Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 07:55:40 Player: KPYZSKA Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3576) 3576 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1261) 1261 TOTAL SCORE: 9467 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 877 Met Imprinter 300 Was Imprinted 300 Friendly Fire -319 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 2/100 System Corruption 29% Temperature Cool (60) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Cryofiber Web Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Coolant Injector Matter Compressor (250) Advanced Weight Redist. System Improved Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Charger Improved Heavy Armor Plating Advanced Trap Extractor (0/8) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Cryofiber Web Heat Sink Improved Coolant Injector Matter Compressor Improved Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Advanced Trap Extractor Recalibrator High-powered Field Laser [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Linear Gravjet Utility Cooling System Device Cooling System Storage Small Matter Pod Processor 0b10 Decoder Chip [Generic] Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . . . . . 4 1 Weapon 1 | . . 1 . . . . . Parts Attached 129 | 7 5 22 8 11 11 31 34 Power 18 | 1 1 4 . 2 3 4 3 Engine 11 | 1 1 3 . 2 2 . 2 Core 6 | . . 1 . . 1 3 1 Reactor 1 | . . . . . . 1 . Propulsion 27 | 2 . 4 2 . 4 3 12 Treads . | . . . . . . . . Leg 24 | 2 . 4 2 . 4 3 9 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 45 | 2 2 7 5 7 2 10 10 Device 27 | 1 1 3 3 7 . 7 5 Storage 2 | 1 . . . . . . 1 Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 13 | . 1 4 2 . 1 1 4 Artifact . | . . . . . . . . Weapon 39 | 2 2 7 1 2 2 14 9 Energy Gun 24 | 2 2 5 1 . 1 5 8 Energy Cannon 12 | . . 2 . 2 1 6 1 Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . 5 1 Corrupted Parts 7 | . . . . . 3 . 4 System Corruption 23 | . . . . . 7 . 16 Parts Lost 23 | . . . . . . 4 19 Power 5 | . . . . . . 1 4 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . . . 1 4 Weapon 9 | . . . . . . 2 7 Highest Loss Streak 9 | . . . . . . 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 90 98 100 99 97 87 Engine 11 | . 14 15 11 16 14 3 . Core 6 | . . 1 11 5 7 8 11 Leg 21 | . 28 22 22 22 21 20 16 Device 10 | . 14 10 10 11 3 19 13 Storage 1 | . 2 . . . . . 4 Processor 4 | . . . . . 7 12 9 Protection 9 | . 11 11 10 11 11 6 5 Energy Gun 19 | . 27 21 22 22 21 4 15 Energy Cannon 7 | . . 6 11 11 10 9 . Peak Build Rating 91 | 7 11 17 27 38 38 79 91 Average Rating 34 | 6 10 13 17 28 36 72 81 On Entrance 25 | . 7 11 17 24 32 37 79 Naked Turns . | . . . . . . . . Heaviest Build 108 | 7 18 31 31 41 44 80 108 Greatest Support 92 | 20 20 20 40 40 40 77 92 Greatest Overweight (x) 31 | . . 1 1 1 2 1 31 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 20 Average Capacity 7 | 5 5 5 5 5 5 5 18 Most Carried 20 | 4 5 5 5 5 5 5 20 Average Carried 6 | 3 4 4 4 4 4 4 15 Final Capacity 20 | 5 5 5 5 5 5 5 20 Final Carried 13 | 4 5 5 5 5 5 5 13 Class Distribution -------------------- 32% | Scavenger-Tank 29% | Mutant 18% | Scavenger-Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2006 | 270 10 247 92 45 260 216 866 Remotely . | . . . . . . . . Salvage Created 4155 | 59 191 814 288 . 349 68 2386 Parts 189 | 6 22 28 10 . 9 3 111 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . Prevented 6 | . . . . 1 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 73 | 1 7 15 6 . 7 2 35 Guns 50 | 1 7 12 5 . 2 . 23 Cannons 11 | . . 1 1 . 3 2 4 AOE 7 | . . . . . 2 . 5 Classes Destroyed 15 | 2 4 3 1 . 3 . 2 Worker 3 | 1 1 1 . . . . . Builder 7 | . 2 2 . . . . 3 Tunneler 1 | . 1 . . . . . . Hauler 1 | . . 1 . . . . . Recycler 3 | . . . 1 . . . 2 Operator 1 | . . . . . . . 1 Watcher 4 | . 1 1 . . . . 2 Swarmer 20 | . 7 . 3 . 1 1 8 Saboteur 1 | . . . . . 1 . . Grunt 29 | 1 . 11 2 . 2 . 13 Brawler 3 | . . . . . 2 . 1 Duelist 2 | . . 1 1 . . . . Sentry 5 | . . 3 . . . . 2 Hunter 6 | . . . . . 1 1 4 Programmer 7 | . . . . . . . 7 Wizard 1 | . . . . . . . 1 Best Kill Streak 8 | 1 5 6 6 . 3 1 8 Combat Bots Only 8 | 1 3 5 4 . 3 1 8 Max Kills in Single Turn 5 | 1 2 2 1 . 3 1 5 Gunslinging 1 | . 1 1 . . . . 1 Exploded 3 | . . . . . 2 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 555 | 2 24 67 14 . 41 16 391 Missed 172 | . 12 21 6 . 13 5 115 Damage Taken 6532 | 16 145 440 109 . 517 333 4972 Core 1229 | . 15 70 9 . 112 13 1010 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1600 | 5 47 131 31 . 147 37 1202 Regen/Repaired (Parts) 64 | . . 64 . . . . . Core Remaining (%) 86 | 100 94 . . . 52 98 . Volleys Fired 241 | 3 42 54 14 4 11 9 104 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 270 | 80 112 187 176 170 170 270 220 Shots Fired 609 | 6 84 106 42 12 36 25 298 Gun 529 | 6 84 88 28 8 25 8 282 Cannon 80 | . . 18 14 4 11 17 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 8 | . . . . . . 8 . Thermal 389 | 6 84 106 26 4 11 15 137 Explosive . | . . . . . . . . Electromagnetic 212 | . . . 16 8 25 2 161 Robot Hit Streak 28 | 3 6 18 9 2 12 11 28 Robot Miss Streak 7 | 1 7 1 2 1 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 400 | 4 18 82 27 2 26 10 231 Core Hits 173 | 3 12 33 9 . 17 3 96 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 22 | . 3 9 1 . 1 . 8 Burn 19 | . 3 9 1 . . . 6 Corrupt 3 | . . . . . 1 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8742 | 41 337 1338 489 41 782 255 5459 Guns 6063 | 41 292 1013 289 15 246 50 4117 Cannons 1378 | . . 325 200 26 252 205 370 Explosions 1266 | . 45 . . . 284 . 937 Melee . | . . . . . . . . Ramming 35 | . . . . . . . 35 Kinetic 34 | . . . . . . 34 . Thermal 6675 | 41 292 1338 317 26 536 189 3936 Explosive 45 | . 45 . . . . . . Electromagnetic 1953 | . . . 172 15 246 32 1488 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . 1 . . . 7 6 29 Average Corruption 10 | . 1 . . . 6 6 22 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . 2 . . . 44 3 41 Message Errors 20 | . 1 . . . 10 1 8 Matter Fused 18 | . . . . . 11 1 6 Heat Flow Errors 11 | . 1 . . . 4 . 6 Energy Discharges 9 | . . . . . 5 . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 13 | . . . . . 6 1 6 Data Loss (major) 6 | . . . . . 5 . 1 Misfires 5 | . . . . . 3 . 2 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 132 | . . . 5 . . 30 97 Projectiles 35 | . . . 5 . . 30 . Explosions 97 | . . . . . . . 97 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . 34 . 14 . 50 . 55 Shots 5 | . 2 . 1 . 1 . 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . . 3 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 1049 | 48 236 575 358 69 323 406 1049 Average Temperature 187 | 24 130 183 152 35 99 103 253 Received Heat Transfer 1688 | 12 . 300 12 . 129 . 1235 Effects 85 | . . 16 3 . 3 . 63 Shutdowns 22 | . . 4 1 . . . 17 Energy Bleed 11 | . . 1 2 . . . 8 Interference 17 | . . 4 . . 3 . 10 Matter Decay 6 | . . 1 . . . . 5 Short Circuit 6 | . . . . . . . 6 Damage (minor) 7 | . . 1 . . . . 6 Damage (major) 12 | . . 5 . . . . 7 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 12 | . . . . . 2 . 10 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 2 . . . . 2 Combat Hostiles 4 | . . 2 . . . . 2 Parts Melted 33 | . 1 13 . . . . 19 Heat Transferred 12016 | 100 962 3737 666 50 800 350 5351 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 . 1 . 1 . 3 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 640 | 25 264 374 200 . . 163 640 Initial 45 | . . 45 42 . . 13 40 Average 117 | 3 128 130 79 . . 92 231 Maximum Alert Level 2 | . 1 1 1 . . . 2 Low Security (%) 76 | 100 79 83 90 . . 100 39 Level 1 19 | . 20 16 9 . . . 47 Level 2 3 | . . . . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 2 . . 1 2 9 Investigation 3 | . . 2 . . . 1 . Extermination 4 | . . . . . . 1 3 Reinforcement 4 | . . . . . . . 4 Assault 3 | . . . . . 1 . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . 2 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | 1 14 17 9 1 17 6 61 Peak Tracking Total 10 | 1 7 3 3 1 5 4 10 Tactical Retreats 10 | . 2 . 2 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 3 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 27 | . 5 2 . . 1 8 11 Max in Single Turn 9 | . 2 1 . . . 6 9 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 15 | . 3 7 1 1 . 2 1 Terminals 7 | . 2 3 . . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 47 | . 8 27 1 4 . 5 2 Successful 31 | . 5 17 1 4 . 3 1 Failed 16 | . 3 10 . . . 2 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 36 | . . . . 21 . 6 9 Terminals 20 | . 7 9 . . . 2 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units 4 | . 1 3 . . . . . Scanalyzers 13 | . . 10 . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 4 3 1 4 . 1 1 Part Schematic 4 | . . . . 4 . . . Prototype ID Bank 3 | . 2 1 . . . . . Open Door 2 | . . . 1 . . 1 . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 3 | . . 3 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 10 | . . 8 . . . 2 . Insert Component 5 | . . 4 . . . 1 . Analyze 5 | . . 4 . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 6 . . . 2 1 Full Trace Events 5 | . . 4 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 4 . 4 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 . Part Schematics Acquired 5 | . . 4 . . . 1 . Parts Damaged 2 | . . 2 . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 18 | . . . 2 9 . 4 3 Largest Group 8 | . . . 2 8 5 4 3 Highest-Rated Group 394 | . . . 50 394 230 191 153 Highest-Rated Ally 96 | . . . 31 96 96 96 51 Zionite Dispatches 2 | . . . . . . 1 1 Hacker 2 | . . . . . . 1 1 Total Orders . | . . . . . . . . Ally Attacks 117 | . . . 8 6 36 22 45 Total Damage 4060 | . . . 103 117 1422 1291 1127 Kills 30 | . . . . 1 10 8 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches 1 | . . . . 1 . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 59 | . . . . . . 17 42 Traps 6 | . . . . . . . 6 Emergency Access 9 | . . . . . . 1 8 Items 36 | . . . . . . 12 24 Machines 7 | . . . . . . 4 3 Guards 1 | . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 12126 | 2195 735 1521 359 2739 1802 590 2185 Spaces Moved 5478 | 419 474 806 112 1576 900 376 815 Core 25 | 16 . . . . . . 9 Treads . | . . . . . . . . Legs 5362 | 403 474 806 112 1576 900 376 715 Wheels . | . . . . . . . . Hover 91 | . . . . . . . 91 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 140 140 120 120 120 Average Speed 164 | 117 120 155 175 165 193 126 207 Slowest Speed 1600 | 120 120 190 200 210 260 190 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 46 | 45 55 43 19 92 90 10 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . 16 4 7 . 5 52 17 Melee . | . . . . . . . . Projectile 18 | . . 4 6 . . 6 2 AOE 83 | . 16 . 1 . 5 46 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 8091 | 2116 559 987 245 1698 934 470 1082 Wait 2060 | 1677 18 80 99 92 6 23 65 Move 5471 | 418 473 805 111 1575 899 375 815 Hop . | . . . . . . . . Pick Up 93 | 11 10 8 4 3 2 15 40 Fast Attach 29 | . 2 3 3 3 5 10 3 Attach 41 | 7 . 5 3 . 1 9 16 Detach 4 | . . 3 1 . . . . Swap 59 | . 3 14 2 8 5 12 15 Drop 85 | . 11 15 8 8 5 17 21 Fire 241 | 3 42 54 14 4 11 9 104 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 5 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 2196 | -11/Scrapyard | Entered Materials 2197 | -10/Materials | Build established: Mutant 2304 | -10/Materials | Discovered new exit (range 15) 2931 | -10/Materials | Entered another Materials area 2931 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 3158 | -9/Materials | Repaired Beam Rifle 3867 | -9/Materials | Build established: Scavenger-Tank 4096 | -9/Materials | Discovered new exit (range 12) 4452 | -9/Materials | Entered Mines 4529 | -9/Mines | Found the Drone Emporium 4601 | -9/Mines | Found Prototype Device 4601 | -9/Mines | Identified Bomb Drone Bay 4804 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4811 | -9/Mines | Entered Zion 5193 | -7/Zion | Gained Derelict followers 5975 | -7/Zion | Discovered new exit (range 16) 5992 | -7/Zion | Given the Hacking Drone Bay 5992 | -7/Zion | Found Prototype Device 5993 | -7/Zion | Identified Hacking Drone Bay 6027 | -7/Zion | Given A8's code to call for help 6143 | -7/Zion | Learned location of Warlord (-5) 6437 | -7/Zion | Build established: Tank 6546 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6550 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6827 | -7/Zion | Met Imprinter 6937 | -7/Zion | Imprinted 6939 | -7/Zion | Declared Zion's savior 7550 | -7/Zion | Entered Proximity Caves 7550 | -6/Proximity Caves | Accompanied by 5 allies 8048 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8345 | -6/Proximity Caves | Learned Factory security intel 8361 | -6/Proximity Caves | Build established: Scavenger-Tank 9301 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9346 | -6/Proximity Caves | Discovered new exit (range 3) 9352 | -6/Proximity Caves | Entered Factory 9352 | -6/Factory | Accompanied by 3 allies 9352 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 9699 | -6/Factory | Discovered new exit (range 5) 9751 | -6/Factory | Zion Hacker squad teleported in 9766 | -6/Factory | Build established: Scavenger-Gunner 9817 | -6/Factory | Crushed by falling debris 9912 | -6/Factory | Discovered new exit (range 6) 9942 | -6/Factory | Entered another Factory area 9942 | -5/Factory | Accompanied by 3 allies 9942 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10756 | -5/Factory | Destroyed 8 combat bots 10977 | -5/Factory | Zion Hacker squad teleported in 11190 | -5/Factory | Found Imp. Powered Armor 11435 | -5/Factory | System corruption reached 10% 11584 | -5/Factory | Core integrity fell below 50% 11602 | -5/Factory | Core integrity fell below 20% 11608 | -5/Factory | Lost 5 parts (1p1n3w) 11850 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11877 | -5/Factory | Terminal network hard line cut 12014 | -5/Factory | Destroyed 7 combat bots 12042 | -5/Factory | First assault squad dispatched 12089 | -5/Factory | Spotted B-75 Beast 12127 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- K-01 Serf collects debris. Nuclear Reactor explodes. K-01 Serf collects debris. Fusion Modulator explodes. K-01 Serf collects debris. Critical hit (Burn: +37). System corrupted: Component data lost. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. K-01 Serf collects debris. Imp. Powered Armor destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Tesla Rifle destroyed. Critical hit (Meltdown: +240). Linear Gravjet destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# ############### | | ?????????????????????# #???????????#"" | | ?????????????????????#!= #???????????#T | | ?????????????????????#[!% #???????????### | | ?????????????????????#[% [ #?????????????# | | ?????????????????????#!|[ % #?????????????# | | ?????????????????????####/#########?????????????# | | ????????????????????????#R##??????????????????#### | | ????????????????????????# #???????????????????# | | ????????????+???????????# #???????????????????# | | ????????????# ??????????# #????##?????????????# | | ????????????# ? "?????## ###?? ?????????????# | | ????????" ?# """???# #? ""???#?????????# | | ??????""" ?# ### #? """ ##????????# ! | | ?????? # "% # """ # #???????# ! | | ????? #+##+###### # ???????# ! | | ????? ### u ! ???????# | | ???? " ??????#### | | ???? "%" ?????????? | | ???? " i ????????? | | ???# A g # ????????? | | ???# g @ ????????? | | ???# g % % ????????? | | ???# g |% k ????????? | | ???# =%% ; ?????????? | | ???# g ! %% ?????????? | | ???# = % k ??????????? | | ???# g ??????????? | | ???+ " ??????????? | | ???? ! "G"" ???????????? | | ???? !=%[ ! ???????????? | | ???? %[ ????????????? | | ????? # ############## R ????????????? | | ??????#??????????????# ??????????????? | | ?????????????????????# R ??????????????? | | ?????????????????????# ???????????????? | | ?????????????????????? ? ?????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 48 Energy Capacity 750 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Decoder Ring Help From High Places I'm Back, Baby! It's Just You Oh No You Don't! Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AmuletSpacefoldBlade Manual? 0 Play Time 02:53:48 Cumulative 4.8 hours Start 2024.12.25 @ 23:46:05 End 2024.12.28 @ 07:55:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99cd7295-d860-4380-9aa7-cc4a4709fdd3