Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 17:17:31

Player: Plexion

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (509)     2545
Value Destroyed (27868)    27868
Prototype IDs (90)         1800
Alien Tech Used (13)       2600
Bonus (15447)              15447
              TOTAL SCORE: 60960

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5530
Follower Combat Kills      1903
Awakened Behemoth Slayer   1000
Network Hubs Disabled      800
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Win                        3000
Friendly Fire              -4786

 Cogmind 
---------
Core Integrity             1095/1600
Matter                     417/425
Energy                     1917/1950
System Corruption          16%
Temperature                Cool (6)
Movement                   Walking (170) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (4) --------
               Quantum Reactor
               Vortex Chain Reactor (fused)
>              --- PROPULSION (5) ---
     Assembled Alloy Leg
     Assembled Alloy Leg
               Myomer Exoskeleton
>              --- UTILITY (12) -----
               Huge Storage Unit
     Assembled Biocell Array
     Makeshift Terrain Scanner
               Terrain Scan Processor
     Assembled Combat Suite
      Advanced Transmission Jammer
               SHELL Armor (fused)
               Graphene Brace
  Experimental EM Disruption Field
  Experimental Force Field
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Null Cannon (fused)
               CR-A16's Behemoth Slayer
>              --- INVENTORY (29) ---
       Zionite Biocell (600)
       Zionite Biocell (600)
       Zionite Biocell Array (750)
               Seismic Detector
  Experimental ECM Suite
      Improved Cloaking Device
  Experimental Force Field
               GOLEM Unit
               Core Regenerator
               Core Regenerator
      Improved Potential Cannon
               XL Autogun Array
               Fusion Bomb Launcher
               Core Stripper
               1C-UTU's Sword "Lootmaker"

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
               Myomer Exoskeleton
>              --- UTILITY ----------
  Experimental Cooling System
      Advanced Coolant Injector
               Huge Storage Unit
     Assembled Biocell Array
               0b10 Alert Chip
     Assembled Combat Suite
               Quantum Capacitor
               SHELL Armor
  Experimental Force Field
>              --- WEAPON -----------
               Null Cannon
               Sigix Broadsword
>              --- INVENTORY --------
       Zionite Biocell
       Zionite Biocell
       Zionite Biocell Array
               Seismic Detector
               Graphene Brace
  Experimental EM Disruption Field
               GOLEM Unit
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
       Zionite Alpha Cannon
      Enhanced Nova Cannon
      Improved Potential Cannon
               XL Autogun Array
               Fusion Bomb Launcher
               Core Stripper
               1C-UTU's Sword "Lootmaker"
               CR-A16's Behemoth Slayer
[Rating: 244]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Assembled Combat Suite
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Attached             527  | 6   13  15  3   .   31  30  3   30  5   14  2   67  8   10  5   13  10  1   13  .   6   8   4   6   14  15  25  36  45  65  24  
  Power                    29   | 1   1   1   .   .   2   2   1   3   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   4   
    Engine                 10   | 1   1   1   .   .   .   .   1   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   3   
  Propulsion               56   | 2   1   3   2   .   12  9   1   4   2   1   .   7   .   .   2   .   .   .   2   .   .   1   .   .   5   .   1   1   .   .   .   
    Treads                 32   | 2   1   3   .   .   12  9   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   2   .   .   .   2   .   .   1   .   .   5   .   1   1   .   .   .   
    Wheel                  4    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  281  | 1   3   4   1   .   8   4   1   13  2   11  1   33  7   10  3   13  8   .   10  .   6   7   4   6   5   10  11  24  26  33  16  
    Device                 183  | .   2   1   .   .   .   3   1   8   2   11  1   17  4   4   .   6   5   .   2   .   3   3   .   .   3   6   9   21  25  33  13  
    Storage                14   | 1   1   .   1   .   .   .   .   .   .   .   .   4   .   1   .   2   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   
    Processor              10   | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             73   | .   .   2   .   .   7   1   .   3   .   .   .   12  3   5   3   3   3   .   7   .   1   4   4   5   2   4   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   161  | 2   8   7   .   .   9   15  .   10  1   2   1   21  1   .   .   .   2   1   1   .   .   .   .   .   4   5   13  9   16  29  4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          65   | .   .   .   .   .   1   .   .   4   .   1   .   10  .   .   .   .   1   .   .   .   .   .   .   .   2   3   10  7   7   15  4   
    Ballistic Gun          38   | 2   6   4   .   .   6   11  .   5   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   2   3   .   .   .   2   .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Special Weapon         5    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   7   7   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   1   .   .   .   .   .   1   .   2   2   .   4   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   1   .   .   .   2   .   2   .   .   .   7   .   .   .   .   .   .   5   .   .   1   3   .   5   1   6   3   8   1   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
Parts Lost                 60   | .   2   1   .   .   6   8   .   7   1   3   .   10  .   3   2   2   2   .   .   .   .   1   .   .   .   1   1   3   .   2   5   
  Power                    12   | .   1   1   .   .   1   2   .   1   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   .   .   .   1   3   .   3   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   1   .   .   .   3   2   .   2   .   .   .   6   .   2   1   1   2   .   .   .   .   1   .   .   .   1   1   2   .   1   2   
  Weapon                   8    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      5    | .   1   1   .   .   2   5   .   2   1   3   .   4   .   2   1   1   2   .   .   .   .   1   .   .   .   1   1   2   .   1   2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   93  98  100 100 99  96  89  89  92  80  80  80  86  86  73  78  87  88  73  88  88  89  88  84  86  80  77  68  68  67  72  
  Engine                   2    | .   14  13  14  14  2   .   2   9   13  6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   4   5   5   5   5   5   5   5   5   5   5   4   4   7   7   8   10  
  Treads                   7    | .   28  28  14  .   36  35  36  24  19  6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   .   .   .   .   .   .   .   5   6   23  26  23  17  22  23  23  19  23  21  21  21  19  20  19  19  13  13  13  12  
  Device                   14   | .   8   .   .   .   .   7   9   13  13  13  13  6   18  21  20  19  22  23  23  23  26  22  21  21  22  23  19  18  20  20  18  
  Storage                  9    | .   14  14  14  14  9   9   9   6   6   6   6   11  13  10  11  11  11  11  10  11  10  10  10  9   10  9   9   8   8   8   8   
  Processor                3    | .   .   .   .   .   8   7   .   6   6   6   6   1   .   .   .   .   5   5   1   .   .   5   5   5   5   4   4   4   4   4   6   
  Hackware                 1    | .   .   .   .   .   .   .   .   4   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               8    | .   .   13  14  14  17  9   9   6   6   6   6   10  7   11  5   5   4   5   7   11  9   8   9   9   8   9   9   5   4   4   4   
  Energy Cannon            6    | .   .   .   .   .   .   .   .   2   6   5   6   6   12  10  10  10  9   8   2   11  14  15  15  12  12  8   8   7   5   2   8   
  Ballistic Gun            4    | .   28  25  28  28  16  17  18  10  1   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          244  | 6   7   17  14  14  26  31  31  56  58  58  57  126 126 146 143 143 140 141 151 144 164 164 171 171 175 188 198 225 235 244 244 
  Average Rating           115  | 5   6   10  11  14  23  25  30  47  57  55  53  77  124 137 133 139 136 140 122 144 160 159 163 160 169 185 192 215 224 229 230 
  On Entrance              107  | .   6   7   11  14  14  25  30  29  56  58  57  52  126 125 116 133 127 140 141 144 144 160 159 169 169 174 186 196 215 228 215 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             246  | 11  28  36  55  55  68  71  73  117 117 117 104 133 136 140 159 159 137 137 138 138 198 199 199 199 197 199 215 231 226 214 246 
  Greatest Support         160  | 40  40  40  40  26  82  80  80  80  26  26  16  108 108 108 108 120 120 120 120 120 120 120 118 118 120 120 120 160 160 160 160 
  Greatest Overweight (x)  66   | .   .   .   2   2   .   .   .   7   7   7   6   6   1   1   2   2   1   1   1   1   1   1   1   66  2   2   1   1   1   2   2   
  Average Overweight (x)   1    | .   .   .   1   2   .   .   .   1   6   5   6   1   1   1   1   .   .   1   .   1   1   1   1   10  1   1   1   1   1   1   1   
Largest Inventory Capacity 29   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  29  29  
  Average Capacity         21   | 7   12  15  17  20  20  20  20  20  20  20  20  18  20  19  20  20  20  20  20  20  23  25  25  23  25  25  25  25  25  26  29  
  Most Carried             27   | 5   11  15  18  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  24  25  25  25  25  25  25  25  25  27  27  
  Average Carried          20   | 3   7   14  15  18  19  19  19  18  19  19  19  17  19  17  18  19  16  18  19  20  22  24  24  23  24  24  24  23  24  24  23  
  Final Capacity           29   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  29  29  
  Final Carried            26   | 5   10  15  18  20  20  20  19  18  20  20  20  20  20  18  17  20  18  20  20  20  23  25  25  25  25  25  25  24  25  26  21  

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 17% | Golem
  8% | Messiah-Golem
  7% | Alien-Mutant
  6% | Messiah-Mutant
  6% | Commander-Golem
  6% | Mutant
  5% | Scavenger-Golem
  4% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
   Messiah-Mutant | -6/Deep Caves
    Messiah-Golem | -5/Proximity Caves
    Messiah-Golem | -5/Factory
            Golem | -5/Waste
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory
            Golem | -4/Extension
  Commander-Golem | -4/Cetus
  Commander-Golem | -4/Archives
            Golem | -4/Hub_04(d)
  Scavenger-Golem | -3/Research
 Scavenger-Gunner | -3/Testing
           Gunner | -2/Research
           Gunner | -2/Quarantine
     Alien-Mutant | -2/Section 7
   Generator-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           10644 | 328  387  279  .    50   857  1105 140  719  35   377  14   895  120  80   103  358  137  66   184  88   36   156  30   .    209  590  586  824  981  771  139  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32754 | 182  536  318  .    23   1366 1876 293  1086 402  453  .    2513 327  561  1666 2536 415  211  210  86   408  1839 215  38   1734 1016 1565 2148 2685 3835 2211 
  Parts                    1438  | 9    46   29   .    5    65   97   20   53   21   13   .    43   15   30   23   131  23   14   3    4    31   75   16   2    88   52   97   88   119  144  82   
Haulers Intercepted        11    | .    2    .    .    .    3    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    1    .    .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      73    | .    .    .    .    .    .    .    .    .    12   11   1    .    13   .    .    .    8    18   3    7    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   6    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  458  | .   16  9   .   .   13  28  5   19  3   9   .   58  12  10  6   29  6   2   .   2   6   19  2   .   18  12  19  30  31  64  30  
  Melee                    11   | .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   
  Guns                     77   | .   13  4   .   .   12  28  5   12  .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  248  | .   .   .   .   .   1   .   .   4   3   7   .   3   7   8   6   29  5   1   .   2   6   19  2   .   15  7   13  19  20  48  23  
  AOE                      70   | .   3   5   .   .   .   .   .   2   .   .   .   39  5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Classes Destroyed          30   | 3   6   1   .   .   2   .   1   1   1   2   .   5   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Worker                   11   | 1   .   1   .   .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Builder                  17   | .   1   .   .   .   1   1   1   2   .   .   .   .   .   1   .   4   .   .   .   .   .   1   .   .   .   1   1   .   1   .   2   
  Tunneler                 8    | 3   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   3   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 23   | 1   .   1   .   .   5   2   1   1   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   2   .   1   .   .   3   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  23   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   3   .   .   1   1   3   1   2   2   .   
  Swarmer                  57   | .   9   5   .   .   .   .   .   3   .   3   .   .   9   4   .   .   .   .   .   .   .   1   .   .   .   .   .   10  .   10  3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    134  | .   7   2   .   .   7   18  1   11  .   5   .   .   .   .   .   10  5   .   .   .   2   7   .   .   1   1   3   11  11  26  6   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Duelist                  11   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  Protector                7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   1   
  Sentry                   45   | .   .   2   .   .   4   10  3   1   1   .   .   .   1   1   .   1   .   .   .   .   .   7   .   .   4   3   .   1   3   1   2   
  Hunter                   30   | .   .   .   .   .   1   .   .   .   2   .   .   .   1   3   .   3   .   1   .   .   .   4   .   .   .   4   4   1   .   2   4   
  Programmer               73   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   11  .   .   .   1   4   .   .   .   4   3   11  4   13  12  5   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                40   | .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           39   | 2   4   5   .   1   4   4   3   6   1   3   .   39  5   4   2   5   3   1   .   1   3   5   2   1   4   6   4   5   5   12  8   
  Combat Bots Only         37   | .   4   5   .   .   3   4   2   5   1   3   .   37  5   3   2   4   3   1   .   1   3   2   2   .   4   6   3   5   5   10  7   
Max Kills in Single Turn   8    | 1   2   3   .   1   1   1   1   2   1   1   .   8   3   4   1   1   1   1   .   1   2   2   1   1   2   1   2   1   2   5   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   2   2   .   .   .   .   .   1   .   .   .   8   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  A7 (-4/Cetus)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Sec   Acc   
Hostile Shots Fired        3281  | .     56    28    .     4     106   185   14    226   21    49    .     163   49    120   5     144   72    18    .     2     36    69    7     .     140   31    70    115   98    1139  314   
  Missed                   1039  | .     13    4     .     3     29    40    3     78    12    13    .     43    20    41    .     51    21    6     .     1     13    40    4     .     35    14    24    41    39    362   89    
Damage Taken               31022 | .     398   377   .     9     1226  1938  123   1490  25    477   .     3107  401   1229  226   2056  983   284   .     23    419   470   100   .     1816  285   653   1538  904   7648  2817  
  Core                     2368  | .     40    106   .     .     101   151   .     102   .     .     .     493   .     90    .     217   90    59    .     .     15    37    12    .     150   19    40    101   5     322   218   
  Absorbed by Shields      10987 | .     .     .     .     .     .     312   28    630   33    102   .     120   .     .     .     440   154   .     .     .     34    125   25    .     .     21    19    271   329   6667  1677  
  Redirected to Shielding  513   | .     .     .     .     .     .     .     .     .     .     .     .     281   .     .     .     .     .     .     .     .     93    .     .     .     .     30    109   .     .     .     .     
  Ignored by Resistances   8736  | .     .     .     .     .     .     25    .     .     20    50    .     296   87    252   13    98    .     .     .     .     .     35    9     .     2390  63    454   179   453   3954  358   
  Regen/Repaired (Parts)   10714 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    108   237   .     154   646   520   5885  3142  
Core Remaining (%)         60    | 100   .     .     .     41    .     .     54    .     .     .     .     .     30    .     .     .     .     .     .     54    .     .     .     .     81    .     95    .     .     21    68    
Volleys Fired              1990  | 17    52    20    .     3     104   140   13    113   15    66    .     114   35    39    50    152   41    5     .     22    25    40    16    1     58    65    130   129   127   295   103   
  Largest                  3     | 2     2     2     .     2     2     2     2     2     2     2     .     2     2     2     2     2     2     2     .     2     3     3     3     1     3     1     1     2     2     1     3     
  Hottest                  370   | 40    40    43    .     43    100   46    46    90    115   115   .     90    50    50    50    50    63    50    .     50    75    75    75    25    75    70    130   120   190   130   370   
Shots Fired                2840  | 34    101   36    .     6     201   280   27    180   16    95    .     127   55    58    63    237   43    11    .     44    47    120   36    1     113   66    129   132   132   288   162   
  Gun                      879   | 34    98    32    .     6     194   278   27    134   1     58    .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1902  | .     .     .     .     .     4     .     .     43    15    37    .     80    52    58    63    237   43    11    .     44    47    120   36    1     113   66    129   132   132   277   162   
  Launcher                 56    | .     3     4     .     .     .     2     .     3     .     .     .     30    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Special                  3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  872   | 34    98    32    .     6     194   278   27    134   1     58    .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1549  | .     .     .     .     .     3     .     .     43    15    37    .     25    52    58    63    237   19    11    .     44    47    120   36    1     109   33    100   84    87    177   148   
  Explosive                41    | .     3     4     .     .     .     .     .     3     .     .     .     17    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Electromagnetic          257   | .     .     .     .     .     4     2     .     .     .     .     .     68    .     .     .     .     24    .     .     .     .     .     .     .     4     33    29    48    45    .     .     
  Phasic                   121   | .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     100   14    
  Robot Hit Streak         31    | 6     16    16    .     2     24    31    16    29    6     15    .     11    17    10    18    22    12    14    .     19    9     21    15    .     10    10    16    16    11    12    9     
  Robot Miss Streak        6     | 1     4     4     .     3     4     3     2     3     .     4     .     4     2     2     2     4     2     .     .     4     2     2     1     1     3     2     3     3     3     4     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     
  Secondary Targets        12    | .     3     .     .     .     1     5     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                790   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     66    129   128   122   277   68    
Shots Hit Robots           1759  | 22    67    23    .     2     153   211   21    123   9     57    .     97    22    25    49    114   23    3     4     6     19    81    30    .     89    30    79    63    72    182   83    
  Core Hits                949   | 8     32    16    .     1     55    86    10    55    6     24    .     145   18    15    12    53    12    2     2     3     9     42    10    .     45    17    31    33    40    123   44    
  Critical Kills           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     3     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         43    | .     .     .     .     .     .     3     .     2     .     1     .     6     .     .     .     .     .     .     1     .     .     .     .     .     4     1     5     5     9     1     5     
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     
    Destroy                6     | .     .     .     .     .     .     3     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                18    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     5     8     .     .     
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     .     
    Impale                 7     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     
    Phase                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              158   | .     .     .     .     .     .     .     .     .     4     .     .     67    .     .     .     .     5     3     4     .     .     .     .     .     25    2     27    3     7     10    1     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 59    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    2     19    .     4     5     .     
  Piercing                 96    | .     .     .     .     .     .     .     .     .     .     .     .     67    .     .     .     .     5     3     4     .     .     .     .     .     .     .     8     3     .     5     1     
  Sneak Attacks            34    | .     .     .     .     .     .     .     .     .     3     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     2     24    .     1     .     .     
    Combat Hostiles        23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     1     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
Damage Inflicted           77259 | 227   1005  645   .     24    2333  3236  404   2682  512   1522  .     5605  1203  2451  2247  5800  659   86    260   390   1036  4344  1319  55    4276  1832  5215  3458  4359  14862 5212  
  Guns                     9437  | 227   801   298   .     24    2199  3060  355   1684  .     706   .     83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  51803 | .     .     .     .     .     97    .     .     678   316   816   .     1128  926   1230  2247  5690  519   86    .     390   1036  4344  1319  55    3426  1680  3304  3458  3968  9878  5212  
  Explosions               10184 | .     179   306   .     .     .     148   .     275   .     .     .     2995  277   1194  .     .     43    .     .     .     .     .     .     .     .     .     .     .     52    4715  .     
  Melee                    5428  | .     .     .     .     .     .     .     .     .     196   .     .     1399  .     .     .     .     97    .     260   .     .     .     .     .     850   152   1911  .     339   224   .     
  Ramming                  407   | .     25    41    .     .     37    28    49    45    .     .     .     .     .     27    .     110   .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     
  Kinetic                  9529  | 227   801   298   .     24    2199  3060  355   1684  .     706   .     83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    .     .     
  Thermal                  41007 | .     .     .     .     .     .     .     .     678   316   816   .     432   926   2424  2247  5690  90    86    .     390   1036  4344  1319  55    3375  726   2050  1591  2077  5763  4576  
  Explosive                7031  | .     179   306   .     .     .     .     .     275   .     .     .     1279  277   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4715  .     
  Electromagnetic          9198  | .     .     .     .     .     97    148   .     .     .     .     .     2412  .     .     .     .     472   .     .     .     .     .     .     .     51    954   1254  1867  1943  .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3221  | .     .     .     .     .     .     .     .     .     196   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     850   152   1552  .     247   224   .     
  Piercing                 2115  | .     .     .     .     .     .     .     .     .     .     .     .     1399  .     .     .     .     97    .     260   .     .     .     .     .     .     .     359   .     .     .     .     
  Phasic                   4751  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4115  636   
Highest Corruption         39    | .     .     .     .     .     .     2     2     1     .     .     .     .     .     1     31    39    39    39    39    39    3     3     .     .     19    2     9     3     5     22    16    
  Average Corruption       14    | .     .     .     .     .     .     2     2     1     .     .     .     .     .     1     22    34    39    39    39    39    2     2     .     .     7     1     4     1     3     6     9     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  559   | .     .     .     .     .     .     9     13    1     .     .     .     .     .     1     48    147   39    30    30    31    1     6     .     .     21    5     43    11    37    62    24    
    Message Errors         119   | .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     9     34    10    5     7     5     .     1     .     .     4     2     9     2     10    11    6     
    Matter Fused           129   | .     .     .     .     .     .     2     4     1     .     .     .     .     .     .     13    29    8     7     8     10    .     5     .     .     7     1     11    1     10    8     4     
    Heat Flow Errors       59    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     15    3     4     3     3     .     .     .     .     1     .     6     3     6     7     2     
    Energy Discharges      61    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     5     19    4     5     1     6     .     .     .     .     4     1     4     1     2     5     2     
    Parts Rejected         13    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     1     .     1     5     2     
    Parts Fused            11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     1     .     .     .     .     .     .     .     1     .     2     1     2     
    Data Loss (minor)      60    | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     6     15    3     1     8     2     1     .     .     .     3     .     6     2     2     8     .     
    Data Loss (major)      28    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     7     3     5     1     .     .     .     .     .     2     .     .     1     3     2     1     
    Misfires               21    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     3     3     2     1     2     .     .     .     .     .     1     1     1     .     2     1     
    Alerts                 13    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     5     1     .     .     1     .     .     .     .     .     .     2     .     1     .     1     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Weapon Failures        36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     16    2     .     .     2     .     .     .     .     .     .     2     .     .     9     3     
Overload Shots             18    | .     .     .     .     .     .     .     .     7     6     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3214  | .     28    .     .     .     .     .     .     30    .     50    .     95    31    402   .     305   5     .     51    54    3     170   4     54    159   111   285   95    239   727   316   
  Projectiles              2493  | .     .     .     .     .     .     .     .     30    .     50    .     28    31    78    .     305   5     .     .     54    3     170   4     54    149   111   257   95    192   561   316   
  Explosions               578   | .     28    .     .     .     .     .     .     .     .     .     .     67    .     324   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   .     
  Melee                    143   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     10    .     28    .     47    7     .     
Knockbacks                 2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      762   | .     .     58    .     .     .     7     .     47    .     .     .     118   .     129   .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    392   .     
  Shots                    26    | .     .     3     .     .     .     2     .     3     .     .     .     8     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     
  Rammed                   18    | .     3     2     .     .     3     3     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             39    | .     4     3     .     .     4     3     3     9     .     .     .     .     .     1     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Kicked                   13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Crushed                  8     | .     1     1     .     .     1     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        601   | .     2     22    .     .     72    48    204   54    103   72    .     325   .     8     215   276   262   245   238   253   .     7     .     .     184   234   303   359   340   601   178   
  Average Temperature      91    | .     2     11    .     .     19    15    63    20    44    29    .     84    .     8     91    98    83    98    95    115   .     3     .     .     86    81    110   88    80    123   131   
  Received Heat Transfer   5837  | .     108   108   .     .     576   1034  55    419   7     150   .     490   27    9     .     197   351   36    .     .     65    93    12    .     21    4     21    571   96    1175  212   
  Effects                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           38    | .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     5     6     9     8     .     .     
  Combat Hostiles          37    | .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     9     8     .     .     
  Parts Fried              66    | .     .     .     .     .     2     .     .     .     .     .     .     7     .     .     .     .     2     .     .     .     .     .     .     .     1     7     12    14    21    .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     
  Parts Melted             47    | .     .     .     .     .     .     .     .     .     2     .     .     .     3     1     .     3     .     .     .     .     1     5     .     .     5     1     3     2     3     4     14    
  Heat Transferred         24915 | .     .     .     .     .     .     .     .     768   300   1014  .     507   550   1349  1225  2975  75    50    .     200   525   2250  619   25    1679  375   950   836   1443  4119  3081  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1964 | 25   309  343  .    5    174  518  333  347  .    .    .    .    .    355  164  583  .    .    .    .    326  482  575  196  522  371  254  458  613  1607 1964 
  Initial                  943  | .    16   73   .    .    1    43   201  306  .    .    .    .    .    .    120  .    .    .    .    .    150  159  269  150  .    162  83   114  257  318  943  
  Average                  288  | 7    146  136  .    .    87   107  211  271  .    .    .    .    .    65   65   198  .    .    .    .    207  188  416  55   347  211  111  255  466  1019 1230 
Maximum Alert Level        5    | .    1    1    .    .    .    2    1    1    .    .    .    .    .    1    .    2    .    .    .    .    1    2    2    .    2    1    1    2    2    5    5    
  Low Security (%)         53   | 100  83   86   .    100  100  87   49   6    .    .    .    .    .    96   100  65   .    .    .    .    22   55   .    100  12   43   94   47   .    .    .    
  Level 1                  24   | .    16   13   .    .    .    7    50   93   .    .    .    .    .    3    .    18   .    .    .    .    77   40   39   .    44   56   5    35   25   10   .    
  Level 2                  14   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    4    60   .    43   .    .    16   74   25   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   48   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   34   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          81   | .    4    .    .    .    2    3    .    7    .    .    .    .    .    2    .    9    .    .    .    .    1    1    .    .    5    1    5    5    8    20   8    
  Investigation            7    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Extermination            33   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    3    1    4    3    5    6    2    
  Reinforcement            16   | .    2    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    .    1    .    1    1    1    3    1    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    8    2    
  Garrison                 6    | .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Distress Signals           26   | .   2   2   .   .   3   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   1   .   .   .   5   3   
Communications Jammed      302  | .   .   .   .   .   .   .   .   .   .   .   .   .   1   24  .   9   .   .   .   2   18  13  4   .   80  3   69  .   11  .   68  
  Distress Signals         286  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   1   .   .   .   .   18  13  4   .   79  .   68  .   11  .   68  
Times Spotted              687  | .   22  9   .   3   23  39  3   30  2   13  .   67  11  29  6   43  7   2   .   3   12  29  11  1   34  18  23  36  40  118 53  
  Peak Tracking Total      37   | .   3   3   .   3   5   5   1   6   1   4   .   37  5   12  3   4   3   1   .   2   3   7   5   1   7   3   3   6   5   19  7   
  Tactical Retreats        46   | .   1   1   .   .   3   5   .   3   .   1   .   6   .   2   .   1   1   .   .   .   .   2   .   .   1   1   4   4   2   3   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Traps Triggered            22   | .   3   .   .   .   1   3   .   1   .   .   .   .   .   1   .   2   .   .   .   .   1   4   .   .   1   .   3   1   1   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Machines Disabled          71   | .   .   1   .   .   .   2   .   2   .   .   3   3   .   4   .   2   .   .   .   1   4   2   .   .   2   1   10  4   8   16  6   
  Max in Single Turn       4    | .   .   1   .   .   .   1   .   1   .   .   1   1   .   4   .   1   .   .   .   1   3   1   .   .   .   1   1   1   1   2   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Machines Accessed          57   | .   5   1   2   .   9   8   11  2   1   .   .   .   1   1   .   1   .   .   4   .   3   1   .   .   .   1   3   1   1   1   .   
  Terminals                30   | .   5   .   .   .   8   8   6   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
Total Hacks                159  | .   17  1   2   .   29  21  26  5   3   .   .   .   5   2   .   3   .   .   17  .   12  1   .   .   .   1   7   2   3   2   .   
  Successful               92   | .   11  1   2   .   16  11  13  1   3   .   .   .   5   1   .   2   .   .   17  .   5   1   .   .   .   1   1   .   1   .   .   
  Failed                   67   | .   6   .   .   .   13  10  13  4   .   .   .   .   .   1   .   1   .   .   .   .   7   .   .   .   .   .   6   2   2   2   .   
    Catastrophic           14   | .   3   .   .   .   4   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   229  | .   17  .   1   .   26  19  25  4   .   .   .   .   .   3   .   12  .   .   .   .   12  11  1   .   14  12  16  15  26  7   8   
  Terminals                96   | .   17  .   .   .   27  21  21  4   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   10  .   .   .   .   .   2   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   2   .   
  Garrison Access          7    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
Terminal Hacks             42   | .   2   1   2   .   6   2   3   .   3   .   .   .   5   .   .   .   .   .   17  .   .   1   .   .   .   .   .   .   .   .   .   
  Record                   14   | .   .   .   1   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         42   | .   9   .   .   .   9   9   10  1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Terminals                33   | .   9   .   .   .   9   9   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   18   | .   4   .   .   .   5   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   5   .   .   .   9   8   6   2   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   3   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   16  .   .   .   8   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               63    | .    .    3    .    .    .    1    7    1    .    .    9    .    .    .    .    1    .    .    .    .    .    19   5    .    2    7    .    2    .    .    6    
  Largest Group            16    | .    .    3    3    3    3    1    7    7    .    .    9    5    .    .    .    1    .    .    .    .    .    13   16   12   10   4    .    1    .    .    2    
  Highest-Rated Group      1193  | .    .    40   40   40   40   10   88   88   .    .    291  141  .    .    .    32   .    .    .    .    .    796  1193 800  770  315  .    33   .    .    244  
  Highest-Rated Ally       159   | .    .    16   16   16   16   10   21   21   .    .    38   31   .    .    .    32   .    .    .    .    .    159  159  96   141  96   .    33   .    .    122  
Zionite Dispatches         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    .    2    3    .    2    .    .    3    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Thermal Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               156   | .    .    .    2    .    .    .    .    4    7    10   1    79   4    6    .    1    3    6    1    1    .    4    2    2    .    10   9    3    .    .    1    
  STAY                     43    | .    .    .    1    .    .    .    .    .    .    .    .    33   1    1    .    .    .    1    .    .    .    1    1    1    .    .    3    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  FOLLOW                   10    | .    .    .    1    .    .    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    1    1    1    .    .    2    .    .    .    .    
  DROP                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    2    .    .    1    
  EXPLORE                  39    | .    .    .    .    .    .    .    .    .    2    1    .    28   .    1    .    .    1    1    .    .    .    .    .    .    .    3    2    .    .    .    .    
  RETURN                   57    | .    .    .    .    .    .    .    .    4    4    8    1    17   3    4    .    .    1    4    1    1    .    1    .    .    .    6    2    .    .    .    .    
Ally Attacks               287   | .    .    .    .    .    2    .    .    41   .    .    .    13   .    .    .    .    .    .    .    .    .    47   57   20   52   38   .    .    .    .    17   
  Total Damage             10699 | .    .    .    .    .    21   .    .    472  .    .    .    142  .    .    .    .    .    .    .    .    .    1420 2721 801  1976 1386 .    .    .    .    1760 
  Kills                    58    | .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    9    12   3    14   8    .    .    .    .    6    
Allies Corrupted           7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Robot Analysis Total       7    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   .   .   .   2   .   2   .   2   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             131  | .   .   .   .   .   .   .   .   11  10  17  .   33  3   6   .   .   10  9   5   1   1   2   .   .   2   12  9   .   .   .   .   
  Drone Recoveries         124  | .   .   .   .   .   .   .   .   4   10  23  1   25  10  7   .   .   3   15  1   5   2   1   .   .   2   11  4   .   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   1   3   2   7   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               42811 | 165  1087 1118 525  198  1903 1950 935  1521 711  782  2855 6179 940  760  916  2477 693  565  599  608  536  1766 590  1365 1275 1241 1791 1506 2377 2049 828  
Spaces Moved               18040 | 68   549  638  371  156  898  773  403  489  300  261  1453 2477 419  271  251  1134 329  289  174  301  249  745  205  90   397  577  778  690  1159 819  327  
  Core                     17    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Treads                   3882  | 64   549  638  163  .    898  773  403  394  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11103 | .    .    .    .    .    .    .    .    .    .    .    .    1912 419  271  251  1134 329  289  174  301  249  745  205  77   397  577  778  690  1159 819  327  
  Wheels                   2604  | .    .    .    208  156  .    .    .    95   300  261  1453 131  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   434   | .    .    .    .    .    .    .    .    .    .    .    .    434  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  156  160  160  160  150  150  190  70   195  195  180  120  80   143  120  179  160  179  185  185  175  175  175  173  173  160  160  
  Average Speed            178   | 153  160  160  138  120  157  160  160  220  201  189  190  173  195  195  212  174  164  173  173  179  178  182  185  642  183  179  175  173  173  182  178  
  Slowest Speed            3350  | 160  160  160  240  120  160  160  160  240  205  205  190  310  195  195  250  250  175  175  180  179  179  185  185  3350 242  228  175  173  173  220  220  
  Overloaded Moves         30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   17   .    .    2    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            244   | .    .    .    .    .    .    .    .    .    .    .    .    244  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       57    | 4    97   96   69   30   63   89   92   18   59   55   90   86   68   10   70   28   59   51   62   60   8    87   62   76   60   24   86   21   86   53   12   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     29    | .    .    .    1    .    3    .    8    .    .    .    1    .    .    .    .    10   1    .    3    .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        20    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    1    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    
Scrap Searched             20    | .    .    3    .    2    .    .    .    .    3    .    4    .    2    .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 280   | .    7    20   .    .    3    .    .    9    4    2    .    10   10   10   2    37   5    2    .    21   16   3    .    .    2    12   29   31   25   16   4    
Terrain Destroyed          884   | .    13   28   .    .    3    .    .    24   5    6    .    31   48   62   14   108  23   9    .    34   25   26   5    .    29   18   53   53   48   160  59   
  Melee                    4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Projectile               636   | .    .    .    .    .    3    .    .    11   4    6    .    10   30   27   14   108  15   9    .    34   20   26   5    .    29   18   53   50   46   63   55   
  AOE                      241   | .    13   28   .    .    .    .    .    13   .    .    .    21   18   35   .    .    8    .    .    .    5    .    .    .    .    .    .    .    .    96   4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Total                      26214 | 95   655  693  385  161  1182 1187 667  747  386  470  1494 3882 484  455  575  1374 427  340  471  327  301  1060 393  889  841  782  1184 994  1505 1316 492  
  Wait                     4727  | .    30   10   .    1    122  202  126  93   54   127  7    1236 22   92   260  48   37   40   253  5    13   131  154  743  290  107  193  103  126  78   24   
  Move                     17752 | 67   548  637  370  155  897  772  402  488  299  260  1452 2219 418  271  250  1133 328  288  173  300  248  744  204  89   396  576  777  689  1158 818  326  
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  267   | 5    6    4    7    2    10   9    2    4    5    2    3    71   .    15   .    9    1    2    4    .    5    8    5    20   19   3    8    10   11   16   1    
  Fast Attach              157   | 6    1    3    .    .    4    5    .    9    1    1    .    18   .    2    3    8    .    .    10   .    1    4    4    .    3    6    13   10   17   17   11   
  Attach                   120   | .    4    1    .    .    9    8    2    9    .    .    .    19   .    3    2    1    3    .    3    .    1    1    .    2    3    5    7    11   8    9    9    
  Detach                   138   | .    1    1    .    .    1    3    .    5    .    .    .    24   1    9    9    2    5    1    12   .    3    4    .    9    12   6    7    10   4    1    8    
  Swap                     266   | .    8    11   3    .    18   17   1    12   4    13   2    30   8    5    .    4    7    1    1    .    4    3    .    4    8    5    5    15   21   51   5    
  Drop                     308   | .    1    3    5    .    13   16   3    5    4    1    3    70   .    18   1    10   .    .    11   .    1    7    10   21   22   7    20   14   26   12   4    
  Fire                     1990  | 17   52   20   .    3    104  140  13   113  15   66   .    114  35   39   50   152  41   5    .    22   25   40   16   1    58   65   130  129  127  295  103  
  Melee                    155   | .    .    .    .    .    .    .    .    .    4    .    .    67   .    .    .    .    5    3    4    .    .    .    .    .    25   2    24   3    7    10   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Crush                    26    | .    4    3    .    .    4    3    3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    5    .    .    .    .    4    .    
  Rewire                   223   | .    .    .    .    .    .    .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            39    | .    .    .    .    .    .    12   .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / Scr)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 2 exits: *Hub x2)
-4/Hub_04(d) (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
   166 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   317 | -10/Materials      | Discovered new exit (range 11)
   606 | -10/Materials      | Discovered new exit (range 5)
   750 | -10/Materials      | Discovered new exit (range 4)
  1016 | -10/Materials      | Discovered new exit (range 9)
  1135 | -10/Materials      | Discovered new exit (range 16)
  1158 | -10/Materials      | Discovered new exit (range 5)
  1253 | -10/Materials      | Entered Mines
  1278 | -10/Mines          | Core integrity fell below 50%
  1489 | -10/Mines          | Learned Materials terminal intel
  1550 | -10/Mines          | Found a hidden stash of uninstalled traps
  1599 | -10/Mines          | Build established: Scavenger-Mutant
  1643 | -10/Mines          | Discovered new exit (range 6)
  1860 | -10/Mines          | Discovered new exit (range 6)
  1877 | -10/Mines          | Found the Drone Emporium
  1885 | -10/Mines          | Found Prototype Device
  1885 | -10/Mines          | Identified Sensor Drone Bay
  1979 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2174 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2359 | -10/Mines          | Discovered new exit (range 5)
  2371 | -10/Mines          | Entered Exiles
  2371 | -10/Exiles         | Accompanied by 3 allies
  2411 | -10/Exiles         | Met 8R-AWN
  2437 | -10/Exiles         | Met EX-HEX
  2496 | -10/Exiles         | Met EX-DEC
  2525 | -10/Exiles         | Learned location of Zion (-6)
  2579 | -10/Exiles         | Discovered new exit (range 10)
  2692 | -10/Exiles         | Met EX-BIN
  2709 | -10/Exiles         | Aligned with FarCom system
  2710 | -10/Exiles         | Given EX-Vault access code
  2738 | -10/Exiles         | Opened EX-Vault
  2745 | -10/Exiles         | Found Potential Leg
  2747 | -10/Exiles         | Found Potential Leg
  2750 | -10/Exiles         | Found 0b10 Alert Chip
  2755 | -10/Exiles         | Found PSU Rigger
  2803 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2896 | -10/Exiles         | Stole three prototypes: Potential Leg, 0b10 Alert Chip, PSU Rigger
  2896 | -10/Exiles         | Entered Mines
  2896 | -9/Mines           | Accompanied by 3 allies
  2924 | -9/Mines           | Build established: Mutant
  3090 | -9/Mines           | Discovered new exit (range 5)
  3094 | -9/Mines           | Entered Materials
  3094 | -8/Materials       | Accompanied by 3 allies
  3094 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3095 | -8/Materials       | Loaded intel: 12 terminal locations
  3353 | -8/Materials       | Garrison activated, responded to threat
  3393 | -8/Materials       | Build established: Scavenger-Mutant
  3411 | -8/Materials       | Discovered new exit (range 5)
  3820 | -8/Materials       | Discovered new exit (range 9)
  3883 | -8/Materials       | Identified exit to Factory
  3934 | -8/Materials       | Learned location of Lower Caves (-7)
  4030 | -8/Materials       | Learned Factory security intel
  4042 | -8/Materials       | Learned location of 1 exit from Storage
  4066 | -8/Materials       | Learned 4 Recycling zone layouts
  4101 | -8/Materials       | Learned location of Extension (-4)
  4186 | -8/Materials       | Identified exit to Storage
  4997 | -8/Materials       | Entered Storage
  4999 | -8/Storage         | Identified exit to Recycling
  5555 | -8/Storage         | Lost 5 parts (1p3n1u)
  6649 | -8/Storage         | Garrison activated, responded to threat
  6941 | -8/Storage         | Used back door to open Recycling access
  6947 | -8/Storage         | Entered Recycling
  6948 | -8/Recycling       | Identified exit to Factory
  7068 | -8/Recycling       | Scanned before Scraplab entrance
  7433 | -8/Recycling       | Learned location of 1 exit from Extension
  7479 | -8/Recycling       | Learned location of 2 exits from Lower Caves
  7543 | -8/Recycling       | Learned Storage stockpile data
  7559 | -8/Recycling       | Learned Factory stockpile data
  7618 | -8/Recycling       | Identified exit to Scraptown
  7656 | -8/Recycling       | Learned 2 Storage zone layouts
  7882 | -8/Recycling       | Entered Factory
  7882 | -6/Factory         | Accompanied by 7 allies
  7882 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
  7883 | -6/Factory         | Identified exit to Factory
  7883 | -6/Factory         | Identified exit to Lower Caves
  7884 | -6/Factory         | FarCom data flow suspended
  7905 | -6/Factory         | Build established: Commander-Mutant
  8010 | -6/Factory         | Lost 3 allies
  8295 | -6/Factory         | Build established: Scavenger-Mutant
  8329 | -6/Factory         | Garrison activated, responded to threat
  8583 | -6/Factory         | Discovered exit to Lower Caves (range 10)
  9107 | -6/Factory         | Found Hvy. Reactive Plating
  9112 | -6/Factory         | Found Hvy. Reactive Plating
  9403 | -6/Factory         | Entered Lower Caves
  9403 | -6/Lower Caves     | Accompanied by 7 allies
  9404 | -6/Lower Caves     | Identified exit to Lower Caves
  9451 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9531 | -6/Lower Caves     | Learned Research trap positions
  9649 | -6/Lower Caves     | Destroyed T2-ERS(g)
  9675 | -6/Lower Caves     | Murdered 3 allies
  9959 | -6/Lower Caves     | Learned Factory terminal intel
 10050 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10114 | -6/Lower Caves     | Entered another Lower Caves area
 10114 | -6/Lower Caves     | Accompanied by 7 allies
 10114 | -6/Lower Caves     | Spotted CQ-DW0(f)
 10114 | -6/Lower Caves     | Spotted WK-TVO(f)
 10116 | -6/Lower Caves     | Encountered a Master Thief
 10116 | -6/Lower Caves     | Encountered a Master Thief
 10116 | -6/Lower Caves     | Identified exit to Zion
 10175 | -6/Lower Caves     | Potential Leg stolen by Master Thief
 10176 | -6/Lower Caves     | Destroyed CQ-DW0(f)
 10226 | -6/Lower Caves     | Lost 3 parts (1p2n)
 10896 | -6/Lower Caves     | Entered Zion
 10896 | -6/Zion            | Accompanied by 1 ally
 10926 | -6/Zion            | Found CR-A16's Pointy Stick
 11000 | -6/Zion            | Learned Factory stockpile data
 11025 | -6/Zion            | Discovered new exit (range 16)
 11954 | -6/Zion            | Met Imprinter
 12123 | -6/Zion            | Identified exit to Deep Caves
 13193 | -6/Zion            | Gained Derelict followers
 13416 | -6/Zion            | Imprinted
 13418 | -6/Zion            | Declared Zion's savior
 13735 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13751 | -6/Zion            | Entered Deep Caves
 13751 | -6/Deep Caves      | Accompanied by 9 allies
 14074 | -6/Deep Caves      | Murdered 4 allies
 14736 | -6/Deep Caves      | Z-Facility disabled
 15529 | -6/Deep Caves      | Found Prototype Protection
 15529 | -6/Deep Caves      | Identified Zio. Weapon Casing
 15779 | -6/Deep Caves      | Build established: Messiah-Mutant
 15828 | -6/Deep Caves      | Found Zio. Weapon Casing
 15835 | -6/Deep Caves      | Found Zio. Weapon Casing
 15852 | -6/Deep Caves      | Found Zio. Weapon Casing
 15859 | -6/Deep Caves      | Found Zio. Weapon Casing
 15862 | -6/Deep Caves      | Found Zio. Weapon Casing
 16597 | -6/Deep Caves      | Discovered new exit (range 7)
 16772 | -6/Deep Caves      | Spotted AG-13101
 16810 | -6/Deep Caves      | Destroyed AG-13101
 16932 | -6/Deep Caves      | Spotted AG-43222
 16972 | -6/Deep Caves      | Destroyed AG-43222
 17180 | -6/Deep Caves      | Found Prototype Protection
 17267 | -6/Deep Caves      | Found Prototype Protection
 17485 | -6/Deep Caves      | Triggered Deep Caves wall
 17485 | -6/Deep Caves      | Spotted AS-06144
 17488 | -6/Deep Caves      | Spotted AS-94044
 17489 | -6/Deep Caves      | Exposed GOLEM chamber
 17495 | -6/Deep Caves      | Identified Zio. Heavy Carapace (x2)
 17511 | -6/Deep Caves      | Destroyed AS-06144
 17534 | -6/Deep Caves      | Destroyed AS-94044
 17540 | -6/Deep Caves      | Lost 4 parts (1n3u)
 17553 | -6/Deep Caves      | Destroyed 37 combat bots
 17570 | -6/Deep Caves      | Found GOLEM Unit
 17628 | -6/Deep Caves      | Found GOLEM Unit
 18035 | -6/Deep Caves      | Found GOLEM Unit
 18617 | -6/Deep Caves      | Build established: Messiah-Golem
 18702 | -6/Deep Caves      | Found GOLEM Unit
 18711 | -6/Deep Caves      | Spotted AG-70377
 18713 | -6/Deep Caves      | Core integrity fell below 50%
 18734 | -6/Deep Caves      | Destroyed AG-70377
 18783 | -6/Deep Caves      | Found GOLEM Unit
 18800 | -6/Deep Caves      | Found XL Autogun Array
 19403 | -6/Deep Caves      | Found Zio. Weapon Casing
 19923 | -6/Deep Caves      | Identified exit to Proximity Caves
 19930 | -6/Deep Caves      | Entered Proximity Caves
 19930 | -5/Proximity Caves | Accompanied by 8 allies
 20027 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 20027 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves
 20027 | -5/Proximity Caves | Learned 8 Factory zone layouts
 20027 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts
 20027 | -5/Proximity Caves | Learned Armory security intel
 20450 | -5/Proximity Caves | Learned Factory trap positions
 20769 | -5/Proximity Caves | Learned Factory security intel
 20870 | -5/Proximity Caves | Entered Factory
 20870 | -5/Factory         | Accompanied by 1 ally
 20870 | -5/Factory         | Evolved 2 slots: Utility x2
 20872 | -5/Factory         | Loaded intel: 124 trap records
 20875 | -5/Factory         | Loaded intel: 26 terminal locations
 21582 | -5/Factory         | Cargo convoy interrupted
 21630 | -5/Factory         | Sucked down chute
 21630 | -5/Factory         | Entered Waste
 21645 | -5/Waste           | EMP discharged
 21646 | -5/Waste           | Spotted C-40 Crusher
 21673 | -5/Waste           | Spotted C-40 Crusher
 21717 | -5/Waste           | Spotted C-40 Crusher
 21745 | -5/Waste           | EMP discharged
 21745 | -5/Waste           | System corruption reached 10%
 21780 | -5/Waste           | Spotted C-40 Crusher
 21784 | -5/Waste           | Destroyed C-40 Crusher
 21827 | -5/Waste           | Destroyed C-40 Crusher
 21845 | -5/Waste           | EMP discharged
 21847 | -5/Waste           | Spotted C-40 Crusher
 21915 | -5/Waste           | Destroyed C-40 Crusher
 21943 | -5/Waste           | Spotted C-40 Crusher
 21945 | -5/Waste           | EMP discharged
 22045 | -5/Waste           | EMP discharged
 22045 | -5/Waste           | System corruption reached 30%
 22066 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 22119 | -5/Waste           | Destroyed C-40 Crusher
 22125 | -5/Waste           | Destroyed C-40 Crusher
 22141 | -5/Waste           | Found Damper Plating
 22145 | -5/Waste           | EMP discharged
 22245 | -5/Waste           | EMP discharged
 22345 | -5/Waste           | EMP discharged
 22350 | -5/Waste           | Destroyed C-40 Crusher
 22371 | -5/Waste           | Found Damper Plating
 22413 | -5/Waste           | Build established: Golem
 22445 | -5/Waste           | EMP discharged
 22493 | -5/Waste           | Discovered new exit (range 16)
 22545 | -5/Waste           | EMP discharged
 22546 | -5/Waste           | Entered Factory
 22646 | -5/Factory         | Discovered new exit (range 7)
 23228 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 23229 | -5/Factory         | Zion Defense Resupply teleported in
 23234 | -5/Factory         | Found Zio. Heavy Carapace
 23246 | -5/Factory         | Found Zio. Heavy Carapace
 23330 | -5/Factory         | Discovered new exit (range 15)
 23780 | -5/Factory         | Terminal network hard line cut
 23939 | -5/Factory         | Cargo convoy interrupted
 24353 | -5/Factory         | Discovered new exit (range 15)
 24646 | -5/Factory         | First assault squad dispatched
 24842 | -5/Factory         | Identified exit to Factory
 25022 | -5/Factory         | Identified exit to Upper Caves
 25023 | -5/Factory         | Entered Upper Caves
 25024 | -5/Upper Caves     | Identified exit to Upper Caves
 25247 | -5/Upper Caves     | Learned Factory interactive machine intel
 25339 | -5/Upper Caves     | Spotted B-75 Beast
 25357 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 25362 | -5/Upper Caves     | Destroyed B-75 Beast
 25633 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25716 | -5/Upper Caves     | Entered another Upper Caves area
 25716 | -5/Upper Caves     | Accompanied by 7 allies
 25729 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25850 | -5/Upper Caves     | Spotted B-75 Beast
 25864 | -5/Upper Caves     | Destroyed B-75 Beast
 25965 | -5/Upper Caves     | Learned Factory stockpile data
 26256 | -5/Upper Caves     | Discovered new exit (range 14)
 26279 | -5/Upper Caves     | Identified exit to Zhirov
 26281 | -5/Upper Caves     | Entered Zhirov
 26281 | -5/Zhirov          | Accompanied by 1 ally
 26282 | -5/Zhirov          | Discovered new exit (range 3)
 26314 | -5/Zhirov          | Met Zhirov
 26366 | -5/Zhirov          | Learned location of Quarantine (-2)
 26379 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26406 | -5/Zhirov          | Found Alien Artifact
 26406 | -5/Zhirov          | Identified Integrated Reactor
 26406 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26431 | -5/Zhirov          | Found Alien Artifact
 26866 | -5/Zhirov          | Identified exit to Proximity Caves
 26880 | -5/Zhirov          | Entered Proximity Caves
 26880 | -4/Proximity Caves | Accompanied by 5 allies
 26894 | -4/Proximity Caves | Spotter reported a threat
 27105 | -4/Proximity Caves | Learned 4 Research zone layouts
 27459 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 27488 | -4/Proximity Caves | Entered Factory
 27488 | -4/Factory         | Accompanied by 1 ally
 27488 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 27490 | -4/Factory         | Loaded intel: 54 interactive machine locations
 27657 | -4/Factory         | Found Quantum Capacitor
 27919 | -4/Factory         | Fabricated Enh. Nova Cannon?
 27958 | -4/Factory         | Discovered new exit (range 13)
 27974 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 27975 | -4/Factory         | Zion Recon squad teleported in
 28024 | -4/Factory         | Entered Extension
 28025 | -4/Extension       | Identified exit to Research
 28618 | -4/Extension       | Zion Heavy squad teleported in
 28664 | -4/Extension       | Zion Fire squad teleported in
 28675 | -4/Extension       | Zion Infowar Resupply teleported in
 28999 | -4/Extension       | Spotted B-86 Titan
 29010 | -4/Extension       | Spotted B-86 Titan
 29013 | -4/Extension       | Allies destroyed B-86 Titan
 29024 | -4/Extension       | Build established: Commander-Golem
 29034 | -4/Extension       | Allies destroyed B-86 Titan
 29059 | -4/Extension       | Lost 4 allies
 29244 | -4/Extension       | Rescued a captive Derelict
 29246 | -4/Extension       | Rescued a captive Derelict
 29290 | -4/Extension       | Zion Light squad teleported in
 29339 | -4/Extension       | Build established: Golem
 29483 | -4/Extension       | Terminal network hard line cut
 29508 | -4/Extension       | Rescued A7
 29642 | -4/Extension       | Disrupted transfer network
 29680 | -4/Extension       | Build established: Commander-Golem
 29682 | -4/Extension       | Discovered new exit (range 6)
 29701 | -4/Extension       | Identified exit to Cetus
 29790 | -4/Extension       | Entered Cetus
 29790 | -4/Cetus           | Accompanied by 13 allies (A7)
 29795 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 29813 | -4/Cetus           | Spotted Cetus Guard
 29813 | -4/Cetus           | Spotted Cetus Guard
 29815 | -4/Cetus           | Spotted Cetus Guard
 29820 | -4/Cetus           | Spotted Cetus Guard
 29827 | -4/Cetus           | Allies destroyed Cetus Guard
 29828 | -4/Cetus           | Allies destroyed Cetus Guard
 29829 | -4/Cetus           | Allies destroyed Cetus Guard
 29833 | -4/Cetus           | Allies destroyed Cetus Guard
 29903 | -4/Cetus           | Started Cetus Manufacturing Module
 29925 | -4/Cetus           | Discovered new exit (range 16)
 29928 | -4/Cetus           | Manufactured an Enhanced Grunt
 29953 | -4/Cetus           | Manufactured an Enhanced Grunt
 29978 | -4/Cetus           | Manufactured an Enhanced Grunt
 30003 | -4/Cetus           | Manufactured an Enhanced Grunt
 30028 | -4/Cetus           | Manufactured an Enhanced Grunt
 30087 | -4/Cetus           | Spotted Cetus Guard
 30087 | -4/Cetus           | Spotted Cetus Guard
 30088 | -4/Cetus           | Spotted Cetus Guard
 30088 | -4/Cetus           | Destroyed Cetus Guard
 30091 | -4/Cetus           | Allies destroyed Cetus Guard
 30091 | -4/Cetus           | Spotted Cetus Guard
 30094 | -4/Cetus           | Destroyed Cetus Guard
 30102 | -4/Cetus           | Allies destroyed Cetus Guard
 30109 | -4/Cetus           | Discovered exit to Research (range 16)
 30139 | -4/Cetus           | Scared off Revision 17
 30141 | -4/Cetus           | Lost 3 allies
 30327 | -4/Cetus           | Murdered A7
 30329 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 30335 | -4/Cetus           | Found Prototype Protection
 30335 | -4/Cetus           | Identified Med. Regenerative Plating
 30367 | -4/Cetus           | Identified exit to Archives
 30380 | -4/Cetus           | Entered Archives
 30380 | -4/Archives        | Accompanied by 13 allies
 30431 | -4/Archives        | Lost 3 allies
 31591 | -4/Archives        | Discovered new exit (range 16)
 31706 | -4/Archives        | Discovered new exit (range 16)
 31741 | -4/Archives        | Identified exit to Hub_04(d)
 31745 | -4/Archives        | Entered Hub_04(d)
 31745 | -4/Hub_04(d)       | Accompanied by 10 allies
 31750 | -4/Hub_04(d)       | Zion hero teleported in (1C-UTU)
 31856 | -4/Hub_04(d)       | Discovered exit to Research (range 16)
 31878 | -4/Hub_04(d)       | Garrison activated, responded to threat
 31973 | -4/Hub_04(d)       | Lost 9 allies
 32028 | -4/Hub_04(d)       | Network Hub disabled
 32028 | -4/Hub_04(d)       | Network Hub disabled
 32037 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
 32132 | -4/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 32205 | -4/Hub_04(d)       | Build established: Golem
 32237 | -4/Hub_04(d)       | Discovered exit to Research (range 14)
 32345 | -4/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 32346 | -4/Hub_04(d)       | Zion Offense Resupply teleported in
 32363 | -4/Hub_04(d)       | Spotted Lightning
 32368 | -4/Hub_04(d)       | Spotted Lightning
 32371 | -4/Hub_04(d)       | Spotted Lightning
 32385 | -4/Hub_04(d)       | Destroyed Lightning
 32420 | -4/Hub_04(d)       | Destroyed Lightning
 32428 | -4/Hub_04(d)       | Found Prototype Device
 32428 | -4/Hub_04(d)       | Identified Exp. EM Disruption Field
 32454 | -4/Hub_04(d)       | Spotted Lightning
 32456 | -4/Hub_04(d)       | Spotted Lightning
 32471 | -4/Hub_04(d)       | Found Corrupted Prototype Slashing Weapon
 32476 | -4/Hub_04(d)       | Spotted Lightning
 32488 | -4/Hub_04(d)       | Network Hub disabled
 32488 | -4/Hub_04(d)       | Network Hub disabled
 32489 | -4/Hub_04(d)       | Identified 1C-UTU's Sword "Lootmaker"
 32490 | -4/Hub_04(d)       | System corruption reached 10%
 32516 | -4/Hub_04(d)       | Destroyed Lightning
 32518 | -4/Hub_04(d)       | Destroyed Lightning
 32530 | -4/Hub_04(d)       | Destroyed Lightning
 32558 | -4/Hub_04(d)       | Destroyed Lightning
 32572 | -4/Hub_04(d)       | Found Prototype Energy Cannon
 32580 | -4/Hub_04(d)       | Found Prototype Energy Cannon
 32582 | -4/Hub_04(d)       | Identified EMDS
 32602 | -4/Hub_04(d)       | Found EMDS
 32612 | -4/Hub_04(d)       | Found Corrupted Prototype Protection
 32784 | -4/Hub_04(d)       | Build established: Scavenger-Golem
 33020 | -4/Hub_04(d)       | Entered Research
 33020 | -3/Research        | Evolved 2 slots: Utility x2
 33022 | -3/Research        | Loaded intel: 101 trap records
 33280 | -3/Research        | Retrieved Zion intel report: Branch Access
 33280 | -3/Research        | Identified exit to Testing
 33281 | -3/Research        | Zion Light squad teleported in
 33636 | -3/Research        | Zion Thermal Resupply teleported in
 33714 | -3/Research        | Lost 4 allies
 33741 | -3/Research        | Zion Light squad teleported in
 33970 | -3/Research        | Found Zio. Weapon Casing
 33981 | -3/Research        | Found Zio. Weapon Casing
 34261 | -3/Research        | Entered Testing
 34276 | -3/Testing         | Found Prototype Energy Cannon
 34276 | -3/Testing         | Identified Hpw. Disruptor Cannon
 34398 | -3/Testing         | Found Prototype Energy Cannon
 34398 | -3/Testing         | Identified Imp. Potential Cannon
 34401 | -3/Testing         | Found Prototype Energy Cannon
 34401 | -3/Testing         | Identified Potential Cannon
 34444 | -3/Testing         | Spotted PY-2FZX60D7KN
 34540 | -3/Testing         | Destroyed PY-2FZX60D7KN
 34660 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 34671 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 34736 | -3/Testing         | Found Prototype Energy Cannon
 34736 | -3/Testing         | Identified Null Cannon
 34803 | -3/Testing         | Discovered new exit (range 6)
 34888 | -3/Testing         | Found Prototype Protection
 34888 | -3/Testing         | Identified SHELL Armor
 35170 | -3/Testing         | Build established: Scavenger-Gunner
 35376 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 35520 | -3/Testing         | Terminal network hard line cut
 35938 | -3/Testing         | Found Prototype Leg
 36052 | -3/Testing         | Entered Research
 36052 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 36054 | -2/Research        | Identified Myomer Exoskeleton
 36158 | -2/Research        | Retrieved Zion intel report: Guard Positions
 36159 | -2/Research        | Zion Zionite Resupply teleported in
 36179 | -2/Research        | Found Prototype Energy Cannon
 36179 | -2/Research        | Identified Zio. Alpha Cannon
 36466 | -2/Research        | Discovered new exit (range 9)
 36676 | -2/Research        | Build established: Gunner
 36890 | -2/Research        | Spotted B-90 Cyclops
 36959 | -2/Research        | Destroyed B-90 Cyclops
 36996 | -2/Research        | Spotted B-90 Cyclops
 37011 | -2/Research        | Destroyed B-90 Cyclops
 37094 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 37095 | -2/Research        | Zion Thermal Resupply teleported in
 37113 | -2/Research        | Found Unknown Protection
 37113 | -2/Research        | Identified Powered Armor
 37275 | -2/Research        | Terminal network hard line cut
 37553 | -2/Research        | Identified exit to Quarantine
 37558 | -2/Research        | Entered Quarantine
 37674 | -2/Quarantine      | Found Alien Slashing Weapon
 37674 | -2/Quarantine      | Identified Sigix Broadsword
 37718 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 37749 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 38053 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 38135 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 38212 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 38219 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 38333 | -2/Quarantine      | Found Unknown Launcher
 38333 | -2/Quarantine      | Identified Fusion Bomb Launcher
 38514 | -2/Quarantine      | Discovered new exit (range 11)
 38520 | -2/Quarantine      | Spotted Alpha 7
 38605 | -2/Quarantine      | First assault squad dispatched
 38869 | -2/Quarantine      | Found Alien Impact Weapon
 38896 | -2/Quarantine      | Cryocooling Duct disabled
 38911 | -2/Quarantine      | Ambient heat levels rising (+20)
 38911 | -2/Quarantine      | Non-combat units ordered to evacuate
 38928 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-2
 39010 | -2/Quarantine      | Terminal network hard line cut
 39132 | -2/Quarantine      | Build established: Mutant
 39187 | -2/Quarantine      | Found Alien Artifact
 39187 | -2/Quarantine      | Identified Core Reset Matrix
 39187 | -2/Quarantine      | Identified Transdimensional Reconstructor
 39187 | -2/Quarantine      | Identified Core Stripper
 39187 | -2/Quarantine      | Used Core Reset Matrix
 39191 | -2/Quarantine      | Detected hypermatrix surge
 39191 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 39367 | -2/Quarantine      | Found Subatomic Replicator
 39482 | -2/Quarantine      | Build established: Alien-Mutant
 39662 | -2/Quarantine      | Spotted Fortress
 39688 | -2/Quarantine      | Destroyed Fortress
 39702 | -2/Quarantine      | Found Prototype Device
 39702 | -2/Quarantine      | Identified Exp. Force Field
 39734 | -2/Quarantine      | Found Prototype Device
 39734 | -2/Quarantine      | Identified Thermal Barrier
 39810 | -2/Quarantine      | Found Prototype Reactor
 39810 | -2/Quarantine      | Identified Vortex Chain Reactor
 39927 | -2/Quarantine      | Discovered new exit (range 5)
 39935 | -2/Quarantine      | Entered Section 7
 39936 | -2/Section 7       | Sensed 20 artifacts in vicinity
 39954 | -2/Section 7       | Found Integrated Mediator
 39954 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 40286 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 40320 | -2/Section 7       | Found Integrity Redistributor
 40393 | -2/Section 7       | Found Integrity Redistributor
 40497 | -2/Section 7       | Spotted B-90 Cyclops
 40506 | -2/Section 7       | Discovered new exit (range 13)
 40546 | -2/Section 7       | Warped through subspace
 40550 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-261)
 40662 | -2/Section 7       | Destroyed B-90 Cyclops
 40724 | -2/Section 7       | Spotted S7 Guard
 40742 | -2/Section 7       | Destroyed S7 Guard
 40763 | -2/Section 7       | Destroyed 7 combat bots
 40771 | -2/Section 7       | Found Integrated Thermoelectric Network
 40771 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 40827 | -2/Section 7       | Spotted S7 Guard
 40838 | -2/Section 7       | Found Core Regenerator
 40983 | -2/Section 7       | First assault squad dispatched
 41089 | -2/Section 7       | Destroyed 10 combat bots
 41140 | -2/Section 7       | Found Exp. Force Field
 41142 | -2/Section 7       | Spotted Alpha 7
 41142 | -2/Section 7       | Spotted Alpha 7
 41174 | -2/Section 7       | Destroyed Alpha 7
 41197 | -2/Section 7       | Destroyed Alpha 7
 41202 | -2/Section 7       | Found Prototype Device
 41216 | -2/Section 7       | Found Prototype Processor
 41265 | -2/Section 7       | Spotted B-99 Colossus
 41292 | -2/Section 7       | Destroyed B-99 Colossus
 41353 | -2/Section 7       | Destroyed 10 combat bots
 41372 | -2/Section 7       | Terminal network hard line cut
 41386 | -2/Section 7       | Found Integrated Dissipator
 41386 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 41460 | -2/Section 7       | Found LRC Matter Compressor
 41460 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 41469 | -2/Section 7       | Found LRC Storage
 41469 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 41472 | -2/Section 7       | Found LRC Storage
 41472 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 41539 | -2/Section 7       | System corruption reached 10%
 41549 | -2/Section 7       | Found Integrity Redistributor
 41550 | -2/Section 7       | Used Subatomic Replicator to replicate Core Regenerator
 41555 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-258)
 41556 | -2/Section 7       | Core integrity fell below 50%
 41714 | -2/Section 7       | Found Transdimensional Reconstructor
 41716 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 41717 | -2/Section 7       | Warped through subspace
 41910 | -2/Section 7       | Scanned by Researcher
 41911 | -2/Section 7       | Intercept squad dispatched
 41914 | -2/Section 7       | Spotted Tracker
 41915 | -2/Section 7       | Warped through subspace
 41943 | -2/Section 7       | Spotted Tracker
 41958 | -2/Section 7       | Spotted Combat Programmer
 41984 | -2/Section 7       | Entered Access
 41984 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 41984 | -1/Access          | Identified Exp. Targeting Computer
 42108 | -1/Access          | Zion Infowar Resupply teleported in
 42116 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-287)
 42272 | -1/Access          | First assault squad dispatched
 42506 | -1/Access          | Zion Hacker squad teleported in
 42534 | -1/Access          | System corruption reached 10%
 42627 | -1/Access          | Zion Heavy squad teleported in
 42648 | -1/Access          | Spotted B-99 Colossus
 42665 | -1/Access          | Destroyed B-99 Colossus
 42714 | -1/Access          | Intercept squad dispatched
 42737 | -1/Access          | Spotted Tracker
 42739 | -1/Access          | Spotted Tracker
 42743 | -1/Access          | High security lockdown imminent
 42743 | -1/Access          | Destroyed Tracker
 42756 | -1/Access          | Destroyed Tracker
 42758 | -1/Access          | Spotted Combat Programmer
 42769 | -1/Access          | Destroyed Combat Programmer
 42774 | -1/Access          | Destroyed Combat Programmer
 42795 | -1/Access          | Destroyed 7 combat bots
 42808 | -1/Access          | Discovered new exit (range 3)
 42812 | ***                | Heading to fleet!

 Last Messages 
---------------
42786_ Wall collapses.
42787_ Slug penetrates Wall.
42787_ Penetrated by Slug.
42788_ Slug penetrates Wall.
42790_ Terminal disabled.
42793_ System corrupted: Heat flow error (+227).
42793_ ALERT: Machine network offline.
42794_ U-05 Engineer builds a Wall.
42795_ Slug penetrates Wall. <x2>
42799_ Sealed Barrier breached.
42800_ Slug penetrates H-88 Terminator.
42800_ Slug penetrates Wall.
42804_ Quantum Reactor destroyed.
42804_ Slug penetrates Sealed Barrier. <x3>
42806_ Main Access Shell breached.
42807_ Slug penetrates Sealed Barrier. <x2>
42808_ ALERT: Performing unscheduled system reset.
42808_ EXIT=FOUND
42808_ Slug penetrates Sealed Barrier. <x2>
42812_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????? ?#?????????????????????? |
| ???????????????#?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????? ?????????? ? ???????????????????????? |
| ???????????????????? ???? ???????????????????????? |
| ????? ?? ??  ##????##?#???????#??????????????????? |
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| ??? ?? ? ?#  ?#????#?#??#????????#???????????????? |
| ????#??#?##% #???#???????????????????????????????? |
| ???### ####  #?#??##????#????#???????????????????? |
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| #?  ?   ?##   ""T""""    ????????"???????????????? |
| ???      ##  """ """"   ? ?   "?""?? ? ??????????? |
| #""???  ?##         "  """"""?????  ?????????????? |
| ?""   ?  ##         "  p    "????????????????????? |
| #"Y ? ?  ##         "  " "" "?"???? ?????????????? |
| #??  ?   ?#         "  " @" "???"?????? ?????????? |
| #?? ?    ##            "    "???"????????????????? |
| #?  ?? ? ?#         "  """"""?"??"???????????????? |
| ? ?      ?#         "     ? ?????"? ?????????????? |
| ##?##+##?## =       "        ????????????????????? |
| ##?#  #?###=%#######"#########??????????#????????? |
| ???#  ### # ["######??#?#??##??#??#?##???????????? |
|   ?#  #####  "###???#####?##???#?????????????????? |
|  ? #  ##?##  # ##?####?#???#????#????????????????? |
|    #  ####"=*"########???##?#####???#????????????? |
| ?  #  #?##"=%"###???#######?##???????????????????? |
| ?? #  ####!%=" ##?##?####?#??#???##??????????????? |
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|  ??#       !!"#######?#?#####????#???????????????? |
| ?  #  #"#"#""###?###?##?#????????????????????????? |
|   ?#  "         ??  ?#??#?#??????????????????????? |
|    #  #        ?  ? #?    ???????????????????????? |
|  ? #  #             #??  ?   ????????????????????? |
|  ? #  #       ?    ?##? ?"? ?????????????????????? |
| ??##  #        ??? ?##??"????????????????????????? |
|  ??#  #      %    ? ?#??"T???????????????????????? |
|    #  #          ?  #?  ""???????????????????????? |
|  ? #  #            ?#?? ""? ?????????????????????? |
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|  ??#  #?            ?#? ? ??????  ???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Coolant Potential          100
Energy Generation          105
Energy Capacity            2300
Matter Stores              425
Matter Capacity            425
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         18
Terrain Scan Density       85
Jamming Range              16
Cloak Strength             3
Armor Coverage             1600
Resistance: KI             40
Resistance: TH             15
Resistance: EX             15
Resistance: EM             90
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          90
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         20
Core Analysis              8
Recoil Reduction           4
Salvage Targeting          1
Defensive Hacking          10
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Core Reset Matrix
Core Stripper
Integrated Mediator
Transdimensional Reconstructor
Integrity Redistributor
Integrated Thermoelectric Network
Integrated Dissipator
LRC Matter Compressor
LRC Storage
Subatomic Replicator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorMultinovaLink
  Manual?         0
Play Time         05:45:20
  Cumulative      619.1 hours
  Start           2024.08.29 @ 21:42:09
  End             2024.09.01 @ 17:17:31
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          671
  Rogue           584
  Adventurer      87
  Explorer        0
Win Type          2
  Total           37
  Types           8/0/23/1/1/1/3/0/0
Lore%             94
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eed2d624-0d97-48fd-bbfe-ae936ed84016