Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 16:12:09

Player: Vagkalis

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (205)     1025
Value Destroyed (10074)    10074
Prototype IDs (9)          180
Alien Tech Used (8)        1600
Bonus (2462)               2462
              TOTAL SCORE: 21241

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      37
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -204

 Cogmind 
---------
Core Integrity             0/1300
Matter                     148/300
Energy                     375/375
System Corruption          34%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
               Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION (4) ---
        Medium Treads
        Medium Treads
>              --- UTILITY (12) -----
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Core Analyzer
         Heavy Armor Plating
  Experimental Hacking Suite
>              --- WEAPON (3) -------
               Quantum Rifle
               Railgun
               Linear Accelerator
>              --- INVENTORY (16) ---
         Light Antimatter Reactor
               Particle Reactor
         Light Particle Reactor
         Light Particle Reactor
       Compact Wheel
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Matter Compressor (28)
               Stasis Generator
  High-powered Shotgun
               Coil Gun
               Fusion Bomb Launcher
               Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
   High-density Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Matter Compressor
       Enhanced Optical Array
       Advanced Targeting Computer
       Advanced Target Analyzer
                Quantum Capacitor
   Experimental Hacking Suite
>               --- WEAPON -----------
                Gamma Rifle
                Coil Gun
                Hardcell Cannon
>               --- INVENTORY --------
        Armored Medium Treads
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
      Makeshift Cloaking Device
          Heavy Armor Plating
       Advanced Integration Mediator
                Gamma Rifle
                Gamma Rifle
                Linear Accelerator
                Fusion Bomb Launcher
[Rating: 137]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion III
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Heavy Armor Plating
  Artifact                 Stasis Generator
Weapon                     Coil Gun
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   2   2   1   1   .   .   1   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             268  | 4   4   23  32  2   27  13  2   24  32  35  46  24  
  Power                    32   | 1   .   1   2   .   5   2   1   2   5   6   3   4   
    Engine                 11   | 1   .   1   .   .   4   .   1   1   .   3   .   .   
    Core                   9    | .   .   .   2   .   1   2   .   1   1   .   2   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   4   3   1   4   
  Propulsion               51   | .   2   9   9   1   3   5   .   4   5   5   5   3   
    Treads                 35   | .   .   2   6   1   2   4   .   4   5   4   5   2   
    Leg                    8    | .   2   6   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   1   1   .   1   1   .   .   .   1   .   1   
    Hover                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 1   1   5   8   1   6   2   .   9   12  17  23  7   
    Device                 46   | .   .   2   2   .   3   1   .   5   10  7   12  4   
    Storage                15   | 1   1   1   3   .   1   .   .   .   1   4   2   1   
    Processor              13   | .   .   .   1   1   1   .   .   3   1   3   2   1   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Protection             15   | .   .   2   1   .   1   1   .   1   .   2   6   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   93   | 2   1   8   13  .   13  4   1   9   10  7   15  10  
    Energy Gun             31   | 1   1   5   3   .   6   1   .   2   3   4   4   1   
    Energy Cannon          11   | .   .   .   .   .   1   1   .   2   3   .   3   1   
    Ballistic Gun          32   | 1   .   3   8   .   3   1   1   5   2   1   3   4   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   .   2   2   .   1   
    Launcher               10   | .   .   .   2   .   3   .   .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   .   .   .   .   .   .   .   4   10  2   
Parts Lost                 125  | .   .   11  10  .   13  16  1   5   21  16  26  6   
  Power                    19   | .   .   1   1   .   2   3   .   1   4   4   2   1   
  Propulsion               26   | .   .   2   2   .   3   4   .   1   4   2   7   1   
  Utility                  38   | .   .   2   3   .   3   5   .   2   7   4   10  2   
  Weapon                   42   | .   .   6   4   .   5   4   1   1   6   6   7   2   
  Highest Loss Streak      12   | .   .   5   7   .   3   5   1   3   12  6   8   4   
Average Slot Usage (%)     83   | .   93  87  78  87  87  74  68  89  84  81  83  81  
  Engine                   4    | .   14  10  2   .   7   4   2   4   2   2   .   .   
  Core                     3    | .   .   .   5   7   3   3   6   4   4   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   3   3   8   
  Treads                   10   | .   .   3   11  18  12  8   13  14  13  10  9   4   
  Leg                      2    | .   27  18  .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   1   2   .   .   .   1   .   .   
  Device                   13   | .   .   6   6   7   11  12  6   15  19  19  13  17  
  Storage                  14   | .   22  22  18  15  13  13  13  11  11  14  15  14  
  Processor                13   | .   .   .   6   15  19  14  13  17  16  12  15  17  
  Hackware                 1    | .   .   .   1   .   .   .   .   .   .   2   4   4   
  Protection               2    | .   .   4   6   7   1   .   .   2   1   1   2   .   
  Energy Gun               4    | .   14  12  6   7   4   2   .   1   2   1   4   3   
  Energy Cannon            1    | .   .   .   .   .   .   1   2   2   1   .   2   .   
  Ballistic Gun            5    | .   14  8   10  7   6   6   4   5   2   2   2   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   6   .   2   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  30  38  75  75  82  82  79  88  104 113 116 106 
  Greatest Support         121  | 3   20  20  43  63  63  50  50  96  100 109 121 60  
  Greatest Overweight (x)  20   | 4   4   3   3   1   6   20  1   3   3   5   4   6   
  Average Overweight (x)   1    | 3   .   1   1   1   2   2   1   .   .   2   1   1   
Largest Inventory Capacity 18   | 6   12  12  18  18  18  18  18  18  18  18  18  16  
  Average Capacity         16   | 5   9   12  14  18  18  18  18  18  18  18  17  16  
  Most Carried             18   | 6   10  12  18  18  18  18  16  18  18  18  18  16  
  Average Carried          15   | 4   7   11  13  17  17  15  15  17  16  17  16  11  
  Final Capacity           18   | 6   12  12  18  18  18  18  18  18  18  18  16  16  
  Final Carried            18   | 6   10  12  18  18  18  16  15  18  14  17  7   15  

 Class Distribution 
--------------------
 45% | Mutant
 43% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Scavenger-Gunner | -3/Section 7

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Matter Collected           6602 | 175  90   532  610  66   562  561  119  436  346  1183 1326 596  
  Remotely                 101  | .    .    101  .    .    .    .    .    .    .    .    .    .    
Salvage Created            9776 | .    139  1101 830  96   908  677  131  1114 844  1542 1329 1065 
  Parts                    503  | .    14   59   51   4    53   34   7    51   44   68   65   53   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    .    .    1    .    1    .    .    .    1    4    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    24   6    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  172  | .   5   21  17  2   22  14  3   18  17  19  19  15  
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Guns                     106  | .   5   21  13  2   17  7   1   13  5   4   9   9   
  Cannons                  43   | .   .   .   .   .   .   6   2   3   11  14  6   1   
  AOE                      17   | .   .   .   4   .   5   .   .   .   .   .   3   5   
Classes Destroyed          13   | .   3   4   3   .   1   .   .   .   1   .   .   1   
  Worker                   7    | .   .   1   .   .   2   .   .   .   2   .   1   1   
  Builder                  4    | .   .   .   2   .   1   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   1   1   .   .   .   .   .   .   4   2   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   1   1   2   .   1   .   .   1   1   .   1   .   
  Swarmer                  26   | .   3   .   3   .   4   6   .   2   4   .   .   4   
  Grunt                    68   | .   2   13  9   2   8   2   2   11  7   9   .   3   
  Brawler                  4    | .   .   2   .   .   .   2   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   26   | .   .   6   4   .   2   2   .   1   1   2   5   3   
  Hunter                   12   | .   .   .   1   .   1   2   .   2   .   .   4   2   
  Programmer               36   | .   .   .   .   .   7   .   1   2   5   8   10  3   
  Savage                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   6   7   2   4   5   3   5   10  5   3   4   
  Combat Bots Only         6    | .   3   3   3   2   4   5   3   5   6   5   3   4   
Max Kills in Single Turn   4    | .   2   2   2   1   2   1   1   1   1   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   2   .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Damage Taken               23204 | .    145  1385 2100 45   1988 2010 267  1081 3478 3297 5727 1681 
  Core                     2891  | .    16   141  394  13   165  298  52   126  484  371  621  210  
  Absorbed by Shields      463   | .    .    .    .    .    .    .    .    .    .    .    .    463  
Core Remaining (%)         70    | 100  93   64   28   98   .    .    39   87   57   .    .    .    
Volleys Fired              667   | .    14   76   65   2    75   65   10   55   74   97   83   51   
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    3    3    3    
  Hottest                  298   | .    85   105  95   86   115  165  143  128  155  170  298  223  
Shots Fired                1196  | .    28   134  118  4    119  116  20   103  124  156  169  105  
  Gun                      845   | .    28   134  110  4    103  79   8    69   50   53   118  89   
  Cannon                   318   | .    .    .    .    .    9    37   12   34   74   103  42   7    
  Launcher                 33    | .    .    .    8    .    7    .    .    .    .    .    9    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  718   | .    14   89   83   2    72   67   19   56   61   127  63   65   
  Thermal                  413   | .    14   45   27   2    40   49   1    31   63   15   97   29   
  Explosive                33    | .    .    .    8    .    7    .    .    .    .    .    9    9    
  Electromagnetic          32    | .    .    .    .    .    .    .    .    16   .    14   .    2    
  Robot Hit Streak         37    | .    10   25   17   9    15   16   15   37   25   21   15   15   
  Robot Miss Streak        5     | .    2    2    2    .    3    3    1    2    3    3    5    2    
  Penetration Max          2     | .    .    .    .    .    2    .    .    .    2    .    1    1    
  Secondary Targets        9     | .    1    1    2    .    .    1    .    .    .    .    2    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    1    1    
  Capacitor                13    | .    .    .    .    .    .    .    .    .    13   .    .    .    
Shots Hit Robots           871   | .    19   105  88   4    81   87   17   88   86   115  108  73   
  Core Hits                423   | .    8    40   58   4    51   27   6    35   36   45   59   54   
  Critical Hits            25    | .    .    1    .    .    2    .    .    6    8    5    3    .    
  Critical Kills           10    | .    .    .    .    .    1    .    .    3    4    1    1    .    
  Critical Parts Destroyed 13    | .    .    1    .    .    1    .    .    3    3    4    1    .    
Melee Attacks              7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26045 | .    259  1451 1956 64   2943 2024 459  2404 3057 4322 4236 2870 
  Guns                     13691 | .    259  1450 1336 64   1954 1199 129  1175 1027 1167 2031 1900 
  Cannons                  8690  | .    .    .    .    .    .    825  330  1099 2004 3131 1121 180  
  Explosions               3245  | .    .    .    620  .    981  .    .    130  .    .    724  790  
  Melee                    332   | .    .    .    .    .    .    .    .    .    .    .    332  .    
  Ramming                  87    | .    .    1    .    .    8    .    .    .    26   24   28   .    
  Kinetic                  13405 | .    93   848  1023 31   1346 940  422  984  1455 3615 1157 1491 
  Thermal                  8139  | .    166  602  313  33   608  1084 37   842  1576 310  1995 573  
  Explosive                3115  | .    .    .    620  .    981  .    .    .    .    .    724  790  
  Electromagnetic          967   | .    .    .    .    .    .    .    .    578  .    373  .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 332   | .    .    .    .    .    .    .    .    .    .    .    332  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    14   .    .    5    7    8    2    14   13   30   34   
  Average Corruption       12    | .    .    9    .    .    4    6    7    2    10   7    23   31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  443   | .    .    22   .    .    35   61   5    8    21   36   145  110  
    Message Errors         71    | .    .    3    .    .    4    23   .    3    3    9    18   8    
    Matter Fused           71    | .    .    3    .    .    13   13   1    .    1    1    21   18   
    Heat Flow Errors       39    | .    .    3    .    .    6    6    .    2    2    5    10   5    
    Energy Discharges      39    | .    .    4    .    .    4    5    1    .    2    6    11   6    
    Parts Rejected         6     | .    .    .    .    .    .    1    .    .    1    1    3    .    
    Data Loss (minor)      25    | .    .    2    .    .    4    3    .    1    3    3    4    5    
    Data Loss (major)      10    | .    .    1    .    .    1    1    1    .    .    .    4    2    
    Misfires               13    | .    .    .    .    .    .    .    1    .    1    1    6    4    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    2    3    
    Misdirections          41    | .    .    1    .    .    .    .    .    .    3    4    22   11   
    Targeting Errors       102   | .    .    2    .    .    2    8    1    2    4    4    41   38   
    Weapon Failures        21    | .    .    3    .    .    1    1    .    .    1    2    3    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            610   | .    .    .    .    .    11   29   .    12   223  236  49   50   
  Projectiles              505   | .    .    .    .    .    .    29   .    3    223  236  14   .    
  Explosions               105   | .    .    .    .    .    11   .    .    9    .    .    35   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    .    .    .    2    .    6    21   1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  27    | .    .    .    .    .    .    .    2    .    6    19   .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      376   | .    .    .    75   .    66   .    .    .    .    .    167  68   
  Shots                    11    | .    .    .    4    .    2    .    .    .    .    .    3    2    
  Rammed                   13    | .    .    1    .    .    2    .    .    .    3    3    4    .    
Targets Rammed             14    | .    .    1    .    .    2    .    .    .    4    3    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        511   | .    174  279  511  2    221  225  12   224  181  183  378  145  
  Average Temperature      77    | .    73   65   158  2    37   41   5    39   67   40   113  73   
  Received Heat Transfer   3607  | .    30   477  774  27   384  234  54   327  306  453  387  154  
  Effects                  9     | .    .    .    5    .    .    .    .    .    .    .    4    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    2    .    .    .    .    .    .    .    4    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             22    | .    1    1    2    .    2    3    .    3    2    1    6    1    
  Heat Transferred         11584 | .    407  1480 729  74   1101 1853 37   1025 1791 700  1647 740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Peak Influence             557  | .   147 446 557 206 361 .   .   296 313 311 342 425 
  Initial                  161  | .   .   61  161 144 100 .   .   93  84  103 129 8   
  Average                  220  | .   62  264 396 188 224 .   .   157 169 197 214 245 
Maximum Alert Level        2    | .   .   2   2   1   1   .   .   1   1   1   1   2   
  Low Security (%)         43   | 100 100 29  2   72  38  .   .   66  78  43  36  23  
  Level 1                  49   | .   .   57  41  27  61  .   .   33  21  56  64  69  
  Level 2                  7    | .   .   12  56  .   .   .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   1   2   4   1   8   .   .   9   3   3   8   6   
  Investigation            5    | .   .   1   2   .   1   .   .   .   1   .   .   .   
  Extermination            16   | .   .   .   .   .   5   .   .   1   2   2   5   1   
  Reinforcement            18   | .   1   1   2   1   2   .   .   2   .   1   3   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   .   1   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Distress Signals           9    | .   .   4   1   .   1   .   .   .   1   1   .   1   
Communications Jammed      40   | .   .   .   .   .   37  .   .   .   3   .   .   .   
  Distress Signals         40   | .   .   .   .   .   37  .   .   .   3   .   .   .   
Times Spotted              274  | .   7   37  28  3   39  18  5   25  33  33  23  23  
  Peak Tracking Total      10   | .   3   10  7   2   5   4   4   4   7   6   3   5   
  Tactical Retreats        28   | .   .   5   4   .   3   3   1   2   7   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Traps Triggered            9    | .   .   1   3   .   .   .   .   1   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Machines Disabled          22   | .   .   .   2   .   5   1   .   1   1   .   6   6   
  Max in Single Turn       2    | .   .   .   1   .   2   1   .   1   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Machines Accessed          22   | .   2   .   .   1   2   3   .   4   1   3   5   1   
  Terminals                15   | .   2   .   .   1   2   .   .   .   1   3   5   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   3   .   .   2   4   5   .   9   2   4   14  2   
  Successful               24   | .   2   .   .   1   1   5   .   2   .   2   10  1   
  Failed                   21   | .   1   .   .   1   3   .   .   7   2   2   4   1   
    Catastrophic           5    | .   .   .   .   .   3   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                31   | .   3   .   .   2   4   .   .   .   2   4   14  2   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   .   .   1   1   5   .   .   .   2   10  1   
  Record                   13   | .   .   .   .   1   1   3   .   .   .   .   8   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   .   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   1   2   .   .   4   1   3   3   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  32  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  32  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Total Damage             146  | .   .   .   .   .   .   .   146 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Turns Passed               14225 | 130  397  1052 1252 324  2154 1827 91   1663 926  1562 1800 1047 
Spaces Moved               6229  | 54   242  431  515  168  990  835  34   770  358  626  807  399  
  Core                     62    | 54   3    .    .    .    .    5    .    .    .    .    .    .    
  Treads                   4784  | .    .    77   397  168  673  721  34   770  358  442  748  396  
  Legs                     587   | .    239  348  .    .    .    .    .    .    .    .    .    .    
  Wheels                   740   | .    .    6    62   .    317  109  .    .    .    184  59   3    
  Hover                    56    | .    .    .    56   .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  100  180  140  105  180  162  162  120  120  150  
  Average Speed            178   | 211  136  155  176  180  177  190  180  179  178  180  172  201  
  Slowest Speed            1050  | 250  250  210  220  180  240  1050 180  220  230  230  230  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    3    1    
Exploration Rate (%)       30    | 6    40   43   43   5    32   81   5    19   13   17   61   27   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 40    | .    .    .    .    .    9    .    .    .    13   13   4    1    
Terrain Destroyed          487   | .    .    .    56   .    48   6    2    7    27   31   160  150  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               100   | .    .    .    .    .    12   6    2    2    27   31   16   4    
  AOE                      387   | .    .    .    56   .    36   .    .    5    .    .    144  146  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Total                      8232 | 71   280  681  750  187  1265 956  47   952  533  903  1061 546  
  Wait                     682  | 5    12   117  78   10   144  30   1    61   35   100  52   37   
  Move                     6217 | 53   241  430  514  167  989  834  33   769  357  625  806  399  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  227  | 9    7    20   33   4    19   10   1    24   21   24   34   21   
  Fast Attach              58   | 1    2    5    6    .    5    1    .    6    7    10   11   4    
  Attach                   151  | 3    2    11   11   2    13   11   2    12   21   17   32   14   
  Detach                   10   | .    .    .    .    .    .    .    .    .    .    .    7    3    
  Swap                     68   | .    .    7    15   .    9    1    .    6    4    8    9    9    
  Drop                     120  | .    2    14   28   2    9    2    .    19   10   11   16   7    
  Fire                     667  | .    14   76   65   2    75   65   10   55   74   97   83   51   
  Melee                    7    | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    1    .    .    2    .    .    .    4    3    4    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    8    .    1    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Quarantine (discovered 2 exits: [*Res] / *Sec)
-3/Section 7

 History 
---------
  Turn | Location       | Event
    39 | -11/Scrapyard  | Discovered new exit (range 14)
   131 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   327 | -10/Materials  | Discovered new exit (range 15)
   528 | -10/Materials  | Entered another Materials area
   528 | -9/Materials   | Evolved 2 slots: Utility x2
  1130 | -9/Materials   | Lost 3 parts (1p1u1w)
  1415 | -9/Materials   | System corruption reached 10%
  1445 | -9/Materials   | Lost 5 parts (2n1u2w)
  1460 | -9/Materials   | Build established: Scavenger-Mutant
  1505 | -9/Materials   | Discovered new exit (range 5)
  1580 | -9/Materials   | Entered another Materials area
  1580 | -8/Materials   | Evolved 2 slots: Utility x2
  1872 | -8/Materials   | Lost 3 parts (2u1w)
  2001 | -8/Materials   | Core integrity fell below 50%
  2034 | -8/Materials   | Lost 7 parts (1p2n1u3w)
  2195 | -8/Materials   | Build established: Mutant
  2749 | -8/Materials   | Discovered new exit (range 15)
  2832 | -8/Materials   | Entered Factory
  2832 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2865 | -7/Factory     | Discovered new exit (range 5)
  3156 | -7/Factory     | Entered another Factory area
  3156 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  3797 | -6/Factory     | Spotted B-75 Beast
  3835 | -6/Factory     | Lost 3 parts (1p1n1u)
  5220 | -6/Factory     | Discovered new exit (range 16)
  5308 | -6/Factory     | Identified exit to Lower Caves
  5310 | -6/Factory     | Entered Lower Caves
  5425 | -6/Lower Caves | Encountered a Warlord checkpoint
  5551 | -6/Lower Caves | Build established: Scavenger-Mutant
  5592 | -6/Lower Caves | Learned Extension trap positions
  5876 | -6/Lower Caves | Lost 5 parts (1p2n1u1w)
  5985 | -6/Lower Caves | Lost 3 parts (1p1u1w)
  6096 | -6/Lower Caves | Lost 4 parts (2n2u)
  6336 | -6/Lower Caves | Build established: Mutant
  6627 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6693 | -6/Lower Caves | Lost 3 parts (1p2w)
  6904 | -6/Lower Caves | Discovered new exit (range 9)
  6939 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  6979 | -6/Lower Caves | Core integrity fell below 50%
  7137 | -6/Lower Caves | Entered another Lower Caves area
  7137 | -6/Lower Caves | Accompanied by 1 ally
  7217 | -6/Lower Caves | Discovered new exit (range 7)
  7228 | -6/Lower Caves | Entered Factory
  7228 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7425 | -5/Factory     | Lost 3 parts (1p1n1u)
  7837 | -5/Factory     | Build established: Scavenger-Mutant
  8191 | -5/Factory     | Garrison activated, responded to threat
  8500 | -5/Factory     | Garrison activated, responded to threat
  8794 | -5/Factory     | Discovered new exit (range 6)
  8891 | -5/Factory     | Entered another Factory area
  8891 | -4/Factory     | Evolved 2 slots: Utility x2
  8892 | -4/Factory     | Identified exit to Research
  9344 | -4/Factory     | Lost 12 parts (2p2n4u4w)
  9514 | -4/Factory     | System corruption reached 10%
  9549 | -4/Factory     | Lost 4 parts (2n1u1w)
  9637 | -4/Factory     | Found Quantum Capacitor
  9766 | -4/Factory     | Lost 4 parts (2p1u1w)
  9797 | -4/Factory     | Discovered exit to Research (range 5)
  9817 | -4/Factory     | Entered Research
  9817 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 10125 | -3/Research    | Found Prototype Hackware
 10525 | -3/Research    | Identified Exp. Hacking Suite
 10612 | -3/Research    | Found Fusion Bomb Launcher
 10821 | -3/Research    | Lost 6 parts (2p1u3w)
 10883 | -3/Research    | System corruption reached 10%
 10913 | -3/Research    | Lost 5 parts (1p1n1u2w)
 11187 | -3/Research    | Spotted B-86 Titan
 11274 | -3/Research    | Found Prototype Slashing Weapon
 11359 | -3/Research    | Discovered new exit (range 9)
 11378 | -3/Research    | Identified exit to Quarantine
 11379 | -3/Research    | Entered Quarantine
 11449 | -3/Quarantine  | Found Alien Impact Weapon
 11510 | -3/Quarantine  | Identified Centrium Greatsword
 11562 | -3/Quarantine  | Identified Core Stripper
 11586 | -3/Quarantine  | Core integrity fell below 50%
 11629 | -3/Quarantine  | Lost 8 parts (1p2n4u1w)
 11737 | -3/Quarantine  | Lost 5 parts (1p1n1u2w)
 11810 | -3/Quarantine  | Found Alien Artifact
 11826 | -3/Quarantine  | Found Alien Artifact
 11836 | -3/Quarantine  | Found Alien Artifact
 11994 | -3/Quarantine  | Identified Terrabomb (x3)
 11994 | -3/Quarantine  | Used Terrabomb
 12129 | -3/Quarantine  | Cryocooling Duct disabled
 12144 | -3/Quarantine  | Ambient heat levels rising (+20)
 12144 | -3/Quarantine  | Non-combat units ordered to evacuate
 12155 | -3/Quarantine  | Found Alien Artifact
 12156 | -3/Quarantine  | Identified Stasis Generator
 12373 | -3/Quarantine  | Found Alien Artifact
 12374 | -3/Quarantine  | Identified Transdimensional Reconstructor
 12374 | -3/Quarantine  | Warped through subspace
 12478 | -3/Quarantine  | Found Alien Artifact
 12479 | -3/Quarantine  | Identified Dimensional Node Initializer
 12479 | -3/Quarantine  | Initialized slip node
 12491 | -3/Quarantine  | Found Alien Artifact
 12491 | -3/Quarantine  | Identified Hpw. Transdimensional Reconstructor
 12491 | -3/Quarantine  | Warped through subspace to slip node
 12504 | -3/Quarantine  | Found Transdimensional Reconstructor
 12508 | -3/Quarantine  | Found Transdimensional Reconstructor
 12521 | -3/Quarantine  | Found Dimensional Node Initializer
 12587 | -3/Quarantine  | Spotted Fortress
 12598 | -3/Quarantine  | Initialized slip node
 12656 | -3/Quarantine  | System corruption reached 30%
 12684 | -3/Quarantine  | Lost 3 parts (2n1w)
 12709 | -3/Quarantine  | Discovered new exit (range 14)
 12938 | -3/Quarantine  | Met incapacitated Sigix Warrior
 12938 | -3/Quarantine  | Lockdown squad dispatched
 12945 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 12948 | -3/Quarantine  | Unlocked Sigix quarantine chamber
 12962 | -3/Quarantine  | Warped through subspace to slip node
 13056 | -3/Quarantine  | Core integrity fell below 20%
 13136 | -3/Quarantine  | Lost 6 parts (1n2u3w)
 13165 | -3/Quarantine  | Discovered new exit (range 6)
 13179 | -3/Quarantine  | Entered Section 7
 13323 | -3/Section 7   | Found Alien Artifact
 13325 | -3/Section 7   | Identified Integrated Dissipator
 13325 | -3/Section 7   | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13359 | -3/Section 7   | Warped through subspace
 13805 | -3/Section 7   | Lost 4 parts (1p1n1u1w)
 13877 | -3/Section 7   | Spotted Executioner
 13879 | -3/Section 7   | Spotted Executioner
 13924 | -3/Section 7   | Found Alien Artifact
 13925 | -3/Section 7   | Identified Integrated Reactor
 13925 | -3/Section 7   | Installed Integrated Reactor, increased core energy generation (+10)
 14024 | -3/Section 7   | Spotted Alpha 7
 14039 | -3/Section 7   | Spotted Alpha 7
 14090 | -3/Section 7   | Build established: Scavenger-Gunner
 14190 | -3/Section 7   | Scanned by Researcher
 14226 | -3/Section 7   | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
ALERT: Hostile activity reported, dispatching reinforcements to area.
Held in stasis.
C-55 Analyst is analyzing...
ALERT: Modified LRC-V3 signature confirmed.
System corrupted: Railgun targeting data glitched.
System corrupted: Linear Accelerator targeting data glitched.
Y-72 Warden destroyed.
Held in stasis.
C-55 Analyst is analyzing...
System corrupted: Railgun targeting data glitched.
Slug penetrates Wall.
C-55 Analyst destroyed.
System corrupted: Energy discharge (-138).
Acquired Med. Treads.
Dropped Particle Reactor.
Penetrated by Slug.
System corrupted: Matter fused (-9).
System corrupted: Quantum Rifle failed to cycle.
System corrupted: Railgun targeting data glitched.
System corrupted: Linear Accelerator targeting data glitched.

 Map 
-----
+----------------------------------------------------+
|  #??????????????????????????+                #     |
| #####????????????????????????????##### ##    #     |
|     #????????????????????????????????# ##    #     |
|     #??????????????????????##+########+##    #     |
|     #??????????????????????#            #    #     |
|     #??????????????????????#            #    +     |
|     #??????????????????????#  """  """  #    #     |
|     #??????????????????????#  """" """" #    #     |
|     #??????????????????????#  """  """  #    #     |
|     #??????????????????????#   "    "   #    ##### |
| ?   #??????????????#???????#            #          |
| ?####??????????????+ ??????#  """  """  +          |
| ???????????????????# ??????#  """" """" #          |
| ???????????????????#  ?????#  """  """  #          |
| ???????????????????#   ????#   "    "   #    ##### |
| ???????????????????#    ???#            #    #???? |
| ???????????????????#    #################    #???? |
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| ?????????????# """ """    #    ########??????????? |
| ?????????????#         * %Y*          #??????????? |
| ?????????????#    =      @#           #??????????? |
| ????????????#  !          #      !    #??????????? |
| ????????????###############     !%=   #??????????? |
| ??????????????????????????########*   #??????????? |
| ??????????????????????????????????    #??????????? |
| ???????????????????????????????????   #??????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          100
Energy Generation          51
Energy Capacity            490
Matter Stores              520
Matter Capacity            700
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Armor Coverage             825
Resistance: TH             25
Core Shielding             30
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            8
Core Analysis              10
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Terrabomb
Stasis Generator
Transdimensional Reconstructor
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Integrated Dissipator
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemMassRay
  Manual?         0
Play Time         02:26:08
  Cumulative      52.2 hours
  Start           2021.03.03 @ 09:13:27
  End             2021.05.09 @ 16:12:09
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1afb7e2d-9634-4209-a213-1dbed5405e9b