Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 17:36:32 // Winter2019/RPGLIKE Player: Delirus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (730) 3650 Value Destroyed (29958) 29958 Prototype IDs (87) 1740 Alien Tech Used (1) 200 Bonus (16724) 16724 TOTAL SCORE: 63172 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 8548 Follower Combat Kills 1619 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1602 Win 3000 Friendly Fire -1745 Cogmind --------- Core Integrity 461/2100 Matter 183/600 Energy 652/655 System Corruption 8% Temperature Cool (7) Movement Hovering (43) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Neutrino Core Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Gravmag Array Improved Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY (9) ------ Advanced Cooling System Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Reaction Control System Advanced Focal Shield Advanced Thermal Shield Improved Energy Mantle > --- WEAPON (5) ------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Mass Driver > --- INVENTORY (5) ---- Advanced Visual Processing Unit Experimental Hacking Suite Z-Drone Bay (2/2) Hypervelocity Railgun Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Cooling System Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Reaction Control System Advanced Focal Shield Advanced Thermal Shield Improved Energy Mantle > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Advanced Visual Processing Unit Experimental Hacking Suite Z-Drone Bay Mass Driver Fusion Bomb Launcher [Rating: 185] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Weapon Cycler Device Weapon Cycler Storage Improved Matter Compressor Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Hypervelocity Railgun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 20 | 2 1 2 2 . . 1 1 2 2 . . 1 . 1 . . . 1 . 1 . . . . 1 . . 1 . 1 . . Power 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Utility 8 | 1 1 . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Weapon 4 | 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 299 | 5 6 11 11 1 12 7 10 9 21 1 1 6 10 26 1 5 4 3 42 5 1 16 3 7 3 8 7 2 30 4 11 10 Power 38 | . . 1 . . 1 . 2 2 3 . . . 3 4 . . . . 8 . . 1 . . . 5 1 1 4 . 1 1 Engine 12 | . . 1 . . . . 1 1 . . . . 1 . . . . . 6 . . . . . . 2 . . . . . . Core 17 | . . . . . 1 . 1 1 3 . . . 2 4 . . . . 2 . . . . . . 2 . . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 3 . 1 1 Propulsion 56 | 2 . 5 2 . 1 1 . 2 8 . . . . 4 . . . 1 10 . . 9 . 5 . . . 1 5 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . . . . . . . 8 . . 6 . 5 . . . 1 5 . . . Flight 23 | . . 2 2 . . 1 . 2 8 . . . . 4 . . . 1 2 . . 1 . . . . . . . . . . Utility 96 | 1 3 5 4 . 2 2 3 1 4 1 . 2 1 8 1 2 . . 15 . . 5 2 2 3 3 1 . 12 2 8 3 Device 70 | 1 1 3 2 . 2 2 2 1 2 1 . 2 1 5 1 2 . . 10 . . 3 2 1 3 3 1 . 9 1 7 2 Storage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Processor 23 | . 1 1 2 . . . 1 . 2 . . . . 3 . . . . 4 . . 2 . 1 . . . . 3 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 2 3 . 5 1 8 4 5 4 6 . 1 4 6 10 . 3 4 2 9 5 1 1 1 . . . 5 . 9 2 2 6 Energy Gun 18 | 1 1 . 2 . . . 4 3 2 . . 2 1 2 . . . . . . . . . . . . . . . . . . Energy Cannon 29 | . 1 . 3 . 4 2 . . 4 . . 1 3 4 . 2 3 1 1 . . . . . . . . . . . . . Ballistic Gun 34 | 1 . . . . . . 1 . . . . . . . . . . . 6 4 1 1 1 . . . 5 . 7 2 1 4 Ballistic Cannon 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Launcher 20 | . . . . 1 2 2 . 1 . . 1 1 2 4 . 1 1 1 2 . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 1 . 5 . 2 2 1 . . 1 . 3 . . . . 5 1 . 7 . 1 . . 2 . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Parts Lost 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 97 97 100 93 95 100 100 99 100 100 93 97 95 100 97 80 94 95 99 99 97 95 92 90 94 87 92 89 86 85 86 Engine 4 | . 15 11 9 9 6 . 2 6 2 . . . 2 . . . . . 9 14 14 8 4 4 4 2 . . . . . . Core 5 | . . . . . 3 8 12 6 9 11 11 11 11 12 15 13 10 10 5 . . . . . . 7 6 4 4 4 4 4 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 2 4 6 7 8 7 8 Wheel 1 | . 15 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . 11 28 28 28 28 25 22 22 22 24 20 16 16 16 Flight 12 | . . 6 26 27 21 21 23 22 22 23 23 22 22 23 26 26 26 28 14 . . . . . . . . . . . . . Device 24 | . 28 11 19 18 18 22 27 31 28 30 35 33 33 27 31 31 31 30 20 14 14 14 18 22 25 26 26 26 27 24 20 24 Processor 11 | . 5 18 19 18 18 16 9 6 9 9 5 5 5 9 5 5 5 5 14 19 19 19 14 9 9 9 9 8 6 12 16 12 Energy Gun 3 | . 1 . 5 . . . 16 23 15 11 11 10 11 8 . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . 13 11 16 18 19 23 6 . 9 11 8 4 9 11 15 18 5 15 7 . . . . . . . . . . . . . Ballistic Gun 8 | . 1 . . . . . . . . . . . . . . . . . 12 21 22 23 23 23 22 22 16 21 20 19 17 19 Ballistic Cannon 1 | . 13 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 9 15 19 23 23 22 24 29 33 44 45 45 45 47 58 59 61 53 55 63 51 48 82 79 79 92 78 78 89 107 100 98 101 Greatest Support 106 | 16 15 36 23 23 31 35 35 37 48 47 47 47 47 59 59 59 59 64 76 73 73 84 84 92 86 86 86 97 106 102 102 102 Greatest Overweight (x) 3 | . . 1 . . . . . . . . . . . 1 . 1 . . . . . 3 . . 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | . 1 2 2 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 2 3 3 3 3 3 3 3 3 3 3 4 4 4 5 4 4 4 4 4 4 5 4 4 4 4 4 4 4 4 Final Capacity 5 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 23% | Scout 21% | Scavenger-Scout 11% | Sprinter 10% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Scavenger-Sprinter 5% | Gunner 4% | Mutant 3% | Skirmisher Dominant Class ---------------- Skirmisher | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Scout | -1/Access Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 13858 | 264 420 238 110 14 141 113 100 90 253 10 31 35 179 1331 185 330 . 475 1250 264 174 334 765 264 360 319 155 394 1174 1040 915 2131 Remotely 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 . . . Salvage Created 33410 | 17 555 611 1102 41 107 593 998 876 1369 401 237 . 407 3814 437 436 . 849 3245 471 387 609 2688 614 1049 619 130 1154 2351 3539 1186 2518 Parts 1866 | 4 45 42 111 4 14 35 49 47 88 23 10 . 11 184 21 26 . 15 164 34 15 32 134 44 72 43 6 73 154 144 75 147 Haulers Intercepted 29 | . 2 . 5 . . . 4 4 . . . . . 5 . . . . 6 . . . . 1 . . . 1 1 . . . Recyclers Shooed 18 | 1 . . 1 . . . . . . . . . . 8 . . . . 4 . . . . 1 . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 478 | . . . . . . . . . . 24 7 . 17 . 12 21 . 18 . 28 14 . 153 . 71 39 2 72 . . . . Prevented 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 539 | . 17 8 29 3 3 15 16 13 34 13 9 . 9 50 8 14 . 15 40 12 8 16 35 11 24 14 . 24 26 31 15 27 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 351 | . 1 . 9 . . . 10 13 15 7 4 . 3 12 . . . . 34 12 8 16 35 11 24 14 . 24 26 31 15 27 Cannons 143 | . 16 8 19 3 . 14 5 . 13 6 3 . 3 27 6 8 . 7 5 . . . . . . . . . . . . . AOE 37 | . . . . . 2 1 . . 5 . 2 . 2 9 2 6 . 7 1 . . . . . . . . . . . . . Classes Destroyed 32 | 1 6 1 3 . 2 1 1 . 3 1 . . 2 2 2 . . 2 2 1 . . . . . . . . . . . 2 Worker 33 | . . 2 2 . . . . . 2 . . . . 13 . . . . 2 . . . . . . . . . 1 5 2 4 Builder 26 | . . . 1 . . . . . . . . . . 20 . . . . 2 . . . . . . . . . . 2 1 . Tunneler 10 | 1 . 4 . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . Hauler 29 | . 2 . 5 . . . 4 4 . . . . . 5 . . . . 6 . . . . 1 . . . 1 1 . . . Recycler 31 | . 1 6 . . . . . . . . . . . 7 . . . . 5 . . . 2 . . . . . 1 4 . 5 Carrier 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 5 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . 1 . . . Operator 8 | . 1 . . . . . 1 . 1 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . Drone 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 44 | . 2 . 5 . . . 2 2 7 . . . . 5 . . . . 5 . . . 2 1 . . . . 4 3 3 3 Swarmer 132 | . 3 6 7 3 . 7 3 4 7 1 4 . 1 12 2 5 . . 5 5 5 3 7 4 5 3 . 9 5 4 7 5 Cutter 12 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 4 4 . . Saboteur 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 1 . Grunt 184 | . 14 2 13 . . 5 7 1 14 5 2 . 3 18 1 1 . 6 26 . 1 10 10 . 5 4 . 11 7 11 2 5 Brawler 21 | . . . 1 . . . . . 1 5 . . . . . 1 . 2 1 . . . 1 . 5 1 . . 1 1 1 . Duelist 13 | . . . . . . . 1 . 1 . . . . 2 1 1 . 2 . . . . 2 . 2 . . . . 1 . . Protector 5 | . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . 1 . Sentry 72 | . . . 8 . . . 5 7 7 1 1 . 2 11 1 1 . 2 4 . 1 . 6 3 1 1 . 1 3 2 1 3 Specialist 5 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . Hunter 29 | . . . . . . 3 . 1 . . . . . 1 2 . . 2 1 2 . . 4 2 2 2 . . 2 3 . 2 Programmer 31 | . . . . . . . . . 1 . . . 1 2 . 1 . . 2 1 . . 1 2 3 1 . . 3 4 2 7 Heavy 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . Behemoth 6 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . 1 . . 1 . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Z-Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Master Thief 8 | . . . . . . . . . . 1 2 . . . . 3 . . . . . . . . . 2 . . . . . . Assembled 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Best Kill Streak 34 | 1 4 4 11 8 3 5 11 9 12 10 7 . 4 34 8 6 . 5 14 6 4 11 14 9 9 6 . 7 11 18 6 7 Combat Bots Only 13 | . 3 3 10 6 2 4 5 6 8 10 7 . 4 12 5 6 . 5 13 6 4 11 9 7 9 5 . 7 8 9 5 7 Max Kills in Single Turn 7 | 1 1 1 2 1 3 1 1 1 7 1 2 . 1 4 2 1 . 3 4 2 2 2 3 2 3 3 . 3 2 4 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 1 1 . 1 1 1 1 1 Exploded 5 | . . . . . 2 1 . . 5 . 2 . 1 4 2 1 . 3 1 . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 15407 | . 411 209 463 63 655 180 358 130 647 370 157 . 150 1044 110 658 . 408 1530 141 236 21 826 337 423 403 . 641 719 1379 336 2402 Core 12281 | . 337 148 371 49 552 142 285 109 508 298 125 . 120 845 84 537 . 329 1220 112 189 16 656 273 330 327 . 512 563 1079 264 1901 Absorbed by Shields 3105 | . . . . . . . 52 76 68 . . . . . . . . . . . . 21 526 . 76 . . . 451 695 209 931 Redirected to Core 10370 | . 237 97 302 41 299 129 240 54 447 269 110 . 106 680 84 424 . 264 1102 101 169 16 544 235 312 260 . 447 511 1043 219 1628 Regen/Repaired (Parts) 33 | . . . . . . . . . . . . 18 . . . . . . . . . 15 . . . . . . . . . . Core Remaining (%) 83 | 100 . 100 . . . 76 . 100 . . . . 100 . . . . 95 . . . . 100 . . . . 100 96 31 . 21 Volleys Fired 1320 | 8 51 60 76 6 6 24 50 31 70 20 22 1 19 202 22 31 . 29 104 18 13 28 71 20 34 27 2 38 69 52 41 75 Largest 5 | 1 2 2 3 3 3 3 3 3 4 4 4 1 4 4 3 4 . 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Hottest 305 | 20 95 95 204 204 204 204 204 183 290 290 290 65 290 300 235 305 . 215 305 161 161 161 164 164 164 164 164 164 200 200 195 200 Shots Fired 4275 | 8 102 92 173 14 14 61 138 86 200 66 51 1 56 403 58 83 . 69 346 70 59 92 350 97 165 134 10 187 300 260 165 365 Gun 3055 | 8 8 . 43 . . . 96 86 120 26 35 . 24 114 . . . . 249 70 59 92 350 97 165 134 10 187 298 260 160 364 Cannon 1158 | . 94 92 130 12 12 58 42 . 80 40 14 1 29 259 55 74 . 63 95 . . . . . . . . . 2 . 5 1 Launcher 62 | . . . . 2 2 3 . . . . 2 . 3 30 3 9 . 6 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2594 | 8 51 32 . . . . . . . . . . . . . . . . 249 70 59 92 350 97 165 134 10 187 300 260 165 365 Thermal 1577 | . 51 60 131 12 12 58 138 86 200 66 49 1 53 373 55 74 . 63 95 . . . . . . . . . . . . . Explosive 62 | . . . . 2 2 3 . . . . 2 . 3 30 3 9 . 6 2 . . . . . . . . . . . . . Electromagnetic 42 | . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 43 | 3 8 9 25 12 6 15 18 12 33 21 15 . 12 34 10 16 . 19 25 15 24 5 36 11 21 10 5 31 43 33 31 42 Robot Miss Streak 12 | 2 5 6 4 1 1 2 5 3 3 2 2 . 2 3 2 3 . 1 3 1 1 3 12 4 4 5 . 3 3 3 3 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 3 1 1 2 1 2 2 3 2 2 Secondary Targets 94 | . . . . . . . 2 1 . . . . . . . . . . 14 4 . 6 12 3 7 8 . 6 11 10 3 7 Max Gunslinging Chain 2 | . . . . . . . 1 1 . . . . . . . . . . 1 1 . 2 2 2 2 2 . 2 1 2 2 2 Shots Hit Robots 2757 | 5 58 55 110 7 38 38 83 51 132 46 47 . 30 265 40 52 . 57 221 38 39 41 228 52 108 70 4 105 194 185 107 251 Core Hits 1409 | 2 26 23 59 3 18 25 29 21 84 34 27 . 20 191 20 23 . 32 113 20 15 25 92 24 46 30 3 46 85 116 51 106 Critical Kills 200 | . . . 1 . . . . . . . . . . 1 . . . 2 14 6 . 6 16 5 9 6 . 8 32 41 18 35 Critical Parts Destroyed 296 | . . . . . . . . . . . . . . . . . . . 22 9 6 6 34 1 6 5 . 13 41 46 32 75 Critical Strikes 547 | . 1 . 1 . 2 . 7 1 2 . . . . 1 . . . 2 36 15 6 12 57 6 20 12 1 24 76 89 51 125 Burn 10 | . . . . . . . 7 1 2 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . 1 . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Destroy 530 | . . . . . . . . . . . . . . . . . . . 36 15 6 12 57 6 20 12 1 24 76 89 51 125 Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77057 | 55 1079 999 2368 156 1815 1112 2188 1326 4371 1166 1577 . 1465 11377 1929 2981 . 3111 7601 1021 1122 1182 6257 1796 3679 2331 263 3473 2069 2354 1455 3379 Guns 45793 | 55 63 . 678 . . . 1508 1326 2328 678 932 . 462 2836 . . . . 4858 1021 1122 1182 6193 1796 3679 2331 263 3473 2069 2311 1442 3187 Cannons 21909 | . 1016 999 1663 156 222 928 680 . 1372 488 313 . 578 6180 1503 1897 . 1937 1977 . . . . . . . . . . . . . Explosions 7906 | . . . 27 . 315 184 . . 671 . 332 . 425 2361 426 1084 . 1174 766 . . . 64 . . . . . . . . 77 Melee 1278 | . . . . . 1278 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 13 115 Kinetic 35995 | 55 632 381 . . . . . . . . . . . . . . . . 4858 1021 1122 1182 6193 1796 3679 2331 263 3473 2069 2311 1442 3187 Thermal 32091 | . 447 618 1705 156 222 928 2188 1326 4371 1166 1245 . 1040 9140 1503 1897 . 1937 2138 . . . 64 . . . . . . . . . Explosive 6833 | . . . . . 315 184 . . . . 332 . 425 2211 426 1084 . 1174 605 . . . . . . . . . . . . 77 Electromagnetic 689 | . . . 663 . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1278 | . . . . . 1278 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 3 3 3 3 . . 1 1 1 1 5 5 5 5 8 1 1 1 1 1 1 1 . 8 Average Corruption 2 | . . . . . . . . . 2 3 3 3 . . 1 1 1 1 4 5 5 5 7 1 1 1 1 1 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . . . . 24 4 5 1 . . . 3 . 2 25 6 4 . 18 . 3 5 4 . . . . 12 Message Errors 29 | . . . . . . . . . 6 2 2 1 . . . 1 . . 7 2 . . 3 . 1 3 . . . . . 1 Matter Fused 22 | . . . . . . . . . 6 . . . . . . . . . 5 2 2 . 3 . . . 2 . . . . 2 Heat Flow Errors 11 | . . . . . . . . . 4 1 . . . . . . . 1 1 . . . 2 . . . . . . . . 2 Energy Discharges 16 | . . . . . . . . . 1 1 . . . . . 2 . . 5 . . . 4 . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Data Loss (minor) 11 | . . . . . . . . . 2 . 1 . . . . . . . 3 . 1 . 1 . . 1 . . . . . 2 Data Loss (major) 6 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 . . . . . . . . 1 Misfires 5 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . Weapon Failures 10 | . . . . . . . . . 1 . 1 . . . . . . . 2 1 1 . 1 . 1 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1441 | . . 17 1 2 75 23 4 . 202 . 97 . 128 295 107 244 . 30 147 . . . . . . . . . . 23 . 46 Projectiles 668 | . . 17 1 2 . 23 4 . 102 . 67 . 27 117 88 118 . 30 72 . . . . . . . . . . . . . Explosions 629 | . . . . . . . . . 100 . 30 . 101 178 19 126 . . 75 . . . . . . . . . . . . . Melee 144 | . . . . . 75 . . . . . . . . . . . . . . . . . . . . . . . . 23 . 46 Knockbacks 13 | . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 11 | . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 493 | . . . 28 . . . . . 77 . . . . . . 208 . . . . . . . . . . . . . 21 6 153 Shots 7 | . . . 2 . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | . . 17 108 81 72 93 157 9 220 493 190 . 110 100 57 98 . 72 299 . . . 210 . . . . . 84 92 68 207 Average Temperature 39 | . . 10 39 37 35 21 40 4 34 105 57 . 63 31 23 42 . 18 60 . . . 100 . . . . . 30 36 28 32 Received Heat Transfer 2243 | . 204 24 156 . . 45 198 26 189 27 30 . 36 357 65 93 . 72 192 . 48 . 96 39 36 36 . 120 60 50 28 16 Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Robots Melted 9 | . . . 1 . . . 1 . 1 . . . 1 3 . . . 2 . . . . . . . . . . . . . . Combat Hostiles 7 | . . . 1 . . . 1 . 1 . . . 1 2 . . . 1 . . . . . . . . . . . . . . Parts Melted 87 | . . 1 7 . 1 6 9 3 16 2 3 . 2 24 1 2 . 4 6 . . . . . . . . . . . . . Heat Transferred 43194 | . 950 1295 2771 259 370 1406 3626 1961 6112 1843 2133 . 1467 11549 1443 1717 . 1961 2291 . . . 40 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 3130 | 5 453 321 997 471 . 464 788 708 1335 . . . . 3130 . . . . 1840 . . . . 1095 . . . . 1130 1705 1425 1876 Initial 1022 | . 3 176 37 388 . . 180 248 253 . . . . 409 . . . . 305 . . . . 610 . . . . 391 624 1022 912 Average 758 | 2 259 200 557 398 . 211 452 431 684 . . . . 1454 . . . . 863 . . . . 852 . . . . 709 1083 1161 1422 Maximum Alert Level 5 | . 2 1 3 2 . 2 3 3 4 . . . . 5 . . . . 5 . . . . 3 . . . . 4 5 4 5 Low Security (%) 10 | 100 31 59 14 . . 43 7 12 . . . . . . . . . . . . . . . . . . . . . . . . Level 1 19 | . 55 40 5 34 . 42 33 31 39 . . . . . . . . . 16 . . . . . . . . . . . . . Level 2 24 | . 12 . 52 65 . 13 51 43 8 . . . . 21 . . . . 34 . . . . 19 . . . . 47 14 . . Level 3 22 | . . . 26 . . . 7 12 43 . . . . 21 . . . . 16 . . . . 80 . . . . 46 36 28 25 Level 4 14 | . . . . . . . . . 9 . . . . 20 . . . . 23 . . . . . . . . . 5 42 71 33 Level 5 5 | . . . . . . . . . . . . . . 31 . . . . 6 . . . . . . . . . . 6 . 20 High Security 2 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 4 1 2 . . . 1 1 5 . . . . 16 . 1 . 1 6 . . . 2 3 . 1 . . 5 8 9 7 Investigation 15 | . 3 1 1 . . . . 1 1 . . . . 5 . . . . . . . . . 1 . . . . . . . 2 Extermination 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 Reinforcement 20 | . 1 . 1 . . . . . 2 . . . . 4 . . . . 4 . . . . . . . . . 2 6 . . Assault 27 | . . . . . . . 1 . 2 . . . . 5 . 1 . 1 1 . . . 2 1 . 1 . . 2 1 5 4 Garrison 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 . Construction Impeded 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 22 | . 1 . 2 1 . . . 1 2 . . . . 4 . . . . 2 . . . . 1 . . . . 3 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 726 | . 25 8 42 4 10 14 21 16 44 16 11 . 13 76 7 14 . 17 49 13 6 24 51 20 23 23 . 16 45 46 30 42 Peak Tracking Total 11 | . 4 3 10 4 6 4 3 4 7 9 4 . 5 11 5 9 . 5 5 5 4 8 10 7 9 6 . 4 8 11 7 11 Tactical Retreats 45 | . . . 1 . 1 1 . 1 2 2 . . 1 4 . 3 . . 2 1 1 2 2 . . 2 . 1 8 2 5 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 15 | . 1 . . . . . 1 1 1 . . . . 2 . . . . . . . . . 1 . . . . 2 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 9 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 82 | . 1 1 1 . 3 1 3 3 11 . . . 1 20 2 1 . 1 11 2 . 1 5 2 1 1 1 . 2 2 . 5 Max in Single Turn 8 | . 1 1 1 . 1 1 1 1 8 . . . . 3 1 1 . 1 4 1 . 1 2 1 1 1 1 . 1 1 . 2 Garrison Access 7 | . . . . . . . . 1 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 75 | . 7 2 8 . 2 . 5 9 14 . . . . 1 . 1 3 . 5 . . 9 . 1 . 1 5 . 1 . . 1 Terminals 36 | . 5 1 7 . . . 5 8 8 . . . . . . . . . 1 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 4 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . Total Hacks 175 | . 24 3 18 . 2 . 11 20 23 . . . . 3 . 1 25 . 9 . . 13 . 2 . 1 17 . 2 . . 1 Successful 106 | . 14 2 11 . 2 . 4 5 10 . . . . . . 1 25 . 1 . . 13 . . . 1 17 . . . . . Failed 68 | . 9 1 7 . . . 7 15 13 . . . . 3 . . . . 8 . . . . 2 . . . . 2 . . 1 Catastrophic 11 | . . 1 . . . . 1 3 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 164 | . 14 2 10 . 1 . 9 17 10 . . . . 22 . . . . 27 1 . 1 . 10 . . . . 17 10 3 10 Terminals 84 | . 22 2 15 . . . 11 18 13 . . . . . . . . . 2 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Recycling Units 7 | . 2 . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . 2 8 . . . . . . . . . 3 . . . . 2 . . . . 2 . . . Terminal Hacks 84 | . 10 2 5 . 2 . 2 4 2 . . . . . . 1 25 . . . . 13 . . . 1 17 . . . . . Record 24 | . . . . . 1 . . . . . . . . . . . 6 . . . . 12 . . . . 5 . . . . . Part Schematic 16 | . 1 . . . . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 5 | . . 1 . . . . . 1 . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 6 . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Terminals 11 | . 2 . 4 . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 1 7 . . . 5 8 10 . . . . 1 . . . . 5 . . . . 1 . . . . 1 . . . Full Trace Events 7 | . 2 1 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 1 . . . . . . . . . . 14 . 12 . . 11 . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . . 5 2 . 2 1 . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 40 | . . . 1 2 . . . . 2 . . 8 . 2 . . . 1 6 . . 5 2 1 2 1 . 2 2 3 . . Largest Group 8 | . . . 1 2 2 . . . 2 1 . 8 8 2 . . . 1 6 . . 5 5 1 2 2 . 2 1 3 . . Highest-Rated Group 345 | . . . 10 45 45 . . . 36 26 . 265 265 70 . . . 96 305 . . 263 263 30 77 77 . 89 25 345 . . Highest-Rated Ally 115 | . . . 10 31 31 . . . 26 26 . 41 41 35 . . . 96 96 . . 65 65 30 47 47 . 47 25 115 . . Zionite Dispatches 9 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 1 1 . Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 11 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 4 . 1 . STAY 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 214 | . . . . . . . . . . . . . 34 39 . . . 11 23 . . 16 60 . . 15 . 6 . 10 . . Total Damage 8898 | . . . . . . . . . . . . . 887 2885 . . . 552 1199 . . 452 1696 . . 389 . 195 . 643 . . Kills 51 | . . . . . . . . . . . . . 8 17 . . . 2 8 . . 5 8 . . 1 . . . 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 . . . . 2 . . . . . 1 . . . 2 3 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 15 | . . . . . . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . 3 2 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 16612 | 39 742 962 747 604 389 313 444 358 1236 249 188 523 477 1247 213 379 31 274 1072 275 175 447 626 314 538 537 133 485 866 390 614 725 Spaces Moved 25913 | 17 607 1008 1142 162 774 571 662 631 2847 615 473 1044 938 2131 606 539 98 509 1833 465 319 593 726 563 786 779 245 696 1227 435 936 936 Core 32 | . . . . . 30 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7 | 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1340 | 16 607 717 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9188 | . . . . . . . . . . . . . . . . . . . 484 465 319 591 726 563 786 779 245 696 1227 435 936 936 Flight 15346 | . . 285 1142 162 744 571 662 631 2847 615 473 1044 938 2131 606 539 98 509 1349 . . . . . . . . . . . . . Fastest Speed 20 | 80 80 37 34 34 34 34 34 30 26 26 26 26 26 23 23 23 23 20 20 36 36 33 33 33 40 40 40 36 36 43 43 43 Average Speed 35 | 84 80 75 34 34 36 36 35 33 28 26 26 26 26 25 23 48 23 20 28 36 36 35 33 36 42 40 40 37 42 43 43 43 Slowest Speed 200 | 120 80 120 37 34 50 40 40 34 30 26 26 26 26 96 23 96 23 23 45 36 36 200 33 51 100 40 40 40 105 43 43 43 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 108 | . . 7 10 5 . 4 4 3 35 1 2 . 1 16 . . . . 20 . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 94 98 93 22 71 93 58 87 78 70 72 89 85 51 78 73 73 70 34 66 61 76 70 22 88 69 62 96 38 22 23 38 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 17 | . 2 . . . 1 . . . . . . 2 . 6 . . 1 . . . . . . . 1 2 2 . . . . . Known Exits Taken 21 | . 1 . 1 . . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 3 . . . 3 . . . 4 8 2 2 . 1 3 . . . . 3 . 4 . 3 1 . 1 . . . . Spaces Dug 365 | . . . . 23 . 12 1 1 8 2 8 . 2 139 18 29 . 10 24 3 . . . 4 2 28 . 35 10 . 5 1 Terrain Destroyed 1816 | . . . 6 23 17 49 39 25 48 24 33 . 59 375 54 135 . 91 153 26 8 19 105 49 99 103 1 116 33 41 13 72 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 907 | . . . . . . 18 39 25 25 24 4 . 11 64 12 27 . 6 93 26 8 19 104 49 99 103 1 116 25 . 7 2 AOE 873 | . . . 6 23 17 31 . . 23 . 29 . 48 311 42 108 . 85 60 . . . . . . . . . . 33 . 57 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 30665 | 32 762 1108 1331 693 840 623 766 711 3085 662 505 1293 1132 2539 643 606 105 629 2183 541 352 776 947 631 912 942 276 838 1457 542 1081 1122 Wait 2110 | . 64 4 60 529 . 7 10 20 120 19 2 237 136 119 5 8 . 70 106 35 13 64 79 28 45 92 3 51 64 23 78 19 Move 25668 | 16 606 993 1122 151 773 563 655 624 2777 611 468 1043 935 2098 605 538 97 508 1792 464 318 592 725 562 785 778 244 695 1226 434 935 935 Hop 101 | . . 7 9 5 . 3 2 3 34 1 2 . 1 16 . . . . 18 . . . . . . . . . . . . . Pick Up 104 | . 7 4 8 . 2 4 4 3 7 2 1 1 1 12 1 3 . . 11 4 1 2 2 . 1 1 2 4 8 2 3 3 Fast Attach 175 | 4 4 10 7 . 7 2 6 7 12 1 . 4 3 14 . 1 4 . 28 3 1 11 3 4 . 6 8 1 13 1 5 5 Attach 26 | . 1 . 1 . . 1 1 1 2 . . . 1 2 . . . 1 1 1 . . . . 1 1 . 1 4 2 2 2 Detach 5 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Swap 99 | 1 1 1 3 1 5 4 3 1 7 . 1 2 6 10 1 4 . 2 13 1 . 5 . 3 2 1 . . 13 1 4 3 Drop 259 | 3 7 14 12 . 8 5 11 6 23 3 . 5 4 21 1 3 4 . 40 6 1 17 5 8 . 4 10 3 23 1 5 6 Fire 1320 | 8 51 60 76 6 6 24 50 31 70 20 22 1 19 202 22 31 . 29 104 18 13 28 71 20 34 27 2 38 69 52 41 75 Melee 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . 15 Rewire 104 | . . . . . . . . . . . . . . . . . . . . . . 49 13 . 15 10 . 17 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 645 | . 21 15 32 1 12 10 24 15 33 4 9 . 25 45 8 18 . 19 68 9 5 8 49 6 29 22 7 28 35 25 6 57 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 37 | -11/Junkyard | Upgraded with Weapon slot (x1) 40 | -11/Junkyard | Upgraded with Utility slot (x1) 40 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Discovered new exit (range 17) 382 | -10/Materials | Reached level 2 407 | -10/Materials | Build established: Skirmisher 416 | -10/Materials | Central database locked down 454 | -10/Materials | Discovered new exit (range 18) 482 | -10/Materials | Upgraded with Utility slot (x1) 670 | -10/Materials | Discovered new exit (range 11) 782 | -10/Materials | Entered Mines 784 | -10/Mines | Reached level 3 810 | -10/Mines | Discovered new exit (range 18) 865 | -10/Mines | Found the Drone Emporium 865 | -10/Mines | Learned Materials security intel 871 | -10/Mines | Found Prototype Device 871 | -10/Mines | Identified Decoy Drone Bay 910 | -10/Mines | Upgraded with Propulsion slot (x1) 968 | -10/Mines | Discovered new exit (range 13) 1022 | -10/Mines | Build established: Mutant 1186 | -10/Mines | Upgraded with Propulsion slot (x1) 1403 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1701 | -10/Mines | Build established: Scavenger-Mutant 1744 | -10/Mines | Entered Materials 1746 | -9/Materials | Reached level 4 1748 | -9/Materials | Upgraded with Utility slot (x1) 1853 | -9/Materials | Reached level 5 1920 | -9/Materials | Destroyed 10 combat bots 1952 | -9/Materials | Discovered new exit (range 8) 2049 | -9/Materials | Reached level 6 2089 | -9/Materials | Discovered new exit (range 18) 2230 | -9/Materials | Discovered new exit (range 17) 2241 | -9/Materials | Upgraded with Weapon slot (x1) 2303 | -9/Materials | Reached level 7 2311 | -9/Materials | Identified exit to Mines 2366 | -9/Materials | Discovered new exit (range 3) 2491 | -9/Materials | Entered Mines 2495 | -9/Mines | Reached level 8 2527 | -9/Mines | Assembled infested the area 2539 | -9/Mines | Build established: Scavenger-Gunner 2938 | -9/Mines | Build established: Scavenger-Mutant 3080 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3080 | -9/Mines | Discovered new exit (range 5) 3095 | -9/Mines | Entered Exiles 3095 | -9/Exiles | Accompanied by 2 allies 3100 | -9/Exiles | Discovered new exit (range 17) 3104 | -9/Exiles | Met 8R-AWN 3109 | -9/Exiles | Met EX-HEX 3120 | -9/Exiles | Met EX-BIN 3125 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3126 | -9/Exiles | Met EX-DEC 3129 | -9/Exiles | Learned location of Zion (-7) 3147 | -9/Exiles | Aligned with FarCom system 3147 | -9/Exiles | Given EX-Vault access code 3155 | -9/Exiles | Opened EX-Vault 3158 | -9/Exiles | Found Prototype Special Weapon 3158 | -9/Exiles | Identified Field Lobotomy Kit 3162 | -9/Exiles | Found Longsword +1 3174 | -9/Exiles | Found Superbattery 3184 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3200 | -9/Exiles | Attacked by the Exiles 3205 | -9/Exiles | Destroyed EX-HEX 3260 | -9/Exiles | Destroyed 8R-AWN 3276 | -9/Exiles | Found Prototype Device 3276 | -9/Exiles | Identified AS-neutralizer No. 17b 3418 | -9/Exiles | Discovered new exit (range 11) 3484 | -9/Exiles | Stole two prototypes: Superbattery, Longsword +1 3484 | -9/Exiles | Entered Mines 3541 | -8/Mines | Discovered new exit (range 15) 3586 | -8/Mines | Reached level 9 3591 | -8/Mines | Upgraded with Utility slot (x1) 3687 | -8/Mines | Discovered new exit (range 8) 3797 | -8/Mines | Entered Materials 3799 | -8/Materials | Reached level 10 3799 | -8/Materials | Upgraded with Power slot (x1) 3838 | -8/Materials | Reached level 11 3864 | -8/Materials | Build established: Scavenger-Gunner 3938 | -8/Materials | Discovered new exit (range 10) 3939 | -8/Materials | Discovered new exit (range 16) 3949 | -8/Materials | Discovered new exit (range 17) 4179 | -8/Materials | Reached level 12 4197 | -8/Materials | First assault squad dispatched 4241 | -8/Materials | Entered Storage 4397 | -8/Storage | Discovered new exit (range 8) 4480 | -8/Storage | Reached level 13 4490 | -8/Storage | Upgraded with Utility slot (x1) 4550 | -8/Storage | Upgraded with Weapon slot (x1) 4569 | -8/Storage | Used back door to open Recycling access 4569 | -8/Storage | Discovered new exit (range 5) 4599 | -8/Storage | Entered Factory 4601 | -7/Factory | Reached level 14 4680 | -7/Factory | Discovered new exit (range 8) 4847 | -7/Factory | Build established: Sprinter 4864 | -7/Factory | Discovered new exit (range 7) 5178 | -7/Factory | Reached level 15 5181 | -7/Factory | Upgraded with Propulsion slot (x1) 5217 | -7/Factory | Destroyed 8 combat bots 5334 | -7/Factory | Build established: Scavenger-Sprinter 5367 | -7/Factory | Discovered new exit (range 9) 5389 | -7/Factory | Discovered new exit (range 5) 5484 | -7/Factory | Discovered new exit (range 11) 5636 | -7/Factory | Discovered new exit (range 15) 5719 | -7/Factory | Reached level 16 5727 | -7/Factory | Upgraded with Utility slot (x1) 5748 | -7/Factory | Build established: Sprinter 5799 | -7/Factory | First assault squad dispatched 5835 | -7/Factory | Entered Lower Caves 5835 | -7/Lower Caves | Accompanied by 2 allies 5835 | -7/Lower Caves | Spotted D7-R45(f) 5836 | -7/Lower Caves | Encountered a Master Thief 5842 | -7/Lower Caves | Destroyed D7-R45(f) 5933 | -7/Lower Caves | Destroyed 10 combat bots 5941 | -7/Lower Caves | Identified exit to Lower Caves 5999 | -7/Lower Caves | Encountered a Warlord checkpoint 6019 | -7/Lower Caves | Crushed by falling debris 6084 | -7/Lower Caves | Entered another Lower Caves area 6084 | -7/Lower Caves | Spotted SY-VJ7(f) 6084 | -7/Lower Caves | Spotted FP-XBN(f) 6085 | -7/Lower Caves | Encountered a Master Thief 6085 | -7/Lower Caves | Encountered a Master Thief 6102 | -7/Lower Caves | Destroyed SY-VJ7(f) 6106 | -7/Lower Caves | Superbattery stolen by Master Thief 6107 | -7/Lower Caves | Destroyed FP-XBN(f) 6114 | -7/Lower Caves | Discovered new exit (range 11) 6215 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6246 | -7/Lower Caves | Discovered new exit (range 9) 6257 | -7/Lower Caves | Destroyed 7 combat bots 6272 | -7/Lower Caves | Entered Zion 6274 | -7/Zion | Reached level 17 6293 | -7/Zion | System corruption cleaned by Quarantine Array 6323 | -7/Zion | Given the Hacking Drone Bay 6324 | -7/Zion | Found Prototype Device 6325 | -7/Zion | Upgraded with Power slot (x1) 6329 | -7/Zion | Discovered new exit (range 9) 6329 | -7/Zion | Identified Hacking Drone Bay 6414 | -7/Zion | Learned location of Quarantine (-3) 6484 | -7/Zion | Gained Derelict followers 6531 | -7/Zion | Imprinted 6533 | -7/Zion | Declared Zion's savior 6795 | -7/Zion | Entered Proximity Caves 6795 | -6/Proximity Caves | Accompanied by 8 allies 6835 | -6/Proximity Caves | Spotted B-75 Beast 6849 | -6/Proximity Caves | Destroyed B-75 Beast 6883 | -6/Proximity Caves | Spotter reported a threat 6886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6906 | -6/Proximity Caves | Reached level 18 6957 | -6/Proximity Caves | Spotter reported a threat 7138 | -6/Proximity Caves | Build established: Scavenger-Sprinter 7153 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7240 | -6/Proximity Caves | Discovered new exit (range 11) 7272 | -6/Proximity Caves | Entered Factory 7338 | -6/Factory | Discovered new exit (range 3) 7357 | -6/Factory | Reached level 19 7464 | -6/Factory | Discovered new exit (range 9) 7470 | -6/Factory | Identified exit to Factory 7504 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7534 | -6/Factory | Garrison activated, responded to threat 7645 | -6/Factory | Destroyed 7 combat bots 7698 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7700 | -6/Factory | Discovered exit to Factory (range 8) 7752 | -6/Factory | Discovered new exit (range 16) 7763 | -6/Factory | Identified exit to Lower Caves 7777 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7778 | -6/Factory | Zion Demo squad teleported in 7878 | -6/Factory | Build established: Scout 7972 | -6/Factory | First assault squad dispatched 7994 | -6/Factory | Reached level 20 7994 | -6/Factory | Upgraded with Propulsion slot (x1) 8025 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8342 | -6/Factory | Discovered exit to Lower Caves (range 18) 8356 | -6/Factory | Destroyed 8 combat bots 8460 | -6/Factory | Reached level 21 8460 | -6/Factory | High security lockdown imminent 8472 | -6/Factory | Terminal network hard line cut 8481 | -6/Factory | Destroyed 12 combat bots 8519 | -6/Factory | Entered Lower Caves 8525 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8550 | -6/Lower Caves | Learned Factory terminal intel 8579 | -6/Lower Caves | Learned Factory trap positions 8611 | -6/Lower Caves | Encountered a Warlord checkpoint 8620 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8725 | -6/Lower Caves | Discovered new exit (range 7) 8726 | -6/Lower Caves | Identified exit to Lower Caves 8732 | -6/Lower Caves | Entered another Lower Caves area 8745 | -6/Lower Caves | Spotted B-75 Beast 8755 | -6/Lower Caves | Destroyed B-75 Beast 8977 | -6/Lower Caves | Spotted GY-1DR(f) 8979 | -6/Lower Caves | Encountered a Master Thief 8979 | -6/Lower Caves | Spotted 5S-LO4(f) 8979 | -6/Lower Caves | Spotted 9L-E6P(f) 8980 | -6/Lower Caves | Encountered a Master Thief 8980 | -6/Lower Caves | Encountered a Master Thief 8980 | -6/Lower Caves | Spotted 5S-8SI(f) 8981 | -6/Lower Caves | Encountered a Master Thief 8984 | -6/Lower Caves | Superbattery stolen by Master Thief 8985 | -6/Lower Caves | Destroyed 5S-8SI(f) 8986 | -6/Lower Caves | Mic. Fission Core stolen by Master Thief 8990 | -6/Lower Caves | Weapon Cycler stolen by Master Thief 8990 | -6/Lower Caves | Destroyed 5S-LO4(f) 8994 | -6/Lower Caves | Destroyed 9L-E6P(f) 9029 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9076 | -6/Lower Caves | Discovered new exit (range 11) 9111 | -6/Lower Caves | Identified exit to Data Miner 9111 | -6/Lower Caves | Entered Data Miner 9113 | -6/Data Miner | Discovered new exit (range 6) 9117 | -6/Data Miner | Met Data Miner 9123 | -6/Data Miner | Learned location of Section 7 (-3) 9123 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9127 | -6/Data Miner | Received God Mode back door access code from Data Miner 9142 | -6/Data Miner | Identified exit to Proximity Caves 9142 | -6/Data Miner | Entered Proximity Caves 9146 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9184 | -5/Proximity Caves | Escorted by Enhanced Grunt 9184 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9189 | -5/Proximity Caves | Spotted B-75 Beast 9217 | -5/Proximity Caves | Reached level 22 9217 | -5/Proximity Caves | Allies destroyed B-75 Beast 9248 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 9363 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9416 | -5/Proximity Caves | Entered Factory 9416 | -5/Factory | Accompanied by 1 ally 9417 | -5/Factory | Loaded intel: 104 trap records 9418 | -5/Factory | Loaded intel: 26 terminal locations 9440 | -5/Factory | Spotted B-75 Beast 9508 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9527 | -5/Factory | Crushed by falling debris 9548 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9560 | -5/Factory | Discovered new exit (range 8) 9580 | -5/Factory | Build established: Scavenger-Scout 9589 | -5/Factory | Identified exit to Upper Caves 9637 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9678 | -5/Factory | Crushed by falling debris 9814 | -5/Factory | Zion Kinetic Resupply teleported in 9839 | -5/Factory | Discovered new exit (range 5) 9839 | -5/Factory | Identified exit to Factory 9869 | -5/Factory | Reached level 23 10020 | -5/Factory | Destroyed 13 combat bots 10158 | -5/Factory | Discovered exit to Factory (range 17) 10338 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10339 | -5/Factory | Zion Demo squad teleported in 10419 | -5/Factory | Zion Light squad teleported in 10459 | -5/Factory | High security lockdown imminent 10488 | -5/Factory | Entered Upper Caves 10490 | -5/Upper Caves | Reached level 24 10503 | -5/Upper Caves | Upgraded with Weapon slot (x1) 10539 | -5/Upper Caves | Encountered a Warlord checkpoint 10558 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10620 | -5/Upper Caves | Found Prototype Special Weapon 10620 | -5/Upper Caves | Identified Molecular Deconstructor 10657 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10708 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10759 | -5/Upper Caves | Discovered new exit (range 9) 10762 | -5/Upper Caves | Identified exit to Upper Caves 10763 | -5/Upper Caves | Entered another Upper Caves area 10770 | -5/Upper Caves | Learned 4 Factory zone layouts 10794 | -5/Upper Caves | Spotted B-75 Beast 10823 | -5/Upper Caves | Destroyed B-75 Beast 10901 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10932 | -5/Upper Caves | Discovered new exit (range 18) 10937 | -5/Upper Caves | Identified exit to Warlord 10938 | -5/Upper Caves | Entered Warlord 10951 | -5/Warlord | System corruption cleaned by Quarantine Array 11074 | -5/Warlord | Visited the Vortex Lab 11095 | -5/Warlord | Warlord's base attacked by MAIN.C 11106 | -5/Warlord | Rebuked by Warlord 11110 | -5/Warlord | Opened Warlord's prototype stash 11112 | -5/Warlord | Found Prototype Reactor 11112 | -5/Warlord | Identified Vortex Chain Reactor 11122 | -5/Warlord | Found Prototype Device 11122 | -5/Warlord | Identified Exp. Phase Shifter 11153 | -5/Warlord | Found Prototype Processor 11153 | -5/Warlord | Identified Spectral Analyzer 11304 | -5/Warlord | Warlord forces counterattacked 11353 | -5/Warlord | Discovered new exit (range 14) 11360 | -5/Warlord | Identified exit to Proximity Caves 11376 | -5/Warlord | Destroyed 11 combat bots 11385 | -5/Warlord | Entered Proximity Caves 11385 | -4/Proximity Caves | Accompanied by 5 allies 11387 | -4/Proximity Caves | Reached level 25 11418 | -4/Proximity Caves | Build established: Commander-Scout 11524 | -4/Proximity Caves | Derelict sapper outpost attacked 11617 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 11630 | -4/Proximity Caves | Spotted B-86 Titan 11647 | -4/Proximity Caves | Destroyed 9 combat bots 11650 | -4/Proximity Caves | Destroyed B-86 Titan 11762 | -4/Proximity Caves | Discovered exit to Factory (range 18) 11785 | -4/Proximity Caves | Reached level 26 11883 | -4/Proximity Caves | Build established: Scavenger-Scout 12011 | -4/Proximity Caves | Entered Factory 12084 | -4/Factory | Incoming investigation squad redirected 12117 | -4/Factory | Destroyed 7 combat bots 12174 | -4/Factory | Retrieved Zion intel report: Branch Access 12174 | -4/Factory | Identified exit to Upper Caves 12174 | -4/Factory | Identified exit to Extension 12174 | -4/Factory | Identified exit to Armory 12175 | -4/Factory | Zion Hover Resupply teleported in 12301 | -4/Factory | First assault squad dispatched 12325 | -4/Factory | Entered Upper Caves 12346 | -4/Upper Caves | Learned Research terminal intel 12354 | -4/Upper Caves | Spotted B-86 Titan 12373 | -4/Upper Caves | Destroyed B-86 Titan 12448 | -4/Upper Caves | Reached level 27 12466 | -4/Upper Caves | Upgraded with Utility slot (x1) 12521 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12582 | -4/Upper Caves | Destroyed 9 combat bots 12678 | -4/Upper Caves | Learned location of Testing (-2) 12754 | -4/Upper Caves | Build established: Scout 12782 | -4/Upper Caves | Discovered new exit (range 5) 12784 | -4/Upper Caves | Identified exit to Upper Caves 12863 | -4/Upper Caves | Entered another Upper Caves area 12863 | -4/Upper Caves | Accompanied by 2 allies 12863 | -4/Upper Caves | Spotted YM-N5B(f) 12863 | -4/Upper Caves | Spotted OV-48X(f) 12863 | -4/Upper Caves | Destroyed OV-48X(f) 12864 | -4/Upper Caves | Encountered a Master Thief 12869 | -4/Upper Caves | Spotted CI-K1H(f) 12870 | -4/Upper Caves | Encountered a Master Thief 12870 | -4/Upper Caves | Destroyed YM-N5B(f) 12874 | -4/Upper Caves | Exp. Phase Shifter stolen by Master Thief 12923 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12971 | -4/Upper Caves | Encountered a Warlord checkpoint 12987 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13134 | -4/Upper Caves | Learned location of Armory (-4) 13140 | -4/Upper Caves | Ambushed by research squad 13176 | -4/Upper Caves | Build established: Scavenger-Scout 13256 | -4/Upper Caves | Learned Research garrison access intel 13324 | -4/Upper Caves | Discovered new exit (range 4) 13326 | -4/Upper Caves | Identified exit to Zhirov 13400 | -4/Upper Caves | Entered Zhirov 13400 | -4/Zhirov | Discovered new exit (range 3) 13458 | -4/Zhirov | Found Alien Artifact 13458 | -4/Zhirov | Identified Integrated Reactor 13458 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13519 | -4/Zhirov | Learned location of Command (-1) 13533 | -4/Zhirov | Identified exit to Proximity Caves 13533 | -4/Zhirov | Entered Proximity Caves 13536 | -3/Proximity Caves | Spotter reported a threat 13688 | -3/Proximity Caves | Reached level 28 13708 | -3/Proximity Caves | Upgraded with Propulsion slot (x1) 13822 | -3/Proximity Caves | Spotted B-86 Titan 13848 | -3/Proximity Caves | Destroyed B-86 Titan 13969 | -3/Proximity Caves | Destroyed 7 combat bots 14016 | -3/Proximity Caves | Discovered new exit (range 7) 14018 | -3/Proximity Caves | Identified exit to Research 14018 | -3/Proximity Caves | Entered Research 14019 | -3/Research | Loaded intel: 24 terminal locations 14020 | -3/Research | Loaded intel: 3 garrison access locations 14074 | -3/Research | Spotted B-86 Titan 14253 | -3/Research | Reached level 29 14387 | -3/Research | Zion Offense Resupply teleported in 14419 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14499 | -3/Research | Build established: Scout 14518 | -3/Research | First assault squad dispatched 14536 | -3/Research | Incoming assault squad redirected 14539 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14557 | -3/Research | Spotted B-86 Titan 14765 | -3/Research | Destroyed 8 combat bots 14842 | -3/Research | Retrieved Zion intel report: Emergency Access 14843 | -3/Research | Zion Offense Resupply teleported in 14846 | -3/Research | Found Prototype Processor 14846 | -3/Research | Identified Exp. Target Analyzer 14866 | -3/Research | Discovered new exit (range 14) 14866 | -3/Research | Discovered new exit (range 14) 14884 | -3/Research | Identified exit to Research 14884 | -3/Research | Entered another Research area 14886 | -2/Research | Reached level 30 14886 | -2/Research | Upgraded with Utility slot (x1) 14901 | -2/Research | Retrieved Zion intel report: Component Stockpiles 14932 | -2/Research | Discovered new exit (range 6) 14971 | -2/Research | Identified exit to Testing 15013 | -2/Research | Found Fusion Bomb Launcher 15015 | -2/Research | Found Fusion Bomb Launcher 15076 | -2/Research | Destroyed 7 combat bots 15083 | -2/Research | Reached level 31 15139 | -2/Research | Destroyed 8 combat bots 15142 | -2/Research | Spotted B-90 Cyclops 15176 | -2/Research | First assault squad dispatched 15184 | -2/Research | Retrieved Zion intel report: Guard Positions 15185 | -2/Research | Zion Light squad teleported in 15267 | -2/Research | Discovered new exit (range 19) 15268 | -2/Research | Core integrity fell below 50% 15274 | -2/Research | Identified exit to Access 15274 | -2/Research | Entered Access 15275 | -1/Access | Core integrity fell below 50% 15276 | -1/Access | Reached level 32 15276 | -1/Access | Reached level 33 15276 | -1/Access | Destroyed 9 combat bots 15458 | -1/Access | Garrison activated, responded to threat 15524 | -1/Access | First assault squad dispatched 15544 | -1/Access | Incoming assault squad redirected 15567 | -1/Access | Zion Recon squad teleported in 15707 | -1/Access | Spotted B-99 Colossus 15824 | -1/Access | Incoming assault squad redirected 15827 | -1/Access | Incoming assault squad redirected 15883 | -1/Access | Incoming assault squad redirected 15885 | -1/Access | Discovered new exit (range 7) 15888 | -1/Access | Identified exit to Command 15888 | -1/Access | Entered Command 15890 | -1/Command | Reached level 34 15908 | -1/Command | Retrieved Zion intel report: Active Garrisons 16015 | -1/Command | Spotted B-99 Colossus 16061 | -1/Command | Spotted M Guard 16061 | -1/Command | Spotted M Guard 16061 | -1/Command | Spotted Combat Programmer 16123 | -1/Command | Reached level 35 16183 | -1/Command | Build established: Gunner 16238 | -1/Command | Destroyed 7 combat bots 16294 | -1/Command | Spotted B-99 Colossus 16312 | -1/Command | Phase Generator disabled 16390 | -1/Command | Found Prototype Hackware 16459 | -1/Command | Spotted Executioner 16459 | -1/Command | Spotted Executioner 16459 | -1/Command | Spotted Executioner 16459 | -1/Command | Spotted Executioner 16459 | -1/Command | Spotted Striker 16459 | -1/Command | Spotted Striker 16459 | -1/Command | Spotted Alpha 7 16459 | -1/Command | Spotted Alpha 7 16461 | -1/Command | High security lockdown imminent 16463 | -1/Command | Spotted B-99 Colossus 16463 | -1/Command | Spotted B-99 Colossus 16470 | -1/Command | Destroyed Striker 16491 | -1/Command | Destroyed Striker 16505 | -1/Command | Destroyed Executioner 16528 | -1/Command | Destroyed Executioner 16534 | -1/Command | Destroyed Executioner 16541 | -1/Command | High security lockdown engaged 16547 | -1/Command | Found Prototype Processor 16547 | -1/Command | Identified Exp. Core Analyzer 16603 | -1/Command | Discovered new exit (range 8) 16613 | *** | Escaped! Last Messages --------------- 16603_ Field strength at 84. 16604_ Penetrated by Slug. 16604_ Slug penetrates Wall. 16604_ Penetrated by Slug. 16604_ Slug penetrates Wall. 16604_ Field strength at 50. 16605_ Field strength at 42. 16606_ Field strength at 34. 16607_ Field strength at 26. 16607_ Slug penetrates Wall. 16608_ Field strength at 10. 16609_ Field strength at 2. 16610_ Stasis field depleted. 16610_ Acquired 3 matter. 16611_ Slug penetrates Wall. 16612_ B-99 Colossus activates siege mode. [Achievement: Torch] [Achievement: Derelict Escape] [Achievement: Victory By Combat] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?# #?????????????? #????????????????# #????? | | ?# #?????????????? #????????????????# #????? | | ## #????????????? #????????????????# #????? | | % % +????????????? #????????????????# #????# | | #" ! #????????????# #????????????????# ###### | | ##*[ #????????????# #????????????????# ! !! | | ?# #????????????#] #????????????????#######! | | ?# ???????????# #??????????????????????# | | ?# ?????????# #?????????????????????##! | | ?# ???????# ! #?????????????????????#" | | ?# ??????#######?????????????????????#" | | ?# ########?????????????????????????????????#"! | | ## #????????????????????????????????????#####"" | | !# #????????????????????????????????????# =! | | # +????????????????????????????????????# =*/!= | | # #????????????????????????????????????#!====! | | # +????????????????????????????????????#!=! != | | # #????????????????????###?##?????????##! [=! | | # #????????????#########;##;#?????????#"!!!*! | | # #????????????# #?????????#" %% | | # #????????????# ####;######!==[ | | # #????????????# # ; ;![=%;;" !*== | | # ??????????????# ^^![^^^% ;"!#+"#" | | #?????????????????# ^*!!^! / !%%!! | | #?????????????????# "" ^ ^ %%^% / =! | | ##?????????????????# @" ^ ^ ^ / | | ???????????????????# ^ ^ ^ ^%^/ | | ???????????????????# ^ ^ ^^^ ##" ! | | ???????????????????# ; ; # # #;; " | | ???????????????????# BB;############ | | ???????????????????# BB##??????????# | | ???????????????????##############???????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????+ # | | ????????????????????????????????????????????# + | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# + | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? # | | ?????????????????????????????????????????????#+##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Energy Generation 75 Energy Capacity 900 Matter Stores 468 Matter Capacity 600 Sight Range 27 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 30 Resistance: TH 30 Resistance: EX 5 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 14 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 40 Matter Filtering 50 Particle Charging 22 Kinecelleration 40 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Biomechanical Wings | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- A Powerful Ally? Derelict Escape Equal Opportunity Bot More Power To You Overachiever Preemptive Strike Reappropriation Torch Treasure Hunter Victory By Combat Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Levels Raised 34 | . 1 1 4 1 . 1 3 1 3 . . 1 1 3 . . . 1 1 1 . . 2 . 1 . . 1 1 2 2 2 XP Earned 54751 | 3000 2607 1555 5825 772 243 2377 3239 1536 4803 583 418 238 1980 3911 201 279 105 1429 2347 301 224 700 2284 744 617 299 82 1477 1600 3293 2993 2689 XP Spent 53295 | 1200 2110 2400 5735 . 2050 1400 3100 2970 4200 190 . 1590 1325 4250 . . . 1700 1500 1750 . . 1500 . 2300 . . 2000 . 4375 3275 2375 Upgrades 114 | 5 7 6 24 . 4 1 8 3 3 1 . 4 3 3 . . . 1 3 3 . . 2 . 1 . . 1 . 5 18 8 Power Slot 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 6 | . . 2 . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Utility Slot 8 | 1 1 . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Weapon Slot 4 | 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Core Integrity 30 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 5 Heat Dissipation 10 | 1 2 . 2 . 1 . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . Energy Generation 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 Mass Support 4 | 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . 2 . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sight Range 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sensor Range 8 | . . . 7 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terrain Scan Density 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ranged Accuracy 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . KI Resistance % 4 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . TH Resistance % 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . EX Resistance % 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . KI Damage % 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . TH Damage % 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 8812 | . 223 99 633 8 94 67 174 115 535 337 58 . 40 601 51 157 . 101 877 200 41 311 731 210 711 325 82 493 388 445 114 591 Integrity Restored 13068 | . 373 261 481 24 282 201 498 285 628 59 174 . 483 954 145 420 . 417 1508 176 84 143 1008 136 607 409 120 551 740 532 126 1243 Core 10642 | . 337 148 371 24 282 201 498 132 508 51 174 . 318 806 106 420 . 417 1266 112 84 113 664 136 467 250 77 512 530 430 126 1082 Parts 2426 | . 36 113 110 . . . . 153 120 8 . . 165 148 39 . . . 242 64 . 30 344 . 140 159 43 39 210 102 . 161 Protomatter Decayed 4700 | . 97 7 353 . 4 . 8 10 270 315 . . 87 304 . 17 . . 471 99 . 173 618 99 430 264 . 308 219 177 72 298 Game ------ Seed GhostSpacefoldLauncher Manual? 0 Play Time 07:15:15 Cumulative 89.9 hours Start 2023.03.15 @ 22:12:47 End 2023.03.16 @ 17:36:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d80547df-7034-46fb-8750-e0d3d141980e