Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 18:37:15 Player: Centeno Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (106) 530 Value Destroyed (3051) 3051 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5341 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (203) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Cooling System Huge Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Missile Launcher > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Improved Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Disposable Heat Sink High-capacity Matter Pod (200) Seismic Detector Core Analyzer Reactive Plating Hardlight Generator Hacking Suite Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Disposable Heat Sink High-capacity Matter Pod Core Analyzer Hardened Light Armor Plating Reactive Plating Hardlight Generator Hacking Suite Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Improved Light Cannon Missile Launcher Heavy Mace [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 74 | 6 9 15 44 Power 11 | 1 2 3 5 Engine 6 | 1 2 1 2 Core 5 | . . 2 3 Reactor . | . . . . Propulsion 17 | 2 1 3 11 Treads 17 | 2 1 3 11 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | 1 4 3 15 Device 7 | . 1 . 6 Storage 5 | 1 3 . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 9 | . . 3 6 Artifact . | . . . . Weapon 23 | 2 2 6 13 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 12 | 2 . 4 6 Ballistic Cannon 4 | . . 2 2 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 2 | . 1 . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 1 4 20 Power 3 | . 1 . 2 Propulsion 6 | . . . 6 Utility 8 | . . 2 6 Weapon 8 | . . 2 6 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Backups 17 | 1 11 19 20 Power 1 | . 1 2 1 Propulsion 5 | . 2 5 7 Utility 6 | . 2 6 8 Weapon 4 | . 4 5 3 Tool/Special . | . . . . Unused Backups 27 | . 1 6 20 Power 3 | . . 2 1 Propulsion 9 | . 1 . 8 Utility 10 | . . 1 9 Weapon 5 | . . 3 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 98 98 Engine 5 | . 14 2 1 Core 5 | . . 8 7 Treads 28 | . 28 33 26 Device 9 | . 12 1 12 Storage 10 | . 14 11 9 Processor 2 | . . . 4 Protection 6 | . . 7 9 Energy Gun 1 | . . . 3 Ballistic Gun 20 | . 27 19 15 Ballistic Cannon 6 | . . 13 6 Peak Build Rating 31 | 6 9 17 31 Average Rating 16 | 4 7 14 23 On Entrance 8 | . 6 9 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 113 | 12 50 59 113 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 20 | 6 15 20 24 Most Carried 25 | 3 20 20 25 Average Carried 17 | 1 11 19 20 Final Capacity 25 | 8 20 20 25 Final Carried 23 | 3 20 20 23 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Gunner 24% | Scavenger-Tank 10% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3176 | 278 356 737 1805 Remotely 705 | . . . 705 Salvage Created 3365 | 36 551 788 1990 Parts 213 | 5 40 54 114 Haulers Intercepted 6 | . 2 1 3 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 74 | . 13 22 39 Guns 46 | . 11 10 25 Cannons 16 | . . 9 7 AOE 12 | . 2 3 7 Classes Destroyed 14 | 1 6 2 5 Worker 2 | . 1 . 1 Builder 3 | . 1 1 1 Tunneler 3 | 2 1 . . Hauler 6 | . 2 1 3 Recycler 3 | . . . 3 Operator 4 | . . 1 3 Watcher 11 | . 1 5 5 Swarmer 18 | . 6 6 6 Grunt 41 | . 7 10 24 Duelist 1 | . . . 1 Sentry 10 | . . 6 4 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | 2 6 5 7 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging . | . . . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 476 | . 56 115 305 Missed 137 | . 17 35 85 Hits 339 | . 39 80 220 Melee 6 | . . . 6 Projectile 333 | . 39 80 214 Critical Strikes 13 | . . 1 12 Damage Taken 5151 | . 413 992 3746 Core 726 | . 90 81 555 Absorbed by Shields . | . . . . Ignored by Resistances 9 | . . . 9 Core Remaining (%) 81 | 100 64 79 . Volleys Fired 249 | 3 49 62 135 Largest 3 | 2 2 3 3 Hottest 99 | 40 40 89 99 Shots Fired 614 | 6 89 176 343 Gun 442 | 6 87 105 244 Cannon 159 | . . 66 93 Launcher 13 | . 2 5 6 Special . | . . . . Kinetic 565 | 6 87 171 301 Thermal 36 | . . . 36 Explosive 13 | . 2 5 6 Electromagnetic . | . . . . Robot Hit Streak 38 | 2 12 17 38 Robot Miss Streak 5 | 1 4 4 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 386 | 3 53 108 222 Core Hits 192 | 2 30 47 113 Critical Kills 3 | . 1 . 2 Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 10 | . 1 2 7 Burn 2 | . . . 2 Destroy 5 | . 1 1 3 Blast 3 | . . 1 2 Melee Attacks 10 | . 2 . 8 Impact 8 | . . . 8 Slashing 2 | . 2 . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7251 | 41 895 2038 4277 Guns 4069 | 41 676 830 2522 Cannons 2000 | . . 861 1139 Explosions 1180 | . 217 347 616 Melee . | . . . . Ramming 2 | . 2 . . Kinetic 5603 | 41 676 1691 3195 Thermal 466 | . . . 466 Explosive 1180 | . 217 347 616 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 28 | . 3 22 3 Projectiles 4 | . . 1 3 Explosions 24 | . 3 21 . Melee . | . . . . Knockbacks 21 | . . 6 15 Impact . | . . . . Kinetic 18 | . . 5 13 Secondary 3 | . . 1 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 655 | . 2 162 655 Average Temperature 99 | . 1 39 176 Received Heat Transfer 2160 | . 177 318 1665 Effects 19 | . . . 19 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 3 | . . . 3 Matter Decay 3 | . . . 3 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1332 | . . . 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 95 | 100 100 96 91 Level 1 4 | . . 3 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 310 | 10 171 206 310 Initial 83 | . . . 83 Average 73 | 1 38 131 64 Influence Increases 2245 | 10 445 686 1104 Destroy 0b10 Robot/C 1480 | . 260 440 780 Destroy 0b10 Robot/NC 160 | 10 30 40 80 Destroy Leader 364 | . 56 132 176 Successful Hack 67 | . 34 11 22 Disable Machine 30 | . 30 . . Destroy Structure 99 | . 20 33 46 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 1935 | 10 445 488 992 Entered New Map 115 | . . . 115 Time Decay 1275 | 10 291 458 516 Lost Part 240 | . 10 30 200 Purge Threat 305 | . 144 . 161 Squads Dispatched 14 | . 2 2 10 Investigation 9 | . 2 2 5 Extermination . | . . . . Reinforcement 5 | . . . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 103 | . 18 32 53 Peak Tracking Total 8 | . 4 6 8 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 28 | . 10 10 8 Terminals 21 | . 8 8 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 1 1 Scanalyzers 3 | . . 1 2 Garrison Access . | . . . . Total Hacks 79 | . 28 26 25 Successful 33 | . 13 6 14 Failed 44 | . 14 19 11 Catastrophic 12 | . 2 6 4 Database Lockouts 2 | . 1 1 . Manual 39 | . 15 15 9 Terminals 61 | . 24 22 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 4 1 1 Scanalyzers 12 | . . 3 9 Garrison Access . | . . . . Terminal Hacks 21 | . 11 4 6 Part Schematic 1 | . . 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 5 | . 3 1 1 Scanalyzer Index 1 | . . 1 . Alert Level 1 | . . . 1 Unreport Threat 3 | . 1 . 2 Locate Traps 2 | . 1 1 . Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Assault Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 2 1 1 Retrieve Components 4 | . 2 1 1 Scanalyzer 8 | . . 1 7 Retrieve Study 8 | . . 1 7 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 22 | . 6 9 7 Full Trace Events 12 | . 2 4 6 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 7 | . . 1 6 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 23 | . 3 10 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2144 | . 1292 188 664 Seismic 2144 | . 1292 188 664 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5063 | 121 1382 1322 2238 Spaces Moved 1931 | 64 555 632 680 Core 3 | 3 . . . Treads 1928 | 61 555 632 680 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 200 Average Speed 191 | 154 195 160 220 Slowest Speed 320 | 160 240 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . . . 4 Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 93 67 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 40 | . 2 14 24 Terrain Destroyed 142 | . 22 34 86 Melee 10 | . 2 . 8 Projectile 11 | . . 4 7 AOE 121 | . 20 30 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2796 | 78 757 819 1142 Wait 402 | 1 111 79 211 Move 1928 | 63 554 631 680 Hop . | . . . . Pick Up 73 | 5 21 14 33 Fast Attach 7 | 4 . 1 2 Attach 34 | 2 2 5 25 Detach 3 | . . . 3 Swap 51 | . 11 11 29 Drop 38 | . 6 16 16 Fire 249 | 3 49 62 135 Melee 10 | . 2 . 8 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 122 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Discovered new exit (range 8) 557 | -10/Materials | Discovered new exit (range 7) 843 | -10/Materials | Discovered new exit (range 6) 1028 | -10/Materials | Central database locked down 1310 | -10/Materials | Discovered new exit (range 8) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1881 | -9/Materials | Build established: Gunner 1926 | -9/Materials | Central database locked down 1937 | -9/Materials | Discovered new exit (range 7) 2135 | -9/Materials | Discovered new exit (range 7) 2369 | -9/Materials | Discovered new exit (range 6) 2437 | -9/Materials | Build established: Tank 2465 | -9/Materials | Discovered new exit (range 11) 2821 | -9/Materials | Discovered new exit (range 4) 2826 | -9/Materials | Entered another Materials area 2826 | -8/Materials | Evolved 2 slots: Utility x2 2955 | -8/Materials | Build established: Scavenger-Tank 3118 | -8/Materials | Lost 3 parts (1u2w) 3481 | -8/Materials | Lost 10 parts (1p4n2u3w) 3507 | -8/Materials | Core integrity fell below 50% 3529 | -8/Materials | Discovered new exit (range 12) 4064 | -8/Materials | Build established: Scavenger-Gunner 4618 | -8/Materials | Discovered new exit (range 14) 4638 | -8/Materials | Core integrity fell below 20% 5064 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04878_ Slug penetrates Wall. 04878_ G-47 Trooper destroyed. 04879_ Acquired 10 matter. 04880_ K-01 Serf collects debris. 04881_ G-47 Trooper destroyed. 04881_ Slug penetrates Wall. 04882_ Acquired 9 matter. 04884_ K-01 Serf collects debris. 04887_ G-47 Trooper destroyed. 04887_ K-01 Serf collects debris. 04890_ Acquired 6 matter. 04891_ K-01 Serf collects debris. 04912_ Slug penetrates G-47 Trooper. 04913_ K-01 Serf collects debris. 04916_ G-47 Trooper destroyed. 04916_ K-01 Serf collects debris. 04937_ RW6/,N,UUSZHHQMI99| ZZLHQH0I<%D/7P8VV 05056_ System corrupted: Matter fused (-10). 05061_ S-10 Pest destroyed. 05061_ Slug penetrates Wall. 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[ #######???? | | ????????????????????? %[% ??????????? | | ????????????????????# *%* ??????????? | | ????????????????????# ??????????? | | ????????????????????### ?????????? | | ??????????????????????# ##?????????? | | ??????????????????????##s#???????????? | | ???????????????????????? ????????????? | | ????????????????????????!????????????? | | ???????????????????????? ????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedCouplerSteel Manual? 0 Play Time 00:38:51 Cumulative 29.7 hours Start 2025.12.31 @ 17:58:44 End 2025.12.31 @ 18:37:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 77% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a5473fc-645f-490a-9d43-56d237b06a82