Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.26 @ 23:39:11 Player: Analote Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (6965) 6965 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-81) -81 TOTAL SCORE: 13054 Bonus ------- High Alert Combat Kills 131 Friendly Fire -212 Cogmind --------- Core Integrity 0/1150 Matter 58/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Armored Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Armored Leg Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Matter Pod Weapon Cycler Improved Reaction Control System Hardened Medium Armor Plating Improved Dynamic Insulation System > --- WEAPON ----------- Thermic Laser Thermic Laser Long-range Proton Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Fusion Compressor Flexi-carbon Leg [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Matter Pod Processor Targeting Computer Protection Utility Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Slots Evolved 13 | . 1 2 2 2 2 . . . . 2 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . Utility 7 | . 1 2 1 . . . . . . 2 1 Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 85 | 7 6 15 7 6 3 3 14 1 2 18 3 Power 14 | 1 2 3 1 1 . . 2 . . 4 . Engine 8 | 1 2 3 . . . . 2 . . . . Core 6 | . . . 1 1 . . . . . 4 . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 1 1 2 2 1 1 4 . . 3 1 Treads 10 | 2 1 1 2 2 1 1 . . . . . Leg 8 | . . . . . . . 4 . . 3 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 2 2 9 3 . . 1 3 . 1 9 1 Device 11 | . . 2 . . . 1 2 . 1 5 . Storage 10 | 1 1 4 2 . . . . . . 2 . Processor 2 | 1 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . 3 1 . . . 1 . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 2 1 3 2 1 5 1 1 2 1 Energy Gun 8 | 1 1 . . 1 . . 3 1 1 . . Energy Cannon 5 | . . 1 1 1 1 . . . . 1 . Ballistic Gun 2 | 1 . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . 1 . 1 1 . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 . . . 2 . Parts Lost 37 | . . 1 2 . . 6 . 2 . 8 18 Power 5 | . . 1 . . . 1 . . . 1 2 Propulsion 5 | . . . . . . 1 . . . . 4 Utility 15 | . . . 1 . . 2 . . . 4 8 Weapon 12 | . . . 1 . . 2 . 2 . 3 4 Highest Loss Streak 11 | . . 1 1 . . 6 . 2 . 3 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 98 92 98 93 70 87 90 92 90 62 Engine 7 | . 11 9 5 . . . 10 12 12 3 . Core 3 | . . . 2 14 12 8 . . . 5 7 Treads 8 | . 19 20 16 21 18 13 . . . . . Leg 12 | . . . . . . . 21 25 25 22 17 Device 12 | . . 10 8 7 6 4 12 18 18 21 14 Storage 10 | . 12 10 9 21 18 16 6 6 6 8 12 Processor 4 | . 25 10 8 7 6 4 . . . . . Protection 9 | . . 18 22 7 6 6 10 6 6 7 4 Energy Gun 10 | . 20 9 . 7 6 4 11 11 17 12 5 Energy Cannon 3 | . . 8 9 7 12 8 . . . 1 . Launcher 5 | . . 2 8 5 6 4 11 9 6 4 . Naked Turns 14 | . . . . . . . . . . . 14 Heaviest Build 138 | 18 28 41 53 46 55 55 56 56 56 138 129 Greatest Support 84 | 40 40 40 44 64 84 64 68 68 68 84 84 Greatest Overweight (x) 7 | . 1 1 1 . . 7 5 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 30 | 10 15 30 15 15 15 15 5 5 5 25 25 Average Capacity 12 | 7 14 15 15 15 15 12 5 5 5 14 24 Most Carried 9 | 5 8 7 7 9 8 8 5 4 4 4 3 Average Carried 3 | 1 3 4 5 6 6 7 3 3 3 1 1 Final Capacity 25 | 10 15 15 15 15 15 5 5 5 5 25 5 Final Carried 9 | 2 8 5 6 9 8 4 4 3 4 1 2 Class Distribution -------------------- 53% | Hacker-Mutant 34% | Hacker-Tank 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Matter Collected 2358 | 160 215 157 73 318 . . 294 75 116 950 . Remotely . | . . . . . . . . . . . . Salvage Created 8619 | . 438 1117 538 1357 . . 1071 450 514 2436 698 Parts 391 | . 31 74 28 79 . . 47 13 17 81 21 Haulers Intercepted 8 | . 2 2 1 1 . . . . . 2 . Recyclers Shooed 7 | . . 3 . 2 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 125 | . 8 23 7 18 . . 15 8 8 28 10 Guns 57 | . 8 11 . 3 . . 5 3 7 15 5 Cannons 18 | . . 6 3 9 . . . . . . . AOE 29 | . . 6 1 4 . . 6 3 1 5 3 Classes Destroyed 14 | . 4 4 1 4 . . . . 1 . . Worker 14 | . . 1 . 3 . . 3 . . 7 . Builder 10 | . . . . 4 . . 5 . . 1 . Tunneler 2 | . . . . 1 . . 1 . . . . Hauler 8 | . 2 2 1 1 . . . . . 2 . Recycler 2 | . . . . 1 . . . . . 1 . Operator 2 | . . 1 . . . . . . . 1 . Watcher 14 | . 3 5 3 1 . . . . . 2 . Swarmer 20 | . 2 8 . 2 . . 3 3 2 . . Grunt 69 | . 6 7 4 12 . . 9 4 1 16 10 Brawler 1 | . . . . . . . . . . 1 . Duelist 3 | . . 1 . . . . 1 . 1 . . Sentry 17 | . . 7 2 3 . . . . . 5 . Hunter 8 | . . . 1 . . . 2 . 3 2 . Programmer 7 | . . . . 1 . . . 1 1 4 . Savage 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 7 3 9 . . 8 7 3 6 5 Combat Bots Only 7 | . 4 4 2 4 . . 5 7 3 5 5 Max Kills in Single Turn 5 | . 1 3 1 5 . . 3 3 2 5 3 Gunslinging 1 | . . . . . . . 1 . 1 . . Exploded 3 | . . 2 1 2 . . 2 2 1 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Damage Taken 7566 | . 185 545 280 440 . 166 544 361 279 1667 3099 Core 1887 | . 68 84 13 62 . 39 142 33 11 273 1162 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 48 | . . 11 2 6 . 21 . . . 8 . Regen/Repaired (Parts) 43 | . . . . . . . . . . 43 . Core Remaining (%) 83 | 100 72 79 97 91 . . . . 73 72 . Volleys Fired 356 | 1 35 60 25 45 . . 32 14 19 82 43 Largest 4 | 2 2 2 3 3 . . 4 4 4 4 2 Hottest 271 | 60 80 96 152 142 . . 239 209 261 271 170 Shots Fired 751 | 2 67 115 37 104 . . 77 33 61 194 61 Gun 522 | 2 67 59 . 37 . . 53 25 52 166 61 Cannon 135 | . . 50 32 45 . . . . . 8 . Launcher 94 | . . 6 5 22 . . 24 8 9 20 . Special . | . . . . . . . . . . . . Kinetic 26 | 1 14 . . . . . . . . . 11 Thermal 421 | 1 53 59 . 37 . . 27 15 38 141 50 Explosive . | . . . . . . . . . . . . Electromagnetic 304 | . . 56 37 67 . . 50 18 23 53 . Robot Hit Streak 52 | . 27 34 52 23 . . 30 17 26 43 14 Robot Miss Streak 3 | . 2 2 1 3 . . 1 1 2 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . 4 1 . . . . 1 . 1 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 1 . Shots Hit Robots 621 | . 56 92 34 80 . . 61 26 47 171 54 Core Hits 342 | . 25 47 12 50 . . 48 15 24 92 29 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 46 | . . 1 1 . . . 5 3 8 17 11 Burn 41 | . . . . . . . 5 3 8 14 11 Corrupt 5 | . . 1 1 . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16650 | . 635 1799 1027 2222 . . 2495 922 948 5065 1537 Guns 7451 | . 635 573 . 348 . . 866 359 778 2837 1055 Cannons 2651 | . . 858 706 910 . . . . . 177 . Explosions 6527 | . . 347 321 964 . . 1629 563 170 2051 482 Melee . | . . . . . . . . . . . . Ramming 21 | . . 21 . . . . . . . . . Kinetic 369 | . 124 . . . . . . . . . 245 Thermal 8109 | . 511 780 138 713 . . 1044 444 548 3121 810 Explosive 749 | . . . . . . . 267 . . . 482 Electromagnetic 7402 | . . 998 889 1509 . . 1184 478 400 1944 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 1 . 1 . . . 3 3 1 . Average Corruption 2 | . . 1 . 1 . . . 2 3 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . 3 . . . 10 18 4 . Message Errors 8 | . . . . 1 . . . 2 3 2 . Matter Fused 10 | . . . . . . . . 4 6 . . Heat Flow Errors 4 | . . . . . . . . 1 2 1 . Energy Discharges 2 | . . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . 1 . . . 1 2 . . Data Loss (major) 2 | . . . . . . . . 1 1 . . Misfires 3 | . . . . 1 . . . . 2 . . Weapon Failures 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 259 | . . 25 1 49 . . 54 . 8 122 . Projectiles 27 | . . 25 1 1 . . . . . . . Explosions 232 | . . . . 48 . . 54 . 8 122 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 268 | . . 33 4 14 . . 122 37 5 53 . Shots 14 | . . 2 2 2 . . 5 1 1 1 . Rammed 5 | . . 5 . . . . . . . . . Targets Rammed 5 | . . 5 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 589 | . 138 26 96 218 . . 569 221 260 589 23 Average Temperature 118 | . 46 13 25 55 . . 141 114 101 207 8 Received Heat Transfer 2672 | . 153 234 117 174 . . 162 180 . 492 1160 Effects 36 | . . . . . . . 6 . . 30 . Shutdowns 14 | . . . . . . . 3 . . 11 . Energy Bleed 2 | . . . . . . . . . . 2 . Interference 7 | . . . . . . . 1 . . 6 . Matter Decay 3 | . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . 2 . Damage (major) 5 | . . . . . . . 1 . . 4 . Damage (core) 2 | . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . . 3 2 . . 3 2 . 3 . Combat Hostiles 13 | . . . 3 2 . . 3 2 . 3 . Parts Fried 35 | . . 5 7 10 . . 4 1 2 6 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 1 . 1 5 2 Combat Hostiles 8 | . . . . . . . 1 . . 5 2 Parts Melted 59 | . 2 1 . . . . 4 2 12 28 10 Heat Transferred 21385 | . 1150 1700 100 1125 . . 2100 1160 2300 8400 3350 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 27 | . . 4 4 8 . . 4 1 . 6 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Peak Influence 561 | . 254 458 263 407 123 74 561 . . 518 360 Initial 123 | . . 3 80 28 123 29 15 . . . 111 Average 189 | . 83 224 115 192 123 38 158 . . 285 190 Maximum Alert Level 2 | . 1 2 1 2 . . 2 . . 2 1 Low Security (%) 57 | 100 85 48 82 56 100 100 65 . . 25 78 Level 1 32 | . 14 39 17 37 . . 19 . . 54 21 Level 2 9 | . . 12 . 5 . . 15 . . 20 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . 2 . 5 . . 4 . . 8 4 Investigation 7 | . . 1 . 1 . . 2 . . 2 1 Extermination 4 | . . . . 1 . . 1 . . 2 . Reinforcement 10 | . . 1 . 3 . . 1 . . 2 3 Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 . . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Distress Signals 5 | . 2 . . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 187 | . 12 31 9 25 . 6 20 8 8 43 25 Peak Tracking Total 10 | . 4 5 2 4 . 6 4 4 3 5 10 Tactical Retreats 20 | . 1 4 . 3 . . 5 . . 6 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Traps Triggered 14 | . 6 1 . . 1 . 4 . . . 2 Indirectly 2 | . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . 5 . . . . . . . . . Reused 5 | . . 5 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 8 | . . 5 . 1 . . 1 . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Machines Disabled 52 | . . 4 2 6 . . 15 4 . 19 2 Max in Single Turn 15 | . . 1 1 3 . . 8 4 . 15 2 Garrison Access 2 | . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Machines Accessed 26 | . 4 5 5 4 . . 3 . 1 3 1 Terminals 22 | . 4 5 5 2 . . 3 . . 2 1 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 54 | . 7 11 12 6 . . 6 . 1 8 3 Successful 41 | . 6 9 10 4 . . 3 . 1 5 3 Failed 13 | . 1 2 2 2 . . 3 . . 3 . Catastrophic 2 | . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 6 12 11 8 . . 6 . . 3 1 Terminals 48 | . 7 11 12 4 . . 6 . . 5 3 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 16 | . 2 4 5 1 . . . . 1 1 2 Record 2 | . . . . . . . . . . . 2 Robot Analysis 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Locate Traps 10 | . 1 3 4 1 . . . . . 1 . Reprogram Traps 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 21 | . 4 5 5 1 . . 3 . . 2 1 Terminals 21 | . 4 5 5 1 . . 3 . . 2 1 Botnet 21 | . 4 5 5 1 . . 3 . . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 4 4 2 . . 2 . . 3 1 Full Trace Events 8 | . . 1 2 1 . . 1 . . 2 1 Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 25 | . . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Turns Passed 7732 | 118 564 1014 575 1160 44 122 778 489 1135 1369 364 Spaces Moved 4298 | 62 234 449 237 649 27 104 493 371 881 684 107 Core 62 | 3 . . . . . 46 13 . . . . Treads 1713 | 59 234 449 237 649 27 58 . . . . . Legs 2523 | . . . . . . . 480 371 881 684 107 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 150 150 50 100 120 120 120 187 Average Speed 146 | 154 187 169 204 152 150 113 132 120 120 145 187 Slowest Speed 400 | 160 240 240 240 153 155 400 300 120 120 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 42 44 24 20 2 82 17 57 91 26 6 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 213 | . . 11 16 17 . . 103 15 . 29 22 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 2 AOE 211 | . . 11 16 17 . . 103 15 . 29 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Total 5112 | 82 292 586 291 733 32 107 559 385 916 920 209 Wait 269 | 4 8 36 13 25 . . 1 . 13 117 52 Move 4288 | 61 233 448 236 648 27 103 492 370 880 683 107 Hop . | . . . . . . . . . . . . Pick Up 75 | 9 9 11 7 5 1 1 13 . 2 14 3 Fast Attach . | . . . . . . . . . . . . Attach 64 | 7 4 8 3 6 3 3 11 1 1 15 2 Detach 8 | . . 3 . 4 1 . . . . . . Swap 21 | . 2 7 4 . . . 3 . 1 3 1 Drop 21 | . 1 8 3 . . . 2 . . 6 1 Fire 356 | 1 35 60 25 45 . . 32 14 19 82 43 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . 5 . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Identified exit to Materials 15 | -11/Junkyard | Discovered exit to Materials (range 16) 119 | -11/Junkyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 287 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Discovered exit to Mines (range 16) 315 | -10/Materials | Build established: Hacker-Mutant 668 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Discovered exit to Materials (range 9) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x2 1330 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Discovered exit to Mines (range 7) 1679 | -9/Materials | Identified exit to Materials 1679 | -9/Materials | Discovered exit to Materials (range 8) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2253 | -8/Materials | Identified exit to Factory 2253 | -8/Materials | Discovered exit to Factory (range 14) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2535 | -7/Factory | Fabricated Thermic Laser (x2) 2700 | -7/Factory | Identified exit to Storage 2700 | -7/Factory | Discovered exit to Storage (range 5) 2908 | -7/Factory | Build established: Hacker-Gunner 3063 | -7/Factory | Identified exit to Factory 3063 | -7/Factory | Discovered exit to Factory (range 5) 3432 | -7/Factory | Entered another Factory area 3432 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3476 | -6/Factory | Sucked down chute 3476 | -6/Factory | Entered Waste 3514 | -6/Waste | Spotted C-40 Crusher 3544 | -6/Waste | Spotted C-40 Crusher 3547 | -6/Waste | Spotted C-40 Crusher 3552 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3555 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3560 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3563 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3572 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3576 | -6/Waste | Spotted C-40 Crusher 3577 | -6/Waste | Spotted C-40 Crusher 3586 | -6/Waste | Identified exit to Factory 3586 | -6/Waste | Discovered exit to Factory (range 11) 3598 | -6/Waste | Entered Factory 3603 | -6/Factory | Lost 6 parts (1p1n2u2w) 3897 | -6/Factory | Build established: Hacker-Tank 4369 | -6/Factory | Identified exit to Lower Caves 4369 | -6/Factory | Discovered exit to Lower Caves (range 6) 4376 | -6/Factory | Entered Lower Caves 4540 | -6/Lower Caves | Learned Factory machine intel 4589 | -6/Lower Caves | Build established: Hacker-Mutant 4615 | -6/Lower Caves | Learned 4 Factory zone layouts 4665 | -6/Lower Caves | Attracted the attention of an 0b10 base 4705 | -6/Lower Caves | Destroyed 7 combat bots 4858 | -6/Lower Caves | Identified exit to Lower Caves 4858 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 4865 | -6/Lower Caves | Entered another Lower Caves area 4869 | -6/Lower Caves | Encountered a Warlord checkpoint 4917 | -6/Lower Caves | Learned Factory emergency access door positions 4985 | -6/Lower Caves | Identified exit to Factory 4985 | -6/Lower Caves | Discovered exit to Factory (range 4) 4992 | -6/Lower Caves | Build established: Hacker-Tank 5559 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5583 | -6/Lower Caves | Ambushed by research squad 5648 | -6/Lower Caves | Identified exit to Zion 5648 | -6/Lower Caves | Discovered exit to Zion (range 10) 6000 | -6/Lower Caves | Entered Factory 6000 | -5/Factory | Evolved 2 slots: Utility x2 6001 | -5/Factory | Identified exit to Factory 6003 | -5/Factory | Loaded intel: 232 machine locations 6826 | -5/Factory | Repaired Adv. Heat Sink 6955 | -5/Factory | Lost 3 parts (1p1u1w) 6990 | -5/Factory | Build established: Hacker-Mutant 7347 | -5/Factory | Discovered exit to Factory (range 7) 7350 | -5/Factory | Discovered exit to Factory (range 14) 7369 | -5/Factory | Entered another Factory area 7369 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7635 | -4/Factory | Lost 6 parts (4u2w) 7712 | -4/Factory | Core integrity fell below 50% 7727 | -4/Factory | Core integrity fell below 20% 7733 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07713_ K-01 Serf collects debris. 07713_ R-10 Processor collects Field Laser. 07715_ The unstable cave ceiling collapses. 07715_ Penetrated by Slug. 07715_ K-01 Serf collects debris. 07716_ Critical hit (Burn: +37). 07716_ K-01 Serf collects debris. 07716_ R-10 Processor collects Myomer Leg. 07718_ Critical hit (Burn: +37). 07719_ Dropped Huge Storage Unit. 07719_ K-01 Serf collects debris. 07721_ R-10 Processor collects Flexi-carbon Leg. 07721_ Slug penetrates Wall. 07723_ K-01 Serf collects debris. 07724_ R-10 Processor collects Flexi-carbon Leg. 07725_ Penetrated by Slug. 07725_ Slug penetrates Wall. 07726_ K-01 Serf collects debris. 07728_ The unstable cave ceiling collapses. 07730_ K-01 Serf collects debris. 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""" T ?????? ????????? | | ???????????????????????# """ #????? !???????? | | ???????????????????????# """ #?????? ???????? | | ???????????????????????# #??????"""??????? | | ???????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 45 Energy Capacity 560 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Thermic Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketPointPenetrator Manual? 0 Play Time 01:02:13 Cumulative 56.1 hours Start 2023.08.24 @ 22:48:16 End 2023.08.26 @ 23:39:11 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 82 Rogue 0 Adventurer 1 Explorer 81 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46c80428-57d5-4982-93fa-f1064217cb93