Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 15:42:01 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (4267) 4267 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2080) 2080 TOTAL SCORE: 9292 Bonus ------- High Alert Combat Kills 719 Follower Combat Kills 778 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -117 Cogmind --------- Core Integrity 320/550 Matter 201/300 Energy 115/125 System Corruption 8% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Energy Filter > --- WEAPON (4) ------- Improved Spread Laser Improved Spread Laser > --- INVENTORY (15) --- Light Treads Light Treads Armored Treads Compact Matter Pod (150) Advanced Melee Analysis Suite Recoil Stabilizer Improved Actuator Array Light Armor Plating Sensor Drone Bay (20/20) Katana Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Actuator Array Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Compact Matter Pod Advanced Melee Analysis Suite Recoil Stabilizer Energy Filter Medium Armor Plating Sensor Drone Bay Katana Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 2 | . . 2 . . . . Parts Attached 60 | 8 9 16 2 3 14 8 Power 8 | 1 2 2 . . 1 2 Engine 7 | 1 2 2 . . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 2 1 . 4 1 Treads 12 | 2 2 2 1 . 4 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 2 1 3 3 2 Device 7 | 1 1 1 . 2 1 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . 1 1 1 2 1 Artifact . | . . . . . . . Weapon 25 | 3 3 10 . . 6 3 Energy Gun 9 | 2 . 1 . . 3 3 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 9 | 1 . 8 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 6 | . . . . . 6 . Parts Lost 24 | . 3 3 1 2 9 6 Power 2 | . 1 . . . 1 . Propulsion 5 | . . 1 . 1 2 1 Utility 7 | . 1 . 1 1 1 3 Weapon 10 | . 1 2 . . 5 2 Highest Loss Streak 5 | . 1 1 1 1 3 5 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 11 13 14 12 11 9 Power . | . 1 1 1 1 . . Propulsion 2 | 1 3 3 3 3 1 1 Utility 3 | . 1 2 4 2 4 5 Weapon 5 | . 5 7 6 6 5 1 Tool/Special . | . . . . . . . Unused Backups 20 | . 4 7 3 1 1 4 Power 1 | . . 1 . . . . Propulsion 6 | . 2 3 . 1 . . Utility 9 | . . 2 2 . 1 4 Weapon 4 | . 2 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 88 98 100 99 98 89 Engine 9 | . 10 11 11 9 8 7 Treads 20 | . 28 21 22 18 17 17 Device 10 | . 6 5 . 17 17 16 Storage 10 | . 14 11 11 9 9 9 Protection 7 | . . 5 11 9 8 8 Energy Gun 8 | . 9 . . . 15 24 Energy Cannon 1 | . 9 . . . . . Ballistic Gun 22 | . 8 42 44 36 10 4 Launcher 1 | . . . . . 2 . Impact Weapon 1 | . . . . . 3 . Peak Build Rating 38 | 7 11 23 24 33 34 38 Average Rating 23 | 4 8 16 23 32 30 33 On Entrance 17 | . 7 11 23 24 31 27 Naked Turns . | . . . . . . . Heaviest Build 61 | 12 28 43 43 60 61 53 Greatest Support 46 | 40 46 46 46 46 43 40 Greatest Overweight (x) 11 | . . 1 . 2 2 11 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 14 15 15 Average Carried 13 | 2 11 13 14 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 13 14 14 Class Distribution -------------------- 67% | Tank 19% | Mutant 6% | Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 3234 | 241 251 992 551 199 863 137 Remotely . | . . . . . . . Salvage Created 4428 | 16 677 1374 688 397 961 315 Parts 262 | 5 35 96 43 16 49 18 Haulers Intercepted 5 | . 2 3 . . . . Recyclers Shooed 5 | . 2 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 103 | . 17 35 8 7 28 8 Guns 69 | . 5 26 8 7 15 8 Cannons 5 | . 5 . . . . . AOE 28 | . 7 9 . . 12 . Classes Destroyed 14 | 1 5 4 1 . 3 . Worker 3 | . 1 1 1 . . . Builder 5 | . . 2 2 . . 1 Tunneler 3 | 1 . . 1 1 . . Hauler 5 | . 2 3 . . . . Recycler 4 | . . . 4 . . . Operator 1 | . . 1 . . . . Watcher 3 | . 2 1 . . . . Swarmer 21 | . 3 10 3 . 4 1 Cutter 2 | . . . . . 2 . Grunt 55 | . 14 15 3 5 15 3 Brawler 1 | . . . . . 1 . Duelist 3 | . . 1 . . 2 . Sentry 19 | . . 9 2 2 3 3 Hunter 2 | . . . . . 1 1 Thug 1 | . . . 1 . . . Guerrilla 1 | . . . . . 1 . Best Kill Streak 7 | 1 4 6 5 4 7 7 Combat Bots Only 7 | . 3 6 3 4 7 6 Max Kills in Single Turn 2 | 1 2 2 2 1 2 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 2 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 416 | . 72 114 26 54 107 43 Missed 117 | . 16 43 7 12 30 9 Hits 299 | . 56 71 19 42 77 34 Melee 6 | . . . . . 6 . Projectile 293 | . 56 71 19 42 71 34 AOE 2 | . . . . . 2 . Critical Strikes 13 | . 1 1 1 1 8 1 Damage Taken 4487 | . 679 892 205 687 1461 563 Core 435 | . 140 58 7 33 83 114 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 132 | . . 132 . . . . Core Remaining (%) 75 | 100 44 . 83 . . . Volleys Fired 249 | 2 65 65 21 21 62 13 Largest 4 | 2 2 4 4 4 3 3 Hottest 225 | 70 110 92 92 92 135 225 Shots Fired 643 | 4 103 213 84 84 126 29 Gun 563 | 4 62 198 84 84 102 29 Cannon 34 | . 34 . . . . . Launcher 46 | . 7 15 . . 24 . Special . | . . . . . . . Kinetic 451 | 2 17 198 84 84 66 . Thermal 110 | 2 79 . . . . 29 Explosive 46 | . 7 15 . . 24 . Electromagnetic 36 | . . . . . 36 . Robot Hit Streak 18 | 2 8 18 11 15 16 6 Robot Miss Streak 6 | 1 4 5 3 4 5 6 Penetration Max . | . . . . . . . Secondary Targets 16 | . . 5 4 4 3 . Max Gunslinging Chain 2 | . . 2 1 1 1 . Shots Hit Robots 396 | 2 62 117 45 57 88 25 Core Hits 253 | 2 34 69 23 20 69 36 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 . 2 . . . Burn 1 | . 1 . . . . . Destroy 2 | . . . 2 . . . Melee Attacks 59 | . . . . . 59 . Impact 21 | . . . . . 21 . Slashing 38 | . . . . . 38 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9422 | 21 1401 2531 779 969 3325 396 Guns 5562 | 21 442 1763 774 969 1197 396 Cannons 327 | . 327 . . . . . Explosions 3261 | . 632 768 . . 1861 . Melee 267 | . . . . . 267 . Ramming 5 | . . . 5 . . . Kinetic 4302 | 9 77 1763 774 969 710 . Thermal 1627 | 12 862 70 . . 287 396 Explosive 2734 | . 462 698 . . 1574 . Electromagnetic 487 | . . . . . 487 . Impact 267 | . . . . . 267 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 8 Average Corruption 3 | . . . . . 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . . . . 43 12 Message Errors 17 | . . . . . 12 5 Matter Fused 14 | . . . . . 10 4 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 5 | . . . . . 3 2 Data Loss (minor) 11 | . . . . . 11 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 161 | . 104 35 . . 22 . Projectiles . | . . . . . . . Explosions 161 | . 104 35 . . 22 . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 280 | . . 101 . . 179 . Shots 4 | . . 1 . . 3 . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 850 | 40 420 103 98 222 358 850 Average Temperature 110 | 20 117 30 39 83 74 396 Received Heat Transfer 1773 | . 366 255 54 351 558 189 Effects 41 | . 3 . . . 1 37 Shutdowns 3 | . . . . . 1 2 Energy Bleed 2 | . 1 . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 5 | . . . . . . 5 Damage (minor) 6 | . 2 . . . . 4 Damage (major) 19 | . . . . . . 19 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 7 . . . . . Heat Transferred 2717 | 37 1950 50 . . 350 330 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 5 | . . 2 1 1 5 4 Low Security (%) 33 | 100 100 18 43 99 3 . Level 1 20 | . . 49 56 . 7 . Level 2 15 | . . 32 . . 22 . Level 3 10 | . . . . . 25 . Level 4 8 | . . . . . 12 100 Level 5 11 | . . . . . 28 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 2515 | 5 159 623 303 207 2515 1298 Initial 1225 | . . 38 233 81 107 1225 Average 621 | . 90 338 205 113 1137 1214 Influence Increases 5355 | 5 553 1130 505 351 2538 273 Destroy 0b10 Robot/C 2620 | . 340 700 340 240 800 200 Destroy 0b10 Robot/NC 130 | 5 25 40 40 5 5 10 Destroy Leader 446 | . 78 178 50 60 20 60 Allied During Kill 118 | . . . 44 26 45 3 Successful Hack 57 | . 12 41 . 4 . . Disable Machine 165 | . 30 45 . . 90 . Anti-Garrison Action 1350 | . . . . . 1350 . Destroy Structure 334 | . 38 96 1 1 198 . Partial Spotted 30 | . . 15 . 15 . . Lose Combat Pursuer 105 | . 30 15 30 . 30 . Influence Decreases 4077 | 5 462 622 894 395 189 1510 Entered New Map 1897 | . . 53 366 129 59 1290 Time Decay 1820 | 5 432 539 498 206 . 140 Lost Part 240 | . 30 30 10 20 90 60 Lost Ally 120 | . . . 20 40 40 20 Squads Dispatched 15 | . 6 4 1 3 . 1 Investigation 4 | . 3 . . . . 1 Extermination . | . . . . . . . Reinforcement 7 | . 3 4 . . . . Assault 1 | . . . 1 . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 25 54 20 12 40 12 Peak Tracking Total 7 | . 4 5 4 5 7 6 Tactical Retreats 5 | . 2 1 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 10 | . 3 . . . 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 4 | . . . . . 4 4 Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 14 | . 2 3 . . 9 . Max in Single Turn 2 | . 2 1 . . 2 . Garrison Relay 1 | . . . . . 1 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 15 | . 2 7 1 3 2 . Terminals 12 | . 2 6 . 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 40 | . 5 22 1 7 5 . Successful 14 | . 3 7 1 3 . . Failed 26 | . 2 15 . 4 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 22 | . 3 16 . 3 . . Terminals 34 | . 5 18 . 6 5 . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . 2 . 1 . . . Robot Schematic 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 1 4 . 2 . . Terminals 7 | . 1 4 . 2 . . Skim 7 | . 1 4 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 6 . 2 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . 5 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 9 | . . . 4 . 5 . Largest Group 5 | . . . 4 2 5 1 Highest-Rated Group 124 | . . . 71 47 124 24 Highest-Rated Ally 39 | . . . 31 31 39 24 Total Orders 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks 123 | . . . 25 33 60 5 Total Damage 2047 | . . . 452 468 1032 95 Kills 30 | . . . 10 5 12 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 4838 | 28 384 201 . 420 3571 234 Terrain 201 | . . 201 . . . . Seismic 4637 | 28 384 . . 420 3571 234 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 8692 | 106 1396 1569 1337 420 3571 293 Spaces Moved 3796 | 58 722 757 767 141 1259 92 Core 11 | 8 . . . . . 3 Treads 3785 | 50 722 757 767 141 1259 89 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 245 165 Average Speed 194 | 144 160 163 160 240 245 249 Slowest Speed 600 | 160 160 240 160 320 320 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 2 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 82 74 98 17 87 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug 21 | . . . . . 21 . Terrain Destroyed 375 | . 59 109 . . 207 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 375 | . 59 109 . . 207 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 4583 | 73 863 992 829 172 1520 134 Wait 228 | . 38 104 29 5 50 2 Move 3785 | 57 721 756 766 140 1253 92 Hop 2 | . . . . . 2 . Pick Up 65 | 5 16 18 5 2 16 3 Fast Attach 25 | 8 2 6 . . 4 5 Attach 29 | . 1 8 1 3 13 3 Detach 9 | 1 . 1 . . 2 5 Swap 38 | . 10 15 1 . 9 3 Drop 50 | . 10 19 5 1 7 8 Fire 249 | 2 65 65 21 21 62 13 Melee 59 | . . . . . 59 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 10 | . . . . . 10 . Rewire 33 | . . . . . 33 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 335 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Discovered new exit (range 4) 1013 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Core integrity fell below 50% 1503 | -10/Materials | Entered another Materials area 1503 | -9/Materials | Evolved 2 slots: Weapon x2 1593 | -9/Materials | Repaired Imp. Treads 1809 | -9/Materials | Build established: Gunner 2527 | -9/Materials | Discovered new exit (range 3) 2571 | -9/Materials | Build established: Tank 2731 | -9/Materials | Discovered new exit (range 13) 2860 | -9/Materials | Discovered new exit (range 14) 3072 | -9/Materials | Entered Mines 3145 | -9/Mines | Discovered new exit (range 6) 3200 | -9/Mines | Found the Drone Emporium 3214 | -9/Mines | Found Prototype Device 3366 | -9/Mines | Learned location of Zion (-7) 3632 | -9/Mines | Met a Derelict testing a Signal Generator 3698 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4168 | -9/Mines | Discovered new exit (range 5) 4409 | -9/Mines | Entered Materials 4409 | -8/Materials | Accompanied by 2 allies 4409 | -8/Materials | Evolved 2 slots: Utility x2 4410 | -8/Materials | Identified Sensor Drone Bay 4534 | -8/Materials | Garrison activated, responded to threat 4773 | -8/Materials | Discovered new exit (range 14) 4817 | -8/Materials | Identified exit to Garrison 4829 | -8/Materials | Entered Garrison 4845 | -8/Garrison | Triggered checkpoint 5107 | -8/Garrison | Triggered checkpoint 5263 | -8/Garrison | Spotted B-75 Beast 5263 | -8/Garrison | Spotted B-75 Beast 5550 | -8/Garrison | Triggered checkpoint 5555 | -8/Garrison | Triggered checkpoint 5595 | -8/Garrison | Destroyed 7 combat bots 5805 | -8/Garrison | Discovered new exit (range 10) 5987 | -8/Garrison | Triggered checkpoint 5989 | -8/Garrison | Triggered checkpoint 6233 | -8/Garrison | Lost 3 parts (3w) 6641 | -8/Garrison | Triggered checkpoint 6787 | -8/Garrison | Discovered new exit (range 3) 7315 | -8/Garrison | Triggered checkpoint 7483 | -8/Garrison | Triggered checkpoint 7633 | -8/Garrison | Installed Relay Interface Framework 7854 | -8/Garrison | Build established: Commander-Tank 7931 | -8/Garrison | Triggered checkpoint 7968 | -8/Garrison | Discovered new exit (range 15) 8261 | -8/Garrison | Phase Generator disabled 8292 | -8/Garrison | Lost 3 parts (1n1u1w) 8346 | -8/Garrison | Build established: Tank 8400 | -8/Garrison | Entered Materials 8400 | -8/Materials | Accompanied by 1 ally 8688 | -8/Materials | Lost 5 parts (1n3u1w) 8693 | -8/Materials | Self-destructed Last Messages --------------- 08663_ Overheating: Matter decay (-49). 08664_ Overheating: Arm. Treads damaged (-52). 08664_ Overheating: Energy Filter damaged (-1). 08664_ Overheating: Lgt. Treads damaged (-60). 08664_ Acquired 18 matter. 08666_ Overheating: Lrg. Storage Unit damaged (-48). 08666_ Overheating: Lgt. Treads damaged (-28). 08668_ Overheating: System interference. 08668_ Imp. Spread Laser temporarily disabled. 08670_ Overheating: Matter decay (-64). 08671_ Arm. Treads broken. 08671_ Overheating: Short circuit. 08672_ Overheating: Broken Imp. Spread Laser damaged (-4). 08673_ Lgt. Treads broken. 08673_ Overheating: Short circuit. 08673_ Acquired 16 matter. 08678_ System corrupted: Energy discharge (-19). 08684_ Acquired Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????? ???????????????????????????????? | | ???????? ???????????????????????????????? | | ???????? ???????????????????????????????? | | ???????? ???????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# ###########????????????????????? | | ????????# # """"" !#????????????????????? | | ????????# # ""T"" #????????????????????? | | ????????# #* ####?????????????????? | | ????????# #%""" !** + ??????????????????? | | ????????# !*#[""" !** #????????????????????? | | ????????# =%#="""=! * #????????????????????? | | ????????#=[[+%[%%[!@= #????????????????????? | | ????????# [%#[] ===| #????????????????????? | | ????????#=%[#####*#####????????????????????? | | ????????# ! ########???????????????????????? | | ????????# # #???????????????????????? | | ????????# # #???????????????????????? | | ????????# [ # "" ! #???????????????????????? | | ????????#= + "Y #???????????????????????? | | ????????# ! # "" #???????????????????????? | | ????????# # #???????????????????????? | | ????????# ########???????????????????????? | | ?######?# #??????????????????????????????? | | ?# !! # #??????????????????????????????? | | ?# !! # #########??????????????????????? | | ?# !! + # #??????????????????????? | | ?# # # " #??????????????????????? | | ?# # # """ #??????????????????????? | | ?# ?# # """ #??????????????????????? | | ?######## # """ #??????????????????????? | | ????#** + "" #??????????????????????? | | ????#* # """ #??????????????????????? | | ????# [ # "" #??????????????????????? | | ????# # "" #??????????????????????? | | ????#! # " #??????????????????????? | | ????#!! # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 14% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalBladeInjector Manual? 0 Play Time 00:57:15 Cumulative 46.1 hours Start 2025.05.13 @ 14:47:48 End 2025.05.13 @ 15:42:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc128109-3452-44a4-9270-d28b06f9bf49