Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.17 @ 13:41:59 // Halloween2019/Abominations Player: Farfid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (876) 876 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (8661) 8661 TOTAL SCORE: 16512 Bonus ------- Pacifist 200 Follower Combat Kills 102 Win 3000 Win Speed 5359 Cogmind --------- Core Integrity 235/1600 Matter 300/300 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Weight Redist. System Advanced Terrain Scan Processor Transport Network Coupler Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Target Analyzer Experimental System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (4) ---- Advanced Cloaking Device Long-range Tractor Beam Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Nanoactuators Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- Guided Micro-nuke Launcher > --- INVENTORY -------- Energy Filter Long-range Tractor Beam Advanced EMP Blaster Fusion Bomb Launcher [Rating: 124] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Improved Propulsion Shielding Device Nanoactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Light Antimatter Cannon Launcher Advanced EMP Blaster Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 6 | . . 1 1 1 1 1 1 . . . Utility 11 | . . 1 1 1 . 1 1 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 87 | 6 6 12 2 9 2 9 9 11 5 16 Power 12 | 1 . 2 . 1 1 1 2 3 . 1 Engine 6 | 1 . 2 . 1 1 . . 1 . . Core 2 | . . . . . . 1 1 . . . Reactor 4 | . . . . . . . 1 2 . 1 Propulsion 22 | 2 2 3 . 7 . 2 1 3 . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 5 | . 2 2 . . . . . . . 1 Flight 15 | . . 1 . 7 . 2 1 3 . 1 Utility 33 | 1 2 2 1 1 . 5 4 4 2 11 Device 15 | . . . 1 . . 3 3 1 2 5 Storage 1 | 1 . . . . . . . . . . Processor 10 | . . 1 . . . 2 1 3 . 3 Hackware 3 | . . . . . . . . . . 3 Protection 4 | . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 5 1 . 1 1 2 1 3 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 2 5 . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon 3 | . . . . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 1 1 1 2 3 3 3 2 Parts Lost 38 | . . 5 . 3 1 . 2 3 4 20 Power 7 | . . 1 . 1 1 . . 1 2 1 Propulsion 10 | . . 3 . 1 . . . 1 . 5 Utility 17 | . . . . 1 . . 1 1 . 14 Weapon 4 | . . 1 . . . . 1 . 2 . Highest Loss Streak 7 | . . 4 . 3 1 . 2 2 2 7 Average Slot Usage (%) 68 | . 95 73 51 60 59 69 72 78 70 50 Engine 5 | . 14 10 9 6 11 5 3 . . . Core 1 | . . . . . . 3 5 2 . . Hover 5 | . 21 21 9 2 . . . . . . Flight 14 | . . 1 9 23 26 23 21 23 21 7 Device 6 | . . . 6 5 . 4 14 12 16 8 Storage 2 | . 14 9 . . . . . . . . Processor 12 | . . 4 9 7 6 12 10 18 21 22 Protection 8 | . 10 10 9 13 13 11 10 9 8 1 Ballistic Gun 5 | . 26 15 . . . . . . . . Slashing Weapon 1 | . . . . . 1 5 3 2 . . Piercing Weapon 1 | . . . . . . . 1 1 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 35 | 10 14 16 6 8 20 30 27 35 34 30 Greatest Support 90 | 26 26 18 6 22 21 51 60 82 60 90 Greatest Overweight (x) 2 | . 1 2 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 4 4 Most Carried 6 | 1 6 5 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 3 4 3 4 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 1 6 4 4 4 2 4 4 4 4 4 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Sprinter 16% | Scavenger-Scout 8% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1349 | 195 145 401 9 109 14 91 95 120 50 120 Remotely 78 | . . . 9 69 . . . . . . Salvage Created 1361 | . . 339 . 65 14 211 115 278 . 339 Parts 47 | . . 19 . 2 . 11 3 11 . 1 Haulers Intercepted 4 | . . . . . . 1 1 2 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 12 | . . 8 . 2 . . . 1 . 1 Melee 2 | . . . . . . . . 1 . 1 Guns 8 | . . 8 . . . . . . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 9 | . . 2 . 1 1 1 . 1 . 3 Builder 7 | . . . . . 1 5 . . . 1 Tunneler 2 | . . . . . . . . 1 . 1 Hauler 4 | . . . . . . 1 1 2 . . Recycler 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 Swarmer 2 | . . 2 . . . . . . . . Grunt 3 | . . . . 2 . . . 1 . . Sentry 1 | . . . . . . . . . . 1 Abomination 6 | . . 6 . . . . . . . . Best Kill Streak 3 | . . 3 . 2 1 3 1 2 . 3 Combat Bots Only 3 | . . 3 . 2 . . . 1 . 1 Max Kills in Single Turn 2 | . . 1 . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6790 | . 183 1283 140 492 78 225 266 664 795 2664 Core 2349 | . 55 337 48 187 . 38 49 114 156 1365 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 78 15 91 73 100 96 95 91 89 14 Volleys Fired 43 | . 5 38 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 46 | . 40 46 . . . . . . . . Shots Fired 86 | . 10 76 . . . . . . . . Gun 86 | . 10 76 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 86 | . 10 76 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | . 2 21 . . . . . . . . Robot Miss Streak 2 | . 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 100 | . 6 59 . . 4 11 2 7 . 11 Core Hits 41 | . 4 20 . 3 1 5 1 5 . 2 Critical Hits 3 | . . 1 . . . 1 1 . . . Critical Kills 2 | . . . . . . 1 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Melee Attacks 65 | . . . . . 5 14 9 13 1 23 Impact 7 | . . . . . . . . . 1 6 Slashing 31 | . . . . . 5 14 8 4 . . Piercing 27 | . . . . . . . 1 9 . 17 Sneak Attacks 15 | . . . . . 1 6 1 3 . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3906 | . 81 899 . 218 215 834 149 603 . 907 Guns 970 | . 73 897 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 218 | . . . . 218 . . . . . . Melee 2708 | . . . . . 215 834 149 603 . 907 Ramming 10 | . 8 2 . . . . . . . . Kinetic 970 | . 73 897 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 218 | . . . . 218 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 639 | . . . . . . . . . . 639 Slashing 1198 | . . . . . 215 834 149 . . . Piercing 871 | . . . . . . . . 603 . 268 Highest Corruption 6 | . 2 1 . 6 . . 3 2 . 1 Average Corruption 1 | . 1 1 . 2 . . 3 1 . 1 Corruption Purged . | . . . . . . . . . . . Effects 7 | . 1 . . 5 . . 1 . . . Message Errors 2 | . . . . 1 . . 1 . . . Matter Fused 2 | . . . . 2 . . . . . . Heat Flow Errors 2 | . 1 . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 795 | . . . . . 109 245 . 83 . 358 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 795 | . . . . . 109 245 . 83 . 358 Knockbacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 5 | . 4 1 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 524 | . 172 28 . 233 . 490 . 524 . 3 Average Temperature 116 | . 61 6 . 101 . 213 . 190 . 3 Received Heat Transfer 855 | . 84 90 63 111 18 36 . 138 99 216 Effects 8 | . . . . . . 5 . 3 . . Shutdowns 3 | . . . . . . 2 . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 7 Impact Corruptions 10 | . . . . . . . . . . 10 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 324 | . 80 88 80 234 164 174 155 324 235 273 Initial 182 | . . 33 35 36 98 74 84 81 182 140 Average 122 | . 17 69 63 115 120 115 126 196 203 164 Maximum Alert Level 1 | . . . . 1 . . . 1 1 1 Low Security (%) 79 | 100 100 100 100 62 100 100 100 55 44 65 Level 1 20 | . . . . 37 . . . 44 55 34 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 130 | . 5 5 3 14 3 14 13 23 17 33 Investigation 39 | . 4 3 1 3 1 4 1 8 4 10 Extermination . | . . . . . . . . . . . Reinforcement 38 | . . 1 2 6 1 2 8 7 6 5 Assault 9 | . 1 1 . 1 . . . 2 . 4 Garrison 44 | . . . . 4 1 8 4 6 7 14 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 18 | . . . . 2 1 1 4 5 2 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 72 | . 2 6 3 6 . 6 7 13 12 17 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 225 | . 16 22 9 20 4 21 26 37 12 58 Peak Tracking Total 19 | . 10 7 9 8 3 9 19 10 4 17 Tactical Retreats 47 | . 5 4 . 7 1 4 2 7 6 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . 1 3 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . 1 . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . . . . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged 1 | . 1 . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 27 | . 2 4 . 4 1 3 1 4 . 8 Terminals 26 | . 2 4 . 3 1 3 1 4 . 8 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 2 9 . 12 2 10 2 13 . 20 Successful 27 | . 2 2 . 4 1 5 1 4 . 8 Failed 43 | . . 7 . 8 1 5 1 9 . 12 Catastrophic 10 | . . 3 . 3 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 3 8 . 3 . 9 2 10 . 10 Terminals 68 | . 2 9 . 10 2 10 2 13 . 20 Fabricators 2 | . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . . 2 . 2 1 1 . 2 . 4 Part Schematic 1 | . . . . . . 1 . . . . Open Door 3 | . . . . . . . . . . 3 Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . Terminal Index 2 | . . . . 1 . . . . . 1 Hauler Manifests 1 | . . . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . . 1 . 4 1 2 . 4 Terminals 14 | . 2 . . 1 . 4 1 2 . 4 Track 3 | . 1 . . . . 2 . . . . Botnet 7 | . . . . . . . 1 2 . 4 Detonate 3 | . . . . 1 . 2 . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 4 . 3 1 3 1 4 . 7 Full Trace Events 13 | . . 2 . 2 1 . . 3 . 5 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 190 | . . . . 190 . . . . . . Time 95 | . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . 3 . . . 3 . . Largest Group 3 | . . . . 3 . . . 3 . . Highest-Rated Group 138 | . . . . 93 . . . 138 . . Highest-Rated Ally 46 | . . . . 31 . . . 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . 9 . . . 15 . . Total Damage 610 | . . . . 95 . . . 515 . . Kills 3 | . . . . . . . . 3 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2895 | 70 327 365 64 287 112 301 190 335 274 570 Spaces Moved 5826 | 69 399 365 163 771 323 705 531 933 633 934 Core 78 | 3 . . . . . . . . . 75 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 140 | 66 74 . . . . . . . . . Hover 603 | . 325 278 . . . . . . . . Flight 5005 | . . 87 163 771 323 705 531 933 633 859 Fastest Speed 25 | 50 56 35 35 28 28 26 25 25 29 31 Average Speed 37 | 87 69 58 35 34 29 28 27 27 38 41 Slowest Speed 180 | 90 116 180 35 35 34 32 28 32 40 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 38 | . . . 2 7 3 1 4 5 6 10 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 68 47 19 27 12 23 25 44 24 32 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 18 | . . . . . . 2 5 5 1 5 Terrain Destroyed 88 | . . . . 70 . 2 5 5 1 5 Melee 18 | . . . . . . 2 5 5 1 5 Projectile . | . . . . . . . . . . . AOE 70 | . . . . 70 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6237 | 75 423 438 168 783 328 772 555 980 656 1059 Wait 192 | . 4 10 . 9 1 42 . 16 19 91 Move 5739 | 68 396 364 158 757 317 701 522 922 621 913 Hop 35 | . . . 2 6 2 1 4 5 5 10 Pick Up 18 | 1 5 3 2 1 . . 2 2 1 1 Fast Attach 78 | 6 5 4 2 8 1 9 9 12 6 16 Attach 11 | . 1 8 . 1 1 . . . . . Detach 10 | . 1 5 1 . . 2 . 1 . . Swap 1 | . . . . . . . 1 . . . Drop 44 | . 5 5 3 1 1 3 8 9 3 6 Fire 43 | . 5 38 . . . . . . . . Melee 64 | . . . . . 5 14 9 13 1 22 Ram 2 | . 1 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Discovered new exit (range 14) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 566 | -9/Materials | Lost 4 parts (1p2n1w) 580 | -9/Materials | Identified exit to Mines 724 | -9/Materials | Core integrity fell below 50% 726 | -9/Materials | Core integrity fell below 20% 756 | -9/Materials | Discovered new exit (range 13) 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -8/Materials | Discovered new exit (range 10) 827 | -8/Materials | Entered Factory 827 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 878 | -7/Factory | Garrison activated, responded to threat 887 | -7/Factory | Garrison activated, responded to threat 926 | -7/Factory | Fabricated Matter Compressor? 930 | -7/Factory | Discovered new exit (range 15) 963 | -7/Factory | Discovered new exit (range 7) 984 | -7/Factory | Garrison activated, responded to threat 999 | -7/Factory | Discovered new exit (range 7) 1086 | -7/Factory | Garrison activated, responded to threat 1104 | -7/Factory | Lost 3 parts (1p1n1u) 1114 | -7/Factory | Entered another Factory area 1114 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1145 | -6/Factory | Discovered new exit (range 15) 1186 | -6/Factory | Garrison activated, responded to threat 1204 | -6/Factory | Identified exit to Lower Caves 1226 | -6/Factory | Entered another Factory area 1226 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -5/Factory | Garrison activated, responded to threat 1255 | -5/Factory | Garrison activated, responded to threat 1265 | -5/Factory | Garrison activated, responded to threat 1339 | -5/Factory | Discovered new exit (range 10) 1416 | -5/Factory | Garrison activated, responded to threat 1449 | -5/Factory | Build established: Scavenger-Sprinter 1451 | -5/Factory | Spotted AY-2DN(g) 1515 | -5/Factory | Garrison activated, responded to threat 1524 | -5/Factory | Discovered new exit (range 6) 1527 | -5/Factory | Entered another Factory area 1527 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -4/Factory | Garrison activated, responded to threat 1575 | -4/Factory | Garrison activated, responded to threat 1599 | -4/Factory | Garrison activated, responded to threat 1620 | -4/Factory | Spotted B-86 Titan 1676 | -4/Factory | Discovered new exit (range 5) 1717 | -4/Factory | Entered Research 1717 | -3/Research | Evolved 2 slots: Utility x2 1740 | -3/Research | Allied Derelicts emerged from ambush trap array 1744 | -3/Research | Garrison activated, responded to threat 1745 | -3/Research | Garrison activated, responded to threat 1776 | -3/Research | Garrison activated, responded to threat 1829 | -3/Research | Discovered new exit (range 9) 1834 | -3/Research | Found Prototype Slashing Weapon 1834 | -3/Research | Identified Centrium Greatsword 1914 | -3/Research | Found Fusion Bomb Launcher 1946 | -3/Research | Garrison activated, responded to threat 1951 | -3/Research | Found Prototype Processor 1951 | -3/Research | Identified Exp. Melee Analysis Suite 2006 | -3/Research | Identified exit to Research 2052 | -3/Research | Entered another Research area 2052 | -2/Research | Evolved 2 slots: Utility x2 2065 | -2/Research | Spotted B-90 Cyclops 2104 | -2/Research | Garrison activated, responded to threat 2150 | -2/Research | Garrison activated, responded to threat 2162 | -2/Research | Garrison activated, responded to threat 2224 | -2/Research | Discovered new exit (range 12) 2258 | -2/Research | Garrison activated, responded to threat 2274 | -2/Research | Found Prototype Launcher 2274 | -2/Research | Identified Gui. Micro-nuke Launcher 2319 | -2/Research | Discovered new exit (range 2) 2326 | -2/Research | Entered Access 2326 | -1/Access | Evolved 2 slots: Utility x2 2341 | -1/Access | Spotted B-99 Colossus 2358 | -1/Access | Garrison activated, responded to threat 2453 | -1/Access | Found Gamma Bomb Array 2460 | -1/Access | Lost 3 parts (3u) 2483 | -1/Access | Garrison activated, responded to threat 2544 | -1/Access | Lost 7 parts (1p3n3u) 2606 | -1/Access | Discovered new exit (range 7) 2624 | -1/Access | Energy Cycler disabled 2677 | -1/Access | Garrison activated, responded to threat 2737 | -1/Access | Lost 3 parts (1n2u) 2747 | -1/Access | Found Prototype Processor 2747 | -1/Access | Identified Spectral Analyzer 2776 | -1/Access | Garrison activated, responded to threat 2789 | -1/Access | Found Prototype Hackware 2789 | -1/Access | Identified Exp. System Shield 2830 | -1/Access | Core integrity fell below 50% 2860 | -1/Access | Lost 5 parts (1n4u) 2880 | -1/Access | Core integrity fell below 20% 2891 | -1/Access | Discovered new exit (range 5) 2896 | *** | Escaped! Last Messages --------------- 02840_ Penetrated by Slug. 02840_ Slug penetrates Ultimate Abomination. 02853_ Sealed Heavy Doors breached. 02856_ ALERT: Dispatching additional forces to engage threats. 02864_ Hungry Anomaly eats Prototype Ballistic Gun. 02874_ Penetrated by Slug. 02874_ Slug penetrates Sealed Heavy Doors. 02874_ Penetrated by Slug. 02879_ Slug penetrates Sealed Heavy Doors. 02879_ Penetrated by Slug. 02879_ Slug penetrates Sealed Heavy Doors. 02885_ Knocked back. 02885_ Slug penetrates Sealed Heavy Doors. 02885_ Hacking Suite destroyed. 02885_ Slug penetrates Sealed Heavy Doors. 02885_ Penetrated by Slug. 02885_ Nanoactuators destroyed. 02891_ Main Access Shell breached. 02891_ EXIT=FOUND [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????%?%% | | ??????????????????????????????????????????"""""""" | | ????????????????????????????????????????"""""""""" | | ????????????????????????????????????????? " " | | ??????????????????????????????????????????" " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#""""" | | ???????????????????????????????#?????#######"" | | ??????????????????????????????? ?????# " | | ?????????????????????????????? #?????# " | | ?????????????????????????????? #?????# " =% | | ???????????????????????""""""? #?????# " ""# | | ???????????????????????" "? #?????# % "%" | | ???????????????????????" @" " #?????#######"" " | | ???????????????????????" "" " #??????# "=" | | ???????????????????????" " #??????# "=" | | ????????????????????# """ "" #??????# " " | | ????????????????????# #??????# " " | | ????????????????????#""""""" ""#??????# % " " | | ???????????????????????????"" "???????# " " | | ????????????????????????????" "???????######""%" | | ????????????????????#"""""""" "#??????????## "=" | | ????????????????????# #???########""" " | | ????????????????????# % #???# " " | | ????????????????????# #???# " ""# | | ????????????????????# #???# " %" " # | | ????????????????????# #???# """ " " # | | ????????????????????# = #???#| """ " ""# | | ????????????????????# #???# " " | | ????????????????????#### "###???# " | | ???????????????????????# #??????# " | | ???????????????????????# ################"" | | ???????????????????????# % """G""" | | ???????????????????????# """ """ | | ???????????????????????# ! % %= | | ???????????????????????# [ """" | | ???????????????????????######## """""" | | ??????????????????????????????# == """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 28 Target Analysis 6 Armor Integrity Analysis 33 Offensive Hacking 24 Defensive Hacking 16 Item Schematics ----------------- Impulse Thruster Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed ZioniteDirtyField Manual? 0 Play Time 01:28:57 Cumulative 262.1 hours Start 2021.05.17 @ 12:14:54 End 2021.05.17 @ 13:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f516101b-00e0-4981-aafc-5c7190235705