Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:44:40 Player: Fusha Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (305) 1525 Value Destroyed (13508) 13508 Prototype IDs (29) 580 Alien Tech Used (3) 600 Bonus (5643) 5643 TOTAL SCORE: 29156 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4608 Follower Combat Kills 35 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (4) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Energy Well (500) Advanced Dynamic Insulation System Mini Drone Bay (1/3) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Medium Storage Unit Core Analyzer Advanced Thermal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Advanced Energy Well Mini Drone Bay Heavy Laser Phase Gun Phase Gun Phase Gun Heavy Machine Gun KE Penetrator Katana [Rating: 188] Favorites ----------- Power Light Quantum Reactor Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Power Shielding Artifact Phase Armor Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Mass Driver Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 2 2 2 . 2 Power 2 | . . . . . . . . . . 1 1 . . . Propulsion 7 | . . 2 . . . . . 2 . . 1 2 . . Utility 4 | . . . 2 . . . . . 2 . . . . . Weapon 5 | . . . . 2 . . . . . 1 . . . 2 Parts Attached 392 | 6 10 13 8 48 3 10 52 13 4 17 12 10 70 116 Power 43 | 1 1 1 . 4 . . 5 . 1 3 3 1 11 12 Engine 10 | 1 . 1 . 3 . . 5 . . . . . . . Core 7 | . 1 . . 1 . . . . 1 2 2 . . . Reactor 26 | . . . . . . . . . . 1 1 1 11 12 Propulsion 127 | 2 5 7 3 17 . 6 15 5 . 3 4 5 25 30 Treads . | . . . . . . . . . . . . . . . Leg 81 | 2 5 7 3 7 . 5 2 . . . . . 20 30 Wheel . | . . . . . . . . . . . . . . . Hover 41 | . . . . 10 . . 13 2 . 3 4 4 5 . Flight 5 | . . . . . . 1 . 3 . . . 1 . . Utility 96 | 1 3 1 3 8 2 . 5 5 3 4 3 1 19 38 Device 76 | . 1 1 1 8 1 . 3 3 1 3 2 1 17 34 Storage 5 | 1 1 . . . . . . 1 . . . . . 2 Processor 8 | . . . 2 . 1 . . 1 . 1 1 . . 2 Hackware 2 | . . . . . . . . . 2 . . . . . Protection 3 | . 1 . . . . . 2 . . . . . . . Artifact 2 | . . . . . . . . . . . . . 2 . Weapon 126 | 2 1 4 2 19 1 4 27 3 . 7 2 3 15 36 Energy Gun 72 | . 1 2 1 13 . 4 8 1 . 5 2 1 14 20 Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 18 | 2 . 2 . . . . 2 . . . . . . 12 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 11 | . . . 1 2 1 . 5 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 12 2 . 2 . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 . 5 1 2 10 1 . . . . 5 4 Parts Lost 120 | . . . . 4 . . 9 2 . . 5 1 23 76 Power 16 | . . . . . . . . . . . 1 . 2 13 Propulsion 32 | . . . . 3 . . 3 1 . . 2 . 5 18 Utility 24 | . . . . 1 . . 3 . . . 1 1 5 13 Weapon 48 | . . . . . . . 3 1 . . 1 . 11 32 Highest Loss Streak 35 | . . . . 2 . . 5 2 . . 5 1 14 35 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 99 99 93 99 100 99 94 87 90 93 93 92 94 96 Engine 3 | . 10 5 9 6 7 7 6 6 . . . . . . Core 1 | . 3 5 . . . . . . 4 9 5 8 1 . Reactor 4 | . . . . . . . . . . . 7 4 11 11 Leg 20 | . 28 43 35 12 . 19 9 . . . . . 18 34 Hover 11 | . . . . 17 30 10 19 29 29 26 27 31 17 . Device 11 | . . 3 9 14 15 15 9 3 5 15 15 15 15 13 Storage 6 | . 14 11 9 7 7 7 7 6 5 5 4 4 4 3 Processor 5 | . . . 12 7 7 7 7 10 11 3 4 4 4 5 Protection 1 | . 12 7 . . . . 1 . . . . . . . Energy Gun 16 | . 3 8 17 25 24 29 7 . . 14 22 19 20 17 Ballistic Gun 4 | . 24 13 . . . . . . . . . . . 9 Slashing Weapon 3 | . . . . . . . 21 26 23 11 . 1 . . Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 103 | 12 18 22 22 40 40 41 41 30 30 55 77 67 90 103 Greatest Support 255 | 20 20 40 40 55 33 40 40 53 53 61 76 80 231 255 Greatest Overweight (x) 2 | . . . 1 2 1 1 1 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 3 8 9 8 9 9 9 8 9 9 8 7 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 9 10 9 10 9 5 10 10 10 6 10 10 4 Class Distribution -------------------- 24% | Scavenger-Executioner 24% | Scavenger-Gunner 13% | Mutant 11% | Scavenger-Mutant 8% | Skirmisher 5% | Gladiator 4% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Gladiator | -7/Storage Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Tank | -4/Factory Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Matter Collected 6781 | 266 331 400 80 573 70 60 577 190 23 60 250 90 632 3179 Remotely . | . . . . . . . . . . . . . . . Salvage Created 18617 | 97 699 686 424 1790 241 425 1765 506 23 370 545 170 2874 8002 Parts 815 | 2 37 40 24 81 . 15 79 25 2 23 18 9 108 352 Haulers Intercepted 15 | . 2 2 1 4 . 1 5 . . . . . . . Recyclers Shooed 16 | . 3 5 2 2 . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 240 | . 7 11 6 37 . 6 33 4 . 5 6 2 30 93 Melee 26 | . . . . 1 . . 19 4 . 1 . . . 1 Guns 184 | . 7 11 3 26 . 6 4 . . 4 5 2 26 90 Cannons 2 | . . . . . . . . . . . . . 2 . AOE 16 | . . . 3 3 . . 10 . . . . . . . Classes Destroyed 21 | 1 3 4 1 4 . . 2 . . . 1 . 4 1 Worker 15 | . . 2 . 2 . . 2 . . . . . 2 7 Builder 6 | . . . 1 . . . 1 . . . . . 1 3 Tunneler 2 | . . 1 . 1 . . . . . . . . . . Hauler 15 | . 2 2 1 4 . 1 5 . . . . . . . Recycler 29 | 1 3 2 3 3 . 2 2 3 . . . . 2 8 Mechanic 2 | . . . . . . . . . . . . . 1 1 Operator 2 | . . 1 . . . . . . 1 . . . . . Drone 4 | . . . . . . . . . . . . . 4 . Watcher 16 | . 3 . 1 3 . . 2 1 . . . . . 6 Swarmer 43 | . . 4 3 13 . . 3 4 . . . . . 16 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 122 | . 7 7 3 14 . 6 21 . . 3 3 1 17 40 Brawler 5 | . . . . . . . 1 . . . . . 1 3 Duelist 8 | . . . . 1 . . 2 . . . 1 . . 4 Protector 3 | . . . . . . . 1 . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . 2 . Sentry 8 | . . . . 3 . . 4 . . . 1 . . . Specialist 1 | . . . . . . . . . . . 1 . . . Hunter 11 | . . . . 1 . . . . . . . . 4 6 Programmer 29 | . . . . 5 . . 1 . . 2 . 1 2 18 Q-Series 5 | . . . . . . . . . . . . . 2 3 Best Kill Streak 14 | 1 3 4 8 7 . 7 8 3 1 5 4 1 14 7 Combat Bots Only 14 | . 2 4 3 5 . 5 8 3 . 5 4 1 14 7 Max Kills in Single Turn 3 | 1 1 1 2 2 . 2 3 1 1 1 1 1 2 3 Gunslinging 1 | . . . . 1 . 1 . . . . . . 1 1 Exploded 2 | . . . 2 1 . . 2 . . . . . . . Melee 1 | . . . . 1 . . 1 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 1636 | . 47 34 23 169 . 10 201 36 . 18 36 11 286 765 Missed 512 | . 12 7 7 58 . 5 83 9 . 8 15 5 86 217 Damage Taken 21927 | . 476 303 214 1434 . 83 1761 403 . 198 834 191 4400 11630 Core 3025 | . 130 22 . 141 . 32 459 150 . 22 52 52 358 1607 Absorbed by Shields 60 | . . . . 17 . . . . . . . . . 43 Redirected to Shielding 17 | . 14 3 . . . . . . . . . . . . Ignored by Resistances 1416 | . . . . . . . . . . . . . 142 1274 Core Remaining (%) 79 | 100 48 94 100 . . . 9 82 100 98 96 . 67 . Volleys Fired 583 | 3 69 57 28 63 4 10 23 . . 7 16 12 77 214 Largest 7 | 2 2 2 2 4 4 4 4 . . 4 5 5 5 7 Hottest 578 | 40 60 112 112 293 260 310 310 . . 320 546 530 421 578 Shots Fired 2410 | 6 138 114 53 236 16 40 59 . . 28 72 36 355 1257 Gun 2376 | 6 138 114 50 230 12 40 49 . . 28 72 36 345 1256 Cannon 10 | . . . . . . . . . . . . . 10 . Launcher 24 | . . . 3 6 4 . 10 . . . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 731 | 6 131 90 . . . . 1 . . . . . . 503 Thermal 1655 | . 7 24 50 230 12 40 48 . . 28 72 36 355 753 Explosive 24 | . . . 3 6 4 . 10 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 42 | 4 15 17 9 16 15 9 12 . . 10 27 10 42 21 Robot Miss Streak 8 | 1 8 5 3 8 2 3 4 . . 1 1 4 5 8 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 35 | . 1 . . 3 . 1 . . . . 2 . 9 19 Max Gunslinging Chain 2 | . 1 . . 1 . 1 . . . . 1 . 2 2 Shots Hit Robots 1545 | 4 90 75 31 159 13 30 106 15 3 20 52 17 225 705 Core Hits 822 | 3 42 31 18 101 5 34 91 8 1 12 19 6 101 350 Critical Kills 13 | . . . . . . . . . . 1 1 1 2 8 Critical Parts Destroyed 22 | . . . . 4 . . . . . . 2 1 2 13 Critical Strikes 85 | . . 2 1 17 . . 9 1 . 1 3 2 14 35 Burn 39 | . . 2 1 12 . . . . . . . . 10 14 Destroy 31 | . . . . . . . . . . 1 3 2 4 21 Smash 5 | . . . . 5 . . . . . . . . . . Sever 10 | . . . . . . . 9 1 . . . . . . Melee Attacks 175 | . . . . 21 . . 109 25 7 4 . 4 . 5 Impact 21 | . . . . 21 . . . . . . . . . . Slashing 154 | . . . . . . . 109 25 7 4 . 4 . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 1 . . 9 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 39 | . . . . 4 . . 28 6 1 . . . . . Damage Inflicted 40409 | 30 773 1069 805 4047 536 625 4507 732 141 537 1325 441 6072 18769 Guns 33159 | 30 773 1069 560 2747 280 625 698 . . 467 1325 441 5639 18505 Cannons 345 | . . . . . . . . . . . . . 345 . Explosions 2515 | . . . 245 453 256 . 1432 . . . . . . 129 Melee 4196 | . . . . 847 . . 2377 732 141 70 . . . 29 Ramming 194 | . . . . . . . . . . . . . 88 106 Kinetic 8791 | 30 728 852 . . . . . . . . . . . 7181 Thermal 24713 | . 45 217 560 2747 280 625 698 . . 467 1325 441 5984 11324 Explosive 2515 | . . . 245 453 256 . 1432 . . . . . . 129 Electromagnetic . | . . . . . . . . . . . . . . . Impact 847 | . . . . 847 . . . . . . . . . . Slashing 3349 | . . . . . . . 2377 732 141 70 . . . 29 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 1 . . 4 . . 2 2 . 2 28 Average Corruption 14 | . . . . 1 . . 2 . . 1 1 . 1 21 Corruption Purged 11 | . . . . 1 . . . . . . . . 2 8 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 175 | . . . . 5 . . . . . 2 . . 5 163 Message Errors 36 | . . . . 1 . . . . . . . . 1 34 Matter Fused 29 | . . . . 2 . . . . . 2 . . 1 24 Heat Flow Errors 13 | . . . . 1 . . . . . . . . . 12 Energy Discharges 15 | . . . . 1 . . . . . . . . 2 12 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . . . . . . . 1 13 Data Loss (major) 4 | . . . . . . . . . . . . . . 4 Misfires 6 | . . . . . . . . . . . . . . 6 Alerts 4 | . . . . . . . . . . . . . . 4 Misdirections 4 | . . . . . . . . . . . . . . 4 Weapon Failures 47 | . . . . . . . . . . . . . . 47 Overload Shots 14 | . . . . . . . . . . . 7 7 . . Effects 1 | . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Overflow Damage 491 | . . . 10 311 . . 58 92 10 . . . 10 . Projectiles . | . . . . . . . . . . . . . . . Explosions 58 | . . . 10 . . . 48 . . . . . . . Melee 433 | . . . . 311 . . 10 92 10 . . . 10 . Knockbacks 3 | . . . . 2 . . . . . . . . . 1 Impact 3 | . . . . 2 . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . 13 . . 41 . . . . . . 2 Shots 3 | . . . . 1 . . 2 . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 19 | . . . . 3 . . . . . . . . 7 9 Kicked 16 | . . . . 3 . . . . . . . . 7 6 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 526 | . 122 72 69 312 12 123 126 5 . 7 522 195 198 526 Average Temperature 91 | . 30 24 18 97 5 46 35 5 . 5 161 101 78 113 Received Heat Transfer 4001 | . 312 126 90 414 . 45 630 30 . 12 67 27 585 1663 Effects 18 | . . . . 4 . . . . . . 1 . . 13 Shutdowns 5 | . . . . . . . . . . . 1 . . 4 Interference 11 | . . . . 4 . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . . . . . Impact Corruptions 13 | . . . . 12 . . . . . . . . 1 . Robots Melted 6 | . . . . 1 . . . . . . 1 . 2 2 Combat Hostiles 6 | . . . . 1 . . . . . . 1 . 2 2 Parts Melted 109 | . . 3 . 20 . 3 3 . . 1 12 5 15 47 Heat Transferred 39592 | . 100 629 1295 5906 380 1125 1152 . . 666 1976 629 9946 15788 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Peak Influence 1783 | 5 153 448 336 580 216 318 1037 640 353 343 606 605 692 1783 Initial 471 | . 3 64 116 68 203 151 144 471 313 172 180 313 339 348 Average 489 | 2 83 243 197 282 212 265 476 605 326 231 376 514 516 959 Maximum Alert Level 5 | . . 2 1 2 1 1 3 2 1 1 2 2 2 5 Low Security (%) 20 | 100 100 30 53 25 . 26 11 . . 54 11 . . . Level 1 34 | . . 62 46 63 100 73 43 . 100 45 53 8 25 4 Level 2 25 | . . 6 . 11 . . 17 100 . . 34 91 74 28 Level 3 11 | . . . . . . . 28 . . . . . . 35 Level 4 5 | . . . . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 64 | . 1 2 1 13 . . 9 2 . . 3 1 7 25 Investigation 7 | . . 1 1 1 . . 1 1 . . . . 2 . Extermination 15 | . . . . 4 . . 2 . . . . . 2 7 Reinforcement 21 | . 1 1 . 5 . . 4 1 . . 2 . 2 5 Assault 18 | . . . . . . . 2 . . . 1 1 1 13 Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . 4 Haulers Reinforced 5 | . . . . 2 . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Distress Signals 7 | . 1 1 . . . . 3 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 384 | . 13 24 8 45 . 6 54 11 2 6 15 5 41 154 Peak Tracking Total 24 | . 5 5 4 5 . 5 9 6 1 4 9 4 10 24 Tactical Retreats 26 | . 1 2 . 3 . . 7 3 . 1 . 1 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Traps Triggered 15 | . . 1 1 8 . . 2 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Machines Disabled 16 | . . . . 2 . . 6 . . . 1 4 3 . Max in Single Turn 2 | . . . . 2 . . 1 . . . 1 1 1 . Garrison Access 2 | . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Machines Accessed 52 | . 5 3 5 5 . 2 4 4 4 5 4 2 6 3 Terminals 41 | . 5 3 4 . . 2 4 1 3 4 4 2 6 3 Fabricators 4 | . . . . 2 . . . 2 . . . . . . Repair Stations 3 | . . . . 2 . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 117 | . 15 9 10 9 . 7 7 9 8 15 8 6 9 5 Successful 52 | . 9 2 6 2 . 4 3 2 4 12 3 3 1 1 Failed 65 | . 6 7 4 7 . 3 4 7 4 3 5 3 8 4 Catastrophic 16 | . 1 1 . 2 . . 1 1 1 . 1 1 4 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 59 | . 13 9 9 . . 4 2 1 4 12 . 4 1 . Terminals 92 | . 15 9 9 . . 7 7 1 6 10 8 6 9 5 Fabricators 9 | . . . . 3 . . . 6 . . . . . . Repair Stations 5 | . . . . 3 . . . 2 . . . . . . Recycling Units 8 | . . . 1 . . . . . 2 5 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . Terminal Hacks 22 | . 5 . 1 . . 2 3 . . 4 3 2 1 1 Record 2 | . . . . . . . . . . . . . 1 1 Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 1 . . . Terminal Index 5 | . 1 . . . . 1 . . . 1 1 1 . . Alert Level 1 | . . . . . . . . . . 1 . . . . Locate Traps 5 | . . . 1 . . 1 1 . . 1 . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . 2 . . . 1 . . . . . . Network Status 3 | . . . . 2 . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 2 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Retrieve Components 2 | . . . . . . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 4 2 5 . . 2 . . 3 6 . 1 . . Terminals 18 | . 4 2 4 . . 2 . . 2 3 . 1 . . Track 1 | . . . . . . . . . . 1 . . . . Botnet 17 | . 4 2 4 . . 2 . . 2 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . . . 1 3 . . . . Monitor 1 | . . . . . . . . . . 1 . . . . Reject 3 | . . . 1 . . . . . 1 1 . . . . Mask 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 3 4 4 . 2 3 4 3 5 4 2 6 3 Full Trace Events 5 | . . . 1 1 . . 1 . . . . . 2 . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 2 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 2 3 . . Machine Destruction 5 | . . . . . . . . . . . 2 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Total Allies 2 | . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . Total Orders 10 | . . . . . . . . 2 . . . . . 8 EXPLORE 6 | . . . . . . . . 2 . . . . . 4 RETURN 4 | . . . . . . . . . . . . . . 4 Ally Attacks 10 | . . . . . . . 10 . . . . . . . Total Damage 191 | . . . . . . . 191 . . . . . . . Kills 1 | . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . 2 . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Turns Passed 11550 | 67 781 661 542 2448 145 357 1006 327 204 271 271 360 1216 2894 Spaces Moved 7490 | 42 445 345 368 1352 119 178 757 309 403 309 380 462 791 1230 Core 3 | 1 . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . Legs 3551 | 41 445 345 368 603 . 112 123 . . . . . 286 1228 Wheels . | . . . . . . . . . . . . . . . Hover 3936 | . . . . 749 119 66 634 309 403 309 380 462 505 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 48 100 100 38 42 42 42 38 34 43 50 Average Speed 87 | 118 120 120 120 102 100 156 58 49 42 43 45 40 76 116 Slowest Speed 200 | 120 120 120 190 200 100 190 190 108 42 48 95 46 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 60 32 46 30 79 5 73 14 11 9 14 14 64 37 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . . . . . . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 12 | . . . . . . . 4 . 1 2 1 4 . . Terrain Destroyed 132 | . . . 10 12 18 . 58 . 1 2 2 4 4 21 Melee 11 | . . . . . . . 4 . 1 2 . 4 . . Projectile 17 | . . . . . . . 1 . . . 2 . 4 10 AOE 103 | . . . 10 12 18 . 53 . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Fac Res Res Qua Acc Total 10925 | 51 579 481 412 2234 133 230 1180 454 430 421 438 604 1191 2087 Wait 1851 | . 41 41 5 622 5 18 202 100 9 68 23 105 190 422 Move 7477 | 41 444 344 367 1352 118 177 756 308 402 308 379 461 790 1230 Hop . | . . . . . . . . . . . . . . . Pick Up 126 | 1 6 9 2 17 1 4 15 9 4 5 4 6 12 31 Fast Attach 216 | 6 3 6 5 24 2 5 30 8 4 8 2 8 45 60 Attach 85 | . . 2 . 10 . 3 14 2 . 2 6 1 11 34 Detach 15 | . 1 . . 2 . . 1 . . . . . 2 9 Swap 92 | . 7 5 3 14 1 2 8 3 . 7 4 1 15 22 Drop 250 | . 8 17 2 43 2 11 40 8 6 12 4 6 42 49 Fire 583 | 3 69 57 28 63 4 10 23 . . 7 16 12 77 214 Melee 114 | . . . . 15 . . 65 16 5 4 . 4 . 5 Ram 4 | . . . . . . . . . . . . . . 4 Kick 16 | . . . . 3 . . . . . . . . 7 6 Crush . | . . . . . . . . . . . . . . . Escape Stasis 96 | . . . . 69 . . 26 . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 497 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Core integrity fell below 50% 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x2 1490 | -9/Materials | Discovered new exit (range 15) 1510 | -9/Materials | Entered another Materials area 1510 | -8/Materials | Evolved 2 slots: Utility x2 1610 | -8/Materials | Build established: Scavenger-Mutant 2026 | -8/Materials | Discovered new exit (range 15) 2048 | -8/Materials | Identified exit to Factory 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Weapon x2 2536 | -7/Factory | Build established: Scavenger-Gunner 3266 | -7/Factory | Garrison activated, responded to threat 3377 | -7/Factory | Build established: Scavenger-Skirmisher 3705 | -7/Factory | Build established: Skirmisher 4500 | -7/Factory | Sucked down chute 4500 | -7/Factory | Entered Waste 4500 | -7/Waste | The area was eerily silent 4623 | -7/Waste | Found Prototype Processor 4623 | -7/Waste | Identified Exp. Signal Interpreter 4629 | -7/Waste | Discovered new exit (range 16) 4644 | -7/Waste | Identified exit to Factory 4645 | -7/Waste | Entered Factory 4731 | -7/Factory | Build established: Gunner 4986 | -7/Factory | Discovered new exit (range 9) 5000 | -7/Factory | Identified exit to Storage 5002 | -7/Factory | Entered Storage 5065 | -7/Storage | Build established: Scavenger-Gunner 5621 | -7/Storage | Build established: Gladiator 5753 | -7/Storage | Core integrity fell below 50% 5922 | -7/Storage | Found Prototype Launcher 5922 | -7/Storage | Identified Rocket Array 5928 | -7/Storage | Discovered new exit (range 15) 5945 | -7/Storage | Build established: Mutant 5954 | -7/Storage | Met a pair of Derelict thieves 5986 | -7/Storage | Core integrity fell below 20% 6007 | -7/Storage | Identified exit to Factory 6008 | -7/Storage | Entered Factory 6008 | -6/Factory | Evolved 2 slots: Propulsion x2 6016 | -6/Factory | Lost 5 parts (2n1u2w) 6020 | -6/Factory | Destroyed 8 combat bots 6051 | -6/Factory | Spotted B-75 Beast 6252 | -6/Factory | Discovered new exit (range 31) 6335 | -6/Factory | Identified exit to Factory 6335 | -6/Factory | Entered another Factory area 6335 | -5/Factory | Evolved 2 slots: Utility x2 6400 | -5/Factory | Build established: Gladiator 6520 | -5/Factory | Discovered new exit (range 12) 6525 | -5/Factory | Identified exit to Factory 6539 | -5/Factory | Entered another Factory area 6539 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6805 | -4/Factory | Discovered new exit (range 13) 6805 | -4/Factory | Identified exit to Upper Caves 6805 | -4/Factory | Identified exit to Extension 6810 | -4/Factory | Entered Research 6810 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6895 | -3/Research | Identified exit to Armory 6895 | -3/Research | Identified exit to Testing 7051 | -3/Research | Discovered new exit (range 14) 7081 | -3/Research | Entered another Research area 7081 | -2/Research | Evolved 2 slots: Propulsion x2 7111 | -2/Research | Lost 5 parts (1p2n1u1w) 7375 | -2/Research | Build established: Scavenger-Gunner 7439 | -2/Research | Discovered new exit (range 5) 7441 | -2/Research | Entered Quarantine 7717 | -2/Quarantine | Found Alien Artifact 7717 | -2/Quarantine | Identified Phase Armor 7793 | -2/Quarantine | Scanned by Researcher 7890 | -2/Quarantine | Found Alien Artifact 7890 | -2/Quarantine | Identified Phase Redirector 7937 | -2/Quarantine | Spotted Fortress 8076 | -2/Quarantine | Destroyed 14 combat bots 8077 | -2/Quarantine | Lost 14 parts (2p4n2u6w) 8320 | -2/Quarantine | Lost 4 parts (2u2w) 8441 | -2/Quarantine | First assault squad dispatched 8500 | -2/Quarantine | Found Prototype Device 8500 | -2/Quarantine | Identified Exp. Thermal Defense Suite 8641 | -2/Quarantine | Found Alien Artifact 8641 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8641 | -2/Quarantine | Warped through subspace 8641 | -2/Quarantine | Discovered new exit (range 14) 8657 | -2/Quarantine | Entered Access 8657 | -1/Access | Evolved 2 slots: Weapon x2 8937 | -1/Access | Build established: Scavenger-Executioner 8957 | -1/Access | First assault squad dispatched 9061 | -1/Access | Lost 4 parts (2n2w) 9135 | -1/Access | Lost 6 parts (3p1n2w) 9167 | -1/Access | System corruption reached 10% 9227 | -1/Access | Lost 11 parts (4n2u5w) 9375 | -1/Access | Spotted B-99 Colossus 11297 | -1/Access | High security lockdown imminent 11377 | -1/Access | High security lockdown engaged 11531 | -1/Access | Core integrity fell below 50% 11536 | -1/Access | Destroyed 7 combat bots 11546 | -1/Access | Spotted Executioner 11548 | -1/Access | Core integrity fell below 20% 11550 | -1/Access | Spotted Investigator 11551 | -1/Access | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11550_ Executioner engulfed in stasis bubble. 11550_ B-74 Champion engulfed in stasis bubble. 11550_ G-73 Enforcer engulfed in stasis bubble. 11550_ L-61 Swordsman engulfed in stasis bubble. 11550_ G-73 Enforcer engulfed in stasis bubble. 11550_ P-80 Master engulfed in stasis bubble. 11550_ G-73 Enforcer engulfed in stasis bubble. 11550_ Investigator engulfed in stasis bubble. 11550_ M-36 Artificer engulfed in stasis bubble. 11550_ P-80 Master engulfed in stasis bubble. 11550_ G-73 Enforcer engulfed in stasis bubble. 11550_ G-73 Enforcer stasis bubble strength at 177. 11550_ E-15 Imp destroyed. 11550_ I-47 Archangel stasis bubble strength at 190. 11551_ G-73 Enforcer stasis bubble strength at 177. 11551_ Stasis bubble strength at 194. 11551_ B-74 Champion stasis bubble strength at 170. 11551_ L-61 Swordsman stasis bubble strength at 179. 11551_ G-73 Enforcer stasis bubble strength at 154. 11551_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????? # #?? #????????# | | ?????????? " # #?? #????????### | | ???????????"""" # #? #??????????? | | ???????????"""" # #? #??????????? | | ???????????""""" =%# %# #??????????? | | ?????????# """" ||!# !!# #??????????? | | ?????????# " !!*%%[!+ #??????????? | | ?????????# =[=#=*!# """"" #??????????? | | ?????????# ! ![#=| # """"????????????????? | | ?????????# =# #? """"????????????????? | | ?????????# # #? """"????????????????? | | ?????????#! # #?? """"????????????????? | | ?????????############# #??#####????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ##############??????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# ##############??????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????##### l###############?????????? | | ?????????????????" gE%%/c #?????????? | | ?????????????????" gg@gg #?????????? | | ?????????????????" !pp%igb %% #?????????? | | ?????????????????######g############ #?????????? | | ??????????????????# =!g=% #?????????????????? | | ??????????????????#*ggg[=[[ #?????????????????? | | ??????????????????# [[*%!!! #?????????????????? | | ??????????????????# =/*!!! #?????????????????? | | ??????????????????# !!!! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 69 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 150 Resistance: TH 30 Power Shielding 33 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 16 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 22 Item Schematics ----------------- Helical Railgun | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -2/Quarantine | Archive G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Phase Redirector High-powered Transdimensional Reconstructor Achievements -------------- Executioner Nope Overkill Challenges ------------ None Game ------ Seed ArmoredEnhancedInterrupter Manual? 0 Play Time 03:27:31 Cumulative 105.5 hours Start 2024.04.28 @ 18:03:41 End 2024.04.28 @ 21:44:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f664acf-b37a-4e30-b42e-0005ae4ca3b6