Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 00:15:38 // Winter2019/RPGLIKE Player: Hermelin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (297) 1485 Value Destroyed (16995) 16995 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (13542) 13542 TOTAL SCORE: 41962 Bonus ------- High Alert Combat Kills 3767 Follower Combat Kills 733 Entered Garrisons 1800 Used RIF Installer 4500 Win 3000 Friendly Fire -258 Cogmind --------- Core Integrity 370/1400 Matter 280/300 Energy 351/435 System Corruption 1% Temperature Cool (2) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (3) --- Biomechanical Wings Nuclear Pulse Array > --- UTILITY (14) ----- Experimental Heat Sink Experimental Signal Interpreter Experimental Terrain Scanner Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Advanced Cloaking Device Advanced Shield Generator Advanced System Shield Relay Coupler [NC] (74) Relay Coupler [Grunt] (50) Improved System Backup Module > --- WEAPON (2) ------- Variable Charge Gun Enhanced Force Lance > --- INVENTORY (5) ---- Variable Charge Gun Heavy Disruptor Cannon Hypervelocity Railgun Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Experimental Heat Sink Experimental Signal Interpreter Experimental Terrain Scanner Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Advanced Cloaking Device Advanced Shield Generator Advanced System Shield Relay Coupler [NC] Relay Coupler [Grunt] Improved System Backup Module > --- WEAPON ----------- Variable Charge Gun Hypervelocity Railgun > --- INVENTORY -------- Variable Charge Gun Heavy Disruptor Cannon Advanced Remote Datajack Enhanced Force Lance [Rating: 134] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Propulsion Nuclear Pulse Array Treads Light Treads Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Advanced System Shield Device Long-range Terrain Scanner Storage Compact Battery Processor Advanced Armor Integrity Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Heavy Disruptor Cannon Energy Gun Force Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Compact Linear Accelerator Special Weapon Advanced Remote Datajack Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Slots Evolved 17 | 2 . 2 2 1 . 1 1 1 . 1 . 1 . . . 1 1 1 . . 1 1 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . . . . . . . . . 1 . . . . . . Utility 13 | 1 . 2 2 1 . . . 1 . 1 . 1 . . . . 1 1 . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 207 | 6 5 18 15 3 . 9 7 18 1 2 7 23 5 21 1 16 2 18 6 4 2 18 Power 9 | 1 1 . 2 . . . . 2 . . . 1 . . . 2 . . . . . . Engine 4 | 1 . . 2 . . . . 1 . . . . . . . . . . . . . . Core 5 | . 1 . . . . . . 1 . . . 1 . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 28 | 2 . 5 2 . . 2 1 1 . . . 1 . 3 . 2 . 5 . 1 . 3 Treads 5 | 2 . . . . . . . . . . . . . . . . . 2 . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Flight 21 | . . 5 2 . . . 1 1 . . . 1 . 3 . 2 . 3 . 1 . 2 Utility 101 | 2 2 8 4 3 . 4 4 10 . . 7 12 4 13 1 8 2 5 4 1 1 6 Device 52 | 1 1 4 3 1 . 3 1 3 . . 1 5 . 10 1 5 1 3 2 1 . 6 Storage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Processor 9 | 1 . . 1 . . . . 1 . . 1 1 1 2 . 1 . . . . . . Hackware 12 | . 1 1 . . . . . 3 . . 3 1 1 . . . . . 1 . 1 . Protection 27 | . . 3 . 2 . 1 3 3 . . 2 5 2 1 . 2 1 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 1 2 5 7 . . 3 2 5 1 2 . 9 1 5 . 4 . 8 2 2 1 9 Energy Gun 27 | . . 5 4 . . 2 1 2 . 2 . 5 . . . . . 1 1 1 . 3 Energy Cannon 15 | . . . 2 . . . . . . . . 2 1 3 . 2 . 2 . . 1 2 Ballistic Gun 19 | 1 2 . 1 . . 1 1 2 1 . . 2 . 1 . 2 . 2 . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . 1 . . . . . 1 . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 4 . . 1 . 3 . 1 . . . 3 . . . 2 . . . 1 Parts Lost 7 | . . . . 1 . . 4 1 . . . . . . . . . . 1 . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . 1 . . 3 1 . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . 2 1 . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 99 97 98 97 100 98 85 98 100 96 98 92 89 86 87 87 88 90 89 87 85 87 Engine 5 | . 11 12 10 9 9 14 7 13 14 13 13 6 6 6 6 1 . . . . . . Core 5 | . 4 . . . . . . . . . . 5 6 6 6 9 11 10 10 10 10 9 Treads 1 | . 33 5 . . . . . . . . . . . . . . . . . . . . Flight 10 | . . 19 20 18 18 9 15 14 14 13 13 6 6 5 6 9 11 10 10 8 10 9 Device 15 | . 16 12 24 26 27 25 20 22 21 20 17 17 12 9 6 7 9 9 13 15 15 18 Processor 13 | . 7 . . . . . . 1 7 6 8 12 15 20 25 23 22 21 21 21 20 19 Hackware 21 | . 7 25 20 18 18 16 15 16 14 13 20 25 27 25 25 23 22 21 21 21 24 21 Protection 6 | . . 9 10 15 18 16 14 14 14 13 10 5 5 5 6 3 3 4 1 . . . Energy Gun 3 | . . 11 10 9 9 3 4 7 7 6 6 4 2 . . . . . 5 5 1 2 Energy Cannon 1 | . . . . . . . . . . . . 1 3 5 6 4 5 2 . . 3 2 Ballistic Gun 3 | . 16 . . . . 4 6 5 5 6 6 5 2 . . . . 2 2 1 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 5 8 12 15 17 17 27 27 29 29 29 29 40 37 38 38 49 49 52 47 38 41 46 Greatest Support 50 | 8 8 25 17 22 22 32 32 29 29 29 34 40 40 40 40 50 50 50 48 48 48 48 Greatest Overweight (x) 2 | . . 1 . . . 1 . 1 . . . . 1 . . 2 . 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 Average Capacity 3 | 1 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 1 1 2 2 2 2 3 4 4 3 3 3 3 4 4 4 4 5 4 4 4 Final Capacity 5 | 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 48% | Wizard-Scout 33% | Hacker-Scout 9% | Wizard-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Scout | -9/Storage Hacker-Scout | -9/Garrison Hacker-Scout | -9/Recycling Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Scout | -6/Factory Hacker-Scout | -6/Garrison Wizard-Scout | -5/Factory Wizard-Scout | -5/Garrison Wizard-Scout | -5/Factory Wizard-Mutant | -5/Garrison Wizard-Scout | -4/Factory Wizard-Scout | -4/Garrison Wizard-Scout | -3/Research Wizard-Scout | -3/Garrison Wizard-Scout | -2/Research Wizard-Scout | -2/Garrison Wizard-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Matter Collected 5165 | 276 207 180 150 30 . 90 970 334 86 30 355 415 335 269 10 224 20 328 222 21 153 460 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16315 | 14 474 699 805 1051 . 206 1470 595 120 . 1395 1010 844 787 744 613 203 573 2123 39 1242 1308 Parts 891 | 4 34 55 70 43 . 10 81 47 8 . 75 54 56 48 27 46 17 37 77 9 43 50 Haulers Intercepted 6 | . 1 2 1 . . . . . . . . . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Combat Hostiles Destroyed 259 | . 9 17 17 15 . 2 26 11 4 . 24 11 17 15 12 10 7 8 29 . 15 10 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Guns 179 | . 9 16 16 15 . 1 26 11 4 . 24 11 15 . . 3 . 6 14 . 4 4 Cannons 29 | . . . . . . . . . . . . . 2 6 4 3 4 1 . . 6 3 AOE 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 1 3 3 2 . . . 3 1 . . . . . . 1 1 . . 2 . . . Builder 5 | . . . 2 . . . . . . . . . . . . 1 . . . 2 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 2 1 . . . . . . . . . . . . . . . . . . 2 Recycler 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 2 . . . . . . 1 . . . 1 . . . . . . . . . 1 Watcher 16 | . . 2 2 1 . 1 . 1 . . . . . 4 . 2 . . 1 . . 2 Swarmer 40 | . . 10 . . . . 6 . 4 . . . 7 . . 1 3 . 4 . 5 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 124 | . 9 2 9 12 . 1 12 4 . . 17 5 4 8 8 . 4 6 13 . 5 5 Brawler 7 | . . . . . . . 1 . . . 1 . . . 2 . . . 2 . 1 . Duelist 6 | . . . . . . . 1 . . . 1 . 2 . 1 . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 48 | . . 5 8 3 . 1 5 4 . . 5 4 . 3 . 4 . 1 3 . 1 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 17 | . . . . . . . 1 2 . . . . 4 2 . 2 . . 2 . 4 . Programmer 15 | . . . . . . . . 1 . . . 2 . 2 . 3 . 1 2 . . 4 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 1 3 7 7 5 . 1 4 3 4 . 4 3 4 3 3 5 3 4 5 2 3 4 Combat Bots Only 6 | . 3 6 6 5 . 1 4 3 4 . 4 3 4 3 3 4 3 4 4 . 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 2 2 . 2 1 1 1 1 2 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Damage Taken 16433 | . 311 613 634 499 . 124 1751 492 145 64 1203 987 1211 1198 480 1352 267 481 2079 554 1151 837 Core 11478 | . 246 448 374 313 . 69 1040 293 89 36 863 678 877 857 372 927 182 339 1350 470 960 695 Absorbed by Shields 2152 | . . 90 156 105 . 51 659 102 36 36 327 78 195 37 109 . . . 80 . . 91 Redirected to Core 8479 | . 202 273 271 174 . 30 792 232 65 22 581 566 659 674 243 742 94 198 1134 309 700 518 Core Remaining (%) 82 | 100 73 . . . 93 . . . 95 . 100 . . . 100 . 100 . 100 . 35 26 Volleys Fired 1302 | 16 59 81 61 60 . 17 191 42 5 2 81 50 90 83 45 46 23 38 136 17 76 83 Largest 2 | 1 1 1 1 1 . 1 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 Hottest 225 | 20 20 63 68 45 . 75 108 113 113 113 113 121 113 110 110 110 110 110 75 94 110 225 Shots Fired 1555 | 16 59 81 61 60 . 17 261 77 10 4 136 91 137 82 45 46 23 38 136 17 76 82 Gun 1254 | 16 59 81 58 60 . 17 261 74 10 4 136 84 111 . . 16 . 22 136 17 36 56 Cannon 293 | . . . 3 . . . . . . . . 7 26 80 45 30 23 13 . . 40 26 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special 8 | . . . . . . . . 3 . . . . . 2 . . . 3 . . . . Kinetic 587 | 16 59 . . . . . 183 38 5 2 57 45 49 . . 16 . 22 27 . 19 49 Thermal 368 | . . 5 3 . . 11 78 36 5 2 79 40 62 . . . . . 6 17 17 7 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 592 | . . 76 58 60 . 6 . . . . . 6 26 80 45 30 23 13 103 . 40 26 Robot Hit Streak 47 | 5 15 20 21 38 . 28 42 33 8 12 47 16 18 13 18 18 18 26 24 6 22 34 Robot Miss Streak 12 | 3 3 4 2 1 . 2 12 3 2 . 2 1 3 2 2 3 . 2 2 1 1 2 Penetration Max 2 | . . . . . . . 2 1 . . 2 1 1 . . 2 . 1 1 . 2 1 Secondary Targets 10 | . . . . . . . . 1 2 . 4 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . 1 1 1 . . . . . . . . . Capacitor 216 | . . . . . . . . . . . . . . . . . . . 109 17 57 33 Shots Hit Robots 1208 | 11 46 60 57 53 . 12 184 64 8 4 110 73 87 68 38 39 18 35 107 13 62 59 Core Hits 648 | 3 25 25 45 43 . 5 78 27 5 2 56 33 41 35 18 22 10 20 65 6 44 40 Critical Hits 210 | . . . . 1 . . 50 20 2 . 20 18 21 6 1 7 3 8 18 . 12 23 Critical Kills 78 | . . . . . . . 19 10 2 . 9 7 4 1 . 3 1 5 8 . 3 6 Critical Parts Destroyed 117 | . . . . 1 . . 29 9 . . 11 9 17 4 1 4 2 2 7 . 5 16 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25890 | 94 587 902 1523 1151 . 302 2052 1007 123 66 2007 1458 1661 2096 1409 1552 625 780 2781 494 1880 1340 Guns 16563 | 94 587 877 995 1071 . 246 2052 1007 123 66 2007 1063 1336 . . 682 . 378 2575 494 487 423 Cannons 8045 | . . . . . . . . . . . . 189 325 2096 1409 870 625 402 . . 1295 834 Explosions 1282 | . . 25 528 80 . 56 . . . . . 206 . . . . . . 206 . 98 83 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4564 | 94 587 . . . . . 922 213 26 13 320 259 263 . . 682 . 378 225 . 159 423 Thermal 7987 | . . 59 528 80 . 197 1130 794 97 53 1687 1010 1073 . . . . . 276 494 426 83 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13339 | . . 843 995 1071 . 105 . . . . . 189 325 2096 1409 870 625 402 2280 . 1295 834 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 1 . . 3 . 5 4 3 2 . 3 . . 3 Average Corruption 2 | . . . . . . . . 1 1 . . 1 . 4 2 2 1 . 1 . . 1 Corruption Purged 21 | . . . . . . . . 1 . . . 4 . 1 4 2 2 . 3 . . 4 Effects 49 | . . . . . . . . 2 1 . . 1 . 17 2 5 1 . 7 . . 13 Message Errors 14 | . . . . . . . . . . . . . . 3 2 3 1 . 3 . . 2 Matter Fused 7 | . . . . . . . . . . . . . . 6 . . . . . . . 1 Heat Flow Errors 7 | . . . . . . . . . . . . . . 2 . . . . 2 . . 3 Energy Discharges 7 | . . . . . . . . 1 1 . . . . 1 . 1 . . 2 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 1 . 1 . . . . . 4 Targeting Errors 5 | . . . . . . . . 1 . . . 1 . 2 . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Overflow Damage 391 | . . . 45 . . . . . . . . 146 . 94 51 8 13 . . . 26 8 Projectiles 174 | . . . . . . . . . . . . . . 94 51 8 13 . . . . 8 Explosions 217 | . . . 45 . . . . . . . . 146 . . . . . . . . 26 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 541 | . . 31 200 124 . 27 . . . . . 36 . . . . . . 26 . 97 . Shots 11 | . . 1 5 1 . 1 . . . . . 1 . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . . 29 . . . 1 3 362 . 319 134 387 73 244 105 184 269 33 297 264 174 262 Average Temperature 60 | . . 28 . . . 1 2 124 . 121 46 95 20 40 39 60 76 13 78 122 62 96 Received Heat Transfer 2922 | . 171 119 135 96 . 42 347 71 . 20 420 246 107 243 191 90 63 63 228 126 108 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 53 | . . . . 2 . 1 . . . . . . . 11 8 3 3 1 15 . 5 4 Combat Hostiles 48 | . . . . . . 1 . . . . . . . 9 8 3 3 1 15 . 5 3 Parts Fried 126 | . . 2 7 5 . 1 . . . . . . 2 27 12 6 10 2 35 . 10 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | . . . . . . . . 4 . . 8 4 4 . . . . . 1 . 1 4 Heat Transferred 11224 | . . 124 700 100 . 272 1924 1184 148 74 2514 1284 1628 . . . . . 247 555 420 50 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 1 5 2 . 1 . . . . . . . . . . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Peak Influence 1152 | 5 367 558 759 516 269 531 853 751 615 476 963 933 1152 731 817 934 553 438 984 567 1132 867 Initial 679 | . 3 71 235 16 232 462 273 447 525 322 333 505 629 562 487 428 305 310 324 553 425 679 Average 553 | 2 192 304 512 236 239 461 594 589 586 378 663 685 1005 410 635 588 432 336 517 558 808 726 Maximum Alert Level 4 | . 1 2 3 2 1 2 3 3 2 2 3 3 4 3 3 3 2 2 3 2 4 3 Low Security (%) 7 | 100 56 28 . 48 . . . . . . . . . 27 . . . . . . . . Level 1 17 | . 43 43 28 41 100 31 19 1 . 93 2 . . 24 . 11 37 62 9 . . . Level 2 46 | . . 28 60 10 . 68 45 71 100 6 49 53 4 44 64 51 62 37 75 100 26 37 Level 3 25 | . . . 11 . . . 34 27 . . 48 46 51 3 35 37 . . 15 . 68 62 Level 4 2 | . . . . . . . . . . . . . 43 . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 4 3 5 . . 2 . 6 . 1 . 6 . 7 . 6 . 2 . . . 8 Investigation 15 | . 2 2 1 . . 1 . 3 . . . 2 . . . 1 . 1 . . . 2 Extermination 8 | . . . . . . 1 . 1 . . . 1 . 1 . 1 . 1 . . . 2 Reinforcement 16 | . 2 1 1 . . . . 2 . . . 3 . 4 . 1 . . . . . 2 Assault 9 | . . . 3 . . . . . . . . . . 1 . 3 . . . . . 2 Garrison 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . 2 . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Distress Signals 7 | . 1 1 2 . . . . 1 . . . 1 . 1 . . . . . . . . Communications Jammed 266 | . . . . . . . . . . . . 11 . 25 . 92 . 6 103 8 . 21 Distress Signals 266 | . . . . . . . . . . . . 11 . 25 . 92 . 6 103 8 . 21 Times Spotted 537 | . 21 26 29 19 1 5 63 17 6 1 23 27 49 40 20 35 11 21 45 8 31 39 Peak Tracking Total 11 | . 6 5 6 7 2 2 9 3 4 1 4 7 6 3 4 11 4 6 6 8 9 10 Tactical Retreats 90 | . . 2 3 3 . . 19 3 1 . 3 2 13 5 7 3 2 2 9 . 8 5 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Traps Triggered 29 | . 1 . . 4 . . 3 . 2 . 2 4 3 . 2 . . . 7 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Machines Disabled 31 | . . 2 5 4 . . . . . . 3 2 3 . 1 1 2 . 3 . 4 1 Max in Single Turn 2 | . . 1 2 2 . . . . . . 1 1 1 . 1 1 2 . 1 . 2 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Garrison Relay 13 | . . . . 2 . . . . . . 3 . 2 . 1 . . . 3 . 2 . Phase Generator 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Machines Accessed 110 | . 3 8 14 . 2 10 . 13 . 4 . 11 . 17 . 7 . 7 . 3 . 11 Terminals 57 | . 1 5 11 . 1 3 . 6 . 2 . 4 . 10 . 4 . 2 . 1 . 7 Fabricators 13 | . . . . . . 1 . 3 . 1 . 2 . 2 . 2 . 1 . . . 1 Repair Stations 12 | . 1 1 1 . . 2 . 1 . . . 2 . 2 . . . . . 1 . 1 Recycling Units 9 | . 1 1 1 . 1 2 . 1 . . . 1 . . . . . . . . . 1 Scanalyzers 8 | . . 1 . . . 1 . 1 . . . 1 . 1 . . . 3 . . . . Garrison Access 11 | . . . 1 . . 1 . 1 . 1 . 1 . 2 . 1 . 1 . 1 . 1 Total Hacks 685 | . 12 48 74 . 13 36 . 59 . 34 . 75 . 165 . 55 . 50 . 18 . 46 Successful 428 | . 8 40 51 . 10 26 . 48 . 13 . 50 . 92 . 27 . 33 . 12 . 18 Failed 254 | . 3 7 22 . 3 10 . 11 . 21 . 25 . 73 . 28 . 17 . 6 . 28 Catastrophic 38 | . . 1 2 . . 1 . 2 . 3 . 5 . 10 . 4 . 4 . . . 6 Database Lockouts 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . Manual 302 | . 6 25 55 . 6 9 . 17 . 17 . 28 . 92 . 14 . 12 . 10 . 11 Terminals 478 | . 7 32 70 . 11 12 . 36 . 22 . 45 . 142 . 35 . 22 . 11 . 33 Fabricators 62 | . . . . . . 3 . 11 . 8 . 8 . 8 . 12 . 6 . . . 6 Repair Stations 45 | . 2 4 1 . . 6 . 5 . . . 12 . 8 . . . . . 3 . 4 Recycling Units 22 | . 3 2 2 . 2 6 . 2 . . . 3 . . . . . . . . . 2 Scanalyzers 52 | . . 10 . . . 8 . 4 . . . 6 . 4 . . . 20 . . . . Garrison Access 26 | . . . 1 . . 1 . 1 . 4 . 1 . 3 . 8 . 2 . 4 . 1 Terminal Hacks 193 | . 4 15 27 . 6 7 . 22 . 5 . 18 . 63 . 12 . 5 . 3 . 6 Part Schematic 40 | . . . 5 . . 1 . 5 . 3 . 5 . 13 . 4 . 3 . 1 . . Robot Schematic 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . Robot Analysis 26 | . 1 2 2 . 1 . . 3 . . . 1 . 15 . 1 . . . . . . Prototype ID Bank 18 | . 1 1 1 . 1 1 . 3 . 1 . . . 9 . . . . . . . . Open Door 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 Level Access Points 5 | . . 1 1 . 1 . . . . . . . . 1 . . . . . . . 1 Branch Access Points 5 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . 1 Machine Index 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . Terminal Index 9 | . . 1 . . . 1 . 1 . . . 1 . 2 . . . 1 . 1 . 1 Fabricator Index 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Repair Station Index 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Garrison Index 5 | . . . . . . 1 . 1 . . . . . 2 . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 17 | . . . 5 . . . . 2 . . . 2 . 4 . 4 . . . . . . Locate Traps 16 | . . 1 3 . . 1 . 2 . . . 2 . 4 . 2 . . . . . 1 Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . Hauler Manifests 4 | . . 1 1 . 1 . . . . . . . . 1 . . . . . . . . Registered Components 6 | . . 1 1 . . . . 1 . . . 1 . 2 . . . . . . . . Registered Prototypes 3 | . . 1 . . . . . . . . . . . 2 . . . . . . . . Zone Layout 14 | . 1 3 1 . 1 1 . 1 . . . 2 . 2 . . . . . 1 . 1 Fabricator Hacks 28 | . . . . . . 2 . 6 . 1 . 4 . 2 . 7 . 4 . . . 2 Load Schematic 11 | . . . . . . 1 . 2 . . . 2 . . . 3 . 2 . . . 1 Build 17 | . . . . . . 1 . 4 . 1 . 2 . 2 . 4 . 2 . . . 1 Repair Station Hacks 35 | . 1 4 . . . 4 . 5 . . . 8 . 7 . . . . . 2 . 4 Scan Component 16 | . . 2 . . . 2 . 2 . . . 4 . 3 . . . . . 1 . 2 Repair 15 | . . 2 . . . 1 . 2 . . . 4 . 3 . . . . . 1 . 2 Refit 4 | . 1 . . . . 1 . 1 . . . . . 1 . . . . . . . . Recycling Unit Hacks 12 | . 2 1 1 . 1 3 . 1 . . . 2 . . . . . . . . . 1 Report Inventory 9 | . 1 1 1 . 1 2 . 1 . . . 1 . . . . . . . . . 1 Retrieve Components 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Scanalyzer 44 | . . 10 . . . 5 . 4 . . . 6 . 2 . . . 17 . . . . Insert Component 17 | . . 5 . . . 3 . 1 . . . 3 . 1 . . . 4 . . . . Analyze 27 | . . 5 . . . 2 . 3 . . . 3 . 1 . . . 13 . . . . Garrison Access Hacks 11 | . . . 1 . . 1 . 1 . 1 . 1 . 2 . 1 . 1 . 1 . 1 Unlock Access 10 | . . . 1 . . 1 . 1 . 1 . 1 . 2 . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 105 | . 1 10 22 . 3 4 . 9 . 6 . 11 . 16 . 7 . 6 . 6 . 4 Terminals 74 | . . 9 20 . 2 3 . 5 . 4 . 7 . 13 . 3 . 3 . 3 . 2 Track 30 | . . 4 9 . 1 2 . 2 . 1 . 3 . 5 . 1 . 1 . 1 . . Assimilate 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Botnet 31 | . . 4 9 . 1 1 . 2 . 2 . 3 . 6 . 1 . 1 . 1 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operators 9 | . . 1 2 . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . . Fabricators 12 | . . . . . . . . 3 . 1 . 2 . 2 . 2 . 1 . . . 1 Report 12 | . . . . . . . . 3 . 1 . 2 . 2 . 2 . 1 . . . 1 Repair Stations 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Mechanics 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Recycling Units 8 | . 1 1 1 . 1 1 . 1 . . . 1 . . . . . . . . . 1 Reject 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Mask 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Tunnel 4 | . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . . . . 1 . . . 1 . 2 . 1 . 3 . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram 5 | . . . . . . . . . . 1 . . . 1 . 1 . 1 . 1 . . Watchers 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 2 6 11 . 1 10 . 10 . 4 . 6 . 15 . 5 . 3 . 2 . 7 Full Trace Events 10 | . . 1 1 . . 1 . 2 . . . 2 . . . 1 . . . . . 2 Feedback Events 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . Corruption 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . 5 5 . . 3 . 6 . 3 . 8 . 14 . 4 . 10 . 1 . . Parts Built 22 | . . . . . . 2 . 6 . 1 . 2 . 2 . 4 . 3 . . . 2 Matter 4072 | . . . . . . 212 . 804 . 256 . 424 . 651 . 994 . 519 . . . 212 Time 996 | . . . . . . 53 . 196 . 64 . 106 . 150 . 258 . 134 . . . 35 Total Part Build Rating 133 | . . . . . . 12 . 32 . 8 . 12 . 16 . 22 . 19 . . . 12 Parts Repaired 15 | . . 2 . . . 1 . 2 . . . 4 . 3 . . . . . 1 . 2 Time 481 | . . 70 . . . 25 . 82 . . . 94 . 140 . . . . . 28 . 42 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 1 . . . . 2 . . . . . 2 . . . . . . . . . . Parts Scanalyzed 17 | . . 5 . . . 3 . 1 . . . 3 . 1 . . . 4 . . . . Part Schematics Acquired 16 | . . 5 . . . 2 . 1 . . . 3 . 1 . . . 4 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Used RIF Installer 9 | . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Command Fork 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 6 | . . . . . . . . 1 . . . . . 2 . . . 3 . . . . Non-combat 4 | . . . . . . . . 1 . . . . . 2 . . . 1 . . . . Combat 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hacks Applied 6 | . . . . . . . . 1 . . . . . 2 . . . 3 . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . 2 . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . . . . . . . randomize_corridors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . drop_inventory 1 | . . . . . . . . . . . . . . 1 . . . . . . . . ignore_parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 24 | . . . . 3 . . . . . . 6 . 4 1 1 . . . 5 . 4 . Machine Destruction 24 | . . . . 3 . . . . . . 6 . 4 1 1 . . . 5 . 4 . Attached 5 | . . . . . . . . . . . 3 . . . . . . . 1 . 1 . Robots Rewired 22 | . . . . . . . . . . . . 1 8 2 . 2 1 3 . . 3 2 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Total Allies 32 | . . . 2 . . . . . . 1 . 1 8 4 . 6 1 3 . . 3 3 Largest Group 6 | . . . 2 . . . . . . 1 1 1 6 3 . 5 1 2 . . 1 2 Highest-Rated Group 246 | . . . 62 . . . . . . 29 29 40 72 107 . 246 48 128 . . 147 128 Highest-Rated Ally 147 | . . . 31 . . . . . . 29 29 40 49 49 . 56 48 64 . . 147 64 Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 150 | . . . 16 . . . . . . 2 7 1 35 10 . 16 6 22 . . 26 9 Total Damage 4247 | . . . 274 . . . . . . 38 96 22 882 362 . 340 166 604 . . 957 506 Kills 25 | . . . 4 . . . . . . 1 . 1 5 1 . 4 1 3 . . 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Robot Analysis Total 26 | . 1 2 2 . 1 . . 3 . . . 1 . 15 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Turns Passed 14953 | 81 428 645 550 455 44 586 894 952 141 203 557 1105 919 1414 558 745 408 776 1660 123 605 1104 Spaces Moved 15257 | 83 334 630 754 489 119 683 788 1300 173 371 587 1012 640 1438 411 914 193 944 966 175 622 1631 Core 688 | 83 334 262 . . . . . . . . . . 6 . . 1 . 2 . . . . Treads 7 | . . 7 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 496 | . . . . . . 488 8 . . . . . . . . . . . . . . . Flight 14066 | . . 361 754 489 119 195 780 1300 173 371 587 1012 634 1438 411 913 193 942 966 175 622 1631 Fastest Speed 32 | 50 50 37 32 32 32 32 32 32 32 32 32 32 40 40 40 37 37 37 37 37 37 37 Average Speed 38 | 50 50 44 33 32 32 66 32 33 32 32 32 39 40 40 40 37 37 39 37 37 37 37 Slowest Speed 160 | 50 50 160 37 32 32 102 80 102 32 32 32 40 100 40 40 150 37 150 37 37 37 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 154 | . . 6 30 . 1 1 5 8 . 2 3 13 6 29 . 23 . 9 1 . . 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 45 50 89 69 38 23 74 26 25 8 58 30 58 40 37 21 46 20 90 9 61 34 Regions Visited 22 Branch Regions 2 Pre-discovered Areas 4 | . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . . . . 2 . . . . . . . . . 5 Terrain Destroyed 343 | . . 4 13 77 . 5 . . . . . 23 . . . 9 77 . 26 . 96 13 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 17 | . . . . . . 1 . . . . . 2 . . . 9 . . . . . 5 AOE 326 | . . 4 13 77 . 4 . . . . . 21 . . . . 77 . 26 . 96 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Total 22814 | 106 539 910 958 726 123 799 1156 1735 246 452 817 1610 1157 2166 758 1244 504 1306 2236 233 977 2056 Wait 4994 | . 128 155 93 82 3 78 71 332 30 72 55 515 301 563 245 232 252 253 999 34 220 281 Move 14928 | 82 333 617 697 487 116 680 776 1283 171 366 579 985 627 1383 409 869 191 925 962 174 620 1596 Hop 144 | . . 6 26 . 1 1 5 8 . 2 3 13 5 26 . 21 . 9 1 . . 17 Pick Up 80 | 2 2 5 5 3 1 4 2 8 . 3 2 1 3 5 2 5 1 12 . 1 2 11 Fast Attach 114 | 6 4 7 9 2 . 5 4 9 . 2 4 16 3 13 . 7 1 11 2 2 1 6 Attach 33 | . . 5 1 . . . 1 . . . 1 1 1 3 . 4 . 7 . 1 1 7 Detach 9 | . . 3 . . . . . . . . . . . 3 . 1 . 2 . . . . Swap 60 | . 1 6 5 1 . 4 2 9 1 . 2 6 1 5 1 5 1 . 4 1 . 5 Drop 162 | . 8 11 13 3 1 10 2 15 . 5 7 10 7 15 1 9 1 23 1 3 2 15 Fire 1302 | 16 59 81 61 60 . 17 191 42 5 2 81 50 90 83 45 46 23 38 136 17 76 83 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 297 | . . . . 70 . . 44 . 36 . 18 . 22 . 26 . . . 63 . . 18 Rewire 105 | . . . . . . . . . . . . 2 55 10 . 5 4 6 . . 19 4 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 586 | . 4 14 48 18 1 . 58 29 3 . 65 11 42 57 29 40 30 20 68 . 36 13 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 3 exits: Mat / Rec / Gar) -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory (discovered 7 exits: *Fac x4 / [*Upp x2] / Gar) -5/Garrison -4/Factory (discovered 2 exits: *Upp / Gar) -4/Garrison -3/Research (discovered 3 exits: *Res / *Tes / Gar) -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Upgraded with Utility slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Central database locked down 490 | -10/Materials | Discovered new exit (range 20) 490 | -10/Materials | Identified exit to Mines 510 | -10/Materials | Entered another Materials area 512 | -9/Materials | Reached level 2 516 | -9/Materials | Upgraded with Utility slot (x1) 551 | -9/Materials | Identified exit to Mines 551 | -9/Materials | Identified exit to Storage 614 | -9/Materials | Central database locked down 614 | -9/Materials | Identified exit to Materials 619 | -9/Materials | Build established: Hacker-Mutant 627 | -9/Materials | Reached level 3 632 | -9/Materials | Upgraded with Utility slot (x1) 694 | -9/Materials | Core integrity fell below 50% 825 | -9/Materials | Repaired Hvy. EM Pulse Gun 865 | -9/Materials | Repaired Imp. Weapon Shielding 993 | -9/Materials | Reached level 4 1155 | -9/Materials | Entered Storage 1157 | -9/Storage | Reached level 5 1157 | -9/Storage | Upgraded with Utility slot (x1) 1161 | -9/Storage | Identified exit to Recycling 1288 | -9/Storage | Reached level 6 1321 | -9/Storage | Upgraded with Utility slot (x1) 1446 | -9/Storage | Build established: Hacker-Scout 1494 | -9/Storage | Met a pair of Derelict thieves 1555 | -9/Storage | First assault squad dispatched 1587 | -9/Storage | Reached level 7 1697 | -9/Storage | Central database locked down 1705 | -9/Storage | Identified exit to Garrison 1705 | -9/Storage | Entered Garrison 1738 | -9/Garrison | Reached level 8 1748 | -9/Garrison | Upgraded with Utility slot (x1) 1810 | -9/Garrison | Triggered checkpoint 1899 | -9/Garrison | Discovered exit to Recycling (range 9) 1905 | -9/Garrison | Installed Relay Interface Framework 1924 | -9/Garrison | Triggered checkpoint 1967 | -9/Garrison | Garrison Relay disabled 2039 | -9/Garrison | Discovered exit to Recycling (range 14) 2060 | -9/Garrison | Triggered checkpoint 2114 | -9/Garrison | Garrison Relay disabled 2134 | -9/Garrison | Reached level 9 2154 | -9/Garrison | Phase Generator disabled 2160 | -9/Garrison | Entered Recycling 2173 | -9/Recycling | Identified exit to Factory 2179 | -9/Recycling | Spotter reported a threat 2202 | -9/Recycling | Spotter reported a threat 2204 | -9/Recycling | Entered Factory 2206 | -7/Factory | Reached level 10 2279 | -7/Factory | Upgraded with Power slot (x1) 2422 | -7/Factory | Repaired Cmb. Airjet 2672 | -7/Factory | Fabricated Variable Charge Gun (x2) 2789 | -7/Factory | Identified exit to Garrison 2790 | -7/Factory | Entered Garrison 2792 | -7/Garrison | Reached level 11 2794 | -7/Garrison | Expanded RIF knowledge: Command Fork 2797 | -7/Garrison | Upgraded with Weapon slot (x1) 3077 | -7/Garrison | Reached level 12 3235 | -7/Garrison | Triggered checkpoint 3322 | -7/Garrison | Triggered checkpoint 3368 | -7/Garrison | Discovered new exit (range 13) 3371 | -7/Garrison | Core integrity fell below 50% 3466 | -7/Garrison | Triggered checkpoint 3517 | -7/Garrison | Reached level 13 3634 | -7/Garrison | Triggered checkpoint 3642 | -7/Garrison | Discovered new exit (range 24) 3684 | -7/Garrison | Entered Factory 3688 | -7/Factory | Identified exit to Lower Caves 3702 | -7/Factory | Discovered new exit (range 15) 3843 | -7/Factory | Repaired Hyp. Gauss Rifle 3876 | -7/Factory | Repaired Spread Laser 3970 | -7/Factory | Upgraded with Utility slot (x1) 4167 | -7/Factory | Fabricated Force Rifle? 4227 | -7/Factory | Reached level 14 4391 | -7/Factory | Fabricated Adv. System Shield (x1) 4427 | -7/Factory | Fabricated Adv. System Shield (x1) 4427 | -7/Factory | Fabricated Magnetic Acceleration Cannon? 4430 | -7/Factory | Hacking Suite fried by hacking feedback 4494 | -7/Factory | Local fabrication network quarantined 4635 | -7/Factory | Identified exit to Garrison 4636 | -7/Factory | Entered Garrison 4733 | -7/Garrison | Discovered new exit (range 21) 4740 | -7/Garrison | Identified exit to Factory 4742 | -7/Garrison | Expanded RIF knowledge: Hotswap 4777 | -7/Garrison | Entered Factory 4779 | -6/Factory | Reached level 15 4784 | -6/Factory | Discovered new exit (range 23) 4818 | -6/Factory | Discovered new exit (range 19) 4851 | -6/Factory | Fabricated Adv. Remote Datajack (x1) 4860 | -6/Factory | Identified exit to Factory 4896 | -6/Factory | Reached level 16 4896 | -6/Factory | Upgraded with Utility slot (x1) 4968 | -6/Factory | Identified exit to Garrison 4969 | -6/Factory | Garrison activated, responded to threat 4980 | -6/Factory | Entered Garrison 4980 | -6/Garrison | Accompanied by 1 ally 4982 | -6/Garrison | Expanded RIF knowledge: Robot Detection 4996 | -6/Garrison | Reached level 17 5006 | -6/Garrison | Triggered checkpoint 5112 | -6/Garrison | Garrison Relay disabled 5198 | -6/Garrison | Discovered exit to Factory (range 10) 5230 | -6/Garrison | Triggered checkpoint 5269 | -6/Garrison | Garrison Relay disabled 5350 | -6/Garrison | Discovered exit to Factory (range 20) 5366 | -6/Garrison | Reached level 18 5392 | -6/Garrison | Triggered checkpoint 5403 | -6/Garrison | Garrison Relay disabled 5442 | -6/Garrison | Triggered checkpoint 5537 | -6/Garrison | Entered Factory 5539 | -5/Factory | Reached level 19 5539 | -5/Factory | Upgraded with Utility slot (x1) 5805 | -5/Factory | Fabricated Adv. System Shield? 5955 | -5/Factory | Discovered new exit (range 20) 5976 | -5/Factory | Identified exit to Factory 5995 | -5/Factory | Reached level 20 6095 | -5/Factory | Fabricated Adv. System Shield (x1) 6117 | -5/Factory | Build established: Wizard-Scout 6243 | -5/Factory | Core integrity fell below 50% 6249 | -5/Factory | Local fabrication network quarantined 6380 | -5/Factory | Repaired Hyp. Gauss Rifle 6480 | -5/Factory | Repaired Force Rifle 6504 | -5/Factory | Repaired Imp. Medium Armor Plating 6527 | -5/Factory | Repaired Lrn. Terrain Scanner 6642 | -5/Factory | Identified exit to Garrison 6642 | -5/Factory | Entered Garrison 6645 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 6645 | -5/Garrison | Reached level 21 6727 | -5/Garrison | Garrison Relay disabled 6744 | -5/Garrison | Spotted B-75 Beast 6773 | -5/Garrison | Core integrity fell below 20% 6910 | -5/Garrison | Triggered checkpoint 6950 | -5/Garrison | Triggered checkpoint 6954 | -5/Garrison | Triggered checkpoint 6958 | -5/Garrison | Discovered new exit (range 17) 6962 | -5/Garrison | Triggered checkpoint 7035 | -5/Garrison | Garrison Relay disabled 7130 | -5/Garrison | Identified exit to Factory 7338 | -5/Garrison | Triggered checkpoint 7506 | -5/Garrison | Triggered checkpoint 7509 | -5/Garrison | Reached level 22 7561 | -5/Garrison | Entered Factory 7637 | -5/Factory | Fabricated Adv. Target Analyzer (x1) 7709 | -5/Factory | Found Launcher Loader 7822 | -5/Factory | Discovered new exit (range 20) 7965 | -5/Factory | Discovered new exit (range 16) 8177 | -5/Factory | Repaired Imp. Medium Armor Plating 8402 | -5/Factory | Fabricated Exp. Core Analyzer (x1) 8559 | -5/Factory | Local fabrication network quarantined 8588 | -5/Factory | Repaired Hvy. Disruptor Cannon 8646 | -5/Factory | Repaired Nuclear Pulse Array 8668 | -5/Factory | Identified exit to Garrison 8747 | -5/Factory | Garrison activated, responded to threat 8928 | -5/Factory | Build established: Wizard-Mutant 8973 | -5/Factory | Spotted B-75 Beast 8975 | -5/Factory | Identified exit to Garrison 8975 | -5/Factory | Entered Garrison 8990 | -5/Garrison | Triggered checkpoint 9005 | -5/Garrison | Garrison Relay disabled 9350 | -5/Garrison | Spotted B-75 Beast 9382 | -5/Garrison | Triggered checkpoint 9421 | -5/Garrison | Reached level 23 9487 | -5/Garrison | Destroyed B-75 Beast 9507 | -5/Garrison | Discovered exit to Factory (range 12) 9514 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 9533 | -5/Garrison | Entered Factory 9590 | -4/Factory | Fabricated Imp. Powered Armor (x1) 9647 | -4/Factory | Fabricated Imp. Powered Armor (x1) 9697 | -4/Factory | Upgraded with Propulsion slot (x1) 9810 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 9825 | -4/Factory | Local fabrication network quarantined 9846 | -4/Factory | Reached level 24 9879 | -4/Factory | Build established: Wizard-Scout 9889 | -4/Factory | Fabricated Exp. Terrain Scanner? 9941 | -4/Factory | Discovered new exit (range 15) 9978 | -4/Factory | Identified exit to Garrison 10033 | -4/Factory | First assault squad dispatched 10131 | -4/Factory | Identified exit to Upper Caves 10278 | -4/Factory | Entered Garrison 10429 | -4/Garrison | Discovered new exit (range 28) 10430 | -4/Garrison | Phase Generator disabled 10446 | -4/Garrison | Triggered checkpoint 10531 | -4/Garrison | Reached level 25 10532 | -4/Garrison | Upgraded with Utility slot (x1) 10638 | -4/Garrison | Triggered checkpoint 10681 | -4/Garrison | Identified exit to Research 10684 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 10686 | -4/Garrison | Entered Research 10688 | -3/Research | Reached level 26 10730 | -3/Research | Discovered new exit (range 12) 10772 | -3/Research | Discovered new exit (range 27) 10887 | -3/Research | Found Prototype Slashing Weapon 10887 | -3/Research | Identified Nanosword 11052 | -3/Research | Fabricated Quantum Capacitor (x2) 11180 | -3/Research | Fabricated Biomechanical Wings (x1) 11356 | -3/Research | Identified exit to Research 11381 | -3/Research | Reached level 27 11413 | -3/Research | Identified exit to Testing 11415 | -3/Research | Upgraded with Utility slot (x1) 11458 | -3/Research | Identified exit to Garrison 11462 | -3/Research | Entered Garrison 11559 | -3/Garrison | Discovered exit to Research (range 23) 11631 | -3/Garrison | Core integrity fell below 50% 12472 | -3/Garrison | Triggered checkpoint 12554 | -3/Garrison | Triggered checkpoint 12595 | -3/Garrison | Garrison Relay disabled 12643 | -3/Garrison | Triggered checkpoint 12812 | -3/Garrison | Discovered exit to Research (range 15) 12819 | -3/Garrison | Expanded RIF knowledge: Command Fork 12856 | -3/Garrison | Triggered checkpoint 12886 | -3/Garrison | Garrison Relay disabled 12886 | -3/Garrison | Reached level 28 12915 | -3/Garrison | Triggered checkpoint 12959 | -3/Garrison | Discovered exit to Research (range 25) 12993 | -3/Garrison | Triggered checkpoint 13013 | -3/Garrison | Garrison Relay disabled 13064 | -3/Garrison | Triggered checkpoint 13122 | -3/Garrison | Entered Research 13124 | -2/Research | Reached level 29 13180 | -2/Research | Repaired Nuclear Pulse Array 13186 | -2/Research | Spotted B-90 Cyclops 13189 | -2/Research | Identified exit to Garrison 13245 | -2/Research | Entered Garrison 13247 | -2/Garrison | Expanded RIF knowledge: Patrol Navigation 13300 | -2/Garrison | Phase Generator disabled 13300 | -2/Garrison | Reached level 30 13300 | -2/Garrison | Upgraded with Utility slot (x1) 13332 | -2/Garrison | Triggered checkpoint 13335 | -2/Garrison | Core integrity fell below 50% 13353 | -2/Garrison | Garrison Relay disabled 13420 | -2/Garrison | Spotted B-90 Cyclops 13425 | -2/Garrison | Core integrity fell below 20% 13569 | -2/Garrison | Rewired B-90 Cyclops 13780 | -2/Garrison | Discovered new exit (range 16) 13785 | -2/Garrison | Identified exit to Access 13794 | -2/Garrison | Triggered checkpoint 13818 | -2/Garrison | Garrison Relay disabled 13850 | -2/Garrison | Entered Access 13850 | -1/Access | Accompanied by 1 ally 13851 | -1/Access | Core integrity fell below 50% 13852 | -1/Access | Reached level 31 13852 | -1/Access | Reached level 32 13876 | -1/Access | Identified exit to Command 13972 | -1/Access | P-80 Master assimilated allied Director 10a 14213 | -1/Access | Repaired Enh. Quantum Rifle 14236 | -1/Access | Repaired Nuclear Pulse Array 14381 | -1/Access | Build established: Wizard-Mutant 14429 | -1/Access | Fabricated Variable Charge Gun (x2) 14554 | -1/Access | Core integrity fell below 20% 14600 | -1/Access | First assault squad dispatched 14625 | -1/Access | Energy Cycler disabled 14879 | -1/Access | Identified exit to Surface 14879 | -1/Access | Reached level 33 14907 | -1/Access | Upgraded with Utility slot (x1) 14908 | -1/Access | Found Enh. Force Lance 14954 | *** | Escaped! Last Messages --------------- 14919_ Detecting nearby Garrison Access. 14922_ W-44 Eye distress signal jammed. 14925_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 14925_ W-44 Eye distress signal jammed. 14935_ System corrupted: Component data lost. 14935_ >> Watcher Feeds: Feed link from W-44 Eye lost. 14935_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 14936_ >> Watcher Feeds: Feed link from W-44 Eye lost. 14940_ Penetrated by Slug. 14940_ Slug penetrates Wall. 14941_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 14941_ Penetrated by Slug. 14942_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 14944_ Slug penetrates Wall. 14944_ Penetrated by Slug. 14949_ >> Watcher Feeds: Feed link from W-44 Eye lost. 14951_ Connecting with Terminal... 14951_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 14952_ The Access Shell folds into the floor. 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"?? ? ?#?##?#??## ? #?? ???? ???????+ | | ?#?###?###?# ##?###?##???? ???????g ?????? # | | ? ??#?####?# ?????###???? ??????? ? ?????# | | ???????###?????#??#??# ??????????? ?????# | | ?? ###????#???#?###??#??? ?? ???? ? ?? ??? # | | ??? ??#??#?#???????? ???? ??????????????????# | | " ??#?##?#?# ?? ?? ? ??# ?????????? ????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 42 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 24 Terrain Scan Range 30 Terrain Scan Density 510 Jamming Range 12 Cloak Strength 4 Heat Shielding 75 Armor Coverage 400 Resistance: TH 25 Weapon Shielding 66 Evasion (%) 63 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 66 Relay Coupler Types 142 Relay Coupler Value 2 Item Schematics ----------------- Hardlight Generator | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Cesium-ion Thruster | -9/Storage | Hacked Autogun | -9/Storage | Hacked Imp. Light Cannon | -9/Storage | Hacked Imp. Utility Shielding | -9/Storage | Hacked Adv. Visual Processing Unit | -9/Storage | Hacked Variable Charge Gun | -7/Factory | Hacked Spread Laser | -7/Factory | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Matter Compressor | -7/Factory | Hacked Adv. System Shield | -7/Factory | Hacked Imp. Integration Mediator | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed Imp. Coolant Injector | -6/Factory | Hacked Wave Gun | -6/Factory | Hacked Adv. Field Recycling Unit | -6/Factory | Hacked Adv. Salvage Targeting Computer | -5/Factory | Scanalyzed Adv. Remote Datajack | -5/Factory | Scanalyzed Imp. System Backup Module | -5/Factory | Scanalyzed Adv. Shield Generator | -5/Factory | Hacked Hyp. Mass Driver | -5/Factory | Hacked Adv. Datajack | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Adv. Launcher Guidance Computer | -5/Factory | Hacked Imp. Overload Amplifier | -5/Factory | Hacked Adv. Coolant Injector | -5/Factory | Hacked Adv. Weapon Cycler | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Antimatter Reactor | -5/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Biomechanical Wings | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Enh. Force Rifle | -5/Factory | Hacked Quantum Capacitor | -5/Factory | Hacked Micro-nuke Launcher | -5/Factory | Hacked Launcher Loader | -5/Factory | Scanalyzed Imp. Powered Armor | -5/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Imp. Antigrav System | -4/Factory | Hacked Q-thruster | -4/Factory | Hacked Imp. Force Field | -4/Factory | Hacked Com. HERF Cannon | -3/Research | Hacked Imp. Stasis Canceller | -3/Research | Hacked Biometal Heavy Treads | -3/Research | Hacked Enh. Coil Gun | -3/Research | Scanalyzed Nanosword | -3/Research | Scanalyzed Imp. Energy Mantle | -3/Research | Scanalyzed Hvy. Disruptor Cannon | -3/Research | Scanalyzed Adv. Hardlight Generator | -3/Research | Extracted Linear Gravjet | -3/Research | Extracted Com. Battery | -3/Research | Extracted Adv. Reaction Control System | -2/Research | Hacked Robot Schematics ------------------ M-22 Extractor | -5/Factory | Hacked B-60 Warrior | -5/Factory | Hacked H-77 Assassin | -3/Research | Hacked Fabricated ------------ Variable Charge Gun | x2 | -7/Factory Force Rifle | x2 | -7/Factory | Preloaded Adv. System Shield | x1 | -7/Factory Adv. System Shield | x1 | -7/Factory Magnetic Acceleration Cannon | x2 | -7/Factory Adv. Remote Datajack | x1 | -6/Factory | Preloaded Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Adv. Target Analyzer | x1 | -5/Factory | Preloaded Exp. Core Analyzer | x1 | -5/Factory | Preloaded Imp. Powered Armor | x1 | -4/Factory Imp. Powered Armor | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Quantum Capacitor | x2 | -3/Research Biomechanical Wings | x1 | -3/Research Variable Charge Gun | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Levels Raised 32 | . . 3 3 2 . 1 3 1 . 2 2 2 2 . 1 1 1 2 1 1 1 3 XP Earned 51079 | 3000 1395 4117 4143 2492 577 1851 3742 1854 562 2215 3025 3461 2163 970 622 2218 775 2969 1731 2020 1890 3287 XP Spent 50970 | 2975 . 3505 5005 3350 . 1270 1850 3700 . 3200 1600 4940 1485 . 1250 800 3200 3500 320 . 3800 5220 Upgrades 80 | 13 . 11 11 3 . 3 3 3 . 2 1 5 9 . 1 1 1 1 2 . 1 9 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 2 | 1 . . . . . . . . . . . . . . . 1 . . . . . . Utility Slot 13 | 1 . 2 2 1 . . . 1 . 1 . 1 . . . . 1 1 . . 1 1 Weapon Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Core Integrity 16 | . . . 3 . . . . . . . . . 5 . . . . . . . . 8 Heat Dissipation 7 | 1 . 2 . . . . . . . . . 2 . . . . . . 2 . . . Energy Generation 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Energy Storage 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Mass Support 4 | 1 . . . 1 . . 1 . . . 1 . . . . . . . . . . . Inventory Capacity 5 | 2 . . . 1 . . . 1 . . . . . . 1 . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Sensor Range 12 | 2 . 3 3 . . . 1 . . . . . 3 . . . . . . . . . Terrain Scan Density 5 | 1 . 2 . . . 1 . . . . . . 1 . . . . . . . . . Ranged Accuracy 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . Hack Attack % 5 | 1 . . . . . . . 1 . 1 . 2 . . . . . . . . . . Hack Defense % 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . Protomatter Created 4403 | . 72 115 391 132 . . 418 237 19 . 520 101 165 432 263 246 192 172 562 . 264 102 Integrity Restored 12468 | . 87 306 999 366 18 . 1248 561 57 . 1323 264 921 1297 591 826 632 396 1481 . 789 306 Core 10448 | . 87 306 675 245 18 . 1159 293 57 . 931 264 921 1208 391 637 472 329 1360 . 789 306 Parts 2020 | . . . 324 121 . . 89 268 . . 392 . . 89 200 189 160 67 121 . . . Protomatter Decayed 924 | . 43 13 151 . . . . 14 . . 96 . 105 51 44 36 . 165 64 . 74 68 Game ------ Seed CoilArmorInjector Manual? 0 Play Time 04:34:51 Cumulative 262.7 hours Start 2020.09.18 @ 13:25:28 End 2020.09.19 @ 00:15:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 83 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aad15987-dd1b-4255-a17d-67d6f964299c