Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 20:47:07

Player: Aaron

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1213)     1213
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (126)                126
              TOTAL SCORE: 3349

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      93

 Cogmind 
---------
Core Integrity             0/550
Matter                     14/300
Energy                     94/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (3) -------
        Great Maul
>       --- INVENTORY (4) ----
        Cesium-ion Thruster
        Cesium-ion Thruster
  Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Battery
>          --- WEAPON -----------
           Gauss Rifle
     Light Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
     Heavy Assault Rifle
           Shotgun
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             45   | 9   1   9   10  16  
  Power                    10   | 2   .   2   2   4   
    Engine                 9    | 2   .   2   2   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   4   3   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   .   .   3   4   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   4   .   .   
  Utility                  5    | 2   1   .   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 3   .   3   3   8   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 3   .   1   2   3   
    Ballistic Cannon       6    | .   .   1   1   4   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   1   3   3   16  
  Power                    4    | .   .   .   1   3   
  Propulsion               7    | .   .   1   1   5   
  Utility                  3    | .   1   .   .   2   
  Weapon                   9    | .   .   2   1   6   
  Highest Loss Streak      11   | .   1   3   6   11  
Average Slot Usage (%)     81   | .   98  84  71  73  
  Engine                   11   | .   14  9   9   11  
  Leg                      14   | .   .   .   26  27  
  Wheel                    7    | .   28  .   .   .   
  Flight                   8    | .   .   42  4   .   
  Device                   5    | .   5   .   9   6   
  Storage                  8    | .   14  10  2   6   
  Processor                1    | .   6   .   .   .   
  Ballistic Gun            14   | .   28  20  8   4   
  Ballistic Cannon         8    | .   .   1   10  15  
Naked Turns                33   | .   .   .   .   33  
Heaviest Build             33   | 13  13  12  15  33  
  Greatest Support         45   | 26  26  16  30  45  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         4    | 4   6   5   4   4   
  Most Carried             6    | 4   6   6   4   4   
  Average Carried          2    | .   4   2   2   2   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            6    | 1   6   2   3   3   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Scavenger-Gunner
 19% | Scavenger-Mutant
 14% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1210 | 360 63  105 214 468 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1337 | 184 191 180 74  708 
  Parts                    81   | 10  18  18  4   31  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  28   | .   5   5   3   15  
  Guns                     11   | .   5   4   .   2   
  Cannons                  15   | .   .   1   3   11  
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          9    | 3   4   1   .   1   
  Worker                   4    | 1   1   1   .   1   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  5    | .   3   2   .   .   
  Grunt                    19   | .   2   2   3   12  
  Sentry                   3    | .   .   1   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 2   3   2   3   7   
  Combat Bots Only         7    | .   3   2   3   7   
Max Kills in Single Turn   4    | 1   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3040 | .    92   493  194  2261 
  Core                     671  | .    6    48   66   551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  97   .    71   .    
Volleys Fired              135  | 26   24   23   10   52   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  118  | 40   40   79   79   118  
Shots Fired                310  | 52   48   45   15   150  
  Gun                      181  | 52   48   43   6    32   
  Cannon                   129  | .    .    2    9    118  
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  302  | 52   48   43   9    150  
  Thermal                  8    | .    .    2    6    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 8    11   11   2    8    
  Robot Miss Streak        5    | 2    3    2    2    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           166  | 34   26   34   7    65   
  Core Hits                78   | 10   13   14   4    37   
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   4    | .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3033 | 305  281  381  169  1897 
  Guns                     1357 | 305  281  357  35   379  
  Cannons                  1230 | .    .    24   134  1072 
  Explosions               446  | .    .    .    .    446  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2529 | 305  281  358  134  1451 
  Thermal                  58   | .    .    23   35   .    
  Explosive                446  | .    .    .    .    446  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    1    .    .    13   
  Average Corruption       7    | .    1    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  17   | .    3    .    .    14   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    1    .    .    1    
    Data Loss (major)      3    | .    .    .    .    3    
    Misdirections          2    | .    .    .    .    2    
    Targeting Errors       4    | .    2    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    7    
  Projectiles              7    | .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    8    
  Secondary                3    | .    .    .    .    3    
Self-Inflicted Damage      93   | .    .    .    .    93   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        175  | .    6    36   94   175  
  Average Temperature      42   | .    6    9    60   50   
  Received Heat Transfer   915  | .    18   150  108  639  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         125  | .    .    50   75   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             491  | 25  202 190 171 491 
  Average Influence        156  | 11  103 89  125 267 
Maximum Alert Level        2    | .   1   .   .   2   
  Low Security (%)         71   | 100 95  100 100 25  
  Level 1                  24   | .   4   .   .   65  
  Level 2                  3    | .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   2   .   6   
  Investigation            4    | .   .   .   .   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   15  18  5   37  
  Peak Tracking Total      10   | .   5   10  3   8   
  Tactical Retreats        10   | .   2   2   .   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          6    | .   .   .   .   6   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   3   1   .   3   
  Terminals                6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   7   2   .   6   
  Successful               9    | .   4   2   .   3   
  Failed                   6    | .   3   .   .   3   
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   7   .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   3   
  Record                   1    | .   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   
  Reprogram Traps          1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   1   .   3   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   40  24  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               6    | .   .   .   4   2   
  GUARD                    6    | .   .   .   4   2   
Ally Attacks               17   | .   .   .   7   10  
  Total Damage             241  | .   .   .   94  147 
  Kills                    3    | .   .   .   2   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1733 | 155 424 293 223 638 
Spaces Moved               1157 | 80  371 190 140 376 
  Core                     79   | 18  .   .   .   61  
  Treads                   .    | .   .   .   .   .   
  Legs                     437  | .   .   .   122 315 
  Wheels                   433  | 62  371 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   208  | .   .   190 18  .   
  Fastest Speed            31   | 50  90  31  34  50  
  Average Speed            88   | 81  90  32  109 108 
  Slowest Speed            120  | 90  90  34  120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       31   | 6   55  19  36  41  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 11   | .   .   .   .   11  
Terrain Destroyed          44   | .   .   .   .   44  
  Melee                    3    | .   .   .   .   3   
  Projectile               19   | .   .   .   .   19  
  AOE                      22   | .   .   .   .   22  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1607 | 127 417 383 194 486 
  Wait                     211  | .   16  153 26  16  
  Move                     1153 | 79  370 189 139 376 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 10  5   4   6   14  
  Fast Attach              5    | 1   1   .   2   1   
  Attach                   36   | 7   .   9   6   14  
  Detach                   4    | .   .   1   1   2   
  Swap                     4    | 1   .   .   2   1   
  Drop                     16   | 3   1   4   2   6   
  Fire                     135  | 26  24  23  10  52  
  Melee                    4    | .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  156 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 14)
  284 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 13)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Propulsion x2
  703 | -9/Materials  | Repaired Ion Engine
  852 | -9/Materials  | Discovered new exit (range 13)
  873 | -9/Materials  | Entered Mines
  932 | -9/Mines      | Lost 6 parts (1p2n3w)
  963 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1055 | -9/Mines      | Discovered new exit (range 3)
 1056 | -9/Mines      | Learned Materials terminal intel
 1096 | -9/Mines      | Entered Materials
 1096 | -8/Materials  | Accompanied by 2 allies
 1096 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1097 | -8/Materials  | Loaded intel: 12 terminal locations
 1314 | -8/Materials  | Destroyed 7 combat bots
 1542 | -8/Materials  | Crushed by falling debris
 1542 | -8/Materials  | System corruption reached 10%
 1676 | -8/Materials  | Lost 11 parts (2p2n2u5w)
 1676 | -8/Materials  | Core integrity fell below 50%
 1705 | -8/Materials  | Core integrity fell below 20%
 1734 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01619_ Aluminum Leg destroyed.
01622_ S-10 Pest destroyed.
01627_ System corrupted: Heat flow error (+147).
01633_ S-10 Pest destroyed.
01643_ System corrupted: Substantial component data lost.
01645_ Flak Cannon destroyed.
01658_ System corrupted: Substantial component data lost.
01662_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01670_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
01676_ System corrupted: Matter fused (-10).
01677_ Carbon-fiber Leg destroyed.
01678_ K-01 Serf collects debris. <x3>
01688_ Aluminum Leg destroyed.
01692_ 7F=ZFYVYDH #ZL7T3V88NLCHH<G98
01717_ Acquired Great Maul.
01718_ System corrupted: Energy discharge (-34).
01726_ System corrupted: Great Maul targeting data glitched.
[Achievement: Part-time Excavator]
01734_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ??????????#     ####  !      ##     #??####"#####? |
| ??????????####?????#  !=      #     #?????# #????? |
| ???????????#######?#          #     #?????###????? |
| ???????????  *     #   =      #     #????????????? |
| ??????????     "Y" #          ### ###????????????? |
| ??????????     """ +          #?##???????????????? |
| ?????????#         #          #??????????????????? |
| ?????????###########          ########???????????? |
| ???????????????????########      [   # #?????????? |
| ""????????????????????????#            #?????????? |
| """" #????????????????????#   """    ###?????????? |
| """" #????????????????????#   """   ##???????????? |
| """" #????????????????????#   """   #????????????? |
| """  #????????????????????#         #????????????? |
|      ??????????????########       / #????????????? |
|    ????????????????#           !!    #???????????? |
| /###################*  *%      !]    +???????????? |
|                    [%=         !]    #???????????? |
|       ############################   #???????????? |
|  ######?????????#########?????????   #???????????? |
|  #??????????????#    / !#??????????  #???????????? |
|  #????"?????????# "     #??????????? #???????????? |
|  #??""""????????# T    !#????????????#???????????? |
|  # """"" #??????# "  !  #????????????????????????? |
|  +       #??????#  s    ###??????????????????????? |
|  # = = = #??????#  s    ;@#??????????????????????? |
|  ################ Y"""  # #??????????????????????? |
|                 #  """ /###??????????????????????? |
|                 +  """  #????????????????????????? |
| #########  #### #       #????????????????????????? |
|   #?????#  ####+#########????????????????????????? |
|  [#?T???#  #     !      #????????????????????????? |
|   #?????+  #         " #?????????????????????????? |
| " #?????#  /         T #?????????????????????????? |
| " #?????####  """    " #?????????????????????????? |
|   #????????#  """      #?????????????????????????? |
| ###????????#  """ !    #?????????????????????????? |
| ???????????#           #?????????????????????????? |
| ???????????#############?????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ChargeFlightTreads
  Manual?         0
Play Time         00:36:34
  Cumulative      7.1 hours
  Start           2020.04.15 @ 17:26:44
  End             2020.04.15 @ 20:47:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceb76ee5-cd63-4784-b744-3cd841a48b8f