Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 17:18:37 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1133) 1133 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 3248 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 25 Cogmind --------- Core Integrity 142/550 Matter 194/300 Energy 78/100 System Corruption 0% Temperature Cool (32) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heat Sink Disposable Heat Sink Large Storage Unit Signal Interpreter Medium Laser Shotgun Improved Light Cannon Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Grenade Launcher > --- INVENTORY -------- Heat Sink Disposable Heat Sink Large Storage Unit Signal Interpreter Medium Laser Shotgun Improved Light Cannon EMP Blaster Axe [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 42 | 6 5 . 25 6 Power 10 | 1 1 . 7 1 Engine 10 | 1 1 . 7 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 9 . Treads . | . . . . . Leg 6 | 2 . . 4 . Wheel 2 | . . . 2 . Hover 3 | . . . 3 . Flight . | . . . . . Utility 8 | 1 2 . 3 2 Device . | . . . . . Storage 4 | 1 . . 1 2 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 13 | 2 2 . 6 3 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 . 3 1 Ballistic Cannon 2 | . 1 . 1 . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 1 . 9 9 Power 6 | . 1 . 2 3 Propulsion 5 | . . . 3 2 Utility 1 | . . . 1 . Weapon 7 | . . . 3 4 Highest Loss Streak 9 | . 1 . 4 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 90 | . 98 100 83 94 Engine 17 | . 13 14 19 24 Leg 17 | . 28 28 12 . Wheel 1 | . . . 2 . Hover 4 | . . . 6 16 Storage 11 | . 14 14 11 9 Processor 4 | . . . 5 18 Protection 7 | . 13 14 4 . Energy Gun 2 | . 10 . . . Ballistic Gun 13 | . 12 14 13 17 Ballistic Cannon 7 | . 5 14 7 . Launcher 1 | . . . . 8 Peak Build Rating 25 | 6 8 8 21 25 Average Rating 11 | 3 7 8 12 22 On Entrance 8 | . 6 8 8 21 Naked Turns . | . . . . . Heaviest Build 70 | 12 16 16 31 70 Greatest Support 20 | 20 20 20 20 16 Greatest Overweight (x) 4 | . . . 3 4 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 20 | 8 8 8 10 20 Average Capacity 9 | 5 8 8 8 18 Most Carried 9 | 7 8 6 9 9 Average Carried 5 | 2 6 6 5 7 Final Capacity 20 | 8 8 8 10 20 Final Carried 8 | 7 6 6 8 8 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1111 | 260 99 22 681 49 Remotely . | . . . . . Salvage Created 1211 | 12 367 16 665 151 Parts 79 | 3 27 4 42 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 33 | . 9 2 19 3 Guns 20 | . 7 1 9 3 Cannons 13 | . 2 1 10 . Classes Destroyed 8 | 1 4 . 2 1 Worker 3 | 1 . . 2 . Builder 1 | . 1 . . . Tunneler 1 | . . . . 1 Recycler 1 | . . . 1 . Watcher 5 | . 3 . 2 . Swarmer 11 | . 3 2 6 . Grunt 16 | . 6 . 7 3 Sentry 6 | . . . 6 . Best Kill Streak 5 | 1 4 1 5 2 Combat Bots Only 4 | . 2 1 4 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 266 | . 62 6 112 86 Missed 59 | . 20 1 24 14 Damage Taken 2782 | . 462 42 1111 1167 Core 762 | . 108 . 246 408 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 99 | . 67 . 32 . Core Remaining (%) 64 | 100 . 56 38 . Volleys Fired 145 | 1 52 4 74 14 Largest 3 | 2 2 2 2 3 Hottest 100 | 100 100 59 89 81 Shots Fired 268 | 2 94 8 136 28 Gun 188 | 2 79 4 78 25 Cannon 75 | . 15 4 56 . Launcher 5 | . . . 2 3 Special . | . . . . . Kinetic 211 | . 59 8 119 25 Thermal 52 | 2 35 . 15 . Explosive 3 | . . . 2 1 Electromagnetic 2 | . . . . 2 Robot Hit Streak 10 | 2 5 3 10 5 Robot Miss Streak 7 | . 4 2 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 139 | 2 42 4 82 9 Core Hits 74 | 1 25 2 34 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 2 . Burn 1 | . 1 . . . Destroy 1 | . . . 1 . Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2474 | 25 470 62 1483 434 Guns 1308 | 25 341 18 665 259 Cannons 889 | . 126 44 719 . Explosions 271 | . . . 96 175 Melee . | . . . . . Ramming 6 | . 3 . 3 . Kinetic 1883 | . 293 62 1269 259 Thermal 314 | 25 174 . 115 . Explosive 199 | . . . 96 103 Electromagnetic 72 | . . . . 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 2 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 11 9 . . Message Errors 5 | . 2 3 . . Matter Fused 5 | . 2 3 . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 5 | . 2 3 . . Data Loss (minor) 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles 4 | . . . 4 . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . 41 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 3 | . 1 . 2 . Kicked 3 | . 1 . 2 . Crushed . | . . . . . Highest Temperature 446 | 39 293 48 446 165 Average Temperature 94 | 20 84 21 117 89 Received Heat Transfer 1290 | . 195 . 393 702 Effects 4 | . 1 . 3 . Shutdowns 3 | . . . 3 . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 2 . . . Heat Transferred 999 | 74 592 . 333 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 454 | 5 166 111 454 223 Initial 169 | . 3 8 42 169 Average 143 | . 75 43 204 180 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 73 | 100 100 100 50 83 Level 1 22 | . . . 42 16 Level 2 3 | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 . 4 3 Investigation 5 | . 1 . 1 3 Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 19 5 37 8 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 . 5 2 Terminals 8 | . 2 . 4 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 14 . 13 7 Successful 23 | . 6 . 12 5 Failed 11 | . 8 . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 8 . 11 7 Fabricators . | . . . . . Repair Stations 6 | . 4 . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 4 . 10 5 Record 8 | . 1 . 4 3 Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Alert Level 3 | . 2 . . 1 Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . 3 2 Full Trace Events 4 | . 2 . . 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 45 | . 26 . 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 5 | . . . 5 . GUARD 4 | . . . 4 . AID 1 | . . . 1 . Ally Attacks 16 | . . 6 10 . Total Damage 166 | . . 49 117 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3313 | 117 840 390 1663 303 Spaces Moved 1826 | 66 513 295 863 89 Core 25 | 25 . . . . Treads . | . . . . . Legs 1248 | 41 513 295 399 . Wheels 102 | . . . 102 . Hover 451 | . . . 362 89 Flight . | . . . . . Fastest Speed 50 | 50 120 120 80 176 Average Speed 138 | 93 120 120 145 264 Slowest Speed 296 | 120 120 120 260 296 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 68 54 56 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . . 24 6 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 26 | . . . 20 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2364 | 119 653 324 1138 130 Wait 285 | 34 71 26 140 14 Move 1822 | 65 512 294 862 89 Hop . | . . . . . Pick Up 51 | 13 7 . 26 5 Fast Attach . | . . . . . Attach 35 | 6 3 . 23 3 Detach . | . . . . . Swap 7 | . 2 . 2 3 Drop 16 | . 5 . 9 2 Fire 145 | 1 52 4 74 14 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 467 | -10/Materials | Repaired Lgt. Armor Plating 598 | -10/Materials | Discovered new exit (range 7) 794 | -10/Materials | Discovered new exit (range 13) 898 | -10/Materials | Discovered new exit (range 9) 958 | -10/Materials | Entered Mines 971 | -10/Mines | Met a Derelict bent on vengeance 1140 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1170 | -10/Mines | Learned location of Zion (-6) 1192 | -10/Mines | Discovered new exit (range 11) 1348 | -10/Mines | Entered Materials 1348 | -9/Materials | Accompanied by 2 allies 1348 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1628 | -9/Materials | Discovered new exit (range 12) 2115 | -9/Materials | Lost 4 parts (1p1n1u1w) 2129 | -9/Materials | Identified exit to Materials 2648 | -9/Materials | Repaired Airjet 2860 | -9/Materials | Core integrity fell below 50% 3011 | -9/Materials | Entered another Materials area 3011 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3310 | -8/Materials | Core integrity fell below 50% 3314 | -8/Materials | Self-destructed Last Messages --------------- 03238_ G-47 Trooper destroyed. 03256_ Acquired 49 matter. 03280_ Critical hit (Burn: +37). 03282_ Imp. Ion Engine destroyed. 03284_ Critical hit (Burn: +37). 03285_ Imp. Ion Engine destroyed. 03286_ Airjet destroyed. 03287_ Terminal disabled. 03288_ Imp. Ion Engine destroyed. 03290_ Critical hit (Burn: +37). 03290_ Grenade Launcher destroyed. 03291_ Airjet destroyed. 03294_ G-47 Trooper destroyed. 03294_ T-07 Excavator destroyed. 03298_ Door malfunctions. 03299_ EMP Blaster destroyed. 03300_ Hvy. Assault Rifle destroyed. 03301_ G-47 Trooper destroyed. 03302_ G-47 Trooper misfires. 03306_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ?????????????????? | | ????????????????#?????# ?????????????????? | | ???????????????## ????# ??????????????????? | | ???????????????? ???# ??????????????????? | | ?????????????????? ### ???????????????????? | | ??????????????????? r ???????????????????? | | ???????????????????? ????????????????????? | | ????????????????#??? =% ????????????????????? | | ????????????????# ??? | ?????????????????????? | | ????????????????# ?? %m?????????????????????? | | ????????????????? ?# %/##????????????????????? | | ????????????#???? # * #????????????????????? | | ??????????? ???? # #????????????????????? | | ????????? ??? / g=#????????????????????? | | ????????? ?# T % #????????????????????? | | ????????# """ ?# "ggg #????????????????????? | | ????????# "T" #?# #????????????????????? | | ????????# #?####/###????????????????????? | | ????????# #????#@#??????????????????????? | | ????????# ###### #??????????????????????? | | ????????# # ## #??????????????????????? | | ????????# """ # + #??????????????????????? | | ????????# """ # ####??????????????????????? | | ????????# """ # #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# #! #?????????????????????????? | | ????????# """ # #?????????????????????????? | | ????????# """ ##+###????????????????????????? | | ????????# """ #????????????????????????? | | ????????# ! +????????????????????????? | | ????????# #????????????????????????? | | ????????# ##+########????????????????????????? | | ????????# # !#???????????????????????????? | | ????????# # """ #???????????????????????????? | | ????????# # "T" !#???????????????????????????? | | ????????# # #???????????????????????????? | | ????????# # ! #???????????????????????????? | | ????????####### ! #???????????????????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 26 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed HeavyFissionBallwheel Manual? 0 Play Time 00:35:28 Cumulative 13.3 hours Start 2024.09.19 @ 16:42:41 End 2024.09.19 @ 17:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 22 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a8e5be2-6450-48a9-8971-b06bf73d78ac