Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.28 @ 21:19:06 Player: Judas Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2277) 2277 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6347 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 300/300 System Corruption 5% Temperature Cool (803) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads Gravmag System > --- UTILITY (6) ------ Fusion Compressor Small Storage Unit Small Storage Unit Experimental Signal Interpreter Focal Shield > --- WEAPON (4) ------- Force Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Enhanced Optical Array Improved Particle Charger Shock Rifle Gatling Laser Improved Datajack Shock Maul Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Gravmag System > --- UTILITY ---------- Fusion Compressor Small Storage Unit Small Storage Unit Medium Storage Unit Experimental Signal Interpreter Focal Shield > --- WEAPON ----------- Force Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Shock Maul > --- INVENTORY -------- Micro Nuclear Core Enhanced Optical Array Improved Particle Charger Improved Transmission Jammer Shock Rifle Gatling Laser Flak Gun Magnetic Acceleration Cannon Long-range Missile Launcher Improved Datajack Remote Datajack Power Sword [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Force Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 2 | . . 1 . . 1 . . . Parts Attached 115 | 7 3 18 5 14 7 5 22 34 Power 15 | 1 . 2 1 1 1 1 3 5 Engine 9 | 1 . 2 1 1 . . 1 3 Core 6 | . . . . . 1 1 2 2 Reactor . | . . . . . . . . . Propulsion 32 | 2 . 6 2 6 1 1 7 7 Treads 13 | 2 . 6 . 1 . . 1 3 Leg 11 | . . . 2 5 1 1 2 . Wheel 7 | . . . . . . . 4 3 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 24 | 2 2 2 . 2 2 2 5 7 Device 7 | . . 1 . 1 . . 1 4 Storage 10 | 2 2 1 . . 1 1 1 2 Processor 6 | . . . . 1 1 . 3 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 44 | 2 1 8 2 5 3 1 7 15 Energy Gun 10 | . . 1 . . . . 4 5 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 19 | 2 1 6 1 5 1 . 1 2 Ballistic Cannon 4 | . . . 1 . . . . 3 Launcher 4 | . . . . . . . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 3 | . . 1 . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Parts Lost 56 | . . 5 6 3 2 8 14 18 Power 5 | . . 1 1 . . . 1 2 Propulsion 16 | . . 1 2 . . 4 4 5 Utility 9 | . . . 1 . 1 1 3 3 Weapon 26 | . . 3 2 3 1 3 6 8 Highest Loss Streak 9 | . . 3 6 2 2 6 9 8 Average Slot Usage (%) 84 | . 100 99 90 99 97 75 57 75 Engine 6 | . 14 10 9 9 1 . 4 4 Core 1 | . . . . . 5 6 2 1 Treads 8 | . 28 21 12 7 . . 3 4 Leg 7 | . . . 9 19 30 18 3 . Wheel 3 | . . . . . . . 7 7 Device 6 | . . 10 5 9 6 . 2 8 Storage 16 | . 28 22 22 18 15 10 1 18 Processor 7 | . . . . 9 7 14 18 10 Energy Gun 2 | . . 5 . . . . 1 3 Ballistic Gun 13 | . 28 23 15 20 25 9 2 3 Ballistic Cannon 2 | . . . 4 3 . . . 4 Launcher 1 | . . . . . . . 3 1 Slashing Weapon 2 | . . 4 11 2 1 6 . . Naked Turns 4 | . . . . . . 4 . . Heaviest Build 64 | 16 40 64 60 61 61 61 20 58 Greatest Support 60 | 40 40 43 43 45 60 60 52 50 Greatest Overweight (x) 17 | . . 2 17 3 1 5 2 13 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 18 | 8 16 18 18 18 18 18 6 12 Average Capacity 13 | 5 15 17 18 18 18 13 4 11 Most Carried 18 | 6 11 18 15 18 18 12 4 12 Average Carried 10 | 4 8 16 13 11 15 10 1 8 Final Capacity 18 | 8 16 18 18 18 18 4 6 8 Final Carried 17 | 6 11 15 13 17 12 4 4 8 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Mutant 16% | Scavenger-Skirmisher 11% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Matter Collected 2187 | 261 74 436 70 201 136 . 361 648 Remotely 266 | . . . . . . . 266 . Salvage Created 3180 | 135 60 809 26 385 136 . 402 1227 Parts 174 | 3 7 53 . 22 8 . 23 58 Haulers Intercepted 3 | . . 1 . 1 1 . . . Recyclers Shooed 6 | . . 4 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 55 | . 2 16 4 9 1 . 5 18 Guns 41 | . 2 16 . 8 1 . 5 9 Cannons 11 | . . . 4 1 . . . 6 AOE 3 | . . . . . . . . 3 Classes Destroyed 14 | 3 1 7 1 . 1 . . 1 Worker 4 | 1 1 . . . . . . 2 Builder 3 | . . . . . 1 . 1 1 Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . 1 . 1 1 . . . Recycler 5 | 1 . . . . . . 2 2 Operator 2 | . . 1 . . 1 . . . Watcher 1 | . . 1 . . . . . . Swarmer 9 | . 2 . . 3 . . . 4 Grunt 22 | . . 8 . 4 . . 5 5 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 13 | . . 6 . 2 1 . . 4 Programmer 4 | . . . . . . . . 4 Assembled 4 | . . . 4 . . . . . Best Kill Streak 5 | 2 3 3 3 2 1 . 5 4 Combat Bots Only 4 | . 2 3 3 2 1 . 2 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 2 2 Gunslinging 1 | . . 1 . 1 . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Damage Taken 7332 | . 70 1246 641 834 224 332 1134 2851 Core 1958 | . 9 130 136 151 96 200 300 936 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 96 . 33 72 . . 14 . Volleys Fired 234 | 6 7 56 7 51 9 . 23 75 Largest 4 | 2 2 3 2 3 4 . 3 4 Hottest 234 | 40 40 99 55 78 100 . 145 234 Shots Fired 520 | 12 14 136 14 130 30 1 34 149 Gun 448 | 12 14 136 8 114 29 . 33 102 Cannon 64 | . . . 6 16 1 1 . 40 Launcher 8 | . . . . . . . 1 7 Special . | . . . . . . . . . Kinetic 412 | 12 14 108 14 130 29 . 17 88 Thermal 85 | . . 28 . . 1 1 7 48 Explosive 1 | . . . . . . . 1 . Electromagnetic 22 | . . . . . . . 9 13 Robot Hit Streak 16 | 6 4 10 9 9 6 5 3 16 Robot Miss Streak 5 | 1 1 2 1 5 3 . 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 3 . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 Shots Hit Robots 341 | 9 7 84 11 81 18 1 23 107 Core Hits 187 | 4 3 40 8 24 14 . 15 79 Critical Hits 7 | . . 2 1 2 1 . 1 . Critical Kills 4 | . . 1 1 2 . . . . Critical Parts Destroyed 3 | . . 1 . . 1 . 1 . Melee Attacks 8 | . . . . . 1 . . 7 Impact 7 | . . . . . . . . 7 Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5429 | 117 88 1176 133 799 183 17 434 2482 Guns 4106 | 117 88 1170 33 662 165 . 409 1462 Cannons 906 | . . . 100 137 18 17 . 634 Explosions 380 | . . . . . . . 24 356 Melee 26 | . . . . . . . . 26 Ramming 11 | . . 6 . . . . 1 4 Kinetic 3645 | 117 88 885 133 799 165 . 238 1220 Thermal 1380 | . . 285 . . 18 17 66 994 Explosive 24 | . . . . . . . 24 . Electromagnetic 343 | . . . . . . . 105 238 Impact 26 | . . . . . . . . 26 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 19 19 5 Average Corruption 9 | . . . . . . 12 19 3 Corruption Purged . | . . . . . . . . . Effects 101 | . . . . . . 9 56 36 Message Errors 20 | . . . . . . 3 9 8 Matter Fused 12 | . . . . . . 1 7 4 Heat Flow Errors 5 | . . . . . . 1 2 2 Energy Discharges 6 | . . . . . . . 3 3 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 11 | . . . . . . . 5 6 Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Alerts 4 | . . . . . . . 4 . Misdirections 16 | . . . . . . 1 15 . Targeting Errors 18 | . . . . . . 1 7 10 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . . . . . 60 Projectiles 1 | . . . . . . . . 1 Explosions 59 | . . . . . . . . 59 Melee . | . . . . . . . . . Knockbacks 5 | . . . 1 1 . . . 3 Impact 1 | . . . . . . . . 1 Kinetic 4 | . . . 1 1 . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . . . 167 Shots 6 | . . . . . . . . 6 Rammed 4 | . . 1 . . . . 2 1 Targets Rammed 4 | . . 1 . . . . 2 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 854 | . . 167 8 38 46 163 354 854 Average Temperature 136 | . . 36 6 11 14 70 118 236 Received Heat Transfer 1995 | . . 453 . 360 12 . 468 702 Effects 34 | . . . . . . . . 34 Shutdowns 10 | . . . . . . . . 10 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . . . . . . . . 5 Matter Decay 5 | . . . . . . . . 5 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 . . . . . 6 Heat Transferred 2380 | . . 629 . . 37 37 148 1529 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Peak Influence 311 | 15 78 311 77 146 82 27 135 248 Average Influence 70 | 4 33 163 35 64 45 8 37 78 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 94 | 100 100 67 100 100 100 100 100 98 Level 1 5 | . . 32 . . . . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 3 . 1 1 . 5 7 Investigation 3 | . . 1 . . . . 2 . Extermination 4 | . . . . . . . . 4 Reinforcement 9 | . . 2 . 1 1 . 2 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . . 3 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 9 27 16 16 2 5 17 21 Peak Tracking Total 10 | . 5 4 10 5 1 5 4 5 Tactical Retreats 5 | . . 2 1 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 7 | . . 1 . . 1 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 3 | . . . . 1 . . . 2 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 13 | . 1 3 . 3 2 . 1 3 Terminals 7 | . 1 3 . 3 . . . . Fabricators 3 | . . . . . 1 . 1 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 26 | . 1 9 . 5 4 . 1 6 Successful 11 | . 1 5 . 2 . . 1 2 Failed 15 | . . 4 . 3 4 . . 4 Catastrophic 3 | . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 14 | . 1 5 . 5 2 . 1 . Terminals 15 | . 1 9 . 5 . . . . Fabricators 5 | . . . . . 2 . 1 2 Repair Stations 2 | . . . . . . . . 2 Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 2 | . . 2 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 2 8 . 7 2 . 2 . Terminals 6 | . 1 3 . 2 . . . . Botnet 6 | . 1 3 . 2 . . . . Fabricators 1 | . . . . . . . 1 . Overload 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 2 . 2 1 . . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Matter 153 | . . . . . . . . 153 Time 40 | . . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 31 | . . . . . . 31 . 10 Highest-Rated Ally 31 | . . . . . . 31 . 10 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . Total Damage 84 | . . . . . . 84 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Turns Passed 5444 | 145 223 854 577 554 672 172 672 1575 Spaces Moved 3023 | 71 122 351 302 217 447 122 438 953 Core 137 | 1 . . 1 . . 8 94 33 Treads 1174 | 70 122 351 176 . . . 197 258 Legs 919 | . . . 125 217 447 114 16 . Wheels 792 | . . . . . . . 131 661 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 150 120 50 50 80 Average Speed 146 | 158 160 180 182 178 136 134 128 128 Slowest Speed 900 | 160 160 200 900 210 150 300 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 26 38 73 19 10 83 15 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . . 1 . . 3 Terrain Destroyed 38 | . . . . . 1 . 5 32 Melee 4 | . . . . . 1 . . 3 Projectile 10 | . . . . . . . . 10 AOE 24 | . . . . . . . 5 19 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total 3581 | 89 137 462 316 290 496 126 505 1160 Wait 112 | . . 16 . . 19 . 14 63 Move 3016 | 70 121 350 301 216 447 121 437 953 Hop . | . . . . . . . . . Pick Up 60 | 6 4 12 3 6 5 . 6 18 Fast Attach 52 | 7 . 1 . 1 1 5 14 23 Attach 35 | . . 6 5 6 4 . 6 8 Detach 2 | . . . . . . . . 2 Swap 28 | . 3 11 . 7 2 . 2 3 Drop 30 | . 2 9 . 3 8 . 1 7 Fire 234 | 6 7 56 7 51 9 . 23 75 Melee 8 | . . . . . 1 . . 7 Ram 2 | . . . . . . . 1 1 Kick . | . . . . . . . . . Crush 2 | . . 1 . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 146 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1115 | -9/Materials | Lost 3 parts (1p2w) 1206 | -9/Materials | Discovered new exit (range 10) 1223 | -9/Materials | Entered Mines 1232 | -9/Mines | Learned location of Zion (-7) 1427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1468 | -9/Mines | Assembled infested the area 1473 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1521 | -9/Mines | Core integrity fell below 50% 1575 | -9/Mines | Lost 6 parts (1p2n1u2w) 1764 | -9/Mines | Discovered new exit (range 9) 1800 | -9/Mines | Entered Materials 1800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -8/Materials | Build established: Scavenger-Skirmisher 2311 | -8/Materials | Discovered new exit (range 10) 2353 | -8/Materials | Identified exit to Factory 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3026 | -7/Factory | Sucked down chute 3026 | -7/Factory | Entered Waste 3027 | -7/Waste | Met a frightened Derelict 3041 | -7/Waste | EMP discharged 3061 | -7/Waste | Spotted C-40 Crusher 3070 | -7/Waste | Spotted C-40 Crusher 3078 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3079 | -7/Waste | Spotted C-40 Crusher 3095 | -7/Waste | Spotted C-40 Crusher 3107 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3137 | -7/Waste | Spotted C-40 Crusher 3141 | -7/Waste | EMP discharged 3141 | -7/Waste | System corruption reached 10% 3173 | -7/Waste | Discovered new exit (range 11) 3179 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3182 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3185 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3188 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3193 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3198 | -7/Waste | Entered Factory 3224 | -7/Factory | Lost 6 parts (3n1u2w) 3395 | -7/Factory | Build established: Mutant 3571 | -7/Factory | Core integrity fell below 50% 3639 | -7/Factory | Lost 3 parts (1n1u1w) 3827 | -7/Factory | Garrison activated, responded to threat 3836 | -7/Factory | Core integrity fell below 20% 3848 | -7/Factory | Discovered new exit (range 20) 3870 | -7/Factory | Entered another Factory area 3870 | -6/Factory | Evolved 2 slots: Utility x2 3882 | -6/Factory | Found Prototype Processor 3882 | -6/Factory | Identified Exp. Signal Interpreter 3895 | -6/Factory | Lost 9 parts (2n2u5w) 4126 | -6/Factory | Lost 5 parts (1p1n1u2w) 4652 | -6/Factory | Core integrity fell below 50% 4757 | -6/Factory | Lost 8 parts (2n6w) 5086 | -6/Factory | Fabricated A-02 Transporter (x1) 5324 | -6/Factory | Build established: Scavenger-Tank 5439 | -6/Factory | Core integrity fell below 20% 5446 | -6/Factory | Core destroyed Last Messages --------------- 05435_ A-15 Conveyor calls for reinforcements. 05435_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05436_ Power failure, Angular Momentum Engine shutdown. 05437_ Overheating: Matter decay (-19). 05438_ Overheating: Sml. Storage Unit damaged (-6). 05438_ P-60 Hacker destroyed. 05438_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 05439_ Overheating: Core damaged (-110). 05441_ Overheating: Angular Momentum Engine damaged (-56). 05441_ Overheating: Focal Shield damaged (-13). 05441_ Overheating: Fusion Compressor damaged (-19). 05441_ G-50 Soldier destroyed. 05442_ Power failure, Angular Momentum Engine shutdown. 05443_ Overheating: Short circuit. 05443_ Broken Magnetic Acceleration Cannon permanently disabled. 05446_ Overheating: Core damaged (-136). [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ###############??????????????????????????????????? | | """ """" """" #??????????????????????????????????? | | """ """" """" #??????????????????????????????????? | | """ """" """" ##########?????????????????????????? | | """ """" """" # #?????????????????????????? | | # #?????????????????????????? | | # !=] #?????????????????????????? | | # != #?????????????????????????? | | #####+#######+# == #?????????????????????????? | | ??# + #?????????????????????????? | | ??# ##### # #?????????????????????????? | | ??# #???# # #???????????#?????????????? | | ### #???# / #????????? #?????????????? | | #####+##########???????? ???????????????? | | ### #!!! #??????????? ?? #?????????????? | | ??# #!!! ! #??########+## #?????????????? | | ??# #!! #??# * ; +?????????????? | | ??# # #??# ! [%! #?????????????????? | | ??# ############## []@ | t #?????????????????? | | ??# # # ! #?????????????????? | | ??# # # * ; #?????????????? | | ??# # # %; #?????????????? | | ??# # # ; ; ???????????? | | ?? # """ """ # ; # ??????????? | | ?? # """ """ #;######### #??#??????????? | | ?? + """ """ ###????????? #????????????? | | ?? # ##??????????? #????????????? | | ??? # """ """ #????????????? ???????????? | | ??? ??# ?? """ """ #??????????????#????????????? | | ?????????????""" """ #???????????????????????????? | | ????????????? #???????????????????????????? | | ?????????????#########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 285 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever This Is Interesting... Use The Force Challenges ------------ None Game ------ Seed PrecisionLinearWings Manual? 0 Play Time 00:51:18 Cumulative 34.2 hours Start 2020.01.28 @ 20:24:10 End 2020.01.28 @ 21:19:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c58c9051-34c6-4bce-a261-ebc772e32486