Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 02:37:52 Player: Komeiji O. Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (131) 655 Value Destroyed (5617) 5617 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3898) 3898 TOTAL SCORE: 17750 Bonus ------- Follower Combat Kills 339 Entered DSFs 500 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2452 Friendly Fire -693 Cogmind --------- Core Integrity 0/1300 Matter 108/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Modified TNC Advanced Target Analyzer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Makeshift Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Modified TNC Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Disruptor Cannon Matter Neutralizer Helical Railgun > --- INVENTORY -------- Micro Antimatter Reactor Spiked Heavy Treads Advanced Heat Sink Compact Battery Improved Terrain Scanner Makeshift Transmission Jammer Cloaking Device Advanced Thermal Shield Antimissile System Advanced Hacking Suite Gamma Rifle Phase Gun Advanced Remote Datajack Heavy Pick [Rating: 147] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Spiked Heavy Treads Treads Spiked Heavy Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Impulse Thruster Utility Modified TNC Device Advanced Heat Sink Storage Large Storage Unit Processor Modified TNC Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Matter Neutralizer Energy Gun Lightning Gun Energy Cannon Matter Neutralizer Ballistic Gun Helical Railgun Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Slots Evolved 14 | . . . . . 4 2 2 . . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . 1 . . . . 1 . . . . . Utility 7 | . . . . . 1 2 1 . . 1 . 1 . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 Parts Attached 372 | 7 10 3 2 11 28 22 12 6 52 6 6 39 27 18 32 12 79 Power 39 | 1 3 . . 1 1 . 3 . 6 . . 2 2 1 10 . 9 Engine 5 | 1 1 . . 1 . . . . 1 . . 1 . . . . . Core 16 | . 2 . . . 1 . 2 . 5 . . 1 1 1 3 . . Reactor 18 | . . . . . . . 1 . . . . . 1 . 7 . 9 Propulsion 84 | 2 3 2 . 5 8 9 2 . 6 2 4 7 8 2 6 2 16 Treads 8 | . . . . . . . . . . . . . . 1 6 1 . Leg 22 | 2 3 2 . 5 2 . . . . . . . 5 1 . 1 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 53 | . . . . . 6 9 2 . 6 2 4 7 2 . . . 15 Flight 1 | . . . . . . . . . . . . . 1 . . . . Utility 128 | 2 1 . 2 3 6 5 1 1 19 3 2 20 13 5 8 3 34 Device 86 | 1 1 . . 3 4 3 . . 12 3 . 14 9 4 6 3 23 Storage 8 | 1 . . 2 . 1 . . . 1 . . . . 1 . . 2 Processor 10 | . . . . . 1 1 . . 1 . . 1 2 . . . 4 Hackware 6 | . . . . . . 1 1 . . . . . . . . . 4 Protection 18 | . . . . . . . . 1 5 . 2 5 2 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 121 | 2 3 1 . 2 13 8 6 5 21 1 . 10 4 10 8 7 20 Energy Gun 30 | . . 1 . 1 4 1 4 . 4 . . 3 1 4 . . 7 Energy Cannon 15 | . 1 . . 1 . . . . 4 . . 2 . . 5 . 2 Ballistic Gun 31 | 2 2 . . . 3 5 1 2 6 1 . 1 . 5 1 1 1 Ballistic Cannon 8 | . . . . . . . . . . . . 2 2 . 1 3 . Launcher 22 | . . . . . 2 1 . 3 2 . . 1 1 . 1 3 8 Special Weapon 4 | . . . . . 4 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 1 . 5 . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 1 . 3 . . 1 . . 3 . 2 Corrupted Parts 4 | . . . . . . . . . . . . . 3 1 . . . System Corruption 13 | . . . . . . . . . . . . . 10 3 . . . Parts Lost 108 | . 2 . . 4 1 . . . 2 . 17 5 14 17 1 6 39 Power 17 | . 1 . . 1 1 . . . 1 . 1 . 3 2 1 1 5 Propulsion 35 | . . . . 1 . . . . 1 . 8 . 5 6 . 2 12 Utility 29 | . 1 . . . . . . . . . 5 2 4 4 . 1 12 Weapon 27 | . . . . 2 . . . . . . 3 3 2 5 . 2 10 Highest Loss Streak 17 | . 2 . . 4 1 . . . 1 . 17 4 5 12 1 3 11 To Critical Strikes 2 | . . . . . . . . . . . . . 1 1 . . . Average Slot Usage (%) 84 | . 98 100 100 95 96 94 100 100 97 88 55 63 85 72 78 82 75 Engine 1 | . 3 . . 12 1 . . . . . . . 1 . 6 . . Core 3 | . 9 14 14 1 6 7 6 6 5 5 . 2 3 . 1 . . Reactor 2 | . . . . . . . . . . . . . 3 . . 9 5 Treads 4 | . . . . . . . . . . . . . . 1 12 14 7 Leg 7 | . 28 28 28 26 27 . . . . . . . 7 12 . 2 . Hover 9 | . . . . . 8 29 33 33 30 23 13 17 7 . 2 . 5 Device 12 | . 13 14 14 14 9 11 6 4 5 11 5 15 15 14 14 15 11 Storage 5 | . 14 14 14 14 9 7 6 6 6 5 5 5 5 2 . . 3 Processor 13 | . . . . . 9 15 13 13 13 11 11 10 13 21 21 21 14 Hackware 3 | . . . . . . 2 13 13 13 11 5 . . . . . 9 Protection 1 | . . . . . . . . 2 . . 2 3 5 . 3 2 . Energy Gun 4 | . . 10 14 11 11 . 2 . 7 . . 1 3 5 1 . 4 Energy Cannon 2 | . . 3 . 12 4 . . . 4 5 1 . . . 5 5 4 Ballistic Gun 5 | . 27 14 14 1 5 10 11 5 2 5 . 1 4 6 2 4 2 Piercing Weapon 1 | . . . . . . . . . . . . 1 3 1 3 . 2 Peak Build Rating 147 | 7 10 11 11 11 31 52 66 64 73 79 81 99 109 104 125 126 147 Average Rating 74 | 5 8 10 10 8 24 39 62 62 68 77 52 74 96 74 90 116 113 On Entrance 50 | . 7 10 11 11 9 30 52 66 61 70 79 24 92 104 54 124 105 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 15 15 30 20 38 36 40 42 46 46 47 64 76 70 100 84 80 Greatest Support 225 | 20 20 20 20 23 43 32 42 42 58 51 56 56 95 95 225 225 178 Greatest Overweight (x) 10 | 3 . . 1 1 1 1 . . 1 . 6 10 9 2 2 . 6 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 15 15 15 15 15 15 15 15 15 15 5 5 15 Average Capacity 10 | 7 8 8 9 10 14 15 15 15 15 15 15 15 15 5 5 5 12 Most Carried 15 | 2 8 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 15 Average Carried 9 | 1 6 7 8 9 12 14 14 14 14 14 14 11 14 4 4 4 9 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 8 8 10 10 15 15 15 15 14 15 14 14 15 5 5 3 2 Class Distribution -------------------- 21% | Scavenger-Gunner 21% | Scavenger-Mutant 12% | Hacker-Scout 11% | Mutant 5% | Hacker-Mutant 4% | Hacker-Assassin 3% | Scout 3% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Hacker-Assassin | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Matter Collected 6389 | 231 293 70 20 97 381 83 286 384 575 . 5 430 912 389 1004 339 890 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6968 | 18 348 82 . 105 381 83 103 635 591 . . 397 656 630 1124 675 1140 Parts 310 | 2 29 3 . 9 25 5 9 8 29 . . 15 25 17 34 18 82 Haulers Intercepted 6 | . . . . . 2 1 . . 2 . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . . 15 16 . 10 . Prevented 10 | . . . . . . . . . . . . . 9 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Combat Hostiles Destroyed 92 | . 9 2 . 3 5 1 . 3 5 . . 2 12 9 18 10 13 Melee 3 | . . . . . . . . . . . . . 2 1 . . . Guns 31 | . 9 . . . 2 1 . 1 1 . . 1 4 2 3 2 5 Cannons 36 | . . 1 . 3 1 . . . 1 . . 1 5 3 13 5 3 AOE 17 | . . . . . 2 . . 2 3 . . . 1 . 1 3 5 Classes Destroyed 20 | 1 3 . . 1 4 . 1 1 3 . . 1 . 1 3 1 . Worker 8 | . . . . . . . 2 . 2 . . 1 . . . . 3 Builder 8 | . . . . . 2 . 2 . . . . . . . . . 4 Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 2 1 . . 2 . . . . . . . 1 Recycler 6 | . . . . . . . . . 1 . . 2 . . . . 3 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . . . . . 2 . . . . . . . . Watcher 3 | . 2 . . . . . 1 . . . . . . . . . . Swarmer 18 | . 3 . . . 1 . . . 3 . . . 2 1 2 3 3 Grunt 38 | . 6 2 . 2 1 1 . . . . . . 7 4 9 6 . Brawler 1 | . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . . . 1 . . . . . . . . 1 . 1 . . Sentry 6 | . . . . . 2 . . . 1 . . . . 1 1 1 . Specialist 1 | . . . . . . . . . . . . . . . 1 . . Hunter 4 | . . . . . 1 . . . . . . . 2 . 1 . . Programmer 18 | . . . . . . . . . 1 . . 2 . 2 3 . 10 Compactor 3 | . . . . . . . . 3 . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . 1 . . . Marauder 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 4 2 . 3 3 2 3 3 4 . . 1 3 4 5 6 8 Combat Bots Only 6 | . 3 2 . 3 3 1 . 3 4 . . 1 3 4 5 6 4 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 1 1 2 . . 1 2 1 1 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . 1 2 . . . 1 . 1 1 2 Melee 1 | . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Hostile Shots Fired 1315 | . 68 1 . 29 50 3 12 . 95 . 108 74 167 149 183 62 314 Missed 431 | . 18 . . 3 20 2 6 . 43 . 26 19 57 52 77 15 93 Damage Taken 17420 | . 515 12 . 455 498 14 33 8 818 . 1828 1240 1769 1835 2081 1337 4977 Core 3315 | . 103 12 . 129 84 . 5 4 66 . 600 244 225 294 131 111 1307 Absorbed by Shields 689 | . . . . . . . . . . . . . 357 32 231 . 69 Reduced by Siege Mode 58 | . . . . . . . . . . . . . . . 10 48 . Redirected to Shielding 466 | . . . . . . . . . . . 155 63 97 50 . . 101 Ignored by Resistances 173 | . . . . . . . . . . . . . 160 13 . . . Regen/Repaired (Parts) 238 | . . . . . . . . . 111 . . . . . 127 . . Core Remaining (%) 61 | 100 . . . 2 84 100 . . 91 . 40 . . . . 12 . Volleys Fired 412 | 4 46 4 . 14 40 3 17 9 47 3 1 23 30 37 41 40 53 Largest 4 | 2 2 2 . 2 3 2 3 3 3 1 1 2 3 3 3 3 4 Hottest 332 | 40 40 80 . 85 200 56 185 103 190 35 30 130 195 225 210 200 332 Shots Fired 819 | 8 92 8 . 21 87 6 42 26 85 3 1 25 82 74 87 74 98 Gun 504 | 8 92 4 . 14 54 5 42 10 47 . 1 19 51 59 20 19 59 Cannon 243 | . . 4 . 7 22 . . . 33 3 . 4 28 15 61 41 25 Launcher 63 | . . . . . 2 1 . 16 5 . . 2 3 . 6 14 14 Special 9 | . . . . . 9 . . . . . . . . . . . . Kinetic 378 | 8 92 4 . 7 14 5 28 10 17 . 1 6 54 42 44 28 18 Thermal 275 | . . 4 . 14 49 . 8 . 33 3 . 17 . 28 37 32 50 Explosive 58 | . . . . . 2 1 . 16 5 . . 2 3 . 6 14 9 Electromagnetic 108 | . . . . . 22 . 6 . 30 . . . 25 4 . . 21 Robot Hit Streak 16 | 3 8 3 . 10 13 3 8 8 11 . . 9 16 15 7 13 9 Robot Miss Streak 6 | 2 6 1 . 2 4 1 4 2 3 . . 2 5 6 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 1 . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . 1 . . . Shots Hit Robots 478 | 5 46 3 . 17 46 5 22 17 41 . . 21 49 53 41 40 72 Core Hits 258 | 2 23 3 . 5 16 4 8 9 20 . . 10 28 19 30 26 55 Critical Kills 10 | . 1 1 . . . . . 1 . . . . . 1 3 2 1 Critical Parts Destroyed 11 | . . . . . . . 1 1 . . . . 3 1 2 1 2 Critical Strikes 42 | . 1 1 . 1 . . 1 4 1 . . 2 3 8 10 3 7 Burn 7 | . . . . 1 . . . . . . . . . 5 . . 1 Meltdown 2 | . . 1 . . . . . . . . . . . . 1 . . Destroy 21 | . 1 . . . . . 1 4 . . . . 3 2 4 3 3 Blast 6 | . . . . . . . . . . . . 1 . . 5 . . Corrupt 4 | . . . . . . . . . . . . . . 1 . . 3 Sever 1 | . . . . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . 1 . . . . . Melee Attacks 65 | . . . . . . . 3 . 34 3 1 9 5 2 1 . 7 Impact . | . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . 3 . 34 3 1 . . . . . . Piercing 24 | . . . . . . . . . . . . 9 5 2 1 . 7 Sneak Attacks 8 | . . . . . . . . . 3 . . 3 . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17049 | 51 463 40 . 242 810 128 496 995 1465 . . 951 1852 1387 2768 2071 3330 Guns 5866 | 51 463 6 . 138 406 55 496 52 558 . . 355 647 884 250 288 1217 Cannons 5421 | . . 34 . 104 210 . . . 219 . . 164 536 464 2171 1010 509 Explosions 4907 | . . . . . 160 73 . 943 370 . . 165 572 . 294 773 1557 Melee 820 | . . . . . . . . . 318 . . 267 97 39 53 . 46 Ramming 35 | . . . . . 34 . . . . . . . . . . . 1 Kinetic 5801 | 51 463 6 . 46 107 55 279 52 213 . . 190 838 819 1676 622 384 Thermal 4550 | . . 34 . 196 372 . 111 . 326 . . 403 51 482 745 676 1154 Explosive 4536 | . . . . . 112 73 . 943 263 . . 91 521 . 294 773 1466 Electromagnetic 1307 | . . . . . 185 . 106 . 345 . . . 345 47 . . 279 Impact . | . . . . . . . . . . . . . . . . . . Slashing 318 | . . . . . . . . . 318 . . . . . . . . Piercing 502 | . . . . . . . . . . . . 267 97 39 53 . 46 Highest Corruption 39 | . . . . . . . . 8 10 . 3 13 23 29 29 17 39 Average Corruption 13 | . . . . . . . . 8 5 . 3 11 16 27 10 7 16 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 253 | . . . . . . . . 4 32 . 2 21 51 72 10 31 30 Message Errors 55 | . . . . . . . . 1 5 . 1 9 8 16 1 8 6 Matter Fused 52 | . . . . . . . . 1 13 . . 2 11 17 1 2 5 Heat Flow Errors 26 | . . . . . . . . . 4 . . 2 6 8 1 4 1 Energy Discharges 35 | . . . . . . . . 1 6 . . 3 9 3 3 5 5 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 32 | . . . . . . . . . 1 . 1 2 7 12 1 4 4 Data Loss (major) 14 | . . . . . . . . . 2 . . 2 2 2 3 2 1 Misfires 7 | . . . . . . . . 1 . . . . 3 1 . 2 . Alerts 5 | . . . . . . . . . . . . 1 1 . . 2 1 Misdirections 10 | . . . . . . . . . . . . . 2 2 . 1 5 Weapon Failures 16 | . . . . . . . . . 1 . . . 1 11 . 1 2 Overload Shots 2 | . . . . . . . . . 2 . . . . . . . . Overflow Damage 733 | . . . . . . . . . 132 . . 66 . 80 233 103 119 Projectiles 526 | . . . . . . . . . 68 . . 14 . 80 233 103 28 Explosions 153 | . . . . . . . . . 62 . . 16 . . . . 75 Melee 54 | . . . . . . . . . 2 . . 36 . . . . 16 Knockbacks 22 | . . . . . . . . . . . . 1 5 6 8 2 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . 1 5 6 7 2 . Secondary 1 | . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 558 | . . . . . 49 . . 9 88 . . 143 48 . 13 . 208 Shots 29 | . . . . . 1 . . 1 3 . . 3 1 . 1 . 19 Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . 2 . . . . . . . . . . . 1 Kicked 2 | . . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 474 | . 12 30 . 104 312 . 114 36 271 . . 149 368 225 372 181 474 Average Temperature 93 | . 7 17 . 41 113 . 46 16 89 . . 45 130 105 112 45 115 Received Heat Transfer 1799 | . 192 6 . 108 171 9 . . 63 . 288 . 298 337 171 156 . Effects 12 | . . . . . 1 . . . 1 . . . 5 . 3 . 2 Shutdowns 3 | . . . . . . . . . . . . . 2 . . . 1 Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 7 | . . . . . . . . . . . . . 3 . 3 . 1 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 1 2 . Total Turns 28 | . . . . . . . . . . . . . . . 4 24 . Longest Duration 13 | . . . . . . . . . . . . . . . 4 13 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 . 1 . 2 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . 1 . . . . . . . . . . . 2 1 . . Combat Hostiles 4 | . . 1 . . . . . . . . . . . 2 1 . . Parts Melted 15 | . . 1 . 1 . . . . . . . . . 9 3 . 1 Heat Transferred 6289 | . . 74 . 518 744 . 250 . 330 . . 420 50 1221 684 703 1295 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Peak Influence 279 | 5 164 132 . 70 215 149 171 60 279 150 120 126 . . . . 142 Initial 136 | . 3 63 . . 27 97 72 7 38 136 105 . . . . . . Average 64 | 1 81 127 . 60 108 108 117 40 60 141 35 20 . . . . 35 Maximum Alert Level 1 | . . . . . 1 . . . 1 . . . . . . . . Low Security (%) 98 | 100 100 100 . 100 91 100 100 100 96 100 100 100 . . . . 100 Level 1 1 | . . . . . 8 . . . 3 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . . . 1 . 9 . 1 2 . . . . 4 Investigation 5 | . 2 . . . . . . . 3 . . . . . . . . Extermination 7 | . . . . . . . . . 2 . . 2 . . . . 3 Reinforcement 7 | . . . . . . . 1 . 4 . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Distress Signals 5 | . 3 . . . 2 . . . . . . . . . . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . . . . . . 14 Times Spotted 212 | . 16 2 . 3 19 2 1 5 22 . 7 7 20 10 61 12 25 Peak Tracking Total 12 | . 5 2 . 3 5 1 1 2 12 . 6 3 9 5 12 6 5 Tactical Retreats 20 | . 1 . . . 3 . 1 . 7 . 1 . . 1 2 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Traps Triggered 10 | . 1 . . . . 1 1 . 3 . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . 15 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Machines Disabled 8 | . . 1 . . . . . . 4 . . 3 . . . . . Max in Single Turn 3 | . . 1 . . . . . . 2 . . 3 . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Machines Accessed 36 | . 5 1 4 . 2 3 . . 9 3 . 3 . 1 4 . 1 Terminals 18 | . 4 1 . . 2 1 . . 6 2 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . 2 . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 . . . . . . 1 Total Hacks 86 | . 8 2 7 . 6 4 . . 41 6 . 5 . 1 4 . 2 Successful 44 | . 2 1 7 . 5 1 . . 21 1 . . . 1 4 . 1 Failed 42 | . 6 1 . . 1 3 . . 20 5 . 5 . . . . 1 Catastrophic 8 | . 1 1 . . . . . . 4 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 8 1 1 . 4 2 . . 14 3 . 2 . . . . . Terminals 52 | . 5 2 . . 6 2 . . 30 4 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . 1 . . 8 . . 2 . . . . . Recycling Units 6 | . 3 . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . 2 . . . . . . 2 Terminal Hacks 29 | . . 1 7 . 3 . . . 12 1 . . . 1 4 . . Record 13 | . . . 6 . 1 . . . 3 . . . . . 3 . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . . . 2 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Dispatch Records 2 | . . 1 . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 . . . 2 . . . 3 . . . . . . . . Terminals 5 | . . . . . 2 . . . 3 . . . . . . . . Botnet 5 | . . . . . 2 . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 1 . . 1 1 . . 7 2 . 3 . . . . 1 Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . . Time 66 | . . . . . . . . . 66 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 354 | . . . . . . . . . 354 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Total Allies 5 | . . . . . . . . 1 . . . . . . 4 . . Largest Group 4 | . . . . . . . . 1 . . . . . . 4 . . Highest-Rated Group 216 | . . . . . . . . 31 . . . . . . 216 . . Highest-Rated Ally 65 | . . . . . . . . 31 . . . . . . 65 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . 14 . . . . . . 32 . . Total Damage 1394 | . . . . . . . . 232 . . . . . . 1162 . . Kills 10 | . . . . . . . . . . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Turns Passed 12967 | 82 698 117 662 242 630 303 458 91 1396 252 75 843 1206 1207 1664 1223 1818 Spaces Moved 9441 | 48 414 82 535 154 433 409 463 136 1802 311 85 618 693 477 858 660 1263 Core 277 | 15 . . . . . . . . . . 1 3 . 51 . . 207 Treads 2295 | . . . . . . . . . . . . . . 211 850 660 574 Legs 1987 | 33 414 82 535 154 257 . . . . . . . 263 213 . . 36 Wheels . | . . . . . . . . . . . . . . . . . . Hover 4878 | . . . . . 176 409 463 136 1802 311 84 615 428 . 8 . 446 Flight 4 | . . . . . . . . . . . . . 2 2 . . . Fastest Speed 16 | 50 120 120 120 120 48 38 36 36 16 48 36 48 48 100 160 160 40 Average Speed 99 | 118 120 120 122 123 91 61 36 36 46 48 72 55 150 142 168 160 110 Slowest Speed 760 | 200 120 120 190 190 120 116 36 36 115 53 350 550 760 240 260 160 350 Overloaded Moves 118 | . . . . . . . . . 76 . 42 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 3 67 18 82 32 24 11 7 66 32 7 89 12 73 60 85 75 17 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . . . 3 . . 1 . Spaces Dug 129 | . . . . . 7 . 2 . 51 6 . 4 . . . 55 4 Terrain Destroyed 661 | . . . . . 31 10 4 64 116 6 . 35 86 11 32 225 41 Melee 38 | . . . . . . . 2 . 28 3 . 1 . . . . 4 Projectile 128 | . . . . . 9 . 2 . 28 3 . 4 22 11 13 28 8 AOE 495 | . . . . . 22 10 . 64 60 . . 30 64 . 19 197 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Total 12138 | 62 535 94 542 187 567 456 712 156 2229 405 98 1067 774 924 993 762 1575 Wait 1543 | 2 49 3 . . 35 . 210 . 259 79 2 355 6 379 15 44 105 Move 9424 | 47 413 81 534 153 432 408 463 135 1801 310 84 617 692 476 857 658 1263 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 137 | 2 8 1 3 3 16 6 3 3 15 2 4 15 10 6 5 4 31 Fast Attach 89 | 7 2 . . 2 4 8 . . 6 1 1 7 10 10 10 3 18 Attach 84 | . 1 1 . 2 7 2 2 1 3 1 5 16 6 3 2 5 27 Detach 24 | . . . . . 2 4 . . . . . 6 . . 2 . 10 Swap 199 | . 7 2 2 7 17 12 10 5 43 4 . 16 11 5 20 4 34 Drop 131 | . 9 2 2 6 12 13 4 3 21 2 . 3 4 6 19 3 22 Fire 412 | 4 46 4 . 14 40 3 17 9 47 3 1 23 30 37 41 40 53 Melee 65 | . . . . . . . 3 . 34 3 1 9 5 2 1 . 7 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 1 4 Rewire 22 | . . . 1 . . . . . . . . . . . 21 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 594 | -10/Materials | Build established: Scavenger-Mutant 619 | -10/Materials | Discovered new exit (range 6) 724 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Entered Mines 894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 894 | -10/Mines | Discovered new exit (range 5) 898 | -10/Mines | Entered Exiles 916 | -10/Exiles | Discovered new exit (range 15) 948 | -10/Exiles | Met 8R-AWN 967 | -10/Exiles | Met EX-HEX 1003 | -10/Exiles | Met EX-BIN 1020 | -10/Exiles | Aligned with FarCom system 1021 | -10/Exiles | Given EX-Vault access code 1054 | -10/Exiles | Opened EX-Vault 1060 | -10/Exiles | Found Modified TNC 1115 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1150 | -10/Exiles | Met EX-DEC 1313 | -10/Exiles | Visited The Gauntlet 1460 | -10/Exiles | Discovered new exit (range 10) 1513 | -10/Exiles | Learned location of Zion (-7) 1560 | -10/Exiles | Left Exiles lab with Modified TNC 1560 | -10/Exiles | Entered Mines 1569 | -9/Mines | Core integrity fell below 50% 1587 | -9/Mines | Core integrity fell below 20% 1615 | -9/Mines | Lost 4 parts (1p1n2w) 1655 | -9/Mines | Discovered new exit (range 15) 1662 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1687 | -9/Mines | Learned Materials trap positions 1802 | -9/Mines | Entered Materials 1802 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1803 | -8/Materials | Loaded intel: 12 trap records 2241 | -8/Materials | Build established: Scavenger-Skirmisher 2306 | -8/Materials | Discovered new exit (range 16) 2432 | -8/Materials | Entered Factory 2432 | -7/Factory | Evolved 2 slots: Utility x2 2568 | -7/Factory | Discovered new exit (range 15) 2706 | -7/Factory | Discovered new exit (range 15) 2735 | -7/Factory | Entered another Factory area 2735 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -6/Factory | Build established: Hacker-Scout 3187 | -6/Factory | Discovered new exit (range 8) 3193 | -6/Factory | Sucked down chute 3193 | -6/Factory | Entered Waste 3194 | -6/Waste | Met a frightened Derelict 3205 | -6/Waste | Spotted C-40 Crusher 3208 | -6/Waste | EMP discharged 3214 | -6/Waste | Spotted C-40 Crusher 3226 | -6/Waste | Destroyed C-40 Crusher 3236 | -6/Waste | Destroyed C-40 Crusher 3239 | -6/Waste | Spotted C-40 Crusher 3244 | -6/Waste | Destroyed C-40 Crusher 3258 | -6/Waste | Spotted C-40 Crusher 3262 | -6/Waste | Spotted C-40 Crusher 3262 | -6/Waste | Spotted C-40 Crusher 3280 | -6/Waste | Discovered new exit (range 12) 3284 | -6/Waste | Entered Factory 3556 | -6/Factory | System corruption reached 10% 3561 | -6/Factory | Identified exit to Lower Caves 4138 | -6/Factory | Identified exit to Factory 4285 | -6/Factory | Repaired Cld. Airjet 4331 | -6/Factory | Repaired Graphene Brace? 4680 | -6/Factory | Entered another Factory area 4680 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4929 | -5/Factory | Identified exit to DSF 4932 | -5/Factory | Entered DSF 4950 | -5/DSF | Additional patrols routed to DSF 4994 | -5/DSF | Discovered new exit (range 11) 5003 | -5/DSF | Core integrity fell below 50% 5007 | -5/DSF | Entered Factory 5007 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5038 | -4/Factory | Lost 17 parts (1p8n5u3w) 5368 | -4/Factory | System corruption reached 10% 5405 | -4/Factory | Lost 4 parts (1u3w) 5449 | -4/Factory | Found Launcher Loader 5478 | -4/Factory | Discovered new exit (range 16) 5491 | -4/Factory | Found Quantum Capacitor 5609 | -4/Factory | Build established: Mutant 5850 | -4/Factory | Entered Upper Caves 5942 | -4/Upper Caves | Lost 4 parts (2n2u) 6120 | -4/Upper Caves | Encountered a Warlord checkpoint 6127 | -4/Upper Caves | Found DCF Scrap (13 items) 6149 | -4/Upper Caves | Lost 5 parts (2p1n1u1w) 6518 | -4/Upper Caves | Build established: Derelict-Mutant 6888 | -4/Upper Caves | Learned 4 Research zone layouts 6897 | -4/Upper Caves | Learned Research stockpile data 6899 | -4/Upper Caves | Discovered new exit (range 5) 7004 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7056 | -4/Upper Caves | Entered another Upper Caves area 7058 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7084 | -4/Upper Caves | Core integrity fell below 50% 7111 | -4/Upper Caves | Build established: Scavenger-Gunner 7120 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 7262 | -4/Upper Caves | Learned Research security intel 7401 | -4/Upper Caves | Discovered new exit (range 13) 7872 | -4/Upper Caves | Lost 12 parts (1p5n2u4w) 8221 | -4/Upper Caves | Build established: Scavenger-Mutant 8242 | -4/Upper Caves | Discovered new exit (range 13) 8263 | -4/Upper Caves | Entered Warlord 8305 | -4/Warlord | Discovered new exit (range 12) 8340 | -4/Warlord | System corruption cleaned by Quarantine Array 8825 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9099 | -4/Warlord | Met Warlord 9124 | -4/Warlord | Warlord's base attacked by MAIN.C 9315 | -4/Warlord | Learned Armory scanalyzer intel 9319 | -4/Warlord | Learned Armory trap positions 9345 | -4/Warlord | Build established: Commander-Mutant 9463 | -4/Warlord | Spotted Striker 9474 | -4/Warlord | Warlord forces counterattacked 9506 | -4/Warlord | Found Prototype Ballistic Cannon 9506 | -4/Warlord | Identified Hvy. Autocannon 9549 | -4/Warlord | Spotted Executioner 9575 | -4/Warlord | Spotted Executioner 9618 | -4/Warlord | Lost 20 allies 9624 | -4/Warlord | Spotted Executioner 9631 | -4/Warlord | Destroyed Executioner 9678 | -4/Warlord | Lost 6 allies 9786 | -4/Warlord | Spotted Striker 9799 | -4/Warlord | Warlord base infiltrated, sounded retreat 9811 | -4/Warlord | Spotted Executioner 9811 | -4/Warlord | Destroyed T5-3E9(B) 9918 | -4/Warlord | Build established: Scavenger-Gunner 9927 | -4/Warlord | Entered Proximity Caves 10021 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10278 | -3/Proximity Caves | Spotted B-86 Titan 10642 | -3/Proximity Caves | Core integrity fell below 20% 10998 | -3/Proximity Caves | Crushed by falling debris 11029 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 11141 | -3/Proximity Caves | Discovered new exit (range 7) 11150 | -3/Proximity Caves | Entered Research 11150 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11674 | -3/Research | Build established: Hacker-Assassin 12025 | -3/Research | Lost 6 parts (1p2n3u) 12456 | -3/Research | Found Gamma Bomb Array 12457 | -3/Research | Found Gamma Bomb Array 12506 | -3/Research | System corruption reached 10% 12557 | -3/Research | Lost 8 parts (4n1u3w) 12775 | -3/Research | Lost 11 parts (2p4n2u3w) 12785 | -3/Research | Core integrity fell below 50% 12790 | -3/Research | System corruption reached 30% 12917 | -3/Research | Core integrity fell below 20% 12941 | -3/Research | Lost 6 parts (2n2u2w) 12968 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12962_ U-05 Engineer lays Concrete. 12962_ Field strength at 39. 12963_ R-10 Processor collects Med. Storage Unit. 12964_ U-05 Engineer lays Concrete. 12964_ Field strength at 33. 12964_ Slug penetrates R-10 Processor. 12964_ Adv. Hacking Suite destroyed. 12965_ U-05 Engineer lays Concrete. 12965_ Penetrated by Slug. 12965_ K-01 Serf destroyed. 12965_ Field strength at 7. 12965_ K-01 Serf collects debris. 12966_ Field strength at 1. 12966_ U-05 Engineer lays Concrete. 12967_ Stasis field depleted. 12967_ Acquired 6 matter. 12967_ U-05 Engineer lays Concrete. 12968_ Slug penetrates Vacuum Chamber. 12968_ Gamma Bomb Array destroyed. 12968_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????# ?? !*??????????????????????? | | ??????????????????# ?? !*??????????????????????? | | ??????????????????# **??????????????????????? | | ??????????????????? ! k ??????????????????????? | | ??????????????????? ??????????""??"""?????? | | ???????????????????? ?????????"G???"""?????? | | ????????????????????? ??????????""??"""?????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????#+#C############???????????? | | ??????????????????????# A ???????????? | | ??????????????????????# * * ?????????????? | | ??????????????????????# = ??????????????? | | ??????????????????????# !@""" """?? ???????????? | | ????????????????#?????# """ """ ??????????? | | ?????????????########## """ """ "??????????? | | ?????????????# ! R?????????? | | ?????????????# ""?????????? | | ?????????????# ????????? | | ?????????????# Rhh ?????????? | | ?????????????# ] ?????????? | | ?????????????# [ = ##########??????????? | | ?????????????# [ % ! ???????????????????? | | ?????????????# [] =%= #####??????????????? | | ???????????#?# ! # !u != #??????????????? | | ?????????????###### # [! #??????????????? | | ??????????????????#### | #??????????????? | | ?????????????????????## [!k #??????????????? | | ??????????????????????######## #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????#?????????#?????????# #??????????????? | | ?????????????????????????????# #?? ???????????? | | ??????????#?#????????????????# A # ?????????????? | | ??????????????#??????????#???# #??????????????? | | ??????????????????????????#?## +???????!??????? | | ???????????????????########### #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # ############???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 49 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 52 Defensive Hacking 10 Item Schematics ----------------- Imp. System Restoration Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed ThermalFusionReplicator Manual? 0 Play Time 04:19:24 Cumulative 80.6 hours Start 2024.10.11 @ 22:16:13 End 2024.10.12 @ 02:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5c9c841-858f-4c7b-b357-71f666727038