Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.25 @ 22:09:25 Player: Armok Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1154) 1154 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4059 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 429/550 Matter 8/300 Energy 250/250 System Corruption 7% Temperature Cool (0) Location -8/Storage Parts ------- Power (1) Ion Engine Propulsion (2) Compact Wheel Compact Wheel Utility (6) High-capacity Storage Unit Transport Network Coupler Armor Integrity Analyzer Weapon (2) Improved Grenade Launcher Improved Grenade Launcher Inventory (12) Light Angular Momentum Engine High-capacity Storage Unit Long-range Terrain Scanner Improved ECM Suite Light Cannon Advanced Assault Cannon Mini Grenade Launcher Improved Datajack Great Maul Peak State ------------ Power Ion Engine Propulsion Wheel Compact Wheel Utility High-capacity Storage Unit Advanced Sensor Array Signal Interpreter Transport Network Coupler Heavy Armor Plating Weapon Advanced Assault Cannon Mini Grenade Launcher Inventory Light Angular Momentum Engine Compact Wheel High-capacity Storage Unit Long-range Terrain Scanner Armor Integrity Analyzer Improved ECM Suite Heavy Laser Assault Rifle Light Cannon Improved Grenade Launcher Improved Datajack Great Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Heavy Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 42 | 6 6 9 1 5 4 6 5 . Power 4 | 1 . 1 . . 1 1 . . Engine 4 | 1 . 1 . . 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 1 4 . . 1 2 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 11 | 2 1 4 . . 1 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 2 1 3 2 2 2 . Device 2 | . . . . 1 . 1 . . Storage 5 | 1 1 2 . 1 . . . . Processor 6 | . . . 1 1 2 1 1 . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 3 2 . 2 . 1 2 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . Ballistic Cannon 3 | . . 2 . 1 . . . . Launcher 4 | . . . . 1 . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . 2 5 . . 4 4 4 . Power 3 | . . 1 . . 1 1 . . Propulsion 7 | . . 3 . . 1 2 1 . Utility 6 | . 1 . . . 2 . 3 . Weapon 3 | . 1 1 . . . 1 . . Highest Loss Streak 4 | . 2 3 . . 3 2 4 . Average Slot Usage (%) 93 | . 87 96 88 97 97 94 88 72 Engine 11 | . 14 14 11 11 10 9 9 9 Wheel 22 | . 28 25 22 22 21 19 18 18 Device 4 | . . . . 5 11 11 8 . Storage 19 | . 14 27 22 25 19 11 9 9 Processor 9 | . . . 11 11 12 22 18 18 Protection 1 | . 2 . . . . . 8 . Energy Gun 1 | . 10 . . . . . . . Energy Cannon 1 | . 9 . . . . . . . Ballistic Gun 3 | . 8 12 . . . . . . Ballistic Cannon 11 | . . 14 22 16 11 11 7 . Launcher 5 | . . . . 5 11 8 10 18 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 11 43 45 45 77 52 50 66 49 Greatest Support 32 | 26 26 26 20 20 26 26 32 32 Greatest Overweight (x) 13 | 1 1 13 2 3 5 2 3 1 Average Overweight (x) 1 | . . 1 2 2 1 1 1 1 Largest Inventory Capacity 20 | 6 14 12 12 20 12 12 12 12 Average Capacity 12 | 5 9 12 12 14 12 12 12 12 Most Carried 13 | 3 9 10 9 13 12 10 12 9 Average Carried 8 | 1 5 8 9 10 11 8 9 9 Final Capacity 12 | . . . . . . . . 12 Final Carried 9 | . . . . . . . . 9 Class Distribution -------------------- 80% | Mutant 12% | Skirmisher 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1044 | 172 195 163 108 85 . 277 44 . Remotely . | . . . . . . . . . Salvage Created 939 | . 372 51 129 53 16 156 162 . Parts 56 | . 16 2 7 8 . 4 19 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 33 | . 7 4 2 5 . 7 8 . Guns 7 | . 3 4 . . . . . . Cannons 11 | . 4 . 2 1 . 4 . . AOE 15 | . . . . 4 . 3 8 . Classes Destroyed 12 | . 2 2 1 2 . . 5 . Worker 1 | . . . . . . . 1 . Builder 2 | . . . . . . . 2 . Tunneler 2 | . . 1 . 1 . . . . Hauler 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 4 | . 1 . 2 . . . 1 . Swarmer 10 | . . . . 4 . 2 4 . Grunt 15 | . 7 . 1 . . 5 2 . Duelist 1 | . . . . 1 . . . . Sentry 2 | . . . 1 . . . 1 . Hunter 1 | . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . Best Kill Streak 6 | . 3 2 1 5 . 3 6 . Combat Bots Only 4 | . 3 2 1 4 . 3 4 . Max Kills in Single Turn 5 | . 1 1 1 5 . 2 4 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . 2 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 2450 | 3 377 412 5 7 705 317 624 . Core 676 | . 35 145 . . 268 107 121 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 44 | 100 . 28 . . . 6 . . Volleys Fired 89 | . 26 7 8 4 4 18 22 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 110 | . 110 55 70 81 81 78 84 . Shots Fired 146 | . 51 15 16 5 9 23 27 . Gun 44 | . 37 7 . . . . . . Cannon 67 | . 14 8 16 4 4 18 3 . Launcher 35 | . . . . 1 5 5 24 . Special . | . . . . . . . . . Kinetic 82 | . 22 15 16 4 4 18 3 . Thermal 29 | . 29 . . . . . . . Explosive 35 | . . . . 1 5 5 24 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 15 8 12 5 . 13 14 . Robot Miss Streak 4 | . 3 1 3 2 3 4 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 95 | . 36 14 9 3 . 15 18 . Core Hits 73 | . 14 9 5 7 6 10 22 . Critical Hits 2 | . . 1 . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3800 | 7 488 199 126 350 259 762 1609 . Guns 325 | . 242 83 . . . . . . Cannons 1047 | . 246 116 126 80 . 409 70 . Explosions 2421 | . . . . 270 259 353 1539 . Melee . | . . . . . . . . . Ramming 7 | 7 . . . . . . . . Kinetic 1014 | . 130 199 126 80 . 409 70 . Thermal 422 | . 358 . . 64 . . . . Explosive 2357 | . . . . 206 259 353 1539 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 15 . . 7 7 7 7 Average Corruption 7 | . . 7 . . 7 7 7 7 Corruption Purged . | . . . . . . . . . Effects 35 | . . 18 . . 2 12 2 1 Message Errors 7 | . . 3 . . . 3 1 . Matter Fused 11 | . . 6 . . . 5 . . Heat Flow Errors 4 | . . 2 . . . 1 1 . Energy Discharges 2 | . . 1 . . . 1 . . Data Loss (minor) 6 | . . 4 . . 1 . . 1 Misfires 2 | . . 1 . . 1 . . . Misdirections 1 | . . 1 . . . . . . Targeting Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 106 | . . . 5 18 12 7 64 . Projectiles 17 | . . . 5 . . 7 5 . Explosions 89 | . . . . 18 12 . 59 . Melee . | . . . . . . . . . Knockbacks 10 | . . 5 . . . 4 1 . Impact . | . . . . . . . . . Kinetic 9 | . . 4 . . . 4 1 . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 149 | 3 . . . . 14 33 99 . Shots 5 | . . . . . 1 1 3 . Rammed 1 | 1 . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . 384 143 . 12 12 151 104 . Average Temperature 110 | . 188 54 . 5 8 39 37 . Received Heat Transfer 492 | . 276 . . . . 171 45 . Effects 3 | . 3 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 4 . . 1 . . . . Heat Transferred 951 | . 851 . . 100 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 228 | . 206 5 101 140 . 151 228 72 Average Influence 53 | . 84 . 47 61 . 69 90 72 Maximum Alert Level 1 | . 1 . . . . . 1 . Low Security (%) 96 | . . . . . . . . . Level 1 3 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 1 2 . . 1 1 Investigation 2 | . . . . 1 . . . 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 12 6 12 8 . 9 13 3 Peak Tracking Total 7 | . 7 4 6 4 . 3 5 5 Tactical Retreats 7 | . 2 1 1 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 2 | . . 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 10 | . . . 1 5 . 1 3 . Max in Single Turn 5 | . . . 1 5 . 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 11 | . 3 1 3 1 2 . 1 . Terminals 7 | . 3 . 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 4 1 4 1 6 . 4 . Successful 18 | . 4 1 3 1 6 . 3 . Failed 2 | . . . 1 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 4 . 4 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 4 1 3 1 6 . 3 . Record 6 | . . . . . 6 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . . . . . . . 2 . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Assault Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . 2 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 3 | . . . . 1 2 . . . Largest Group 2 | . . . . 1 2 2 . . Highest-Rated Group 31 | . . . . 31 16 16 . . Highest-Rated Ally 31 | . . . . 31 8 8 . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 7 . 7 . . Total Damage 159 | . . . . 104 . 55 . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 3149 | 49 427 619 230 544 557 304 386 33 Spaces Moved 2610 | 41 305 529 201 503 503 231 267 30 Core 11 | 6 . 5 . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2599 | 35 305 524 201 503 503 231 267 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 100 110 110 Average Speed 102 | 83 95 105 100 102 100 103 110 110 Slowest Speed 700 | 90 100 700 100 110 130 120 130 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . 1 . . 2 . 1 . Exploration Rate (%) 49 | 4 62 97 24 90 80 55 21 10 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 5 | . . 2 . 1 . 2 . . Spaces Dug 27 | . . . . . 27 . . . Terrain Destroyed 238 | . . . . 33 28 36 141 . Melee . | . . . . . . . . . Projectile 5 | . . . . 1 2 2 . . AOE 233 | . . . . 32 26 34 141 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 2937 | 55 389 574 214 524 547 272 332 30 Wait 114 | . 39 14 5 . 12 12 32 . Move 2600 | 41 304 527 200 502 500 230 266 30 Hop . | . . . . . . . . . Pick Up 52 | 8 11 12 . 9 1 6 5 . Fast Attach . | . . . . . . . . . Attach 29 | 6 3 7 1 1 4 4 3 . Detach . | . . . . . . . . . Swap 13 | . 3 2 . 4 . 2 2 . Drop 14 | . 3 4 . 4 1 . 2 . Fire 89 | . 26 7 8 4 4 18 22 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . 1 . . 2 . . . Rewire 23 | . . . . . 23 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 259 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered Mines 554 | -10/Mines | Assembled infested the area 663 | -10/Mines | Discovered new exit (range 14) 783 | -10/Mines | Learned location of 1 exit from Materials 814 | -10/Mines | Discovered new exit (range 5) 881 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1027 | -10/Mines | Crushed by falling debris 1028 | -10/Mines | Core integrity fell below 50% 1028 | -10/Mines | System corruption reached 10% 1058 | -10/Mines | Lost 3 parts (2n1w) 1096 | -10/Mines | Entered Materials 1096 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Identified exit to Materials 1180 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | Entered Mines 1355 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1469 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1470 | -9/Mines | Discovered new exit (range 5) 1544 | -9/Mines | Met a Derelict testing a Signal Generator 1544 | -9/Mines | Discovered exit to Materials (range 10) 1589 | -9/Mines | Met a Derelict shopkeep closing up shop 1701 | -9/Mines | Discovered exit to Materials (range 13) 1870 | -9/Mines | Entered Exiles 1870 | -9/Exiles | Found Exiles lab destroyed 1887 | -9/Exiles | Discovered new exit (range 15) 2132 | -9/Exiles | Learned location of Zion (-6) 2272 | -9/Exiles | Crushed by falling debris 2306 | -9/Exiles | Crushed by falling debris 2307 | -9/Exiles | Core integrity fell below 50% 2337 | -9/Exiles | Lost 3 parts (1p2u) 2427 | -9/Exiles | Entered Mines 2427 | -8/Mines | Accompanied by 2 allies 2563 | -8/Mines | Core integrity fell below 20% 2700 | -8/Mines | Discovered exit to Materials (range 14) 2731 | -8/Mines | Entered Materials 2731 | -8/Materials | Evolved 2 slots: Utility x2 2732 | -8/Materials | Identified exit to Storage 3073 | -8/Materials | Crushed by falling debris 3104 | -8/Materials | Lost 4 parts (1n3u) 3117 | -8/Materials | Entered Storage 3150 | -8/Storage | Self-destructed Last Messages --------------- 03098_ U-05 Engineer builds a Wall. 03099_ The unstable cave ceiling collapses. 03103_ KNEZWMLHWSSDNS9MHU9LTMHOQKF1 03103_ U-05 Engineer lays Concrete. 03104_ U-05 Engineer builds a Wall. 03105_ The unstable cave ceiling collapses. 03105_ U-05 Engineer builds a Wall. 03107_ The unstable cave ceiling collapses. 03108_ U-05 Engineer builds a Wall. 03110_ U-05 Engineer lays Concrete. 03111_ The unstable cave ceiling collapses. 03111_ U-05 Engineer lays Concrete. 03112_ The unstable cave ceiling collapses. 03112_ U-05 Engineer builds a Wall. LOCATION=STORAGE GOAL=ESCAPE 03125_ System corrupted: Component data lost. 03144_ Triggered Alarm Trap. 03144_ An alarm sounds. 03144_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#??????????????????? | | ?????????????????????????????Y??a???????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????################## #########??????????? | | ????????# w ?????????? | | ????????# ?????????? | | ????????# a?????????? | | ????????######/#########@#######????????????????? | | ????????# #? ?????????????????????? | | ????????# " """ ## """ #???????????????????? | | ????????# "G" """ ## """ #???????????????????? | | ????????# " " """ ## """ #???????????????????? | | ????????# ## #???????????????????? | | ????????# ## #???????????????????? | | ????????# ## #???????????????????? | | ????????#############?######????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonAlertBoomstick Manual? 0 Play Time 00:33:07 Cumulative 49.4 hours Start 2019.10.25 @ 21:08:41 End 2019.10.25 @ 22:09:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 77 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e609ad05-a816-4c25-b6f9-563489dd353b