Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.09 @ 19:15:07 Player: Plexion Result: Destroyed by BD-6MI(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (61) 305 Value Destroyed (2095) 2095 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (931) 931 TOTAL SCORE: 9011 Bonus ------- Follower Combat Kills 49 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 393/500 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Battery Makeshift Salvage Targeting Computer Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Matter Compressor (250) Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Improved Signal Interpreter Phase Shifter Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Gauss Cannon Chainsword > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Battery Matter Compressor Long-range Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Improved Actuator Array Improved Core Shielding Improved Power Shielding Shock Rifle Arc Projector Heavy Laser Gatling Laser Gauss Rifle Slug Cannon Long-range Missile Launcher Remote Datajack [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Lightpack 2.0 Device Long-range Sensor Array Storage Lightpack 2.0 Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 5 | . . . . . 3 1 . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 113 | 7 5 2 2 10 12 11 5 . . 16 17 1 2 3 20 Power 14 | 2 1 . . 2 . 3 . . . 1 3 . . . 2 Engine 9 | 2 . . . 1 . . . . . 1 3 . . . 2 Core 5 | . 1 . . 1 . 3 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 21 | 2 1 1 . 4 2 . . . . 2 5 . . 1 3 Treads . | . . . . . . . . . . . . . . . . Leg 21 | 2 1 1 . 4 2 . . . . 2 5 . . 1 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 35 | 1 3 . 1 . 6 2 1 . . 5 6 1 2 1 6 Device 13 | . 1 . . . 1 . 1 . . 2 5 1 1 . 1 Storage 6 | 1 2 . 1 . . . . . . . . . . . 2 Processor 3 | . . . . . 2 . . . . . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 12 | . . . . . 3 1 . . . 3 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 . 1 1 4 4 6 4 . . 8 3 . . 1 9 Energy Gun 7 | . . . . . . 3 . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . 1 . 1 1 . . . 2 1 . . . 1 Ballistic Cannon 7 | . . . . 2 2 . . . . 2 . . . . 1 Launcher 9 | . . . . 1 . . 3 . . 3 . . . . 2 Special Weapon 3 | . . 1 . 1 . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 2 1 . . . 2 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . . Parts Lost 40 | . . . . 1 . . . . . 10 3 . . . 26 Power 6 | . . . . 1 . . . . . 1 . . . . 4 Propulsion 10 | . . . . . . . . . . 2 2 . . . 6 Utility 10 | . . . . . . . . . . 3 1 . . . 6 Weapon 14 | . . . . . . . . . . 4 . . . . 10 Highest Loss Streak 26 | . . . . 1 . . . . . 4 3 . . . 26 Average Slot Usage (%) 88 | . 94 100 92 83 89 82 84 84 84 79 88 93 93 93 76 Engine 5 | . 8 . . 5 . . . . . 2 11 13 13 13 9 Core 5 | . 5 14 14 7 9 7 7 7 7 4 . . . . . Leg 23 | . 28 28 28 28 27 23 23 23 23 21 19 20 20 20 15 Device 6 | . 5 . . . 8 . 7 7 7 4 10 13 13 13 4 Storage 10 | . 17 28 21 14 9 7 7 7 7 7 6 6 6 6 7 Processor 4 | . . . . . 7 7 7 7 7 7 6 6 6 6 10 Hackware 1 | . . . . . . 6 . . . . . . . . . Protection 7 | . . . . . 10 7 7 7 7 9 12 13 13 13 12 Ballistic Gun 11 | . 28 27 28 17 9 7 7 7 7 7 6 6 6 6 4 Ballistic Cannon 5 | . . . . 8 7 7 7 7 7 8 6 6 6 6 4 Slashing Weapon 4 | . . . . . 1 5 6 7 7 3 5 6 6 6 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 41 41 41 20 42 61 48 48 48 66 69 65 69 69 69 Greatest Support 50 | 20 20 20 20 25 42 42 42 42 42 42 45 45 45 50 50 Greatest Overweight (x) 7 | . 2 2 2 . 1 1 1 1 1 1 3 1 1 1 7 Average Overweight (x) . | . . 1 . . . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 30 | 6 16 16 24 24 24 24 24 24 24 24 24 24 24 24 30 Average Capacity 21 | 5 8 16 19 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 11 15 19 24 24 24 24 23 23 23 24 24 24 24 24 Average Carried 19 | 1 6 12 15 20 22 23 23 23 23 18 17 23 23 23 20 Final Capacity 24 | 6 16 16 24 24 24 24 24 24 24 24 24 24 24 24 10 Final Carried 24 | 4 11 15 19 24 24 24 23 23 23 14 24 24 24 24 5 Class Distribution -------------------- 44% | Hauler-Mutant 18% | Scavenger-Mutant 18% | Mutant 8% | Hauler-Assassin 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -6/Zion Hauler-Assassin | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2915 | 233 321 10 33 306 240 243 45 30 . 611 529 229 17 68 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1839 | . 451 . . 318 43 111 55 . . 460 339 16 . . 46 Parts 115 | . 28 . . 28 1 11 3 . . 22 14 3 . . 5 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 5 3 . 26 . 3 . 3 . Prevented 3 | . . . . . . . . . . 1 . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 8 . . 9 1 2 4 . . 15 7 1 . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . Guns 22 | . 8 . . 5 . 1 . . . 4 4 . . . . Cannons 13 | . . . . 2 1 . . . . 7 2 1 . . . AOE 12 | . . . . 2 . . 4 . . 4 1 . . . 1 Classes Destroyed 16 | . 3 . . 5 1 1 1 . . 2 1 1 . . 1 Worker 3 | . . . . 1 . 2 . . . . . . . . . Builder 4 | . . . . 2 . . . . . . 2 . . . . Tunneler 2 | . . . . 2 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . Swarmer 10 | . . . . . . . 4 . . 6 . . . . . Grunt 26 | . 8 . . 8 . . . . . 5 5 . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . Sentry 2 | . . . . . 1 . . . . 1 . . . . . Hunter 2 | . . . . . . . . . . 2 . . . . . Programmer 3 | . . . . . . 2 . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 2 . . 4 1 1 4 . . 6 6 1 . . 1 Combat Bots Only 6 | . 2 . . 3 1 1 4 . . 6 3 1 . . 1 Max Kills in Single Turn 2 | . 1 . . 1 1 1 2 . . 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 . . 1 1 . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 7710 | . 308 . . 351 49 259 70 64 . 2037 793 . . 16 3763 Core 1170 | . 65 . . 83 . 43 . . . 106 137 . . . 736 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 40 100 . . . . 78 . . . . . Volleys Fired 192 | . 39 1 . 43 2 6 4 . . 43 27 2 . 1 24 Largest 3 | . 2 2 . 2 2 3 1 . . 3 2 2 . 2 3 Hottest 153 | . 40 120 . 120 73 153 30 . . 124 76 81 . 81 109 Shots Fired 364 | . 78 2 . 82 4 17 5 . . 79 55 5 . 2 35 Gun 213 | . 78 1 . 42 2 10 1 . . 33 28 2 . 1 15 Cannon 121 | . . . . 29 2 7 . . . 35 27 3 . 1 17 Launcher 16 | . . . . 4 . . 4 . . 5 . . . . 3 Special 14 | . . 1 . 7 . . . . . 6 . . . . . Kinetic 326 | . 78 1 . 71 4 13 1 . . 68 55 5 . 2 28 Thermal 15 | . . 1 . 7 . 4 . . . . . . . . 3 Explosive 16 | . . . . 4 . . 4 . . 5 . . . . 3 Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 11 | . 11 . . 11 2 4 2 . . 9 9 8 . . 2 Robot Miss Streak 7 | . 3 . . 5 4 5 2 . . 4 3 1 . 3 7 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 215 | . 59 . . 35 2 19 2 . . 48 35 3 . . 12 Core Hits 119 | . 21 . . 23 2 6 6 . . 31 19 2 . . 9 Critical Hits 9 | . . . . . . 1 . . . 1 5 1 . . 1 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . 5 1 . . . Melee Attacks 61 | . . . . . 3 35 . 1 . . 12 5 . 2 3 Impact . | . . . . . . . . . . . . . . . . Slashing 61 | . . . . . 3 35 . 1 . . 12 5 . 2 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 5 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6551 | . 770 . . 1224 55 860 260 . . 1404 1306 73 . . 599 Guns 2214 | . 770 . . 346 28 129 . . . 355 491 14 . . 81 Cannons 1591 | . . . . 439 27 30 . . . 442 516 59 . . 78 Explosions 1805 | . . . . 415 . . 260 . . 607 149 . . . 374 Melee 916 | . . . . . . 701 . . . . 150 . . . 65 Ramming 1 | . . . . . . . . . . . . . . . 1 Kinetic 3674 | . 770 . . 785 55 82 . . . 797 1007 73 . . 105 Thermal 154 | . . . . 24 . 77 . . . . . . . . 53 Explosive 1805 | . . . . 415 . . 260 . . 607 149 . . . 374 Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 916 | . . . . . . 701 . . . . 150 . . . 65 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 5 . 5 5 5 5 5 6 6 6 6 . Average Corruption 5 | . . . . 5 . 4 5 5 5 5 5 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 115 | . . . . 10 . 20 14 3 2 15 26 12 12 1 . Message Errors 28 | . . . . 3 . 4 6 1 . 4 5 . 5 . . Matter Fused 20 | . . . . 1 . 6 1 1 . 3 5 . 3 . . Heat Flow Errors 18 | . . . . 1 . 4 2 . 1 . 3 6 1 . . Energy Discharges 13 | . . . . . . 1 2 . 1 1 5 2 . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 15 | . . . . 2 . 2 2 1 . . 3 2 3 . . Data Loss (major) 4 | . . . . 1 . . . . . . 2 1 . . . Misfires 5 | . . . . . . 1 1 . . 1 1 1 . . . Targeting Errors 11 | . . . . 2 . 2 . . . 5 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 324 | . . . . 29 . 248 . . . 29 15 . . . 3 Projectiles 27 | . . . . 13 . 2 . . . . 12 . . . . Explosions 51 | . . . . 16 . . . . . 29 3 . . . 3 Melee 246 | . . . . . . 246 . . . . . . . . . Knockbacks 21 | . . . . 11 . . . . . 3 5 1 . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 18 | . . . . 8 . . . . . 3 5 1 . . 1 Secondary 3 | . . . . 3 . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . 11 . . 56 . . . . . Shots 5 | . . . . . . . 1 . . 4 . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 391 | . 2 30 . 204 . 391 179 . 141 286 235 255 163 33 385 Average Temperature 91 | . 2 17 . 33 . 131 65 . 74 114 85 94 85 18 134 Received Heat Transfer 1827 | . 168 . . 120 18 9 . 12 . 210 237 . . . 1053 Effects 6 | . . . . . . 3 . . . 1 . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 2 . . . 1 . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 227 | . . . . 50 . 150 . . . . . . . . 27 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 194 | . 154 39 . 110 87 60 . . . . 194 . . . . Average Influence 52 | . 72 21 . 32 65 32 . . . . 94 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . 1 1 4 . . . 1 2 . . . . Investigation 3 | . . . . 1 . 1 . . . . 1 . . . . Extermination 3 | . . . . . . 2 . . . . 1 . . . . Reinforcement 4 | . 2 . . . 1 1 . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . 1 . . 1 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 74 | . 14 . . 10 2 6 3 1 . 20 13 1 . 1 3 Peak Tracking Total 8 | . 3 . . 3 1 3 2 1 . 8 8 1 . 1 3 Tactical Retreats 3 | . . . . 1 . . . 1 . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 7 | . . . . . . 1 . . . 1 5 . . . . Max in Single Turn 3 | . . . . . . 1 . . . 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 22 | . 1 . 2 2 1 6 1 . 3 . 6 . . . . Terminals 9 | . 1 . . . 1 3 1 . . . 3 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . . . . Total Hacks 74 | . 2 . 2 2 3 27 1 . 23 . 14 . . . . Successful 51 | . 2 . 2 2 1 12 1 . 23 . 8 . . . . Failed 23 | . . . . . 2 15 . . . . 6 . . . . Catastrophic 3 | . . . . . 1 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 2 . 1 . 3 11 . . . . 8 . . 4 . Terminals 26 | . 2 . . . 3 12 1 . . . 8 . . . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . 10 . . . . . . . . . Garrison Access 7 | . . . . . . 5 . . . . 2 . . . . Terminal Hacks 32 | . 1 . 2 2 . 1 1 . 23 . 2 . . . . Record 9 | . . . 1 . . 1 1 . 6 . . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . 9 . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . Analyze 5 | . . . . . . 5 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 1 2 . . . . 3 . . . . Terminals 7 | . 1 . . . 1 2 . . . . 3 . . . . Botnet 7 | . 1 . . . 1 2 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . 1 5 . . . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 4 . . 8 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Matter 168 | . . . . . . . . . . . 168 . . . . Time 84 | . . . . . . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . . . 3 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 94 | . . . . . . . . . . 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 . . . . . Total Damage 299 | . . . . . . . . . . 299 . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 1 . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9009 | 65 636 727 412 521 324 1421 521 241 118 465 1084 491 356 1412 215 Spaces Moved 5158 | 46 355 401 270 250 151 844 331 153 78 205 535 313 235 914 77 Core 5 | 4 . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . Legs 5153 | 42 355 401 270 250 151 844 331 153 78 205 535 313 235 914 76 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 123 123 153 153 153 153 150 150 150 150 150 Average Speed 149 | 113 132 177 145 120 128 149 153 153 153 153 151 150 150 152 161 Slowest Speed 400 | 120 180 180 180 120 150 153 153 153 153 155 210 150 150 156 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 69 85 62 46 20 23 61 31 69 38 13 57 34 85 23 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 6 | . . 1 1 . . . 1 . 1 . . . 1 1 . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . . . 1 . 1 . 2 13 3 . Spaces Dug 45 | . . 1 . . 3 24 . 1 . . 11 5 . . . Terrain Destroyed 212 | . . 1 . 14 4 26 12 1 . 38 59 5 . . 52 Melee 44 | . . . . . 3 24 . 1 . . 11 5 . . . Projectile 47 | . . 1 . 10 1 2 . . . 11 5 . . . 17 AOE 121 | . . . . 4 . . 12 . . 27 43 . . . 35 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 5984 | 55 446 410 288 375 274 931 340 158 77 280 733 324 241 926 126 Wait 361 | . 34 4 . 59 94 20 . 5 . 16 128 . . . 1 Move 5143 | 45 354 400 269 249 150 843 330 152 77 204 534 312 234 913 77 Hop . | . . . . . . . . . . . . . . . . Pick Up 62 | 3 8 3 15 7 3 7 . . . 1 9 2 2 2 . Fast Attach 20 | 6 3 . 1 1 2 2 . . . 1 4 . . . . Attach 40 | . . . . 1 5 4 1 . . 9 4 . . . 16 Detach 10 | . 1 . . 1 4 2 1 . . . 1 . . . . Swap 53 | 1 2 2 1 8 5 5 4 . . 6 9 1 2 3 4 Drop 41 | . 5 . 2 6 6 7 . . . . 5 2 3 5 . Fire 192 | . 39 1 . 43 2 6 4 . . 43 27 2 . 1 24 Melee 61 | . . . . . 3 35 . 1 . . 12 5 . 2 3 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 5) 525 | -10/Materials | Discovered new exit (range 8) 702 | -10/Materials | Entered Mines 744 | -10/Mines | Learned 8 Materials zone layouts 744 | -10/Mines | Discovered new exit (range 5) 745 | -10/Mines | Learned location of Storage (-9) 940 | -10/Mines | Discovered new exit (range 9) 1041 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1043 | -10/Mines | Discovered new exit (range 5) 1146 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1225 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1429 | -10/Mines | Entered Exiles 1474 | -10/Exiles | Met 8R-AWN 1505 | -10/Exiles | Met EX-HEX 1564 | -10/Exiles | Met EX-BIN 1586 | -10/Exiles | Aligned with FarCom system 1588 | -10/Exiles | Given EX-Vault access code 1631 | -10/Exiles | Opened EX-Vault 1643 | -10/Exiles | Found Lightpack 2.0 1698 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1732 | -10/Exiles | Met EX-DEC 1749 | -10/Exiles | Learned location of Zion (-6) 1828 | -10/Exiles | Discovered new exit (range 14) 1841 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1841 | -10/Exiles | Entered Mines 1926 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1949 | -9/Mines | Build established: Hauler-Mutant 1978 | -9/Mines | Excavation squad dispatched 1978 | -9/Mines | A large section of the Mines collapsed 2170 | -9/Mines | Core integrity fell below 50% 2228 | -9/Mines | Excavation squad dispatched 2280 | -9/Mines | Met a Derelict shopkeep closing up shop 2355 | -9/Mines | Discovered new exit (range 6) 2362 | -9/Mines | Entered Materials 2362 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2363 | -8/Materials | Identified exit to Factory 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4092 | -7/Factory | Discovered new exit (range 10) 4105 | -7/Factory | Identified exit to Lower Caves 4107 | -7/Factory | Entered Lower Caves 4614 | -7/Lower Caves | Discovered new exit (range 10) 4626 | -7/Lower Caves | Identified exit to Lower Caves 4628 | -7/Lower Caves | Entered another Lower Caves area 4628 | -7/Lower Caves | Spotted B-75 Beast 4756 | -7/Lower Caves | Learned location of 1 exit from Factory 4773 | -7/Lower Caves | Encountered a Warlord checkpoint 4861 | -7/Lower Caves | Discovered new exit (range 5) 4867 | -7/Lower Caves | Identified exit to Data Miner 4869 | -7/Lower Caves | Entered Data Miner 4869 | -7/Data Miner | Discovered new exit (range 6) 4899 | -7/Data Miner | Met Data Miner 4938 | -7/Data Miner | Learned location of Section 7 (-3) 4938 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4954 | -7/Data Miner | Received God Mode back door access code from Data Miner 4986 | -7/Data Miner | Identified exit to Proximity Caves 4987 | -7/Data Miner | Entered Proximity Caves 5051 | -6/Proximity Caves | Escorted by Enhanced Grunt 5197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5250 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5346 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5439 | -6/Proximity Caves | Discovered new exit (range 9) 5449 | -6/Proximity Caves | Identified exit to Factory 5452 | -6/Proximity Caves | Entered Factory 5452 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5453 | -6/Factory | Identified exit to Factory 5693 | -6/Factory | Lost 3 parts (2n1u) 5982 | -6/Factory | Build established: Scavenger-Mutant 6382 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 6438 | -6/Factory | Discovered new exit (range 9) 6450 | -6/Factory | Identified exit to Lower Caves 6536 | -6/Factory | Entered Lower Caves 6598 | -6/Lower Caves | Encountered a Warlord checkpoint 6801 | -6/Lower Caves | Identified exit to Lower Caves 7027 | -6/Lower Caves | Entered another Lower Caves area 7028 | -6/Lower Caves | Encountered a Warlord checkpoint 7372 | -6/Lower Caves | Discovered new exit (range 9) 7381 | -6/Lower Caves | Identified exit to Zion 7383 | -6/Lower Caves | Entered Zion 7433 | -6/Zion | System corruption cleaned by Quarantine Array 7464 | -6/Zion | Received a hallucinogenic algorithm 7509 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7625 | -6/Zion | Discovered new exit (range 10) 7674 | -6/Zion | Build established: Scavenger-Assassin 7772 | -6/Zion | Learned Factory emergency access door positions 8298 | -6/Zion | Learned 4 Factory zone layouts 8401 | -6/Zion | Build established: Hauler-Assassin 8515 | -6/Zion | Rebuked by Imprinter 8646 | -6/Zion | Opened final containment barrier to the Deep Caves 8790 | -6/Zion | Discovered new exit (range 3) 8790 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8793 | -6/Zion | Identified exit to Deep Caves 8795 | -6/Zion | Entered Deep Caves 8903 | -6/Deep Caves | Attacked by Z-Imprinter 8971 | -6/Deep Caves | Core integrity fell below 50% 8986 | -6/Deep Caves | Core integrity fell below 20% 9010 | -6/Deep Caves | Destroyed by BD-6MI(z) with Zionite Laser-S Last Messages --------------- 08950_ The unstable cave ceiling collapses. 08952_ BD-6MI(z) knocked back. 08955_ Lgt. Angular Momentum Engine destroyed. 08960_ Carbon-fiber Leg destroyed. 08962_ Adv. Heat Sink destroyed. 08965_ Carbon-fiber Leg destroyed. 08968_ Slug Cannon destroyed. 08972_ Mak. Armor Plating destroyed. 08976_ Lgt. Angular Momentum Engine destroyed. 08977_ The unstable cave ceiling collapses. 08981_ Carbon-fiber Leg destroyed. 08986_ Mak. Sword destroyed. 08994_ Lightpack 2.0 destroyed. 08995_ Gatling Laser destroyed. 08998_ Lrn. Missile Launcher destroyed. 09001_ Hvy. Laser destroyed. 09004_ Arc Projector destroyed. 09008_ Shock Rifle destroyed. 09008_ Imp. Signal Interpreter destroyed. 09008_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????##??????????????? | | ????????????????#??????????????## ##??????????### | | ??????????##?????????##?????#??# #?????????# # | | ??? ##?### #??????###"##??????? ?????????# | | ??? ## # #???### ##?#???? ???????## | | ?? ##### #?????? ?????? | | ?? #?????? ??????? | | ? ####???# #?##??## | | ? ## ####?# #??#?## # | | # # ### #???## # | | " # ## #?### #? | | " #;# ### ### | | " #??? | | " #??? | | z %* #### | | " @! | | " !!I #### | | " ! ##??##### | | " ###???????## | | ; # #??????????# | | ###### #??????????# # | | #????# ?????????## # | | #???? ????????## # | | ;#??## ## ??#???#?# # | | ##???## ??? ????#??## | | " #????# ????????#??## | | #???? ??# ?????### | | ##??#?? ??# ##### | | " ###??#?????## | | "" #????#??????# | | "" #??????????####### ### | | "" #??????#???????## ##?## | | " #???????????????# #??## | | ##???????????????# #?#?? | | #???????????#????# #???? | | ?? ??#?#??????#?????# #????# | | ???? ?? ????????????????# #????? | | ??????? ???????????????????#??# #???#? | | ????????? ????????????????????????# ##???? | | ?????????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Arc Projector | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingGuidedMatter Manual? 0 Play Time 01:07:49 Cumulative 86.3 hours Start 2020.08.09 @ 17:38:12 End 2020.08.09 @ 19:15:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 7 Adventurer 87 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 45 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c5d3680-37f8-46e0-bcad-ae2a116ea5b2