Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:53:10 Player: Fazzonamite Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1153) 1153 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (687) 687 TOTAL SCORE: 5260 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 221 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 35/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Light Armor Plating Pulse Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Matter Pod Seismic Detector Pulse Rifle Light Assault Rifle Improved Light Cannon Bore Cannon Long-range Missile Launcher Datajack Mace [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 2 . . . 1 Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 58 | 4 10 11 5 10 . 18 Power 5 | 1 1 1 . 1 . 1 Engine 4 | 1 1 . . 1 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 18 | . 4 3 4 1 . 6 Treads . | . . . . . . . Leg 18 | . 4 3 4 1 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 1 1 3 . 6 Device 5 | . . . . 2 . 3 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 5 | . 1 1 1 1 . 1 Artifact . | . . . . . . . Weapon 20 | 2 2 6 . 5 . 5 Energy Gun 6 | 1 1 2 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 2 . 2 . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 22 | . . 2 1 . . 19 Power 1 | . . . . . . 1 Propulsion 8 | . . 1 . . . 7 Utility 7 | . . 1 1 . . 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 19 | . . 2 1 . . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 89 99 100 100 100 89 Engine 7 | . 14 6 . 8 11 5 Core 2 | . . 4 11 2 . . Leg 38 | . 28 43 44 44 44 31 Device 5 | . . . . 4 11 13 Storage 10 | . 14 11 11 11 11 5 Processor 1 | . . . . . . 7 Protection 6 | . 4 10 11 6 . 5 Energy Gun 10 | . 14 10 11 10 11 5 Ballistic Gun 11 | . 14 10 11 11 11 9 Naked Turns . | . . . . . . . Heaviest Build 54 | 12 31 34 33 37 33 54 Greatest Support 71 | 3 20 40 43 43 43 71 Greatest Overweight (x) 6 | 3 1 . . . . 6 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 3 8 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 15 15 14 15 15 5 Class Distribution -------------------- 54% | Mutant 30% | Scavenger-Mutant 7% | Derelict-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1245 | 214 187 215 300 100 3 226 Remotely . | . . . . . . . Salvage Created 1282 | . 368 255 235 . . 424 Parts 72 | . 24 17 10 . . 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . 1 1 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | . 12 7 5 . . 7 Guns 24 | . 12 4 5 . . 3 AOE 7 | . . 3 . . . 4 Classes Destroyed 12 | . 4 3 . . . 5 Worker 2 | . 1 1 . . . . Builder 1 | . . 1 . . . . Recycler 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Operator 2 | . 1 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 10 | . 6 2 . . . 2 Grunt 17 | . 6 4 5 . . 2 Sentry 1 | . . 1 . . . . Specialist 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 5 4 3 . . 6 Combat Bots Only 5 | . 5 3 3 . . 4 Max Kills in Single Turn 3 | . 1 2 1 . . 3 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 319 | . 45 39 36 . 4 195 Missed 99 | . 10 14 7 . 2 66 Damage Taken 3975 | . 331 416 344 . 37 2847 Core 1015 | . 83 23 15 . 37 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 66 . . . 81 . Volleys Fired 73 | . 24 14 18 . 1 16 Largest 3 | . 2 2 2 . 2 3 Hottest 157 | . 70 63 63 . 114 157 Shots Fired 157 | . 49 28 36 . 2 42 Gun 145 | . 49 22 36 . 2 36 Cannon 4 | . . . . . . 4 Launcher 8 | . . 6 . . . 2 Special . | . . . . . . . Kinetic 81 | . 24 11 18 . 1 27 Thermal 26 | . 12 . . . 1 13 Explosive 8 | . . 6 . . . 2 Electromagnetic 42 | . 13 11 18 . . . Robot Hit Streak 14 | . 7 14 7 . 5 8 Robot Miss Streak 6 | . 2 1 2 . . 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 99 | . 32 22 26 . 2 17 Core Hits 70 | . 22 17 10 . 1 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . . 1 1 Burn 3 | . 1 . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3208 | . 367 789 372 . 44 1636 Guns 1394 | . 367 243 372 . 44 368 Cannons 38 | . . . . . . 38 Explosions 1776 | . . 546 . . . 1230 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 676 | . 148 84 197 . 22 225 Thermal 473 | . 125 145 . . 22 181 Explosive 1631 | . . 401 . . . 1230 Electromagnetic 428 | . 94 159 175 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 4 . . . . 6 Average Corruption 2 | . 3 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 11 . . . . 6 Message Errors 2 | . 2 . . . . . Matter Fused 3 | . 2 . . . . 1 Heat Flow Errors 1 | . 1 . . . . . Data Loss (minor) 5 | . 4 . . . . 1 Data Loss (major) 2 | . 1 . . . . 1 Misfires 2 | . 1 . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 34 | . . 30 . . . 4 Projectiles . | . . . . . . . Explosions 34 | . . 30 . . . 4 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . 136 . . . 32 Shots 3 | . . 2 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 351 | . 287 109 240 . 54 351 Average Temperature 83 | . 63 29 113 . 30 126 Received Heat Transfer 564 | . 66 135 189 . 18 156 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1106 | . 444 200 . . 111 351 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 557 | . 226 376 256 . . 557 Initial 450 | . . 67 146 . . 450 Average 208 | . 84 223 179 . . 378 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 53 | 100 95 27 71 . . 3 Level 1 28 | . 4 72 28 . . 29 Level 2 18 | . . . . . . 66 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 . . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 16 14 8 . 4 26 Peak Tracking Total 14 | . 5 6 3 . 2 14 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 3 1 . . . . Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 6 1 . . . . Successful 6 | . 5 1 . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 2 . . . . 9 Terminals 7 | . 6 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 1 . . . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . . . . 12 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 7 6 Highest-Rated Group 216 | . . . . 216 216 179 Highest-Rated Ally 38 | . . . . 38 38 38 Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 87 | . . . . . 32 55 Total Damage 1282 | . . . . . 662 620 Kills 11 | . . . . . 5 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Component Schematics 1 | . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3660 | 59 648 357 467 1102 429 598 Spaces Moved 2503 | 34 352 232 319 856 318 392 Core 38 | 34 . . . . . 4 Treads . | . . . . . . . Legs 2465 | . 352 232 319 856 318 388 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 124 | 144 151 120 120 120 120 120 Slowest Speed 350 | 200 190 120 120 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 51 20 64 90 58 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 12 | . . . 1 1 . 10 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . 41 . . . 13 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 54 | . . 41 . . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2908 | 45 425 283 373 932 364 486 Wait 191 | . 13 15 22 53 44 44 Move 2497 | 33 351 231 318 855 317 392 Hop . | . . . . . . . Pick Up 55 | 8 19 8 4 6 1 9 Fast Attach 4 | . . . . 2 . 2 Attach 27 | 4 4 4 1 3 . 11 Detach 1 | . 1 . . . . . Swap 27 | . 6 7 4 5 . 5 Drop 33 | . 7 4 6 8 1 7 Fire 73 | . 24 14 18 . 1 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x2 999 | -9/Materials | Discovered new exit (range 6) 1026 | -9/Materials | Build established: Scavenger-Mutant 1065 | -9/Materials | Entered Mines 1100 | -9/Mines | Learned location of 1 exit from Materials 1208 | -9/Mines | Learned location of Zion (-7) 1227 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1237 | -9/Mines | Found Prototype Device 1527 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1532 | -9/Mines | Entered Zion 1829 | -7/Zion | Found CR-A16's Pointy Stick 1913 | -7/Zion | Imprinted 1915 | -7/Zion | Declared Zion's savior 2098 | -7/Zion | Build established: Mutant 2140 | -7/Zion | Identified Exp. Sensor Array 2513 | -7/Zion | Discovered new exit (range 12) 2573 | -7/Zion | Gained Derelict followers 2634 | -7/Zion | Entered Proximity Caves 2634 | -6/Proximity Caves | Accompanied by 7 allies 2739 | -6/Proximity Caves | Spotter reported a threat 2758 | -6/Proximity Caves | Learned Factory stockpile data 2778 | -6/Proximity Caves | Spotter reported a threat 2930 | -6/Proximity Caves | Spotter reported a threat 3043 | -6/Proximity Caves | Discovered new exit (range 6) 3063 | -6/Proximity Caves | Entered Factory 3063 | -6/Factory | Accompanied by 6 allies 3063 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3413 | -6/Factory | Search patrols dispatched 3502 | -6/Factory | Retrieved Zion intel report: Component Schematics 3557 | -6/Factory | Lost 4 allies 3575 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3627 | -6/Factory | Spotted B-75 Beast 3628 | -6/Factory | Cargo convoy interrupted 3645 | -6/Factory | Core integrity fell below 50% 3657 | -6/Factory | Core integrity fell below 20% 3661 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03656_ K-01 Serf collects debris. 03656_ Penetrated by Slug. 03656_ Imp. Aluminum Leg destroyed. 03657_ U-05 Engineer lays Concrete. 03657_ R-10 Processor collects Hpw. Tractor Beam. 03658_ K-01 Serf collects debris. 03658_ U-05 Engineer lays Concrete. 03658_ K-01 Serf collects debris. 03659_ The unstable cave ceiling collapses. 03659_ K-01 Serf collects debris. 03659_ L-41 Fighter destroyed. 03659_ Penetrated by Slug. 03659_ Lrg. Storage Unit destroyed. 03659_ U-05 Engineer lays Concrete. 03660_ Extracted 48 matter. 03660_ Exp. Sensor Array destroyed. 03660_ K-01 Serf cleans the Neutrino Reactor. 03661_ M-28 Smith repairs X-67 Chaingunner. 03661_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | |!#?????????????????????????????????? | | ########## %=#?????????????????????????????????? | | ????????## % ##????????????????????????????????? | | ????????# !% #????????????????????????????????? | | ????????# != #????????????????????????????????? | | ????????# % #????????????????????????????????? | | ????????+ T #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# % #????????????????????????????????? | | ????????### ^ ###????????????????????????????????? | | ??????????# #?????##??????##???????????????????? | | ??????????# % #?????# ###### #???????????????????? | | ???##?????# #????## # ;#######?????????????? | | ########### ##???# ; #?????????????? | | """ ##### #?????????????? | | ""T"" # " " #?????????????? | | % "" "" # " " ??????????????? | | % #= " " ???????????????? | | """""" #%* " " ???????????????? | | ###*! 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""" """??????????????????? | | ??? ???????????? ??? ? ???????????????????? | | ???????????????? ??? ?? ???????????????????? | | ???????????????? ???###???#???????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- Imp. Light Armor Plating | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Cryofiber Web | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCoolantBoomstick Manual? 0 Play Time 01:10:35 Cumulative 43.9 hours Start 2024.04.22 @ 18:27:54 End 2024.04.22 @ 19:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a7025d7-4602-4d6e-af5c-e2e384b4b9ef