Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 12:50:36 Player: JuliusNebulus Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1027) 1027 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 4147 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 124 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Targeting Computer Improved Targeting Computer Gauss Rifle Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heat Sink Improved Targeting Computer Improved Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Gauss Rifle Heavy Flak Cannon [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 2 . . Weapon 1 | . . . . . 1 . Parts Attached 45 | 2 3 6 13 11 7 3 Power 6 | . . 2 4 . . . Engine 6 | . . 2 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 3 2 5 . Treads 9 | 2 . . 2 1 4 . Leg . | . . . . . . . Wheel 1 | . . . 1 . . . Hover 1 | . . . . . 1 . Flight 1 | . . . . 1 . . Utility 10 | . 2 1 2 4 . 1 Device 3 | . . 1 . 2 . . Storage 1 | . . . . 1 . . Processor 6 | . 2 . 2 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | . 1 3 4 5 2 2 Energy Gun 1 | . . . . 1 . . Energy Cannon 6 | . . . 2 2 . 2 Ballistic Gun 10 | . 1 3 2 2 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 1 2 1 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 7 | . . . . . 7 . Parts Lost 14 | . . . . 1 6 7 Power . | . . . . . . . Propulsion 7 | . . . . 1 4 2 Utility 3 | . . . . . 1 2 Weapon 4 | . . . . . 1 3 Highest Loss Streak 7 | . . . . 1 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 65 71 96 90 91 80 Engine 8 | . . 8 10 9 7 5 Treads 19 | . 28 28 22 10 13 23 Wheel 5 | . . . 10 9 3 . Flight 1 | . . . . 2 3 . Device 12 | . . 13 11 15 14 5 Storage 2 | . . . . 4 7 5 Processor 18 | . 28 14 21 21 15 19 Energy Gun 1 | . . . . 2 4 . Energy Cannon 5 | . . . 1 14 7 5 Ballistic Gun 9 | . 8 6 18 1 9 11 Naked Turns 21 | . . . . . . 21 Heaviest Build 31 | . 3 7 17 28 31 29 Greatest Support 80 | 3 3 3 16 16 60 80 Greatest Overweight (x) 8 | . . 2 3 1 8 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 Average Capacity 6 | 5 5 5 5 7 10 9 Most Carried 7 | 5 5 5 5 7 7 7 Average Carried 5 | 3 4 4 4 5 6 6 Final Capacity 10 | 5 5 5 5 10 10 5 Final Carried 7 | 5 5 5 5 7 7 5 Class Distribution -------------------- 77% | Mutant 11% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 801 | 156 . 190 233 177 45 . Remotely . | . . . . . . . Salvage Created 1390 | . . 164 670 308 248 . Parts 86 | . . 6 45 16 19 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 28 | . . 2 15 8 3 . Guns 17 | . . 2 14 . 1 . Cannons 10 | . . . 1 8 1 . AOE 1 | . . . . . 1 . Classes Destroyed 9 | . . 2 4 2 1 . Hauler 1 | . . . 1 . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 3 | . . . 1 . 2 . Swarmer 6 | . . . 2 4 . . Grunt 16 | . . 2 12 2 . . Brawler 1 | . . . 1 . . . Sentry 4 | . . . . 2 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . . 3 5 4 2 . Combat Bots Only 4 | . . 2 4 4 2 . Max Kills in Single Turn 2 | . . 1 2 1 1 . Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 220 | . . 9 48 40 105 18 Missed 61 | . . . 14 7 40 . Damage Taken 2422 | 3 1 139 404 500 529 846 Core 1049 | . 1 40 88 180 64 676 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 121 | . . . . 121 . . Core Remaining (%) 82 | 100 . 83 78 67 . . Volleys Fired 93 | . . 8 34 26 16 9 Largest 3 | . . 2 2 2 3 3 Hottest 141 | . . 46 136 136 141 114 Shots Fired 205 | . . 16 68 52 44 25 Gun 126 | . . 16 64 2 28 16 Cannon 79 | . . . 4 50 16 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 115 | . . 16 64 . 19 16 Thermal 79 | . . . 4 50 16 9 Explosive . | . . . . . . . Electromagnetic 11 | . . . . 2 9 . Robot Hit Streak 19 | . . 7 16 9 19 16 Robot Miss Streak 3 | . . 1 2 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 148 | . . 14 53 32 28 21 Core Hits 57 | . . 7 22 12 13 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2869 | 6 2 223 853 760 645 380 Guns 1666 | . . 205 825 42 361 233 Cannons 1069 | . . . 20 695 211 143 Explosions 73 | . . . . . 73 . Melee . | . . . . . . . Ramming 61 | 6 2 18 8 23 . 4 Kinetic 1423 | . . 205 825 . 160 233 Thermal 1142 | . . . 20 695 284 143 Explosive . | . . . . . . . Electromagnetic 243 | . . . . 42 201 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . 8 24 Average Corruption 12 | . . . . . 6 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 4 7 Message Errors 4 | . . . . . 2 2 Matter Fused 4 | . . . . . 2 2 Energy Discharges 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . . 9 29 . Projectiles 9 | . . . . 9 . . Explosions 29 | . . . . . 29 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | 3 1 8 3 11 63 2 Shots 1 | . . . . . 1 . Rammed 13 | 1 1 3 2 3 . 3 Targets Rammed 13 | 1 1 3 2 3 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 558 | . . . 150 558 169 190 Average Temperature 118 | . . . 75 150 61 93 Received Heat Transfer 483 | . . 72 189 144 78 . Effects 8 | . . . . 8 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 1924 | . . . 37 1258 370 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 494 | . . 55 494 418 203 71 Initial 157 | . . . . 157 98 71 Average 164 | . . 29 234 288 161 56 Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 67 | 100 100 100 46 22 94 100 Level 1 28 | . . . 41 73 5 . Level 2 4 | . . . 11 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 4 2 1 . Investigation 4 | . . . 4 . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 6 | . . . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . . 2 27 15 8 2 Peak Tracking Total 7 | . 1 2 7 4 3 2 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 4 | . . . 3 1 . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . . 11 2 . . Successful 2 | . . . . 2 . . Failed 11 | . . . 11 . . . Catastrophic 5 | . . . 5 . . . Database Lockouts . | . . . . . . . Manual 11 | . . . 11 . . . Terminals 11 | . . . 11 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 23 | . . . 23 . . . Total Damage 265 | . . . 265 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 1907 | 43 48 436 480 445 327 128 Spaces Moved 1377 | 68 72 417 313 274 177 56 Core 610 | 68 72 417 40 . 2 11 Treads 103 | . . . . . 58 45 Legs . | . . . . . . . Wheels 664 | . . . 273 274 117 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 100 115 50 Average Speed 102 | 50 50 95 97 113 138 138 Slowest Speed 450 | 50 50 150 200 115 450 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 14 86 33 31 3 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . . 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1683 | 75 83 440 424 351 223 87 Wait 117 | . . 1 44 36 21 15 Move 1372 | 67 71 416 312 273 177 56 Hop . | . . . . . . . Pick Up 17 | 5 4 . 5 . 2 1 Fast Attach 25 | 2 3 2 7 6 5 . Attach 12 | . . 4 3 . 2 3 Detach 11 | . . 5 4 2 . . Swap 8 | . . . 3 5 . . Drop 15 | . 4 1 10 . . . Fire 93 | . . 8 34 26 16 9 Melee . | . . . . . . . Ram 12 | 1 1 3 2 3 . 2 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 6) 92 | -10/Materials | Entered Mines 104 | -10/Mines | Learned Materials non-interactive machine intel 109 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 112 | -10/Mines | Found Prototype Device 112 | -10/Mines | Identified Exp. Sensor Array 318 | -10/Mines | Build established: Mutant 349 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 406 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -10/Mines | Discovered new exit (range 12) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Accompanied by 3 allies 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -9/Materials | Loaded intel: 44 non-interactive machine locations 945 | -9/Materials | Discovered new exit (range 15) 1008 | -9/Materials | Entered another Materials area 1008 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Discovered new exit (range 13) 1430 | -8/Materials | Repaired Lgt. Treads 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1694 | -7/Factory | Lost 3 parts (2n1w) 1780 | -7/Factory | Sucked down chute 1780 | -7/Factory | Entered Waste 1795 | -7/Waste | EMP discharged 1795 | -7/Waste | System corruption reached 10% 1846 | -7/Waste | Spotted C-40 Crusher 1849 | -7/Waste | Spotted C-40 Crusher 1875 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1878 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1881 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1884 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1885 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1887 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1895 | -7/Waste | EMP discharged 1897 | -7/Waste | Core integrity fell below 50% 1906 | -7/Waste | Core integrity fell below 20% 1908 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01884_ Lgt. Treads crushed. 01884_ Adv. Beam Cannon crushed. 01884_ Imp. Targeting Computer destroyed. 01884_ Slammed into C-40 Crusher. 01885_ ALERT: Foreign system detected. Charging EMP. 01885_ Lgt. Treads crushed. 01885_ Med. Storage Unit crushed. 01885_ Exp. Sensor Array crushed. 01886_ Slammed into C-40 Crusher. 01887_ Adv. Beam Cannon crushed. 01887_ Core Analyzer crushed. 01887_ Imp. Targeting Computer crushed. 01887_ Slammed into C-40 Crusher. 01888_ Med. Storage Unit crushed. 01890_ Hvy. Ion Engine crushed. 01890_ Lgt. Treads crushed. 01892_ Exp. Sensor Array crushed. 01895_ System corrupted (+6). 01898_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????### ###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #????????? #??????????? | | ???????????????????### ######## #??????????? | | ???????????????????# #??????????? | | ???????????????????# CCCC #??????????? | | ???????????????????# CCCC #??????????? | | ???????????????????# @ #??????????? | | ???????????????????### ######## #??????????? | | ???????############??# #????????? ????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### ########???????????????? | | ???????# / ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# #### ######## ????????????? | | ???????# #??# #????????? ????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# =#??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed NovaHeatMaul Manual? 0 Play Time 00:21:26 Cumulative 19.7 hours Start 2024.05.09 @ 12:30:40 End 2024.05.09 @ 12:50:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad6ba82e-e078-452a-bfa9-b65a65011b08