Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 00:40:21 // Halloween2019/Abominations Player: Infomantis Result: Escaped! Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (14302) 14302 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7759) 7759 TOTAL SCORE: 25726 Bonus ------- High Alert Combat Kills 38 Win 3000 Win Speed 4721 Cogmind --------- Core Integrity 681/850 Matter 163/300 Energy 428/430 System Corruption 12% Temperature Cool (0) Movement Rolling (153) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Wheel Centrium Wheel > --- UTILITY (6) ------ Improved Heat Sink Cooling System Large Storage Unit Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (3) ------- Quantum Rifle Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY (15) --- Light Ion Engine Angular Momentum Engine Advanced Heavy Siege Treads Wheel Compact Wheel Energy Well (350) Structural Scanner Machine Analyzer Transmission Jammer Improved Light Armor Plating Improved Thermal Shield Heavy Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Wheel Centrium Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY -------- Light Ion Engine Angular Momentum Engine Advanced Heavy Siege Treads Wheel Compact Wheel Improved Heat Sink Energy Well Structural Scanner Machine Analyzer Transmission Jammer Improved Light Armor Plating Improved Thermal Shield Heavy Missile Launcher Micro-nuke Launcher [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -1 ------- Run | Jun Mat Mat Mat Fac Fac Lai Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . 1 . . . . Parts Attached 103 | 7 1 20 17 35 8 15 Power 16 | 1 1 4 1 6 1 2 Engine 14 | 1 1 4 1 6 1 . Core . | . . . . . . . Reactor 2 | . . . . . . 2 Propulsion 37 | 2 . 10 7 14 2 2 Treads 3 | . . 1 1 . . 1 Leg 13 | 2 . 8 2 1 . . Wheel 21 | . . 1 4 13 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 . 2 4 6 2 4 Device 7 | 1 . . 2 1 . 3 Storage 3 | 1 . 1 . 1 . . Processor 5 | . . 1 2 . 2 . Hackware . | . . . . . . . Protection 5 | . . . . 4 . 1 Artifact . | . . . . . . . Weapon 30 | 2 . 4 5 9 3 7 Energy Gun 4 | . . 1 . 1 . 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 13 | 2 . 3 2 5 1 . Ballistic Cannon 3 | . . . 1 . . 2 Launcher 5 | . . . 2 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 Corrupted Parts 3 | . . 1 . 1 1 . System Corruption 13 | . . 1 . 8 4 . Parts Lost 33 | . . 10 6 13 4 . Power 7 | . . 3 1 2 1 . Propulsion 16 | . . 5 4 5 2 . Utility 6 | . . 2 1 3 . . Weapon 4 | . . . . 3 1 . Highest Loss Streak 5 | . . 4 2 5 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 89 91 97 93 85 Engine 11 | . 14 10 3 14 12 2 Treads 3 | . . 4 2 5 . 5 Leg 14 | . 28 22 22 7 2 . Wheel 10 | . . 4 8 15 20 13 Device 4 | . 14 2 7 . 6 8 Storage 9 | . 14 11 9 7 6 6 Processor 9 | . . 3 10 13 19 13 Protection 3 | . . . . 6 6 6 Energy Gun 4 | . . 4 9 5 . 3 Ballistic Gun 17 | . 28 26 13 12 16 1 Ballistic Cannon 1 | . . . 4 3 . 2 Naked Turns . | . . . . . . . Heaviest Build 105 | 12 12 21 24 53 43 105 Greatest Support 40 | 20 20 30 20 36 40 40 Greatest Overweight (x) 5 | . . 1 2 5 1 4 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 Average Capacity 10 | 7 8 9 10 11 15 15 Most Carried 15 | 8 8 10 10 15 15 15 Average Carried 9 | 4 7 8 8 10 13 14 Final Capacity 15 | 8 8 10 10 15 15 15 Final Carried 15 | 8 8 10 10 15 13 14 Class Distribution -------------------- 51% | Scavenger-Gunner 23% | Mutant 14% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Lai Matter Collected 2700 | 332 182 611 437 903 140 95 Remotely . | . . . . . . . Salvage Created 3255 | 193 386 876 391 786 534 89 Parts 213 | 18 23 77 26 47 22 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -1 ------- Run | Jun Mat Mat Mat Fac Fac Lai Combat Hostiles Destroyed 66 | . 7 18 13 18 9 1 Melee 2 | . . . . . 2 . Guns 49 | . 7 18 6 17 1 . Cannons 3 | . . . 3 . . . AOE 10 | . . . 4 1 5 . Classes Destroyed 11 | 3 2 3 . 1 2 . Worker 2 | 1 . . . 1 . . Tunneler 4 | 4 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Watcher 2 | . . 1 . . 1 . Swarmer 1 | . . . . 1 . . Grunt 10 | . . 6 . 1 3 . Sentry 2 | . . 1 . . 1 . Hunter 1 | . . . . . 1 . Abomination 51 | . 7 11 13 16 4 . Anomaly 1 | . . . . . 1 . Best Kill Streak 8 | 2 5 8 4 3 8 1 Combat Bots Only 7 | . 4 7 4 3 6 1 Max Kills in Single Turn 4 | 2 1 1 1 2 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 1 3 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -1 -------- Run | Jun Mat Mat Mat Fac Fac Lai Damage Taken 6648 | . 349 2205 938 2177 474 505 Core 833 | . 66 340 74 184 45 124 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 73 15 86 73 . 80 Volleys Fired 245 | 23 34 76 40 60 5 7 Largest 3 | 2 2 3 3 3 3 3 Hottest 279 | 40 40 108 129 137 84 279 Shots Fired 601 | 46 67 207 100 151 10 20 Gun 547 | 46 67 207 71 143 8 5 Cannon 37 | . . . 19 4 . 14 Launcher 17 | . . . 10 4 2 1 Special . | . . . . . . . Kinetic 505 | 46 67 196 61 120 8 7 Thermal 79 | . . 11 29 27 . 12 Explosive 17 | . . . 10 4 2 1 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 12 13 18 21 22 12 17 Robot Miss Streak 9 | 2 1 9 5 8 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 481 | 32 52 152 90 127 11 17 Core Hits 262 | 11 24 67 65 73 16 6 Critical Kills 5 | . . 1 . 3 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 8 | . . 1 . 5 2 . Burn 1 | . . . . 1 . . Destroy 7 | . . 1 . 4 2 . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing 4 | . . . . . 4 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9760 | 353 557 1731 2069 3029 1224 797 Guns 6253 | 353 553 1681 893 2508 85 180 Cannons 958 | . . . 359 68 . 531 Explosions 2363 | . . 50 817 453 957 86 Melee 147 | . . . . . 147 . Ramming 39 | . 4 . . . 35 . Kinetic 5411 | 353 553 1497 680 2028 85 215 Thermal 1800 | . . 184 572 548 . 496 Explosive 2313 | . . . 817 453 957 86 Electromagnetic 50 | . . 50 . . . . Impact . | . . . . . . . Slashing 147 | . . . . . 147 . Piercing . | . . . . . . . Highest Corruption 12 | . 8 9 1 12 7 12 Average Corruption 4 | . 4 3 1 5 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 8 5 2 16 1 5 Message Errors 8 | . 4 1 . 3 . . Matter Fused 11 | . 1 1 . 7 1 1 Heat Flow Errors 5 | . 1 1 . 2 . 1 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 2 | . . 1 . . . 1 Misfires 4 | . . . 2 1 . 1 Alerts 2 | . . . . 1 . 1 Weapon Failures 4 | . 1 1 . 2 . . Overload Shots . | . . . . . . . Overflow Damage 64 | . . . 9 30 20 5 Projectiles 11 | . . . 6 . . 5 Explosions 47 | . . . 3 30 14 . Melee 6 | . . . . . 6 . Knockbacks 9 | . . . 8 1 . . Impact . | . . . . . . . Kinetic 9 | . . . 8 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 185 | . . . . 77 108 . Shots 6 | . . . . 4 2 . Rammed 2 | . . . . . 2 . Targets Rammed 3 | . 1 . . . 2 . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 544 | . 100 142 200 276 30 544 Average Temperature 60 | . 27 34 58 53 11 226 Received Heat Transfer 1320 | . 69 471 261 468 51 . Effects 7 | . . . . . . 7 Shutdowns 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 542 | . . 34 133 276 . 99 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -1 ------- Run | Jun Mat Mat Mat Fac Fac Lai Peak Influence 411 | 30 56 237 30 72 411 36 Initial 19 | . 19 . . . 2 . Average 50 | 12 27 105 7 14 256 22 Maximum Alert Level 2 | . . 1 . . 2 . Low Security (%) 88 | 100 100 63 100 100 35 100 Level 1 10 | . . 36 . . 33 . Level 2 1 | . . . . . 31 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 64 | . 7 9 8 32 8 . Investigation 16 | . 4 4 2 5 1 . Extermination . | . . . . . . . Reinforcement 9 | . . . 1 5 3 . Assault 21 | . 3 5 2 10 1 . Garrison 18 | . . . 3 12 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -1 --------- Run | Jun Mat Mat Mat Fac Fac Lai Distress Signals 21 | . . 4 2 11 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 12 23 14 21 9 1 Peak Tracking Total 6 | . 5 4 6 5 5 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -1 ------- Run | Jun Mat Mat Mat Fac Fac Lai Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Lai Machines Disabled 18 | . . 2 . 1 15 . Max in Single Turn 9 | . . 2 . 1 9 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -1 --------- Run | Jun Mat Mat Mat Fac Fac Lai Machines Accessed 4 | . . 1 1 2 . . Terminals 3 | . . 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . 1 2 3 . . Successful 4 | . . 1 2 1 . . Failed 2 | . . . . 2 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 4 | . . 1 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Recyclers 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Lai Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 3 2 . Machine Destruction 2 | . . . . . 2 . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -1 -------- Run | Jun Mat Mat Mat Fac Fac Lai Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -1 ------- Run | Jun Mat Mat Mat Fac Fac Lai Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Lai Turns Passed 3085 | 173 404 695 363 1109 174 167 Spaces Moved 1818 | 75 250 288 161 822 137 85 Core 2 | 2 . . . . . . Treads 6 | . . . 6 . . . Legs 470 | 73 250 147 . . . . Wheels 1340 | . . 141 155 822 137 85 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 115 95 95 95 95 Average Speed 108 | 118 120 127 112 97 95 129 Slowest Speed 240 | 120 120 190 240 155 95 153 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 49 29 23 24 4 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . . 29 8 54 13 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 101 | . . . 28 8 54 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -1 --------- Run | Jun Mat Mat Mat Fac Fac Lai Total 2388 | 114 293 421 267 1004 162 127 Wait 126 | 2 4 22 36 53 6 3 Move 1812 | 74 250 287 160 821 136 84 Hop . | . . . . . . . Pick Up 50 | 8 2 12 8 15 1 4 Fast Attach 38 | 7 1 4 6 9 3 8 Attach 30 | . . 11 6 10 3 . Detach 4 | . . . 1 2 . 1 Swap 35 | . . 5 5 16 2 7 Drop 42 | . 2 4 5 18 . 13 Fire 245 | 23 34 76 40 60 5 7 Melee 4 | . . . . . 4 . Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 174 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 13) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 596 | -9/Materials | Discovered new exit (range 15) 702 | -9/Materials | Destroyed 7 combat bots 869 | -9/Materials | Build established: Gunner 913 | -9/Materials | Core integrity fell below 50% 994 | -9/Materials | Lost 4 parts (1p2n1u) 1225 | -9/Materials | Core integrity fell below 20% 1256 | -9/Materials | Discovered new exit (range 9) 1273 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1310 | -8/Materials | Build established: Scavenger-Gunner 1329 | -8/Materials | Garrison activated, responded to threat 1584 | -8/Materials | Discovered new exit (range 13) 1636 | -8/Materials | Entered Factory 1636 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1732 | -7/Factory | Discovered new exit (range 4) 1804 | -7/Factory | Garrison activated, responded to threat 1900 | -7/Factory | Garrison activated, responded to threat 1974 | -7/Factory | Garrison activated, responded to threat 2201 | -7/Factory | Garrison activated, responded to threat 2351 | -7/Factory | Garrison activated, responded to threat 2405 | -7/Factory | Garrison activated, responded to threat 2461 | -7/Factory | Lost 3 parts (1p1n1w) 2572 | -7/Factory | System corruption reached 10% 2623 | -7/Factory | Lost 5 parts (1p2n1u1w) 2719 | -7/Factory | Discovered new exit (range 11) 2745 | -7/Factory | Entered another Factory area 2745 | -6/Factory | Evolved 2 slots: Utility x2 2767 | -6/Factory | Garrison activated, responded to threat 2807 | -6/Factory | Garrison activated, responded to threat 2863 | -6/Factory | Discovered new exit (range 15) 2910 | -6/Factory | Garrison activated, responded to threat 2913 | -6/Factory | Detected disturbance from likely dimensional gate 2919 | -6/Factory | Entered Lair 3012 | -1/Lair | System corruption reached 10% 3074 | -1/Lair | Destroyed Final Abomination 3086 | *** | Escaped! Last Messages --------------- 03048_ Power failure, Lgt. Quantum Reactor shutdown. 03048_ Overheating: System interference. 03048_ Quantum Rifle temporarily disabled. 03048_ Imp. Heat Sink temporarily disabled. 03049_ Overheating: System interference. 03049_ Adv. Targeting Computer temporarily disabled. 03051_ Overheating: Hardcell Cannon damaged (-58). 03051_ Overheating: Cooling System damaged (-21). 03056_ System corrupted: Component data lost. 03058_ The unstable cave ceiling collapses. 03065_ Unstable Anomaly suddenly flashes brightly. 03066_ The unstable cave ceiling collapses. 03071_ System corrupted: Heat flow error (+128). 03074_ The unstable cave ceiling collapses. 03074_ Final Abomination crushed by falling debris. 03074_ Final Abomination system corrupted by crushing effect. 03074_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 03074_ Final Abomination destroyed. 03074_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????###?????????? | | ???????????????????######%#####?????? | | ??????????????###### !!!=!!! ####??? | | ??????????#####%%!= !!! =# #### | | ???????%###! !!!!! ] ! =! # # | | ??????= ![ [!!!!= ! ] | | ????? ! ] # ? | | ????? ## | | ????? =| = ] # | | ???? %! ! = ! | | ???? ]## n ! ## | | ??? =! ] | | ?????# ! / ! @# [ # | | ????????## !=#= % !### | | ?????????# % !%! #? | | ?????????##!!! !# # #? | | ?????????#%!/ ##### #! #? | | ?????????##[]! | #????###% =#? | | ?????????# ! ##### !% = #? | | ???????? ! ] #? | | ?????? = % !#? | | ?????] ! =#? | | ?????? ] !! ! = #? | | ?????? = = #? | | ??????? #? | | ??????? = !]] [/ ==#? | | ?????????!! ! = ] =! [#? | | ???????????! ###!!]%## !!#? | | ?????????????? ??#####?## !#? | | ???????????????? !?????????# ==#? | | ???????????????????????????## !#? | | ???????????????????????????# ! = #? | | ???????????????????????????# #? | | ??????????????????????????#= ! !#? | | ???????????????????????? ]! ##? | | ????????????????????? #?? | | ???????????????????? ] #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 43 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeHeartTreads Manual? 0 Play Time 00:43:39 Cumulative 362.3 hours Start 2023.11.26 @ 23:56:14 End 2023.11.27 @ 00:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 233 Rogue 210 Adventurer 6 Explorer 17 Win Type 0 Total 27 Types 19/0/4/1/0/1/1/1/0 Lore% 95 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11410e84-e7fc-4ef6-9148-e44acb05904d