Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 11:23:12 Player: WazdakkaGutsmek Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (4375) 4375 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 10954 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 334 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 25/100 System Corruption 16% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Armor Plating > --- WEAPON (3) ------- Heavy Proton Cannon > --- INVENTORY (5) ---- Neutrino Core Improved Coolant Injector Experimental Sensor Array Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Mass Driver Companion Sword > --- INVENTORY -------- Improved Coolant Injector Large Storage Unit Matter Compressor Improved Weapon Shielding Medium Armor Plating Heavy Missile Launcher Vortex Trap Botcube [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . 2 . . . Utility 4 | . . . 1 1 . . . 2 . . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 125 | 1 5 8 21 20 6 . 1 24 34 1 4 Power 13 | . 1 1 1 2 1 . . 4 2 . 1 Engine 11 | . 1 1 1 2 1 . . 3 2 . . Core 2 | . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 38 | . 3 2 9 6 5 . . 3 10 . . Treads 38 | . 3 2 9 6 5 . . 3 10 . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 1 2 9 6 . . . 11 14 . 1 Device 25 | 1 . . 5 3 . . . 8 8 . . Storage 2 | . 1 . . . . . . . 1 . . Processor 3 | . . . 1 . . . . 1 1 . . Hackware 2 | . . . . 1 . . . 1 . . . Protection 13 | . . 2 3 2 . . . 1 4 . 1 Artifact . | . . . . . . . . . . . . Weapon 29 | . . 3 2 6 . . 1 6 8 1 2 Energy Gun 6 | . . 1 . 1 . . . 2 2 . . Energy Cannon 10 | . . . 1 5 . . . 2 . . 2 Ballistic Gun 7 | . . 2 1 . . . . 1 3 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 3 | . . . . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 1 1 1 1 Parts Lost 23 | . . 3 2 4 2 . . 1 11 . . Power 3 | . . . . . 1 . . . 2 . . Propulsion 8 | . . . . 2 1 . . . 5 . . Utility 9 | . . 2 2 1 . . . 1 3 . . Weapon 3 | . . 1 . 1 . . . . 1 . . Highest Loss Streak 5 | . . 1 1 2 1 . . 1 5 . . To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 100 98 98 94 98 100 97 97 89 . 2 Engine 9 | . 14 14 11 9 9 9 9 6 8 . . Treads 32 | . 16 28 32 32 34 36 36 39 28 . . Leg 1 | . 11 . . . . . . . . . . Device 14 | . 14 1 9 14 18 18 18 18 16 . . Storage 8 | . 14 14 11 9 9 9 9 6 5 . . Processor 1 | . . . . . . . . 2 6 . . Hackware 4 | . . . . 8 9 9 9 6 1 . . Protection 3 | . . 11 11 3 . . . 2 3 . . Energy Gun 6 | . 28 14 10 4 . . . . 3 . . Energy Cannon 7 | . . . . 12 18 18 14 10 . . 1 Ballistic Gun 2 | . . 13 10 . . . . . 4 . . Peak Build Rating 77 | 7 8 12 16 29 31 31 34 59 77 11 15 Average Rating 31 | 6 7 9 14 23 28 31 31 53 63 2 4 On Entrance 19 | 6 7 7 12 15 29 31 31 32 56 2 2 Naked Turns 171 | . . . . . . . . . 3 43 125 Heaviest Build 132 | 14 29 36 38 43 41 41 41 54 132 . 10 Greatest Support 155 | 20 40 40 63 82 82 80 80 144 155 3 3 Greatest Overweight (x) 11 | . . . 1 . . . . . 11 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 5 5 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 18 5 5 Most Carried 15 | 6 8 8 13 15 15 15 15 15 12 5 5 Average Carried 10 | 6 6 4 5 12 14 15 14 12 8 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 6 3 12 15 15 15 15 13 5 5 3 Class Distribution -------------------- 42% | Mutant 29% | Commander-Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 2496 | 210 35 103 387 323 32 47 14 495 850 . . Remotely . | . . . . . . . . . . . . Salvage Created 5166 | 110 636 206 1227 1366 270 107 . 537 707 . . Parts 298 | 7 48 11 87 72 17 5 . 22 29 . . Haulers Intercepted 8 | . 2 . 3 3 . . . . . . . Recyclers Shooed 5 | . 2 . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 101 | . 13 10 22 23 5 2 . 10 16 . . Melee 2 | . . . . . . . . 1 1 . . Guns 57 | . 11 10 22 8 . . . . 6 . . Cannons 33 | . . . . 15 5 2 . 8 3 . . AOE 8 | . 2 . . . . . . . 6 . . Classes Destroyed 15 | 2 5 1 3 1 . . . 1 2 . . Worker 5 | . 1 . 1 2 . . . . 1 . . Builder 1 | . . . . . . . . . 1 . . Tunneler 2 | 1 . . . . . . . . 1 . . Hauler 8 | . 2 . 3 3 . . . . . . . Recycler 6 | 1 . . 2 2 . . . . 1 . . Operator 2 | . . . 1 . . . . . 1 . . Watcher 12 | . 2 . 3 5 . . . 2 . . . Swarmer 20 | . 3 3 7 4 . . . 3 . . . Grunt 41 | . 10 2 8 13 1 . . 3 4 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 2 | . . . 1 . . . . . 1 . . Sentry 21 | . . . 6 5 4 2 . 2 2 . . Hunter 5 | . . . . 1 . . . . 4 . . Programmer 6 | . . . . . . . . 2 4 . . Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 7 | 2 4 3 5 5 2 1 . 3 7 . . Combat Bots Only 4 | . 4 3 4 3 2 1 . 3 4 . . Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 . 1 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 752 | . 49 36 120 158 20 2 . 106 194 3 64 Missed 216 | . 19 9 35 42 5 2 . 35 48 1 20 Damage Taken 7461 | . 372 405 749 1769 236 14 . 666 2317 104 829 Core 1471 | . 66 76 51 191 44 14 . 23 219 104 683 Absorbed by Shields 911 | . . . 242 . . . . 35 634 . . Redirected to Shielding 101 | . . . . . . . . . 101 . . Core Remaining (%) 76 | 100 . 43 87 . . . 54 97 . . . Volleys Fired 411 | 4 44 27 88 124 19 3 . 30 70 . 2 Largest 3 | 2 2 2 2 2 2 2 . 2 3 . 1 Hottest 163 | 80 80 80 79 136 135 135 . 143 163 . 81 Shots Fired 755 | 8 88 50 176 202 38 6 . 57 128 . 2 Gun 432 | 8 88 50 176 46 . . . 2 62 . . Cannon 311 | . . . . 156 38 6 . 55 54 . 2 Launcher 12 | . . . . . . . . . 12 . . Special . | . . . . . . . . . . . . Kinetic 204 | . . 20 88 . . . . . 96 . . Thermal 486 | 4 44 27 88 202 38 6 . 57 20 . . Explosive 12 | . . . . . . . . . 12 . . Electromagnetic 53 | 4 44 3 . . . . . . . . 2 Robot Hit Streak 15 | 1 5 4 15 14 5 4 . 11 13 . . Robot Miss Streak 8 | 3 3 4 5 8 3 1 . 3 3 . 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 5 | . . 1 2 . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . Shots Hit Robots 477 | 3 53 25 109 134 18 5 . 42 88 . . Core Hits 278 | 3 27 19 45 101 6 2 . 19 56 . . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . 1 1 10 . . . . 1 2 . . Burn 12 | . . 1 10 . . . . . 1 . . Meltdown 1 | . . . . . . . . 1 . . . Blast 1 | . . . . . . . . . 1 . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 15 | . . . . . . . . 5 10 . . Impact . | . . . . . . . . . . . . Slashing 15 | . . . . . . . . 5 10 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10360 | 33 779 294 1733 2677 461 127 . 1082 3174 . . Guns 4419 | 33 695 294 1724 652 . . . 38 983 . . Cannons 4430 | . . . . 2016 457 119 . 871 967 . . Explosions 1036 | . 68 . . . . . . . 968 . . Melee 429 | . . . . . . . . 173 256 . . Ramming 46 | . 16 . 9 9 4 8 . . . . . Kinetic 2625 | . . 72 913 . . . . . 1640 . . Thermal 5876 | 33 371 198 811 2668 457 119 . 909 310 . . Explosive 968 | . . . . . . . . . 968 . . Electromagnetic 416 | . 392 24 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 429 | . . . . . . . . 173 256 . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . 1 1 1 . . 7 16 16 Average Corruption 2 | . . . . 1 1 1 . . 4 13 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . 5 . . Effects 44 | . . . . 10 2 5 . . 17 4 6 Message Errors 4 | . . . . . . 2 . . 1 1 . Matter Fused 10 | . . . . 1 2 2 . . 3 . 2 Heat Flow Errors 6 | . . . . 1 . 1 . . 3 . 1 Energy Discharges 4 | . . . . 2 . . . . 2 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 2 . . . . 5 . 1 Data Loss (major) 4 | . . . . 2 . . . . . . 2 Misfires 2 | . . . . 1 . . . . 1 . . Misdirections 3 | . . . . . . . . . . 3 . Weapon Failures 2 | . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 163 | . . . . 16 . . . . 147 . . Projectiles 38 | . . . . 16 . . . . 22 . . Explosions 103 | . . . . . . . . . 103 . . Melee 22 | . . . . . . . . . 22 . . Knockbacks 13 | . . . . . . . . . 13 . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . 13 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 257 | . 28 . . . . . . . 229 . . Shots 7 | . 1 . . . . . . . 6 . . Rammed 7 | . 4 . 1 . 1 1 . . . . . Targets Rammed 8 | . 4 . 1 1 1 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 542 | 54 186 192 341 542 . 99 . . 247 . 215 Average Temperature 89 | 25 66 51 81 156 . 72 . . 100 . 70 Received Heat Transfer 1992 | . 165 183 317 765 108 27 . 132 283 . 12 Effects 9 | . . . 1 8 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 4 | . . . . 4 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 32 | . . . 5 9 4 4 . 9 1 . . Heat Transferred 11485 | 75 825 535 2775 4315 703 185 . 1443 629 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Peak Influence 770 | 10 277 65 505 478 770 422 . 104 548 179 275 Initial 300 | . 6 2 . 187 201 300 . . 50 164 125 Average 157 | 7 122 39 200 365 450 229 . 30 88 170 169 Maximum Alert Level 3 | . 1 . 2 2 3 2 . . 2 . 1 Low Security (%) 68 | 100 81 100 56 5 . 63 . 100 90 100 78 Level 1 17 | . 18 . 16 55 56 21 . . 3 . 21 Level 2 12 | . . . 26 38 7 14 . . 6 . . Level 3 1 | . . . . . 35 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 3 4 2 . . 5 6 . 3 Investigation 5 | . 1 . 1 2 . . . 1 . . . Extermination 5 | . . . . . . . . 3 2 . . Reinforcement 14 | . 1 . 2 1 2 . . 1 4 . 3 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 14 | . 2 1 2 6 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 17 11 30 35 11 2 . 15 19 6 11 Peak Tracking Total 7 | . 6 2 6 7 4 2 . 3 4 6 7 Tactical Retreats 12 | . 4 1 1 2 . . . 1 . . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 12 | . 1 . 3 1 . . . 1 5 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Most Traps Carried 1 | . . . . . . . 1 1 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 15 | . 1 1 2 2 3 . . 1 5 . . Max in Single Turn 3 | . 1 1 1 1 1 . . 1 3 . . Garrison Access 2 | . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 46 | . 7 . 5 7 3 8 5 9 2 . . Terminals 34 | . 7 . 5 6 3 6 . 6 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 3 | . . . . . . 2 . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 1 . . Total Hacks 111 | . 21 . 16 17 6 16 15 17 3 . . Successful 62 | . 14 . 10 7 2 7 15 7 . . . Failed 48 | . 7 . 6 10 4 8 . 10 3 . . Catastrophic 4 | . . . 1 . 1 1 . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 79 | . 19 . 15 13 1 21 . 9 1 . . Terminals 84 | . 21 . 16 14 6 13 . 13 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . Recycling Units 4 | . . . . . . 3 . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 2 . . Terminal Hacks 33 | . 6 . 3 . 2 5 15 2 . . . Record 13 | . . . . . . . 13 . . . . Robot Analysis 4 | . 2 . . . . 2 . . . . . Open Door 3 | . . . . . 2 . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . 1 . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 4 | . 2 . . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . Seal Access 2 | . . . . . . . . 2 . . . Unauthorized Hacks 25 | . 7 . 7 6 . 2 . 3 . . . Terminals 22 | . 7 . 7 6 . . . 2 . . . Botnet 6 | . 2 . 2 . . . . 2 . . . Skim 16 | . 5 . 5 6 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . 2 . . . . . Tunnel 2 | . . . . . . 2 . . . . . Fedlink 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 5 . 3 5 2 5 . 6 2 . . Full Trace Events 4 | . . . . 1 . 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 8 8 8 . . . Highest-Rated Group 173 | . . . . . 173 128 128 128 . . . Highest-Rated Ally 29 | . . . . . 29 16 16 16 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 103 | . . . . . 50 12 . 41 . . . Total Damage 1217 | . . . . . 593 166 . 458 . . . Kills 13 | . . . . . 8 1 . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Robot Analysis Total 4 | . 2 . . . . 2 . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 11531 | 32 1025 854 1367 1529 342 395 2351 2209 1223 45 159 Spaces Moved 5995 | 16 555 406 624 667 163 222 1400 1175 441 84 242 Core 335 | . . . . . . . . . 9 84 242 Treads 5409 | . 320 406 624 667 163 222 1400 1175 432 . . Legs 251 | 16 235 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 158 158 167 167 165 50 50 50 Average Speed 155 | 120 143 160 160 159 160 167 167 165 163 50 51 Slowest Speed 600 | 120 160 160 240 162 167 167 167 167 600 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 2 86 70 46 54 29 62 89 21 13 80 12 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 9 | . 1 1 2 3 . 2 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . 8 . . . . Spaces Dug 4 | . . . . . 2 . . . 2 . . Terrain Destroyed 166 | . 3 . . 6 10 1 . . 146 . . Melee 2 | . . . . . . . . . 2 . . Projectile 45 | . . . . 6 10 1 . . 28 . . AOE 119 | . 3 . . . . . . . 116 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Was Fac Total 7421 | 20 698 565 812 931 207 240 1417 1378 791 86 276 Wait 758 | . 80 114 56 100 12 15 6 124 229 . 22 Move 5985 | 15 554 405 623 666 162 221 1399 1174 441 83 242 Hop . | . . . . . . . . . . . . Pick Up 43 | . 3 2 12 8 2 . 4 9 1 . 2 Fast Attach 46 | 1 . 2 7 9 1 . 1 5 17 1 2 Attach 30 | . 2 1 4 6 1 . . 6 8 . 2 Detach 5 | . 2 . 1 1 . . 1 . . . . Swap 49 | . 3 5 10 5 4 . . 13 9 . . Drop 70 | . 6 9 10 11 5 . 6 12 6 1 4 Fire 411 | 4 44 27 88 124 19 3 . 30 70 . 2 Melee 15 | . . . . . . . . 5 10 . . Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 8 | . 4 . 1 1 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Learned 2 Mines zone layouts 909 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Identified exit to Materials 934 | -10/Materials | Learned 2 Mines zone layouts 947 | -10/Materials | Learned Storage trap positions 950 | -10/Materials | Identified exit to Subcaves 1058 | -10/Materials | Entered Mines 1059 | -10/Mines | Assembled infested the area 1370 | -10/Mines | Learned location of 1 exit from Materials 1374 | -10/Mines | Learned location of Zion (-6) 1542 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1559 | -10/Mines | Learned location of 1 exit from Materials 1644 | -10/Mines | Core integrity fell below 50% 1765 | -10/Mines | Build established: Scavenger-Mutant 1912 | -10/Mines | Entered Materials 1912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Discovered new exit (range 15) 2964 | -9/Materials | Identified exit to Mines 3150 | -9/Materials | Learned 2 Storage zone layouts 3199 | -9/Materials | Learned 2 Storage zone layouts 3209 | -9/Materials | Loaded intel: 11 terminal locations 3213 | -9/Materials | Learned 4 Recycling zone layouts 3224 | -9/Materials | Learned 4 Recycling zone layouts 3279 | -9/Materials | Entered another Materials area 3279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3280 | -8/Materials | Identified exit to Storage 4205 | -8/Materials | Build established: Mutant 4374 | -8/Materials | Discovered new exit (range 12) 4449 | -8/Materials | Learned 4 Factory zone layouts 4513 | -8/Materials | Learned location of 1 exit from Recycling 4538 | -8/Materials | Garrison activated, responded to threat 4609 | -8/Materials | Learned 4 Lower Caves zone layouts 4645 | -8/Materials | Learned location of 1 exit from Extension 4673 | -8/Materials | Identified exit to Factory 4716 | -8/Materials | Learned location of Extension (-5) 4752 | -8/Materials | Learned Storage emergency access door positions 4799 | -8/Materials | Learned Storage trap positions 4808 | -8/Materials | Entered Storage 4809 | -8/Storage | Identified exit to Recycling 4811 | -8/Storage | Loaded intel: 22 trap records 4890 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5137 | -8/Storage | Used back door to open Recycling access 5150 | -8/Storage | Entered Recycling 5150 | -8/Recycling | Accompanied by 8 allies 5151 | -8/Recycling | Identified exit to Scraptown 5152 | -8/Recycling | Identified exit to Factory 5199 | -8/Recycling | Build established: Commander-Mutant 5494 | -8/Recycling | Scanned before Scraplab entrance 5517 | -8/Recycling | Entered Scraplab 5545 | -8/Recycling | Entered Scraptown 5545 | -8/Scraptown | Accompanied by 8 allies 5545 | -8/Scraptown | System corruption cleaned by C-Scrubber 5876 | -8/Scraptown | Visited Symbiants 5963 | -8/Scraptown | Visited Assassins FH 6011 | -8/Scraptown | Visited Red Mages 6055 | -8/Scraptown | Visited UFD Registry 6055 | -8/Scraptown | Registered with UFD as "Nullhacker" 6090 | -8/Scraptown | Visited Shadow of the Wyrm 6299 | -8/Scraptown | Visited Bundlers 6441 | -8/Scraptown | Discovered exit to Factory (range 11) 6850 | -8/Scraptown | Visited Science Guys 6928 | -8/Scraptown | Visited Observation Area 7000 | -8/Scraptown | Visited Junk Repository 7255 | -8/Scraptown | Visited Curators Association 7290 | -8/Scraptown | Visited Infowarlord's Domain 7303 | -8/Scraptown | Found Exp. Sensor Array 7399 | -8/Scraptown | Visited Sword Containment 7462 | -8/Scraptown | Visited Botcube Research 7474 | -8/Scraptown | Found Botcube 7507 | -8/Scraptown | Visited Research Penetration Think Tank 7547 | -8/Scraptown | Visited Scrapoid Pod Storage 7881 | -8/Scraptown | Discovered exit to Factory (range 5) 7896 | -8/Scraptown | Entered Factory 7896 | -6/Factory | Accompanied by 8 allies 7896 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7897 | -6/Factory | Identified exit to Lower Caves 7949 | -6/Factory | Discovered new exit (range 11) 8315 | -6/Factory | Lost 3 allies 8571 | -6/Factory | Build established: Mutant 9479 | -6/Factory | Identified exit to Factory 10105 | -6/Factory | Entered another Factory area 10105 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10659 | -5/Factory | Lost 3 parts (1n1u1w) 11283 | -5/Factory | Cargo convoy interrupted 11325 | -5/Factory | Released all parts (11) 11328 | -5/Factory | Sucked down chute 11328 | -5/Factory | Entered Waste 11334 | -5/Waste | Found Prototype Launcher 11334 | -5/Waste | Identified Tactical Quantum Warhead 11338 | -5/Waste | Lost 5 parts (1p3n1u) 11340 | -5/Waste | Spotted C-40 Crusher 11343 | -5/Waste | EMP discharged 11343 | -5/Waste | System corruption reached 10% 11343 | -5/Waste | Spotted C-40 Crusher 11351 | -5/Waste | Spotted C-40 Crusher 11352 | -5/Waste | Spotted C-40 Crusher 11356 | -5/Waste | Spotted C-40 Crusher 11360 | -5/Waste | Spotted C-40 Crusher 11368 | -5/Waste | Discovered new exit (range 12) 11373 | -5/Waste | Entered Factory 11416 | -5/Factory | Spotted B-75 Beast 11424 | -5/Factory | Core integrity fell below 50% 11449 | -5/Factory | Core integrity fell below 20% 11532 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11448_ Penetrated by Slug. 11461_ Slug penetrates Wall. 11462_ System corrupted: Matter fused (-8). 11464_ Penetrated by Slug. 11479_ System corrupted: Component data lost. 11489_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11498_ System corrupted: Heat flow error (+255). 11499_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 11500_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11503_ O-24 Administrator uses terminal to summon reinforcements. 11503_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 11503_ O-24 Administrator locks terminal. 11518_ System corrupted: Substantial component data lost. 11521_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ??????????????????????? ???????#####???????????? | | ??????????????????????? ???????# ???????????? | | ??????????????????????? ???????#" ! ???????????? | | ??????????????????????"" ""??????#" """ #??????? | | ?????????????????????""" """?????#" ! """ #??????? | | ?????????????????# """" """" #??#T #??????? | | ?????????????????# """" """" #??#" """ #??????? | | ?????????????????? """" """" #??#" """ #??????? | | ????????????????????"""" """"?????" """ #??????? | | ?????????????????????? ????????? ????????? | | ????????################+#############/######+#### | | ???????? | | ??????? | | ??????? ^ | | ??????? ^ | | ??????? | | ?????????#/#############+######+#############+#### | | ??????????????????# !#???????????????? ??? | | ??????????????????# """ s #????????????????" "??? | | ??????????????????# """ #???????????????"" ""?? | | ??????????????????# """ #???????????????"" ""?? | | ??????????????????# #?????????????? "" ""? | | ??????????????????# #?????????????? "" "?? | | ??????????????????#" #???????????????? ?? | | ??????????????????#"" #???????????????? ??? | | ??????????????????#"" @ #????????????????####?? | | ??????????????????#""o #?????????????????????? | | ??????????????????#"" #?????????????????????? | | ??????????????????#"T #?????????????????????? | | ??????????????????#"" #?????????????????????? | | ??????????????????#"" #?????????????????????? | | ??????????????????#"" #?????????????????????? | | ??????????????????#"" #?????????????????????? | | ??????????????????#" #?????????????????????? | | ??????????????????# s #?????????????????????? | | ??????????????????####/#####?????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 7 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningNovaPropulsion Manual? 0 Play Time 01:21:21 Cumulative 146.9 hours Start 2024.11.24 @ 08:43:56 End 2024.11.24 @ 11:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 113 Adventurer 16 Explorer 3 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 37 Gallery% 67 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e24f3bdd-db9d-42aa-a1e5-04878935efb2