Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 16:12:09 Player: Vagkalis Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (205) 1025 Value Destroyed (10074) 10074 Prototype IDs (9) 180 Alien Tech Used (8) 1600 Bonus (2462) 2462 TOTAL SCORE: 21241 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 37 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -204 Cogmind --------- Core Integrity 0/1300 Matter 148/300 Energy 375/375 System Corruption 34% Temperature Cool (9) Movement Treading (180) Ox1 Location -3/Section 7 Parts ------- > --- POWER (2) -------- Particle Reactor Compact Particle Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Heavy Armor Plating Experimental Hacking Suite > --- WEAPON (3) ------- Quantum Rifle Railgun Linear Accelerator > --- INVENTORY (16) --- Light Antimatter Reactor Particle Reactor Light Particle Reactor Light Particle Reactor Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Matter Compressor (28) Stasis Generator High-powered Shotgun Coil Gun Fusion Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Matter Compressor Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Experimental Hacking Suite > --- WEAPON ----------- Gamma Rifle Coil Gun Hardcell Cannon > --- INVENTORY -------- Armored Medium Treads Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Makeshift Cloaking Device Heavy Armor Plating Advanced Integration Mediator Gamma Rifle Gamma Rifle Linear Accelerator Fusion Bomb Launcher [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Heavy Armor Plating Artifact Stasis Generator Weapon Coil Gun Energy Gun Quantum Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Core Stripper Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . Utility 10 | . . 2 2 1 1 . . 1 2 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 268 | 4 4 23 32 2 27 13 2 24 32 35 46 24 Power 32 | 1 . 1 2 . 5 2 1 2 5 6 3 4 Engine 11 | 1 . 1 . . 4 . 1 1 . 3 . . Core 9 | . . . 2 . 1 2 . 1 1 . 2 . Reactor 12 | . . . . . . . . . 4 3 1 4 Propulsion 51 | . 2 9 9 1 3 5 . 4 5 5 5 3 Treads 35 | . . 2 6 1 2 4 . 4 5 4 5 2 Leg 8 | . 2 6 . . . . . . . . . . Wheel 6 | . . 1 1 . 1 1 . . . 1 . 1 Hover 2 | . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 92 | 1 1 5 8 1 6 2 . 9 12 17 23 7 Device 46 | . . 2 2 . 3 1 . 5 10 7 12 4 Storage 15 | 1 1 1 3 . 1 . . . 1 4 2 1 Processor 13 | . . . 1 1 1 . . 3 1 3 2 1 Hackware 2 | . . . 1 . . . . . . 1 . . Protection 15 | . . 2 1 . 1 1 . 1 . 2 6 1 Artifact 1 | . . . . . . . . . . . 1 . Weapon 93 | 2 1 8 13 . 13 4 1 9 10 7 15 10 Energy Gun 31 | 1 1 5 3 . 6 1 . 2 3 4 4 1 Energy Cannon 11 | . . . . . 1 1 . 2 3 . 3 1 Ballistic Gun 32 | 1 . 3 8 . 3 1 1 5 2 1 3 4 Ballistic Cannon 6 | . . . . . . 1 . . 2 2 . 1 Launcher 10 | . . . 2 . 3 . . . . . 2 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . . . . . 4 10 2 Parts Lost 125 | . . 11 10 . 13 16 1 5 21 16 26 6 Power 19 | . . 1 1 . 2 3 . 1 4 4 2 1 Propulsion 26 | . . 2 2 . 3 4 . 1 4 2 7 1 Utility 38 | . . 2 3 . 3 5 . 2 7 4 10 2 Weapon 42 | . . 6 4 . 5 4 1 1 6 6 7 2 Highest Loss Streak 12 | . . 5 7 . 3 5 1 3 12 6 8 4 Average Slot Usage (%) 83 | . 93 87 78 87 87 74 68 89 84 81 83 81 Engine 4 | . 14 10 2 . 7 4 2 4 2 2 . . Core 3 | . . . 5 7 3 3 6 4 4 . 3 . Reactor 1 | . . . . . . . . . 2 3 3 8 Treads 10 | . . 3 11 18 12 8 13 14 13 10 9 4 Leg 2 | . 27 18 . . . . . . . . . . Wheel 1 | . . . . . 1 2 . . . 1 . . Device 13 | . . 6 6 7 11 12 6 15 19 19 13 17 Storage 14 | . 22 22 18 15 13 13 13 11 11 14 15 14 Processor 13 | . . . 6 15 19 14 13 17 16 12 15 17 Hackware 1 | . . . 1 . . . . . . 2 4 4 Protection 2 | . . 4 6 7 1 . . 2 1 1 2 . Energy Gun 4 | . 14 12 6 7 4 2 . 1 2 1 4 3 Energy Cannon 1 | . . . . . . 1 2 2 1 . 2 . Ballistic Gun 5 | . 14 8 10 7 6 6 4 5 2 2 2 5 Ballistic Cannon 1 | . . . . . . 1 6 . 2 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 116 | 13 30 38 75 75 82 82 79 88 104 113 116 106 Greatest Support 121 | 3 20 20 43 63 63 50 50 96 100 109 121 60 Greatest Overweight (x) 20 | 4 4 3 3 1 6 20 1 3 3 5 4 6 Average Overweight (x) 1 | 3 . 1 1 1 2 2 1 . . 2 1 1 Largest Inventory Capacity 18 | 6 12 12 18 18 18 18 18 18 18 18 18 16 Average Capacity 16 | 5 9 12 14 18 18 18 18 18 18 18 17 16 Most Carried 18 | 6 10 12 18 18 18 18 16 18 18 18 18 16 Average Carried 15 | 4 7 11 13 17 17 15 15 17 16 17 16 11 Final Capacity 18 | 6 12 12 18 18 18 18 18 18 18 18 16 16 Final Carried 18 | 6 10 12 18 18 18 16 15 18 14 17 7 15 Class Distribution -------------------- 45% | Mutant 43% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Matter Collected 6602 | 175 90 532 610 66 562 561 119 436 346 1183 1326 596 Remotely 101 | . . 101 . . . . . . . . . . Salvage Created 9776 | . 139 1101 830 96 908 677 131 1114 844 1542 1329 1065 Parts 503 | . 14 59 51 4 53 34 7 51 44 68 65 53 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 11 | . . . 1 . 1 . . . 1 4 2 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 24 6 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Combat Hostiles Destroyed 172 | . 5 21 17 2 22 14 3 18 17 19 19 15 Melee 2 | . . . . . . . . . 1 . 1 . Guns 106 | . 5 21 13 2 17 7 1 13 5 4 9 9 Cannons 43 | . . . . . . 6 2 3 11 14 6 1 AOE 17 | . . . 4 . 5 . . . . . 3 5 Classes Destroyed 13 | . 3 4 3 . 1 . . . 1 . . 1 Worker 7 | . . 1 . . 2 . . . 2 . 1 1 Builder 4 | . . . 2 . 1 . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 9 | . . 1 1 . . . . . . 4 2 1 Operator 1 | . . . . . . . . . 1 . . . Watcher 8 | . 1 1 2 . 1 . . 1 1 . 1 . Swarmer 26 | . 3 . 3 . 4 6 . 2 4 . . 4 Grunt 68 | . 2 13 9 2 8 2 2 11 7 9 . 3 Brawler 4 | . . 2 . . . 2 . . . . . . Researcher 2 | . . . . . . . . . . . . 2 Sentry 26 | . . 6 4 . 2 2 . 1 1 2 5 3 Hunter 12 | . . . 1 . 1 2 . 2 . . 4 2 Programmer 36 | . . . . . 7 . 1 2 5 8 10 3 Savage 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | . 3 6 7 2 4 5 3 5 10 5 3 4 Combat Bots Only 6 | . 3 3 3 2 4 5 3 5 6 5 3 4 Max Kills in Single Turn 4 | . 2 2 2 1 2 1 1 1 1 1 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . 1 . 2 . . . . . 1 3 Melee 1 | . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Damage Taken 23204 | . 145 1385 2100 45 1988 2010 267 1081 3478 3297 5727 1681 Core 2891 | . 16 141 394 13 165 298 52 126 484 371 621 210 Absorbed by Shields 463 | . . . . . . . . . . . . 463 Core Remaining (%) 70 | 100 93 64 28 98 . . 39 87 57 . . . Volleys Fired 667 | . 14 76 65 2 75 65 10 55 74 97 83 51 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 3 Hottest 298 | . 85 105 95 86 115 165 143 128 155 170 298 223 Shots Fired 1196 | . 28 134 118 4 119 116 20 103 124 156 169 105 Gun 845 | . 28 134 110 4 103 79 8 69 50 53 118 89 Cannon 318 | . . . . . 9 37 12 34 74 103 42 7 Launcher 33 | . . . 8 . 7 . . . . . 9 9 Special . | . . . . . . . . . . . . . Kinetic 718 | . 14 89 83 2 72 67 19 56 61 127 63 65 Thermal 413 | . 14 45 27 2 40 49 1 31 63 15 97 29 Explosive 33 | . . . 8 . 7 . . . . . 9 9 Electromagnetic 32 | . . . . . . . . 16 . 14 . 2 Robot Hit Streak 37 | . 10 25 17 9 15 16 15 37 25 21 15 15 Robot Miss Streak 5 | . 2 2 2 . 3 3 1 2 3 3 5 2 Penetration Max 2 | . . . . . 2 . . . 2 . 1 1 Secondary Targets 9 | . 1 1 2 . . 1 . . . . 2 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . 1 1 Capacitor 13 | . . . . . . . . . 13 . . . Shots Hit Robots 871 | . 19 105 88 4 81 87 17 88 86 115 108 73 Core Hits 423 | . 8 40 58 4 51 27 6 35 36 45 59 54 Critical Hits 25 | . . 1 . . 2 . . 6 8 5 3 . Critical Kills 10 | . . . . . 1 . . 3 4 1 1 . Critical Parts Destroyed 13 | . . 1 . . 1 . . 3 3 4 1 . Melee Attacks 7 | . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 7 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26045 | . 259 1451 1956 64 2943 2024 459 2404 3057 4322 4236 2870 Guns 13691 | . 259 1450 1336 64 1954 1199 129 1175 1027 1167 2031 1900 Cannons 8690 | . . . . . . 825 330 1099 2004 3131 1121 180 Explosions 3245 | . . . 620 . 981 . . 130 . . 724 790 Melee 332 | . . . . . . . . . . . 332 . Ramming 87 | . . 1 . . 8 . . . 26 24 28 . Kinetic 13405 | . 93 848 1023 31 1346 940 422 984 1455 3615 1157 1491 Thermal 8139 | . 166 602 313 33 608 1084 37 842 1576 310 1995 573 Explosive 3115 | . . . 620 . 981 . . . . . 724 790 Electromagnetic 967 | . . . . . . . . 578 . 373 . 16 Impact . | . . . . . . . . . . . . . Slashing 332 | . . . . . . . . . . . 332 . Piercing . | . . . . . . . . . . . . . Highest Corruption 34 | . . 14 . . 5 7 8 2 14 13 30 34 Average Corruption 12 | . . 9 . . 4 6 7 2 10 7 23 31 Corruption Purged . | . . . . . . . . . . . . . Effects 443 | . . 22 . . 35 61 5 8 21 36 145 110 Message Errors 71 | . . 3 . . 4 23 . 3 3 9 18 8 Matter Fused 71 | . . 3 . . 13 13 1 . 1 1 21 18 Heat Flow Errors 39 | . . 3 . . 6 6 . 2 2 5 10 5 Energy Discharges 39 | . . 4 . . 4 5 1 . 2 6 11 6 Parts Rejected 6 | . . . . . . 1 . . 1 1 3 . Data Loss (minor) 25 | . . 2 . . 4 3 . 1 3 3 4 5 Data Loss (major) 10 | . . 1 . . 1 1 1 . . . 4 2 Misfires 13 | . . . . . . . 1 . 1 1 6 4 Alerts 5 | . . . . . . . . . . . 2 3 Misdirections 41 | . . 1 . . . . . . 3 4 22 11 Targeting Errors 102 | . . 2 . . 2 8 1 2 4 4 41 38 Weapon Failures 21 | . . 3 . . 1 1 . . 1 2 3 10 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 610 | . . . . . 11 29 . 12 223 236 49 50 Projectiles 505 | . . . . . . 29 . 3 223 236 14 . Explosions 105 | . . . . . 11 . . 9 . . 35 50 Melee . | . . . . . . . . . . . . . Knockbacks 30 | . . . . . . . 2 . 6 21 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 27 | . . . . . . . 2 . 6 19 . . Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 376 | . . . 75 . 66 . . . . . 167 68 Shots 11 | . . . 4 . 2 . . . . . 3 2 Rammed 13 | . . 1 . . 2 . . . 3 3 4 . Targets Rammed 14 | . . 1 . . 2 . . . 4 3 4 . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 511 | . 174 279 511 2 221 225 12 224 181 183 378 145 Average Temperature 77 | . 73 65 158 2 37 41 5 39 67 40 113 73 Received Heat Transfer 3607 | . 30 477 774 27 384 234 54 327 306 453 387 154 Effects 9 | . . . 5 . . . . . . . 4 . Shutdowns 2 | . . . 2 . . . . . . . . . Interference 6 | . . . 2 . . . . . . . 4 . Damage (core) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . . . . 2 . 1 . . Parts Fried 3 | . . . . . . . . 1 . 2 . . Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 22 | . 1 1 2 . 2 3 . 3 2 1 6 1 Heat Transferred 11584 | . 407 1480 729 74 1101 1853 37 1025 1791 700 1647 740 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Peak Influence 557 | . 147 446 557 206 361 . . 296 313 311 342 425 Initial 161 | . . 61 161 144 100 . . 93 84 103 129 8 Average 220 | . 62 264 396 188 224 . . 157 169 197 214 245 Maximum Alert Level 2 | . . 2 2 1 1 . . 1 1 1 1 2 Low Security (%) 43 | 100 100 29 2 72 38 . . 66 78 43 36 23 Level 1 49 | . . 57 41 27 61 . . 33 21 56 64 69 Level 2 7 | . . 12 56 . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 45 | . 1 2 4 1 8 . . 9 3 3 8 6 Investigation 5 | . . 1 2 . 1 . . . 1 . . . Extermination 16 | . . . . . 5 . . 1 2 2 5 1 Reinforcement 18 | . 1 1 2 1 2 . . 2 . 1 3 5 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Distress Signals 9 | . . 4 1 . 1 . . . 1 1 . 1 Communications Jammed 40 | . . . . . 37 . . . 3 . . . Distress Signals 40 | . . . . . 37 . . . 3 . . . Times Spotted 274 | . 7 37 28 3 39 18 5 25 33 33 23 23 Peak Tracking Total 10 | . 3 10 7 2 5 4 4 4 7 6 3 5 Tactical Retreats 28 | . . 5 4 . 3 3 1 2 7 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Traps Triggered 9 | . . 1 3 . . . . 1 2 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Machines Disabled 22 | . . . 2 . 5 1 . 1 1 . 6 6 Max in Single Turn 2 | . . . 1 . 2 1 . 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Machines Accessed 22 | . 2 . . 1 2 3 . 4 1 3 5 1 Terminals 15 | . 2 . . 1 2 . . . 1 3 5 1 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 3 . . 2 4 5 . 9 2 4 14 2 Successful 24 | . 2 . . 1 1 5 . 2 . 2 10 1 Failed 21 | . 1 . . 1 3 . . 7 2 2 4 1 Catastrophic 5 | . . . . . 3 . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 1 1 . Terminals 31 | . 3 . . 2 4 . . . 2 4 14 2 Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 2 . . 1 1 5 . . . 2 10 1 Record 13 | . . . . 1 1 3 . . . . 8 . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 5 | . . . . . . 2 . . . 1 1 1 Emergency Access Points 1 | . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . 1 2 . . 4 1 3 3 . Full Trace Events 2 | . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . Highest-Rated Group 32 | . . . . . . 32 32 . . . . . Highest-Rated Ally 32 | . . . . . . 32 32 . . . . . Total Orders 1 | . . . . . . . 1 . . . . . STAY 1 | . . . . . . . 1 . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . . Total Damage 146 | . . . . . . . 146 . . . . . Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Turns Passed 14225 | 130 397 1052 1252 324 2154 1827 91 1663 926 1562 1800 1047 Spaces Moved 6229 | 54 242 431 515 168 990 835 34 770 358 626 807 399 Core 62 | 54 3 . . . . 5 . . . . . . Treads 4784 | . . 77 397 168 673 721 34 770 358 442 748 396 Legs 587 | . 239 348 . . . . . . . . . . Wheels 740 | . . 6 62 . 317 109 . . . 184 59 3 Hover 56 | . . . 56 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 100 180 140 105 180 162 162 120 120 150 Average Speed 178 | 211 136 155 176 180 177 190 180 179 178 180 172 201 Slowest Speed 1050 | 250 250 210 220 180 240 1050 180 220 230 230 230 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . 3 1 Exploration Rate (%) 30 | 6 40 43 43 5 32 81 5 19 13 17 61 27 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . Spaces Dug 40 | . . . . . 9 . . . 13 13 4 1 Terrain Destroyed 487 | . . . 56 . 48 6 2 7 27 31 160 150 Melee . | . . . . . . . . . . . . . Projectile 100 | . . . . . 12 6 2 2 27 31 16 4 AOE 387 | . . . 56 . 36 . . 5 . . 144 146 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec Total 8232 | 71 280 681 750 187 1265 956 47 952 533 903 1061 546 Wait 682 | 5 12 117 78 10 144 30 1 61 35 100 52 37 Move 6217 | 53 241 430 514 167 989 834 33 769 357 625 806 399 Hop . | . . . . . . . . . . . . . Pick Up 227 | 9 7 20 33 4 19 10 1 24 21 24 34 21 Fast Attach 58 | 1 2 5 6 . 5 1 . 6 7 10 11 4 Attach 151 | 3 2 11 11 2 13 11 2 12 21 17 32 14 Detach 10 | . . . . . . . . . . . 7 3 Swap 68 | . . 7 15 . 9 1 . 6 4 8 9 9 Drop 120 | . 2 14 28 2 9 2 . 19 10 11 16 7 Fire 667 | . 14 76 65 2 75 65 10 55 74 97 83 51 Melee 7 | . . . . . . . . . . . 7 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 14 | . . 1 . . 2 . . . 4 3 4 . Escape Stasis 9 | . . . . . . . . . . 8 . 1 Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 131 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Lost 3 parts (1p1u1w) 1415 | -9/Materials | System corruption reached 10% 1445 | -9/Materials | Lost 5 parts (2n1u2w) 1460 | -9/Materials | Build established: Scavenger-Mutant 1505 | -9/Materials | Discovered new exit (range 5) 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Utility x2 1872 | -8/Materials | Lost 3 parts (2u1w) 2001 | -8/Materials | Core integrity fell below 50% 2034 | -8/Materials | Lost 7 parts (1p2n1u3w) 2195 | -8/Materials | Build established: Mutant 2749 | -8/Materials | Discovered new exit (range 15) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2865 | -7/Factory | Discovered new exit (range 5) 3156 | -7/Factory | Entered another Factory area 3156 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3797 | -6/Factory | Spotted B-75 Beast 3835 | -6/Factory | Lost 3 parts (1p1n1u) 5220 | -6/Factory | Discovered new exit (range 16) 5308 | -6/Factory | Identified exit to Lower Caves 5310 | -6/Factory | Entered Lower Caves 5425 | -6/Lower Caves | Encountered a Warlord checkpoint 5551 | -6/Lower Caves | Build established: Scavenger-Mutant 5592 | -6/Lower Caves | Learned Extension trap positions 5876 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 5985 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6096 | -6/Lower Caves | Lost 4 parts (2n2u) 6336 | -6/Lower Caves | Build established: Mutant 6627 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6693 | -6/Lower Caves | Lost 3 parts (1p2w) 6904 | -6/Lower Caves | Discovered new exit (range 9) 6939 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6979 | -6/Lower Caves | Core integrity fell below 50% 7137 | -6/Lower Caves | Entered another Lower Caves area 7137 | -6/Lower Caves | Accompanied by 1 ally 7217 | -6/Lower Caves | Discovered new exit (range 7) 7228 | -6/Lower Caves | Entered Factory 7228 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7425 | -5/Factory | Lost 3 parts (1p1n1u) 7837 | -5/Factory | Build established: Scavenger-Mutant 8191 | -5/Factory | Garrison activated, responded to threat 8500 | -5/Factory | Garrison activated, responded to threat 8794 | -5/Factory | Discovered new exit (range 6) 8891 | -5/Factory | Entered another Factory area 8891 | -4/Factory | Evolved 2 slots: Utility x2 8892 | -4/Factory | Identified exit to Research 9344 | -4/Factory | Lost 12 parts (2p2n4u4w) 9514 | -4/Factory | System corruption reached 10% 9549 | -4/Factory | Lost 4 parts (2n1u1w) 9637 | -4/Factory | Found Quantum Capacitor 9766 | -4/Factory | Lost 4 parts (2p1u1w) 9797 | -4/Factory | Discovered exit to Research (range 5) 9817 | -4/Factory | Entered Research 9817 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10125 | -3/Research | Found Prototype Hackware 10525 | -3/Research | Identified Exp. Hacking Suite 10612 | -3/Research | Found Fusion Bomb Launcher 10821 | -3/Research | Lost 6 parts (2p1u3w) 10883 | -3/Research | System corruption reached 10% 10913 | -3/Research | Lost 5 parts (1p1n1u2w) 11187 | -3/Research | Spotted B-86 Titan 11274 | -3/Research | Found Prototype Slashing Weapon 11359 | -3/Research | Discovered new exit (range 9) 11378 | -3/Research | Identified exit to Quarantine 11379 | -3/Research | Entered Quarantine 11449 | -3/Quarantine | Found Alien Impact Weapon 11510 | -3/Quarantine | Identified Centrium Greatsword 11562 | -3/Quarantine | Identified Core Stripper 11586 | -3/Quarantine | Core integrity fell below 50% 11629 | -3/Quarantine | Lost 8 parts (1p2n4u1w) 11737 | -3/Quarantine | Lost 5 parts (1p1n1u2w) 11810 | -3/Quarantine | Found Alien Artifact 11826 | -3/Quarantine | Found Alien Artifact 11836 | -3/Quarantine | Found Alien Artifact 11994 | -3/Quarantine | Identified Terrabomb (x3) 11994 | -3/Quarantine | Used Terrabomb 12129 | -3/Quarantine | Cryocooling Duct disabled 12144 | -3/Quarantine | Ambient heat levels rising (+20) 12144 | -3/Quarantine | Non-combat units ordered to evacuate 12155 | -3/Quarantine | Found Alien Artifact 12156 | -3/Quarantine | Identified Stasis Generator 12373 | -3/Quarantine | Found Alien Artifact 12374 | -3/Quarantine | Identified Transdimensional Reconstructor 12374 | -3/Quarantine | Warped through subspace 12478 | -3/Quarantine | Found Alien Artifact 12479 | -3/Quarantine | Identified Dimensional Node Initializer 12479 | -3/Quarantine | Initialized slip node 12491 | -3/Quarantine | Found Alien Artifact 12491 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12491 | -3/Quarantine | Warped through subspace to slip node 12504 | -3/Quarantine | Found Transdimensional Reconstructor 12508 | -3/Quarantine | Found Transdimensional Reconstructor 12521 | -3/Quarantine | Found Dimensional Node Initializer 12587 | -3/Quarantine | Spotted Fortress 12598 | -3/Quarantine | Initialized slip node 12656 | -3/Quarantine | System corruption reached 30% 12684 | -3/Quarantine | Lost 3 parts (2n1w) 12709 | -3/Quarantine | Discovered new exit (range 14) 12938 | -3/Quarantine | Met incapacitated Sigix Warrior 12938 | -3/Quarantine | Lockdown squad dispatched 12945 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12948 | -3/Quarantine | Unlocked Sigix quarantine chamber 12962 | -3/Quarantine | Warped through subspace to slip node 13056 | -3/Quarantine | Core integrity fell below 20% 13136 | -3/Quarantine | Lost 6 parts (1n2u3w) 13165 | -3/Quarantine | Discovered new exit (range 6) 13179 | -3/Quarantine | Entered Section 7 13323 | -3/Section 7 | Found Alien Artifact 13325 | -3/Section 7 | Identified Integrated Dissipator 13325 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13359 | -3/Section 7 | Warped through subspace 13805 | -3/Section 7 | Lost 4 parts (1p1n1u1w) 13877 | -3/Section 7 | Spotted Executioner 13879 | -3/Section 7 | Spotted Executioner 13924 | -3/Section 7 | Found Alien Artifact 13925 | -3/Section 7 | Identified Integrated Reactor 13925 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14024 | -3/Section 7 | Spotted Alpha 7 14039 | -3/Section 7 | Spotted Alpha 7 14090 | -3/Section 7 | Build established: Scavenger-Gunner 14190 | -3/Section 7 | Scanned by Researcher 14226 | -3/Section 7 | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- ALERT: Hostile activity reported, dispatching reinforcements to area. Held in stasis. C-55 Analyst is analyzing... ALERT: Modified LRC-V3 signature confirmed. System corrupted: Railgun targeting data glitched. System corrupted: Linear Accelerator targeting data glitched. Y-72 Warden destroyed. Held in stasis. C-55 Analyst is analyzing... System corrupted: Railgun targeting data glitched. Slug penetrates Wall. C-55 Analyst destroyed. System corrupted: Energy discharge (-138). Acquired Med. Treads. Dropped Particle Reactor. Penetrated by Slug. System corrupted: Matter fused (-9). System corrupted: Quantum Rifle failed to cycle. System corrupted: Railgun targeting data glitched. System corrupted: Linear Accelerator targeting data glitched. Map ----- +----------------------------------------------------+ | #??????????????????????????+ # | | #####????????????????????????????##### ## # | | #????????????????????????????????# ## # | | #??????????????????????##+########+## # | | #??????????????????????# # # | | #??????????????????????# # + | | #??????????????????????# """ """ # # | | #??????????????????????# """" """" # # | | #??????????????????????# """ """ # # | | #??????????????????????# " " # ##### | | ? #??????????????#???????# # | | ?####??????????????+ ??????# """ """ + | | ???????????????????# ??????# """" """" # | | ???????????????????# ?????# """ """ # | | ???????????????????# ????# " " # ##### | | ???????????????????# ???# # #???? | | ???????????????????# ################# #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????############ ###############???? | | ?????????????# """S""" # #?????????????????? | | ?????????????# """ """ # ########??????????? | | ?????????????# * %Y* #??????????? | | ?????????????# = @# #??????????? | | ????????????# ! # ! #??????????? | | ????????????############### !%= #??????????? | | ??????????????????????????########* #??????????? | | ?????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 100 Energy Generation 51 Energy Capacity 490 Matter Stores 520 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Armor Coverage 825 Resistance: TH 25 Core Shielding 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Terrabomb Stasis Generator Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrated Dissipator Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SystemMassRay Manual? 0 Play Time 02:26:08 Cumulative 52.2 hours Start 2021.03.03 @ 09:13:27 End 2021.05.09 @ 16:12:09 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1afb7e2d-9634-4209-a213-1dbed5405e9b