Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 19:08:32 Player: Julie Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2485) 2485 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5925 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 65/100 System Corruption 0% Temperature Danger (443) Movement Core (400) Ox7 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Power Shielding Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Armored Treads Improved Sensor Array Transmission Jammer Transmission Jammer System Restoration Module High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Field Laser Barrage Gun Flak Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler Power Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Gatling Laser Plasma Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Treads Armored Treads Improved Sensor Array Transmission Jammer Transmission Jammer Dynamic Insulation System System Restoration Module High-powered Tractor Beam Field Laser Heavy Laser Heavy Particle Cannon Plasma Cannon High-powered Shotgun Flak Gun Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 99 | 8 1 13 37 15 16 1 3 5 Power 14 | 2 . 1 5 5 1 . . . Engine 12 | 2 . 1 4 5 . . . . Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 7 10 4 5 . 1 . Treads 10 | . . . . 4 5 . 1 . Leg 19 | 2 . 7 10 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 2 10 2 3 . 2 . Device 9 | . 1 1 3 2 . . 2 . Storage 3 | 1 . 1 1 . . . . . Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 4 . 3 . . . Artifact . | . . . . . . . . . Weapon 35 | 3 . 3 12 4 7 1 . 5 Energy Gun 8 | 1 . . 3 2 1 . . 1 Energy Cannon 9 | . . . 4 1 2 . . 2 Ballistic Gun 10 | 2 . 1 2 1 3 . . 1 Ballistic Cannon 2 | . . 2 . . . . . . Launcher 6 | . . . 3 . 1 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 28 | . . 2 9 2 2 . . 13 Power 5 | . . 1 2 . 1 . . 1 Propulsion 9 | . . . 3 1 1 . . 4 Utility 6 | . . . 4 1 . . . 1 Weapon 8 | . . 1 . . . . . 7 Highest Loss Streak 13 | . . 2 3 2 2 . . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 89 98 98 87 91 92 91 86 Engine 5 | . 14 10 7 9 3 . . . Core 2 | . . . 1 . 3 7 7 6 Treads 15 | . . . . 22 29 30 29 26 Leg 15 | . 28 32 35 3 . . . . Device 11 | . 4 19 9 11 8 7 13 14 Storage 8 | . 14 13 9 7 7 7 7 7 Processor 2 | . . . 10 . . . . . Protection 7 | . . . 6 7 13 15 8 7 Energy Gun 5 | . 14 2 4 7 4 7 7 6 Energy Cannon 4 | . . . 4 4 3 7 7 6 Ballistic Gun 5 | . 14 3 4 10 10 6 . . Ballistic Cannon 3 | . . 16 4 . . . . . Launcher 1 | . . . . . 2 . 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 11 12 24 50 64 57 54 53 50 Greatest Support 96 | 20 20 30 56 80 96 96 96 88 Greatest Overweight (x) 13 | 2 . 1 2 1 . . . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 11 15 15 15 15 15 Most Carried 15 | 5 8 8 14 15 15 15 15 14 Average Carried 10 | 3 5 6 8 13 10 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 8 8 14 15 11 15 14 10 Class Distribution -------------------- 36% | Scavenger-Tank 23% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1976 | 276 14 292 619 315 415 35 10 . Remotely . | . . . . . . . . . Salvage Created 2074 | . 110 474 769 246 404 26 . 45 Parts 120 | . 8 28 46 13 18 2 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 16 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 54 | . 2 11 15 7 17 1 . 1 Guns 19 | . 2 4 2 4 6 1 . . Cannons 22 | . . 7 11 3 1 . . . AOE 12 | . . . 2 . 9 . . 1 Classes Destroyed 13 | . 2 4 3 1 1 1 . 1 Worker 2 | . . 1 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . . 1 2 . . . . . Swarmer 10 | . . . . 4 6 . . . Grunt 23 | . 2 8 6 . 7 . . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . 1 . . 1 . . . Sentry 10 | . . 2 4 2 2 . . . Specialist 2 | . . . 2 . . . . . Hunter 3 | . . . 2 1 . . . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . 1 . . . . . Z-Light 1 | . . . . . . . . 1 Best Kill Streak 13 | . 2 4 3 4 13 1 . 1 Combat Bots Only 13 | . 2 4 2 4 13 1 . 1 Max Kills in Single Turn 6 | . 1 2 2 1 6 1 . 1 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 1 . 5 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 452 | . 15 50 118 92 120 4 . 53 Missed 139 | . 7 16 21 42 43 3 . 7 Damage Taken 5858 | . 102 601 1646 578 1369 15 . 1547 Core 1168 | . 46 161 240 74 251 . . 396 Absorbed by Shields 137 | . . . 137 . . . . . Redirected to Shielding 29 | . . . . . . . . 29 Ignored by Resistances 11 | . . . . 11 . . . . Core Remaining (%) 74 | 100 81 59 56 . . . . . Volleys Fired 139 | . 10 30 52 15 21 2 . 9 Largest 3 | . 2 2 2 3 3 3 . 2 Hottest 188 | . 60 88 160 163 155 188 . 160 Shots Fired 297 | . 20 56 103 44 52 5 . 17 Gun 169 | . 20 24 46 35 33 3 . 8 Cannon 103 | . . 32 44 9 9 2 . 7 Launcher 25 | . . . 13 . 10 . . 2 Special . | . . . . . . . . . Kinetic 129 | . 10 50 23 20 24 1 . 1 Thermal 104 | . . . 46 22 18 4 . 14 Explosive 25 | . . . 13 . 10 . . 2 Electromagnetic 39 | . 10 6 21 2 . . . . Robot Hit Streak 10 | . 3 10 10 7 10 3 . 4 Robot Miss Streak 12 | . 3 2 5 6 5 3 . 12 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 194 | . 10 41 73 26 32 5 . 7 Core Hits 136 | . 5 20 34 20 50 2 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5457 | . 128 853 2147 490 1391 103 . 345 Guns 1845 | . 128 211 602 365 422 41 . 76 Cannons 1758 | . . 511 885 125 125 62 . 50 Explosions 1837 | . . 121 653 . 844 . . 219 Melee . | . . . . . . . . . Ramming 17 | . . 10 7 . . . . . Kinetic 1528 | . 27 652 322 221 292 14 . . Thermal 1657 | . . 121 818 248 255 89 . 126 Explosive 1716 | . . . 653 . 844 . . 219 Electromagnetic 539 | . 101 70 347 21 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . 20 5 . 10 . . . Projectiles 15 | . . 5 . . 10 . . . Explosions 20 | . . 15 5 . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . 4 1 . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . 4 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 190 | . . 45 66 . 79 . . . Shots 7 | . . 1 2 . 4 . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . Kicked 3 | . . 2 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 845 | . 106 114 550 581 845 180 . 751 Average Temperature 186 | . 55 32 182 170 272 96 . 513 Received Heat Transfer 1392 | . 75 171 498 42 192 . . 414 Effects 52 | . . . 15 7 17 . . 13 Shutdowns 6 | . . . 3 1 1 . . 1 Energy Bleed 9 | . . . 2 . 1 . . 6 Interference 12 | . . . 6 . 3 . . 3 Matter Decay 5 | . . . 2 2 1 . . . Short Circuit 4 | . . . 2 . . . . 2 Damage (major) 13 | . . . . 4 9 . . . Damage (core) 3 | . . . . . 2 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . . . 3 1 . . . . Heat Transferred 2856 | . . 150 1546 459 485 150 . 66 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 316 | . 100 314 216 316 . . . . Initial 95 | . . 42 34 95 . . . . Average 107 | . 60 132 83 184 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 87 | 100 100 85 94 58 . . . . Level 1 12 | . . 14 5 41 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 6 . . . . . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 1 5 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . . 2 . . . . . . Communications Jammed 1 | . . . . 1 . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 5 17 18 8 20 1 . 3 Peak Tracking Total 12 | . 2 4 3 4 12 1 . 3 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 2 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 6 | . . 3 2 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 4 | . . 2 1 . . 1 . . Terminals 2 | . . . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . 5 1 . . 2 . . Successful 7 | . . 4 1 . . 2 . . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals 3 | . . . 1 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 . . 2 . . Record 2 | . . . . . . 2 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 2 | . . 2 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 140 | . . 140 . . . . . . Retrieved Matter 149 | . . 149 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5901 | 57 222 894 1576 431 1100 665 670 286 Spaces Moved 3069 | 36 143 527 663 170 600 395 385 150 Core 15 | 14 . . . . . . . 1 Treads 1682 | . . . . 153 600 395 385 149 Legs 1372 | 22 143 527 663 17 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 112 167 165 165 165 165 Average Speed 146 | 113 120 120 117 196 165 165 165 168 Slowest Speed 700 | 150 120 190 260 250 167 165 165 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 22 36 32 3 75 61 51 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . . 2 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 200 | . . 10 87 . 103 . . . Melee . | . . . . . . . . . Projectile 11 | . . 3 6 . 2 . . . AOE 189 | . . 7 81 . 101 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 4227 | 48 176 739 1360 241 670 405 421 167 Wait 786 | . 13 145 553 24 17 1 30 3 Move 3061 | 35 142 526 662 169 599 394 384 150 Hop . | . . . . . . . . . Pick Up 69 | 5 7 11 30 8 2 5 1 . Fast Attach 25 | 5 1 2 7 4 5 . 1 . Attach 36 | 1 . 11 10 5 4 . 1 4 Detach 19 | . . 5 4 4 6 . . . Swap 38 | 2 . . 20 6 7 1 1 1 Drop 50 | . 3 7 21 6 9 1 3 . Fire 139 | . 10 30 52 15 21 2 . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 2 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 5) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 771 | -9/Materials | Discovered new exit (range 3) 1174 | -9/Materials | Entered another Materials area 1174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -8/Materials | Build established: Scavenger-Mutant 2383 | -8/Materials | Lost 3 parts (1p2n) 2705 | -8/Materials | Discovered new exit (range 6) 2746 | -8/Materials | Lost 3 parts (1n2u) 2750 | -8/Materials | Entered Factory 2750 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3126 | -7/Factory | Discovered new exit (range 7) 3181 | -7/Factory | Entered Lower Caves 3264 | -7/Lower Caves | Build established: Scavenger-Tank 3389 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3710 | -7/Lower Caves | Attracted the attention of an 0b10 base 3768 | -7/Lower Caves | Destroyed 13 combat bots 3913 | -7/Lower Caves | Identified exit to Lower Caves 3953 | -7/Lower Caves | Learned Factory trap positions 4006 | -7/Lower Caves | Encountered a Warlord checkpoint 4271 | -7/Lower Caves | Ambushed by wild Derelicts 4281 | -7/Lower Caves | Entered another Lower Caves area 4403 | -7/Lower Caves | Encountered a Warlord checkpoint 4545 | -7/Lower Caves | Learned location of 1 exit from Factory 4747 | -7/Lower Caves | Identified exit to Zion 4946 | -7/Lower Caves | Entered Zion 5069 | -7/Zion | Found Prototype Device 5069 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5198 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5241 | -7/Zion | Learned location of Quarantine (-2) 5356 | -7/Zion | Build established: Scavenger-Gunner 5561 | -7/Zion | Opened final containment barrier to the Deep Caves 5596 | -7/Zion | Discovered new exit (range 5) 5599 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5616 | -7/Zion | Entered Deep Caves 5862 | -7/Deep Caves | Attacked by Z-Imprinter 5875 | -7/Deep Caves | Core integrity fell below 50% 5899 | -7/Deep Caves | Core integrity fell below 20% 5902 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05881_ Dynamic Insulation System temporarily disabled. 05881_ Plasma Cannon temporarily disabled. 05882_ Neutrino Core destroyed. 05883_ Overheating: Energy bleed (-11). 05884_ Overheating: Energy bleed (-14). 05884_ Broken Med. Treads destroyed. 05884_ S0-69D(z) destroyed. 05885_ Plasma Cannon destroyed. 05887_ Barrage Gun broken. 05887_ Overheating: Short circuit. 05888_ Overheating: Energy bleed (-11). 05889_ Hvy. Rocket Launcher destroyed. 05892_ Overheating: Energy bleed (-2). 05895_ Plasma Cannon destroyed. 05895_ Hvy. Laser destroyed. 05896_ Overheating: System interference. 05896_ Hvy. Particle Cannon temporarily disabled. 05897_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ?????????? ???????????????????????????? | | ?????????? ?????###??????????????????# | | ????????? ###### ##?????######??????# | | ????????? @; ; #???### ##?????# | | ????????? ##### #?????# | | ????????? #?????? | | ????????? #?????? | | ?????????? ##?????? | | ?????????? z #??????? | | ??????????? """""" I ##?????? | | ??????????????""""" ####### | | ???????????????"""" ! | | ????????????????""" ! | | ????????????????? | | ????????????????""" ##### | | ????????????????""" ###???? | | ??????????????????" ##?????? | | ??????????????????" #??????? | | ???????????????????? #??????? | | ?????????????????????? ???????? | | ??????????????????????????? ???????? | | ??????????????????????????????? ???????? | | ??????????????????????????????? ???????? | | ????????????????????????????????? ???????# | | ??????????????????????????????????? ???????# | | ?????????????????????????????????????? ???????## | | ???????????????????????????????????????? ???????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 319 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 300 Resistance: TH 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer More Dakka Please Signs Are For Wimps Challenges ------------ None Game ------ Seed UltimateTransportSlayer Manual? 0 Play Time 01:00:49 Cumulative 14.7 hours Start 2024.03.22 @ 18:01:27 End 2024.03.22 @ 19:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0189753c-e98b-47ef-b3c6-a8ee698d7f96