Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 13:10:45 Player: ae Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (422) 422 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 1457 Bonus ------- Follower Combat Kills 150 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 146/160 System Corruption 0% Temperature Cool (28) Movement Rolling (130) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel VTOL Module > --- UTILITY (2) ------ Large Storage Unit Tractor Beam > --- WEAPON (2) ------- Small Laser Subdweller Beam Cannon > --- INVENTORY (15) --- Ion Engine Faulty Cooled Ion Engine VTOL Module Large Storage Unit Structural Scanner Subdweller Laser Flamer Mining Claw Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Tractor Beam > --- WEAPON ----------- Subdweller Beam Cannon Flamer > --- INVENTORY -------- Ion Engine Cooled Ion Engine Light Nuclear Core VTOL Module VTOL Module Large Storage Unit Structural Scanner Small Laser Subdweller Laser Beam Cannon Mining Claw Scrap Shield Fragment [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 7 4 2 10 1 Power 4 | 1 . 2 1 . Engine 2 | 1 . 1 . . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 6 | 2 . . 3 1 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 6 | 2 3 . 1 . Device 2 | 1 1 . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 1 . 5 . Energy Gun 1 | . . . 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 9 1 Power 1 | . . . 1 . Propulsion 4 | . . . 3 1 Utility 1 | . . . 1 . Weapon 4 | . . . 4 . Highest Loss Streak 4 | . . . 4 1 To Critical Strikes . | . . . . . Average Backups 12 | 3 11 15 13 8 Power 1 | . 1 2 2 2 Propulsion 4 | 2 5 6 3 1 Utility 2 | . 1 3 2 2 Weapon 3 | . 3 4 4 3 Tool/Special . | . . . . . Unused Backups 10 | . 4 . 1 5 Power 2 | . . . . 2 Propulsion 5 | . 3 . 1 1 Utility 2 | . 1 . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 100 93 98 Engine 7 | . 14 9 . . Core 6 | . . 4 13 14 Treads 3 | . . . 5 11 Wheel 23 | . 28 28 17 14 Device 6 | . 12 . 1 14 Storage 14 | . 14 14 14 14 Processor 4 | . 1 14 4 . Protection 2 | . . . 7 . Energy Gun 2 | . . . 4 14 Energy Cannon 5 | . . . 11 14 Ballistic Gun 18 | . 26 28 9 . Slashing Weapon 1 | . 1 . 1 . Peak Build Rating 13 | 7 9 11 13 12 Average Rating 9 | 5 8 9 10 11 On Entrance 7 | . 7 9 11 11 Avg Prop Armor Cover (%) 11 | . . . 10 13 Naked Turns . | . . . . . Heaviest Build 37 | 15 30 29 37 35 Greatest Support 32 | 26 26 26 32 16 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 13 15 15 15 Most Carried 15 | 8 15 15 15 10 Average Carried 12 | 4 12 15 13 9 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 15 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 776 | 252 108 160 256 . Remotely 190 | 80 60 . 50 . Salvage Created 601 | 64 229 . 308 . Parts 43 | 4 10 . 29 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . . 10 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 12 | . 3 . 9 . Guns 5 | . 3 . 2 . Cannons 6 | . . . 6 . AOE 1 | . . . 1 . Classes Destroyed 6 | 1 3 . 2 . Hauler 1 | . 1 . . . Recycler 2 | 1 1 . . . Turret 2 | . . . 2 . Swarmer 4 | . 1 . 3 . Grunt 2 | . 2 . . . Subdweller 6 | . . . 6 . Best Kill Streak 5 | 1 1 . 5 . Combat Bots Only 3 | . 1 . 3 . Max Kills in Single Turn 1 | 1 1 . 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 174 | . 24 7 139 4 Missed 66 | . 8 3 54 1 Hits 108 | . 16 4 85 3 Projectile 108 | . 16 4 85 3 Critical Strikes 3 | . . . 3 . Damage Taken 1322 | . 193 55 1043 31 Core 252 | . 21 . 221 10 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 73 | 2 25 3 42 1 Largest 2 | 2 2 2 2 2 Hottest 180 | 40 40 40 180 120 Shots Fired 137 | 4 50 6 75 2 Gun 96 | 4 50 6 35 1 Cannon 38 | . . . 37 1 Launcher 2 | . . . 2 . Special 1 | . . . 1 . Kinetic 92 | 4 50 6 32 . Thermal 43 | . . . 41 2 Explosive 2 | . . . 2 . Electromagnetic . | . . . . . Robot Hit Streak 25 | 2 5 7 25 3 Robot Miss Streak 4 | 1 3 3 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 88 | 2 29 3 52 2 Core Hits 30 | 2 10 . 17 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 8 | . 4 . 4 . Impact . | . . . . . Slashing 8 | . 4 . 4 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1231 | 27 365 39 764 36 Guns 652 | 27 365 39 210 11 Cannons 458 | . . . 433 25 Explosions 111 | . . . 111 . Melee . | . . . . . Ramming . | . . . . . Kinetic 629 | 27 365 39 198 . Thermal 491 | . . . 455 36 Explosive 111 | . . . 111 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles 9 | . . . 9 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . 20 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 127 | . . 2 127 22 Average Temperature 46 | . . 2 49 22 Received Heat Transfer 486 | . 72 30 366 18 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 907 | . . . 845 62 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 73 | 5 51 73 . 35 Initial 35 | . . 10 . 35 Average 14 | . 10 34 . 15 Influence Increases 367 | 5 119 113 130 . Destroy 0b10 Robot/C 240 | . 60 80 100 . Destroy 0b10 Robot/NC 15 | 5 10 . . . Destroy Leader 22 | . 2 20 . . Allied During Kill 13 | . . 13 . . Successful Hack 14 | . 14 . . . Destroy Structure 3 | . 3 . . . Lose Combat Pursuer 60 | . 30 . 30 . Influence Decreases 367 | 5 92 97 99 74 Entered New Map 79 | . . 17 23 39 Time Decay 228 | 5 92 60 36 35 Lost Part 40 | . . . 40 . Lost Ally 20 | . . 20 . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 10 4 16 1 Peak Tracking Total 6 | . 3 2 6 1 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 5 | . 4 . . 1 Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 12 . . 3 Successful 8 | . 6 . . 2 Failed 7 | . 6 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 12 . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Part Schematic 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 4 | . 4 . . . Botnet 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 6 | . . . . 6 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 34 | . . 21 13 . Total Damage 364 | . . 191 173 . Kills 5 | . . 4 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 183 | . 183 . . . Structural 183 | . 183 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1240 | 74 491 151 426 98 Spaces Moved 793 | 55 373 121 211 33 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 791 | 53 373 121 211 33 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 100 130 Average Speed 107 | 89 100 105 122 130 Slowest Speed 130 | 100 105 105 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 68 24 21 16 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 3 | . 3 . . . Terrain Destroyed 21 | . 3 . 18 . Melee 3 | . 3 . . . Projectile 3 | . . . 3 . AOE 15 | . . . 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1024 | 72 433 140 291 88 Wait 62 | 1 9 13 11 28 Move 789 | 54 372 120 210 33 Hop . | . . . . . Pick Up 23 | 8 11 . 4 . Fast Attach 9 | 7 1 . 1 . Attach 10 | . . . 9 1 Detach 2 | . 1 . 1 . Swap 14 | . 4 2 8 . Drop 9 | . 6 2 1 . Fire 73 | 2 25 3 42 1 Melee 8 | . 4 . 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 25 | . . . . 25 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Subcaves -9/Recycling History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 11) 446 | -10/Materials | Discovered new exit (range 13) 446 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Entered Mines 571 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 620 | -10/Mines | Learned Materials security intel 704 | -10/Mines | Discovered new exit (range 13) 716 | -10/Mines | Identified exit to Subcaves 717 | -10/Mines | Entered Subcaves 717 | -10/Subcaves | Accompanied by 2 allies 718 | -10/Subcaves | Approached by a straggling Scientist 783 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 806 | -10/Subcaves | Core integrity fell below 50% 1081 | -10/Subcaves | Core integrity fell below 20% 1124 | -10/Subcaves | Discovered new exit (range 15) 1138 | -10/Subcaves | Lost 4 parts (1p1u2w) 1143 | -10/Subcaves | Entered Recycling 1241 | -9/Recycling | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01125_ Acquired 6 matter. 01127_ Autobeam fries itself beyond repair. LOCATION=UNKNOWN GOAL=ESCAPE 01156_ Connecting with Recycling Unit... 01156_ Current location identified: Recycling >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Ion Engine (31%) Imp. Aluminum Leg (28%) >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Imp. Ion Engine (3) Imp. Aluminum Leg (3) 01204_ Attempting to rewire D-53 Grenadier. 01221_ G-34 Mercenary springs to life. 01221_ Attempting to rewire D-53 Grenadier. 01228_ Lgt. Treads destroyed. 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