Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 08:09:34 Player: Hanyouslayer Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (159) 795 Value Destroyed (7482) 7482 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (993) 993 TOTAL SCORE: 16750 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 320 Met Data Miner 300 Met Zhirov 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1300 Matter 499/600 Energy 99/100 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Matter Compressor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Improved Matter Compressor Improved Target Analyzer Advanced Particle Charger Improved Core Shielding Experimental Propulsion Shielding Advanced Shield Generator Improved Force Field > --- WEAPON ----------- Phase Gun Phase Gun Long-range Proton Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Neutrino Core Micro Fission Core Light Antimatter Reactor Compact Wheel Advanced Heat Sink Improved Coolant Injector Advanced Coolant Injector Heavy Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Improved System Restoration Module Heavy Battle Rifle Heavy Gauss Cannon Heavy Proton Missile Launcher Precision Grenade Launcher Spear [Rating: 121] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 8 | . . 1 . 2 . 1 . . . 1 . . . . 2 1 Weapon 3 | . . 1 . . . . . . . 1 . . . . . 1 Parts Attached 268 | 7 7 8 18 21 16 2 12 . 25 39 12 7 8 13 40 33 Power 29 | 1 1 2 2 1 1 1 1 . 4 3 2 . 1 . 2 7 Engine 16 | 1 1 2 2 . . 1 1 . 3 3 1 . . . . 1 Core 5 | . . . . 1 1 . . . . . . . . . . 3 Reactor 8 | . . . . . . . . . 1 . 1 . 1 . 2 3 Propulsion 50 | 3 3 . 5 4 3 . . . 2 7 4 1 . 4 5 9 Treads 17 | 1 . . . . . . . . 1 3 4 1 . 4 1 2 Leg 6 | . . . 1 . . . . . . . . . . . 2 3 Wheel 27 | 2 3 . 4 4 3 . . . 1 4 . . . . 2 4 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 95 | 1 2 2 6 9 7 1 3 . 6 22 3 2 3 3 15 10 Device 63 | . 1 1 3 4 3 1 1 . 4 17 3 2 2 3 10 8 Storage 6 | 1 . 1 . 1 . . . . . 1 . . 1 . 1 . Processor 6 | . 1 . 1 . 1 . . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 20 | . . . 2 4 3 . 2 . 2 3 . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 94 | 2 1 4 5 7 5 . 8 . 13 7 3 4 4 6 18 7 Energy Gun 34 | 1 . 1 . 5 2 . 1 . 1 3 2 2 3 2 6 5 Energy Cannon 13 | . 1 1 . 1 2 . 2 . 3 1 . . . . 2 . Ballistic Gun 21 | 1 . 2 5 1 . . 1 . 2 1 . 1 1 1 4 1 Ballistic Cannon 10 | . . . . . 1 . 1 . 4 1 . . . 2 1 . Launcher 12 | . . . . . . . 3 . 3 . 1 1 . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 1 . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 2 1 . 1 . . . . . 3 . . . Corrupted Parts 5 | . . . . . . . . . . . . . . . . 5 System Corruption 23 | . . . . . . . . . . . . . . . . 23 Parts Lost 117 | . . . 10 5 4 . 2 . 15 10 7 2 . 2 29 31 Power 18 | . . . 1 . 1 . . . 4 1 2 . . . 4 5 Propulsion 26 | . . . 2 3 . . . . 2 1 1 . . 1 5 11 Utility 36 | . . . 4 . 2 . . . 5 4 3 . . . 9 9 Weapon 37 | . . . 3 2 1 . 2 . 4 4 1 2 . 1 11 6 Highest Loss Streak 20 | . . . 6 3 3 . 2 . 6 4 3 1 . 1 15 20 To Critical Strikes 4 | . . . 1 . . . . . . . . . . . 2 1 Average Slot Usage (%) 88 | . 95 99 97 96 89 86 86 86 84 90 85 89 74 93 91 57 Engine 6 | . 14 11 11 2 . 6 6 6 9 11 8 5 5 5 2 . Core 1 | . . . . 6 6 6 6 6 . . . . . . . 6 Reactor 2 | . . . . . . . . . 2 . 2 5 5 5 6 . Treads 6 | . . . . . . . . . 2 3 12 17 17 17 10 2 Wheel 9 | . 28 22 19 16 20 13 13 13 9 11 3 . . . 4 . Device 18 | . 7 10 8 10 15 20 20 20 22 19 20 24 26 23 19 14 Storage 7 | . 14 11 11 8 7 6 6 6 6 4 5 5 7 11 10 8 Processor 5 | . 2 11 9 9 7 6 6 6 6 3 5 5 5 5 7 5 Protection 4 | . . . 3 15 6 6 6 6 3 8 . . . . 8 2 Energy Gun 6 | . 10 10 2 9 4 6 5 . . 4 10 14 3 10 6 . Energy Cannon 4 | . 3 11 2 4 8 6 6 6 7 8 5 1 . . 2 . Ballistic Gun 5 | . 14 11 26 11 5 . . 6 5 2 . 3 1 9 8 . Ballistic Cannon 2 | . . . . . 2 6 3 6 2 3 5 1 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 126 | 12 16 58 58 73 75 87 90 86 97 126 114 104 98 103 124 107 Greatest Support 133 | 16 26 24 28 28 56 56 56 56 56 54 123 128 128 128 133 75 Greatest Overweight (x) 10 | 1 . 2 4 6 3 1 1 1 3 4 9 . . . 5 10 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 4 . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 15 20 19 20 20 20 20 20 19 20 20 20 20 20 18 Most Carried 20 | 5 8 18 20 20 20 20 20 20 20 20 20 20 20 20 20 14 Average Carried 17 | 2 6 11 16 18 19 19 19 20 15 18 16 17 19 19 19 5 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 8 18 18 20 20 20 20 20 10 20 16 20 20 20 15 . Class Distribution -------------------- 26% | Tank 24% | Scavenger-Tank 13% | Scavenger-Gunner 12% | Mutant 8% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 5448 | 190 84 106 408 308 241 . 239 . 579 786 314 162 . 761 944 326 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7729 | . 84 249 620 704 413 . 514 . 516 907 833 147 . 1008 1080 654 Parts 368 | . 4 16 30 51 18 . 16 . 20 55 40 3 . 38 49 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 9 . 23 . 32 . . 15 . . Prevented 23 | . . . . . . . 5 . 9 . 7 . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 143 | . 2 5 16 20 10 . 11 . 9 13 17 3 . 10 17 10 Guns 71 | . 2 2 12 12 2 . 3 . 2 5 8 . . 8 11 4 Cannons 44 | . . 2 1 8 6 . 5 . 4 8 4 1 . 2 3 . AOE 22 | . . 1 2 . 2 . 2 . 3 . 3 1 . . 2 6 Classes Destroyed 14 | . 1 1 2 . 2 . 2 . 1 4 . . . . . 1 Worker 8 | . . . 1 . . . . . . 3 . . . . . 4 Builder 4 | . . . . . . . . . . 1 . . . . 2 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . 1 Swarmer 25 | . . . 4 7 2 . . . 1 . 4 . . 7 . . Grunt 61 | . 2 3 7 11 6 . 9 . 4 4 9 . . . 2 4 Brawler 2 | . . . . . . . 1 . 1 . . . . . . . Duelist 2 | . . . . . . . 1 . 1 . . . . . . . Sentry 19 | . . 2 5 2 1 . . . 1 2 2 1 . 1 1 1 Specialist 2 | . . . . . . . . . . 2 . . . . . . Hunter 15 | . . . . . . . . . . 1 . 2 . . 8 4 Programmer 16 | . . . . . 1 . . . . 4 2 . . 2 6 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | . 2 3 6 6 3 . 5 . 3 3 6 2 . 5 3 6 Combat Bots Only 6 | . 2 3 6 6 3 . 5 . 3 2 6 2 . 5 2 3 Max Kills in Single Turn 3 | . 1 1 2 2 2 . 1 . 2 2 2 1 . 2 2 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . 1 1 . Exploded 2 | . . 1 2 . 2 . 1 . 2 . 2 1 . . 1 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Damage Taken 17647 | . 97 157 1396 926 926 . 1196 . 1576 1714 898 412 . 450 3727 4172 Core 2862 | . 11 46 132 183 158 . 141 . 134 90 80 81 . 24 480 1302 Absorbed by Shields 2905 | . . . . . . . 191 . 189 409 288 150 . 167 738 773 Redirected to Shielding 258 | . . . . . . . . . . . . . . . 258 . Regen/Repaired (Parts) 875 | . . . . 465 . . . . . 410 . . . . . . Core Remaining (%) 73 | 100 95 . 55 66 77 . . . 67 . . . . 72 58 . Volleys Fired 401 | . 8 8 45 36 24 . 23 . 30 46 31 12 . 21 70 47 Largest 4 | . 2 3 3 3 3 . 3 . 3 4 4 4 . 4 4 2 Hottest 307 | . 60 125 136 189 193 . 199 . 190 307 281 281 . 208 290 138 Shots Fired 1046 | . 16 24 123 81 72 . 53 . 73 130 112 33 . 82 187 60 Gun 650 | . 16 16 114 64 29 . 19 . 23 38 54 16 . 74 136 51 Cannon 349 | . . 8 9 17 43 . 28 . 40 92 54 13 . 8 37 . Launcher 47 | . . . . . . . 6 . 10 . 4 4 . . 14 9 Special . | . . . . . . . . . . . . . . . . . Kinetic 466 | . 8 8 102 27 28 . 12 . 28 51 27 5 . 49 98 23 Thermal 293 | . 8 8 9 34 34 . 17 . 11 45 27 8 . 20 44 28 Explosive 38 | . . . . . . . 6 . 10 . 4 4 . . 5 9 Electromagnetic 249 | . . 8 12 20 10 . 18 . 24 34 54 16 . 13 40 . Robot Hit Streak 15 | . 4 12 15 13 6 . 9 . 11 6 8 6 . 8 8 7 Robot Miss Streak 7 | . 1 1 4 5 5 . 3 . 2 3 4 2 . 3 7 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . 1 2 . . . . . . . . . 1 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . 1 1 1 Shots Hit Robots 658 | . 12 20 86 60 45 . 37 . 48 68 50 22 . 72 103 35 Core Hits 368 | . 6 10 31 52 19 . 27 . 31 30 31 6 . 25 57 43 Critical Kills 11 | . . . 2 . . . . . 1 4 1 . . 2 1 . Critical Parts Destroyed 11 | . . . . . . . . . 3 1 . . . 3 4 . Critical Strikes 44 | . . . 2 . 1 . . . 4 5 6 . . 12 13 1 Burn 8 | . . . . . . . . . . . . . . 1 6 1 Meltdown 2 | . . . 1 . . . . . . . 1 . . . . . Destroy 20 | . . . 1 . . . . . 4 5 . . . 5 5 . Blast 6 | . . . . . 1 . . . . . 2 . . 3 . . Corrupt 5 | . . . . . . . . . . . 3 . . . 2 . Impale 3 | . . . . . . . . . . . . . . 3 . . Melee Attacks 26 | . . . . . . . . . . 3 . . . 22 1 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . 3 . . . 22 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18927 | . 114 354 1175 1121 1188 . 1354 . 1294 2148 2159 817 . 2123 3182 1898 Guns 7444 | . 114 195 899 754 362 . 350 . 142 430 667 197 . 685 1955 694 Cannons 5795 | . . 124 103 296 620 . 399 . 800 1630 749 318 . 220 536 . Explosions 4411 | . . 35 173 71 163 . 605 . 352 88 743 302 . . 684 1195 Melee 1218 | . . . . . . . . . . . . . . 1218 . . Ramming 59 | . . . . . 43 . . . . . . . . . 7 9 Kinetic 5277 | . 37 35 772 296 404 . 210 . 282 725 242 121 . 595 1328 230 Thermal 5320 | . 77 159 276 473 466 . 447 . 216 1002 507 197 . 206 830 464 Explosive 3369 | . . . . . 101 . 389 . 352 . 743 302 . . 399 1083 Electromagnetic 3684 | . . 160 127 352 174 . 308 . 444 421 667 197 . 104 618 112 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1218 | . . . . . . . . . . . . . . 1218 . . Highest Corruption 35 | . . . 6 . 3 . . . 13 2 3 3 3 5 12 35 Average Corruption 4 | . . . 5 . 1 . . . 12 1 1 3 3 4 6 14 Corruption Purged 6 | . . . . . . . . . . 2 . . . 2 . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 139 | . . . 10 . 2 . . . 25 10 8 16 4 13 36 15 Message Errors 28 | . . . . . . . . . 3 1 3 8 1 4 7 1 Matter Fused 33 | . . . 4 . . . . . 9 2 1 3 2 1 8 3 Heat Flow Errors 15 | . . . 1 . 1 . . . 4 2 1 1 . 1 4 . Energy Discharges 15 | . . . 1 . . . . . 2 3 1 2 . 1 2 3 Parts Rejected 2 | . . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . 2 . 1 . . . 2 1 2 . . 4 5 2 Data Loss (major) 5 | . . . 1 . . . . . 2 . . 1 . . 1 . Misfires 8 | . . . . . . . . . 2 1 . 1 . 1 3 . Alerts 3 | . . . . . . . . . 1 . . . 1 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 7 | . . . . . . . . . . . . . . . 6 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 525 | . . . 18 4 45 . . . . 4 17 2 . 339 78 18 Projectiles 121 | . . . . . 9 . . . . 4 . . . 36 72 . Explosions 80 | . . . 18 4 15 . . . . . 17 2 . . 6 18 Melee 324 | . . . . . 21 . . . . . . . . 303 . . Knockbacks 20 | . . . . . 4 . 4 . . 6 1 . . 3 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 3 . 4 . . 6 1 . . 3 2 . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 503 | . . 35 49 29 175 . . . 51 . . . . . 108 56 Shots 11 | . . 1 1 1 2 . . . 1 . . . . . 2 3 Rammed 2 | . . . . . 1 . . . . . . . . . 1 . Targets Rammed 3 | . . . . . 1 . . . . . . . . . 1 1 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 703 | . 85 312 560 501 557 . 407 . 345 703 500 192 . 172 652 4 Average Temperature 170 | . 41 122 212 184 154 . 153 . 86 240 163 75 . 22 207 3 Received Heat Transfer 3213 | . 51 51 387 387 324 . 552 . 303 347 268 36 . 24 328 155 Effects 112 | . . . 20 15 2 . 4 . 4 35 5 . . . 27 . Shutdowns 29 | . . . 4 2 1 . 2 . . 11 2 . . . 7 . Energy Bleed 9 | . . . 3 1 1 . . . . 1 . . . . 3 . Interference 32 | . . . 1 9 . . . . 3 8 . . . . 11 . Matter Decay 6 | . . . 1 . . . 1 . . 3 . . . . 1 . Short Circuit 10 | . . . 3 1 . . . . . 2 2 . . . 2 . Damage (minor) 9 | . . . . 1 . . 1 . 1 3 . . . . 3 . Damage (major) 15 | . . . 7 . . . . . . 7 1 . . . . . Damage (core) 2 | . . . 1 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . 1 1 . . . . Combat Hostiles 3 | . . . . . . . 1 . . . 1 1 . . . . Parts Fried 10 | . . . . 1 . . . . 1 3 3 1 . . 1 . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . 1 . . . 1 . Combat Hostiles 3 | . . . 1 . . . . . . . 1 . . . 1 . Parts Melted 17 | . 1 2 2 2 1 . . . . 6 . . . 1 1 1 Heat Transferred 8868 | . 175 309 435 833 708 . 623 . 296 1420 750 300 . 481 1388 1150 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 1 1 . 1 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 569 | . 166 283 569 508 256 100 . . . 198 . . . . 298 358 Initial 231 | . . 69 118 193 231 100 . . . 31 . . . . 128 52 Average 169 | . 116 171 321 335 170 100 . . . 96 . . . . 135 204 Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . . . . 1 1 Low Security (%) 68 | 100 100 58 21 12 56 100 . . . 100 . . . . 83 38 Level 1 27 | . . 41 57 64 43 . . . . . . . . . 16 61 Level 2 4 | . . . 20 23 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 4 1 . . . 1 7 . . . . 5 4 Investigation 4 | . . 1 . 1 . . . . . 1 . . . . 1 . Extermination 6 | . . . . . 1 . . . . 2 . . . . 2 1 Reinforcement 13 | . . . 1 3 . . . . . 4 . . . . 2 3 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 10 | . . . 3 2 . . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 231 | . 8 9 24 30 14 . 15 . 16 23 19 3 . 11 37 22 Peak Tracking Total 12 | . 4 4 9 7 6 . 5 . 6 7 7 2 . 4 12 8 Tactical Retreats 10 | . 1 . 2 . . . 1 . 1 2 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 13 | . . 1 6 1 2 . . . . 1 1 . . . 1 . Indirectly 1 | . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 12 | . . 1 1 . 4 . . . . 1 . . . . 4 1 Max in Single Turn 2 | . . 1 1 . 1 . . . . 1 . . . . 2 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 29 | . 3 2 1 2 1 . . 4 . 2 . 1 9 . 3 1 Terminals 9 | . 3 2 1 . . . . . . 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . 1 . Total Hacks 103 | . 5 2 1 4 1 . . 29 . 4 . 1 48 . 6 2 Successful 91 | . 2 . 1 3 1 . . 29 . 3 . 1 48 . 2 1 Failed 12 | . 3 2 . 1 . . . . . 1 . . . . 4 1 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . 3 2 1 . . . . . . 2 . . . . . . Terminals 13 | . 5 2 1 . . . . . . 1 . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . 3 . . . . . 3 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . 2 . Terminal Hacks 84 | . 2 . 1 . . . . 29 . 1 . 1 48 . 1 1 Record 47 | . . . . . . . . 11 . . . . 36 . . . Part Schematic 14 | . . . . . . . . 10 . . . . 4 . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . 2 . 1 . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . 2 . . . . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . . . . Repair 2 | . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . 1 . Seal Access 3 | . . . . 1 1 . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 2 . 1 . . . . . 1 . . . . 2 1 Full Trace Events 2 | . . . . . . . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 10 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . . . . . . Time 26 | . . . . 13 . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 13 | . . . 10 . . . . . 1 . 2 . . . . . Largest Group 10 | . . . 10 9 . . . . 1 . 2 1 . . . . Highest-Rated Group 96 | . . . 88 73 . . . . 96 . 60 30 . . . . Highest-Rated Ally 96 | . . . 16 12 . . . . 96 . 30 30 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . 2 38 . . . . 27 . 6 3 . . . . Total Damage 1728 | . . . 24 335 . . . . 940 . 323 106 . . . . Kills 13 | . . . 1 6 . . . . 5 . 1 . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 11490 | 49 289 259 514 692 996 131 517 95 1169 1772 1418 856 287 673 1362 411 Spaces Moved 6521 | 38 227 180 289 352 758 108 356 83 824 848 677 503 167 308 663 140 Core 29 | 2 . . . . . . . . . . . . . . . 27 Treads 1671 | . . . . . . . . . . . 322 503 167 308 371 . Legs 109 | . . . . . . . . . . . . . . . 4 105 Wheels 4712 | 36 227 180 289 352 758 108 356 83 824 848 355 . . . 288 8 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 85 90 110 110 101 115 115 115 115 108 116 160 160 160 120 80 Average Speed 136 | 90 93 106 116 123 106 115 115 115 125 136 181 160 160 160 155 175 Slowest Speed 350 | 100 100 120 150 170 125 115 115 115 145 160 215 160 160 160 320 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 46 20 45 44 20 3 35 72 93 10 87 69 62 51 15 3 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . 1 . . . . 3 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 15 | . . . . . . . 2 . 2 . 4 2 . 5 . . Spaces Dug 2 | . . . . . . . . . . 1 . . . . 1 . Terrain Destroyed 381 | . . 2 6 7 27 . 49 . 82 28 36 25 . 4 67 48 Melee 2 | . . . . . . . . . . 1 . . . . 1 . Projectile 100 | . . . 1 . 11 . 5 . 4 23 28 3 . 4 19 2 AOE 279 | . . 2 5 7 16 . 44 . 78 4 8 22 . . 47 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 8327 | 49 294 229 385 556 908 117 427 82 898 1379 797 532 188 400 849 237 Wait 746 | . 38 24 15 86 66 . 31 . 17 361 31 . . 27 39 11 Move 6505 | 37 226 179 288 351 757 107 355 82 823 847 676 502 166 307 662 140 Hop . | . . . . . . . . . . . . . . . . . Pick Up 175 | 5 6 8 10 36 18 5 2 . 3 48 3 7 2 3 15 4 Fast Attach 80 | 6 3 1 4 6 4 . 1 . . 13 2 2 9 3 13 13 Attach 108 | . . 2 12 8 4 2 2 . 15 17 8 2 . 2 15 19 Detach 11 | . . . . 1 1 . . . . 5 1 1 1 . 1 . Swap 82 | 1 4 5 2 8 8 . 9 . 10 9 2 3 . 8 12 1 Drop 146 | . 9 2 6 24 25 3 4 . . 30 2 3 10 7 20 1 Fire 401 | . 8 8 45 36 24 . 23 . 30 46 31 12 . 21 70 47 Melee 26 | . . . . . . . . . . 3 . . . 22 1 . Ram 1 | . . . . . 1 . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 44 | . . . 3 . . . . . . . 41 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 520 | -9/Materials | Discovered new exit (range 16) 598 | -9/Materials | Entered Storage 646 | -9/Storage | Build established: Gunner 765 | -9/Storage | Lost 6 parts (1n2u3w) 1050 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1072 | -9/Storage | Discovered new exit (range 18) 1112 | -9/Storage | Entered Materials 1112 | -8/Materials | Accompanied by 9 allies 1112 | -8/Materials | Evolved 2 slots: Utility x2 1247 | -8/Materials | Repaired Hcp. Storage Unit 1661 | -8/Materials | Build established: Tank 1691 | -8/Materials | Discovered new exit (range 5) 1768 | -8/Materials | Lost 3 parts (2n1w) 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Propulsion x2 1971 | -7/Factory | Build established: Gunner 2284 | -7/Factory | Lost 3 parts (2u1w) 2527 | -7/Factory | Build established: Tank 2772 | -7/Factory | Discovered new exit (range 18) 2800 | -7/Factory | Entered another Factory area 2800 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2852 | -6/Factory | Discovered new exit (range 19) 2931 | -6/Factory | Entered Lower Caves 3012 | -6/Lower Caves | Encountered a Warlord checkpoint 3434 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3448 | -6/Lower Caves | Entered Data Miner 3448 | -6/Data Miner | Discovered new exit (range 6) 3466 | -6/Data Miner | Met Data Miner 3493 | -6/Data Miner | Learned location of Section 7 (-2) 3493 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3512 | -6/Data Miner | Received God Mode back door access code from Data Miner 3543 | -6/Data Miner | Entered Proximity Caves 3632 | -5/Proximity Caves | Lost 4 parts (1p3u) 3776 | -5/Proximity Caves | Spotted B-75 Beast 3778 | -5/Proximity Caves | Escorted by Enhanced Grunt 4146 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4172 | -5/Proximity Caves | System corruption reached 10% 4202 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 4206 | -5/Proximity Caves | Learned Factory stockpile data 4292 | -5/Proximity Caves | Lost 3 parts (1u2w) 4448 | -5/Proximity Caves | Destroyed B-75 Beast 4693 | -5/Proximity Caves | Discovered new exit (range 6) 4712 | -5/Proximity Caves | Entered Factory 4712 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4740 | -5/Factory | Build established: Mutant 5302 | -5/Factory | Build established: Tank 5574 | -5/Factory | Lost 4 parts (1n2u1w) 5735 | -5/Factory | Build established: Scavenger-Tank 5980 | -5/Factory | Lost 4 parts (1p1u2w) 6190 | -5/Factory | Repaired Hcp. Storage Unit 6194 | -5/Factory | Incoming investigation squad redirected 6440 | -5/Factory | Discovered new exit (range 11) 6484 | -5/Factory | Entered Upper Caves 6536 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6606 | -5/Upper Caves | Lost 3 parts (1n2u) 6643 | -5/Upper Caves | Learned location of 1 exit from Factory 6862 | -5/Upper Caves | Build established: Scavenger-Gunner 6913 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7577 | -5/Upper Caves | Identified exit to Upper Caves 7814 | -5/Upper Caves | P-70 Sage assimilated allied Warrior 6a 7861 | -5/Upper Caves | Build established: Scavenger-Tank 7902 | -5/Upper Caves | Entered another Upper Caves area 7902 | -5/Upper Caves | Accompanied by 1 ally 7904 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8607 | -5/Upper Caves | Discovered new exit (range 9) 8758 | -5/Upper Caves | Entered Zhirov 8758 | -5/Zhirov | Discovered new exit (range 3) 8787 | -5/Zhirov | Met Zhirov 8824 | -5/Zhirov | Learned location of Quarantine (-2) 8824 | -5/Zhirov | Learned location of Testing (-3) 8824 | -5/Zhirov | Learned location of Command (-1) 8858 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8917 | -5/Zhirov | Found Alien Artifact 8917 | -5/Zhirov | Identified Integrated Reactor 8917 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9045 | -5/Zhirov | Entered Proximity Caves 9125 | -4/Proximity Caves | Learned location of 1 exit from Research 9568 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9659 | -4/Proximity Caves | Discovered new exit (range 14) 9718 | -4/Proximity Caves | Entered Factory 9718 | -4/Factory | Evolved 2 slots: Utility x2 9719 | -4/Factory | Identified exit to Extension 10165 | -4/Factory | Build established: Tank 10485 | -4/Factory | Lost 10 parts (1p2n3u4w) 10579 | -4/Factory | System corruption reached 10% 10986 | -4/Factory | Build established: Scavenger-Tank 11049 | -4/Factory | Spotted Striker 11050 | -4/Factory | Cargo convoy interrupted 11055 | -4/Factory | Discovered new exit (range 8) 11080 | -4/Factory | Entered Research 11080 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11081 | -3/Research | Identified exit to Testing 11110 | -3/Research | Lost 15 parts (2p3n6u4w) 11315 | -3/Research | System corruption reached 10% 11380 | -3/Research | Build established: Scavenger-Mutant 11380 | -3/Research | Lost 11 parts (2p4n2u3w) 11457 | -3/Research | Core integrity fell below 50% 11460 | -3/Research | System corruption reached 30% 11482 | -3/Research | Core integrity fell below 20% 11491 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 11461_ Flexi-carbon Leg destroyed. 11461_ Acquired 29 matter. 11463_ Penetrated by Slug. 11463_ P-80 Master resets P-80 Master, system corruption cleaned. 11464_ Flexi-carbon Leg destroyed. 11467_ Acquired 19 matter. 11470_ Acquired Lgt. Ion Engine. 11473_ Acquired 8 matter. 11475_ System corrupted: Matter fused (-8). 11475_ R-10 Processor collects Wheel. 11477_ Lgt. Ion Engine destroyed. 11477_ Penetrated by Slug. 11477_ Adv. Coolant Injector destroyed. 11477_ Slug penetrates Wall. 11482_ W-44 Eye sends out distress signal. 11485_ Slug penetrates Wall. 11486_ Penetrated by Slug. 11486_ Slug penetrates Reinforced Barrier. 11486_ Connecting with DSF Access... 11488_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????# # #?????????? ??????? | | ??????????????# # ########??? ??????? | | ??????????????# + ##### #??????? | | ??????????????# # ## # ##?????? | | ??????????????# # ## # ##?????? | | ??????????????# ""T"" ?# #####+####???? | | ??????????????# """"" ?######## # % [ #???? | | ?????????????????############### # |=[ #???? | | ??????????????????????# # #% %=% #???? | | ??????????????????????# + !+ !! #??? | | ??????????????????????# ""# # #?? | | ??????????????????????# ""# # #? | | ??????????????????????# T"# #! !! #? | | ??????????????????????# ""# # %*! # | | ??????????????????????# ""# # !!! # | | ??????????????????????# # ########## | | ??????????????????????# # %%% | | ??????????????????????########## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ###/###### | | ?????????????????????????####??# h # ## | | ??????????################T #### # = #? | | ????????? w p # *"#?? | | ????????? p # "#??? | | ????????? @ # """ "#??? | | ????????? + """ T#???? | | ????????????#########+#### #### # R" #???? | | ?????????????????????????# #??# # """ "#???? | | ?????????????????????????#hh#??# # "" "#???? | | ?????????????????????????# #??# #### ##???? | | ?????????????????????????# H#??# #??# !#????? | | ????????????????????????? ??# #??###?#####????? | | ????????????????????????? ??# #???????????????? | | ???????????????????????? ?? #???????????????? | | ???????????????????????? = ?? #???????????????? | | ???????????????????????# ?? ????????????????? | | ???????????????????????? #? ????????????????? | | ????????????????????????##+####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 180 Energy Generation 59 Energy Capacity 530 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Propulsion Shielding 90 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- A New Friend Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed OmegaBombDoublenader Manual? 0 Play Time 02:38:02 Cumulative 43.5 hours Start 2022.06.25 @ 05:28:16 End 2022.06.25 @ 08:09:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8238041f-04c1-40d8-a70b-f1e347400179