Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 19:07:59 Player: GiggleBox Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (240) 1200 Value Destroyed (8638) 8638 Prototype IDs (64) 1280 Alien Tech Used (11) 2200 Bonus (30823) 30823 TOTAL SCORE: 54841 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 3021 Hunted by Unchained 500 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1432 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -30 Cogmind --------- Core Integrity 49/1600 Matter 249/300 Energy 244/250 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Spacefold Activator > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Shearcannon > --- INVENTORY (12) --- Improved Matter Compressor (300) Layered Light Armor Plating Centrium Heavy Armor Plating Graphene Brace Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Advanced Micro-nuke Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- Improved Matter Compressor Layered Light Armor Plating Graphene Brace Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Advanced Micro-nuke Launcher [Rating: 267] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Improved Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Utility 10 | . . 1 1 1 . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 150 | 3 11 25 15 18 1 5 . 1 3 . 8 1 . . . 13 2 . 4 . 4 1 . 5 . 6 6 6 6 4 2 Power 16 | . . 5 2 1 . 2 . 1 . . . . . . . 2 . . . . . 1 . 1 . . 1 . . . . Engine 6 | . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . 1 1 . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Propulsion 34 | 2 4 9 2 5 . . . . . . 2 . . . . 4 . . 1 . 1 . . 2 . 1 1 . . . . Treads 15 | 2 2 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 5 . . . . . . 2 . . . . 4 . . 1 . 1 . . 2 . 1 1 . . . . Utility 70 | 1 3 6 7 9 1 1 . . 2 . 5 1 . . . 6 1 . 3 . 3 . . 2 . 4 3 2 6 4 . Device 32 | 1 1 3 1 2 . 1 . . 1 . 1 1 . . . 2 1 . 2 . 3 . . . . 2 3 . 4 3 . Storage 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Processor 13 | . . 1 1 2 1 . . . . . 3 . . . . 1 . . 1 . . . . . . 1 . . 2 . . Hackware 8 | . . . . 2 . . . . 1 . 1 . . . . 3 . . . . . . . . . 1 . . . . . Protection 11 | . . 2 5 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 30 | . 4 5 4 3 . 2 . . 1 . 1 . . . . 1 1 . . . . . . . . 1 1 4 . . 2 Energy Gun 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Energy Cannon 7 | . 2 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Ballistic Gun 8 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . 1 . . . 2 . . . . . . . . . 4 . . . . 4 . . 1 4 . . . Parts Lost 16 | . . 8 2 . . . . 1 . . . . . . . 3 . . . . 2 . . . . . . . . . . Power 4 | . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Weapon 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . 7 1 . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 6 10 18 19 6 9 9 10 9 9 10 9 10 10 10 10 9 9 9 9 10 9 10 10 10 10 9 9 10 10 10 9 Power . | 1 1 1 1 . . . 1 . . . . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . Propulsion 2 | 4 3 3 6 . 1 1 1 1 1 1 . 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 1 . . . . Utility 4 | . 1 4 4 4 5 5 6 6 6 7 5 5 5 5 5 5 4 4 4 5 6 7 7 6 6 4 4 4 3 4 4 Weapon 4 | 1 4 8 6 1 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 3 6 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . 5 18 11 7 1 1 . . . . . . . . . . . . . . 2 . . 2 . . . 2 . . 2 Power 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 2 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 16 | . 2 5 . 1 1 1 . . . . . . . . . . . . . . 2 . . 2 . . . 1 . . 1 Weapon 18 | . . 8 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 98 99 96 92 92 100 99 100 100 99 100 100 100 100 93 93 94 94 94 93 94 94 94 94 94 90 82 66 68 71 Engine 3 | . 14 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 3 7 7 7 7 6 7 7 6 6 6 6 6 5 5 5 5 5 9 6 5 5 5 4 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 4 6 9 9 7 7 Treads 10 | . 18 27 36 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 35 38 38 38 38 38 38 40 40 40 40 40 29 29 29 29 29 31 31 31 31 31 28 28 19 . . . Device 10 | . 14 11 8 7 7 7 7 7 7 7 12 13 13 13 13 11 16 17 17 17 12 15 15 11 10 11 9 9 13 7 8 Storage 7 | . 14 11 9 2 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 6 9 7 7 Processor 10 | . . 1 9 19 15 15 15 15 15 15 13 13 13 13 13 11 17 17 17 17 15 15 15 15 15 18 19 13 6 15 15 Hackware 3 | . . . . 5 7 7 7 7 7 7 6 6 6 6 6 14 5 5 5 5 5 5 5 5 5 6 9 6 . . . Protection 3 | . . 8 9 1 . . . . . . . . . . . . . . . . 1 . . 3 5 4 3 2 9 4 1 Energy Cannon 3 | . 5 3 . . . . . . . . 5 6 6 6 6 5 5 5 3 2 5 5 4 4 4 4 . 1 9 7 7 Ballistic Gun 6 | . 18 18 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 7 7 7 15 15 11 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . . . . Peak Build Rating 267 | 7 8 27 36 41 41 44 43 43 55 50 68 70 70 70 70 98 95 95 108 106 121 119 116 121 119 139 163 232 241 267 267 Average Rating 76 | 6 7 18 33 38 36 39 43 42 46 50 63 69 70 70 70 93 94 95 103 105 116 115 115 116 118 137 155 181 231 260 262 On Entrance 88 | 6 7 8 27 35 36 38 43 43 43 50 50 68 70 70 70 70 90 95 95 105 106 115 116 116 118 119 138 161 232 233 267 Avg Prop Armor Cover (%) 10 | . 13 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 11 86 59 62 57 19 23 23 25 25 25 31 30 30 30 30 37 39 39 40 39 49 46 44 47 47 50 48 47 49 87 58 Greatest Support 80 | 40 40 60 80 80 25 25 25 25 25 25 34 31 31 31 31 46 39 39 41 41 58 47 47 59 58 50 60 60 60 60 60 Greatest Overweight (x) 5 | . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Capacity 13 | 8 15 20 20 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Most Carried 20 | 6 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Carried 12 | 6 10 18 19 5 9 9 10 9 9 10 9 10 10 10 10 9 9 10 9 10 9 10 10 10 10 9 9 10 11 10 10 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Final Carried 20 | 6 15 20 20 8 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 10 12 Class Distribution -------------------- 31% | Mutant 22% | Ninja 13% | Sprinter 10% | Hacker-Ninja 8% | Alien-Sigix 6% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Commander-Ninja | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Matter Collected 5342 | 246 354 796 1045 321 71 140 . 50 40 . 170 10 . . . 145 75 . 197 134 174 30 . 200 66 239 215 201 287 110 26 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11843 | 119 245 1692 2052 394 . 152 . 41 . 66 474 36 61 . . 545 79 . 285 130 356 27 15 . 1 275 405 461 1071 1799 1062 Parts 456 | 7 21 98 107 11 . 3 . 1 . 1 12 . . . . 5 6 . 6 . 6 1 1 . . 3 4 24 39 83 17 Haulers Intercepted 35 | . 1 5 6 3 . 3 . . . . 4 . . . . 4 . . . . 2 . . . . 2 2 . . 3 . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 4 . . 1 . 7 . . . . 5 . . . . . 3 . . . . . . . . Prevented 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 145 | . 8 33 30 5 . . . 1 . . . . . . . . 3 . 15 1 . . 1 . 2 . . 10 8 23 5 Melee 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guns 64 | . 6 27 30 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cannons 44 | . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 21 5 AOE 33 | . . . . 5 . . . . . . . . . . . . 3 . 15 1 . . 1 . 2 . . 5 . 1 . Classes Destroyed 19 | 2 4 3 3 . . . . . . . . 1 . . . . . . 3 1 . . . . . . . 1 . 1 . Worker 5 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Tunneler 5 | 2 . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 35 | . 1 5 6 3 . 3 . . . . 4 . . . . 4 . . . . 2 . . . . 2 2 . . 3 . Recycler 8 | 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 1 . Minesweeper 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Operator 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Drone 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . Watcher 28 | . 2 2 3 4 . 1 . . . . 3 . . . . 5 . . . . . . . . . 2 1 2 . 3 . Swarmer 40 | . 6 5 . 5 . . . . . . . . . . . . 3 . 5 . . . 1 . . . . 3 . 12 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 52 | . 2 17 20 . . . . . . . . . . . . . . . 6 . . . . . . . . . . 7 . Brawler 4 | . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 24 | . . 10 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Best Kill Streak 14 | 2 3 8 7 8 . 3 . 1 . . 2 1 . . . 4 3 . 14 1 1 1 1 . 2 3 1 6 8 9 4 Combat Bots Only 14 | . 3 8 4 4 . . . 1 . . . . . . . . 3 . 14 1 . . 1 . 2 . . 6 5 6 4 Max Kills in Single Turn 4 | 1 1 2 1 3 . 1 . 1 . . 1 1 1 . . 1 2 . 3 1 1 1 1 . 1 1 1 4 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . . . . . . . . . 2 . 3 1 . . 1 . 1 . . 4 . 1 . Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Hostile Shots Fired 1041 | . 52 211 148 20 . 20 18 31 . . 30 . . . 4 41 3 . 4 . 13 4 5 . . 15 10 113 45 119 135 Missed 415 | . 18 50 47 15 . 11 9 24 . . 17 . . . 3 19 2 . 3 . 3 3 3 . . 11 7 58 20 48 44 Hits 626 | . 34 161 101 5 . 9 9 7 . . 13 . . . 1 22 1 . 1 . 10 1 2 . . 4 3 55 25 71 91 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Projectile 624 | . 34 161 101 5 . 9 9 7 . . 13 . . . 1 22 1 . 1 . 9 1 2 . . 4 3 55 25 70 91 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Critical Strikes 30 | . 1 4 8 . . . . . . . . . . . . . . . . . . . . . . . . 5 2 4 6 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage Taken 10933 | . 328 1822 1602 78 . 104 99 79 . . 191 . . . 24 307 70 . 58 . 219 23 31 . . 102 99 1551 293 1376 2477 Core 3264 | . 62 218 185 16 . 55 34 . . . 11 . . . 24 70 16 . 12 . 12 23 . . . 25 . 860 90 686 865 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4256 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536 300 1024 2396 Regen/Repaired (Parts) 845 | . . 228 . . . 147 . . . . . . . . . . . . 13 . . . . . . . 44 400 . 13 . Core Remaining (%) 70 | 100 75 45 66 . . . . . . 85 . . . . 95 . . . . 90 . . . . 96 . . 28 93 . 3 Volleys Fired 551 | 8 47 102 154 4 . 5 . . . . 12 . . . 7 6 21 2 16 18 8 . 2 . 15 12 . 25 16 45 26 Largest 3 | 2 2 2 2 1 . 1 . . . . 1 . . . 1 1 1 1 1 1 1 . 1 . 1 1 . 2 1 1 3 Hottest 380 | 40 120 120 50 36 . 30 . . . . 30 . . . 30 35 43 35 43 43 35 . 43 . 43 35 . 200 180 180 380 Shots Fired 893 | 16 93 204 305 4 . 5 . . . . 12 . . . 7 6 21 2 16 18 8 . 2 . 15 12 . 30 16 45 56 Gun 607 | 16 78 168 305 . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 30 Cannon 255 | . 15 36 . . . 5 . . . . 12 . . . 7 6 19 2 1 16 8 . . . 13 12 . 16 16 45 26 Launcher 31 | . . . . 4 . . . . . . . . . . . . 2 . 15 2 . . 2 . 2 . . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 557 | 16 68 168 305 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 170 | . 25 36 . . . 5 . . . . 12 . . . 7 6 19 2 1 16 8 . . . 13 12 . 8 . . . Explosive 31 | . . . . 4 . . . . . . . . . . . . 2 . 15 2 . . 2 . 2 . . 4 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 16 45 56 Robot Hit Streak 37 | 6 6 32 31 3 . . . . . . . . . . . . 1 . 3 . . . . . . 4 . 8 25 18 37 Robot Miss Streak 11 | 1 11 4 5 . . . . . . . . . . . . 2 . . . . . . . . . 3 . 11 4 8 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 651 | 12 36 152 234 11 . 12 . 1 . 2 9 1 1 . . 17 3 . 2 2 3 1 . . . 12 11 21 13 42 53 Core Hits 395 | 6 22 60 88 12 . . . . . 1 2 . . . . 3 4 . 40 1 . . 1 . 2 3 1 19 27 55 48 Critical Kills 8 | . 1 3 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . 1 1 1 . 1 . 1 . . 2 . . . . . . . . . . . . . . 2 1 . . . . Critical Strikes 22 | . 1 4 3 1 . 1 . 1 . . 3 . . . . 1 . . . . . . . . . 2 1 2 . 1 1 Destroy 8 | . 1 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . 1 . 1 . 1 . . 3 . . . . 1 . . . . . . . . . 2 1 . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Melee Attacks 356 | . 1 1 4 35 . 37 1 4 1 3 40 2 6 . 4 49 13 7 . 9 22 2 . . 5 22 26 46 . 15 1 Impact 269 | . . 1 4 35 . 37 1 4 1 1 40 2 6 . 4 49 13 7 . 9 22 2 . . 5 22 4 . . . . Slashing 85 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 22 46 . 15 1 Piercing 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 39 | . . . 1 4 . 4 . . . . 6 1 1 . . 4 2 . . 2 3 1 . . . 2 4 2 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35262 | 102 363 2179 3802 1293 . 723 . 39 . 126 858 95 127 . . 970 506 . 2876 296 241 95 86 . 173 766 1465 3240 2219 5004 7618 Guns 8797 | 102 319 1756 3706 . . . . . . . . . . . . . . . . . . . . . . . . 541 . . 2373 Cannons 12849 | . 35 417 . . . . . . . . . . . . . . . . 32 . . . . . . 132 . 646 2194 4148 5245 Explosions 5238 | . . . . 519 . . . . . . . . . . . . 250 . 2844 88 . . 86 . 173 . . 1098 . 180 . Melee 8331 | . . . 89 774 . 723 . 39 . 126 858 95 127 . . 970 256 . . 208 241 95 . . . 634 1465 955 . 676 . Ramming 47 | . 9 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . Kinetic 5805 | 102 241 1756 3706 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 694 | . 113 417 . . . . . . . . . . . . . . . . 32 . . . . . . 132 . . . . . Explosive 5238 | . . . . 519 . . . . . . . . . . . . 250 . 2844 88 . . 86 . 173 . . 1098 . 180 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5221 | . . . 89 774 . 723 . 39 . . 858 95 127 . . 970 256 . . 208 241 95 . . . 634 112 . . . . Slashing 18131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1353 2142 2194 4824 7618 Piercing 126 | . . . . . . . . . . 126 . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 . 1 1 3 Average Corruption 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1 1 Corruption Purged 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 5 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3879 | . . . 49 411 . 235 . 39 . 6 335 55 119 . . 287 176 . 43 169 163 65 . . . 275 728 285 11 354 74 Projectiles 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 11 120 74 Explosions 200 | . . . . 23 . . . . . . . . . . . . . . 43 . . . . . . . . 127 . 7 . Melee 3457 | . . . 49 388 . 235 . 39 . 6 335 55 119 . . 287 176 . . 169 163 65 . . . 275 728 141 . 227 . Knockbacks 14 | . . . . 1 . . . . . . 1 . 1 . . 4 2 . . 1 . 1 . . . 3 . . . . . Impact 14 | . . . . 1 . . . . . . 1 . 1 . . 4 2 . . 1 . 1 . . . 3 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 46 . Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Rammed 5 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | . 90 201 342 53 . 3 16 4 . . 46 78 72 18 24 270 . . 214 9 212 196 193 137 51 4 96 123 . . 210 Average Temperature 39 | . 38 51 36 21 . 3 8 4 . . 9 27 25 10 9 82 . . 86 6 63 71 77 66 42 4 36 72 . . 93 Received Heat Transfer 2028 | . 90 543 900 . . 6 30 12 . . 12 . . . 9 . . . 12 . 18 . . . . 18 . 36 54 126 162 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 31 | . . . . 4 . 4 . 1 . . 4 . 1 . . 6 2 . . 2 2 1 . . . 3 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 45 | . . . 2 7 . 5 . 1 . . 7 1 . . . 8 2 . . . 5 2 . . . 5 . . . . . Impact Corruptions 75 | . . . 2 11 . 8 . 1 . . 10 1 4 . . 10 6 . . 4 4 2 . . . 9 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1387 | . 249 888 . . . . . . . . . . . . . . . . 50 . . . . . . 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Maximum Alert Level 5 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 Low Security (%) 69 | 100 100 66 59 18 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 69 . . . Level 1 19 | . . 33 40 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 21 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 45 78 . Peak Influence 3030 | 10 60 297 337 291 75 96 . . . . 52 . . . . 104 . . . . 158 . . . . 102 70 2287 1941 3030 2142 Initial 1932 | . 3 3 117 105 75 17 . . . . . . . . . . . . . . 150 . . . . . 48 29 1286 1164 1932 Average 299 | 3 11 146 177 219 53 43 . . . . 14 . . . . 22 . . . . 112 . . . . 26 33 609 1530 2175 2021 Influence Increases 9386 | 15 235 1108 934 483 . 351 15 90 . 5 391 110 . . . 402 125 . 379 5 334 5 80 . 10 173 190 988 640 1983 335 Destroy 0b10 Robot/C 2900 | . 160 660 600 100 . . . 20 . . . . . . . . 60 . 280 . . . 20 . . . . 200 200 500 100 Destroy 0b10 Robot/NC 500 | 15 15 40 75 55 . 25 . . . 5 40 5 . . . 45 10 . 5 5 15 5 . . 10 25 25 15 15 50 . Destroy Leader 674 | . 36 214 148 24 . 8 . 10 . . 14 . . . . 16 10 . . . 4 . . . . 8 6 44 40 82 10 Allied During Kill 108 | . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . 15 59 . Successful Hack 634 | . 8 40 29 80 . 102 . . . . 73 . . . . 88 . . . . 42 . . . . 39 51 28 40 14 . Disable Machine 615 | . . 30 15 . . . . . . . . . . . . . . . . . 45 . . . . 30 60 240 45 75 75 Destroy Structure 1630 | . 1 4 7 44 . 21 . . . . 24 . . . . 58 . . . . 48 . . . . 26 18 206 270 783 120 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Partial Spotted 315 | . . . . 30 . . . . . . 105 . . . . 45 . . . . 15 . . . . 30 . 45 15 30 . Lose Combat Pursuer 1860 | . 15 120 60 150 . 195 15 60 . . 135 105 . . . 150 45 . 60 . 15 . 60 . . 15 30 210 . 390 30 Influence Decreases 9381 | 10 232 839 980 498 191 288 103 60 30 5 346 128 27 . . 314 193 20 34 350 244 95 20 60 10 87 224 277 1151 1377 1188 Entered New Map 3934 | . 2 5 160 126 141 8 34 . 30 . . 18 6 . . . 34 4 . 345 . 34 . 60 . . 38 23 1001 777 1088 Time Decay 4291 | 10 230 604 654 362 50 270 69 60 . 5 316 110 21 . . 274 159 16 34 5 214 61 20 . 10 87 186 254 50 60 100 Lost Part 140 | . . 80 10 . . . . . . . . . . . . 30 . . . . 20 . . . . . . . . . . Lost Ally 716 | . . . 6 10 . 10 . . . . 30 . . . . 10 . . . . 10 . . . . . . . 100 540 . Purge Threat 300 | . . 150 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . . 5 2 6 . 7 . . . . 7 . . . . 7 . . . . 1 . . . . 3 4 14 2 37 . Investigation 12 | . . 2 . 2 . 1 . . . . 3 . . . . 2 . . . . . . . . . . 1 . 1 . . Extermination 21 | . . . . 4 . 2 . . . . 3 . . . . 3 . . . . 1 . . . . 3 2 2 . 1 . Reinforcement 14 | . . 3 1 . . 4 . . . . 1 . . . . 2 . . . . . . . . . . 1 . 1 1 . Assault 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 30 . Garrison 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Distress Signals 27 | . . 9 6 . . 4 . . . . 2 . . . . . . . . . . . . . . . . 2 2 2 . Communications Jammed 36 | . . . . . . . . . . . 3 . . . . 8 . . . . 2 . . . . 4 11 8 . . . Distress Signals 32 | . . . . . . . . . . . 3 . . . . 5 . . . . 1 . . . . 4 11 8 . . . Times Spotted 431 | . 15 58 54 23 . 22 2 5 . . 21 1 . . 1 25 5 . 29 1 11 3 5 . . 16 10 34 17 55 18 Peak Tracking Total 14 | . 3 11 5 5 . 6 1 4 . . 5 7 . . 1 6 4 . 11 1 6 3 4 . . 7 3 8 14 11 11 Tactical Retreats 79 | . 1 8 3 6 . 9 1 3 . . 7 4 . . . 9 1 . 2 . 2 . 1 . . 1 1 8 1 10 1 ECM-based Alert Blocks 5 | . . . . 2 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Traps Triggered 17 | . . 2 1 3 . 1 . . . . 3 . . . . 1 . . 1 . 1 . . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Disabled 45 | . . 2 1 . . . . . . . . . . . . . . . 2 . 3 . . . . 2 4 18 3 5 5 Max in Single Turn 3 | . . 1 1 . . . . . . . . . . . . . . . 2 . 1 . . . . 1 1 3 2 1 2 Garrison Access 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Accessed 160 | . 5 14 8 18 . 14 . 1 . . 15 1 2 4 . 17 1 2 4 . 10 1 1 4 . 11 11 7 5 3 1 Terminals 96 | . 5 10 7 11 . 7 . . . . 10 . . . . 12 . . . . 6 . . . . 6 8 7 3 3 1 Fabricators 11 | . . . . 3 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . 1 . . Repair Stations 6 | . . 2 . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . 2 1 2 . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 1 3 . . . . Garrison Access 10 | . . . . 2 . 2 . . . . . . . . . 1 . . . . 2 . . . . 2 . . 1 . . Total Hacks 486 | . 13 50 31 41 . 38 . 1 . . 55 1 6 29 . 73 1 7 8 . 21 1 1 16 . 16 28 33 11 3 2 Successful 276 | . 6 30 19 19 . 24 . 1 . . 22 1 6 29 . 39 1 7 8 . 9 1 1 16 . 4 10 16 5 1 1 Failed 208 | . 7 20 11 22 . 13 . . . . 33 . . . . 34 . . . . 12 . . . . 12 18 17 6 2 1 Catastrophic 35 | . 1 . . 2 . . . . . . 6 . . . . 5 . . . . 3 . . . . 7 5 2 2 2 . Database Lockouts 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 230 | . 12 26 20 16 . 13 . . . . 32 . . . . 36 . . 1 . 15 . . . . 6 20 25 6 2 . Terminals 309 | . 13 35 25 26 . 22 . . . . 40 . . . . 56 . . . . 15 . . . . 9 22 33 8 3 2 Fabricators 26 | . . . . 7 . 1 . . . . 7 . . . . 7 . . . . 1 . . . . 1 . . 2 . . Repair Stations 20 | . . 9 . . . 7 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 45 | . . 6 6 5 . 6 . . . . 5 . . . . 8 . . . . 1 . . . . 2 6 . . . . Garrison Access 15 | . . . . 3 . 2 . . . . . . . . . 2 . . . . 4 . . . . 3 . . 1 . . Terminal Hacks 128 | . 1 7 5 6 . 7 . 1 . . 5 1 6 29 . 14 1 7 8 . 1 1 1 16 . . 3 6 1 . 1 Record 34 | . . . . . . . . . . . . . 5 11 . . . 6 7 . . . . 5 . . . . . . . Part Schematic 19 | . . 1 . . . 1 . . . . 1 . . 11 . 2 . . . . . . . 3 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 18 | . . 1 . 2 . 3 . . . . 1 . . 3 . 4 . . . . . . . 4 . . . . . . . Open Door 9 | . . . . . . . . 1 . . . 1 1 . . . 1 1 1 . . 1 1 . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 8 | . . 2 2 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . . 1 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks 13 | . . . . 4 . 1 . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . 1 . . Network Status 4 | . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Load Schematic 6 | . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . Build 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 6 . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scan Component 6 | . . 3 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . 6 5 3 . 3 . . . . 1 . . . . 7 . . . . . . . . . . 4 . . . . Insert Component 9 | . . 2 1 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Analyze 7 | . . 2 2 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Retrieve Study 13 | . . 2 2 1 . 1 . . . . . . . . . 4 . . . . . . . . . . 3 . . . . Garrison Access Hacks 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Seal Access 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 90 | . 5 11 9 6 . 7 . . . . 13 . . . . 14 . . . . 6 . . . . 2 3 10 3 1 . Terminals 85 | . 5 11 9 5 . 7 . . . . 12 . . . . 11 . . . . 6 . . . . 2 3 10 3 1 . Track 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Assimilate 8 | . . 1 . 1 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Botnet 32 | . 1 3 3 2 . 2 . . . . 3 . . . . 4 . . . . 2 . . . . 2 3 5 1 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 8 | . 1 1 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Skim 31 | . 3 6 5 2 . 3 . . . . 5 . . . . 5 . . . . 2 . . . . . . . . . . Fabricators 5 | . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 123 | . 5 13 7 16 . 11 . . . . 14 . . . . 12 . . . . 9 . . . . 10 11 6 5 3 1 Full Trace Events 5 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . 3 1 1 . 1 . . 16 . 1 . . 11 . 3 . . . . . . . 3 . . . . . . . Parts Built 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Authchips 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Time 437 | . . . . 99 . . . . . . 169 . . . . 169 . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . 2 . . . . . . 6 . . . . 6 . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . 2 2 1 . 1 . . . . . . . . . 4 . . . . . . . . . . 3 . . . . Parts Repaired 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Time 158 | . . 84 . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total Allies 103 | . . 1 . 1 . 1 . . . . 3 . . . . 1 . . 5 . 1 . . . . . . . 22 54 14 Largest Group 19 | . . 1 1 1 . 1 . . . . 1 . . . . 1 . . 5 . 1 . . . . . . . 7 19 5 Highest-Rated Group 273 | . . 10 9 26 . 26 . . . . 26 . . . . 26 . . 252 . 26 . . . . . . . 96 273 72 Highest-Rated Ally 64 | . . 10 9 26 . 26 . . . . 26 . . . . 26 . . 64 . 26 . . . . . . . 15 15 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 57 . Total Damage 1885 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 806 1079 . Kills 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Active Infowar (turns) 10206 | 13 871 378 526 771 100 644 210 219 248 92 1088 220 227 21 177 848 368 176 443 301 447 197 122 73 190 286 410 537 2 1 . Optics 5866 | . . . . . . . . . . . 824 220 227 21 177 848 368 176 443 301 447 197 122 73 190 286 410 536 . . . Sensors 8347 | . . . . 771 100 622 210 219 248 92 1088 220 227 21 177 833 368 176 443 301 423 197 122 73 190 286 403 537 . . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seismic 1788 | 13 871 378 526 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 519 | . . . . 519 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jamming 2543 | . . . . . . 22 . . . . 230 . . . 8 227 . . 12 64 170 197 122 69 190 286 410 536 . . . ECM 207 | . . . . 12 . . . . . . 134 . . . . . . . . . 60 . . . . . . . . 1 . Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 18 | . . . . . . . 1 1 1 1 . 2 1 . 2 . 1 2 . 1 . 2 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Turns Passed 15695 | 79 1096 2265 2424 821 102 644 210 219 249 92 1088 220 227 21 177 848 368 176 443 301 447 197 122 73 190 286 410 786 208 636 270 Spaces Moved 27318 | 30 602 1024 1098 2029 340 1500 667 698 850 306 2434 801 807 85 414 2003 734 632 986 478 1094 610 369 173 420 872 1284 1626 479 1407 466 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2194 | 30 254 789 1098 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437 479 1382 458 Wheels 583 | . 348 235 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21699 | . . . . 2006 340 1500 667 698 850 306 2434 801 807 85 414 2003 734 632 986 478 1094 610 369 173 420 872 1284 1136 . . . Fastest Speed 6 | 160 130 105 167 28 28 28 28 28 28 28 20 24 24 24 24 14 24 24 24 24 11 20 20 6 11 20 11 11 30 30 30 Average Speed 38 | 160 147 153 169 29 28 28 28 28 28 28 24 24 24 24 24 24 24 24 24 24 19 20 20 19 19 20 20 22 30 30 30 Slowest Speed 240 | 160 175 240 170 167 28 28 28 28 28 28 25 24 24 24 24 27 24 24 24 24 20 20 20 20 20 21 21 30 30 90 30 Overloaded Moves 110 | . . . . . . . . . . . 16 . . . . 9 . . . . 41 . . 1 7 . 18 18 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . 7 3 11 . . . . 5 . . . 2 30 . . 1 . 1 . . . . 5 6 2 . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 9 2 Exploration Rate (%) 65 | 4 95 95 72 51 96 53 81 81 82 55 54 91 91 75 72 58 70 86 91 61 28 78 67 61 59 25 95 84 13 43 16 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 17 | . . 1 2 . . . . 1 1 . 2 . 1 1 . 2 . 2 . . . 1 . 3 . . . . . . . Known Exits Taken 25 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 36 | . . . . . . . 2 4 1 3 . 4 6 . 2 . 2 4 . 1 . 4 2 . 1 . . . . . . Spaces Dug 461 | . 1 1 2 33 . 19 . 3 . . 26 1 5 . 5 28 33 6 7 34 24 1 16 . 41 11 9 60 24 65 6 Terrain Destroyed 1146 | . 1 1 2 44 . 21 . 3 . . 26 1 5 . 9 31 66 8 116 47 24 1 16 . 53 14 9 133 99 338 78 Melee 196 | . 1 1 2 20 . 18 . 3 . . 23 1 5 . 4 25 11 6 . 7 17 1 . . 5 11 9 13 . 12 1 Projectile 590 | . . . . . . 3 . . . . 3 . . . 5 6 19 2 . 16 7 . . . 13 3 . 39 99 298 77 AOE 360 | . . . . 24 . . . . . . . . . . . . 36 . 116 24 . . 16 . 35 . . 81 . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total 30929 | 47 722 1536 1446 2179 343 1642 687 712 857 307 2828 825 829 84 474 2238 882 641 1170 626 1278 679 412 211 500 920 1377 1881 526 1522 548 Wait 2231 | 7 41 299 127 61 . 82 20 10 . . 319 21 17 . 52 183 101 1 125 117 137 64 40 6 58 4 57 152 17 58 55 Move 27098 | 29 601 1023 1097 2015 334 1478 666 697 849 305 2423 800 806 84 409 1949 733 631 983 477 1091 609 368 172 419 862 1271 1590 478 1390 459 Hop 63 | . . . . 7 2 10 . . . . 5 . . . 2 23 . . 1 . 1 . . . . 4 6 2 . . . Pick Up 132 | . 12 37 17 7 3 4 . . 2 . 8 . . . . 4 5 . 3 . 7 . . 3 . 4 1 13 1 . 1 Fast Attach 54 | 1 . 6 . 3 1 2 . . . . . . . . . 6 . . 3 . 1 1 . 7 . 1 3 13 5 1 . Attach 56 | . . 7 6 8 . 4 . 1 1 . 3 . . . . 2 2 . . . 3 . . . . 2 . 11 1 3 2 Detach 23 | . . . . 3 1 4 . . . . . . . . . . . . 1 . . . . . . . 1 8 2 2 1 Swap 168 | 2 13 22 17 9 1 10 . . 3 . 14 1 . . . 9 1 . 10 5 4 2 2 11 3 4 7 7 1 7 3 Drop 150 | . 4 38 21 12 1 6 . . 1 . 4 1 . . . 7 4 . 5 . 4 1 . 12 . 5 5 14 4 1 . Fire 551 | 8 47 102 154 4 . 5 . . . . 12 . . . 7 6 21 2 16 18 8 . 2 . 15 12 . 25 16 45 26 Melee 355 | . 1 1 4 35 . 37 1 4 1 2 40 2 6 . 4 49 13 7 . 9 22 2 . . 5 22 26 46 . 15 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush 7 | . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 845 | -10/Materials | Discovered new exit (range 7) 1080 | -10/Materials | Derelicts attacked the area 1144 | -10/Materials | Discovered new exit (range 14) 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -9/Materials | Discovered new exit (range 15) 1518 | -9/Materials | Discovered new exit (range 16) 1632 | -9/Materials | Lost 7 parts (1p4n1u1w) 1653 | -9/Materials | Destroyed 8 combat bots 1845 | -9/Materials | Repaired Hrd. Light Armor Plating 2169 | -9/Materials | Repaired Seismic Detector 2196 | -9/Materials | Repaired Lgt. Treads+ 2242 | -9/Materials | Discovered new exit (range 16) 2329 | -9/Materials | Build established: Scavenger-Mutant 2623 | -9/Materials | Learned location of Zion (-7) 2678 | -9/Materials | Learned Recycling recycling unit intel 2721 | -9/Materials | Learned location of 1 exit from Recycling 2747 | -9/Materials | Discovered new exit (range 16) 2755 | -9/Materials | Learned location of 1 exit from Recycling 2778 | -9/Materials | Identified exit to Materials 2790 | -9/Materials | Identified exit to Mines 2791 | -9/Materials | Loaded intel: 2 recycling unit locations 2825 | -9/Materials | Learned Storage emergency access door positions 2857 | -9/Materials | Learned 4 Recycling zone layouts 2933 | -9/Materials | Core integrity fell below 50% 3087 | -9/Materials | Build established: Mutant 3441 | -9/Materials | Entered another Materials area 3441 | -8/Materials | Accompanied by 1 ally 3441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4312 | -8/Materials | Discovered new exit (range 5) 4418 | -8/Materials | Learned location of 2 exits from Lower Caves 4452 | -8/Materials | Learned 4 Recycling zone layouts 4475 | -8/Materials | Learned location of Lower Caves (-7) 4506 | -8/Materials | Identified exit to Factory 5044 | -8/Materials | Garrison activated, responded to threat 5670 | -8/Materials | Central database locked down 5865 | -8/Materials | Entered Factory 5865 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5866 | -7/Factory | Identified exit to Storage 6053 | -7/Factory | Discovered new exit (range 13) 6054 | -7/Factory | Discovered exit to Storage (range 11) 6126 | -7/Factory | Discovered new exit (range 13) 6129 | -7/Factory | Identified exit to Lower Caves 6233 | -7/Factory | Build established: Scout 6483 | -7/Factory | Discovered new exit (range 13) 6485 | -7/Factory | Identified exit to Factory 6609 | -7/Factory | Fabricated Imp. Flight Unit (x1) 6686 | -7/Factory | Sucked down chute 6686 | -7/Factory | Entered Waste 6686 | -7/Waste | The area was eerily silent 6740 | -7/Waste | Build established: Sprinter 6777 | -7/Waste | Discovered new exit (range 11) 6784 | -7/Waste | Found Prototype Processor 6784 | -7/Waste | Identified Exp. Targeting Computer 6788 | -7/Waste | Identified exit to Factory 6788 | -7/Waste | Entered Factory 6871 | -7/Factory | Repaired Broken Adv. Transmission Jammer 7050 | -7/Factory | Repaired Graphene Brace 7194 | -7/Factory | Central database locked down 7342 | -7/Factory | Watched by a mysterious "MATRIX" hacker. 7432 | -7/Factory | Entered Lower Caves 7433 | -7/Lower Caves | Encountered a Warlord checkpoint 7433 | -7/Lower Caves | Identified exit to Lower Caves 7482 | -7/Lower Caves | Spotted B-75 Beast 7512 | -7/Lower Caves | Learned location of 1 exit from Factory 7642 | -7/Lower Caves | Entered another Lower Caves area 7643 | -7/Lower Caves | Identified exit to Zion 7646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7826 | -7/Lower Caves | Encountered a Warlord checkpoint 7861 | -7/Lower Caves | Entered Zion 7872 | -7/Zion | Found CR-A16's Pointy Stick 7881 | -7/Zion | Discovered new exit (range 16) 7955 | -7/Zion | Found Prototype Hackware 7955 | -7/Zion | Identified Exp. System Shield 8006 | -7/Zion | Given the Hacking Drone Bay 8009 | -7/Zion | Found Prototype Device 8011 | -7/Zion | Identified Hacking Drone Bay 8062 | -7/Zion | Met Imprinter 8110 | -7/Zion | Identified exit to Proximity Caves 8110 | -7/Zion | Entered Proximity Caves 8164 | -6/Proximity Caves | Learned Factory emergency access door positions 8202 | -6/Proximity Caves | Entered Factory 8202 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8203 | -6/Factory | Identified exit to Factory 8362 | -6/Factory | Discovered new exit (range 14) 8533 | -6/Factory | Discovered exit to Factory (range 14) 8592 | -6/Factory | Identified exit to Lower Caves 8787 | -6/Factory | Build established: Ninja 8935 | -6/Factory | Fabricated Cld. Nuclear Pulse Thruster? 9192 | -6/Factory | Learned location of Extension (-4) 9226 | -6/Factory | Learned location of 1 exit from Hub_04(d) 9259 | -6/Factory | Learned 2 Extension zone layouts 9260 | -6/Factory | Learned location of Lower Caves (-6) 9261 | -6/Factory | Learned location of 2 exits from Factory 9262 | -6/Factory | Learned Factory emergency access door positions 9272 | -6/Factory | Learned location of 2 exits from Archives 9290 | -6/Factory | Entered Lower Caves 9352 | -6/Lower Caves | Encountered a Warlord checkpoint 9355 | -6/Lower Caves | Learned location of 1 exit from Factory 9359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9419 | -6/Lower Caves | Discovered new exit (range 11) 9421 | -6/Lower Caves | Identified exit to Lower Caves 9466 | -6/Lower Caves | Learned Factory terminal intel 9510 | -6/Lower Caves | Entered another Lower Caves area 9512 | -6/Lower Caves | Discovered exit to Factory (range 8) 9561 | -6/Lower Caves | Encountered a Warlord checkpoint 9641 | -6/Lower Caves | Entered an active Warlord outpost 9642 | -6/Lower Caves | Learned Armory stockpile data 9642 | -6/Lower Caves | Learned Extension stockpile data 9642 | -6/Lower Caves | Learned Extension trap positions 9647 | -6/Lower Caves | Discovered new exit (range 10) 9737 | -6/Lower Caves | Identified exit to Data Miner 9737 | -6/Lower Caves | Entered Data Miner 9737 | -6/Data Miner | Discovered new exit (range 6) 9741 | -6/Data Miner | Met Data Miner 9747 | -6/Data Miner | Learned location of Section 7 (-3) 9747 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9751 | -6/Data Miner | Received God Mode back door access code from Data Miner 9757 | -6/Data Miner | Identified exit to Proximity Caves 9758 | -6/Data Miner | Entered Proximity Caves 9885 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9916 | -5/Proximity Caves | Learned location of 1 exit from Factory 9935 | -5/Proximity Caves | Entered Factory 9935 | -5/Factory | Evolved 2 slots: Utility x2 9936 | -5/Factory | Identified exit to Factory 9936 | -5/Factory | Identified exit to Upper Caves 9938 | -5/Factory | Loaded intel: 26 terminal locations 10082 | -5/Factory | Discovered exit to Upper Caves (range 5) 10126 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 10352 | -5/Factory | Discovered exit to Factory (range 17) 10403 | -5/Factory | Learned Factory terminal intel 10451 | -5/Factory | Learned location of 1 exit from Armory 10488 | -5/Factory | Learned Extension trap positions 10516 | -5/Factory | Learned location of Warlord (-5) 10565 | -5/Factory | Learned Research trap positions 10603 | -5/Factory | Learned location of 1 exit from Research 10627 | -5/Factory | Build established: Hacker-Ninja 10783 | -5/Factory | Entered Upper Caves 11066 | -5/Upper Caves | Build established: Ninja 11112 | -5/Upper Caves | Learned 12 Factory zone layouts 11146 | -5/Upper Caves | Discovered new exit (range 3) 11146 | -5/Upper Caves | Identified exit to Upper Caves 11151 | -5/Upper Caves | Entered another Upper Caves area 11164 | -5/Upper Caves | Entered an active Warlord outpost 11167 | -5/Upper Caves | Learned Factory garrison access intel 11167 | -5/Upper Caves | Learned Factory terminal intel 11167 | -5/Upper Caves | Learned Armory security intel 11172 | -5/Upper Caves | Discovered exit to Factory (range 11) 11269 | -5/Upper Caves | Learned location of Armory (-3) 11320 | -5/Upper Caves | Discovered new exit (range 6) 11321 | -5/Upper Caves | Identified exit to Warlord 11327 | -5/Upper Caves | Entered Warlord 11334 | -5/Warlord | Discovered new exit (range 14) 11405 | -5/Warlord | Opened Warlord's prototype stash 11410 | -5/Warlord | Found Prototype Device 11410 | -5/Warlord | Identified Exp. Phase Shifter 11418 | -5/Warlord | Found Prototype Processor 11418 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 11502 | -5/Warlord | Warlord's base attacked by MAIN.C 11523 | -5/Warlord | Learned Armory fabricator intel 11523 | -5/Warlord | Learned 4 Research zone layouts 11523 | -5/Warlord | Learned Quarantine emergency access door positions 11523 | -5/Warlord | Learned Research stockpile data 11540 | -5/Warlord | Found Prototype Device 11540 | -5/Warlord | Identified Minesniffer Drone Bay 11545 | -5/Warlord | Met Warlord 11678 | -5/Warlord | Build established: Commander-Ninja 11721 | -5/Warlord | Warlord forces counterattacked 11762 | -5/Warlord | Destroyed 14 combat bots 11770 | -5/Warlord | Identified exit to Proximity Caves 11770 | -5/Warlord | Entered Proximity Caves 11925 | -4/Proximity Caves | Spotter reported a threat 12020 | -4/Proximity Caves | Learned 4 Research zone layouts 12058 | -4/Proximity Caves | Discovered exit to Factory (range 13) 12071 | -4/Proximity Caves | Entered Factory 12071 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12072 | -4/Factory | Identified exit to Research 12073 | -4/Factory | Identified exit to Extension 12074 | -4/Factory | Loaded intel: 28 terminal locations 12075 | -4/Factory | Loaded intel: 4 garrison access locations 12077 | -4/Factory | Identified exit to Upper Caves 12093 | -4/Factory | Build established: Ninja 12096 | -4/Factory | Targeted by mysterious "MATRIX" hacker. 12488 | -4/Factory | Found Exp. Targeting Computer 12518 | -4/Factory | Entered Upper Caves 12538 | -4/Upper Caves | Encountered a Warlord checkpoint 12574 | -4/Upper Caves | Learned location of Quarantine (-3) 12578 | -4/Upper Caves | Learned Research non-interactive machine intel 12701 | -4/Upper Caves | Discovered new exit (range 15) 12715 | -4/Upper Caves | Identified exit to Upper Caves 12715 | -4/Upper Caves | Entered another Upper Caves area 12715 | -4/Upper Caves | Discovered exit to Research (range 13) 12774 | -4/Upper Caves | Learned Research terminal intel 12826 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12832 | -4/Upper Caves | Discovered new exit (range 11) 12833 | -4/Upper Caves | Learned 4 Research zone layouts 12834 | -4/Upper Caves | Identified exit to Zhirov 12837 | -4/Upper Caves | Entered Zhirov 12837 | -4/Zhirov | Discovered new exit (range 3) 12841 | -4/Zhirov | Met Zhirov 12845 | -4/Zhirov | Learned location of Testing (-2) 12845 | -4/Zhirov | Learned location of Command (-1) 12847 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12851 | -4/Zhirov | Found Alien Artifact 12851 | -4/Zhirov | Identified Integrated Dissipator 12851 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12859 | -4/Zhirov | Found Alien Artifact 12910 | -4/Zhirov | Identified exit to Proximity Caves 12910 | -4/Zhirov | Entered Proximity Caves 13098 | -3/Proximity Caves | Discovered exit to Research (range 12) 13100 | -3/Proximity Caves | Entered Research 13100 | -3/Research | Evolved 2 slots: Utility x2 13101 | -3/Research | Identified exit to Research 13103 | -3/Research | Loaded intel: 81 trap records 13105 | -3/Research | Loaded intel: 75 non-interactive machine locations 13106 | -3/Research | Loaded intel: 22 terminal locations 13151 | -3/Research | Spotted B-86 Titan 13223 | -3/Research | Discovered new exit (range 21) 13230 | -3/Research | Identified exit to Quarantine 13309 | -3/Research | Discovered exit to Research (range 21) 13329 | -3/Research | Spotted B-86 Titan 13349 | -3/Research | Discovered new exit (range 7) 13350 | -3/Research | Identified exit to Armory 13350 | -3/Research | Found Adv. Micro-nuke Launcher 13386 | -3/Research | Entered Quarantine 13438 | -3/Quarantine | Found Alien Slashing Weapon 13438 | -3/Quarantine | Identified Sigix Broadsword 13536 | -3/Quarantine | Cryocooling Duct disabled 13542 | -3/Quarantine | Discovered exit to Research (range 8) 13551 | -3/Quarantine | Ambient heat levels rising (+20) 13551 | -3/Quarantine | Non-combat units ordered to evacuate 13567 | -3/Quarantine | Build established: Hacker-Ninja 13719 | -3/Quarantine | Identified Transdimensional Reconstructor 13727 | -3/Quarantine | Found Alien Artifact 13780 | -3/Quarantine | Spotted Fortress 13794 | -3/Quarantine | Discovered new exit (range 6) 13794 | -3/Quarantine | Discovered new exit (range 7) 13795 | -3/Quarantine | Identified exit to Section 7 13796 | -3/Quarantine | Identified exit to Protoforge 13796 | -3/Quarantine | Entered Section 7 13802 | -3/Section 7 | Found Alien Artifact 13802 | -3/Section 7 | Identified Spacefold Activator 13804 | -3/Section 7 | Identified Subatomic Replicator 13804 | -3/Section 7 | Used Subatomic Replicator to replicate Spacefold Activator 13824 | -3/Section 7 | Spotted S7 Guard 13865 | -3/Section 7 | Found Alien Artifact 13865 | -3/Section 7 | Identified Integrity Redistributor 13865 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-39) 13882 | -3/Section 7 | Found Alien Artifact 13882 | -3/Section 7 | Identified Core Reset Matrix 13882 | -3/Section 7 | Used Core Reset Matrix 13886 | -3/Section 7 | Detected hypermatrix surge 13886 | -3/Section 7 | Sensed 20 artifacts in vicinity 14065 | -3/Section 7 | Spotted Alpha 7 14069 | -3/Section 7 | Found Integrated Reactor 14069 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14185 | -3/Section 7 | Spotted Alpha 7 14189 | -3/Section 7 | Spotted B-99 Colossus 14229 | -3/Section 7 | Found LRC Storage 14229 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14290 | -3/Section 7 | Spotted S7 Guard 14326 | -3/Section 7 | Spotted Executioner 14332 | -3/Section 7 | Integrated with Sigix Exoskeleton 14448 | -3/Section 7 | Found Sigix Sheargun 14450 | -3/Section 7 | Found Sigix Sheargun 14455 | -3/Section 7 | Spotted Striker 14455 | -3/Section 7 | Spotted Striker 14460 | -3/Section 7 | Found Sigix Shearcannon 14467 | -3/Section 7 | Spotted Executioner 14472 | -3/Section 7 | Spotted Striker 14473 | -3/Section 7 | Core integrity fell below 50% 14552 | -3/Section 7 | Spotted S7 Guard 14576 | -3/Section 7 | Discovered exit to Research (range 16) 14582 | -3/Section 7 | Entered Research 14582 | -2/Research | Warlord forces began assault on 0b10 14582 | -2/Research | Evolved 2 slots: Utility x2 14587 | -2/Research | Emitted hypermatrix ping 14588 | -2/Research | Identified exit to Testing 14592 | -2/Research | Assembled emerged from beneath the floor 14637 | -2/Research | Assembled emerged from beneath the floor 14641 | -2/Research | Build established: Alien-Sigix 14692 | -2/Research | Research machine network offline 14712 | -2/Research | Found Exp. Targeting Computer 14714 | -2/Research | Found Exp. Targeting Computer 14732 | -2/Research | Attacked by Warlord 14732 | -2/Research | Spotted QR-I6U(K) 14732 | -2/Research | Spotted 9J-LB0(B) 14753 | -2/Research | Assembled emerged from beneath the floor 14766 | -2/Research | Discovered new exit (range 17) 14790 | -2/Research | Entered Access 14790 | -1/Access | Evolved 2 slots: Weapon x2 14795 | -1/Access | Emitted hypermatrix ping 14800 | -1/Access | Assembled emerged from beneath the floor 14816 | -1/Access | Found Unknown Protection 14816 | -1/Access | Identified Hvy. Reactive Plating 14997 | -1/Access | Assembled emerged from beneath the floor 15032 | -1/Access | Assembled emerged from beneath the floor 15073 | -1/Access | Assembled emerged from beneath the floor 15094 | -1/Access | Assembled emerged from beneath the floor 15115 | -1/Access | Assembled emerged from beneath the floor 15181 | -1/Access | Spotted Executioner 15209 | -1/Access | Lost 8 allies 15339 | -1/Access | Assembled emerged from beneath the floor 15346 | -1/Access | Discovered new exit (range 18) 15347 | -1/Access | Garrison activated, responded to threat 15393 | -1/Access | Assembled emerged from beneath the floor 15413 | -1/Access | Garrison activated, responded to threat 15415 | -1/Access | Discovered new exit (range 17) 15426 | -1/Access | Entered Command 15431 | -1/Command | Emitted hypermatrix ping 15436 | -1/Command | Assembled emerged from beneath the floor 15481 | -1/Command | Assembled emerged from beneath the floor 15508 | -1/Command | Spotted M Guard 15508 | -1/Command | Spotted M Guard 15508 | -1/Command | Spotted Combat Programmer 15509 | -1/Command | Spotted Combat Programmer 15542 | -1/Command | Destroyed Combat Programmer 15542 | -1/Command | Destroyed Combat Programmer 15555 | -1/Command | Core integrity fell below 50% 15621 | -1/Command | Met MAIN.C 15622 | -1/Command | 0b10 Conduit disabled 15636 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15636 | -1/Command | Destroyed MAIN.C Shell 15636 | -1/Command | Spotted M Shell/Def 15636 | -1/Command | Spotted M Shell/Atk 15636 | -1/Command | Spotted M Shell/Def 15636 | -1/Command | Spotted M Shell/Atk 15636 | -1/Command | Spotted M Shell/Atk 15636 | -1/Command | Spotted M Shell/Def 15636 | -1/Command | Spotted M Shell/Atk 15636 | -1/Command | Spotted M Shell/Def 15637 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 15639 | -1/Command | MAIN.C activated Command garrisons 15663 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 15671 | -1/Command | Core integrity fell below 20% 15680 | -1/Command | Found Prototype Protection 15684 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 15690 | -1/Command | Discovered new exit (range 18) 15696 | *** | Heading to fleet! Last Messages --------------- 15668_ Quantum Shear penetrates M Shell/Atk. 15668_ Quantum Shear penetrates MAIN.C. 15668_ Quantum Shear penetrates M Shell/Atk. 15668_ Quantum Shear penetrates MAIN.C. 15668_ Quantum Shear penetrates M Shell/Atk. 15668_ Quantum Shear penetrates Reinforced Barrier. 15668_ Quantum Shear penetrates M Shell/Atk. 15668_ Quantum Shear penetrates Reinforced Barrier. 15669_ Knocked back. 15675_ Spacefolded through M Shell/Atk. 15676_ %C#,HHQZVCCL R ,PIO ENC 15678_ Acquired 1 matter. 15680_ Acquired Prototype Protection. 15684_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 15684_ Spacefolded through Heavy Barrier. Heavy Barrier opened. 15690_ EXIT=FOUND 15691_ System corrupted: Matter fused (-8). [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ????? ## ############### | | ????? ## ############### % | | ????###############+####+### ######### | | ??? | | ??? "" | | ??? " | | ?? ####### "" ######### """"" | | ??###### # # """" ######### % " """ | | ?? / # # """" ######### """ | | ?? # # + "" ################# | | ?? + # # ################# | | ? ## ## # ################# | | ?? ## ## # = ################# | | ?? ! ## ## # ################ | | ?######## ## #% ################ | | ??####### ######## ################ | | ??#######+######## #######+#+################### | | ??###### # ####### ############## | | ?####### # ####### ############## | | ??###### # ####### "" ############## | | ??###### # ####### """" ############## | | ?####### # ####### """" ############## | | ?? + R # ####### "" ############## | | ??###### # ####### #####??#??#??? | | ?####### # ### # #####????????? | | ??###########+#### ### X # #####????????? | | ?? ######+#######????????? | | ?? ###### ########???????? | | ??########## ############## #######????????? | | ??########## ##############+#######????????? | | ???#######" # #######????????? | | ???#######""!! # #######????????? | | ???#######""!! # #######????????? | | ???? #""!w # ######?????????? | | ????? #"" # ######?????????? | | ????? #"T # ######?????????? | | ?????? #"" ####+####+##########??????????? | | ??????? #"" s######???????????? | | ???????? #"" ######???????????? | | ??????????"" s#####????????????? | | ??????????? ####?????????????? | | ???????????? s s###??????????????? | | ?????????????? s]s #????????????????? | | ??????????????? s ?????????????????? | | ??????????????????######### ????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Coolant Potential 100 Energy Generation 65 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 24 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Repaired ---------- Hrd. Light Armor Plating | 31% | -9/Materials Seismic Detector | 30% | -9/Materials Lgt. Treads | 35% | -9/Materials Adv. Transmission Jammer | 16% | -7/Factory | Broken Graphene Brace | 18% | -7/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Spacefold Activator Subatomic Replicator Integrity Redistributor Core Reset Matrix Integrated Reactor LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- By A Hair Integration Complete No Room For Error Sacrificial Teamwork Whoosh! Challenges ------------ None Game ------ Seed ZeronetClaymoresWell Manual? 0 Play Time 04:07:23 Cumulative 347.3 hours Start 2026.04.19 @ 21:19:16 End 2026.04.20 @ 19:07:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type 2 Total 16 Types 8/1/3/2/0/0/0/0/1/1 Lore% 82 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60ebdeb1-fb35-4219-ba4c-cdf86c65dff9