Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 10:08:05

Player: maxwell

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (115)     575
Value Destroyed (4033)     4033
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1810)               1810
              TOTAL SCORE: 10118

 Bonus
-------
High Alert Combat Kills    566
Follower Combat Kills      189
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             850/850
Matter                     292/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (7) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Power Shielding
>               --- WEAPON (3) -------
                Beamcaster
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Disposable Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (150)
                Signal Interpreter
                Relay Coupler [NC] (23)
       Advanced EMP Blaster
                Missile Launcher
                Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Matter Pod
>          --- WEAPON -----------
           Beamcaster
  Improved Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
           Signal Interpreter
           Relay Coupler [NC]
           Missile Launcher
           Missile Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Slots Evolved              8    | .   .   2   2   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   .   4   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             63   | 5   2   24  3   12  8   6   3   .   
  Power                    3    | 1   .   1   .   .   1   .   .   .   
    Engine                 3    | 1   .   1   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   10  1   7   3   3   .   .   
    Treads                 26   | 2   .   10  1   7   3   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   1   6   1   1   1   1   3   .   
    Device                 3    | .   .   2   .   .   1   .   .   .   
    Storage                5    | 1   .   1   .   .   .   1   2   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   2   1   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 1   1   7   1   4   3   2   .   .   
    Energy Gun             3    | .   1   1   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   4   1   2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   .   2   .   .   .   
Parts Lost                 14   | .   .   2   1   1   6   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   3   .   .   
  Utility                  4    | .   .   1   .   1   2   .   .   .   
  Weapon                   5    | .   .   1   1   .   2   1   .   .   
  Highest Loss Streak      3    | .   .   1   1   1   3   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  99  100 99  93  86  81  60  
  Engine                   10   | .   14  11  9   9   9   9   9   6   
  Treads                   33   | .   28  32  36  36  36  34  36  26  
  Device                   4    | .   .   6   .   .   1   9   9   6   
  Storage                  10   | .   14  11  9   9   9   15  9   6   
  Protection               8    | .   7   4   18  18  11  .   8   6   
  Energy Gun               3    | .   12  1   .   .   .   7   9   6   
  Ballistic Gun            21   | .   14  29  27  25  24  3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 11  16  44  45  48  49  50  60  60  
  Greatest Support         83   | 40  40  63  83  83  83  83  83  83  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  20  20  
  Average Capacity         12   | 7   8   10  15  15  15  15  19  20  
  Most Carried             15   | 2   2   15  15  15  15  14  15  14  
  Average Carried          10   | .   1   9   13  14  14  11  12  14  
  Final Capacity           20   | 8   8   15  15  15  15  15  20  20  
  Final Carried            15   | 2   2   15  15  15  14  11  14  14  

 Class Distribution 
--------------------
 43% | Tank
 21% | Scavenger-Mutant
 19% | Scavenger-Tank
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Storage
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -8   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Sto  Gar  Rec  Fac  
Matter Collected           3039 | 214  232  1099 128  457  575  294  40   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4341 | .    253  1978 189  556  815  498  52   .    
  Parts                    239  | .    14   113  13   32   44   21   2    .    
Haulers Intercepted        7    | .    .    6    .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Combat Hostiles Destroyed  94   | .   10  32  3   14  17  16  2   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   
  Guns                     73   | .   10  30  3   12  17  1   .   .   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   2   .   15  .   .   
Classes Destroyed          13   | .   2   8   1   1   .   .   1   .   
  Worker                   2    | .   .   1   .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   .   6   .   .   1   .   .   .   
  Recycler                 2    | .   .   1   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   2   .   
  Watcher                  6    | .   .   5   1   .   .   .   .   .   
  Swarmer                  20   | .   6   .   .   3   3   8   .   .   
  Grunt                    45   | .   4   19  2   5   10  5   .   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   .   
  Sentry                   21   | .   .   10  1   5   3   2   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   
  Thug                     2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           12   | .   3   5   4   3   9   12  2   .   
  Combat Bots Only         12   | .   3   5   2   3   8   12  1   .   
Max Kills in Single Turn   3    | .   1   2   1   2   1   3   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Sto  Gar  Rec  Fac  
Damage Taken               3968 | .    350  929  146  811  1075 657  .    .    
  Core                     484  | .    40   81   34   58   173  98   .    .    
  Absorbed by Shields      210  | .    .    210  .    .    .    .    .    .    
  Redirected to Shielding  104  | .    .    .    12   49   43   .    .    .    
Core Remaining (%)         74   | 100  84   79   .    .    .    .    34   .    
Volleys Fired              251  | .    26   94   10   41   54   26   .    .    
  Largest                  3    | .    2    3    3    3    3    2    .    .    
  Hottest                  135  | .    70   135  69   69   69   98   .    .    
Shots Fired                664  | .    52   281  30   108  161  31   1    .    
  Gun                      628  | .    52   269  30   102  161  13   1    .    
  Cannon                   12   | .    .    12   .    .    .    .    .    .    
  Launcher                 24   | .    .    .    .    6    .    18   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  576  | .    26   250  30   102  161  7    .    .    
  Thermal                  48   | .    26   15   .    .    .    6    1    .    
  Explosive                15   | .    .    .    .    6    .    9    .    .    
  Electromagnetic          25   | .    .    16   .    .    .    9    .    .    
  Robot Hit Streak         15   | .    4    15   8    8    14   11   1    .    
  Robot Miss Streak        7    | .    3    4    3    3    3    7    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        20   | .    3    8    1    4    4    .    .    .    
    Max Gunslinging Chain  2    | .    1    2    1    1    1    .    .    .    
Shots Hit Robots           425  | .    29   198  16   56   110  15   1    .    
  Core Hits                200  | .    14   77   10   29   41   28   1    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    2    .    1    2    .    .    .    
  Critical Strikes         9    | .    2    4    .    1    2    .    .    .    
    Burn                   3    | .    2    1    .    .    .    .    .    .    
    Destroy                6    | .    .    3    .    1    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8026 | .    304  2982 249  1128 1732 1599 32   .    
  Guns                     6087 | .    302  2717 239  874  1728 205  22   .    
  Cannons                  200  | .    .    200  .    .    .    .    .    .    
  Explosions               1683 | .    .    35   .    254  .    1394 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  56   | .    2    30   10   .    4    .    10   .    
  Kinetic                  5582 | .    104  2559 239  874  1728 78   .    .    
  Thermal                  594  | .    198  247  .    .    .    127  22   .    
  Explosive                1200 | .    .    .    .    254  .    946  .    .    
  Electromagnetic          594  | .    .    146  .    .    .    448  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    1    3    3    .    
  Average Corruption       2    | .    1    .    .    .    1    2    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    2    .    .    .    3    3    11   .    
    Message Errors         5    | .    .    .    .    .    1    1    3    .    
    Matter Fused           7    | .    1    .    .    .    1    2    3    .    
    Energy Discharges      2    | .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    .    67   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               67   | .    .    .    .    .    .    67   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      267  | .    .    31   .    96   .    140  .    .    
  Shots                    13   | .    .    1    .    5    .    7    .    .    
  Rammed                   12   | .    1    6    1    .    3    .    1    .    
Targets Rammed             15   | .    1    6    1    .    3    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    .    .    3    .    
Highest Temperature        399  | .    180  399  42   153  159  16   .    .    
  Average Temperature      57   | .    83   64   17   47   43   10   .    .    
  Received Heat Transfer   1541 | .    60   410  27   297  522  225  .    .    
  Effects                  3    | .    .    3    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    
  Heat Transferred         1456 | .    740  457  .    .    .    222  37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -8   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Sto  Gar  Rec  Fac  
Peak Influence             1053 | .    211  593  208  722  849  918  532  1053 
  Initial                  1053 | .    .    40   111  135  351  551  412  1053 
  Average                  392  | .    99   319  149  454  594  823  426  1053 
Maximum Alert Level        3    | .    1    2    1    3    3    3    2    3    
  Low Security (%)         23   | 100  89   30   79   2    .    .    .    .    
  Level 1                  24   | .    10   29   20   32   12   .    34   .    
  Level 2                  41   | .    .    40   .    56   61   19   65   .    
  Level 3                  10   | .    .    .    .    9    26   80   .    100  
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    2    2    1    .    5    .    .    .    
  Investigation            2    | .    1    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    1    .    .    2    .    .    .    
  Assault                  1    | .    .    .    .    .    1    .    .    .    
  Garrison                 3    | .    .    .    1    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Distress Signals           9    | .   .   4   2   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   14  43  6   12  31  16  28  .   
  Peak Tracking Total      7    | .   5   7   4   4   6   6   7   .   
  Tactical Retreats        5    | .   2   1   .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Traps Triggered            5    | .   2   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -8  -6  
----------                 Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Machines Disabled          5    | .   .   1   .   3   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Machines Accessed          13   | .   1   8   1   .   3   .   .   .   
  Terminals                11   | .   1   8   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                41   | .   4   28  1   .   8   .   .   .   
  Successful               23   | .   4   13  1   .   5   .   .   .   
  Failed                   18   | .   .   15  .   .   3   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   4   29  .   .   4   .   .   .   
  Terminals                39   | .   4   28  .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Terminal Hacks             12   | .   1   9   .   .   2   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         9    | .   3   4   .   .   2   .   .   .   
  Terminals                9    | .   3   4   .   .   2   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   
    Botnet                 4    | .   1   2   .   .   1   .   .   .   
    Operators              3    | .   1   1   .   .   1   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   8   .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -8  -6  
------------               Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   12  .   .   .   .   
  Machine Destruction      12   | .   .   .   .   12  .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -8  -6  
--------                   Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Total Allies               4    | .   .   .   .   .   3   .   1   .   
  Largest Group            3    | .   .   .   .   .   3   2   1   1   
  Highest-Rated Group      93   | .   .   .   .   .   93  62  27  27  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  27  27  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   33  6   .   .   
  Total Damage             561  | .   .   .   .   .   520 41  .   .   
  Kills                    8    | .   .   .   .   .   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Mat Gar Sto Gar Rec Fac 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -8   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Sto  Gar  Rec  Fac  
Turns Passed               5886 | 76   596  2295 102  1285 490  399  607  36   
Spaces Moved               2999 | 45   317  1152 38   704  156  205  360  22   
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   2995 | 41   317  1152 38   704  156  205  360  22   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  155  160  160  160  160  160  160  
  Average Speed            159  | 150  160  158  160  160  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    58   97   7    67   40   57   75   1    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    7    .    22   .    26   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    4    .    .    .    .    .    .    
  AOE                      51   | .    .    3    .    22   .    26   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -8   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Sto  Gar  Rec  Fac  
Total                      3594 | 51   358  1410 57   787  277  243  389  22   
  Wait                     177  | .    12   89   2    18   50   6    .    .    
  Move                     2992 | 44   316  1151 38   703  155  204  359  22   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | 2    1    22   3    3    3    .    2    .    
  Fast Attach              24   | 5    1    11   .    2    3    1    1    .    
  Attach                   18   | .    1    4    3    2    4    4    .    .    
  Detach                   3    | .    .    1    .    .    .    1    1    .    
  Swap                     21   | .    .    9    .    8    1    1    2    .    
  Drop                     39   | .    .    23   .    10   4    .    2    .    
  Fire                     251  | .    26   94   10   41   54   26   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    15   | .    1    6    1    .    3    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    18   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Garrison (discovered 2 exits: [*Rec x2])
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 5)
  450 | -10/Materials | Discovered new exit (range 8)
  673 | -10/Materials | Entered another Materials area
  673 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1095 | -9/Materials  | Build established: Tank
 1270 | -9/Materials  | Discovered new exit (range 9)
 1417 | -9/Materials  | Discovered new exit (range 9)
 1964 | -9/Materials  | Discovered new exit (range 13)
 2068 | -9/Materials  | Identified exit to Materials
 2499 | -9/Materials  | Discovered exit to Materials (range 16)
 2812 | -9/Materials  | Identified exit to Mines
 2968 | -9/Materials  | Entered another Materials area
 2968 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3037 | -8/Materials  | Garrison activated, responded to threat
 3070 | -8/Materials  | Identified exit to Garrison
 3070 | -8/Materials  | Entered Garrison
 3106 | -8/Garrison   | Triggered checkpoint
 3216 | -8/Garrison   | Triggered checkpoint
 3406 | -8/Garrison   | Discovered new exit (range 13)
 3550 | -8/Garrison   | Triggered checkpoint
 3581 | -8/Garrison   | Discovered new exit (range 12)
 3605 | -8/Garrison   | Build established: Scavenger-Tank
 3666 | -8/Garrison   | Triggered checkpoint
 3779 | -8/Garrison   | Discovered new exit (range 10)
 3802 | -8/Garrison   | Installed Relay Interface Framework
 3859 | -8/Garrison   | Garrison Relay disabled
 3874 | -8/Garrison   | Triggered checkpoint
 4006 | -8/Garrison   | Garrison Relay disabled
 4200 | -8/Garrison   | Triggered checkpoint
 4232 | -8/Garrison   | Garrison Relay disabled
 4355 | -8/Garrison   | Entered Storage
 4679 | -8/Storage    | Garrison activated, responded to threat
 4713 | -8/Storage    | Lost 3 parts (1n2u)
 4739 | -8/Storage    | Allied Derelicts emerged from ambush trap array
 4754 | -8/Storage    | Destroyed 8 combat bots
 4755 | -8/Storage    | First assault squad dispatched
 4821 | -8/Storage    | Identified exit to Garrison
 4845 | -8/Storage    | Entered Garrison
 4845 | -8/Garrison   | Accompanied by 2 allies
 4897 | -8/Garrison   | Triggered checkpoint
 4902 | -8/Garrison   | Triggered checkpoint
 4907 | -8/Garrison   | Core integrity fell below 50%
 4922 | -8/Garrison   | Triggered checkpoint
 4924 | -8/Garrison   | Triggered checkpoint
 4967 | -8/Garrison   | Lost 3 parts (3n)
 4976 | -8/Garrison   | Destroyed 12 combat bots
 5067 | -8/Garrison   | Build established: Scavenger-Mutant
 5085 | -8/Garrison   | Discovered new exit (range 8)
 5214 | -8/Garrison   | Discovered new exit (range 10)
 5238 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 5244 | -8/Garrison   | Entered Recycling
 5262 | -8/Recycling  | Spotter reported a threat
 5267 | -8/Recycling  | Spotter reported a threat
 5267 | -8/Recycling  | Spotter reported a threat
 5271 | -8/Recycling  | Spotter reported a threat
 5277 | -8/Recycling  | Spotter reported a threat
 5289 | -8/Recycling  | Spotter reported a threat
 5295 | -8/Recycling  | Spotter reported a threat
 5304 | -8/Recycling  | Spotter reported a threat
 5315 | -8/Recycling  | Spotter reported a threat
 5320 | -8/Recycling  | Spotter reported a threat
 5320 | -8/Recycling  | Spotter reported a threat
 5324 | -8/Recycling  | Spotter reported a threat
 5342 | -8/Recycling  | Spotter reported a threat
 5358 | -8/Recycling  | Spotter reported a threat
 5368 | -8/Recycling  | Spotter reported a threat
 5396 | -8/Recycling  | Spotter reported a threat
 5480 | -8/Recycling  | Spotter reported a threat
 5492 | -8/Recycling  | Spotter reported a threat
 5518 | -8/Recycling  | Spotter reported a threat
 5572 | -8/Recycling  | Spotter reported a threat
 5592 | -8/Recycling  | Spotter reported a threat
 5601 | -8/Recycling  | Spotter reported a threat
 5617 | -8/Recycling  | Spotter reported a threat
 5617 | -8/Recycling  | Spotter reported a threat
 5625 | -8/Recycling  | Spotter reported a threat
 5645 | -8/Recycling  | Spotter reported a threat
 5654 | -8/Recycling  | Spotter reported a threat
 5675 | -8/Recycling  | Spotter reported a threat
 5690 | -8/Recycling  | Spotter reported a threat
 5693 | -8/Recycling  | Spotter reported a threat
 5698 | -8/Recycling  | Spotter reported a threat
 5712 | -8/Recycling  | Spotter reported a threat
 5718 | -8/Recycling  | Spotter reported a threat
 5747 | -8/Recycling  | Spotter reported a threat
 5760 | -8/Recycling  | Discovered new exit (range 16)
 5811 | -8/Recycling  | Spotter reported a threat
 5851 | -8/Recycling  | Entered Factory
 5851 | -6/Factory    | Accompanied by 1 ally
 5851 | -6/Factory    | Evolved 4 slots: Utility x4
 5887 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05793_ P-60 Hacker cannot be rewired.
05804_ Attempting to rewire P-60 Hacker.
05804_ P-60 Hacker cannot be rewired.
05805_ Attempting to rewire P-60 Hacker.
05805_ P-60 Hacker cannot be rewired.
05806_ Attempting to rewire P-60 Hacker.
05806_ P-60 Hacker cannot be rewired.
05807_ Attempting to rewire I-25 Savior. <x3>
05809_ N-01 Spotter is scanning...
05810_ Attempting to rewire I-25 Savior. <x2>
05811_ N-01 Spotter sends a signal.
05811_ ALERT: Unidentified potential threat approaching Factory.
05812_ Attempting to rewire I-25 Savior. <x5>
05816_ I-25 Savior rewired.
05826_ Acquired Disposable Heat Sink.
05837_ System corrupted: Matter fused (-8).
PARAMETERS=UTILITY+4
LOCATION=UNKNOWN
GOAL=ESCAPE
05852_ T-07 Excavator is excavating. <x7>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????###########????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????# [       #????????????????? |
| ??????????????????????#         #????????????????? |
| ????????????????####??#         #????????????????? |
| ????????????????#  ##?#         #????????????????? |
| ????????????????#   #?#         #????????????????? |
| ???????########### ######@#######????????????????? |
| ???????#                i    #???????????????????? |
| ???????#                     #???????????????????? |
| ???????#                     #???????????????????? |
| ???????#                     #???????????????????? |
| ???????#                     #???????????????????? |
| ???????####+############     #???????????????????? |
| ???????#            #??#     #???????????????????? |
| ???????#            #??#     #???????????????????? |
| ???????#            #??#     l???????????????????? |
| ???????# """"       #??#     #???????????????????? |
| ???????# """"       #??#     #???????????????????? |
| ???????# """"       #??      #???????????????????? |
| ???????# """"       #??T     #???????????????????? |
| ???????# ?"""       #??#     #???????????????????? |
| ???????#?????   """ #???      ???????????????????? |
| ?????????????    R" #???      ???????????????????? |
| ?????????????   ""? #???    ?????????????????????? |
| ?????????????     ???????????????????????????????? |
| ??????????????###????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            500
Matter Stores              445
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumBiocellDrive
  Manual?         0
Play Time         00:25:06
  Cumulative      260.3 hours
  Start           2022.08.14 @ 19:59:37
  End             2022.08.17 @ 10:08:05
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          369
  Rogue           347
  Adventurer      4
  Explorer        18
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13ce1f5e-dcce-4ce1-8dfc-0be3ed1257eb