Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.22 @ 18:36:30 Player: Jethus Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (1096) 1096 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 3277 Bonus ------- Follower Combat Kills 146 Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 305/460 System Corruption 1% Temperature Cool (465) Movement Core (500) Ox9 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Light Regenerative Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Protection Light Regenerative Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 35 | 4 5 6 2 18 Power 5 | . 1 1 . 3 Engine 4 | . 1 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . 2 . 2 Treads 4 | . . 2 . 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 . 1 7 Device 2 | . 1 . . 1 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 1 . 1 6 Artifact . | . . . . . Weapon 14 | 2 2 3 1 6 Energy Gun 4 | 2 . 1 . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun . | . . . . . Ballistic Cannon 8 | . 2 1 1 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 13 | . 1 . . 12 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 6 | . 1 . . 5 Highest Loss Streak 6 | . 1 . . 6 Average Slot Usage (%) 85 | . 72 93 92 85 Engine 11 | . 4 16 18 9 Core 2 | . . . . 5 Treads 11 | . . 9 18 15 Wheel 8 | . 28 12 . . Device 8 | . 7 11 9 6 Protection 13 | . 4 11 11 20 Energy Gun 5 | . 11 10 . . Energy Cannon 3 | . . . 9 6 Ballistic Cannon 20 | . 15 22 27 20 Naked Turns . | . . . . . Heaviest Build 39 | 3 15 22 29 39 Greatest Support 44 | 20 20 44 44 44 Greatest Overweight (x) 9 | . . 2 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 Average Carried 3 | . 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 3 4 3 2 Class Distribution -------------------- 56% | Tank 35% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 996 | 240 71 157 7 521 Remotely . | . . . . . Salvage Created 1051 | 39 170 309 89 444 Parts 57 | 3 7 20 6 21 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 22 | 1 5 5 3 8 Guns 5 | 1 2 2 . . Cannons 17 | . 3 3 3 8 Classes Destroyed 8 | 1 . 4 1 2 Builder 1 | . . . 1 . Hauler 2 | . . 1 . 1 Recycler 2 | . . 1 . 1 Watcher 4 | . . 2 . 2 Grunt 16 | 1 5 4 1 5 Duelist 1 | . . . . 1 Sentry 4 | . . 1 2 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 3 3 2 4 Combat Bots Only 4 | 1 3 3 1 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2982 | 16 95 94 170 2607 Core 623 | . 36 25 70 492 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 85 93 . . Volleys Fired 90 | 2 24 18 11 35 Largest 4 | 2 2 3 4 4 Hottest 185 | 90 90 143 185 185 Shots Fired 248 | 4 45 52 44 103 Gun 58 | 4 32 16 . 6 Cannon 190 | . 13 36 44 97 Launcher . | . . . . . Special . | . . . . . Kinetic 157 | . 13 36 33 75 Thermal 91 | 4 32 16 11 28 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 16 13 17 20 Robot Miss Streak 4 | . 2 4 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 186 | 4 35 39 33 75 Core Hits 80 | 2 12 30 9 27 Critical Hits 2 | . . . 1 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3301 | 48 500 717 606 1430 Guns 655 | 48 267 213 . 127 Cannons 2437 | . 229 313 606 1289 Explosions 180 | . . 180 . . Melee . | . . . . . Ramming 29 | . 4 11 . 14 Kinetic 1926 | . 229 313 442 942 Thermal 1346 | 48 267 393 164 474 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Effects 5 | . 1 . . 4 Message Errors 2 | . 1 . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 80 | . . 54 . 26 Projectiles 35 | . . 9 . 26 Explosions 45 | . . 45 . . Melee . | . . . . . Knockbacks 19 | . 5 2 1 11 Impact . | . . . . . Kinetic 19 | . 5 2 1 11 Secondary . | . . . . . Self-Inflicted Damage 5 | . 2 3 . . Shots . | . . . . . Rammed 16 | . 1 6 . 9 Targets Rammed 16 | . 1 6 . 9 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 585 | 42 220 195 279 585 Average Temperature 192 | 26 125 64 118 249 Received Heat Transfer 1482 | 12 66 63 81 1260 Effects 30 | . . . . 30 Shutdowns 10 | . . . . 10 Energy Bleed 4 | . . . . 4 Interference 1 | . . . . 1 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2341 | 124 684 415 296 822 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 368 | 20 154 304 242 368 Average Influence 164 | 2 73 192 182 200 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 64 | 100 100 59 51 52 Level 1 35 | . . 40 48 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . . 7 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | 1 9 10 8 34 Peak Tracking Total 11 | 1 3 2 5 11 Tactical Retreats 5 | . 1 1 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . . 3 . 2 Max in Single Turn 2 | . . 2 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 4 | . 1 1 . 2 Terminals 4 | . 1 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 3 4 . 9 Successful 10 | . 3 3 . 4 Failed 6 | . . 1 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 3 4 . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 3 . 4 Record 4 | . 2 1 . 1 Part Schematic 1 | . . . . 1 Alert Level 2 | . 1 . . 1 Surveillance Status 1 | . . 1 . . Registered Components 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 20 | . . . . 20 Total Damage 340 | . . . . 340 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1402 | 52 268 376 152 554 Spaces Moved 896 | 57 232 300 77 230 Core 18 | 17 . . . 1 Treads 390 | . . 84 77 229 Legs . | . . . . . Wheels 488 | 40 232 216 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 145 145 Average Speed 113 | 71 80 98 145 167 Slowest Speed 500 | 80 80 145 145 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 40 27 9 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . 1 7 2 2 Melee . | . . . . . Projectile 7 | . 1 2 2 2 AOE 5 | . . 5 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1084 | 62 268 340 90 324 Wait 3 | . . . . 3 Move 892 | 56 231 299 76 230 Hop . | . . . . . Pick Up 25 | . 7 5 1 12 Fast Attach 13 | 4 . 3 . 6 Attach 13 | . 4 1 2 6 Detach . | . . . . . Swap 9 | . 1 2 . 6 Drop 23 | . . 6 . 17 Fire 90 | 2 24 18 11 35 Melee . | . . . . . Ram 5 | . 1 4 . . Kick . | . . . . . Crush 11 | . . 2 . 9 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 8) 53 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 604 | -9/Materials | Discovered new exit (range 16) 615 | -9/Materials | Build established: Tank 697 | -9/Materials | Entered another Materials area 697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 768 | -8/Materials | Discovered new exit (range 16) 849 | -8/Materials | Entered Storage 1104 | -8/Storage | Found Prototype Protection 1105 | -8/Storage | Identified Lgt. Regenerative Plating 1109 | -8/Storage | Found Lgt. Regenerative Plating 1112 | -8/Storage | Found Lgt. Regenerative Plating 1115 | -8/Storage | Found Lgt. Regenerative Plating 1130 | -8/Storage | Found Lgt. Regenerative Plating 1133 | -8/Storage | Found Lgt. Regenerative Plating 1248 | -8/Storage | Core integrity fell below 50% 1282 | -8/Storage | Lost 4 parts (1p1u2w) 1314 | -8/Storage | Core integrity fell below 20% 1340 | -8/Storage | Lost 6 parts (1p1n2u2w) 1340 | -8/Storage | Met a pair of Derelict thieves 1403 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01392_ G-50 Soldier unfolds itself. 01392_ B-36 Bruiser unfolds itself. 01392_ I-25 Savior unfolds itself. 01393_ Power failure, Cld. Ion Engine shutdown. 01393_ K-01 Serf collects debris. 01394_ Power failure, Hvy. Ion Engine shutdown. 01394_ Overheating: Matter decay (-28). 01395_ Overheating: Short circuit. 01395_ Broken Lgt. Regenerative Plating permanently disabled. 01395_ Connecting with Terminal... >>Inventory(Components) Retrieving component inventory records... No registered component stockpiles. 01395_ ALERT: Suspicious activity at Terminal S014. Dispatching Investigation squad. 01398_ Arm. Treads destroyed. 01399_ Overheating: Energy bleed (-32). 01401_ Overheating: Lgt. Regenerative Plating damaged (-23). 01401_ K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???# / !## """ """ ###???????????????????????? | | ???# # """ """ ""#???????????????????????? | | ???# ## """ """ Y"#???????????????????????? | | ???# !## ""#???????????????????????? | | "??# ## ! #?????????????????????????? | | "#?# ## #?????????????????????????? | | ?# ## #?????????????????????????? | | #+###+#########/#########?????????????????????? | | "" # #?????????????????????? | | "" + ##????????????????????? | | "" # "#????????????????????? | | ### ############## #????????????????????? | | ???# ###########??# "#????????????????????? | | ???# # #??# ##????????????????????? | | #????# # #??# #?????????????????????? | | ###### # #??# % ####???#??????????????? | | !% + #??# a """#?? #??????????????? | | = ####+#########??# R"#? #??????????????? | | =%! #?# #?????????# u """# #??????????????? | | #?#^!!#?????????# ####i #??????????????? | | #?#]! #?######??# m %g #??????????????? | | %#?#!] #?# * #### #??????????????? | | +##/#######?# * #T## g #??????????????? | | " #???# ["%*#% g #??????????????? | | "" "" #???# ==%=/ggkbbb #??????????????? | | "" """ ###?# * ="%%#i=Y @ % ????????? | | """ """ ""#?#** #*!##T#########+###?????????????? | | """%""" T"#?############?????????????????????????? | | """%""" ""#??????????????????????????????????????? | | ] = #####????????????????????????????????????? | | ! ! ! #"""#????????????????????????????????????? | | ###+#####"T"###??????????????????????????????????? | | ## %*# #??????????????????????????????????? | | # # #??????????????????????????????????? | | + #!* #??????????????????????????????????? | | # #= ]=! #??????????????????????????????????? | | / / =] #??????????????????????????????????? | | # ! # * != #??????????????????????????????????? | | # #= #??????????????????????????????????? | | # # #??????????????????????????????????? | | # ##########??????????????????????????????????? | | ## ###############?????????????????????????????? | | ????????????????????????????? | | ^ ????????????????????????????? | | ????????????????????????????? | | ####+##############??????????????????????????????? | | ?# T#??????????????????????????????????????????? | | ?#" "##??????????????????????????????????????????? | | ?#]]]#???????????????????????????????????????????? | | ?# ]]#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed MediumNeutronComputer Manual? 0 Play Time 00:22:04 Cumulative 0.6 hours Start 2019.12.22 @ 18:03:06 End 2019.12.22 @ 18:36:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e670508-9488-44dc-b5f2-8be556887b3f