Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 23:40:50 Player: Scuttle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (410) 2050 Value Destroyed (22018) 22018 Prototype IDs (262) 5240 Alien Tech Used (6) 1200 Bonus (38256) 38256 TOTAL SCORE: 80064 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5300 Follower Combat Kills 3275 Prayed to X0-1V1 5000 Major X0-1V1 Interference 12050 Subatomizer Sterilization 3000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Scanned by Researcher 500 Pursued by Intercept 3000 Win 3000 Friendly Fire -2869 Cogmind --------- Core Integrity 1047/1450 Matter 474/500 Energy 174/1150 System Corruption 8% Temperature Cool (10) Movement Walking (120) +NEM 1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION (7) --- Heavy Armored Exoskeleton Myomer Exoskeleton > --- UTILITY (11) ----- Coolant Network Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Advanced Force Field > --- WEAPON (5) ------- Cooled Nova Cannon Hypervelocity Multirail > --- INVENTORY (15) --- Zionite Light DM Reactor Vortex Chain Reactor Centrium Leg High-density Centrium Leg Experimental Energy Well (0) Hacking Drone Bay (1/1) High-powered Transdimensional Reconstructor Subatomic Replicator Improved Potential Cannon Omega Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Coolant Network Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Zionite Shade Carapace Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Enhanced Nova Cannon Cooled Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Zionite Light DM Reactor Cooled Antimatter Reactor Enhanced Multireflex Exoskeleton Centrium Leg High-density Centrium Leg Hacking Drone Bay High-powered Transdimensional Reconstructor Subatomic Replicator YOLO Cannon Hypervelocity Multirail Omega Cannon Gamma Bomb Array [Rating: 265] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Exoskeleton Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Force Field Storage Large Storage Unit Processor Core Analyzer Protection Zionite Weapon Casing Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Omega Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Slots Evolved 17 | . . . 2 . . . 2 2 . . . . . . 2 . . . 2 . . . . 2 . . . 2 . . 2 . 1 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Utility 9 | . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . 2 . . 1 . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 278 | 5 4 1 12 . 2 . 26 19 3 8 . 8 8 4 13 13 2 3 12 7 . 1 2 . 11 8 . 6 32 16 14 12 20 6 Power 34 | 1 1 1 1 . . . 2 2 1 2 . 1 1 . 1 1 . 1 1 1 . 1 . . . 1 . . 4 . 5 2 1 2 Engine 12 | 1 1 1 1 . . . 2 . . 2 . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 2 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 . . 4 . 5 2 1 2 Propulsion 79 | 2 . . 4 . 1 . 11 4 1 1 . 4 1 2 2 4 . . 3 3 . . 1 . 6 5 . . 10 2 3 1 8 . Treads 49 | 2 . . 4 . 1 . 10 3 . . . . . 2 1 1 . . . 3 . . 1 . 5 4 . . 5 2 3 1 1 . Leg 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . 7 . Wheel 7 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 5 . . . . . Hover 11 | . . . . . . . 1 . . 1 . 3 . . . 3 . . 3 . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 86 | . 2 . 1 . 1 . 7 4 . . . 3 3 1 6 5 2 2 5 . . . . . 3 . . 6 7 10 5 4 7 2 Device 47 | . 1 . 1 . 1 . 6 . . . . 2 2 . 2 2 2 . 2 . . . . . 2 . . 5 3 6 4 2 4 . Storage 4 | . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Processor 13 | . . . . . . . . 3 . . . . . 1 1 . . . 1 . . . . . . . . . 1 4 . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . . . . . . . 1 1 . . . 1 1 . 3 2 . 2 1 . . . . . 1 . . 1 3 . 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 . 6 . . . 6 9 1 5 . . 3 1 4 3 . . 3 3 . . 1 . 2 2 . . 11 4 1 5 4 2 Energy Gun 36 | . 1 . 4 . . . 4 4 . . . . 2 . . 2 . . 2 3 . . . . 2 2 . . 5 3 . 1 1 . Energy Cannon 16 | . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . 3 1 1 2 3 2 Ballistic Gun 16 | 2 . . 2 . . . 1 2 . . . . 1 1 3 1 . . . . . . . . . . . . 2 . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 4 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . 1 . 1 . . . 2 3 3 5 . 1 1 . 4 6 . . 1 . . 1 . . 1 3 . . 5 3 . 3 4 1 Corrupted Parts 7 | . . . . . . . . . . . . . . 2 . . 1 . . . . . 2 . . 2 . . . . . . . . System Corruption 42 | . . . . . . . . . . . . . . 14 . . 11 . . . . . 10 . . 7 . . . . . . . . Parts Lost 52 | . . . 3 . . . 13 5 . . . 2 . . 1 . 2 1 1 . . . . . . . . 2 10 3 2 1 . 6 Power 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 10 | . . . 2 . . . 4 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Utility 19 | . . . . . . . 4 . . . . 2 . . . . 1 1 . . . . . . . . . 2 3 3 . . . 3 Weapon 18 | . . . 1 . . . 4 2 . . . . . . 1 . 1 . . . . . . . . . . . 5 . 1 1 . 2 Highest Loss Streak 5 | . . . 1 . . . 4 3 . . . 2 . . 1 . 2 1 1 . . . . . . . . 1 5 1 2 1 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Backups 11 | 1 2 4 8 15 13 12 10 10 13 14 15 9 13 12 13 13 14 12 13 13 14 14 14 13 14 15 15 12 12 12 12 11 11 12 Power 1 | . 1 1 1 1 1 1 . . . . 1 . 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 1 . 1 1 1 . 2 Propulsion 1 | . . . . 1 1 1 1 3 4 4 5 2 2 3 3 3 2 2 . . 1 1 . . . . . . . . 1 1 2 2 Utility 4 | . . . 1 4 2 1 1 1 2 3 6 4 5 5 4 5 8 7 8 9 10 10 10 10 11 11 11 8 7 5 4 3 2 1 Weapon 3 | . 1 3 5 8 9 9 6 5 6 5 3 1 3 2 3 2 3 1 2 1 1 1 1 1 1 1 3 3 1 1 3 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . . 4 1 3 . 6 3 2 8 . 1 3 . . 1 . . 3 2 . 1 . . 1 1 . 1 7 3 . 6 2 6 Power 10 | . . . . 1 . . 2 . . . . . 1 . . . . . . 1 . 1 . . 1 . . . 1 . . 1 . 1 Propulsion 12 | . . . . . . . . 2 . 2 . 1 1 . . 1 . . . . . . . . . . . . 2 . . . 1 2 Utility 16 | . . . . . 3 . 1 . 1 3 . . 1 . . . . . 1 1 . . . . . 1 . 1 1 2 . . . . Weapon 22 | . . . 4 . . . 3 1 1 3 . . . . . . . . 2 . . . . . . . . . 2 1 . 3 1 1 Tool/Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 Average Slot Usage (%) 79 | . 82 100 97 100 100 100 78 87 42 42 50 40 64 69 84 87 81 86 92 85 84 84 84 84 91 90 85 85 80 78 78 78 69 66 Engine 5 | . 14 14 11 11 11 11 7 4 . . . . 11 13 11 11 11 11 6 5 5 5 5 4 4 4 4 4 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 4 4 4 4 5 4 7 7 7 7 Treads 15 | . 28 28 31 33 33 33 28 21 . . . . . 2 10 5 . . . 10 15 15 15 18 24 23 19 17 14 16 15 15 2 . Wheel 1 | . . . . . . . . . . . . . 4 6 10 5 . . . . . . . . . . . . 2 . . . . . Hover 1 | . . . . . . . . . . . . 4 5 . . 12 29 29 30 9 . . . . . . . . . . . . . . Device 12 | . 9 14 21 22 22 22 10 9 . . . . 6 6 5 5 5 5 5 4 5 5 5 4 4 4 4 15 19 22 20 18 14 15 Storage 5 | . 1 14 11 11 11 11 7 7 7 7 7 4 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 5 4 Processor 5 | . . . . . . . . 11 7 7 7 3 . . 5 5 5 5 9 10 10 10 10 9 9 9 9 8 8 8 8 7 10 11 Protection 5 | . . . . . . . . . 7 7 7 3 11 13 10 12 14 15 14 14 10 10 10 14 14 14 14 10 3 2 4 3 2 2 Energy Gun 11 | . 8 14 3 22 22 22 16 14 . . . . 4 12 1 3 2 11 13 19 26 26 26 23 22 23 23 21 12 6 10 5 3 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 8 8 13 11 9 Ballistic Gun 3 | . 19 14 18 . . . 2 5 . . . . 2 6 17 14 . . . . . . . . . . . . 2 2 . . . . Impact Weapon 1 | . . . . . . . 1 7 7 7 7 6 3 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 265 | 5 19 19 29 29 31 21 50 65 66 66 65 78 66 67 84 92 96 83 109 118 118 119 123 132 136 153 153 175 187 214 229 237 263 265 Average Rating 115 | 3 13 19 23 29 25 21 28 54 58 60 64 41 53 56 75 76 78 81 99 109 118 118 117 131 132 146 152 167 167 197 217 218 240 252 On Entrance 94 | . 5 19 19 29 29 21 21 50 57 58 65 65 56 54 67 72 83 77 82 101 118 118 118 118 132 133 153 153 174 183 201 217 212 263 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 . . . . 3 5 7 7 5 . . . . . . . . . . . . 12 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 6 27 27 38 38 39 39 43 50 48 50 50 50 66 71 85 79 61 57 63 82 82 82 82 83 85 89 89 92 127 118 169 185 165 156 Greatest Support 280 | 40 40 40 60 60 60 60 104 104 50 50 50 50 28 28 44 58 66 66 66 210 210 210 210 245 245 270 270 270 270 280 280 240 270 180 Greatest Overweight (x) 9 | . . . . . . . 1 . . 5 . 3 2 2 2 2 1 . 1 1 . . . . . . . . 9 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 6 15 15 15 15 15 15 15 15 15 15 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 2 4 8 14 14 15 13 13 13 14 15 9 14 14 14 14 14 13 14 13 14 14 14 13 14 14 14 14 13 14 14 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 4 4 15 15 15 15 15 12 14 15 15 15 15 15 15 15 15 14 15 14 14 14 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 19% | Messiah-Tank 18% | Mutant 17% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Derelict-Tank 5% | Gunner 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Tank | -5/Waste Messiah-Tank | -5/Factory Messiah-Tank | -5/Upper Caves Messiah-Tank | -5/Upper Caves Messiah-Tank | -4/Factory Messiah-Tank | -4/Extension Messiah-Tank | -4/Cetus Messiah-Tank | -4/Archives Messiah-Tank | -3/Research Messiah-Tank | -3/Quarantine Scavenger-Tank | -3/Section 7 Scavenger-Tank | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Matter Collected 9065 | 191 177 77 523 78 . . 1121 277 20 141 13 40 152 222 144 423 97 81 891 256 10 20 . 88 170 348 26 323 1467 483 455 410 264 77 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23329 | . 188 47 679 56 . . 1523 1172 . 388 34 80 . 537 256 165 97 51 333 777 120 296 . 125 586 500 . 1684 3021 2317 1746 2425 3443 683 Parts 1081 | . 14 6 47 3 . . 58 33 . 7 2 5 . 26 21 8 6 4 13 14 3 17 . 14 23 20 . 98 131 112 106 123 146 21 Haulers Intercepted 21 | . 1 . 2 . . . 1 3 . 4 . . . . . . . . 1 . 1 . . . . . . 1 1 1 2 1 2 . Recyclers Shooed 9 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . . 1 2 . 26 . 10 . 5 . . . 28 . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . . . . . 8 . . . . . . . 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 306 | . 7 3 13 1 . . 35 17 . 3 3 2 . 16 4 3 1 1 3 4 . 9 . 1 6 7 . 23 33 22 15 21 46 7 Melee 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 184 | . 7 3 13 1 . . 25 6 . . . . . 6 4 3 . 1 3 4 . 9 . 1 6 7 . 23 30 9 6 11 5 1 Cannons 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 8 8 17 1 AOE 48 | . . . . . . . 7 3 . . 2 1 . 10 . . . . . . . . . . . . . . . . . . 22 3 Classes Destroyed 29 | . 3 . 5 1 . . 3 2 . . . 1 . . . 1 . . . 2 . . . . . . . . 5 2 2 . 1 1 Worker 24 | . . . 1 . . . . 3 . . . . . . 1 . . . 1 . . . . . . . . 2 5 1 1 6 2 1 Builder 17 | . . . 1 . . . 2 3 . . . . . . 1 . . . . . . . . 2 . . . 2 1 1 . 4 . . Hauler 21 | . 1 . 2 . . . 1 3 . 4 . . . . . . . . 1 . 1 . . . . . . 1 1 1 2 1 2 . Recycler 13 | . . . . . . . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 1 5 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Operator 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Watcher 10 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 1 1 1 . Swarmer 62 | . 6 3 . . . . 3 4 . . 3 . . 7 3 2 . . . . . 6 . . . . . 4 . . . . 21 . Grunt 80 | . 1 . 9 . . . 20 3 . 3 . 1 . 3 . . . 1 2 . . 3 . . 1 . . . 13 9 4 2 4 1 Brawler 11 | . . . 1 . . . 2 . . . . . . 3 . . . . . . . . . . . . . . 2 . . 1 . 2 Duelist 6 | . . . . 1 . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researcher 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 4 . . Sentry 29 | . . . 3 . . . 7 4 . . . . . 1 1 . . . . . . . . 1 1 . . 4 . 1 1 3 2 . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 29 | . . . . . . . . 5 . . . . . . . . . . . . . . . . 2 . . 11 2 . 1 3 4 1 Programmer 40 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 4 9 3 5 10 7 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . . 1 Compactor 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Cetus Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Master Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 3 3 1 . . 6 7 . 3 3 1 . 6 6 2 1 1 2 3 1 4 . 2 2 4 . 7 10 6 6 10 10 3 Combat Bots Only 8 | . 3 3 3 1 . . 6 4 . 2 3 1 . 6 3 2 1 1 2 3 . 4 . 1 2 4 . 6 8 5 4 4 8 2 Max Kills in Single Turn 5 | . 1 2 1 1 . . 3 5 . 1 2 1 . 5 2 2 1 1 2 1 1 3 . 1 2 2 . 2 2 2 2 2 4 2 Gunslinging 2 | . . 1 . . . . 1 . . . . . . . 1 1 . . 1 . . 2 . . 1 1 . 1 . . . . . . Exploded 5 | . . . . . . . 3 3 . . 2 1 . 5 . . . . . . . . . . . . . . . . . . 4 2 Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1952 | . 38 7 78 3 . . 160 168 . 95 31 9 . 19 26 24 25 33 11 . . 3 . 5 26 8 . 113 276 146 78 138 198 234 Missed 630 | . 12 1 18 1 . . 47 60 . 56 15 3 . 9 8 7 13 19 4 . . . . 3 7 4 . 37 70 33 21 36 59 87 Hits 1322 | . 26 6 60 2 . . 113 108 . 39 16 6 . 10 18 17 12 14 7 . . 3 . 2 19 4 . 76 206 113 57 102 139 147 Melee 38 | . . . 1 2 . . 11 . . . . 3 . . . . . . . . . . . . . . . . 4 2 2 1 7 5 Projectile 1284 | . 26 6 59 . . . 102 108 . 39 16 3 . 10 18 17 12 14 7 . . 3 . 2 19 4 . 76 202 111 55 101 132 142 AOE 36 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 3 10 . . 19 Critical Strikes 62 | . . . 3 . . . 3 4 . . . . . 1 . . . . 1 . . . . . 2 . . 6 11 3 3 10 6 9 Actively Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 2 10 . . Part Disruptions 9 | . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . 2 . . . . . 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Damage Taken 22083 | . 210 45 744 66 . . 2002 1371 . 464 253 115 . 304 186 458 506 277 68 . . 41 . 124 439 54 109 1214 3069 2249 1706 1056 1720 3233 Core 1613 | . 47 8 136 . . . 140 123 . 49 . . . 35 31 . 90 . 9 . . 12 . . . . 22 121 190 78 72 47 178 225 Absorbed by Shields 7840 | . . . . . . . 144 . . . . . . . . . . . . . . . . . 128 53 . . 1074 888 767 1109 1702 1975 Reduced by Siege Mode 474 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 385 . 24 . . Redirected to Shielding 1192 | . . . . . . . . . . . . . . 14 16 . 21 103 . . . . . 73 58 14 . 252 372 154 . . . 115 Ignored by Resistances 837 | . . . . . . . 31 . . . . . . . . . 43 . 74 . . . . . . . . 201 310 . . . . 178 Regen/Repaired (Parts) 360 | . . . . . . . 78 . . . . . . . 37 . . . . . . . . . . . . . 245 . . . . . Core Remaining (%) 85 | 100 . 83 . . . 88 65 . . . . . . 84 . . . 82 . . . . 97 . . . 97 . . 79 . 90 . 72 Volleys Fired 947 | . 21 3 64 5 . . 88 23 . 2 1 . . 19 8 12 38 9 28 13 3 10 . 13 21 8 1 43 109 111 37 97 93 67 Largest 6 | . 2 2 2 2 . . 3 3 . 1 1 . . 3 4 4 1 2 3 4 5 5 . 5 5 5 5 5 5 5 5 6 5 3 Hottest 588 | . 60 60 80 112 . . 168 192 . 30 39 . . 183 171 120 81 120 180 240 300 300 . 300 300 326 326 326 440 518 531 588 488 270 Shots Fired 2338 | . 42 6 126 10 . . 216 62 . 2 1 . . 45 32 45 36 14 72 47 15 50 . 33 84 36 6 191 293 264 143 197 183 87 Gun 1729 | . 42 6 126 10 . . 208 60 . . . . . 39 32 45 21 14 71 47 15 50 . 33 79 35 6 191 265 123 70 66 48 27 Cannon 583 | . . . . . . . . . . 2 . . . . . . 15 . . . . . . . 5 1 . . 27 141 73 131 128 60 Launcher 25 | . . . . . . . 8 2 . . 1 . . 6 . . . . . . . . . . . . . . 1 . . . 7 . Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 338 | . 24 3 96 . . . 14 11 . . . . . 13 29 43 . . . . . . . . . . . . 42 33 . 23 4 3 Thermal 1202 | . 18 3 30 10 . . 194 49 . 2 . . . 26 3 2 21 14 71 39 6 20 . 10 9 5 1 37 78 168 73 131 129 53 Explosive 17 | . . . . . . . 8 2 . . 1 . . 6 . . . . . . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 1 . . . 7 . Slashing 243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 70 43 43 24 Phasic 514 | . . . . . . . . . . . . . . . . . . . . 8 9 30 . 23 75 31 5 154 172 . . . . 7 Robot Hit Streak 52 | . 5 3 22 6 . . 23 47 . . 2 . . 10 10 14 15 1 11 9 9 12 . 15 26 10 6 16 31 31 34 52 28 13 Robot Miss Streak 8 | . 3 1 8 1 . . 4 2 . . . . . 4 2 2 1 2 2 1 . 2 . . 2 2 . 4 5 2 1 2 3 1 Penetration Max 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 3 1 1 Secondary Targets 33 | . 1 1 1 . . . 3 . . . . . . . 1 1 . . 1 1 . 4 . . 1 5 . 5 8 . . . . . Max Gunslinging Chain 2 | . 1 1 1 . . . 1 . . . . . . . 1 1 . . 1 1 . 2 . . 1 1 . 1 1 . . . . . Shots Hit Robots 1445 | . 20 4 94 8 . . 158 69 . 23 2 6 . 26 22 36 6 1 16 36 7 18 . 14 54 26 6 102 179 155 91 113 104 49 Core Hits 772 | . 9 3 39 2 . . 78 32 . 3 2 1 . 30 11 12 2 1 8 10 2 9 . 9 18 14 1 48 102 69 52 71 96 38 Critical Kills 30 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 3 . 16 4 3 Critical Parts Destroyed 31 | . 1 . 1 . . . . 3 . 4 . 1 . . 1 1 . . . . . . . . . . . . . 3 . 10 1 5 Critical Strikes 107 | . 2 . 1 . . . 3 5 . 6 . 1 . 3 1 1 . . . . . 1 . . 1 2 . 8 16 6 3 30 6 11 Burn 9 | . . . . . . . 3 1 . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 1 Destroy 48 | . 2 . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 4 . 27 3 9 Smash 10 | . . . . . . . . 4 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Intensify 25 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 8 13 . . . . . Melee Attacks 91 | . . . . . . . . 34 . 37 8 9 . . 2 . 1 . . . . . . . . . . . . . . . . . Impact 78 | . . . . . . . . 34 . 36 2 6 . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 1 6 3 . . 2 . 1 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 7 . 6 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58507 | . 263 46 1421 141 . . 3707 2147 . 1485 289 313 . 1704 484 693 136 31 546 1194 225 601 . 510 2037 956 219 4170 6726 5795 3951 4757 9657 4303 Guns 33203 | . 263 46 1421 139 . . 2573 991 . . . . . 537 464 693 . 31 546 1194 225 601 . 464 2037 956 219 4141 6071 3151 2431 1870 1309 830 Cannons 14164 | . . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . 604 2644 1500 2753 4900 1645 Explosions 7986 | . . . . . . . 1081 252 . . 217 . . 1167 . . . . . . . . . . . . . . 46 . . . 3413 1810 Melee 2812 | . . . . . . . . 904 . 1485 72 313 . . 20 . 18 . . . . . . . . . . . . . . . . . Ramming 342 | . . . . 2 . . 53 . . . . . . . . . . . . . . . . 46 . . . 29 5 . 20 134 35 18 Kinetic 5632 | . 157 13 1194 . . . 174 114 . . . . . 218 442 693 . . . . . . . . . . . . 1230 890 . 379 24 104 Thermal 27229 | . 106 33 227 139 . . 2399 877 . . . . . 319 22 . . 31 546 945 117 277 . 212 93 149 37 652 1670 3292 1500 2753 7610 3223 Explosive 2717 | . . . . . . . 1081 252 . . 217 . . 1167 . . . . . . . . . . . . . . . . . . . . Electromagnetic 896 | . . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . 46 . . . 732 . Impact 2573 | . . . . . . . . 904 . 1457 72 140 . . . . . . . . . . . . . . . . . . . . . . Slashing 7756 | . . . . . . . . . . 28 . 173 . . 20 . 18 . . . . . . . . . . . . 1613 2431 1491 1256 726 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 11362 | . . . . . . . . . . . . . . . . . . . . 249 108 324 . 252 1944 807 182 3489 3775 . . . . 232 Highest Corruption 32 | . 1 1 . . . . . 1 1 1 . 4 4 10 1 8 19 32 . . . . 10 . . 7 7 2 19 19 1 15 4 8 Average Corruption 6 | . 1 1 . . . . . 1 1 1 . 4 4 4 1 8 9 20 . . . . 7 . . 4 7 1 12 7 1 9 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . . . . . . 4 . 2 . 7 2 2 1 7 9 9 . . . . 1 . . 7 4 4 70 32 2 19 12 12 Message Errors 47 | . . . . . . . . 1 . 1 . 3 . . . 1 2 1 . . . . . . . . 1 1 18 5 . 7 3 3 Matter Fused 39 | . . . . . . . . . . . . 1 1 1 . . 1 2 . . . . 1 . . 4 1 . 12 7 1 2 1 4 Heat Flow Errors 30 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . 1 . 2 13 5 1 1 3 1 Energy Discharges 23 | . . . . . . . . 2 . 1 . 2 1 . . 2 1 . . . . . . . . 1 . . 6 4 . 1 1 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . . . . . . . . . . . . 1 . 1 2 1 . . . . . . . 1 . . 8 4 . 1 2 1 Data Loss (major) 10 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . 1 . 1 1 . 3 1 . Misfires 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 4 . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Weapon Failures 18 | . . . . . . . . . . . . . . . . 2 2 1 . . . . . . . . . . 6 2 . 4 . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1939 | . . . . . . . 7 342 . 419 79 110 . 23 . . . . . . . . . . . . . . . 30 12 108 712 97 Projectiles 530 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 12 85 325 78 Explosions 473 | . . . . . . . 7 21 . . 16 . . 23 . . . . . . . . . . . . . . . . . . 387 19 Melee 936 | . . . . . . . . 321 . 419 63 110 . . . . . . . . . . . . . . . . . . . 23 . . Knockbacks 13 | . . . . . . . 1 4 . 6 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Impact 13 | . . . . . . . 1 4 . 6 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 147 . Shots 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Rammed 25 | . . . 1 1 . . 8 . . . . . . . . . . . . . . . . 2 . . . 1 1 . 2 7 2 . Targets Rammed 34 | . . . 1 1 . . 12 . . . . . . . . . . . . . . . . 2 . . . 3 1 . 2 8 3 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crushed 7 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Highest Temperature 412 | . . . 13 96 . . 412 200 . 242 18 2 . 240 212 23 288 227 200 188 191 199 . 148 255 201 169 214 215 410 372 351 325 160 Average Temperature 99 | . . . 4 44 . . 125 91 . 63 5 2 . 107 63 15 119 54 93 84 109 108 . 67 112 106 85 97 65 104 107 111 101 49 Received Heat Transfer 2804 | . 6 . 399 . . . 698 150 . 231 54 27 . 89 30 78 . 48 . . . . . . 392 . 9 9 357 29 24 8 70 96 Effects 9 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . Shutdowns 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . 3 . . Total Turns 198 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 79 . 40 . . Longest Duration 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 40 . 20 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . 8 . 5 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Combat Hostiles 10 | . . . . . . . . 5 . 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . . . . 11 . 2 . 6 . . . . 2 . . . . . . . . 1 . . . . . 3 5 . Impact Corruptions 31 | . . . . . . . . 13 . 12 2 3 . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 12 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 2 Combat Hostiles 11 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 2 2 2 Parts Melted 74 | . . . . . . . 16 14 . . . . . 1 . . . . 4 2 . . . . . . . . 4 8 3 10 10 2 Heat Transferred 29088 | . 250 75 525 296 . . 5439 1997 . . . . . 778 37 . . 37 592 1147 148 333 . 259 111 148 37 629 2223 3182 1369 2042 5176 2258 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . 1 . . . . 1 1 . . . . . . 1 . . . 1 . . . . . . 1 1 2 3 3 2 3 5 5 Low Security (%) 42 | 100 100 66 100 100 . 100 33 73 100 100 . . . . 32 . . . 68 100 100 . . 100 100 81 85 17 . . . . . . Level 1 22 | . . 33 . . . . 66 26 . . . . . . 67 . . . 31 . . . . . . 18 14 35 28 3 62 52 . . Level 2 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 41 95 37 27 22 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 1 . 20 27 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 37 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 62 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3654 | . 147 316 135 35 . . 377 370 125 169 . . . . 358 . . . 382 125 14 . . 70 122 236 202 469 753 700 528 786 2739 3654 Initial 1752 | . . . 115 27 . . . 165 125 38 . . . . 282 . . . 97 125 . . . 27 20 63 74 68 263 389 378 282 464 1752 Average 404 | . 45 100 79 8 . . 220 154 92 66 . . . . 229 . . . 191 53 1 . . 25 34 157 162 345 517 589 400 446 1352 2292 Influence Increases 16131 | . 232 326 397 45 . . 925 813 . 410 190 20 . 711 206 134 . 245 472 45 22 351 . 158 388 313 168 763 1203 839 560 954 2839 2402 Destroy 0b10 Robot/C 8120 | . 140 60 260 20 . . 700 340 . 120 60 20 . 480 100 100 . 20 200 20 . 260 . 60 200 160 80 460 760 540 300 500 1160 1000 Destroy 0b10 Robot/NC 520 | . 5 . 30 . . . 30 55 . 25 . . . 5 20 . . . 15 . 5 . . 10 10 10 5 25 50 30 30 75 60 25 Destroy Leader 1394 | . 32 10 78 10 . . 134 76 . 8 10 . . 40 32 10 . . 44 . 2 20 . 30 24 . . 122 124 64 86 86 198 154 Allied During Kill 1989 | . . . . . . . . . . 21 . . . 186 9 24 . . 82 3 1 71 . 26 93 108 34 . 41 . 21 . 506 763 Successful Hack 103 | . 10 . 13 . . . . . . 16 . . . . 28 . . . 2 . . . . . 7 . . . 2 4 12 2 7 . Disable Machine 645 | . 15 . . . . . . 15 . 30 . . . . 15 . . . 15 . . . . . 30 15 45 15 75 135 15 90 90 45 Destroy Structure 1980 | . . . 1 . . . 31 13 . 10 . . . . 2 . . . 84 22 14 . . 32 24 20 4 126 136 66 96 186 713 400 Partial Spotted 75 | . . . . . . . . . . 30 . . . . . . . . 15 . . . . . . . . 15 . . . 15 . . Lose Combat Pursuer 855 | . 30 . 15 15 . . 30 120 . 150 120 . . . . . . 225 15 . . . . . . . . . 15 . . . 105 15 Miscellaneous 450 | . . 256 . . . . . 194 . . . . . . . . . . . . . . . . . . . . . . . . . . Influence Decreases 12487 | . 232 30 621 102 15 . 560 820 303 311 108 256 . 262 483 204 102 90 268 404 22 222 85 160 316 241 172 476 980 859 730 682 874 1497 Entered New Map 4081 | . . . 181 45 15 . . 200 233 17 58 46 . . 167 64 102 . 58 234 . . 25 17 22 51 112 114 206 303 294 220 310 987 Time Decay 6736 | . 232 30 410 57 . . 430 470 70 214 50 190 . 262 246 100 . 80 180 150 22 222 60 143 234 170 40 302 574 526 356 452 374 90 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . Lost Part 500 | . . . 30 . . . 130 50 . . . 20 . . 10 . . 10 10 . . . . . . . . 20 100 30 20 10 . 60 Lost Ally 1070 | . . . . . . . . . . 80 . . . . 60 40 . . 20 20 . . . . 60 20 20 40 100 . 60 . 190 360 Squads Dispatched 89 | . 1 1 3 . . . 6 2 . 5 . . . 1 1 . . . . . . . . 3 1 . . 6 11 7 7 11 15 8 Investigation 7 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 1 . 1 . . . Extermination 20 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 2 5 2 2 3 3 . Reinforcement 25 | . 1 . 2 . . . 1 1 . 3 . . . . . . . . . . . . . 2 1 . . 1 3 2 3 3 2 . Assault 25 | . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 2 . 1 9 8 Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Distress Signals 24 | . . . 2 . . . 5 1 . 3 . . . . . . . 1 . . . . . . 1 2 . 1 1 2 . . 3 2 Communications Jammed 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 47 17 10 37 47 . Distress Signals 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 47 17 6 37 47 . Times Spotted 579 | . 12 3 20 2 . . 46 33 . 21 11 4 . 27 7 6 5 27 11 6 . 13 . 3 14 9 3 23 40 43 24 45 75 46 Peak Tracking Total 11 | . 4 3 4 2 . . 6 7 . 7 7 3 . 9 3 4 3 10 4 5 . 5 . 2 4 5 1 4 5 8 3 6 7 11 Tactical Retreats 24 | . 1 . 1 1 . . 1 2 . 4 4 . . . . . . 5 1 . . . . . . . . . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Traps Triggered 12 | . 1 . 1 . . . 1 2 . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . 2 . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Machines Disabled 52 | . 1 . . . . . . 1 . 2 . . . 1 1 . . 2 1 . . . . . 2 1 3 1 5 12 1 8 6 4 Max in Single Turn 2 | . 1 . . . . . . 1 . 1 . . . 1 . . . 1 . . . . . . 1 1 . 1 1 2 . 1 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Machines Accessed 51 | . 2 . 3 . 2 . 3 5 . 3 . 1 1 . 4 . 3 1 3 . . . . 2 3 . . 2 3 3 3 2 2 . Terminals 20 | . 2 . 2 . . . 2 2 . 3 . . . . . . . 1 . . . . . . 3 . . . . 3 . . 2 . Fabricators 6 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . Repair Stations 7 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . 1 2 . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Total Hacks 129 | . 4 . 10 . 2 . 8 11 . 7 . 1 3 . 8 . 21 2 11 . . . . 3 6 . . 3 11 6 4 4 4 . Successful 68 | . 2 . 8 . 2 . 3 3 . 1 . 1 3 . 4 . 21 1 6 . . . . . 2 . . . 5 2 2 1 1 . Failed 61 | . 2 . 2 . . . 5 8 . 6 . . . . 4 . . 1 5 . . . . 3 4 . . 3 6 4 2 3 3 . Catastrophic 11 | . . . 1 . . . 1 2 . . . . . . . . . . 1 . . . . 1 1 . . 2 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 5 . 7 . 1 . 4 4 . 6 . . . . 10 . . . 11 . 3 . . 1 3 . . 2 7 2 3 2 10 . Terminals 45 | . 4 . 7 . . . 5 4 . 7 . . . . . . . 2 . . . . . . 6 . . . . 6 . . 4 . Fabricators 11 | . . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . 1 2 . . Repair Stations 19 | . . . . . . . 3 . . . . . . . 3 . . . . . . . . 2 . . . 2 8 . 1 . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 3 . . . . . . . . . . . . . . . 5 . . . . 1 . . . 1 3 . 2 2 . . Garrison Access 8 | . . . . . . . . 2 . . . . . . . . . . 6 . . . . . . . . . . . . . . . Terminal Hacks 38 | . 1 . 1 . 2 . . 2 . 1 . 1 3 . . . 21 1 . . . . . . 2 . . . . 2 . . 1 . Record 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . 3 . . . 10 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . 2 . . 1 . Branch Access Points 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . Scan Component 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Repair 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . 1 1 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 4 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 3 . . . 3 5 . 3 . . . . 3 . . . 2 . . . . 2 2 . . 2 3 1 3 2 2 . Full Trace Events 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . . . . . . . . . 3 . . . 10 . 1 . . . . . . . . . 32 2 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Time 83 | . . . . . . . 26 . . . . . . . 19 . . . . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Total Allies 99 | . . . . . . . . . . 4 . . 4 2 3 . . . 6 1 2 . . . 6 . . . 5 . 3 . 15 48 Largest Group 25 | . . . . . . . . . . 4 . . 4 5 4 3 1 . 5 4 4 3 3 3 6 6 5 2 4 . 3 . 7 25 Highest-Rated Group 3143 | . . . . . . . . . . 80 . . 159 171 210 210 70 . 425 286 340 255 255 255 508 500 380 134 324 . 345 . 709 3143 Highest-Rated Ally 269 | . . . . . . . . . . 20 . . 41 41 70 70 70 . 85 85 85 85 85 85 159 159 153 83 119 . 115 . 122 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 1 . . . 3 . 1 . . . 1 . . . . . 1 . 5 . Heavy 7 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 . . . . . . . 2 . Light 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . . . 2 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . 2 Ally Attacks 569 | . . . . . . . . . . 12 . . . 42 9 20 6 . 15 40 . 13 . 4 37 30 33 5 45 . 7 . 70 181 Total Damage 31693 | . . . . . . . . . . 239 . . . 1923 214 365 80 . 1113 2396 . 691 . 288 1753 860 1373 93 1076 . 127 . 3764 15338 Kills 118 | . . . . . . . . . . 3 . . . 10 2 2 . . 7 3 . 4 . 2 5 3 5 . 5 . . . 17 50 Allies Corrupted 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 3 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 X0-1V1 Amusement Gains 515 | . 20 . . . . . 99 . . . . . . . . . 91 . . 20 . . . . . . . . 70 64 30 30 41 50 Average Entertainment 41 | . 12 4 2 1 . 2 51 41 31 31 18 9 . 2 1 17 . 53 37 47 57 34 16 10 5 3 1 21 48 90 65 74 89 82 Good Acts 147 | . 3 . 5 1 . . 16 7 1 5 4 4 . 2 5 5 . 9 7 6 1 1 . 1 2 . . . 16 5 10 8 19 4 Bad Acts 73 | . 3 2 8 . . . 3 3 . . 2 2 . 2 1 8 . 1 1 2 . 3 . . 3 2 . 7 7 5 1 3 1 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Active Infowar (turns) 7534 | . . . . . . . . 290 146 440 116 186 . . . . . . . . . . . . . . . 675 1202 1235 803 1127 1139 175 Optics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Sensors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . T.N.C. 1178 | . . . . . . . . 290 146 440 116 186 . . . . . . . . . . . . . . . . . . . . . . Jamming 6356 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675 1202 1235 803 1127 1139 175 Robot Analysis Total 154 | . . . . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . . . . 2 1 . 1 . 2 . . . . 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . 2 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Turns Passed 19983 | 69 903 184 980 268 347 141 1292 1189 146 440 116 419 1347 562 536 211 191 198 364 403 124 472 127 340 706 356 94 676 1747 1478 803 1127 1139 488 Spaces Moved 12327 | 39 383 109 444 156 213 89 537 802 265 569 189 387 1062 330 390 196 131 360 532 354 73 276 76 196 380 188 46 304 756 684 394 439 710 268 Core 6 | 2 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Treads 6314 | 37 383 109 444 156 213 89 537 443 . . . . . . . . . . . 174 73 276 76 196 380 188 46 304 582 684 394 439 91 . Legs 887 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619 268 Wheels 1785 | . . . . . . . . . . . . . 830 330 390 61 . . . . . . . . . . . . 174 . . . . . Hover 1664 | . . . . . . . . . . 1 . 93 232 . . 135 131 360 532 180 . . . . . . . . . . . . . . Flight 1671 | . . . . . . . . 359 265 568 189 290 . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 160 160 160 160 50 50 50 50 42 102 130 115 40 30 30 31 31 155 155 155 152 147 147 156 156 116 165 162 158 105 120 Average Speed 121 | 154 160 160 160 160 160 160 164 111 50 50 50 60 119 130 116 65 67 37 34 92 155 155 155 152 148 151 156 156 152 165 164 161 120 120 Slowest Speed 350 | 160 160 160 160 160 160 160 250 162 50 350 50 200 130 130 130 130 106 40 96 160 155 155 155 152 152 156 156 156 215 166 165 165 170 160 Overloaded Moves 101 | . . . . . . . . . . . . . . . . . 24 77 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 32 20 28 30 12 Exploration Rate (%) 42 | 3 70 30 40 28 61 29 64 19 94 23 41 62 87 55 11 16 80 49 14 82 2 59 11 7 53 74 60 16 74 43 16 56 25 17 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 38 | . . 2 . . 1 . . . . . . . 2 . . . 32 . . . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 . . 1 . . . . 1 . . 1 . . . . . 1 . . . . 1 1 1 . . . Unknown Exits Taken 20 | 1 1 1 . 1 1 . . . . . 1 1 1 1 . 1 1 . . . 1 1 1 . 1 1 1 1 . . . 1 1 . Scrap Searched 17 | . . 1 . 2 . . . . . . 1 . 4 2 . 1 . 2 . . . 2 2 . . . . . . . . . . . Spaces Dug 174 | . . . . . . . . 2 . 9 4 1 . . . . . . 31 . 4 19 . 8 . . . 8 23 17 8 18 14 8 Terrain Destroyed 837 | . . . . . . . 32 13 . 10 19 1 . 56 2 1 1 4 48 5 7 27 . 15 11 6 . 65 59 38 38 70 205 104 Melee 16 | . . . . . . . . 2 . 9 4 1 . . . . . . . . . . . . . . . . . . . . . . Projectile 475 | . . . . . . . . . . 1 . . . 1 2 1 1 4 48 5 7 27 . 15 11 6 . 65 58 38 38 69 47 31 AOE 344 | . . . . . . . 32 11 . . 15 . . 55 . . . . . . . . . . . . . . . . . . 158 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Ext Cet Arc Res Qua Sec Res Tes Acc Com Total 15674 | 45 631 113 588 164 220 88 751 995 281 657 197 556 1139 424 447 258 194 406 657 405 76 292 84 215 467 241 66 395 1176 944 492 732 891 387 Wait 1213 | . 219 . 38 1 . . 48 71 . 1 . 121 54 24 . . 4 32 54 . 1 3 . 1 41 17 17 24 171 93 18 130 7 23 Move 12275 | 38 382 108 443 155 212 88 536 794 264 556 188 386 1061 329 389 195 130 359 532 353 72 275 75 195 379 187 45 303 755 683 394 438 709 267 Hop 9 | . . . . . . . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 2 2 . 15 1 2 . 13 17 3 11 . 22 4 . 9 8 4 1 6 6 . 1 1 2 2 3 1 5 29 11 8 10 14 4 Fast Attach 173 | 5 3 . 7 . . . 14 7 3 9 . 11 5 4 8 9 1 . 5 6 . . 1 . 6 6 . . 24 12 6 7 10 4 Attach 97 | . . . 1 . . . 6 8 1 1 . . 2 1 5 3 5 3 4 2 . . 1 2 1 . 1 5 11 3 8 8 9 6 Detach 76 | . 1 . 3 . . . 3 8 4 3 . 2 3 1 1 6 3 . 4 3 . . 1 . 1 . . . 10 2 2 4 7 4 Swap 192 | . 1 1 5 . 2 . 14 10 . . 2 . 2 3 12 9 2 1 9 6 . 2 4 . 10 7 . 7 28 14 9 12 15 5 Drop 291 | . 2 1 11 1 4 . 17 19 6 18 . 5 8 1 13 16 4 1 12 16 . 1 1 . 6 13 1 5 37 15 9 18 24 6 Fire 947 | . 21 3 64 5 . . 88 23 . 2 1 . . 19 8 12 38 9 28 13 3 10 . 13 21 8 1 43 109 111 37 97 93 67 Melee 88 | . . . . . . . . 34 . 36 6 9 . . 2 . 1 . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crush 31 | . . . 1 1 . . 12 . . . . . . . . . . . . . . . . 2 . . . 3 1 . 1 8 2 . Escape Stasis 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . . . . . 42 . . 2 . 3 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Ext x2) -4/Extension (discovered 2 exits: *Res / [*Cet]) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -4/Archives -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 4) 354 | -10/Materials | Prayed at D.C.S.S. Altar Unit 415 | -10/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 505 | -10/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 539 | -10/Materials | Discovered new exit (range 15) 592 | -10/Materials | Sterilization system engaged 592 | -10/Materials | Non-combat units ordered to evacuate 657 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 22) 657 | -10/Materials | Discovered new exit (range 14) 692 | -10/Materials | Combat units ordered to evacuate 892 | -10/Materials | Ambient heat levels rising (+10) 899 | -10/Materials | X0-1V1 foreshadows a heat wave 973 | -10/Materials | Entered Mines 974 | -10/Mines | Learned location of Storage (-8) 1005 | -10/Mines | Found a hidden stash of uninstalled traps 1082 | -10/Mines | Learned location of 1 exit from Materials 1095 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (major) 1149 | -10/Mines | Discovered new exit (range 6) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Identified exit to Mines 1427 | -9/Materials | X0-1V1 sent you into danger 1529 | -9/Materials | X0-1V1 announced a LAN party 1661 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1729 | -9/Materials | X0-1V1 activates XOMVISION 1762 | -9/Materials | Build established: Scavenger-Mutant 1797 | -9/Materials | Discovered new exit (range 4) 1900 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 20) 2090 | -9/Materials | Discovered exit to Mines (range 8) 2137 | -9/Materials | Entered Mines 2193 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2195 | -9/Mines | Discovered new exit (range 5) 2267 | -9/Mines | Identified exit to Materials 2331 | -9/Mines | Core integrity restored by X0-1V1 (+57) 2405 | -9/Mines | Entered Exiles 2442 | -9/Exiles | Met 8R-AWN 2473 | -9/Exiles | Met EX-HEX 2517 | -9/Exiles | Met EX-BIN 2537 | -9/Exiles | Aligned with FarCom system 2538 | -9/Exiles | Given EX-Vault access code 2575 | -9/Exiles | Opened EX-Vault 2593 | -9/Exiles | Found Flying Fortress v7 2597 | -9/Exiles | Found Modified TNC 2630 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2676 | -9/Exiles | Met EX-DEC 2683 | -9/Exiles | Learned location of Zion (-7) 2739 | -9/Exiles | Discovered new exit (range 10) 2752 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Modified TNC 2752 | -9/Exiles | Entered Mines 2823 | -8/Mines | Discovered exit to Materials (range 7) 2879 | -8/Mines | Discovered exit to Materials (range 8) 2893 | -8/Mines | Entered Materials 2893 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2935 | -8/Materials | Repaired Lgt. Treads+ 2975 | -8/Materials | Discovered new exit (range 9) 2991 | -8/Materials | X0-1V1 released a cloud of subatomizers 3034 | -8/Materials | Garrison activated, responded to threat 3182 | -8/Materials | X0-1V1 sent hostile D-53 Grenadier (x1) 3191 | -8/Materials | Build established: Scavenger-Skirmisher 3238 | -8/Materials | X0-1V1 put everyone to sleep 3497 | -8/Materials | Weapon slot count permanently improved by X0-1V1 (+1) 3515 | -8/Materials | Sterilization system engaged 3515 | -8/Materials | Non-combat units ordered to evacuate 3615 | -8/Materials | Combat units ordered to evacuate 3624 | -8/Materials | Lost 3 parts (1n1u1w) 3701 | -8/Materials | X0-1V1 sent hostile Y-45 Defender (x1) 3772 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+3) 3801 | -8/Materials | Lost 4 parts (1p2n1w) 3815 | -8/Materials | Ambient heat levels rising (+10) 3889 | -8/Materials | Build established: Mutant 3965 | -8/Materials | Ambient heat levels rising (+10) 4115 | -8/Materials | Ambient heat levels rising (+10) 4136 | -8/Materials | Identified exit to Factory 4136 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 4164 | -8/Materials | Discovered exit to Factory (range 14) 4173 | -8/Materials | Weapon slot count reverted to normal (-3) 4185 | -8/Materials | Entered Factory 4185 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4187 | -7/Factory | FarCom data flow suspended 4207 | -7/Factory | X0-1V1 enhanced Transport squad support 4275 | -7/Factory | Discovered new exit (range 15) 4417 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 4449 | -7/Factory | Discovered new exit (range 13) 4483 | -7/Factory | Build established: Gunner 4691 | -7/Factory | Identified exit to Lower Caves 4875 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 4955 | -7/Factory | Lost 3 parts (1p1n1w) 4985 | -7/Factory | Search patrols dispatched 5279 | -7/Factory | X0-1V1 downgraded hostiles (x1) 5307 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 5374 | -7/Factory | Manually triggered Chute Trap 5374 | -7/Factory | Sucked down chute 5374 | -7/Factory | Entered Waste 5374 | -7/Waste | The area was eerily silent 5508 | -7/Waste | Discovered new exit (range 12) 5520 | -7/Waste | Entered Factory 5541 | -7/Factory | X0-1V1 sent you to a vault 5621 | -7/Factory | Build established: Mutant 5706 | -7/Factory | Core integrity restored by X0-1V1 (+121) 5745 | -7/Factory | Discovered new exit (range 11) 5851 | -7/Factory | Found Powered Armor 5853 | -7/Factory | Found Powered Armor 5855 | -7/Factory | Found Powered Armor 5858 | -7/Factory | Found Powered Armor 5960 | -7/Factory | Entered Lower Caves 5979 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6059 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6069 | -7/Lower Caves | Discovered new exit (range 13) 6076 | -7/Lower Caves | Entered another Lower Caves area 6165 | -7/Lower Caves | Found Alien Artifact 6165 | -7/Lower Caves | Identified Core Expander 6165 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6249 | -7/Lower Caves | X0-1V1 caused items to flee you 6257 | -7/Lower Caves | Encountered a Master Thief 6258 | -7/Lower Caves | Encountered a Master Thief 6259 | -7/Lower Caves | Encountered a Master Thief 6259 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 6381 | -7/Lower Caves | Items stopped fleeing you 6396 | -7/Lower Caves | Discovered new exit (range 8) 6495 | -7/Lower Caves | Entered Zion 6617 | -7/Zion | Discovered new exit (range 11) 6619 | -7/Zion | Learned location of 1 exit from Lower Caves 6659 | -7/Zion | System corruption cleaned by Quarantine Array 6707 | -7/Zion | Learned 8 Factory zone layouts 6908 | -7/Zion | Given A8's code to call for help 6922 | -7/Zion | Learned Factory emergency access door positions 7095 | -7/Zion | Build established: Derelict-Mutant 7424 | -7/Zion | Given the Hacking Drone Bay 7424 | -7/Zion | Found Prototype Device 7425 | -7/Zion | Identified Hacking Drone Bay 7549 | -7/Zion | Met Imprinter 7570 | -7/Zion | Imprinted 7573 | -7/Zion | Declared Zion's savior 7638 | -7/Zion | Build established: Derelict-Tank 7842 | -7/Zion | Entered Proximity Caves 7842 | -6/Proximity Caves | Accompanied by 4 allies 7880 | -6/Proximity Caves | Learned Factory emergency access door positions 8026 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8082 | -6/Proximity Caves | X0-1V1 sent hostile B-48 Gladiator (x1) 8370 | -6/Proximity Caves | Discovered new exit (range 5) 8404 | -6/Proximity Caves | System corruption reached 10% 8404 | -6/Proximity Caves | Entered Factory 8404 | -6/Factory | Accompanied by 4 allies 8404 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8405 | -6/Factory | Identified exit to Factory 8409 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 8413 | -6/Factory | X0-1V1 sent you to a vault 8486 | -6/Factory | X0-1V1 activates XOMVISION 8525 | -6/Factory | Found Prototype Launcher 8525 | -6/Factory | Identified Scatter Rocket Array 8619 | -6/Factory | Retrieved Zion intel report: Branch Access 8619 | -6/Factory | Identified exit to Lower Caves 8620 | -6/Factory | Zion Light squad teleported in 8626 | -6/Factory | Repaired Imp. Propulsion Shielding? 8940 | -6/Factory | Entered Lower Caves 8940 | -6/Lower Caves | Accompanied by 3 allies 8941 | -6/Lower Caves | Identified exit to Lower Caves 8965 | -6/Lower Caves | X0-1V1 activates XOMVISION 8984 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8990 | -6/Lower Caves | Encountered a Warlord checkpoint 9003 | -6/Lower Caves | Spotted B-75 Beast 9003 | -6/Lower Caves | X0-1V1 sent you into danger 9019 | -6/Lower Caves | X0-1V1 upgraded hostiles (x1) 9019 | -6/Lower Caves | Spotted B-86 Titan 9033 | -6/Lower Caves | Destroyed B-86 Titan 9086 | -6/Lower Caves | Found Prototype Protection 9087 | -6/Lower Caves | Identified Zio. Weapon Casing 9145 | -6/Lower Caves | Learned Factory garrison access intel 9151 | -6/Lower Caves | Entered Data Miner 9151 | -6/Data Miner | Accompanied by 1 ally 9154 | -6/Data Miner | Discovered new exit (range 6) 9174 | -6/Data Miner | Met Data Miner 9192 | -6/Data Miner | Learned location of Section 7 (-3) 9192 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9208 | -6/Data Miner | Received God Mode back door access code from Data Miner 9220 | -6/Data Miner | Interfaced with the Data Conduit 9316 | -6/Data Miner | Found Corrupted Exp. Thermal Shield 9317 | -6/Data Miner | System corruption reached 10% 9334 | -6/Data Miner | Found Zio. Weapon Casing 9342 | -6/Data Miner | Entered Proximity Caves 9365 | -5/Proximity Caves | Build established: Messiah-Mutant 9369 | -5/Proximity Caves | Learned Factory garrison access intel 9379 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9385 | -5/Proximity Caves | Spotted B-75 Beast 9394 | -5/Proximity Caves | X0-1V1 activates XOMVISION 9415 | -5/Proximity Caves | Learned Factory stockpile data 9453 | -5/Proximity Caves | X0-1V1 revealed exit location to -5/Factory 9472 | -5/Proximity Caves | X0-1V1 downgraded hostiles (x1) 9481 | -5/Proximity Caves | System corruption reached 30% 9518 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9540 | -5/Proximity Caves | Entered Factory 9540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9543 | -5/Factory | Loaded intel: 285 machine locations 9544 | -5/Factory | Loaded intel: 4 garrison access locations 9550 | -5/Factory | Zion Heavy squad teleported in 9558 | -5/Factory | Zion Heavy squad teleported in 9585 | -5/Factory | X0-1V1 activates XOMVISION 9611 | -5/Factory | Found Adv. EM Shield 9619 | -5/Factory | P-70 Sage assimilated allied 8G-MN2(Z) 9641 | -5/Factory | Found Zio. Weapon Casing 9746 | -5/Factory | Zion Heavy squad teleported in 9872 | -5/Factory | Discovered new exit (range 19) 9878 | -5/Factory | Build established: Messiah-Gunner 9904 | -5/Factory | Sucked down chute 9904 | -5/Factory | Entered Waste 9905 | -5/Waste | Met a frightened Derelict 9919 | -5/Waste | 3 allies followed down the chute 9924 | -5/Waste | Identified exit to Factory 9924 | -5/Waste | X0-1V1 revealed exit location to -5/Factory 9940 | -5/Waste | Spotted C-40 Crusher 9949 | -5/Waste | Destroyed C-40 Crusher 9953 | -5/Waste | Spotted C-40 Crusher 9953 | -5/Waste | Spotted C-40 Crusher 9953 | -5/Waste | Spotted C-40 Crusher 9960 | -5/Waste | Destroyed C-40 Crusher 9965 | -5/Waste | Destroyed C-40 Crusher 9973 | -5/Waste | Allies destroyed C-40 Crusher 9976 | -5/Waste | Spotted C-40 Crusher 9979 | -5/Waste | Allies destroyed C-40 Crusher 9980 | -5/Waste | Spotted C-40 Crusher 9984 | -5/Waste | Allies destroyed C-40 Crusher 10002 | -5/Waste | X0-1V1 rewrote CQ-TUY(Z) IFF filter 10109 | -5/Waste | Found Zio. Weapon Casing 10237 | -5/Waste | X0-1V1 mutated your Utility slot to Weapon slot 10307 | -5/Waste | Entered Factory 10307 | -5/Factory | Accompanied by 2 allies 10308 | -5/Factory | Loaded intel: 283 machine locations 10309 | -5/Factory | Loaded intel: 3 garrison access locations 10315 | -5/Factory | X0-1V1 activates XOMVISION 10324 | -5/Factory | Build established: Messiah-Tank 10331 | -5/Factory | Discovered new exit (range 12) 10383 | -5/Factory | Zion Heavy squad teleported in 10431 | -5/Factory | Entered Upper Caves 10431 | -5/Upper Caves | Accompanied by 4 allies 10881 | -5/Upper Caves | Discovered new exit (range 14) 10903 | -5/Upper Caves | Entered another Upper Caves area 10903 | -5/Upper Caves | Accompanied by 3 allies 10948 | -5/Upper Caves | Discovered new exit (range 14) 11028 | -5/Upper Caves | System corruption reached 10% 11030 | -5/Upper Caves | Entered Factory 11030 | -4/Factory | Accompanied by 3 allies 11030 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11031 | -4/Factory | Loaded intel: 285 machine locations 11242 | -4/Factory | Identified exit to Extension 11242 | -4/Factory | X0-1V1 revealed exit location to -4/Extension 11343 | -4/Factory | Discovered exit to Extension (range 15) 11370 | -4/Factory | Entered Extension 11370 | -4/Extension | Accompanied by 3 allies 11371 | -4/Extension | Loaded intel: 42 machine locations 11484 | -4/Extension | Spotted B-86 Titan 11495 | -4/Extension | Destroyed B-86 Titan 11505 | -4/Extension | Spotted B-86 Titan 11533 | -4/Extension | Destroyed B-86 Titan 11549 | -4/Extension | Lost 3 allies 11552 | -4/Extension | Found Zio. Weapon Casing 11708 | -4/Extension | Zion Heavy squad teleported in 11754 | -4/Extension | Rescued A7 11777 | -4/Extension | Rescued a captive Derelict 11795 | -4/Extension | Rescued a captive Derelict 11796 | -4/Extension | Rescued a captive Derelict 12047 | -4/Extension | Discovered new exit (range 16) 12047 | -4/Extension | Discovered new exit (range 16) 12076 | -4/Extension | Entered Cetus 12076 | -4/Cetus | Accompanied by 6 allies (A7) 12077 | -4/Cetus | Loaded intel: 24 machine locations 12081 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 12094 | -4/Cetus | Spotted Cetus Guard 12094 | -4/Cetus | Spotted Cetus Guard 12094 | -4/Cetus | Destroyed Cetus Guard 12096 | -4/Cetus | Spotted Cetus Guard 12098 | -4/Cetus | Destroyed Cetus Guard 12098 | -4/Cetus | Destroyed Cetus Guard 12103 | -4/Cetus | Spotted Cetus Guard 12106 | -4/Cetus | Destroyed Cetus Guard 12271 | -4/Cetus | Escorted A7 to Cetus Mainframe 12293 | -4/Cetus | Discovered new exit (range 15) 12317 | -4/Cetus | Spotted Cetus Guard 12317 | -4/Cetus | Spotted Cetus Guard 12318 | -4/Cetus | Spotted Cetus Guard 12318 | -4/Cetus | Destroyed Cetus Guard 12321 | -4/Cetus | Spotted Cetus Guard 12322 | -4/Cetus | Destroyed Cetus Guard 12330 | -4/Cetus | Destroyed Cetus Guard 12332 | -4/Cetus | Allies destroyed Cetus Guard 12342 | -4/Cetus | Discovered new exit (range 16) 12351 | -4/Cetus | Scared off Revision 17 12432 | -4/Cetus | Entered Archives 12432 | -4/Archives | Accompanied by 5 allies (A7) 12433 | -4/Archives | Loaded intel: 8 machine locations 12437 | -4/Archives | Received a hacking code to weaken MAIN.C 12501 | -4/Archives | Discovered new exit (range 15) 12526 | -4/Archives | Entered Research 12526 | -3/Research | Accompanied by 2 allies 12526 | -3/Research | Evolved 2 slots: Utility x2 12527 | -3/Research | Loaded intel: 92 machine locations 12538 | -3/Research | X0-1V1 sent you into danger 12543 | -3/Research | X0-1V1 caused items to flee you 12705 | -3/Research | Items stopped fleeing you 13005 | -3/Research | Discovered new exit (range 3) 13014 | -3/Research | Found Gamma Bomb Array 13029 | -3/Research | X0-1V1 vaporized surrounding terrain (radius 15) 13150 | -3/Research | Discovered new exit (range 9) 13182 | -3/Research | Intercept squad dispatched 13202 | -3/Research | Entered Quarantine 13203 | -3/Quarantine | Loaded intel: 60 machine locations 13235 | -3/Quarantine | Identified exit to Section 7 13235 | -3/Quarantine | X0-1V1 revealed exit location to -3/Section 7 13244 | -3/Quarantine | Found Alien Artifact 13310 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13461 | -3/Quarantine | X0-1V1 caused items to flee you 13462 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13509 | -3/Quarantine | Build established: Messiah-Gunner 13525 | -3/Quarantine | System corruption reached 10% 13561 | -3/Quarantine | Spotted Alpha 7 13568 | -3/Quarantine | X0-1V1 sent allied Executioner (x1) 13582 | -3/Quarantine | Destroyed Alpha 7 13645 | -3/Quarantine | Items stopped fleeing you 13730 | -3/Quarantine | Found Prototype Ballistic Gun 13730 | -3/Quarantine | Identified Multirail 13735 | -3/Quarantine | Destroyed 8 combat bots 13743 | -3/Quarantine | Lost 5 parts (1n2u2w) 13890 | -3/Quarantine | Repaired Hvy. Armor Plating 13919 | -3/Quarantine | Found Alien Artifact 13952 | -3/Quarantine | Build established: Messiah-Tank 13999 | -3/Quarantine | Identified Core Reset Matrix 14135 | -3/Quarantine | X0-1V1 sent hostile Wasp (x2) 14155 | -3/Quarantine | Discovered new exit (range 11) 14162 | -3/Quarantine | Destroyed 7 combat bots 14178 | -3/Quarantine | Found Alien Artifact 14178 | -3/Quarantine | Identified Dimensional Node Initializer 14178 | -3/Quarantine | Initialized slip node 14186 | -3/Quarantine | Found Alien Artifact 14190 | -3/Quarantine | Found Alien Artifact 14196 | -3/Quarantine | X0-1V1 activates XOMVISION 14200 | -3/Quarantine | Found Dimensional Node Initializer 14202 | -3/Quarantine | First assault squad dispatched 14211 | -3/Quarantine | Found Alien Artifact 14231 | -3/Quarantine | Found Alien Artifact 14490 | -3/Quarantine | Spotted Fortress 14492 | -3/Quarantine | X0-1V1 whisked you away to safety 14493 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 14493 | -3/Quarantine | Warped through subspace to slip node 14525 | -3/Quarantine | Identified exit to Protoforge 14525 | -3/Quarantine | X0-1V1 revealed exit location to -3/Protoforge 14556 | -3/Quarantine | X0-1V1 sent you to a vault 14559 | -3/Quarantine | Found Vortex Chain Reactor 14595 | -3/Quarantine | Found Prototype Processor 14595 | -3/Quarantine | Identified Exp. Target Analyzer 14603 | -3/Quarantine | Warped through subspace to slip node 14640 | -3/Quarantine | Intercept squad dispatched 14641 | -3/Quarantine | Spotted Tracker 14646 | -3/Quarantine | Spotted Combat Programmer 14656 | -3/Quarantine | Destroyed Tracker 14663 | -3/Quarantine | Destroyed Combat Programmer 14780 | -3/Quarantine | Terminal network hard line cut 14782 | -3/Quarantine | X0-1V1 sent allied Wizard (x4) 14782 | -3/Quarantine | Destroyed Fortress 14810 | -3/Quarantine | Found Vortex Chain Reactor 14815 | -3/Quarantine | Core integrity restored by X0-1V1 (+322) 14824 | -3/Quarantine | Found Centrium Heavy Armor Plating 14873 | -3/Quarantine | Build established: Scavenger-Tank 14949 | -3/Quarantine | Entered Section 7 14950 | -3/Section 7 | Loaded intel: 133 machine locations 15007 | -3/Section 7 | Found Alien Artifact 15007 | -3/Section 7 | Identified Integrated Mediator 15007 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15098 | -3/Section 7 | Spotted S7 Guard 15135 | -3/Section 7 | Destroyed S7 Guard 15154 | -3/Section 7 | Found Alien Artifact 15154 | -3/Section 7 | Identified Navigation Efficiency Matrix 15154 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 15391 | -3/Section 7 | Found Integrated Mediator 15391 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15449 | -3/Section 7 | First assault squad dispatched 15518 | -3/Section 7 | Spotted Executioner 15531 | -3/Section 7 | Scanned by Researcher 15552 | -3/Section 7 | Spotted Executioner 15562 | -3/Section 7 | Destroyed Executioner 15570 | -3/Section 7 | Destroyed Executioner 15579 | -3/Section 7 | Identified exit to Research 15579 | -3/Section 7 | X0-1V1 revealed exit location to -2/Research 15588 | -3/Section 7 | Found Exp. Core Analyzer 15593 | -3/Section 7 | Found Exp. Targeting Computer 15618 | -3/Section 7 | Initialized slip node 15701 | -3/Section 7 | Found Alien Artifact 15847 | -3/Section 7 | Spotted Striker 15847 | -3/Section 7 | Spotted Striker 15916 | -3/Section 7 | Found Alien Energy Gun 15916 | -3/Section 7 | Identified Sigix Sheargun 15921 | -3/Section 7 | Found Sigix Sheargun 15949 | -3/Section 7 | Found Sigix Sheargun 15983 | -3/Section 7 | Destroyed Striker 15998 | -3/Section 7 | Spotted Executioner 15998 | -3/Section 7 | Spotted Executioner 16002 | -3/Section 7 | Destroyed Striker 16010 | -3/Section 7 | Destroyed Executioner 16020 | -3/Section 7 | Destroyed Executioner 16054 | -3/Section 7 | Found Exp. Targeting Computer 16067 | -3/Section 7 | X0-1V1 caused items to flee you 16110 | -3/Section 7 | X0-1V1 redirected Transport squads to designated parking area 16149 | -3/Section 7 | Spotted B-99 Colossus 16246 | -3/Section 7 | Intercept squad dispatched 16259 | -3/Section 7 | Spotted Tracker 16260 | -3/Section 7 | Spotted Tracker 16266 | -3/Section 7 | Destroyed Tracker 16268 | -3/Section 7 | Destroyed Tracker 16273 | -3/Section 7 | Warped through subspace to slip node 16296 | -3/Section 7 | Items stopped fleeing you 16427 | -3/Section 7 | Entered Research 16427 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16428 | -2/Research | Loaded intel: 119 machine locations 16585 | -2/Research | X0-1V1 announced a LAN party 16789 | -2/Research | Spotted B-90 Cyclops 16792 | -2/Research | Destroyed B-90 Cyclops 16864 | -2/Research | Zion Light squad teleported in 16942 | -2/Research | Lost 3 allies 17056 | -2/Research | Intercept squad dispatched 17206 | -2/Research | Identified exit to Testing 17206 | -2/Research | X0-1V1 revealed exit location to -2/Testing 17218 | -2/Research | Spotted Tracker 17230 | -2/Research | Entered Testing 17231 | -2/Testing | Loaded intel: 46 machine locations 17244 | -2/Testing | Spotted Alpha 7 17293 | -2/Testing | X0-1V1 activates XOMVISION 17449 | -2/Testing | Discovered new exit (range 15) 17487 | -2/Testing | Found Prototype Energy Cannon 17487 | -2/Testing | Identified Cld. Nova Cannon 17535 | -2/Testing | Found Prototype Ballistic Cannon 17535 | -2/Testing | Identified Omega Cannon 17662 | -2/Testing | Found Prototype Leg 17706 | -2/Testing | Found Prototype Ballistic Gun 17706 | -2/Testing | Identified Hyp. Multirail 17762 | -2/Testing | Weapon slot count temporarily expanded by X0-1V1 (+1) 17850 | -2/Testing | Intercept squad dispatched 17854 | -2/Testing | Found Prototype Energy Cannon 17862 | -2/Testing | Spotted Tracker 17862 | -2/Testing | Destroyed Tracker 17863 | -2/Testing | Spotted Tracker 17868 | -2/Testing | Spotted Combat Programmer 17870 | -2/Testing | Garrison activated, responded to threat 17873 | -2/Testing | Destroyed Combat Programmer 17877 | -2/Testing | Spotted Combat Programmer 17908 | -2/Testing | System corruption reached 10% 17980 | -2/Testing | First assault squad dispatched 18053 | -2/Testing | Build established: Scavenger-Executioner 18334 | -2/Testing | Weapon slot count reverted to normal (-1) 18357 | -2/Testing | Entered Access 18357 | -1/Access | Evolved 1 slot: Utility x1 18358 | -1/Access | Loaded intel: 116 machine locations 18466 | -1/Access | Zion Zionite Resupply teleported in 18474 | -1/Access | Found Prototype Energy Cannon 18474 | -1/Access | Identified Zio. Alpha Cannon 18490 | -1/Access | X0-1V1 activates XOMVISION 18524 | -1/Access | X0-1V1 downgraded hostiles (x2) 18527 | -1/Access | X0-1V1 sent allied X-87 Electro (x4) 18544 | -1/Access | Identified Myomer Exoskeleton 18565 | -1/Access | Lost 3 allies 18594 | -1/Access | Spotted B-99 Colossus 18607 | -1/Access | First assault squad dispatched 18692 | -1/Access | Identified Imp. Potential Cannon 18776 | -1/Access | X0-1V1 sent you to a vault 18789 | -1/Access | Found Exp. Weapon Cycler 18825 | -1/Access | Found YOLO Cannon 18856 | -1/Access | Intercept squad dispatched 18865 | -1/Access | Build established: Scavenger-Gunner 18870 | -1/Access | Spotted Tracker 18871 | -1/Access | Spotted Tracker 18877 | -1/Access | Zion Heavy squad teleported in 18888 | -1/Access | Destroyed Tracker 18905 | -1/Access | Destroyed Tracker 18959 | -1/Access | Spotted Combat Programmer 18981 | -1/Access | Destroyed Combat Programmer 19022 | -1/Access | Zion Light squad teleported in 19026 | -1/Access | Spotted B-99 Colossus 19029 | -1/Access | Allies destroyed B-99 Colossus 19057 | -1/Access | Zion Heavy squad teleported in 19082 | -1/Access | X0-1V1 activates XOMVISION 19122 | -1/Access | Zion Hacker squad teleported in 19197 | -1/Access | Allied Derelicts emerged from ambush trap array 19230 | -1/Access | High security lockdown imminent 19241 | -1/Access | Found Exp. Armor Integrity Analyzer 19282 | -1/Access | Destroyed 8 combat bots 19310 | -1/Access | High security lockdown engaged 19414 | -1/Access | X0-1V1 activates XOMVISION 19491 | -1/Access | Discovered new exit (range 5) 19496 | -1/Access | Entered Command 19497 | -1/Command | Loaded intel: 59 machine locations 19562 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 15) 19584 | -1/Command | Disengaged cave seal 19584 | -1/Command | Zionites emerged from the dark tunnel 19609 | -1/Command | Spotted B-99 Colossus 19629 | -1/Command | Disengaged cave seal 19629 | -1/Command | Zionites emerged from the dark tunnel 19639 | -1/Command | Destroyed B-99 Colossus 19669 | -1/Command | Murdered Z-Experimental 19671 | -1/Command | Found Prototype Protection 19671 | -1/Command | Identified Zio. Shade Carapace 19674 | -1/Command | Found Zio. Alpha Cannon 19680 | -1/Command | High security lockdown imminent 19682 | -1/Command | Phase Generator disabled 19683 | -1/Command | Found Zio. Weapon Casing 19760 | -1/Command | High security lockdown engaged 19797 | -1/Command | Spotted B-99 Colossus 19805 | -1/Command | Allies destroyed B-99 Colossus 19847 | -1/Command | Destroyed M Guard 19849 | -1/Command | Spotted M Guard 19851 | -1/Command | Combat Programmer assimilated allied OH-0ZL(z) 19853 | -1/Command | Destroyed Combat Programmer 19857 | -1/Command | Spotted Combat Programmer 19907 | -1/Command | Lost 8 allies 19910 | -1/Command | Spotted Striker 19912 | -1/Command | Spotted Investigator 19947 | -1/Command | Lost 4 parts (3u1w) 19953 | -1/Command | Spotted Alpha 7 19953 | -1/Command | Allies destroyed Striker 19955 | -1/Command | Spotted Striker 19972 | -1/Command | Spotted Executioner 19974 | -1/Command | Spotted Executioner 19974 | -1/Command | Spotted B-99 Colossus 19976 | -1/Command | Spotted Striker 19976 | -1/Command | Spotted Executioner 19976 | -1/Command | Spotted Executioner 19976 | -1/Command | Spotted Alpha 7 19976 | -1/Command | Spotted B-99 Colossus 19982 | -1/Command | Discovered new exit (range 3) 19984 | *** | Escaped! Last Messages --------------- 19980_ Slug penetrates Wall. 19980_ A bubble of rippling energy engulfs the area. 19980_ Field strength at 37. 19980_ Penetrated by Slug. 19980_ Slug penetrates Wall. 19981_ Penetrated by Slug. 19982_ Stasis field depleted. 19982_ EXIT=FOUND 19982_ Penetrated by Slug. 19982_ Slug penetrates Wall. 19982_ Knocked back. 19982_ Cld. Antimatter Reactor destroyed. 19982_ Critical hit (Blast). 19982_ Penetrated by Slug. 19983_ Slug penetrates Wall. 19983_ Slug penetrates Striker. 19983_ Penetrated by Slug. 19983_ Slug penetrates Access Shell. 19983_ Slug penetrates Wall. 19984_ Knocked back. Map ----- +----------------------------------------------------+ | " ##% #??###"###/##"#????????????????# | | # #??#" #????????????????# | | #??## #????????????????# | | !% # % #???# ] !! #????????????????# | | [ #???# !! #????????????????# | | #??#""#########???????????????## | | ##+""#????????????????????????#" | | # !! #????????????????????????## | | ! " !! #?????????????????????????# | | !!! # #?????????????????????????# | | !!! # #?????????????????????????? | | + #?????????????????????????? | | * ########+#%#######?????????????????????????? | | ![ #??# "##???????????????????????????? | | %== #??# ##??????????????????????????? | | "! #??# #??????????????????????????? | | " #??# #??????????????????????????? | | " #??###### #??????????????????????????? | | ## #???????# ## ###??????????????????????????? | | ?# #???????#####;;###########?????????????????? | | ?# #???????????# E% #?????????????????? | | ?# ????????##### % #?????????????????? | | ?? ????? # # ; ; E % ^ #?????????????????? | | ???? ???# ^ ^ BB "" #?????????????????? | | ????????+ BB K %" #?????????????????? | | ????????+ E "@% #?????????????????? | | ????????+ ^ 7 " "" " #?????????????????? | | ????????+ ^ ^^ " " #?????????????????? | | ????????# """ ""? #?????????????????? | | ????????### # # # # ? ??? #?????????????????? | | ??????????#?####### ? ????#?????????????????? | | ??????????????????# ?????????????????????? | | [?????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????""??????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????""""?????????????????????? | | ?????????????????????????""??[???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "???????????????????????????""???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 207 Coolant Potential 240 Energy Generation 109 Energy Capacity 2740 Matter Stores 1200 Matter Capacity 1200 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 49 Resistance: TH 40 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 7 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Powered Armor | -5/Factory | Scanalyzed Adv. Kinecellerator | -3/Quarantine | Z-intel Exp. Utility Shielding | -3/Quarantine | Z-intel Adv. Plasma Rifle | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Exp. Focal Shield | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Adv. Thermal Defense Suite | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Imp. Remote Force Field | -3/Quarantine | Z-intel Adv. System Shield | -3/Quarantine | Z-intel Gamma Bomb Array | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Nuclear Pulse Array | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Force Field | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. Terrain Scan Processor | -3/Quarantine | Z-intel Imp. Target Analyzer | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Adv. Heavy Treads | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Cld. Proton Cannon | -3/Quarantine | Archive Thunder Hammer | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Section 7 | Archive Cld. Impulse Thruster | -3/Section 7 | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -3/Quarantine | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 44% | -8/Materials Imp. Propulsion Shielding | 63% | -6/Factory Hvy. Armor Plating | 18% | -3/Quarantine Studied --------- Lgt. Treads | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Mic. Fission Core | -5/Factory | Hacked Imp. Gravmag System | -5/Factory | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Nova Cannon | -2/Testing | Hacked Alien Tech Used ----------------- Core Expander Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrated Mediator Navigation Efficiency Matrix Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchShadingLeg Manual? 0 Play Time 05:19:19 Cumulative 741.6 hours Start 2026.11.05 @ 20:49:24 End 2026.11.06 @ 23:40:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type 0 Total 50 Types 25/5/7/2/2/2/2/2/1/2 Lore% 94 Gallery% 85 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: afb2c575-d4e4-42f8-aa91-397b9e2a8db2