Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.25 @ 21:32:34 Player: Mr.Chlamydia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3397) 3397 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-4) -4 TOTAL SCORE: 8593 Bonus ------- Entered Garrisons 200 Friendly Fire -204 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 920/920 System Corruption 2% Temperature Cool (30) Movement Hovering (126) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Combat Airjet Gravmag Array VTOL Module > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Energy Well Improved Transmission Jammer System Shield > --- WEAPON (3) ------- Flak Gun Advanced Assault Cannon Chainsword > --- INVENTORY (12) --- Phase Shifter Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Transmission Jammer Light Armor Plating > --- WEAPON ----------- Force Rifle Improved Heavy Laser Proton Cannon > --- INVENTORY -------- Gravmag Array Improved Heat Sink Phase Shifter System Backup Module Force Rifle Proton Cannon Heavy Assault Rifle [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Insulated Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power 2 | . . . 1 . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 3 | . . . 1 1 . . . . . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 135 | 6 1 6 11 15 16 . 6 10 1 36 6 6 15 Power 28 | 1 1 1 5 1 1 . 2 2 . 8 1 2 3 Engine 18 | 1 1 . 5 . . . 2 . . 6 . 2 1 Core 10 | . . 1 . 1 1 . . 2 . 2 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 . . 2 6 4 . . 2 1 3 . 1 2 Treads 6 | 2 . . 2 2 . . . . . . . . . Leg 5 | . . . . 4 . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . 4 . . 2 . 3 . 1 1 Flight 1 | . . . . . . . . . . . . . 1 Utility 40 | 1 . 3 3 6 5 . 2 3 . 12 . 1 4 Device 24 | . . 2 2 4 2 . 1 1 . 8 . 1 3 Storage 8 | 1 . . 1 1 2 . . . . 3 . . . Processor 1 | . . . . . . . . 1 . . . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 6 | . . 1 . 1 1 . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 . 2 1 2 6 . 2 3 . 13 5 2 6 Energy Gun 16 | 1 . 1 . 1 3 . 1 1 . 4 2 . 2 Energy Cannon 6 | . . . . . 1 . . . . 4 . 1 . Ballistic Gun 9 | 1 . 1 1 1 . . . . . 2 1 . 2 Ballistic Cannon 8 | . . . . . 2 . 1 2 . 1 1 . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . . . 2 . . . Parts Lost 18 | . . 1 . . . . . 4 . 4 . . 9 Power 8 | . . 1 . . . . . 2 . 3 . . 2 Propulsion 1 | . . . . . . . . . . . . . 1 Utility 5 | . . . . . . . . 1 . 1 . . 3 Weapon 4 | . . . . . . . . 1 . . . . 3 Highest Loss Streak 8 | . . 1 . . . . . 4 . 3 . . 8 Average Slot Usage (%) 90 | . 85 86 97 97 87 100 99 95 92 82 86 85 82 Engine 9 | . 14 8 15 14 . . 4 9 . 8 13 15 12 Core 6 | . . 3 6 3 15 15 10 3 15 9 5 3 4 Treads 6 | . 28 28 20 2 11 . . . . . . . . Leg 2 | . . . . 13 . . . . 5 . . . . Hover 11 | . . . . . 6 30 30 30 24 13 13 11 12 Device 12 | . . 1 16 18 13 15 8 7 7 13 13 17 16 Storage 8 | . 14 12 4 8 4 7 7 5 . 8 13 13 13 Protection 7 | . . 3 11 9 10 7 13 12 7 5 6 1 . Energy Gun 7 | . 14 14 2 7 11 7 7 5 7 9 11 1 3 Energy Cannon 2 | . . . . . 6 7 1 . . 3 4 4 4 Ballistic Gun 6 | . 14 14 20 19 1 . . . . 1 . 1 2 Ballistic Cannon 4 | . . . . . 2 7 13 15 15 2 1 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 9 9 20 28 47 55 53 53 54 43 88 88 93 94 Greatest Support 56 | 40 40 40 40 40 44 44 44 44 33 56 56 56 56 Greatest Overweight (x) 4 | . . . 1 4 3 1 1 2 1 2 1 3 2 Average Overweight (x) . | . . . . 1 . 1 1 1 1 . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 4 10 10 10 10 10 4 12 12 12 12 Average Capacity 8 | 5 6 5 4 9 5 10 10 8 4 10 12 12 12 Most Carried 10 | 4 6 6 4 10 10 10 10 10 4 10 9 10 9 Average Carried 6 | 2 4 5 2 6 4 10 9 7 3 7 8 7 6 Final Capacity 12 | 6 6 4 4 10 10 10 10 4 4 12 12 12 12 Final Carried 10 | 4 6 3 4 7 10 10 10 3 3 7 9 8 2 Class Distribution -------------------- 32% | Scavenger-Tank 26% | Mutant 15% | Scavenger-Mutant 14% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Matter Collected 2727 | 213 50 175 179 472 133 . . 482 82 487 26 99 329 Remotely 144 | . . . . . . . . 40 82 22 . . . Salvage Created 3539 | . 86 . 267 746 130 . . 421 85 918 178 166 542 Parts 191 | . 11 . 17 45 3 . . 18 3 61 13 4 16 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 17 1 . . . 15 Prevented 9 | . . . . . . . . 6 2 . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Combat Hostiles Destroyed 75 | . 3 1 5 17 3 . . 13 3 12 5 3 10 Melee 2 | . . . . . . . . . . . . 1 1 Guns 49 | . 3 1 5 17 2 . . 2 . 9 5 . 5 Cannons 23 | . . . . . 1 . . 11 3 3 . 1 4 Classes Destroyed 12 | . 2 1 3 1 1 . . 1 . 2 . . 1 Worker 7 | . . . . 1 . . . . . 6 . . . Builder 1 | . . . . . . . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . . . . . Watcher 7 | . 2 . . 2 . . . . . 3 . . . Swarmer 20 | . 3 . . 7 . . . 1 . 3 4 . 2 Grunt 35 | . . . 2 8 2 . . 9 3 4 . 3 4 Brawler 2 | . . . . . . . . . . 1 . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 8 | . . . 3 2 . . . 1 . . . . 2 Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 5 | . . . . . . . . 2 . 2 1 . . Programmer 3 | . . . . . 1 . . . . 2 . . . Thug 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 1 1 5 2 . . 5 3 4 4 2 7 Combat Bots Only 7 | . 3 1 1 4 2 . . 5 3 3 4 2 7 Max Kills in Single Turn 4 | . 2 1 1 2 1 . . 1 1 4 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Damage Taken 5179 | . 57 168 284 407 193 . . 998 56 1139 646 285 946 Core 1449 | . 6 22 10 48 105 . . 396 . 247 392 91 132 Absorbed by Shields 204 | . . . 21 168 15 . . . . . . . . Core Remaining (%) 80 | 100 . 88 97 91 . . . . 28 . . . . Volleys Fired 209 | . 8 5 23 45 7 2 . 25 6 42 15 6 25 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 3 2 3 Hottest 225 | . 60 60 88 90 225 193 . 146 146 220 220 138 207 Shots Fired 492 | . 16 10 34 117 21 6 . 65 18 108 35 12 50 Gun 342 | . 16 10 34 117 12 2 . 14 6 77 25 . 29 Cannon 150 | . . . . . 9 4 . 51 12 31 10 12 21 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 257 | . 8 5 19 97 2 2 . 51 12 33 1 6 21 Thermal 171 | . 8 5 15 . 19 4 . . . 60 25 6 29 Explosive . | . . . . . . . . . . . . . . Electromagnetic 64 | . . . . 20 . . . 14 6 15 9 . . Robot Hit Streak 23 | . 9 6 9 20 7 6 . 20 23 16 7 10 17 Robot Miss Streak 5 | . 1 1 3 3 2 1 . 3 . 5 2 1 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . 4 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . 1 . . . Shots Hit Robots 335 | . 14 5 24 83 15 5 . 44 14 55 19 14 43 Core Hits 174 | . 7 1 10 37 7 1 . 20 7 45 6 4 29 Critical Hits 6 | . . . . 1 . . . . . 4 . . 1 Critical Kills 3 | . . . . . . . . . . 3 . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . 1 . . 1 Melee Attacks 6 | . . . . . . . . . . . . 4 2 Impact . | . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . 4 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7591 | . 132 50 401 1279 233 142 . 1241 334 1824 459 451 1045 Guns 3994 | . 132 50 401 1136 143 30 . 136 73 1068 352 . 473 Cannons 2905 | . . . . . 90 112 . 1105 261 420 107 305 505 Explosions 477 | . . . . 143 . . . . . 334 . . . Melee 213 | . . . . . . . . . . . . 146 67 Ramming 2 | . . . . . . . . . . 2 . . . Kinetic 3401 | . 46 18 216 925 33 60 . 1105 261 254 . 110 373 Thermal 2832 | . 86 32 185 143 200 82 . . . 952 352 195 605 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1143 | . . . . 211 . . . 136 73 616 107 . . Impact . | . . . . . . . . . . . . . . Slashing 213 | . . . . . . . . . . . . 146 67 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 4 4 2 Average Corruption 2 | . . . . . . . . . . 1 4 3 2 Corruption Purged 2 | . . . . . . . . . . . . 2 . Effects 28 | . . . . . . . . . . 7 6 11 4 Message Errors 6 | . . . . . . . . . . 3 1 1 1 Matter Fused 8 | . . . . . . . . . . 2 2 4 . Heat Flow Errors 3 | . . . . . . . . . . 1 . 2 . Energy Discharges 3 | . . . . . . . . . . 1 1 1 . Data Loss (minor) 4 | . . . . . . . . . . . . 2 2 Targeting Errors 4 | . . . . . . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 127 | . . . . 14 . . . 39 9 57 1 7 . Projectiles 113 | . . . . . . . . 39 9 57 1 7 . Explosions 14 | . . . . 14 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 8 3 . . 2 . Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 8 3 . . 2 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . . . . . 61 . . . Shots 3 | . . . . . . . . . . 3 . . . Rammed 1 | . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 817 | . 40 20 615 124 817 102 . 749 640 570 522 322 570 Average Temperature 203 | . 18 12 290 28 312 57 . 255 300 151 256 116 261 Received Heat Transfer 1522 | . . . 195 214 42 . . 396 36 72 18 171 378 Effects 162 | . . . 26 . 17 . . 39 13 24 27 . 16 Shutdowns 56 | . . . 9 . 5 . . 7 4 12 12 . 7 Energy Bleed 16 | . . . 1 . 1 . . 4 1 5 4 . . Interference 25 | . . . 1 . 2 . . 9 3 2 6 . 2 Matter Decay 12 | . . . 2 . 2 . . 3 2 1 1 . 1 Short Circuit 12 | . . . 3 . 3 . . 3 1 1 1 . . Damage (minor) 15 | . . . 6 . 1 . . 3 2 1 1 . 1 Damage (major) 19 | . . . 4 . 2 . . 7 . 1 . . 5 Damage (core) 7 | . . . . . 1 . . 3 . 1 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 4 2 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 9 | . . . . . 2 . . . . 4 1 . 2 Heat Transferred 4574 | . 200 75 370 150 411 174 . . . 1369 518 300 1007 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Peak Influence 257 | . 99 52 100 256 90 41 24 . . 174 257 203 . Initial 116 | . . 32 . 36 52 26 24 . . 38 42 116 . Average 71 | . 16 27 49 115 50 39 24 . . 69 109 136 . Maximum Alert Level 1 | . . . . 1 . . . . . . 1 1 . Low Security (%) 94 | 100 100 100 100 78 100 100 100 . . 100 76 98 . Level 1 5 | . . . . 21 . . . . . . 23 1 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 2 1 . . . . 2 . 2 . Investigation 6 | . 1 1 1 1 1 . . . . . . 1 . Extermination 2 | . . . . . . . . . . 1 . 1 . Reinforcement 2 | . . . . 1 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Distress Signals 1 | . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 101 | . 5 2 5 21 3 6 . 12 3 17 8 5 14 Peak Tracking Total 9 | . 3 2 3 4 1 6 . 5 3 4 4 4 9 Tactical Retreats 5 | . . . . 1 . . . . . 1 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Traps Triggered 11 | . . . 1 . 2 . . . . 2 5 1 . Indirectly 2 | . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Machines Disabled 9 | . . . . 1 1 . . . . 6 . . 1 Max in Single Turn 6 | . . . . 1 1 . . . . 6 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Machines Accessed 12 | . 1 . 3 2 3 . . . . 2 . 1 . Terminals 7 | . 1 . 2 1 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 36 | . 3 . 7 13 8 . . . . 2 . 3 . Successful 32 | . 2 . 6 12 8 . . . . 1 . 3 . Failed 4 | . 1 . 1 1 . . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 18 | . 3 . 4 3 8 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 6 | . . . 3 . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 10 | . . . . 10 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Terminal Hacks 16 | . 2 . 4 2 8 . . . . . . . . Record 5 | . . . . . 5 . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Emergency Access Points 3 | . . . 2 1 . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . 3 . Scan Component 3 | . . . 1 . . . . . . . . 2 . Repair 2 | . . . 1 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 10 . . . . . . . . . Insert Component 5 | . . . . 5 . . . . . . . . . Analyze 5 | . . . . 5 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 2 1 . . . . . . 1 . Full Trace Events 4 | . 1 . . 1 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . 1 . Time 76 | . . . 26 . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 32 | . . . . . . . . 32 . . . . . Highest-Rated Ally 32 | . . . . . . . . 32 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Turns Passed 7363 | 96 174 517 658 1137 683 83 165 1206 195 1368 299 313 469 Spaces Moved 4776 | 68 89 303 339 526 422 75 149 953 125 1122 145 160 300 Core 25 | 25 . . . . . . . . . . . . . Treads 1181 | 43 89 303 339 126 281 . . . . . . . . Legs 400 | . . . . 400 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 3170 | . . . . . 141 75 149 953 125 1122 145 160 300 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 150 38 98 98 98 102 45 106 106 106 Average Speed 123 | 119 160 160 170 182 145 98 98 101 112 94 106 109 113 Slowest Speed 270 | 160 160 160 180 240 270 98 98 166 116 160 106 210 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 24 54 25 29 9 66 5 88 13 28 37 4 29 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . . 1 . Scrap Searched 16 | . . 1 . . . . . 12 1 . . . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 17 | . . . . 6 1 . . 4 1 1 . 1 3 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . . 1 . . 4 1 1 . 1 3 AOE 6 | . . . . 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Gar Fac Low Total 5839 | 83 107 328 392 621 477 79 170 1145 166 1351 259 281 380 Wait 437 | . 7 4 . 3 . 3 . 149 33 86 27 97 28 Move 4764 | 67 88 302 338 525 422 74 148 952 124 1121 144 159 300 Hop . | . . . . . . . . . . . . . . Pick Up 116 | 10 2 3 10 18 16 . 6 1 1 36 2 4 7 Fast Attach 11 | . . 2 . . 5 . 3 . . 1 . . . Attach 63 | 6 . . 7 7 4 . 1 7 1 17 . 3 10 Detach 7 | . . . 1 2 . . 1 2 . . . 1 . Swap 61 | . 1 4 4 8 7 . 2 3 . 18 6 3 5 Drop 97 | . 1 8 9 13 16 . 9 4 1 29 . 4 3 Fire 209 | . 8 5 23 45 7 2 . 25 6 42 15 6 25 Melee 6 | . . . . . . . . . . . . 4 2 Ram 1 | . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . . 65 . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 324 | -10/Mines | Met a Derelict bent on vengeance 352 | -10/Mines | Assembled infested the area 590 | -10/Mines | Met a Derelict shopkeep closing up shop 739 | -10/Mines | Discovered new exit (range 8) 788 | -10/Mines | Entered Materials 788 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1279 | -9/Materials | Discovered new exit (range 11) 1401 | -9/Materials | Repaired Lgt. Treads? 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1650 | -8/Materials | Build established: Scavenger-Mutant 1959 | -8/Materials | Build established: Scavenger-Tank 2532 | -8/Materials | Discovered new exit (range 5) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Propulsion x2 3266 | -7/Factory | Sucked down chute 3266 | -7/Factory | Entered Waste 3275 | -7/Waste | Spotted C-40 Crusher 3275 | -7/Waste | Spotted C-40 Crusher 3295 | -7/Waste | Spotted C-40 Crusher 3300 | -7/Waste | Spotted C-40 Crusher 3309 | -7/Waste | Spotted C-40 Crusher 3321 | -7/Waste | Spotted C-40 Crusher 3334 | -7/Waste | Discovered new exit (range 16) 3349 | -7/Waste | Entered Factory 3429 | -7/Factory | Discovered new exit (range 9) 3514 | -7/Factory | Entered Lower Caves 3604 | -7/Lower Caves | Learned Factory interactive machine intel 3651 | -7/Lower Caves | Build established: Tank 3918 | -7/Lower Caves | Learned Factory interactive machine intel 4172 | -7/Lower Caves | Core integrity fell below 50% 4297 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4337 | -7/Lower Caves | Lost 4 parts (2p1u1w) 4689 | -7/Lower Caves | Discovered new exit (range 9) 4720 | -7/Lower Caves | Entered another Lower Caves area 4758 | -7/Lower Caves | Discovered new exit (range 3) 4759 | -7/Lower Caves | Build established: Gunner 4915 | -7/Lower Caves | Entered Factory 4915 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4916 | -6/Factory | Loaded intel: 45 interactive machine locations 5571 | -6/Factory | Lost 3 parts (2p1u) 5849 | -6/Factory | Build established: Scavenger-Tank 6276 | -6/Factory | Identified exit to Garrison 6283 | -6/Factory | Entered Garrison 6300 | -6/Garrison | Triggered checkpoint 6504 | -6/Garrison | Triggered checkpoint 6526 | -6/Garrison | Core integrity fell below 50% 6569 | -6/Garrison | Discovered new exit (range 13) 6582 | -6/Garrison | Entered Factory 6583 | -6/Factory | Loaded intel: 45 interactive machine locations 6766 | -6/Factory | Discovered new exit (range 14) 6872 | -6/Factory | Repaired Gravmag Array 6888 | -6/Factory | Core integrity fell below 20% 6895 | -6/Factory | Entered Lower Caves 6934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7204 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7258 | -6/Lower Caves | Destroyed 7 combat bots 7259 | -6/Lower Caves | Lost 8 parts (2p1n2u3w) 7364 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07225_ Power failure, Rnf. Deuterium Engine shutdown. 07225_ Penetrated by Slug. 07228_ Adv. Heat Sink fries itself beyond repair. 07228_ Autogun destroyed. 07228_ Slug penetrates Wall. 07230_ Penetrated by Slug. 07236_ Slug penetrates Wall. 07237_ Y-64 Sentinel destroyed. 07241_ Acquired 63 matter. 07243_ Acquired 8 matter. 07246_ Wave Gun fries itself beyond repair. 07251_ Imp. Treads fries itself beyond repair. 07258_ Acquired 10 matter. 07276_ System corrupted: Component data lost. 07286_ Acquired Mak. Power Source. 07288_ Acquired 8 matter. 07298_ Acquired Adv. Assault Cannon. 07310_ Acquired Axe. 07332_ Acquired 12 matter. 07361_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????"gY ?????????????????????? | | ???????????????????????? $ ?????????????????????? | | ????????????????????#??? ??????????????????? ?? | | ????????? ??????????# ?? ??????????????????? | | ????????? ???????### ###gg##?????????????????# | | ??????????# #????## # ????????????????# | | ??????????? #??## ????????????##### | | ???????????? ### ???????????## | | ?????????????# ????????????# | | ?????????????# ????????????# ? | | ??????????????? ?# #????????????# ? | | ????????????????# ??# @##??????????## #?? | | ?????????????????# ##### #??#####??## ##? | | ?????????????????# ##?# #?## "#?## #? | | ????????????????## #?# ###% ### ## #? | | ????????????????# ### ##% ## #?? | | ????????????????# % #??? | | ????????????????## % #### | | ?????????????????## ####### % ## ## | | ??????????????????##?????## ## #### ! | | ?????????????????????????# ### ##??# | | ?????????????????????????# ## #???## | | ?????????????????????????# ## ????# | | ?????????????????????????## ## ???# | | ??????????????????????????# ### ## ### | | ??????????????????????????# ##?###??# | | ??????????????????????????## ##???????### | | ???????????????????????????# ##?????????# ## | | ???????????????????????????# #########?# ### | | ???????????????????????????# #?## ##?? | | ???????????????????????????## #??###???? | | ????????????????????????????#### ######????????? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 1030 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab It's Just You No Signal Novice Programmer Use The Force What Is This Thing? Challenges ------------ None Game ------ Seed AssembledMappingMatrix Manual? 0 Play Time 01:54:06 Cumulative 13.1 hours Start 2020.09.25 @ 19:36:13 End 2020.09.25 @ 21:32:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3040fc25-6069-4110-8dcc-c84ee3cf2d07