Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 11:46:32 Player: f3-rnm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (130) 650 Value Destroyed (4896) 4896 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (22950) 22950 TOTAL SCORE: 37176 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 2201 Prayed to X0-1V1 5000 Major X0-1V1 Interference 12350 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -321 Cogmind --------- Core Integrity 970/1660 Matter 150/150 Energy 1017/1200 System Corruption 21% Temperature Cool (-654) Movement Hovering (54) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System (fused) Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (7) ------ Large Storage Unit Microactuators Advanced Hacking Suite Improved System Shield X0-1V1's Piety Tracker > --- WEAPON (5) ------- Plasma Lance > --- INVENTORY (15) --- Zionite Biocell Array (750) Matter Compressor (250) Advanced Launcher Guidance Computer Advanced Target Analyzer Launcher Loader Makeshift Transmission Jammer Experimental Reaction Control System Advanced Point Defense System Phasing AFG Gamma Bomb Array Gamma Bomb Array Smartbomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Zionite Glidesys II Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Spectral Analyzer Advanced Actuator Array Makeshift Transmission Jammer Advanced Reaction Control System Advanced Force Field Hacking Drone Bay X0-1V1's Piety Tracker > --- WEAPON ----------- Cooled Proton Cannon Makeshift Sword Plasma Sword Makeshift Spear Makeshift Spear > --- INVENTORY -------- Combat Antigrav System Combat Linear Gravjet Zionite Biocell Array Matter Compressor Advanced Launcher Guidance Computer Launcher Loader Zionite Shade Carapace Advanced Point Defense System Advanced Hacking Suite Advanced System Restoration Module Advanced System Restoration Module Phasing AFG Smartbomb Launcher [Rating: 191] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Surge Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Makeshift Spear Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . 8 . . . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . 3 . . . . 1 . 1 . . 1 1 . Utility 6 | . . . . 4 . . . . . . 1 . . . 1 . Weapon 4 | . . . . 1 . . . . 1 1 . . . 1 . . Parts Attached 169 | 6 4 5 6 8 9 5 6 4 21 10 32 20 . 8 2 23 Power 14 | 1 . . 1 . 1 1 . . 2 . 3 2 . 1 . 2 Engine 5 | 1 . . . . 1 1 . . 1 . 1 . . . . . Core 2 | . . . 1 . . . . . 1 . . . . . . . Reactor 7 | . . . . . . . . . . . 2 2 . 1 . 2 Propulsion 47 | 2 . 1 3 . 3 1 . 1 8 4 13 2 . 5 . 4 Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 11 | . . . 1 . 3 1 . 1 5 . . . . . . . Wheel 3 | . . 1 . . . . . . 2 . . . . . . . Hover 28 | . . . . . . . . . . 4 13 2 . 5 . 4 Flight 3 | . . . 2 . . . . . 1 . . . . . . . Utility 67 | 1 2 2 2 5 3 2 5 . 3 6 9 10 . 2 1 14 Device 40 | . 1 1 2 4 1 . 2 . 2 4 5 9 . 1 . 8 Storage 8 | 1 1 1 . 1 . 1 . . . . 2 1 . . . . Processor 8 | . . . . . 1 . 1 . 1 1 1 . . . . 3 Hackware 5 | . . . . . . . 1 . . 1 1 . . . . 2 Protection 6 | . . . . . 1 1 1 . . . . . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 41 | 2 2 2 . 3 2 1 1 3 8 . 7 6 . . 1 3 Energy Gun 5 | 1 1 . . . . . . . . . 3 . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . . . . 1 1 Ballistic Gun 11 | 1 . . . . . . . 2 4 . 2 2 . . . . Ballistic Cannon 10 | . 1 2 . 3 2 1 . . . . 1 . . . . . Launcher 3 | . . . . . . . 1 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . 2 . . . 1 Piercing Weapon 4 | . . . . . . . . . 1 . . 2 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 1 . . . 2 . . 2 10 4 . 1 2 2 Corrupted Parts 3 | . . . . . . . . . 2 . . . . . . 1 System Corruption 21 | . . . . . . . . . 8 . . . . . . 13 Parts Lost 66 | . . . . . 4 . . 2 24 3 3 1 . 2 1 26 Power 10 | . . . . . 1 . . 1 2 . . 1 . . . 5 Propulsion 21 | . . . . . 2 . . . 10 1 . . . . . 8 Utility 19 | . . . . . 1 . . 1 4 1 2 . . 2 1 7 Weapon 16 | . . . . . . . . . 8 1 1 . . . . 6 Highest Loss Streak 10 | . . . . . 2 . . 2 8 2 1 1 . 1 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 11 | 1 5 12 4 8 9 14 17 18 16 5 7 12 13 12 10 11 Power . | . 1 . . . 1 . . 1 . . . . 1 1 . . Propulsion 1 | 1 2 3 . . . 1 2 2 . . . 2 3 2 2 . Utility 6 | . . 2 2 5 6 8 10 10 12 4 5 7 8 8 6 8 Weapon 2 | . 2 6 . 1 1 4 4 3 2 . . 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 41 | . . 9 1 . . . . . 8 1 5 6 . 2 1 8 Power 3 | . . 1 . . . . . . 1 . 1 . . . . . Propulsion 8 | . . 3 . . . . . . . . . 2 . 2 1 . Utility 17 | . . . 1 . . . . . 6 1 4 . . . . 5 Weapon 12 | . . 5 . . . . . . . . . 4 . . . 3 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 84 | . 93 98 74 65 72 84 87 91 70 23 88 97 100 93 94 84 Engine 4 | . 14 13 . . 2 4 5 4 2 . . . . . . . Reactor 2 | . . . . . . . . . . . 6 8 9 8 11 8 Treads 4 | . 28 16 . . . . . . . . . . . . . . Leg 8 | . . . . . 10 20 27 29 15 . . . . . . . Wheel 1 | . . 11 . . . . . . 3 . . . . . . . Hover 9 | . . . . . . . . . . 6 26 33 33 32 32 36 Flight 1 | . . . 24 13 5 . . . . 2 . . . . . . Device 19 | . 7 13 22 27 22 22 22 20 17 5 20 26 28 25 27 14 Storage 7 | . 14 13 1 9 8 6 5 6 4 . 6 4 4 4 4 4 Processor 3 | . . . . . 3 1 6 6 7 3 3 4 4 4 4 2 Hackware 1 | . . . . . . 5 1 . . . 2 . . . . 4 Protection 2 | . . . . . . 8 6 8 . . . . . . . 1 Energy Gun 2 | . 19 2 . . . . . . . . 9 2 . . . . Ballistic Gun 2 | . 6 . 13 5 2 . . 1 3 . 5 . . . . . Ballistic Cannon 5 | . 2 25 . 7 11 13 4 . . . . . . . . . Launcher 1 | . . . . . . . 4 10 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . . 2 . . 7 9 8 8 4 Piercing Weapon 1 | . . . . . . . . . . . . 6 9 8 8 7 Peak Build Rating 191 | 6 9 25 36 62 73 82 107 91 97 61 160 161 159 166 191 184 Average Rating 83 | 4 6 21 29 51 60 79 84 80 72 37 142 154 157 161 180 156 On Entrance 75 | . 6 9 2 34 62 73 80 87 66 8 53 147 157 157 159 183 Avg Prop Armor Cover (%) 7 | . . 11 . . 5 . . . 9 8 . . . . . 2 Naked Turns 24 | . . 15 7 . . . . . 2 . . . . . . . Heaviest Build 111 | 13 21 92 16 71 71 75 79 79 73 5 83 88 82 95 103 111 Greatest Support 135 | 40 40 40 7 16 91 91 102 106 94 60 112 112 90 119 124 135 Greatest Overweight (x) 5 | . . 5 3 4 4 . . . 5 . 1 . . . . 1 Average Overweight (x) . | . . 4 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 15 15 20 20 20 20 5 10 15 15 15 15 15 Average Capacity 15 | 6 9 22 5 12 11 18 20 20 19 5 8 14 15 15 15 15 Most Carried 20 | 3 10 18 5 10 12 18 20 20 20 5 10 15 15 15 15 15 Average Carried 12 | 2 5 12 4 8 9 15 18 19 16 4 7 14 15 14 12 13 Final Capacity 20 | 8 10 5 5 15 10 20 20 20 5 5 10 15 15 15 15 15 Final Carried 19 | 3 10 5 5 10 10 18 19 18 5 5 10 15 15 14 15 15 Transmogrified Parts 48 | . . . 3 2 4 5 15 6 13 . . . . . . . Integrity Recovered 938 | . . . 16 . 230 43 170 136 343 . . . . . . . Class Distribution -------------------- 56% | Mutant 8% | Messiah-Tank 5% | Scavenger-Gladiator 4% | Skirmisher 4% | Sprinter 3% | Derelict-Mutant 3% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Messiah-Tank | -3/Research Commander-Gladiator | -3/Armory Derelict-Gladiator | -3/Lab Derelict-Gladiator | -2/Research Messiah-Gladiator | -1/Access Scavenger-Gladiator | -1/Command Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Matter Collected 5536 | 147 193 203 84 62 557 426 172 369 712 129 639 584 . 126 516 617 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4952 | . 469 42 24 153 133 164 . 426 616 164 893 125 . 364 357 1022 Parts 273 | . 27 5 4 4 5 7 . 13 41 3 42 8 . 19 16 79 Haulers Intercepted 7 | . 1 . . 1 . . . . . 1 2 . . . 2 . Recyclers Shooed 3 | . . . . . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . 11 . . 10 5 . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Combat Hostiles Destroyed 102 | . 12 4 1 1 4 3 . 16 26 1 8 3 . 6 1 16 Melee 16 | . . . . . . . . . . 1 . . . 6 1 8 Guns 34 | . 11 2 1 . . . . 1 11 . 5 3 . . . . Cannons 12 | . 1 2 . 1 4 3 . . 1 . . . . . . . AOE 39 | . . . . . . . . 15 13 . 3 . . . . 8 Classes Destroyed 19 | . 4 1 1 1 2 2 . 1 3 . 2 . . 1 . 1 Worker 10 | . . . . . . . . . . . 5 . . . 2 3 Builder 3 | . . . . . . . . . 1 . 1 . . . 1 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . Hauler 7 | . 1 . . 1 . . . . . 1 2 . . . 2 . Recycler 3 | . 1 . . . . . . . . . 2 . . . . . Operator 4 | . . . . . . . . . . . 1 1 . . . 2 Drone 1 | . . . . . . . . . . . . . . 1 . . Swarmer 50 | . 6 3 . . 2 . . 5 17 . 6 3 . . . 8 Cutter 1 | . . . 1 . . . . . . . . . . . . . Grunt 18 | . 6 . . . . 2 . 5 4 1 . . . . . . Brawler 3 | . . . . . . 1 . 2 . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . . Sentry 4 | . . . . 1 1 . . 2 . . . . . . . . Hunter 5 | . . . . . 1 . . . 3 . 1 . . . . . Programmer 16 | . . . . . . . . . 2 . . . . 5 1 8 Subdweller 1 | . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 4 2 1 1 3 2 . 10 7 1 4 3 . 3 3 6 Combat Bots Only 10 | . 3 2 1 1 3 2 . 10 6 1 3 3 . 3 1 5 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 . 3 4 1 3 2 . 1 1 3 Gunslinging 1 | . . . . . . . . . 1 . . 1 . . . . Exploded 3 | . . . . . . . . 3 3 . 2 . . . . 3 Melee 1 | . . . . . . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Hostile Shots Fired 1188 | . 74 63 4 54 63 14 . 57 277 44 68 75 . 48 76 271 Missed 498 | . 23 25 2 36 22 4 . 19 64 15 49 48 . 27 51 113 Intercepted 1 | . . . . . . . . . . . . 1 . . . . Hits 690 | . 51 38 2 18 41 10 . 38 213 29 19 27 . 21 25 158 Melee 13 | . . . 2 . . 1 . 9 . . . . . . . 1 Projectile 677 | . 51 38 . 18 41 9 . 29 213 29 19 27 . 21 25 157 AOE 4 | . . . 1 . . . . . . 1 . 2 . . . . Critical Strikes 30 | . . 2 1 . . 1 . 4 6 3 . 1 . 1 1 10 Part Disruptions 3 | . . . . . . . . . . . . . . . . 3 Damage Taken 11776 | . 457 545 60 137 513 228 . 1276 3064 838 341 447 . 372 279 3219 Core 2656 | . 25 404 26 11 65 36 . 232 760 328 14 65 . . 35 655 Absorbed by Shields 1528 | . . . . . . . . 119 . . 166 161 . 386 289 407 Redirected to Shielding 100 | . . . . . . . . 100 . . . . . . . . Ignored by Resistances 140 | . . . . . . . . . . . . . . . . 140 Regen/Repaired (Parts) 276 | . . . . . . . 276 . . . . . . . . . Core Remaining (%) 64 | 100 . . 4 . . . . 62 28 72 . . 94 100 . 58 Volleys Fired 247 | . 51 21 4 32 12 12 . 16 57 . 35 3 . . 1 3 Largest 4 | . 2 2 1 3 3 2 . 2 3 . 4 3 . . 1 1 Hottest 180 | . 90 80 20 112 112 88 . 60 123 . 180 150 . . 46 46 Shots Fired 479 | . 102 41 4 46 27 25 . 27 84 . 112 7 . . 1 3 Gun 329 | . 98 14 4 23 3 . . 1 70 . 109 7 . . . . Cannon 106 | . 4 27 . 23 24 25 . . 3 . . . . . . . Launcher 44 | . . . . . . . . 26 11 . 3 . . . 1 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 263 | . 32 27 4 44 27 25 . 1 60 . 42 1 . . . . Thermal 126 | . 70 14 . 2 . . . . 2 . 35 3 . . . . Explosive 44 | . . . . . . . . 26 11 . 3 . . . 1 3 Electromagnetic 11 | . . . . . . . . . 11 . . . . . . . Phasic 35 | . . . . . . . . . . . 32 3 . . . . Robot Hit Streak 15 | . 7 6 1 10 3 6 . 15 8 . 14 7 . . . . Robot Miss Streak 5 | . 3 5 3 1 3 3 . 1 3 . 3 1 . . . . Penetration Max 2 | . . . . . . . . . . . 2 . . . . . Secondary Targets 4 | . 1 . . . . . . . 1 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 1 . . . . Shots Hit Robots 404 | . 60 15 1 25 13 19 . 14 60 5 56 7 . 32 15 82 Core Hits 275 | . 23 5 1 7 6 20 . 64 55 1 29 4 . 10 6 44 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . . . . . . Critical Strikes 31 | . 5 1 . . 4 . . . 1 1 1 . . 4 1 13 Burn 5 | . 5 . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . . . . . Blast 5 | . . 1 . . 4 . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . Sever 9 | . . . . . . . . . . . . . . 3 . 6 Impale 9 | . . . . . . . . . . . . . . 1 1 7 Intensify 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 272 | . . . . . . . . . 13 8 . 15 . 68 30 138 Impact 12 | . . . . . . . . . 4 8 . . . . . . Slashing 119 | . . . . . . . . . 5 . . 9 . 45 18 42 Piercing 141 | . . . . . . . . . 4 . . 6 . 23 12 96 Sneak Attacks 17 | . . . . . . . . . 1 1 . 1 . 2 5 7 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . Follow-up Attacks 68 | . . . . . . . . . . . . 2 . 22 8 36 Damage Inflicted 17224 | . 717 301 10 425 339 496 . 2445 2741 340 2243 266 . 1402 805 4694 Guns 3788 | . 681 74 10 221 13 . . 15 853 . 1743 178 . . . . Cannons 1275 | . 36 227 . 162 326 496 . . 28 . . . . . . . Explosions 5498 | . . . . 42 . . . 2430 1464 . 500 . . . . 1062 Melee 6601 | . . . . . . . . . 396 316 . 88 . 1364 805 3632 Ramming 62 | . . . . . . . . . . 24 . . . 38 . . Kinetic 2806 | . 149 227 10 339 339 496 . 15 730 . 478 23 . . . . Thermal 1413 | . 568 74 . 44 . . . . . . 671 56 . . . . Explosive 5498 | . . . . 42 . . . 2430 1464 . 500 . . . . 1062 Electromagnetic 151 | . . . . . . . . . 151 . . . . . . . Impact 379 | . . . . . . . . . 63 316 . . . . . . Slashing 3309 | . . . . . . . . . 160 . . 88 . 1007 644 1410 Piercing 2913 | . . . . . . . . . 173 . . . . 357 161 2222 Phasic 693 | . . . . . . . . . . . 594 99 . . . . Highest Corruption 50 | . . 2 2 . . 18 18 9 26 2 1 4 . 4 21 50 Average Corruption 9 | . . 2 2 . . 18 18 9 19 1 1 1 . 3 16 22 Corruption Purged 6 | . . . . . . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 116 | . . 12 4 . . 15 8 . 23 . 4 5 . 7 6 32 Message Errors 31 | . . 5 1 . . 4 5 . 6 . . . . 2 2 6 Matter Fused 21 | . . 1 1 . . 2 . . 5 . 1 2 . . 1 8 Heat Flow Errors 11 | . . 1 1 . . 2 . . . . . 1 . 3 . 3 Energy Discharges 14 | . . 1 . . . 3 1 . 2 . . . . . 2 5 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . 1 Parts Fused 4 | . . . . . . . . . 1 . . 1 . 1 . 1 Data Loss (minor) 11 | . . 3 1 . . 1 1 . 3 . 1 . . . 1 . Data Loss (major) 9 | . . 1 . . . 2 1 . 3 . . . . 1 . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . Misdirections 9 | . . . . . . . . . 2 . . . . . . 7 Weapon Failures 2 | . . . . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 909 | . . 3 . . 59 . . 65 58 75 23 . . 220 80 326 Projectiles 62 | . . 3 . . 59 . . . . . . . . . . . Explosions 105 | . . . . . . . . 65 17 . 23 . . . . . Melee 742 | . . . . . . . . . 41 75 . . . 220 80 326 Knockbacks 19 | . . 4 . . 1 13 . . . 1 . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . Kinetic 14 | . . 3 . . 1 10 . . . . . . . . . . Secondary 4 | . . 1 . . . 3 . . . . . . . . . . Self-Inflicted Damage 550 | . . . . . . . . 469 51 11 . . . 19 . . Shots 15 | . . . . . . . . 13 2 . . . . . . . Rammed 9 | . . . . . . . . . . 8 . . . 1 . . Targets Rammed 9 | . . . . . . . . . . 8 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 130 207 252 43 84 175 . 27 72 260 305 95 . 270 397 396 Average Temperature 69 | . 43 107 129 17 35 67 . 13 22 140 84 18 . 61 103 82 Received Heat Transfer 1034 | . 111 18 . 42 48 99 . 147 258 84 6 112 . 24 4 81 Effects 6 | . . . . . . . . . . . . . . . 1 5 Shutdowns 2 | . . . . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . Impact Corruptions 3 | . . . . . . . . . 1 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . 1 . . . . . . 1 . . 2 . . Heat Transferred 3212 | . 1965 222 . 100 . . . . . . 851 74 . . . . Parts Sabotaged 4 | . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Maximum Alert Level 3 | . . . . . . . . . 1 . 3 3 . 2 1 3 Low Security (%) 54 | 100 100 . 100 100 . . . . 74 100 45 . . 21 . 2 Level 1 22 | . . . . . . . . . 25 . 14 . . 24 100 60 Level 2 17 | . . . . . . . . . . . 27 87 . 53 . 18 Level 3 5 | . . . . . . . . . . . 12 12 . . . 19 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1038 | . 97 . 20 30 . . . . 393 195 906 923 . 618 360 1038 Initial 466 | . . . . . . . . . 99 166 70 466 . . 288 185 Average 240 | . 51 . . 3 . . . . 142 160 330 535 . 358 289 477 Influence Increases 6668 | . 342 60 20 57 80 70 . 354 778 119 1214 777 . 850 182 1765 Destroy 0b10 Robot/C 3020 | . 240 60 20 20 80 60 . 320 520 40 520 160 . 200 20 760 Destroy 0b10 Robot/NC 210 | . 10 . . 5 . 5 . . 10 5 65 5 . 5 25 75 Destroy Leader 450 | . 62 . . 10 . 2 . 10 60 12 96 40 . 50 14 94 Allied During Kill 662 | . . . . . . 3 . 9 . 12 139 33 . 113 . 353 Successful Hack 9 | . . . . . . . . . . . . . . . . 9 Disable Machine 135 | . . . . . . . . . 45 . 30 15 . 15 15 15 Destroy Structure 722 | . . . . 7 . . . . 128 20 124 14 . 87 63 279 Partial Spotted 135 | . . . . . . . . . . . 45 30 . 15 . 45 Lose Combat Pursuer 1035 | . 30 . . 15 . . . 15 15 30 195 480 . 75 45 135 Miscellaneous 290 | . . . . . . . . . . . . . . 290 . . Influence Decreases 5660 | . 288 114 20 43 66 98 . 196 595 325 459 744 923 370 372 1047 Entered New Map 1981 | . . 26 . . 6 6 . . 59 175 65 424 923 . 192 105 Time Decay 2263 | . 288 88 20 43 60 92 . 176 300 100 294 180 . 170 110 342 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . Lost Part 616 | . . . . . . . . 20 236 30 30 10 . 20 10 260 Lost Ally 700 | . . . . . . . . . . 20 70 130 . 80 60 340 Squads Dispatched 39 | . 3 . . 4 . . . 1 3 1 9 6 . 4 2 6 Investigation 9 | . 1 . . 1 . . . . . . 2 2 . 1 . 2 Extermination 14 | . . . . 1 . . . . 1 . 2 2 . 2 2 4 Reinforcement 15 | . 2 . . 2 . . . . 2 1 5 2 . 1 . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . . . . . 1 . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Distress Signals 17 | . 4 . . . . . . . . . 4 5 . . 2 2 Communications Jammed 41 | . . . . . . . . . . . . . . 16 21 4 Distress Signals 39 | . . . . . . . . . . . . . . 14 21 4 Times Spotted 329 | . 18 32 1 5 4 4 . 17 42 9 42 51 . 22 23 59 Peak Tracking Total 27 | . 4 27 1 2 3 3 . 6 7 5 11 17 . 7 11 10 Tactical Retreats 25 | . 2 1 . 1 . . . 1 1 2 4 6 . 2 1 4 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Traps Triggered 15 | . 1 . . . . . . . . . 5 1 . . 1 7 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Machines Disabled 12 | . . 1 . . . 1 . 1 3 . 2 1 . 1 1 1 Max in Single Turn 1 | . . 1 . . . 1 . 1 1 . . 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Machines Accessed 5 | . . 2 . 2 . . . . . . . . . . . 1 Terminals 3 | . . . . 2 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 10 | . . 4 . 5 . . . . . . . . . . . 1 Successful 6 | . . 4 . 1 . . . . . . . . . . . 1 Failed 4 | . . . . 4 . . . . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . 1 . . 2 . . . . . 3 11 12 1 9 8 4 Terminals 6 | . . . . 5 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . 4 . 1 . . . . . . . . . . . 1 Record 3 | . . 3 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . . 2 . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Total Allies 64 | . . . . . . 2 4 1 . 3 7 8 2 5 5 27 Largest Group 14 | . . . . . . 2 6 2 1 3 4 7 2 5 4 14 Highest-Rated Group 1119 | . . . . . . 24 183 40 10 243 406 425 192 537 273 1119 Highest-Rated Ally 192 | . . . . . . 12 41 30 10 81 122 96 96 122 82 192 Zionite Dispatches 12 | . . . . . . . . . . 1 3 4 . 2 2 . Heavy 2 | . . . . . . . . . . . 1 . . 1 . . Light 2 | . . . . . . . . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . 1 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . . 2 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . Zionite Resupply 3 | . . . . . . . . . . . 1 . . . 2 . Total Orders 13 | . . . . . . . . . . . 3 5 . 1 3 1 STAY 4 | . . . . . . . . . . . 1 2 . . . 1 DROP 6 | . . . . . . . . . . . 1 3 . . 2 . RETURN 3 | . . . . . . . . . . . 1 . . 1 1 . Ally Attacks 344 | . . . . . . 6 . 7 . 10 46 24 . 65 8 178 Total Damage 17727 | . . . . . . 45 . 62 . 755 3352 1223 . 3577 322 8391 Kills 66 | . . . . . . . . . . 3 20 5 . 7 . 31 Allies Corrupted 5 | . . . . . . . . . . . . . . 2 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 277 | . 17 . 4 8 2 7 15 34 35 30 . . . 45 30 50 Good Acts 61 | . . 7 1 7 6 4 . . 3 1 6 7 . . 2 17 Bad Acts 84 | . . 4 1 . 2 4 . 6 6 4 7 10 . 11 10 19 Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Active Infowar (turns) 3834 | . . . . 377 168 . 467 426 701 . 255 376 53 362 222 427 Optics 3155 | . . . . . . . 333 426 701 . 255 376 53 362 222 427 Sensors 331 | . . . . . . . . . 331 . . . . . . . IFF 679 | . . . . 377 168 . 134 . . . . . . . . . Jamming 686 | . . . . . . . . . . . . 11 53 362 222 38 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 1 . . 1 1 . Drone Recoveries 3 | . . . . . . . . . . . 1 . . 1 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Turns Passed 8270 | 78 713 864 265 431 490 689 944 426 721 215 649 376 53 362 222 772 Spaces Moved 8673 | 45 345 462 364 499 378 494 924 361 403 373 958 719 50 642 417 1239 Core 59 | 4 . 24 17 . . . . . 14 . . . . . . . Treads 439 | 41 345 53 . . . . . . . . . . . . . . Legs 2298 | . . . . . 195 494 924 361 324 . . . . . . . Wheels 435 | . . 385 . . . . . . 50 . . . . . . . Hover 4186 | . . . . . . . . . . 161 958 719 50 642 417 1239 Flight 1256 | . . . 347 499 183 . . . 15 212 . . . . . . Fastest Speed 15 | 50 160 50 29 29 32 126 90 96 40 40 15 16 38 22 21 21 Average Speed 75 | 150 160 166 66 64 114 129 100 100 125 45 44 37 38 38 33 37 Slowest Speed 330 | 160 160 175 200 192 192 130 126 102 330 60 105 40 38 46 36 106 Overloaded Moves 299 | . . . 11 27 50 . . . . . 18 78 . 8 78 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . . Potential Cave-ins 15 | . . 5 . 9 . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 68 31 60 10 56 63 88 55 15 11 30 51 6 22 13 37 Regions Visited 16 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 . . . . 1 . . 1 . 1 . Unknown Exits Taken 10 | 1 1 . 1 . . 1 1 1 1 . 1 1 . 1 . . Scrap Searched 14 | . . 3 . . 1 3 4 3 . . . . . . . . Spaces Dug 83 | . . . . 2 1 . . 31 8 . 11 6 . 8 4 12 Terrain Destroyed 332 | . . . . 23 5 2 . 128 71 . 33 6 . 8 25 31 Melee 31 | . . . . . . . . . 1 . . 6 . 8 4 12 Projectile 45 | . . . . 16 5 2 . . 2 . 20 . . . . . AOE 256 | . . . . 7 . . . 128 68 . 13 . . . 21 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Acc Com Total 9767 | 53 408 511 382 570 408 520 946 395 519 407 1105 815 82 718 478 1450 Wait 198 | . 1 9 . 19 . . . 5 2 2 19 16 31 14 21 59 Move 8655 | 44 344 461 363 498 375 493 923 360 402 372 957 718 49 642 416 1238 Hop 1 | . . . . . 1 . . . . . . . . . . . Pick Up 118 | 3 7 10 5 7 2 8 7 2 12 2 15 15 . 3 8 12 Fast Attach 119 | 6 2 3 3 5 8 1 1 3 13 10 30 10 . 3 3 18 Attach 63 | . . . 5 4 1 1 7 2 13 1 6 1 . 2 6 14 Detach 17 | . . . 1 3 2 . 2 . 2 . 2 2 . . 1 2 Swap 46 | . 2 4 . . 1 3 . 2 1 . 7 13 2 11 . . Drop 105 | . 1 3 1 2 6 2 6 2 4 4 27 22 . 7 6 12 Fire 247 | . 51 21 4 32 12 12 . 16 57 . 35 3 . . 1 3 Melee 168 | . . . . . . . . . 13 8 . 8 . 36 16 87 Ram 8 | . . . . . . . . . . 8 . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 7 . . . . 1 Rewire 14 | . . . . . . . . 3 . . . 7 . . . 4 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -3/Lab -2/Research -1/Access -1/Command (discovered 2 exits: *Sur / Ac0) To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Prayed at D.C.S.S. Altar Unit 792 | -10/Materials | Entered Subcaves 804 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x3) 892 | -10/Subcaves | Identified exit to Recycling 892 | -10/Subcaves | X0-1V1 revealed exit location to -8/Recycling 908 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 915 | -10/Subcaves | Discovered new exit (range 6) 916 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 976 | -10/Subcaves | Visited Clippyterm 1236 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+350) 1465 | -10/Subcaves | Visited 4L-MR0's lab 1480 | -10/Subcaves | Found Prototype Device 1488 | -10/Subcaves | Found Rainbow Chip 1599 | -10/Subcaves | Energy generation permanently improved by X0-1V1 (+20) 1639 | -10/Subcaves | X0-1V1 vaporized surrounding terrain (radius 20) 1641 | -10/Subcaves | Released all parts (7) 1648 | -10/Subcaves | Core integrity fell below 50% 1652 | -10/Subcaves | Core integrity fell below 20% 1656 | -10/Subcaves | Entered Recycling 1662 | -8/Recycling | X0-1V1 sent hostile C-17 Slicer (x1) 1671 | -8/Recycling | Identified Sfc. Transmogrifier 1744 | -8/Recycling | Ranged accuracy permanently improved by X0-1V1 (+9%) 1910 | -8/Recycling | Discovered new exit (range 13) 1921 | -8/Recycling | Entered Factory 1921 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 1982 | -6/Factory | Identified exit to Lower Caves 1982 | -6/Factory | Identified exit to Extension 2107 | -6/Factory | X0-1V1 released a cloud of subatomizers 2229 | -6/Factory | X0-1V1 activates XOMVISION 2333 | -6/Factory | X0-1V1 foreshadows a heat wave 2352 | -6/Factory | Entered Lower Caves 2411 | -6/Lower Caves | Build established: Skirmisher 2545 | -6/Lower Caves | X0-1V1 mutated your Weapon slot to Utility slot 2595 | -6/Lower Caves | X0-1V1 activates XOMVISION 2709 | -6/Lower Caves | Identified exit to Lower Caves 2709 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 2761 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2842 | -6/Lower Caves | Entered another Lower Caves area 2924 | -6/Lower Caves | Build established: Mutant 3117 | -6/Lower Caves | X0-1V1 sent hostile B-48 Gladiator (x1) 3122 | -6/Lower Caves | X0-1V1 sent allied S-27 Virus (x2) 3195 | -6/Lower Caves | System corruption reached 10% 3253 | -6/Lower Caves | X0-1V1 activates XOMVISION 3513 | -6/Lower Caves | Discovered new exit (range 11) 3531 | -6/Lower Caves | Entered Zion 3531 | -6/Zion | Accompanied by 2 allies 3575 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3618 | -6/Zion | Discovered new exit (range 12) 3690 | -6/Zion | System corruption cleaned by Quarantine Array 3828 | -6/Zion | Learned Factory emergency access door positions 3885 | -6/Zion | Given A8's code to call for help 3986 | -6/Zion | Found Prototype Device 4097 | -6/Zion | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4138 | -6/Zion | Given the Hacking Drone Bay 4138 | -6/Zion | Found Prototype Device 4140 | -6/Zion | Identified Phasing AFG 4141 | -6/Zion | Identified Hacking Drone Bay 4162 | -6/Zion | Visited the Megawrench Repair Shop 4162 | -6/Zion | Megawrench repaired 10 parts 4273 | -6/Zion | Met Imprinter 4290 | -6/Zion | Imprinted 4292 | -6/Zion | Declared Zion's savior 4475 | -6/Zion | Entered Proximity Caves 4475 | -5/Proximity Caves | Accompanied by 2 allies 4542 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4774 | -5/Proximity Caves | X0-1V1 sent you into danger 4776 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4825 | -5/Proximity Caves | Destroyed 10 combat bots 4895 | -5/Proximity Caves | Discovered new exit (range 6) 4901 | -5/Proximity Caves | Entered Factory 4901 | -5/Factory | Accompanied by 1 ally 4901 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5210 | -5/Factory | System corruption reached 10% 5243 | -5/Factory | X0-1V1 downgraded hostiles (x2) 5264 | -5/Factory | Lost 7 parts (5n1u1w) 5424 | -5/Factory | Lost 5 parts (1p1n1u2w) 5533 | -5/Factory | Lost 3 parts (2n1w) 5574 | -5/Factory | Core integrity fell below 50% 5576 | -5/Factory | X0-1V1 downgraded hostiles (x4) 5602 | -5/Factory | Released all parts (6) 5618 | -5/Factory | Discovered new exit (range 8) 5622 | -5/Factory | Entered another Factory area 5622 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5627 | -4/Factory | Lost 8 parts (1p2n1u4w) 5647 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 19) 5663 | -4/Factory | Found Prototype Processor 5663 | -4/Factory | Identified Exp. Signal Interpreter 5692 | -4/Factory | Zion Hacker squad teleported in 5738 | -4/Factory | Spotted B-86 Titan 5773 | -4/Factory | X0-1V1 sent someone to keep an eye on you 5819 | -4/Factory | Discovered new exit (range 15) 5833 | -4/Factory | Identified exit to Research 5837 | -4/Factory | Entered Research 5837 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5842 | -3/Research | Zion Zionite Resupply teleported in 5972 | -3/Research | X0-1V1 activates XOMVISION 5988 | -3/Research | Zion Heavy squad teleported in 6042 | -3/Research | Zion Hacker squad teleported in 6047 | -3/Research | X0-1V1 upgraded ally (x2) 6091 | -3/Research | X0-1V1 rewrote OG-ZTV(p) IFF filter 6098 | -3/Research | Build established: Messiah-Tank 6162 | -3/Research | Spotted B-86 Titan 6198 | -3/Research | Allies destroyed B-86 Titan 6229 | -3/Research | Found Prototype Processor 6229 | -3/Research | Identified Spectral Analyzer 6231 | -3/Research | Found Spectral Analyzer 6246 | -3/Research | Found Prototype Launcher 6246 | -3/Research | Identified Smartbomb Launcher 6302 | -3/Research | X0-1V1 sent you into danger 6309 | -3/Research | Identified exit to Research 6309 | -3/Research | X0-1V1 revealed exit location to -2/Research 6351 | -3/Research | X0-1V1 enhanced Transport squad support 6419 | -3/Research | Discovered exit to Research (range 12) 6425 | -3/Research | X0-1V1 announced a LAN party 6442 | -3/Research | Discovered new exit (range 15) 6462 | -3/Research | Spotted B-86 Titan 6486 | -3/Research | Entered Armory 6510 | -3/Armory | Zion Melee Resupply teleported in 6529 | -3/Armory | Spotted B-86 Titan 6545 | -3/Armory | Found Launcher Loader 6587 | -3/Armory | Zion Melee Resupply teleported in 6629 | -3/Armory | Zion Infowar Resupply teleported in 6660 | -3/Armory | X0-1V1 announced a LAN party 6668 | -3/Armory | Zion Light squad teleported in 6714 | -3/Armory | X0-1V1 sent you into danger 6841 | -3/Armory | X0-1V1 activates XOMVISION 6860 | -3/Armory | Discovered new exit (range 4) 6862 | -3/Armory | Entered Lab 6862 | -3/Lab | Discovered exit to Research (range 9) 6867 | -3/Lab | Unable to decrypt terminal 6899 | -3/Lab | Unable to decrypt terminal 6908 | -3/Lab | Enhanced Grunt warped into view, answering call for help 6909 | -3/Lab | Enhanced Grunt warped into view, answering call for help 6915 | -3/Lab | Entered Research 6915 | -2/Research | Accompanied by 2 allies 6915 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6940 | -2/Research | Cmb. Linear Gravjet reconfigured into Item Mimic 6947 | -2/Research | Zion Light squad teleported in 7008 | -2/Research | X0-1V1 announced a LAN party 7083 | -2/Research | X0-1V1 added 0b10 threat records associated with you (major) 7084 | -2/Research | Spotted B-90 Cyclops 7143 | -2/Research | Zion Heavy squad teleported in 7165 | -2/Research | Search patrols dispatched 7202 | -2/Research | X0-1V1 mutated your Propulsion slot to Power slot 7268 | -2/Research | Spotted B-90 Cyclops 7270 | -2/Research | Discovered new exit (range 10) 7277 | -2/Research | Entered Access 7277 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7320 | -1/Access | X0-1V1 sent hostile Y-72 Warden (x2) 7347 | -1/Access | Retrieved Zion intel report: Branch Access 7347 | -1/Access | Identified exit to Command 7348 | -1/Access | Zion Zionite Resupply teleported in 7389 | -1/Access | System corruption reached 10% 7413 | -1/Access | Energy Cycler disabled 7446 | -1/Access | Zion Zionite Resupply teleported in 7453 | -1/Access | Found Prototype Protection 7453 | -1/Access | Identified Zio. Shade Carapace 7470 | -1/Access | X0-1V1 sent you into danger 7477 | -1/Access | X0-1V1 sent allied Cetus Guard (x3) 7499 | -1/Access | Entered Command 7504 | -1/Command | Spotted B-99 Colossus 7504 | -1/Command | X0-1V1 sent you into danger 7507 | -1/Command | X0-1V1 mutated your Utility slot to Propulsion slot 7529 | -1/Command | System corruption reached 30% 7537 | -1/Command | X0-1V1 mutated your Utility slot to Weapon slot 7547 | -1/Command | X0-1V1 activates XOMVISION 7553 | -1/Command | X0-1V1 sent hostile P-80 Master (x2) 7601 | -1/Command | X0-1V1 mutated your Weapon slot to Utility slot 7621 | -1/Command | X0-1V1 mutated your Utility slot to Propulsion slot 7681 | -1/Command | Lost 4 parts (1p2u1w) 7713 | -1/Command | Found Gamma Bomb Array 7714 | -1/Command | X0-1V1 activates XOMVISION 7760 | -1/Command | Found Gamma Bomb Array 7865 | -1/Command | Spotted M Guard 7865 | -1/Command | Spotted M Guard 7865 | -1/Command | Spotted Combat Programmer 7866 | -1/Command | Spotted Combat Programmer 7938 | -1/Command | Identified exit to Access_0 7938 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 7944 | -1/Command | X0-1V1 sent you to a vault 7995 | -1/Command | Identified exit to Surface 7995 | -1/Command | X0-1V1 revealed exit location to -0/Surface 8005 | -1/Command | Spotted Executioner 8005 | -1/Command | Spotted Striker 8029 | -1/Command | Spotted Striker 8031 | -1/Command | Spotted Alpha 7 8037 | -1/Command | Spotted Executioner 8037 | -1/Command | Spotted Executioner 8037 | -1/Command | Spotted Executioner 8037 | -1/Command | Spotted Alpha 7 8046 | -1/Command | Found Fusion Bomb Launcher 8067 | -1/Command | X0-1V1 sent allied X-87 Electro (x3) 8069 | -1/Command | Allies destroyed Striker 8071 | -1/Command | Allies destroyed Striker 8081 | -1/Command | Spotted B-99 Colossus 8081 | -1/Command | X0-1V1 sent you into danger 8104 | -1/Command | Disengaged cave seal 8104 | -1/Command | Zionites emerged from the dark tunnel 8113 | -1/Command | Lost 10 parts (1p4n2u3w) 8116 | -1/Command | Allies destroyed Alpha 7 8120 | -1/Command | P-80 Master assimilated allied P5-IGC(M) 8168 | -1/Command | Allies destroyed B-99 Colossus 8189 | -1/Command | Build established: Scavenger-Gladiator 8218 | -1/Command | Lost 14 allies 8224 | -1/Command | P-80 Master assimilated allied YD-5MY(d) 8229 | -1/Command | X0-1V1 activates XOMVISION 8241 | -1/Command | Zionites emerged from the dark tunnel 8267 | -1/Command | Spotted B-99 Colossus 8271 | *** | Escaped! Last Messages --------------- 08267_ Imp. Antigrav System destroyed. 08267_ Knocked back. 08267_ Triggered Stasis Trap. 08267_ Penetrated by Slug. 08267_ Mic. Antimatter Reactor destroyed. 08267_ Slug penetrates Wall. 08267_ A bubble of rippling energy engulfs the area. 08267_ Field strength at 51. 08267_ Field strength at 2. 08268_ Stasis field depleted. 08270_ Penetrated by Slug. 08270_ X0-1V1 enshrouds you in a swirling icy cloud. 08271_ Disruptor Cannon destroyed. 08271_ Knocked back. 08271_ Microactuators destroyed. 08271_ Knocked back. 08271_ Mak. Spear destroyed. 08271_ Slug penetrates Wall. [Achievement: Chaotic Teddy Bear] [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#####? | | ????????????????????????????????????????????# + | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# + | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ???????????????????##############???????????# | | ???????????????????# #???????????" | | ???????????????????# #########???# | | ???????????????????# ^ # # # # ###?# | | ???????????????????# ^^ ^ ^### | | ???????????????????# 7" | | ???????????????????# "" % ^ " | | ??? ??????????????# @% ^^ %+ | | ??? ??????????????# ^^ ^ + % | | ??? ??????????????# ### | | ??? ??????????????# # # # # ###?# # | | ??# #?????????????# BB#########???# # | | ??# +?????????????# BB#???????????# # | | ??# #?????????????##############???????????# # | | ??# #?????????????????????????????????###??#" ### | | ??# #???????????###########?????????###"####"/### | | ??+ #???????????# #?????????# # | | ??+ #???????????# !#?????????# + | | ??+ #???????????? ?########## %" "" # | | ??+ #?????????????? ???# + ""T"" # | | ??# ###########????##+##???# # """ # | | ??# # #????# ##### # * # | | ??# # #????# " + % !]# | | ??# # ! ###??# ############## # #% ##### | | ??# # + #??## ##???????????# %%%% ##### | | ??# # # #???# #?????######## % | | ??# # # ##### #?????# # | | ??# + # #?????# # %* | | ??# # # #?????# + % ! | | ?## ######+####% ####### !%#%*!| | | ?# ## +% + * ==%!![ | | ?# "T ## ! = # ########### # ==!*#"########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Energy Generation 84 Energy Capacity 2000 Matter Stores 679 Matter Capacity 900 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Point Defense Rating 240 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 85 Melee Accuracy 16 Recoil Reduction 2 Energy Filtering 50 Force Boost 40 Salvage Targeting 4 Offensive Hacking 25 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaotic Teddy Bear True Cogmind Challenges ------------ None Game ------ Seed ChromionMetamassFocus Manual? 0 Play Time 01:37:36 Cumulative 529.2 hours Start 2026.06.23 @ 10:11:31 End 2026.06.23 @ 11:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 409 Adventurer 36 Explorer 0 Win Type 0 Total 25 Types 10/0/13/0/0/1/1/0/0/0 Lore% 73 Gallery% 85 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cafe140-c3e2-4da7-94a3-28eec5e3dabe