Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 19:00:37 Player: Tom Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (644) 644 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1674 Bonus ------- None Cogmind --------- Core Integrity 261/400 Matter 300/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Heat Sink Medium Storage Unit > --- WEAPON (3) ------- EM Pulse Gun Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Advanced Targeting Computer Light Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Seismic Detector Advanced Targeting Computer Light Armor Plating Small Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 27 | 7 4 16 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 10 | 2 1 7 Treads 1 | . . 1 Leg . | . . . Wheel 6 | 2 1 3 Hover 3 | . . 3 Flight . | . . . Utility 6 | 1 . 5 Device 2 | . . 2 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 8 | 3 2 3 Energy Gun 5 | 2 2 1 Energy Cannon . | . . . Ballistic Gun 3 | 1 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 7 | . . 7 Power . | . . . Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 75 | . 81 73 Engine 11 | . 12 10 Treads 1 | . . 1 Wheel 13 | . 26 10 Device 8 | . . 10 Storage 11 | . 14 11 Protection 6 | . . 7 Energy Gun 11 | . 26 7 Ballistic Gun 11 | . . 14 Naked Turns . | . . . Heaviest Build 25 | 11 12 25 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 8 | . . 8 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 8 10 Average Capacity 8 | 7 8 8 Most Carried 8 | 1 6 8 Average Carried 4 | . 1 5 Final Capacity 10 | 8 8 10 Final Carried 7 | 1 3 7 Class Distribution -------------------- 70% | Mutant 25% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 680 | 233 . 447 Remotely . | . . . Salvage Created 848 | . 94 754 Parts 62 | . 3 59 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 17 | . 2 15 Guns 17 | . 2 15 Classes Destroyed 8 | . 1 7 Worker 1 | . . 1 Builder 1 | . . 1 Tunneler 1 | . . 1 Watcher 2 | . . 2 Swarmer 3 | . . 3 Grunt 9 | . 2 7 Duelist 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 5 | . 2 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 727 | . 45 682 Core 139 | . . 139 Absorbed by Shields . | . . . Regen/Repaired (Parts) 22 | . . 22 Core Remaining (%) 100 | 100 100 . Volleys Fired 75 | . 5 70 Largest 3 | . 2 3 Hottest 113 | . 90 113 Shots Fired 132 | . 10 122 Gun 132 | . 10 122 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 83 | . . 83 Thermal 18 | . 5 13 Explosive . | . . . Electromagnetic 31 | . 5 26 Robot Hit Streak 14 | . 6 14 Robot Miss Streak 4 | . 1 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 80 | . 9 71 Core Hits 34 | . 5 29 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 2 | . . 2 Burn 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1211 | . 128 1083 Guns 1182 | . 128 1054 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 29 | . . 29 Kinetic 768 | . . 768 Thermal 173 | . 63 110 Explosive . | . . . Electromagnetic 241 | . 65 176 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 14 | . . 14 Shots . | . . . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 188 | . 188 172 Average Temperature 97 | . 106 94 Received Heat Transfer 186 | . 24 162 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 592 | . 185 407 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 298 | . 56 298 Initial 23 | . . 23 Average 156 | . 14 205 Maximum Alert Level 1 | . . 1 Low Security (%) 59 | 100 100 46 Level 1 40 | . . 53 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 2 25 Peak Tracking Total 5 | . 2 5 Tactical Retreats 4 | . . 4 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 8 3 Successful 8 | . 6 2 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 4 | . 4 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 772 | 59 133 580 Spaces Moved 429 | 52 121 256 Core 21 | 4 . 17 Treads 29 | . . 29 Legs . | . . . Wheels 379 | 48 121 210 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 80 Average Speed 114 | 91 90 130 Slowest Speed 450 | 100 100 450 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 28 32 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 585 | 60 134 391 Wait 26 | . . 26 Move 427 | 51 120 256 Hop . | . . . Pick Up 22 | 1 5 16 Fast Attach 7 | 7 . . Attach 14 | . 3 11 Detach . | . . . Swap 6 | . 1 5 Drop 6 | 1 . 5 Fire 75 | . 5 70 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 4) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 388 | -9/Materials | Repaired Lgt. Ion Engine 727 | -9/Materials | Lost 3 parts (1n1u1w) 773 | -9/Materials | Self-destructed Last Messages --------------- 00661_ Acquired 22 matter. 00664_ Acquired Seismic Detector. 00668_ R-06 Scavenger collects Corrupted Wheel. 00670_ Acquired 28 matter. 00683_ Dropped Sml. Storage Unit. 00684_ Dropped Sml. Laser. 00688_ Hvy. Assault Rifle destroyed. 00694_ Wheel destroyed. 00696_ Seismic Detector destroyed. 00699_ G-47 Trooper destroyed. 00702_ Acquired 13 matter. 00710_ U-05 Engineer builds a Door. 00717_ Acquired 3 matter. 00727_ Material Processor disabled. 00740_ W-16 Scout sends out distress signal. 00741_ W-16 Scout destroyed. 00752_ Slammed into T-07 Excavator. 00752_ Destabilizing: System corrupted (+1). 00753_ Acquired 2 matter. 00766_ Slammed into K-01 Serf. 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""????????????????????????? | | ?????????????????????# ""????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataColdMicroactuators Manual? 0 Play Time 00:10:53 Cumulative 12.3 hours Start 2024.02.04 @ 16:50:50 End 2024.02.04 @ 19:00:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1df7651f-3e57-485d-a7af-47079ad7bd72