Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.01 @ 16:57:01 Player: LU-1G1 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (120) 600 Value Destroyed (3600) 3600 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (2689) 2689 TOTAL SCORE: 14849 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 354 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 230/300 Energy 98/100 System Corruption 9% Temperature Cool (4) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Improved Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Point Defense Array Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Hardened Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Flak Gun Missile Launcher > --- INVENTORY -------- 0b10 Alert Chip Powered Armor Hacking Suite Greatsword [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Firepult Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . 1 . . . Utility 8 | . . . . . 3 1 . . . . 1 . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 6 6 4 2 4 39 4 2 1 1 . 12 4 11 7 8 . 16 8 21 Power 16 | 1 1 1 . 1 2 1 . . . . 3 . . . 3 . . 1 2 Engine 11 | 1 1 1 . . 1 1 . . . . 2 . . . 3 . . 1 . Core 3 | . . . . 1 1 . . . . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 Propulsion 53 | 2 2 1 . 1 17 1 . . . . 1 1 3 1 1 . 14 4 4 Treads 22 | 2 2 1 . 1 13 . . . . . . . 2 . 1 . . . . Leg 1 | . . . . . . . . . . . . . . 1 . . . . . Wheel 8 | . . . . . . . . . . . . . . . . . 6 . 2 Hover 20 | . . . . . 4 1 . . . . 1 1 1 . . . 8 3 1 Flight 2 | . . . . . . . . . . . . . . . . . . 1 1 Utility 56 | 1 2 . 1 2 15 2 1 . 1 . 5 1 4 6 3 . 1 3 8 Device 25 | . 1 . . 2 8 . . . . . 4 1 3 . 1 . 1 . 4 Storage 6 | 1 1 . 1 . 2 . . . . . . . . . . . . . 1 Processor 10 | . . . . . 1 1 . . . . 1 . . 6 . . . 1 . Hackware 4 | . . . . . . . . . . . . . 1 . 1 . . . 2 Protection 11 | . . . . . 4 1 1 . 1 . . . . . 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 2 1 . 5 . 1 1 . . 3 2 4 . 1 . 1 . 7 Energy Gun 2 | . . . . . 1 . . . . . . . 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 12 | 2 1 2 . . 3 . . 1 . . 1 . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . 1 . . . 2 2 1 . . . 1 . 3 Slashing Weapon 3 | . . . . . 1 . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 3 . 1 . . . . . . 4 . . . . 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Lost 60 | . 3 2 . 2 8 . . . . . 8 . 4 1 1 . 7 7 17 Power 9 | . 1 1 . 1 2 . . . . . 1 . . . . . 1 1 1 Propulsion 22 | . . 1 . 1 3 . . . . . 3 . 2 . . . 3 3 6 Utility 21 | . . . . . 3 . . . . . 3 . 2 1 1 . 2 3 6 Weapon 8 | . 2 . . . . . . . . . 1 . . . . . 1 . 4 Highest Loss Streak 12 | . 2 1 . 2 4 . . . . . 7 . 2 1 1 . 7 6 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 80 | . 90 98 96 83 90 90 100 85 89 92 88 46 58 67 96 88 86 73 43 Engine 5 | . 13 12 14 11 3 6 7 7 7 7 10 . . . 9 11 8 3 . Core 1 | . . . . . 5 . . . . . . . . . . . . . . Treads 16 | . 27 28 28 27 26 . . . . . . . 10 12 17 16 2 . . Hover 5 | . . . . . . 26 30 28 28 28 24 10 . 6 6 5 14 21 4 Device 12 | . 5 14 14 14 20 15 15 14 14 14 17 12 16 . . 5 6 4 3 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 2 . . . . Processor 10 | . . . . . . 7 15 14 14 14 12 12 12 24 32 22 22 27 24 Protection 3 | . . . . . 10 8 7 . 4 7 5 . . . 4 5 3 3 2 Energy Cannon 1 | . . . 3 14 3 . . . . . . . . . . . . . . Ballistic Gun 10 | . 28 27 20 . 9 15 13 14 14 14 9 . 5 6 6 5 3 . . Impact Weapon 1 | . . . . . . . . . . . 1 4 1 6 2 . 1 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 30 28 66 68 73 24 21 18 21 21 30 10 20 12 42 42 42 28 20 Greatest Support 80 | 40 40 40 40 40 60 32 32 32 32 32 32 16 40 20 43 43 80 55 22 Greatest Overweight (x) 4 | . . 1 1 1 1 . . . . . 1 1 4 . . . 3 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 12 | 7 8 15 19 20 19 8 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 20 | 7 8 9 13 14 20 8 8 7 7 7 8 7 8 8 8 5 5 4 5 Average Carried 9 | 3 6 8 10 13 18 7 8 6 6 6 7 6 7 7 6 5 5 3 4 Final Capacity 20 | 8 15 15 20 20 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 13 | 7 7 9 13 13 8 8 8 7 6 7 8 7 7 8 5 5 5 3 2 Class Distribution -------------------- 59% | Mutant 19% | Scavenger-Mutant 14% | Scout 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Mutant | -5/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Matter Collected 3339 | 272 367 109 . 52 1161 26 72 14 . 36 208 147 260 88 199 . 18 71 239 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5115 | 93 503 267 . 137 2686 26 . . . . 336 49 251 . 122 . 31 108 506 Parts 238 | 5 30 23 . 6 128 1 . . . . 17 . 5 . 7 . . 4 12 Haulers Intercepted 8 | . 2 . . . 4 . . . . . . . . . . . . . 2 Recyclers Shooed 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 2 . . . . . 4 . 9 . . . . Prevented 4 | . . . . . . . 3 . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Combat Hostiles Destroyed 84 | . 6 10 . 3 40 . . . . . 5 . 4 . 8 . . 5 3 Melee 12 | . . . . . 5 . . . . . . . . . . . . 4 3 Guns 42 | . 6 10 . . 20 . . . . . 5 . 1 . . . . . . Cannons 2 | . . . . . 2 . . . . . . . . . . . . . . AOE 21 | . . . . 2 9 . . . . . . . 2 . 8 . . . . Classes Destroyed 17 | 2 5 2 . . 4 . . . . . 2 1 . . . . . 1 . Worker 4 | . . 1 . . 3 . . . . . . . . . . . . . . Builder 8 | . 1 . . . 6 . . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . . 4 . . . . . . . . . . . . . 2 Recycler 9 | 1 1 . . . 5 . . . . . 1 . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . Operator 4 | . 1 . . . 2 1 . . . . . . . . . . . . . Watcher 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . Swarmer 23 | . . 6 . . 6 . . . . . 3 . . . 4 . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 44 | . 6 4 . 3 23 . . . . . . . 3 . 3 . . . 2 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 8 | . . . . . 7 . . . . . . . 1 . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . 2 . . . 1 . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . Samaritan 3 | . . . . . . . . . . . . 1 2 . . . . . . Best Kill Streak 7 | 2 3 3 . 2 6 1 . . . . 3 . 2 . 7 . . 4 2 Combat Bots Only 7 | . 2 3 . 2 3 . . . . . 3 . 2 . 7 . . 4 1 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 . . . . 1 1 1 . 2 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . . 1 . 2 . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Damage Taken 8051 | . 454 398 . 194 1473 . . 13 . . 800 . 431 . 379 . 601 729 2579 Core 2028 | . 24 77 . 14 200 . . . . . 97 . 105 . 39 . 99 218 1155 Absorbed by Shields 216 | . . . . . 140 . . . . . . . . . . . 76 . . Regen/Repaired (Parts) 614 | . 158 . . . 456 . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 54 63 . . . . 100 . . . . 71 . . 68 . Volleys Fired 295 | 2 55 40 . 3 120 5 1 3 . 1 30 . 15 . 13 . . . 7 Largest 2 | 2 2 2 . 1 2 2 2 2 . 2 2 . 2 . 1 . . . 1 Hottest 250 | 40 40 40 . 250 250 50 50 50 . 50 50 . 103 . 36 . . . 33 Shots Fired 509 | 4 109 74 . 3 214 10 2 6 . 2 48 . 17 . 13 . . . 7 Gun 468 | 4 109 74 . . 198 10 2 6 . 2 48 . 8 . . . . . 7 Cannon 19 | . . . . 3 16 . . . . . . . . . . . . . . Launcher 22 | . . . . . . . . . . . . . 9 . 13 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 456 | 4 109 74 . . 191 10 2 6 . 2 48 . 3 . . . . . 7 Thermal 31 | . . . . 3 23 . . . . . . . 5 . . . . . . Explosive 22 | . . . . . . . . . . . . . 9 . 13 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 1 12 11 . 3 9 12 . 1 . . 9 . 6 . 2 . . . 5 Robot Miss Streak 5 | 1 5 3 . 1 5 2 . 2 . . 2 . 2 . 3 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 379 | 2 67 47 . 2 167 6 . 2 . . 39 2 9 . 4 . . 5 27 Core Hits 204 | 2 24 21 . 3 95 2 . . . . 14 . 16 . 23 . . . 4 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . 1 . . . . . 1 . . . . . . 3 4 Critical Strikes 13 | . . . . . 2 . . . . . 1 . . . . . . 3 7 Destroy 2 | . . . . . 1 . . . . . . . . . . . . . 1 Smash 8 | . . . . . . . . . . . 1 . . . . . . 3 4 Sever 3 | . . . . . 1 . . . . . . . . . . . . . 2 Melee Attacks 76 | . . . . . 18 . 4 . . . 10 2 4 1 . . 2 6 29 Impact 46 | . . . . . . . 4 . . . 10 2 4 1 . . 2 6 17 Slashing 30 | . . . . . 18 . . . . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 7 . . . . . 1 2 1 . . . . . 4 Combat Hostiles 2 | . . . . . 1 . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10526 | 50 821 390 . 178 4275 99 . 38 . . 854 224 993 . 870 . . 237 1497 Guns 4573 | 50 821 390 . . 2262 99 . 38 . . 697 . 66 . . . . . 150 Cannons 318 | . . . . 46 272 . . . . . . . . . . . . . . Explosions 2678 | . . . . 85 923 . . . . . . . 800 . 870 . . . . Melee 2863 | . . . . . 780 . . . . . 150 224 127 . . . . 237 1345 Ramming 94 | . . . . 47 38 . . . . . 7 . . . . . . . 2 Kinetic 4483 | 50 821 390 . . 2172 99 . 38 . . 697 . 66 . . . . . 150 Thermal 1416 | . . . . 131 1285 . . . . . . . . . . . . . . Explosive 1670 | . . . . . . . . . . . . . 800 . 870 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1549 | . . . . . . . . . . . 150 224 127 . . . . 237 811 Slashing 1314 | . . . . . 780 . . . . . . . . . . . . . 534 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 . . . . . 3 3 3 3 . . . 1 9 Average Corruption 3 | . . . . . 2 . . . . . 2 3 3 3 . . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . 25 . . . . . 2 7 30 1 . . . . 2 Message Errors 13 | . . . . . 5 . . . . . . 2 5 . . . . . 1 Matter Fused 20 | . . . . . 6 . . . . . 1 3 8 1 . . . . 1 Heat Flow Errors 14 | . . . . . 4 . . . . . . 2 8 . . . . . . Energy Discharges 6 | . . . . . 2 . . . . . . . 4 . . . . . . Parts Rejected 2 | . . . . . 1 . . . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . . . 2 . . . . . . . 2 . . . . . . Data Loss (major) 5 | . . . . . 2 . . . . . . . 3 . . . . . . Weapon Failures 3 | . . . . . 3 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1166 | . . . . . 113 . . . . . 80 172 113 . 3 . . 187 498 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 68 | . . . . . 9 . . . . . . . 56 . 3 . . . . Melee 1098 | . . . . . 104 . . . . . 80 172 57 . . . . 187 498 Knockbacks 7 | . . . . . . . . . . . 1 . 2 . . . . 2 2 Impact 6 | . . . . . . . . . . . 1 . 1 . . . . 2 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 120 | . . . . 12 63 . . . . . 3 . 41 . . . . . 1 Shots 10 | . . . . 2 7 . . . . . . . 1 . . . . . . Rammed 14 | . . . . 9 2 . . . . . 1 . . . . 1 . . 1 Targets Rammed 17 | . . 1 . 9 4 . . . . . 1 . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . 2 . . . . . . . . . . . . . . Highest Temperature 573 | . 8 18 . 447 573 16 6 6 . 10 4 260 229 381 85 . 48 . 201 Average Temperature 115 | . 3 8 . 188 150 8 4 3 . 8 4 123 88 180 27 . 40 . 109 Received Heat Transfer 1939 | . 240 168 . 96 635 . . . . . 69 . 210 . 93 . 52 126 250 Effects 15 | . . . . . 15 . . . . . . . . . . . . . . Shutdowns 3 | . . . . . 3 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (major) 7 | . . . . . 7 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . 2 2 2 . . . . 3 4 Impact Corruptions 32 | . . . . . . . . . . . 4 6 2 . . . . 7 13 Robots Melted 5 | . . . . 1 4 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . 1 4 . . . . . . . . . . . . . . Parts Melted 21 | . . . . 1 19 . . . . . . . . . . . . . 1 Heat Transferred 7262 | . . . . 640 6622 . . . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Stolen 7 | . . . . . . . . 2 . . . . 5 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Peak Influence 847 | 10 105 231 . 119 847 407 . . . . 281 . . . . 136 95 236 237 Initial 382 | . 6 36 . . 46 382 . . . . . . . . . 132 95 26 123 Average 281 | 3 49 139 . 16 550 392 . . . . 81 . . . . 132 74 89 139 Maximum Alert Level 3 | . . 1 . . 3 2 . . . . 1 . . . . . . 1 1 Low Security (%) 52 | 100 100 63 . 100 9 . . . . . 80 . . . . 100 100 81 80 Level 1 15 | . . 36 . . 16 69 . . . . 19 . . . . . . 18 19 Level 2 18 | . . . . . 42 30 . . . . . . . . . . . . . Level 3 13 | . . . . . 31 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 8 1 . . . . 3 . . . . . 1 . 2 Investigation 5 | . . . . . 4 . . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 11 | . 2 . . . 4 1 . . . . 2 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Distress Signals 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 191 | . 13 13 . 3 60 2 . 4 . . 19 . 7 . 16 . 9 27 18 Peak Tracking Total 16 | . 5 3 . 3 4 1 . 2 . . 8 . 4 . 4 . 7 16 7 Tactical Retreats 18 | . . 3 . . 3 . . . . . 3 . . . . . 1 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Traps Triggered 6 | . 1 . . . 3 . . . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 4 . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Machines Disabled 10 | . . . . 1 8 . . . . . . . . . . . 1 . . Max in Single Turn 2 | . . . . 1 2 . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Machines Accessed 24 | . 3 . 2 1 5 1 . . 4 . 6 . . . . 1 . . 1 Terminals 11 | . 2 . . . 4 1 . . . . 3 . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 91 | . 11 . 2 1 23 2 . . 30 . 20 . . . . 1 . . 1 Successful 66 | . 8 . 2 1 14 1 . . 30 . 9 . . . . 1 . . . Failed 25 | . 3 . . . 9 1 . . . . 11 . . . . . . . 1 Catastrophic 6 | . . . . . 4 . . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 1 . 11 . . . . . 9 . . . . . . 3 3 Terminals 30 | . 2 . . . 12 2 . . . . 13 . . . . 1 . . . Fabricators 6 | . . . . . . . . . . . 6 . . . . . . . . Repair Stations 21 | . 9 . . . 11 . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 1 . 2 1 4 1 . . 30 . 5 . . . . 1 . . . Record 12 | . . . 1 . . . . . 11 . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 17 | . 7 . . . 10 . . . . . . . . . . . . . . Scan Component 9 | . 4 . . . 5 . . . . . . . . . . . . . . Repair 8 | . 3 . . . 5 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . Terminals 2 | . . . . . . . . . . . 2 . . . . . . . . Assimilate 2 | . . . . . . . . . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 5 . . . . . 6 . . . . 1 . . 1 Full Trace Events 4 | . . . . . 3 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 10 . . . . 13 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 3 . . . 5 . . . . . . . . . . . . . . Time 218 | . 78 . . . 140 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Total Allies 10 | . . . . . . . . . . . 2 . . 8 . . . . . Largest Group 8 | . . . . . . . . . . . 2 . . 8 8 1 1 . . Highest-Rated Group 270 | . . . . . . . . . . . 20 . . 270 270 39 39 . . Highest-Rated Ally 40 | . . . . . . . . . . . 10 . . 40 40 39 39 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . 8 . 62 2 3 . . Total Damage 1659 | . . . . . . . . . . . . . 42 . 1550 46 21 . . Kills 11 | . . . . . . . . . . . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . . . 1 . 2 . 2 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Turns Passed 10715 | 115 614 665 906 558 2235 91 452 80 31 79 389 393 1424 1444 530 23 110 136 440 Spaces Moved 6417 | 60 205 330 401 211 778 176 360 186 78 197 574 452 516 875 288 13 102 183 432 Core 126 | 2 . . . . . . . . . . . . 96 . . . . . 28 Treads 3549 | 58 205 330 401 211 756 . . . . . . . 405 875 288 13 7 . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 36 | . . . . . . . . . . . . . . . . . 35 . 1 Hover 2568 | . . . . . 22 176 360 186 78 197 574 452 15 . . . 60 119 329 Flight 138 | . . . . . . . . . . . . . . . . . . 64 74 Fastest Speed 35 | 50 160 160 160 240 42 38 38 38 38 38 38 50 50 160 160 160 40 35 35 Average Speed 121 | 156 160 160 224 240 185 40 38 38 38 38 38 51 155 160 160 160 70 48 68 Slowest Speed 250 | 160 160 240 240 240 245 42 38 38 38 38 110 110 250 160 160 160 160 111 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 50 53 70 52 63 6 49 39 68 48 22 62 64 88 39 . 88 40 16 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . . 9 1 . 2 . 2 2 3 3 . . . . Spaces Dug 14 | . . . . . . . 4 . . . 5 . 3 . . . . . 2 Terrain Destroyed 374 | . . . . 28 155 . 4 . . . 5 . 82 . 98 . . . 2 Melee 14 | . . . . . . . 4 . . . 5 . 3 . . . . . 2 Projectile 11 | . . . . . 11 . . . . . . . . . . . . . . AOE 349 | . . . . 28 144 . . . . . . . 79 . 98 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Total 8777 | 74 383 404 409 245 1405 189 665 191 78 199 693 607 1111 914 340 15 133 214 508 Wait 1687 | . 108 28 . 18 385 1 297 . . 1 55 148 558 28 29 2 2 16 11 Move 6390 | 59 204 329 400 210 777 175 359 185 77 196 573 451 515 874 287 12 101 178 428 Hop 2 | . . . . . . . . . . . . . . . . . . 1 1 Pick Up 56 | 7 7 2 3 1 24 1 . 1 . 1 2 1 3 1 . . . . 2 Fast Attach 99 | 6 2 2 1 1 18 3 2 . . . 7 1 5 8 6 . 16 6 15 Attach 32 | . 3 1 . 1 8 1 . . 1 . 1 3 5 . . . . 2 6 Detach 19 | . . . 2 . 1 1 . . . . 2 1 3 2 2 . . . 5 Swap 27 | . 1 1 1 2 13 . 1 1 . . 4 . 1 . 2 . . . . Drop 72 | . 3 . 2 . 37 2 1 1 . . 8 . 2 . 1 . 12 . 3 Fire 295 | 2 55 40 . 3 120 5 1 3 . 1 30 . 15 . 13 . . . 7 Melee 76 | . . . . . 18 . 4 . . . 10 2 4 1 . . 2 6 29 Ram 2 | . . . . . . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 15 | . . 1 . 9 4 . . . . . . . . . . 1 . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/DSF -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Lgt. Treads 364 | -10/Materials | Repaired Lgt. Treads 391 | -10/Materials | Repaired Lgt. Treads 446 | -10/Materials | Discovered new exit (range 15) 730 | -10/Materials | Entered Mines 877 | -10/Mines | Discovered new exit (range 8) 1385 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1385 | -10/Mines | Discovered new exit (range 5) 1395 | -10/Mines | Entered Exiles 1432 | -10/Exiles | Met 8R-AWN 1461 | -10/Exiles | Met EX-HEX 1553 | -10/Exiles | Met EX-DEC 1594 | -10/Exiles | Learned location of Zion (-6) 1637 | -10/Exiles | Met EX-BIN 1726 | -10/Exiles | Aligned with FarCom system 1729 | -10/Exiles | Given EX-Vault access code 1784 | -10/Exiles | Opened EX-Vault 1796 | -10/Exiles | Found 0b10 Alert Chip 1842 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2061 | -10/Exiles | Found Firepult 2072 | -10/Exiles | Found PSU Rigger 2282 | -10/Exiles | Discovered new exit (range 10) 2301 | -10/Exiles | Stole three prototypes: Firepult, 0b10 Alert Chip, PSU Rigger 2301 | -10/Exiles | Entered Mines 2302 | -9/Mines | Assembled infested the area 2307 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2350 | -9/Mines | Found the Drone Emporium 2361 | -9/Mines | Found Prototype Device 2374 | -9/Mines | Identified Thief Drone Bay 2713 | -9/Mines | Learned location of 1 exit from Lower Caves 2810 | -9/Mines | Discovered new exit (range 10) 2859 | -9/Mines | Entered Materials 2859 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3159 | -8/Materials | Build established: Scavenger-Mutant 3392 | -8/Materials | Repaired Lgt. Armor Plating 3430 | -8/Materials | Repaired Broken Lgt. Treads 3457 | -8/Materials | Repaired Lgt. Treads 3484 | -8/Materials | Repaired Lgt. Treads 3511 | -8/Materials | Repaired Lgt. Treads 4237 | -8/Materials | Lost 4 parts (1p2n1u) 4656 | -8/Materials | Discovered new exit (range 16) 4807 | -8/Materials | Build established: Scavenger-Skirmisher 4954 | -8/Materials | Identified exit to Factory 5094 | -8/Materials | Entered Factory 5094 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5096 | -7/Factory | FarCom data flow suspended 5169 | -7/Factory | Discovered new exit (range 14) 5175 | -7/Factory | Identified exit to Lower Caves 5185 | -7/Factory | Entered Lower Caves 5186 | -7/Lower Caves | Identified exit to Lower Caves 5208 | -7/Lower Caves | Encountered a Warlord checkpoint 5272 | -7/Lower Caves | Spotted B-75 Beast 5372 | -7/Lower Caves | Build established: Scout 5630 | -7/Lower Caves | Found Alien Artifact 5630 | -7/Lower Caves | Identified Core Expander 5630 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5637 | -7/Lower Caves | Entered another Lower Caves area 5637 | -7/Lower Caves | Spotted X9-I4P(f) 5637 | -7/Lower Caves | Spotted Y3-JY1(f) 5638 | -7/Lower Caves | Encountered a Master Thief 5638 | -7/Lower Caves | Encountered a Master Thief 5642 | -7/Lower Caves | PSU Rigger stolen by Master Thief 5642 | -7/Lower Caves | Imp. Light Armor Plating stolen by Master Thief 5653 | -7/Lower Caves | Spotted B-75 Beast 5712 | -7/Lower Caves | Discovered new exit (range 14) 5717 | -7/Lower Caves | Identified exit to Data Miner 5717 | -7/Lower Caves | Entered Data Miner 5717 | -7/Data Miner | Discovered new exit (range 6) 5726 | -7/Data Miner | Met Data Miner 5733 | -7/Data Miner | Learned location of Section 7 (-2) 5733 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5739 | -7/Data Miner | Received God Mode back door access code from Data Miner 5747 | -7/Data Miner | Identified exit to Proximity Caves 5748 | -7/Data Miner | Entered Proximity Caves 5791 | -6/Proximity Caves | Identified exit to Factory 5827 | -6/Proximity Caves | Entered Factory 5827 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6057 | -6/Factory | Identified exit to Lower Caves 6057 | -6/Factory | Identified exit to Extension 6084 | -6/Factory | Incoming investigation squad redirected 6100 | -6/Factory | Found Powered Armor 6216 | -6/Factory | Entered Lower Caves 6243 | -6/Lower Caves | Lost 7 parts (1p3n3u) 6332 | -6/Lower Caves | Learned Factory security intel 6550 | -6/Lower Caves | Learned Factory trap positions 6606 | -6/Lower Caves | Discovered new exit (range 7) 6608 | -6/Lower Caves | Identified exit to Lower Caves 6609 | -6/Lower Caves | Entered another Lower Caves area 6704 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6931 | -6/Lower Caves | Build established: Mutant 6937 | -6/Lower Caves | Discovered new exit (range 20) 7021 | -6/Lower Caves | Identified exit to Factory 7673 | -6/Lower Caves | Spotted B-75 Beast 7988 | -6/Lower Caves | Spotted TH-98Y(f) 7989 | -6/Lower Caves | Spotted CW-X67(f) 7989 | -6/Lower Caves | Spotted R4-0ML(f) 7990 | -6/Lower Caves | Encountered a Master Thief 7990 | -6/Lower Caves | Encountered a Master Thief 7990 | -6/Lower Caves | Encountered a Master Thief 7992 | -6/Lower Caves | Thief Drone Bay stolen by Master Thief 7993 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 7993 | -6/Lower Caves | Adv. Terrain Scanner stolen by Master Thief 7993 | -6/Lower Caves | Spotted OK-105(f) 7994 | -6/Lower Caves | Encountered a Master Thief 8002 | -6/Lower Caves | Beamcaster stolen by Master Thief 8025 | -6/Lower Caves | Discovered new exit (range 5) 8029 | -6/Lower Caves | Identified exit to Zion 8033 | -6/Lower Caves | Entered Zion 8088 | -6/Zion | System corruption cleaned by Quarantine Array 8125 | -6/Zion | Discovered new exit (range 12) 8132 | -6/Zion | Given A8's code to call for help 8852 | -6/Zion | Found Prototype Processor 8852 | -6/Zion | Identified Spectral Analyzer 8855 | -6/Zion | Found Prototype Processor 8855 | -6/Zion | Identified Exp. Terrain Scan Processor 8860 | -6/Zion | Found Prototype Processor 8860 | -6/Zion | Identified Exp. Target Analyzer 8864 | -6/Zion | Found Prototype Processor 8864 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8870 | -6/Zion | Found Exp. Terrain Scan Processor 9069 | -6/Zion | Gained Derelict followers 9185 | -6/Zion | Imprinted 9187 | -6/Zion | Declared Zion's savior 9448 | -6/Zion | Identified exit to Proximity Caves 9477 | -6/Zion | Entered Proximity Caves 9477 | -5/Proximity Caves | Accompanied by 8 allies 9655 | -5/Proximity Caves | Spotted B-75 Beast 9760 | -5/Proximity Caves | Destroyed 7 combat bots 9932 | -5/Proximity Caves | Build established: Scavenger-Mutant 9960 | -5/Proximity Caves | Learned Factory trap positions 10007 | -5/Proximity Caves | Entered Factory 10007 | -5/Factory | Accompanied by 1 ally 10007 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10008 | -5/Factory | Loaded intel: 126 trap records 10027 | -5/Factory | Identified exit to DSF 10030 | -5/Factory | Entered DSF 10030 | -5/DSF | Accompanied by 1 ally 10066 | -5/DSF | Additional patrols routed to DSF 10124 | -5/DSF | Discovered new exit (range 14) 10140 | -5/DSF | Entered Garrison 10170 | -5/Garrison | Triggered checkpoint 10170 | -5/Garrison | Lost 7 parts (1p3n2u1w) 10228 | -5/Garrison | Discovered new exit (range 10) 10233 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10272 | -5/Garrison | Discovered new exit (range 12) 10276 | -5/Garrison | Entered Factory 10276 | -4/Factory | Evolved 2 slots: Utility x2 10277 | -4/Factory | Loaded intel: 117 trap records 10292 | -4/Factory | Lost 6 parts (1p2n3u) 10321 | -4/Factory | Found Prototype Slashing Weapon 10321 | -4/Factory | Identified Centrium Greatsword 10329 | -4/Factory | Lost 3 parts (2n1u) 10381 | -4/Factory | Build established: Mutant 10677 | -4/Factory | Core integrity fell below 50% 10690 | -4/Factory | Core integrity fell below 20% 10716 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10681_ Wheel destroyed. 10681_ Acquired Wheel. 10683_ P-70 Sage suffers critical hit (Destroy). 10683_ Destroyed Mic. Fission Core. 10683_ Penetrated by Slug. 10683_ Wheel destroyed. 10683_ U-05 Engineer builds a Door. 10686_ Penetrated by Slug. 10687_ Slug penetrates P-70 Sage. 10687_ Imp. KE Penetrator destroyed. 10689_ Penetrated by Slug. 10693_ Adv. Terrain Scan Processor destroyed. 10693_ Acquired Powered Hammer. 10699_ Acquired Nuclear Pulse Array. 10702_ System corrupted: Matter fused (-6). 10705_ S-27 Virus destroyed. 10708_ Acquired Prototype Launcher. 10708_ Identified Hvy. Proton Missile Launcher. 10712_ Slug penetrates Wall. 10716_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????######## #???????? | | ??????????????????????????????+ ^ +^??????? | | ??????????????????????????????# ^ ^ #???????? | | ??????????????????????????????#^ """ #???????? | | ?????^^???????????????????????# """ #???????? | | ?????^^???????????????????????# """ #?????##? | | ?????^^???????????????????????# ###### ? | | ??????????????????????????????# + ? | | ???????????????????????? ##### ###### ? | | ???????????????????????? ????#%#????? ? | | ???????????????????????? ?????#/###### ? | | ?????????????????????????"" ####??????#% # ? | | ????????????????????????""" ???????????# # ? | | ????????????????????????"""????????????# ] # ? | | ???????????????????????? ????????????# # ? | | ???????????????????????? ????????????# #+## | | ???????????????????????? ????????????# |# | | ???????????????????????? ????????????# + | | ????????????????????????#t#????????????# # | | ????????????????????????# #????????????# # | | ????????????????????????# #????????????# # | | ????????????????????????# #????????????# # | | ????????????????????????# #????????????# #% | | ????????????????????????#t#?????######## # | | ????????????????????????#h#?????# ^^ ## # | | ????????????????????????#@#?????# ^^ ######### | | ????????????????????????# #?????+ | | ????????????????????????#k#?????# | | ?????^??????????????????#h#?????# """" | | ????????????????????????# #???### ""F" =! | | ????????????????????????# #???# "" /! ! | | ????????????????????????# ##### ] | | ????????????????????????# ! | | ???????????????????????#;#######+####+####### | | ????????????????????????#?# %*#?????# | | ??????????????????????????# = ####### | | ??????????????????????????# / | | ??????????????????????????# ##########"# | | ??????????????????????????# #?????????## | | ??????????????????????????# #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????#############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 2410 Armor Coverage 400 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Lyr. Medium Armor Plating | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Nuclear Pulse Thruster | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Railgun | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Focal Shield | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumLinearUnit Manual? 0 Play Time 01:31:02 Cumulative 538.5 hours Start 2022.08.24 @ 10:27:28 End 2022.09.01 @ 16:57:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 523 Rogue 308 Adventurer 112 Explorer 103 Win Type - Total 35 Types 23/0/8/2/0/0/1/1/0 Lore% 88 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f74b2a3f-4847-4fc9-9d21-2d549a7456fb