Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.22 @ 02:09:52

Player: nailclippins

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (1737)     1737
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4427

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     218/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Heat Sink
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Energy Filter
           Reactive Plating

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Energy Filter
  Improved Utility Shielding
  Improved Medium Armor Plating
           Reactive Plating
>          --- WEAPON -----------
           Gatling Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Assault Cannon
>          --- INVENTORY --------
           Reactive Plating
           Gatling Laser
  Improved Assault Rifle
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Utility Shielding
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             92   | 6   21  14  39  12  
  Power                    12   | 1   3   .   5   3   
    Engine                 6    | 1   1   .   3   1   
    Core                   6    | .   2   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   6   9   7   .   
    Treads                 2    | .   .   .   2   .   
    Leg                    11   | 2   4   .   5   .   
    Wheel                  6    | .   2   4   .   .   
    Hover                  2    | .   .   2   .   .   
    Flight                 3    | .   .   3   .   .   
  Utility                  23   | 1   5   1   12  4   
    Device                 6    | .   1   1   3   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   4   .   7   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   7   4   15  5   
    Energy Gun             16   | 2   6   .   6   2   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          11   | .   1   4   6   .   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 28   | .   1   .   17  10  
  Power                    3    | .   .   .   2   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  7    | .   .   .   4   3   
  Weapon                   15   | .   1   .   10  4   
  Highest Loss Streak      10   | .   1   .   9   10  
Average Slot Usage (%)     94   | .   97  96  90  96  
  Engine                   6    | .   9   .   3   9   
  Core                     5    | .   4   11  5   4   
  Treads                   1    | .   .   .   4   .   
  Leg                      11   | .   9   3   11  14  
  Wheel                    5    | .   18  7   2   .   
  Device                   10   | .   7   11  9   14  
  Processor                4    | .   .   .   8   2   
  Protection               17   | .   17  11  16  19  
  Energy Gun               11   | .   27  12  5   7   
  Energy Cannon            3    | .   .   .   1   10  
  Ballistic Gun            9    | .   .   32  13  3   
  Ballistic Cannon         5    | .   .   .   9   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 12  15  19  38  64  
  Greatest Support         40   | 20  20  20  40  30  
  Greatest Overweight (x)  20   | .   1   3   1   20  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             6    | 4   6   4   4   4   
  Average Carried          3    | 2   3   3   3   3   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | 4   3   4   4   2   

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 21% | Tank
 16% | Mutant
  7% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1778 | 244 226 159 890 259 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1927 | .   529 219 911 268 
  Parts                    105  | .   27  30  39  9   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  43   | .   13  9   15  6   
  Guns                     29   | .   12  7   8   2   
  Cannons                  9    | .   .   .   7   2   
  AOE                      3    | .   1   2   .   .   
Classes Destroyed          9    | .   3   3   3   .   
  Worker                   2    | .   .   1   1   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  6    | .   1   2   3   .   
  Swarmer                  12   | .   3   8   .   1   
  Grunt                    20   | .   10  .   10  .   
  Sentry                   6    | .   .   1   3   2   
  Hunter                   5    | .   .   .   2   3   
Best Kill Streak           7    | .   7   6   4   2   
  Combat Bots Only         7    | .   7   4   4   2   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4210 | .    462  246  1801 1701 
  Core                     1321 | .    174  51   390  706  
  Absorbed by Shields      106  | .    .    27   79   .    
Core Remaining (%)         61   | 100  30   87   29   .    
Volleys Fired              138  | .    41   12   59   26   
  Largest                  4    | .    2    4    4    4    
  Hottest                  273  | .    90   120  199  273  
Shots Fired                380  | .    75   48   169  88   
  Gun                      250  | .    75   48   98   29   
  Cannon                   130  | .    .    .    71   59   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  186  | .    .    30   126  30   
  Thermal                  100  | .    31   6    40   23   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          94   | .    44   12   3    35   
  Robot Hit Streak         14   | .    9    4    13   14   
  Robot Miss Streak        6    | .    3    5    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    4    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           224  | .    44   17   107  56   
  Core Hits                104  | .    25   14   46   19   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3831 | .    769  463  1692 907  
  Guns                     2033 | .    556  235  956  286  
  Cannons                  1297 | .    .    .    736  561  
  Explosions               465  | .    213  225  .    27   
  Melee                    .    | .    .    .    .    .    
  Ramming                  36   | .    .    3    .    33   
  Kinetic                  1731 | .    .    120  1322 289  
  Thermal                  1126 | .    390  163  343  230  
  Explosive                106  | .    .    106  .    .    
  Electromagnetic          832  | .    379  71   27   355  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    23   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               23   | .    23   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    8    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    8    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      239  | .    87   140  .    12   
  Shots                    3    | .    1    2    .    .    
  Rammed                   18   | .    .    1    .    17   
Targets Rammed             18   | .    .    1    .    17   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        855  | .    216  264  589  855  
  Average Temperature      177  | .    89   94   147  322  
  Received Heat Transfer   903  | .    171  .    636  96   
  Effects                  55   | .    .    .    11   44   
    Shutdowns              14   | .    .    .    2    12   
    Energy Bleed           1    | .    .    .    .    1    
    Interference           7    | .    .    .    4    3    
    Matter Decay           8    | .    .    .    2    6    
    Short Circuit          9    | .    .    .    1    8    
    Damage (minor)         6    | .    .    .    1    5    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          5    | .    .    .    1    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         2271 | .    645  250  851  525  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             459  | .   305 459 357 185 
  Initial                  193  | .   .   105 193 79  
  Average                  172  | .   157 292 233 71  
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         56   | 100 65  28  24  100 
  Level 1                  39   | .   34  33  75  .   
  Level 2                  3    | .   .   38  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   .   2   6   
  Investigation            4    | .   .   .   2   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   22  15  27  11  
  Peak Tracking Total      6    | .   3   4   6   4   
  Tactical Retreats        6    | .   2   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          6    | .   2   1   1   2   
  Max in Single Turn       1    | .   1   1   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          14   | .   4   .   8   2   
  Terminals                10   | .   3   .   6   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                35   | .   8   .   18  9   
  Successful               22   | .   7   .   13  2   
  Failed                   13   | .   1   .   5   7   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                24   | .   5   .   14  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              7    | .   .   .   3   4   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             15   | .   5   .   9   1   
  Record                   5    | .   4   .   1   .   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   2   .   
  Emergency Access Points  2    | .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   .   3   1   
  Insert Component         3    | .   .   .   2   1   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   .   5   2   
  Full Trace Events        4    | .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3408 | 76   680  332  1334 986  
Spaces Moved               1959 | 53   549  224  781  352  
  Core                     32   | 4    .    .    .    28   
  Treads                   135  | .    .    .    135  .    
  Legs                     1086 | 49   152  34   527  324  
  Wheels                   645  | .    397  129  119  .    
  Hover                    30   | .    .    30   .    .    
  Flight                   31   | .    .    31   .    .    
  Fastest Speed            50   | 50   80   80   80   50   
  Average Speed            133  | 114  91   113  130  220  
  Slowest Speed            1050 | 120  150  280  165  1050 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 4    55   22   46   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          72   | .    31   40   .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      71   | .    31   40   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2460 | 68  653 270 977 492 
  Wait                     96   | .   8   1   29  58  
  Move                     1955 | 52  548 223 780 352 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  95   | 10  21  9   42  13  
  Fast Attach              5    | .   .   3   2   .   
  Attach                   45   | 6   8   3   23  5   
  Detach                   5    | .   .   1   3   1   
  Swap                     43   | .   13  8   15  7   
  Drop                     61   | .   14  9   24  14  
  Fire                     138  | .   41  12  59  26  
  Melee                    .    | .   .   .   .   .   
  Ram                      17   | .   .   1   .   16  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 11)
  309 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Core integrity fell below 50%
  521 | -10/Materials | Destroyed 7 combat bots
  757 | -10/Materials | Entered another Materials area
  757 | -9/Materials  | Evolved 2 slots: Weapon x2
  842 | -9/Materials  | Discovered new exit (range 9)
 1058 | -9/Materials  | Discovered new exit (range 16)
 1089 | -9/Materials  | Entered another Materials area
 1089 | -8/Materials  | Evolved 2 slots: Utility x2
 1263 | -8/Materials  | Lost 9 parts (1p1n3u4w)
 1516 | -8/Materials  | Core integrity fell below 50%
 1549 | -8/Materials  | Build established: Scavenger-Tank
 2016 | -8/Materials  | Lost 5 parts (1p1u3w)
 2327 | -8/Materials  | Discovered new exit (range 16)
 2423 | -8/Materials  | Entered Factory
 2423 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2937 | -7/Factory    | Build established: Tank
 3024 | -7/Factory    | Garrison activated, responded to threat
 3353 | -7/Factory    | Core integrity fell below 50%
 3388 | -7/Factory    | Core integrity fell below 20%
 3409 | -7/Factory    | Core destroyed

 Last Messages 
---------------
03372_ Imp. Utility Shielding destroyed.
03375_ P-60 Hacker resets S-27 Virus, system corruption cleaned.
03375_ Broken Carbon-fiber Leg destroyed.
03381_ Slammed into S-27 Virus.
03381_ Destabilizing: Core damaged (-35).
03384_ Slammed into S-27 Virus. <x2>
03387_ Destabilizing: Core damaged (-28).
03389_ Broken Carbon-fiber Leg destroyed.
03390_ Slammed into S-27 Virus. <x2>
03394_ Imp. Deuterium Engine destroyed.
03396_ Slammed into S-27 Virus.
03396_ Destabilizing: System interference.
03396_ Adv. Heat Sink temporarily disabled.
03397_ Slammed into S-27 Virus.
03399_ |37YFD10TCS&5HDR%QV,JYJITPANAWT
03399_ Imp. Medium Armor Plating destroyed.
03400_ Slammed into S-27 Virus.
03400_ Destabilizing: Core damaged (-21).
03401_ Slammed into S-27 Virus. <x9>
03409_ Destabilizing: Core damaged (-7).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ??????????????????????????????????????????????     |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????+   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????#+#???#+#?? |
| ???????????????????????????????????????# #??## ### |
| ???????????????????????????????????????# #??#      |
| ???????????????????????????????????##### #??#      |
| ???????????????????????????????????+     #??#      |
| ????????????????????????????????????#    #??#      |
| ????????????????????????????????????#    ####      |
| ????????????????????????????????????#          ### |
| ???????????????????????????#+#??????#    #####+### |
| ???????????????????????????# #??????#    #         |
| ???????????????????????????# #??????#    # """     |
| ?????????????????########### #??????#[#### """ """ |
| ????????????????""G""      # ######## #??# """ """ |
| ??????????????? "" ""    @ ;   p!*  % #??# "S  """ |
| ??????????????#         s  ############??# ""      |
| ??????????????# !          #?????????????# ""   !  |
| ??????????????#            #?????????????#         |
| ??????????????##############?????????????######### |
| ?????????????????????????????????????????????????? |
|                                                    |
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
       Lgt. Armor Plating | -8/Materials | Scanalyzed
 Imp. Heavy Armor Plating | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DimensionalRemoteField
  Manual?         0
Play Time         00:59:17
  Cumulative      4.0 hours
  Start           2022.01.22 @ 01:08:35
  End             2022.01.22 @ 02:09:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a1e57c3-c687-4083-9c44-35610b637714