Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 11:23:12

Player: WazdakkaGutsmek

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (132)     660
Value Destroyed (4375)     4375
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (859)                859
              TOTAL SCORE: 10954

 Bonus
-------
High Alert Combat Kills    225
Follower Combat Kills      334
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     60/300
Energy                     25/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (6) ------
        Medium Armor Plating
>              --- WEAPON (3) -------
         Heavy Proton Cannon
>              --- INVENTORY (5) ----
               Neutrino Core
      Improved Coolant Injector
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Treads
       Armored Treads
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
       Layered Medium Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
  High-powered Shotgun
               Mass Driver
               Companion Sword
>              --- INVENTORY --------
      Improved Coolant Injector
         Large Storage Unit
               Matter Compressor
      Improved Weapon Shielding
        Medium Armor Plating
         Heavy Missile Launcher
               Vortex Trap
               Botcube
[Rating: 77]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   2   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             125  | 1   5   8   21  20  6   .   1   24  34  1   4   
  Power                    13   | .   1   1   1   2   1   .   .   4   2   .   1   
    Engine                 11   | .   1   1   1   2   1   .   .   3   2   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | .   3   2   9   6   5   .   .   3   10  .   .   
    Treads                 38   | .   3   2   9   6   5   .   .   3   10  .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   1   2   9   6   .   .   .   11  14  .   1   
    Device                 25   | 1   .   .   5   3   .   .   .   8   8   .   .   
    Storage                2    | .   1   .   .   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   1   1   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             13   | .   .   2   3   2   .   .   .   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   .   3   2   6   .   .   1   6   8   1   2   
    Energy Gun             6    | .   .   1   .   1   .   .   .   2   2   .   .   
    Energy Cannon          10   | .   .   .   1   5   .   .   .   2   .   .   2   
    Ballistic Gun          7    | .   .   2   1   .   .   .   .   1   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   1   1   1   1   1   
Parts Lost                 23   | .   .   3   2   4   2   .   .   1   11  .   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   2   .   .   
  Propulsion               8    | .   .   .   .   2   1   .   .   .   5   .   .   
  Utility                  9    | .   .   2   2   1   .   .   .   1   3   .   .   
  Weapon                   3    | .   .   1   .   1   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   1   1   2   1   .   .   1   5   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     95   | .   100 98  98  94  98  100 97  97  89  .   2   
  Engine                   9    | .   14  14  11  9   9   9   9   6   8   .   .   
  Treads                   32   | .   16  28  32  32  34  36  36  39  28  .   .   
  Leg                      1    | .   11  .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   14  1   9   14  18  18  18  18  16  .   .   
  Storage                  8    | .   14  14  11  9   9   9   9   6   5   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   2   6   .   .   
  Hackware                 4    | .   .   .   .   8   9   9   9   6   1   .   .   
  Protection               3    | .   .   11  11  3   .   .   .   2   3   .   .   
  Energy Gun               6    | .   28  14  10  4   .   .   .   .   3   .   .   
  Energy Cannon            7    | .   .   .   .   12  18  18  14  10  .   .   1   
  Ballistic Gun            2    | .   .   13  10  .   .   .   .   .   4   .   .   
Peak Build Rating          77   | 7   8   12  16  29  31  31  34  59  77  11  15  
  Average Rating           31   | 6   7   9   14  23  28  31  31  53  63  2   4   
  On Entrance              19   | 6   7   7   12  15  29  31  31  32  56  2   2   
Naked Turns                171  | .   .   .   .   .   .   .   .   .   3   43  125 
Heaviest Build             132  | 14  29  36  38  43  41  41  41  54  132 .   10  
  Greatest Support         155  | 20  40  40  63  82  82  80  80  144 155 3   3   
  Greatest Overweight (x)  11   | .   .   .   1   .   .   .   .   .   11  .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  25  5   5   
  Average Capacity         14   | 8   12  15  15  15  15  15  15  15  18  5   5   
  Most Carried             15   | 6   8   8   13  15  15  15  15  15  12  5   5   
  Average Carried          10   | 6   6   4   5   12  14  15  14  12  8   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 6   6   3   12  15  15  15  15  13  5   5   3   

 Class Distribution 
--------------------
 42% | Mutant
 29% | Commander-Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Matter Collected           2496 | 210  35   103  387  323  32   47   14   495  850  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5166 | 110  636  206  1227 1366 270  107  .    537  707  .    .    
  Parts                    298  | 7    48   11   87   72   17   5    .    22   29   .    .    
Haulers Intercepted        8    | .    2    .    3    3    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    .    .    1    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Combat Hostiles Destroyed  101  | .   13  10  22  23  5   2   .   10  16  .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Guns                     57   | .   11  10  22  8   .   .   .   .   6   .   .   
  Cannons                  33   | .   .   .   .   15  5   2   .   8   3   .   .   
  AOE                      8    | .   2   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          15   | 2   5   1   3   1   .   .   .   1   2   .   .   
  Worker                   5    | .   1   .   1   2   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   8    | .   2   .   3   3   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   2   2   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  12   | .   2   .   3   5   .   .   .   2   .   .   .   
  Swarmer                  20   | .   3   3   7   4   .   .   .   3   .   .   .   
  Grunt                    41   | .   10  2   8   13  1   .   .   3   4   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Sentry                   21   | .   .   .   6   5   4   2   .   2   2   .   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   .   4   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   2   4   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   3   5   5   2   1   .   3   7   .   .   
  Combat Bots Only         4    | .   4   3   4   3   2   1   .   3   4   .   .   
Max Kills in Single Turn   2    | 1   2   2   1   2   1   1   .   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Hostile Shots Fired        752   | .    49   36   120  158  20   2    .    106  194  3    64   
  Missed                   216   | .    19   9    35   42   5    2    .    35   48   1    20   
Damage Taken               7461  | .    372  405  749  1769 236  14   .    666  2317 104  829  
  Core                     1471  | .    66   76   51   191  44   14   .    23   219  104  683  
  Absorbed by Shields      911   | .    .    .    242  .    .    .    .    35   634  .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    .    101  .    .    
Core Remaining (%)         76    | 100  .    43   87   .    .    .    54   97   .    .    .    
Volleys Fired              411   | 4    44   27   88   124  19   3    .    30   70   .    2    
  Largest                  3     | 2    2    2    2    2    2    2    .    2    3    .    1    
  Hottest                  163   | 80   80   80   79   136  135  135  .    143  163  .    81   
Shots Fired                755   | 8    88   50   176  202  38   6    .    57   128  .    2    
  Gun                      432   | 8    88   50   176  46   .    .    .    2    62   .    .    
  Cannon                   311   | .    .    .    .    156  38   6    .    55   54   .    2    
  Launcher                 12    | .    .    .    .    .    .    .    .    .    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  204   | .    .    20   88   .    .    .    .    .    96   .    .    
  Thermal                  486   | 4    44   27   88   202  38   6    .    57   20   .    .    
  Explosive                12    | .    .    .    .    .    .    .    .    .    12   .    .    
  Electromagnetic          53    | 4    44   3    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         15    | 1    5    4    15   14   5    4    .    11   13   .    .    
  Robot Miss Streak        8     | 3    3    4    5    8    3    1    .    3    3    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        5     | .    .    1    2    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           477   | 3    53   25   109  134  18   5    .    42   88   .    .    
  Core Hits                278   | 3    27   19   45   101  6    2    .    19   56   .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    1    1    10   .    .    .    .    1    2    .    .    
    Burn                   12    | .    .    1    10   .    .    .    .    .    1    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              15    | .    .    .    .    .    .    .    .    5    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    5    10   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10360 | 33   779  294  1733 2677 461  127  .    1082 3174 .    .    
  Guns                     4419  | 33   695  294  1724 652  .    .    .    38   983  .    .    
  Cannons                  4430  | .    .    .    .    2016 457  119  .    871  967  .    .    
  Explosions               1036  | .    68   .    .    .    .    .    .    .    968  .    .    
  Melee                    429   | .    .    .    .    .    .    .    .    173  256  .    .    
  Ramming                  46    | .    16   .    9    9    4    8    .    .    .    .    .    
  Kinetic                  2625  | .    .    72   913  .    .    .    .    .    1640 .    .    
  Thermal                  5876  | 33   371  198  811  2668 457  119  .    909  310  .    .    
  Explosive                968   | .    .    .    .    .    .    .    .    .    968  .    .    
  Electromagnetic          416   | .    392  24   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 429   | .    .    .    .    .    .    .    .    173  256  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    1    1    1    .    .    7    16   16   
  Average Corruption       2     | .    .    .    .    1    1    1    .    .    4    13   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Effects                  44    | .    .    .    .    10   2    5    .    .    17   4    6    
    Message Errors         4     | .    .    .    .    .    .    2    .    .    1    1    .    
    Matter Fused           10    | .    .    .    .    1    2    2    .    .    3    .    2    
    Heat Flow Errors       6     | .    .    .    .    1    .    1    .    .    3    .    1    
    Energy Discharges      4     | .    .    .    .    2    .    .    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      8     | .    .    .    .    2    .    .    .    .    5    .    1    
    Data Loss (major)      4     | .    .    .    .    2    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    1    .    .    .    .    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            163   | .    .    .    .    16   .    .    .    .    147  .    .    
  Projectiles              38    | .    .    .    .    16   .    .    .    .    22   .    .    
  Explosions               103   | .    .    .    .    .    .    .    .    .    103  .    .    
  Melee                    22    | .    .    .    .    .    .    .    .    .    22   .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    13   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    13   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    28   .    .    .    .    .    .    .    229  .    .    
  Shots                    7     | .    1    .    .    .    .    .    .    .    6    .    .    
  Rammed                   7     | .    4    .    1    .    1    1    .    .    .    .    .    
Targets Rammed             8     | .    4    .    1    1    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        542   | 54   186  192  341  542  .    99   .    .    247  .    215  
  Average Temperature      89    | 25   66   51   81   156  .    72   .    .    100  .    70   
  Received Heat Transfer   1992  | .    165  183  317  765  108  27   .    132  283  .    12   
  Effects                  9     | .    .    .    1    8    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    4    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             32    | .    .    .    5    9    4    4    .    9    1    .    .    
  Heat Transferred         11485 | 75   825  535  2775 4315 703  185  .    1443 629  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Peak Influence             770  | 10  277 65  505 478 770 422 .   104 548 179 275 
  Initial                  300  | .   6   2   .   187 201 300 .   .   50  164 125 
  Average                  157  | 7   122 39  200 365 450 229 .   30  88  170 169 
Maximum Alert Level        3    | .   1   .   2   2   3   2   .   .   2   .   1   
  Low Security (%)         68   | 100 81  100 56  5   .   63  .   100 90  100 78  
  Level 1                  17   | .   18  .   16  55  56  21  .   .   3   .   21  
  Level 2                  12   | .   .   .   26  38  7   14  .   .   6   .   .   
  Level 3                  1    | .   .   .   .   .   35  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   3   4   2   .   .   5   6   .   3   
  Investigation            5    | .   1   .   1   2   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   3   2   .   .   
  Reinforcement            14   | .   1   .   2   1   2   .   .   1   4   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Distress Signals           14   | .   2   1   2   6   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   17  11  30  35  11  2   .   15  19  6   11  
  Peak Tracking Total      7    | .   6   2   6   7   4   2   .   3   4   6   7   
  Tactical Retreats        12   | .   4   1   1   2   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Traps Triggered            12   | .   1   .   3   1   .   .   .   1   5   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Machines Disabled          15   | .   1   1   2   2   3   .   .   1   5   .   .   
  Max in Single Turn       3    | .   1   1   1   1   1   .   .   1   3   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Machines Accessed          46   | .   7   .   5   7   3   8   5   9   2   .   .   
  Terminals                34   | .   7   .   5   6   3   6   .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   .   
Total Hacks                111  | .   21  .   16  17  6   16  15  17  3   .   .   
  Successful               62   | .   14  .   10  7   2   7   15  7   .   .   .   
  Failed                   48   | .   7   .   6   10  4   8   .   10  3   .   .   
    Catastrophic           4    | .   .   .   1   .   1   1   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   79   | .   19  .   15  13  1   21  .   9   1   .   .   
  Terminals                84   | .   21  .   16  14  6   13  .   13  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   3   2   .   .   
Terminal Hacks             33   | .   6   .   3   .   2   5   15  2   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   13  .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   2   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         25   | .   7   .   7   6   .   2   .   3   .   .   .   
  Terminals                22   | .   7   .   7   6   .   .   .   2   .   .   .   
    Botnet                 6    | .   2   .   2   .   .   .   .   2   .   .   .   
    Skim                   16   | .   5   .   5   6   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   3   5   2   5   .   6   2   .   .   
  Full Trace Events        4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Total Allies               10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   10  8   8   8   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 128 128 128 .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               103  | .   .   .   .   .   50  12  .   41  .   .   .   
  Total Damage             1217 | .   .   .   .   .   593 166 .   458 .   .   .   
  Kills                    13   | .   .   .   .   .   8   1   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Turns Passed               11531 | 32   1025 854  1367 1529 342  395  2351 2209 1223 45   159  
Spaces Moved               5995  | 16   555  406  624  667  163  222  1400 1175 441  84   242  
  Core                     335   | .    .    .    .    .    .    .    .    .    9    84   242  
  Treads                   5409  | .    320  406  624  667  163  222  1400 1175 432  .    .    
  Legs                     251   | 16   235  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  158  158  167  167  165  50   50   50   
  Average Speed            155   | 120  143  160  160  159  160  167  167  165  163  50   51   
  Slowest Speed            600   | 120  160  160  240  162  167  167  167  167  600  50   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    86   70   46   54   29   62   89   21   13   80   12   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     9     | .    1    1    2    3    .    2    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    .    .    .    8    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    2    .    .    .    2    .    .    
Terrain Destroyed          166   | .    3    .    .    6    10   1    .    .    146  .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               45    | .    .    .    .    6    10   1    .    .    28   .    .    
  AOE                      119   | .    3    .    .    .    .    .    .    .    116  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Total                      7421 | 20   698  565  812  931  207  240  1417 1378 791  86   276  
  Wait                     758  | .    80   114  56   100  12   15   6    124  229  .    22   
  Move                     5985 | 15   554  405  623  666  162  221  1399 1174 441  83   242  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | .    3    2    12   8    2    .    4    9    1    .    2    
  Fast Attach              46   | 1    .    2    7    9    1    .    1    5    17   1    2    
  Attach                   30   | .    2    1    4    6    1    .    .    6    8    .    2    
  Detach                   5    | .    2    .    1    1    .    .    1    .    .    .    .    
  Swap                     49   | .    3    5    10   5    4    .    .    13   9    .    .    
  Drop                     70   | .    6    9    10   11   5    .    6    12   6    1    4    
  Fire                     411  | 4    44   27   88   124  19   3    .    30   70   .    2    
  Melee                    15   | .    .    .    .    .    .    .    .    5    10   .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    4    .    1    1    1    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 2)
    33 | -11/Scrapyard | Entered Materials
   141 | -10/Materials | Discovered new exit (range 3)
   302 | -10/Materials | Build established: Mutant
   469 | -10/Materials | Discovered new exit (range 16)
   874 | -10/Materials | Learned 2 Mines zone layouts
   909 | -10/Materials | Identified exit to Mines
   909 | -10/Materials | Identified exit to Materials
   934 | -10/Materials | Learned 2 Mines zone layouts
   947 | -10/Materials | Learned Storage trap positions
   950 | -10/Materials | Identified exit to Subcaves
  1058 | -10/Materials | Entered Mines
  1059 | -10/Mines     | Assembled infested the area
  1370 | -10/Mines     | Learned location of 1 exit from Materials
  1374 | -10/Mines     | Learned location of Zion (-6)
  1542 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1559 | -10/Mines     | Learned location of 1 exit from Materials
  1644 | -10/Mines     | Core integrity fell below 50%
  1765 | -10/Mines     | Build established: Scavenger-Mutant
  1912 | -10/Mines     | Entered Materials
  1912 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1913 | -9/Materials  | Identified exit to Materials
  2456 | -9/Materials  | Discovered new exit (range 15)
  2964 | -9/Materials  | Identified exit to Mines
  3150 | -9/Materials  | Learned 2 Storage zone layouts
  3199 | -9/Materials  | Learned 2 Storage zone layouts
  3209 | -9/Materials  | Loaded intel: 11 terminal locations
  3213 | -9/Materials  | Learned 4 Recycling zone layouts
  3224 | -9/Materials  | Learned 4 Recycling zone layouts
  3279 | -9/Materials  | Entered another Materials area
  3279 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3280 | -8/Materials  | Identified exit to Storage
  4205 | -8/Materials  | Build established: Mutant
  4374 | -8/Materials  | Discovered new exit (range 12)
  4449 | -8/Materials  | Learned 4 Factory zone layouts
  4513 | -8/Materials  | Learned location of 1 exit from Recycling
  4538 | -8/Materials  | Garrison activated, responded to threat
  4609 | -8/Materials  | Learned 4 Lower Caves zone layouts
  4645 | -8/Materials  | Learned location of 1 exit from Extension
  4673 | -8/Materials  | Identified exit to Factory
  4716 | -8/Materials  | Learned location of Extension (-5)
  4752 | -8/Materials  | Learned Storage emergency access door positions
  4799 | -8/Materials  | Learned Storage trap positions
  4808 | -8/Materials  | Entered Storage
  4809 | -8/Storage    | Identified exit to Recycling
  4811 | -8/Storage    | Loaded intel: 22 trap records
  4890 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5137 | -8/Storage    | Used back door to open Recycling access
  5150 | -8/Storage    | Entered Recycling
  5150 | -8/Recycling  | Accompanied by 8 allies
  5151 | -8/Recycling  | Identified exit to Scraptown
  5152 | -8/Recycling  | Identified exit to Factory
  5199 | -8/Recycling  | Build established: Commander-Mutant
  5494 | -8/Recycling  | Scanned before Scraplab entrance
  5517 | -8/Recycling  | Entered Scraplab
  5545 | -8/Recycling  | Entered Scraptown
  5545 | -8/Scraptown  | Accompanied by 8 allies
  5545 | -8/Scraptown  | System corruption cleaned by C-Scrubber
  5876 | -8/Scraptown  | Visited Symbiants
  5963 | -8/Scraptown  | Visited Assassins FH
  6011 | -8/Scraptown  | Visited Red Mages
  6055 | -8/Scraptown  | Visited UFD Registry
  6055 | -8/Scraptown  | Registered with UFD as "Nullhacker"
  6090 | -8/Scraptown  | Visited Shadow of the Wyrm
  6299 | -8/Scraptown  | Visited Bundlers
  6441 | -8/Scraptown  | Discovered exit to Factory (range 11)
  6850 | -8/Scraptown  | Visited Science Guys
  6928 | -8/Scraptown  | Visited Observation Area
  7000 | -8/Scraptown  | Visited Junk Repository
  7255 | -8/Scraptown  | Visited Curators Association
  7290 | -8/Scraptown  | Visited Infowarlord's Domain
  7303 | -8/Scraptown  | Found Exp. Sensor Array
  7399 | -8/Scraptown  | Visited Sword Containment
  7462 | -8/Scraptown  | Visited Botcube Research
  7474 | -8/Scraptown  | Found Botcube
  7507 | -8/Scraptown  | Visited Research Penetration Think Tank
  7547 | -8/Scraptown  | Visited Scrapoid Pod Storage
  7881 | -8/Scraptown  | Discovered exit to Factory (range 5)
  7896 | -8/Scraptown  | Entered Factory
  7896 | -6/Factory    | Accompanied by 8 allies
  7896 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  7897 | -6/Factory    | Identified exit to Lower Caves
  7949 | -6/Factory    | Discovered new exit (range 11)
  8315 | -6/Factory    | Lost 3 allies
  8571 | -6/Factory    | Build established: Mutant
  9479 | -6/Factory    | Identified exit to Factory
 10105 | -6/Factory    | Entered another Factory area
 10105 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 10659 | -5/Factory    | Lost 3 parts (1n1u1w)
 11283 | -5/Factory    | Cargo convoy interrupted
 11325 | -5/Factory    | Released all parts (11)
 11328 | -5/Factory    | Sucked down chute
 11328 | -5/Factory    | Entered Waste
 11334 | -5/Waste      | Found Prototype Launcher
 11334 | -5/Waste      | Identified Tactical Quantum Warhead
 11338 | -5/Waste      | Lost 5 parts (1p3n1u)
 11340 | -5/Waste      | Spotted C-40 Crusher
 11343 | -5/Waste      | EMP discharged
 11343 | -5/Waste      | System corruption reached 10%
 11343 | -5/Waste      | Spotted C-40 Crusher
 11351 | -5/Waste      | Spotted C-40 Crusher
 11352 | -5/Waste      | Spotted C-40 Crusher
 11356 | -5/Waste      | Spotted C-40 Crusher
 11360 | -5/Waste      | Spotted C-40 Crusher
 11368 | -5/Waste      | Discovered new exit (range 12)
 11373 | -5/Waste      | Entered Factory
 11416 | -5/Factory    | Spotted B-75 Beast
 11424 | -5/Factory    | Core integrity fell below 50%
 11449 | -5/Factory    | Core integrity fell below 20%
 11532 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11448_ Penetrated by Slug. <x2>
11461_ Slug penetrates Wall.
11462_ System corrupted: Matter fused (-8).
11464_ Penetrated by Slug. <x2>
11479_ System corrupted: Component data lost.
11489_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
11498_ System corrupted: Heat flow error (+255).
11499_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F008.
11500_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
11503_ O-24 Administrator uses terminal to
  summon reinforcements.
11503_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F014.
11503_ O-24 Administrator locks terminal.
11518_ System corrupted: Substantial component
  data lost.
11521_ Drone sends a signal.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????   ???????#####???????????? |
| ???????????????????????   ???????#    ???????????? |
| ???????????????????????   ???????#" ! ???????????? |
| ??????????????????????"" ""??????#"   """ #??????? |
| ?????????????????????""" """?????#" ! """ #??????? |
| ?????????????????#  """" """" #??#T       #??????? |
| ?????????????????#  """" """" #??#"   """ #??????? |
| ??????????????????  """" """" #??#"   """ #??????? |
| ????????????????????"""" """"?????"   """ #??????? |
| ??????????????????????     ?????????     ????????? |
| ????????################+#############/######+#### |
| ????????                                           |
| ???????                                            |
| ???????                        ^                   |
| ???????                        ^                   |
| ???????                                            |
| ?????????#/#############+######+#############+#### |
| ??????????????????#       !#????????????????   ??? |
| ??????????????????# """ s  #????????????????" "??? |
| ??????????????????# """    #???????????????"" ""?? |
| ??????????????????# """    #???????????????"" ""?? |
| ??????????????????#        #?????????????? ""  ""? |
| ??????????????????#        #?????????????? ""  "?? |
| ??????????????????#"       #????????????????    ?? |
| ??????????????????#""      #????????????????   ??? |
| ??????????????????#""    @ #????????????????####?? |
| ??????????????????#""o     #?????????????????????? |
| ??????????????????#""      #?????????????????????? |
| ??????????????????#"T      #?????????????????????? |
| ??????????????????#""      #?????????????????????? |
| ??????????????????#""      #?????????????????????? |
| ??????????????????#""      #?????????????????????? |
| ??????????????????#""      #?????????????????????? |
| ??????????????????#"       #?????????????????????? |
| ??????????????????#   s    #?????????????????????? |
| ??????????????????####/#####?????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????""??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Corruption Block           7
Armor Coverage             450
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningNovaPropulsion
  Manual?         0
Play Time         01:21:21
  Cumulative      146.9 hours
  Start           2024.11.24 @ 08:43:56
  End             2024.11.24 @ 11:23:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           113
  Adventurer      16
  Explorer        3
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             37
Gallery%          67
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e24f3bdd-db9d-42aa-a1e5-04878935efb2