Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 01:41:36 Player: RD Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (4711) 4711 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 8838 Bonus ------- High Alert Combat Kills 129 Friendly Fire -67 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 79/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Power Amplifier Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Focal Shield > --- WEAPON ----------- Improved Assault Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Treads Advanced Treads VTOL Module VTOL Module Improved Heat Sink Improved Signal Interpreter Seismic Detector Transmission Jammer Improved EM Pulse Cannon Improved Light Cannon Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . 2 1 1 Weapon . | . . . . . . . Parts Attached 82 | 7 8 14 2 18 14 19 Power 10 | . 1 3 . 2 4 . Engine 6 | . 1 3 . 1 1 . Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 25 | 3 . 3 2 5 2 10 Treads 22 | 2 . 3 2 5 2 8 Leg 1 | 1 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 26 | 2 2 5 . 6 5 6 Device 15 | 1 1 1 . 3 4 5 Storage 2 | 1 1 . . . . . Processor 5 | . . 2 . 2 1 . Hackware . | . . . . . . . Protection 4 | . . 2 . 1 . 1 Artifact . | . . . . . . . Weapon 21 | 2 5 3 . 5 3 3 Energy Gun 5 | 1 . 2 . . 1 1 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 6 | 1 2 . . 2 . 1 Ballistic Cannon 5 | . 2 1 . 1 1 . Launcher 2 | . . . . 1 . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 Parts Lost 41 | . . . 1 9 3 28 Power 6 | . . . . 1 . 5 Propulsion 17 | . . . 1 2 1 13 Utility 9 | . . . . 3 2 4 Weapon 9 | . . . . 3 . 6 Highest Loss Streak 11 | . . . 1 7 1 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 5 7 14 14 13 13 11 Power . | 1 1 . . . 1 1 Propulsion 5 | 2 2 4 5 7 6 3 Utility 2 | . 1 4 3 . 2 3 Weapon 3 | 1 2 4 5 4 4 2 Tool/Special . | . . . . . . . Unused Backups 12 | . 1 5 1 2 2 1 Power . | . . . . . . . Propulsion 4 | . . 3 . 1 . . Utility 3 | . . 1 1 . . 1 Weapon 5 | . 1 1 . 1 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 98 100 99 99 89 Engine 9 | . 13 9 11 6 9 7 Core 2 | . . . . 2 4 3 Treads 27 | . 27 33 33 26 22 22 Device 15 | . 14 6 8 21 16 23 Storage 9 | . 14 11 11 9 7 5 Processor 10 | . . 10 11 9 18 11 Protection 2 | . . 4 2 4 2 . Ballistic Gun 5 | . 22 . . 1 . 5 Ballistic Cannon 13 | . 3 21 22 16 14 5 Peak Build Rating 50 | 6 10 18 21 27 37 50 Average Rating 23 | 4 7 14 19 23 33 40 On Entrance 16 | . 6 10 18 20 24 35 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 52 | 9 34 40 40 43 51 52 Greatest Support 90 | 40 40 66 74 74 62 90 Greatest Overweight (x) 1 | 1 . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 13 Most Carried 15 | 8 14 15 15 15 15 14 Average Carried 12 | 5 7 14 14 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 14 15 15 12 12 2 Class Distribution -------------------- 84% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 4630 | 271 394 628 272 992 1159 914 Remotely . | . . . . . . . Salvage Created 4017 | 156 441 538 256 808 770 1048 Parts 236 | 12 20 40 10 51 41 62 Haulers Intercepted 9 | . 2 . . 4 3 . Recyclers Shooed 6 | . . . . . 4 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 91 | . 8 11 8 19 17 28 Guns 16 | . 8 . . . . 8 Cannons 58 | . . 11 6 18 15 8 AOE 16 | . . . 2 . 2 12 Classes Destroyed 16 | 2 3 5 1 . 2 3 Worker 12 | . . 3 . 2 2 5 Builder 10 | . . 4 . 3 2 1 Tunneler 3 | 3 . . . . . . Hauler 9 | . 2 . . 4 3 . Recycler 7 | 1 1 1 1 1 2 . Mechanic 1 | . . . . . . 1 Operator 2 | . . 1 . . . 1 Watcher 10 | . . 2 . 3 3 2 Swarmer 16 | . 3 . . 3 2 8 Saboteur 1 | . . . . . . 1 Grunt 41 | . 5 5 7 13 3 8 Brawler 1 | . . . 1 . . . Sentry 15 | . . 6 . 3 5 1 Specialist 2 | . . . . . . 2 Hunter 7 | . . . . . 4 3 Programmer 8 | . . . . . 3 5 Best Kill Streak 14 | 2 4 7 3 5 3 14 Combat Bots Only 11 | . 4 5 3 4 3 11 Max Kills in Single Turn 8 | 1 1 1 2 2 2 8 Gunslinging . | . . . . . . . Exploded 7 | . . . 2 . 2 7 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 845 | . 55 45 36 116 205 388 Missed 290 | . 14 9 12 27 85 143 Hits 555 | . 41 36 24 89 120 245 Melee 4 | . . . . . . 4 Projectile 551 | . 41 36 24 89 120 241 AOE 1 | . . . . . . 1 Critical Strikes 15 | . 2 2 . 6 . 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 7327 | . 482 512 336 1266 1188 3543 Core 1496 | . 83 130 13 222 185 863 Absorbed by Shields 320 | . . . . 250 . 70 Ignored by Resistances 27 | . . . . . . 27 Regen/Repaired (Parts) 290 | . 93 . . . 130 67 Core Remaining (%) 72 | 100 66 . 64 59 73 . Volleys Fired 386 | 12 53 53 24 97 83 64 Largest 2 | 2 2 2 2 2 2 2 Hottest 102 | 70 100 100 66 102 73 78 Shots Fired 748 | 24 99 103 48 188 166 120 Gun 186 | 24 90 . . 3 . 69 Cannon 545 | . 2 100 48 185 166 44 Launcher 7 | . . . . . . 7 Special 10 | . 7 3 . . . . Kinetic 701 | 12 81 100 48 182 166 112 Thermal 33 | 12 18 3 . . . . Explosive 7 | . . . . . . 7 Electromagnetic 7 | . . . . 6 . 1 Robot Hit Streak 31 | 6 14 21 12 27 16 31 Robot Miss Streak 4 | 3 4 3 2 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 458 | 14 51 62 29 117 109 76 Core Hits 238 | 5 20 26 11 47 54 75 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | . 1 3 2 4 10 3 Destroy 2 | . 1 . . . . 1 Blast 21 | . . 3 2 4 10 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12587 | 146 602 1334 943 2600 2960 4002 Guns 1698 | 146 578 . . 43 . 931 Cannons 7484 | . 24 1302 650 2441 2504 563 Explosions 3319 | . . . 269 99 445 2506 Melee . | . . . . . . . Ramming 86 | . . 32 24 17 11 2 Kinetic 8830 | 71 490 1302 650 2329 2504 1484 Thermal 834 | 75 112 . 269 99 279 . Explosive 2556 | . . . . . 50 2506 Electromagnetic 281 | . . . . 155 116 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 9 12 Average Corruption 6 | . . . . . 5 6 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 74 | . . . . . 37 37 Message Errors 20 | . . . . . 9 11 Matter Fused 15 | . . . . . 10 5 Heat Flow Errors 6 | . . . . . 4 2 Energy Discharges 12 | . . . . . 4 8 Data Loss (minor) 9 | . . . . . 5 4 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Alerts 3 | . . . . . 2 1 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage 403 | . . 14 19 54 141 175 Projectiles 160 | . . 14 19 54 73 . Explosions 243 | . . . . . 68 175 Melee . | . . . . . . . Knockbacks 55 | . . 6 7 26 13 3 Impact 1 | . . . 1 . . . Kinetic 47 | . . 6 6 19 13 3 Secondary 7 | . . . . 7 . . Self-Inflicted Damage 209 | . . . 45 83 . 81 Shots 5 | . . . 1 1 . 3 Rammed 13 | . . 4 2 3 3 1 Targets Rammed 14 | . . 4 2 3 4 1 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 251 | 40 126 152 135 72 234 251 Average Temperature 42 | 16 38 43 49 23 71 103 Received Heat Transfer 2038 | . 237 192 168 631 216 594 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1105 | 222 333 . 350 50 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 80 | 100 100 100 100 87 71 32 Level 1 15 | . . . . 12 28 45 Level 2 3 | . . . . . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 619 | 5 118 119 148 236 398 619 Initial 193 | . . 35 41 42 94 193 Average 106 | . 19 39 27 89 145 303 Influence Increases 3562 | 20 275 400 289 628 842 1108 Destroy 0b10 Robot/C 1820 | . 160 220 160 380 340 560 Destroy 0b10 Robot/NC 270 | 20 15 55 5 65 60 50 Destroy Leader 488 | . 44 84 30 84 132 114 Successful Hack 76 | . 22 12 . 2 10 30 Disable Machine 480 | . 15 15 75 30 240 105 Destroy Structure 218 | . 4 14 19 22 45 114 Lose Combat Pursuer 210 | . 15 . . 45 15 135 Influence Decreases 3031 | 20 189 379 286 530 655 972 Entered New Map 501 | . . 51 66 68 114 202 Time Decay 2120 | 20 189 328 210 372 511 490 Lost Part 410 | . . . 10 90 30 280 Squads Dispatched 27 | . 3 . 2 5 9 8 Investigation 6 | . . . 1 2 2 1 Extermination 7 | . . . . . 4 3 Reinforcement 11 | . 3 . 1 3 2 2 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . 1 2 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 1 . 2 1 1 Communications Jammed 19 | . . . . . . 19 Distress Signals 19 | . . . . . . 19 Times Spotted 154 | . 19 19 8 29 25 54 Peak Tracking Total 9 | . 5 7 3 4 3 9 Tactical Retreats 11 | . 1 . . 3 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 1 . . 1 3 1 Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 33 | . 1 2 5 2 16 7 Max in Single Turn 4 | . 1 1 4 1 4 2 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 30 | . 4 2 1 4 9 10 Terminals 14 | . 3 2 . 2 3 4 Fabricators 4 | . . . . . 2 2 Repair Stations 4 | . 1 . . . 1 2 Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . 1 . . Garrison Access 4 | . . . . 1 1 2 Total Hacks 57 | . 9 4 1 7 19 17 Successful 34 | . 7 4 1 4 10 8 Failed 23 | . 2 . . 3 9 9 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 6 4 . 2 4 7 Fabricators 5 | . . . . . 3 2 Repair Stations 13 | . 3 . . . 5 5 Recycling Units 5 | . . . . . 5 . Scanalyzers 3 | . . . . 3 . . Garrison Access 7 | . . . . 2 2 3 Terminal Hacks 16 | . 5 4 1 1 2 3 Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Open DSF 4 | . . . . . 2 2 Alert Level 1 | . . 1 . . . . Locate Traps 2 | . . 1 . . . 1 Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks 2 | . . . . . 1 1 Network Status 1 | . . . . . . 1 Build 1 | . . . . . 1 . Repair Station Hacks 9 | . 2 . . . 4 3 Scan Component 4 | . 1 . . . 2 1 Repair 4 | . 1 . . . 2 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks 3 | . . . . 1 1 1 Seal Access 3 | . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 . . 1 6 5 Full Trace Events 4 | . . . . 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 4 | . 1 . . . 2 1 Time 127 | . 13 . . . 70 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 7104 | 20 1465 587 1037 860 2216 919 Sensors 1524 | . . . . . 1524 . Seismic 5567 | 20 1465 587 1037 860 692 906 Jamming 714 | . . . . . . 714 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9014 | 148 1527 1040 1284 1393 2338 1284 Spaces Moved 3999 | 69 589 451 602 509 1026 753 Core 46 | 14 . . . . . 32 Treads 3766 | 55 589 451 602 509 1026 534 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 187 | . . . . . . 187 Fastest Speed 32 | 50 160 160 160 152 155 32 Average Speed 150 | 141 160 160 160 156 155 121 Slowest Speed 225 | 160 160 160 160 225 155 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 77 34 93 41 23 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 18 | . 6 4 . 5 3 . Terrain Destroyed 228 | . 6 7 19 16 46 134 Melee . | . . . . . . . Projectile 41 | . 6 7 1 7 18 2 AOE 187 | . . . 18 9 28 132 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 6188 | 97 1060 654 872 907 1606 992 Wait 1495 | . 378 89 234 243 446 105 Move 3985 | 68 588 450 601 508 1025 745 Hop 4 | . . . . . . 4 Pick Up 84 | 10 17 15 2 10 16 14 Fast Attach 8 | 2 . 1 . . 2 3 Attach 51 | 4 2 2 1 11 10 21 Detach . | . . . . . . . Swap 113 | 1 15 25 6 30 9 27 Drop 48 | . 7 15 2 5 11 8 Fire 386 | 12 53 53 24 97 83 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . . 4 2 3 4 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 14) 420 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Discovered new exit (range 14) 1110 | -10/Materials | Repaired Lgt. Treads 1542 | -10/Materials | Discovered new exit (range 15) 1676 | -10/Materials | Entered another Materials area 1676 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2557 | -9/Materials | Discovered new exit (range 13) 2716 | -9/Materials | Entered Mines 3162 | -9/Mines | Met a Derelict shopkeep closing up shop 3211 | -9/Mines | Learned location of 1 exit from Materials 3275 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3512 | -9/Mines | Learned 2 Materials zone layouts 3679 | -9/Mines | Discovered new exit (range 12) 4000 | -9/Mines | Entered Materials 4000 | -8/Materials | Evolved 2 slots: Utility x2 4001 | -8/Materials | Identified exit to Factory 5242 | -8/Materials | Lost 7 parts (1p2n2u2w) 5351 | -8/Materials | Discovered exit to Factory (range 6) 5393 | -8/Materials | Entered Factory 5393 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5663 | -7/Factory | Repaired Adv. Treads 5697 | -7/Factory | Repaired Imp. Ion Engine 6102 | -7/Factory | Build established: Scavenger-Mutant 6836 | -7/Factory | Build established: Mutant 7210 | -7/Factory | Garrison activated, responded to threat 7625 | -7/Factory | Discovered new exit (range 16) 7731 | -7/Factory | Entered another Factory area 7731 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8313 | -6/Factory | Repaired Imp. Deuterium Engine 8505 | -6/Factory | Build established: Scavenger-Mutant 8735 | -6/Factory | Cargo convoy interrupted 8781 | -6/Factory | First assault squad dispatched 8784 | -6/Factory | Destroyed 11 combat bots 8785 | -6/Factory | Lost 7 parts (2p4n1w) 8843 | -6/Factory | Garrison activated, responded to threat 8871 | -6/Factory | System corruption reached 10% 8903 | -6/Factory | Lost 6 parts (2n2u2w) 8946 | -6/Factory | Core integrity fell below 50% 8989 | -6/Factory | Core integrity fell below 20% 9015 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08970_ M-28 Smith repairs Y-54 Guardian. 08971_ U-05 Engineer builds a Wall. 08972_ K-01 Serf collects debris. 08972_ Adv. Treads destroyed. 08975_ U-05 Engineer lays Concrete. 08976_ K-01 Serf collects debris. 08977_ U-05 Engineer lays Concrete. 08979_ Slammed into R-10 Processor. 08982_ K=<:78HLOKBNMLW2AB4>KO 08988_ Adv. Treads destroyed. 08993_ Imp. Heat Sink destroyed. 08995_ Acquired Reflective Plating. 08996_ Penetrated by Slug. 08999_ Adv. Treads destroyed. 08999_ Reflective Plating destroyed. 09000_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8E. 09003_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 09010_ System corrupted: Heat flow error (+144). 09014_ Connecting with DSF Access... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ?? ????????????#######???????????????????? | | ??? ????????????# +???????????????????? | | ???? #????????????# #???????????????????? | | ????? #????????????# #???????????????????? | | ?????? #????????????# +???????????????????? | | ??????? #????????????# #???????????????????? | | ???????# #???########## #???????????????????? | | ???????# #???# ## #???????????????????? | | ??????## ##### R #???????????????????? | | ??????# ss #???????????????????? | | ??????# " ! @ #???????????????????? | | ??????# p #???????????????????? | | ####### #####= = #???????????????????? | | ## ##??# # T#####???????????????????? | | !!! " ###############???????????????????????? | | !! # # #??????????????????????????????? | | !!! + + #??????????????????????????????? | | % " # #??????????????????????????????? | | " # """ #??????????????????????????????? | | ######## ### """ #??????????????????????????????? | | ???????# #?# """ #??????????????????????????????? | | ???????# #?########??????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ??????? #???????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 33% | -10/Materials Adv. Treads | 41% | -7/Factory Imp. Ion Engine | 55% | -7/Factory Imp. Deuterium Engine | 16% | -6/Factory Studied --------- Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Ew, Corruption Fitting Room I Spy Oh No You Don't! Quick And Dirty Total Silence Challenges ------------ None Game ------ Seed HoverFissionLegs Manual? 0 Play Time 01:33:57 Cumulative 12.3 hours Start 2026.02.27 @ 00:01:14 End 2026.02.27 @ 01:41:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 263e66e5-107e-4a3e-9711-8785c6850e9d