Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:45:55 Player: sve9 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (171) 855 Value Destroyed (5484) 5484 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (3831) 3831 TOTAL SCORE: 20470 Bonus ------- Follower Combat Kills 144 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -213 Cogmind --------- Core Integrity 1537/1600 Matter 300/300 Energy 3/100 System Corruption 2% Temperature Cool (2) Movement Hovering (96) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Cooled Gravmag System Experimental Gyrokinetic Inverter > --- UTILITY (13) ----- Medium Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer > --- WEAPON (5) ------- Plasma Sword Spear Lance Kinetic Spear Enhanced Force Lance > --- INVENTORY (10) --- Light Particle Reactor Antigrav Array Antigrav Array Advanced Sensor Array Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating > --- WEAPON ----------- Plasma Sword Spear Lance Kinetic Spear Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Antigrav Array Antigrav Array Advanced Sensor Array Layered Medium Armor Plating Terrabomb [Rating: 175] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Authchip [Propulsion] Protection Layered Light Armor Plating Weapon Makeshift Hammer Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Plasma Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . . . 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 11 | . . . 1 1 . . . . . . 2 . . . . . . 2 1 . . 2 . 2 . Weapon 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 314 | 6 8 18 27 41 5 9 . . . 2 20 3 34 13 10 3 1 26 8 9 31 22 1 10 7 Power 27 | 1 1 3 5 3 1 . . . . . 1 . 2 . . . . 2 1 1 3 2 . 1 . Engine 13 | 1 1 3 5 1 . . . . . . . . 1 . . . . . . . 1 . . . . Core 6 | . . . . 2 1 . . . . . 1 . 1 . . . . 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 1 1 2 2 . 1 . Propulsion 64 | 2 3 5 9 13 . 1 . . . 1 1 1 4 1 . . . 9 1 1 7 3 . 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 26 | 2 3 5 9 6 . . . . . . 1 . . . . . . . . . . . . . . Wheel 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Hover 35 | . . . . 5 . 1 . . . 1 . 1 3 1 . . . 9 1 1 7 3 . 1 1 Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 161 | 2 . 4 6 13 3 3 . . . . 12 2 24 9 7 3 . 13 4 7 20 16 1 7 5 Device 84 | 1 . 2 1 4 1 . . . . . 3 . 12 4 6 1 . 9 2 7 16 9 1 2 3 Storage 8 | 1 . 1 2 . . 1 . . . . . . 1 . . 1 . . . . 1 . . . . Processor 25 | . . . . . 2 1 . . . . 4 2 3 . 1 1 . 1 2 . . 1 . 5 2 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 43 | . . 1 3 9 . 1 . . . . 5 . 8 5 . . . 2 . . 3 6 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 1 4 6 7 12 1 5 . . . 1 6 . 4 3 3 . 1 2 2 . 1 1 . 1 1 Energy Gun 9 | 1 1 1 2 3 . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | . 3 4 4 7 . 2 . . . . 3 . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . Launcher 6 | . . . 1 1 . 1 . . . 1 2 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 9 | . . . . . . . . . . . . . 3 2 3 . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . 1 2 2 . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 1 2 1 3 . . . . . . . 1 . . . 2 . 1 3 1 1 4 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Parts Lost 74 | . 4 1 7 26 . . . . . 4 14 . . 2 . . . 11 . . . 2 . . 3 Power 9 | . 1 . 3 1 . . . . . . 2 . . . . . . 1 . . . 1 . . . Propulsion 25 | . 1 . 2 7 . . . . . 2 5 . . . . . . 5 . . . 1 . . 2 Utility 21 | . . 1 1 8 . . . . . 1 3 . . 2 . . . 4 . . . . . . 1 Weapon 19 | . 2 . 1 10 . . . . . 1 4 . . . . . . 1 . . . . . . . Highest Loss Streak 15 | . 3 1 3 15 . . . . . 2 7 . . 2 . . . 9 . . . 2 . . 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 99 98 88 100 97 100 100 100 93 80 33 70 82 86 86 86 85 85 97 99 97 90 87 90 Engine 2 | . 14 11 8 1 . . . . . . . . 1 . . . . . . . . . . . . Core 2 | . . . . 3 7 7 7 7 7 7 5 . 3 6 6 6 6 4 3 . . . . . . Leg 11 | . 26 33 35 27 . . . . . . 3 . . . . . . . . . . . . . . Hover 13 | . . . . 4 38 37 38 38 38 34 13 6 15 19 20 20 20 17 19 23 26 21 14 13 15 Device 8 | . 14 4 7 8 7 4 . . . . 9 6 7 3 6 6 6 15 10 10 9 12 14 13 11 Storage 6 | . 14 11 9 7 1 2 7 7 7 7 6 . 1 6 6 6 6 5 5 5 4 4 4 4 4 Processor 12 | . . . . . 5 7 7 7 7 7 13 20 15 20 20 20 20 17 25 31 28 28 28 30 31 Protection 7 | . . 6 10 13 15 15 15 15 15 15 6 . 11 8 6 6 6 3 . . 2 5 4 4 3 Energy Gun 3 | . 10 3 9 7 . 3 7 7 7 7 . . . . . . . . . . . . . . . Ballistic Gun 8 | . 16 29 17 8 15 14 15 15 15 9 10 . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . 10 14 20 20 13 9 5 5 5 4 4 3 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 5 5 14 15 15 13 14 13 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 13 17 30 64 68 33 35 34 34 34 35 36 1 37 45 38 38 38 51 43 39 46 60 60 62 64 Greatest Support 98 | 20 20 30 74 98 40 40 40 40 40 41 33 10 52 52 52 52 52 54 46 58 59 63 63 66 77 Greatest Overweight (x) 17 | 3 . . . 17 . . . . . 1 3 . . . . . . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 8 9 14 20 8 5 8 8 8 8 8 5 6 10 10 10 10 10 10 10 9 10 10 10 10 Most Carried 17 | 7 8 10 15 17 16 8 8 8 8 8 8 5 10 10 10 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | 3 7 9 12 13 6 5 8 8 8 7 7 4 6 9 9 9 9 8 6 10 9 8 9 9 7 Final Capacity 20 | 8 8 10 20 20 5 8 8 8 8 8 8 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 16 | 7 8 10 14 16 5 8 8 8 8 7 6 5 10 9 9 10 10 6 10 10 10 10 10 10 7 Class Distribution -------------------- 17% | Scout 15% | Mutant 14% | Tank 10% | Ninja 10% | Scavenger-Tank 7% | Gladiator 7% | Derelict-Scout 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Matter Collected 5111 | 260 198 552 501 783 . 408 . 24 . 14 272 . 566 155 53 87 69 145 34 237 278 83 121 184 87 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7566 | 20 500 951 758 1100 . 496 . . . 80 498 . 783 137 23 . 147 386 34 . 1139 83 . 388 43 Parts 357 | 6 32 63 45 55 . 22 . . . 5 14 . 24 4 . . 7 12 2 . 46 1 . 16 3 Haulers Intercepted 19 | . 2 4 5 2 . 1 . . . . . . . . . . . 2 . . 1 . . 2 . Recyclers Shooed 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 7 . . . 8 . . 11 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 107 | . 11 18 12 19 . 6 . . . 5 12 . 4 3 1 . 4 6 . . 5 1 . . . Melee 15 | . . . . . . . . . . . . . 1 1 1 . 3 4 . . 5 . . . . Guns 64 | . 10 18 10 16 . 6 . . . 2 2 . . . . . . . . . . . . . . Cannons 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . AOE 15 | . 1 . 2 1 . . . . . 3 8 . . . . . . . . . . . . . . Classes Destroyed 14 | 1 6 1 1 3 . 1 . . . . 1 . . . . . . . . . . . . . . Worker 5 | . . . . 1 . 1 . . . . . . 3 . . . . . . . . . . . . Builder 6 | . 1 1 . 1 . 2 . . . . . . 1 . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 4 5 2 . 1 . . . . . . . . . . . 2 . . 1 . . 2 . Recycler 15 | . 1 . . 3 . 2 . . . . 1 . 4 . . . . . . . 4 . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Watcher 14 | . 2 . 2 . . . . . . . . . . . . . . 1 1 . 3 . . 4 1 Swarmer 32 | . 6 4 4 3 . 2 . . . 4 3 . . . 1 . 2 3 . . . . . . . Grunt 28 | . 5 8 4 2 . 3 . . . . 5 . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 18 | . . 6 3 2 . . . . . . 1 . 3 . . . . 1 . . 1 1 . . . Specialist 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Programmer 22 | . . . . 7 . 1 . . . 1 2 . 1 2 . . 2 2 . . 4 . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 3 5 3 8 . 8 . . . 5 6 . 2 1 1 . 2 3 1 . 3 1 . 1 1 Combat Bots Only 6 | . 3 5 3 6 . 5 . . . 5 5 . 1 1 1 . 2 3 . . 2 1 . . . Max Kills in Single Turn 3 | 1 2 2 2 1 . 3 . . . 2 3 . 1 1 1 . 1 1 1 . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 1 . . . . . 1 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 . 1 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Hostile Shots Fired 1306 | . 45 54 87 389 . 23 . . . 76 191 . 79 53 15 . 14 171 . . 27 8 18 4 52 Missed 461 | . 12 16 30 108 . 7 . . . 37 72 . 33 17 7 . 7 66 . . 10 3 10 1 25 Damage Taken 14681 | . 665 497 1373 4417 . 253 . . . 506 1723 . 481 608 95 . 184 2044 . . 337 131 282 72 1013 Core 2238 | . 99 84 153 518 . 44 . . . 62 304 . 157 120 41 . 49 354 . . 97 22 71 . 63 Absorbed by Shields 104 | . . . 104 . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 205 | . . . . . . 38 . . . 64 . . 64 39 . . . . . . . . . . . Regen/Repaired (Parts) 628 | . 145 120 126 . . . . . . . . . . . . . . . 85 . 152 . . . . Core Remaining (%) 71 | 100 60 79 72 . . . . . . 10 . . . . . . 21 64 . . 91 . 92 100 96 Volleys Fired 303 | 1 45 45 49 98 . 21 . . . 5 35 . . 4 . . . . . . . . . . . Largest 3 | 1 2 3 3 3 . 3 . . . 3 3 . . 1 . . . . . . . . . . . Hottest 168 | 40 63 102 103 168 . 81 . . . 96 104 . . . . . . . . . . . . . . Shots Fired 630 | 1 81 135 126 181 . 34 . . . 10 58 . . 4 . . . . . . . . . . . Gun 564 | 1 81 135 123 154 . 34 . . . 6 30 . . . . . . . . . . . . . . Cannon 47 | . . . . 26 . . . . . . 21 . . . . . . . . . . . . . . Launcher 15 | . . . 3 1 . . . . . 4 7 . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kinetic 443 | . 48 122 91 121 . 13 . . . 2 46 . . . . . . . . . . . . . . Thermal 77 | . . 13 7 27 . 21 . . . 4 5 . . . . . . . . . . . . . . Explosive 15 | . . . 3 1 . . . . . 4 7 . . . . . . . . . . . . . . Electromagnetic 91 | 1 33 . 25 32 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 1 11 15 17 14 . 30 . . . 33 35 . . . . . . . . . . . . . . Robot Miss Streak 7 | . 2 2 4 7 . 1 . . . . 3 . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 567 | 1 55 94 79 137 . 31 . . . 3 35 . 24 8 1 . 6 34 1 . 33 11 . 12 2 Core Hits 274 | 1 21 35 32 80 . 16 . . . 8 34 . 9 1 . . 3 9 1 . 15 1 . 7 1 Critical Kills 5 | . . 1 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 17 | . . 1 . . . . . . . . . . 6 3 1 . 1 4 . . . 1 . . . Critical Strikes 35 | . 1 3 2 3 . 2 . . . . 1 . 7 4 1 . 2 5 . . 1 1 . 2 . Burn 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Destroy 5 | . . 2 1 1 . 1 . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corrupt 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 18 | . . . . . . . . . . . . . 7 4 1 . 1 4 . . . 1 . . . Impale 5 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 2 . Melee Attacks 339 | . . . . . . . . . . . . . 29 17 1 1 12 85 14 . 90 29 13 33 15 Impact 101 | . . . . . . . . . . . . . 29 17 1 1 4 30 2 . 5 6 1 5 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 238 | . . . . . . . . . . . . . . . . . 8 55 12 . 85 23 12 28 15 Sneak Attacks 28 | . . . . . . . . . . . . . 7 . . . . 3 . . 12 . . 4 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 44 | . . . . . . . . . . . . . 4 . . . 3 16 . . 11 6 . 4 . Damage Inflicted 17501 | 15 1042 1506 1745 2680 . 987 . . . 240 1782 . 1505 410 42 . 236 1537 55 . 2144 415 . 963 197 Guns 6732 | 15 694 1471 1380 1887 . 742 . . . 38 505 . . . . . . . . . . . . . . Cannons 522 | . . . . 398 . . . . . . 124 . . . . . . . . . . . . . . Explosions 2674 | . 348 . 365 391 . 219 . . . 202 1149 . . . . . . . . . . . . . . Melee 7431 | . . . . . . . . . . . . . 1432 410 42 . 236 1537 55 . 2144 415 . 963 197 Ramming 142 | . . 35 . 4 . 26 . . . . 4 . 73 . . . . . . . . . . . . Kinetic 5091 | . 387 1252 932 1655 . 368 . . . . 497 . . . . . . . . . . . . . . Thermal 2553 | . 348 219 122 501 . 593 . . . 38 732 . . . . . . . . . . . . . . Explosive 1413 | . . . 329 333 . . . . . 202 549 . . . . . . . . . . . . . . Electromagnetic 871 | 15 307 . 362 187 . . . . . . . . . . . . . . . . . . . . . Impact 2895 | . . . . . . . . . . . . . 1432 410 42 . 98 579 . . 94 102 . 138 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4536 | . . . . . . . . . . . . . . . . . 138 958 55 . 2050 313 . 825 197 Highest Corruption 23 | . . . . 21 21 23 23 23 23 23 2 9 14 14 14 14 2 15 1 1 4 . 2 1 2 Average Corruption 10 | . . . . 11 21 21 23 23 23 23 1 7 11 14 14 14 2 7 1 1 2 . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . 30 . . . . Effects 209 | . . . . 60 4 26 4 4 1 11 2 2 26 17 13 1 1 11 2 1 17 . 2 . 4 Message Errors 50 | . . . . 12 . 7 2 2 . 2 . 1 8 6 2 . . 3 . . 5 . . . . Matter Fused 45 | . . . . 11 1 4 1 1 . 3 . 1 4 3 4 1 . 3 1 1 5 . . . 1 Heat Flow Errors 27 | . . . . 8 1 2 . 1 . . 1 . 4 1 3 . . 2 . . 3 . . . 1 Energy Discharges 19 | . . . . 3 1 2 . . . . . . 3 3 1 . . . . . 3 . 1 . 2 Parts Rejected 5 | . . . . 2 . . . . . . 1 . 1 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 23 | . . . . 9 . 3 1 . . 1 . . 4 2 1 . . 1 . . . . 1 . . Data Loss (major) 15 | . . . . 4 . 4 . . 1 . . . 2 1 . . . 1 1 . 1 . . . . Misfires 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Misdirections 9 | . . . . 1 1 2 . . . 2 . . . . 2 . . 1 . . . . . . . Weapon Failures 9 | . . . . 6 . 1 . . . 2 . . . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . . . . 2 3 . . . . . . . . . . . . . . Overflow Damage 1859 | . 144 . 37 11 . 19 . . . . 97 . 638 167 42 . 76 323 . . 156 31 . 53 65 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 308 | . 144 . 37 11 . 19 . . . . 97 . . . . . . . . . . . . . . Melee 1551 | . . . . . . . . . . . . . 638 167 42 . 76 323 . . 156 31 . 53 65 Knockbacks 23 | . . . . 14 . . . . . . 1 . 4 2 . . . 1 . . 1 . . . . Impact 8 | . . . . . . . . . . . . . 4 2 . . . 1 . . 1 . . . . Kinetic 14 | . . . . 13 . . . . . . 1 . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 624 | . 280 . 39 69 . 13 . . . 9 182 . 32 . . . . . . . . . . . . Shots 12 | . 5 . 1 2 . . . . . 1 3 . . . . . . . . . . . . . . Rammed 24 | . . . . . . 1 . . . . 2 . 21 . . . . . . . . . . . . Targets Rammed 33 | . . 7 . 2 . 1 . . . . 2 . 21 . . . . . . . . . . . . Kicked 9 | . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 293 | . 84 173 261 293 . 165 . 108 . 78 113 . 180 221 144 . . 266 . . 252 3 . . 171 Average Temperature 76 | . 32 46 99 96 . 80 . 64 . 43 56 . 80 110 68 . . 103 . . 79 2 . . 99 Received Heat Transfer 1851 | . 138 186 213 447 . 72 . . . 96 438 . 72 72 12 . 12 66 . . . 27 . . . Effects 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 . 1 5 . . . . . . . . 7 1 . . . 1 . . . . . . . Impact Corruptions 44 | . . . . . . . . . . . . . 21 7 2 . 4 9 . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 1 4 1 . 4 . . . . 3 . . 1 . . . . . . . . . . . Heat Transferred 3590 | . 250 555 359 938 . 927 . . . 74 487 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Peak Influence 397 | 5 377 397 251 208 88 344 . . . . 271 65 271 . . . . 183 63 22 213 142 40 144 110 Initial 172 | . 3 92 105 100 58 61 . . . . 172 50 45 . . . . . 25 22 15 97 . 22 4 Average 127 | 1 234 235 111 102 73 158 . . . . 158 51 120 . . . . 74 39 22 116 87 21 68 35 Maximum Alert Level 1 | . 1 1 1 1 . 1 . . . . 1 . 1 . . . . . . . 1 . . . . Low Security (%) 79 | 100 27 31 84 97 100 62 . . . . 71 100 81 . . . . 100 100 100 99 100 100 100 100 Level 1 20 | . 72 68 15 2 . 37 . . . . 28 . 18 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 5 4 7 . 3 . . . . 6 . 2 . . . . 4 2 . 4 . . 1 1 Investigation 12 | . . 2 1 1 . 2 . . . . 1 . 1 . . . . 1 2 . 1 . . . . Extermination 11 | . . . . 4 . 1 . . . . 1 . 1 . . . . 1 . . 2 . . 1 . Reinforcement 14 | . 2 3 3 1 . . . . . . 1 . . . . . . 2 . . 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Distress Signals 9 | . 3 . 1 . . 2 . . . . 2 . . . . . . . . . . 1 . . . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . 1 15 Distress Signals 16 | . . . . . . . . . . . . . . . . . . . . . . . . 1 15 Times Spotted 283 | . 22 25 26 42 6 14 . 3 . 18 19 6 16 10 5 . 8 27 1 . 14 2 2 6 11 Peak Tracking Total 13 | . 6 4 5 9 6 4 . 5 . 13 5 6 11 6 5 . 5 11 1 . 3 2 2 2 8 Tactical Retreats 32 | . 2 . 3 3 . 2 . . . 5 2 . 1 . 2 . 2 6 . . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Traps Triggered 14 | . 1 1 2 2 . . . . . . 1 . 1 . . . . . 2 . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Machines Disabled 12 | . 5 . . 1 . 1 . . . . 2 . . 1 . . . . . . . . 1 . 1 Max in Single Turn 2 | . 2 . . 1 . 1 . . . . 2 . . 1 . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Machines Accessed 55 | . 4 9 8 4 . 5 . . 4 . 4 . 8 . 1 . . 2 1 . 3 2 . . . Terminals 27 | . 3 7 6 1 . 4 . . . . 2 . 4 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Repair Stations 9 | . 1 2 1 1 . . . . . . 1 . 1 . . . . . 1 . 1 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . 1 . 1 . . . . . . . . 1 . . . Garrison Access 5 | . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 1 . . . Total Hacks 156 | . 12 24 34 6 . 9 . . 26 . 9 . 19 . 1 . . 4 4 . 5 3 . . . Successful 91 | . 10 10 20 1 . 2 . . 26 . 3 . 10 . 1 . . 2 4 . 2 . . . . Failed 65 | . 2 14 14 5 . 7 . . . . 6 . 9 . . . . 2 . . 3 3 . . . Catastrophic 17 | . . 4 1 2 . 4 . . . . 2 . 2 . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 3 15 11 2 . 5 . . . . 2 . 5 1 . . . 15 2 . 18 5 5 11 . Terminals 68 | . 6 20 21 2 . 7 . . . . 3 . 9 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 2 . . . . 2 . . 2 . . . . Repair Stations 29 | . 6 4 5 1 . . . . . . 3 . 4 . . . . . 4 . 2 . . . . Recycling Units 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 8 . . . . . . . 3 . 2 . . . . . . . . 1 . . . Garrison Access 9 | . . . . 2 . . . . . . . . 2 . . . . 2 . . 1 2 . . . Terminal Hacks 42 | . 2 3 5 . . 1 . . 26 . . . 4 . 1 . . . . . . . . . . Record 12 | . . . . . . . . . 11 . . . 1 . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 21 | . 5 4 4 . . . . . . . 1 . 1 . . . . . 4 . 2 . . . . Scan Component 12 | . 3 2 2 . . . . . . . 1 . 1 . . . . . 2 . 1 . . . . Repair 9 | . 2 2 2 . . . . . . . . . . . . . . . 2 . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 8 . . . . . . . 1 . 2 . . . . . . . . . . . . Insert Component 5 | . . . 3 . . . . . . . 1 . 1 . . . . . . . . . . . . Analyze 6 | . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 3 3 . . 1 . . . . 1 . 3 . . . . . . . . . . . . Terminals 14 | . 3 3 3 . . 1 . . . . 1 . 3 . . . . . . . . . . . . Botnet 14 | . 3 3 3 . . 1 . . . . 1 . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 9 8 3 . 5 . . . . 4 . 7 . . . . 1 1 . 2 2 . . . Full Trace Events 10 | . . 2 1 1 . 2 . . . . 1 . 1 . . . . . 1 . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 3 . . . . . 9 . . . 1 . . 14 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . . 53 . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . Parts Repaired 9 | . 2 2 2 . . . . . . . . . . . . . . . 2 . 1 . . . . Time 318 | . 62 42 76 . . . . . . . . . . . . . . . 112 . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . . . . . 1 . 1 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Total Allies 9 | . . . . . . . . . . 1 . . . . . 4 . 1 . . 3 . . . . Largest Group 4 | . . . . . . . . . . 1 . . . . . 4 4 1 . . 3 . . . . Highest-Rated Group 243 | . . . . . . . . . . 96 . . . . . 153 153 39 . . 243 . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . 39 39 39 . . 81 . . . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 52 | . . . . . . . . . . 8 . . . . . . 17 . . . 27 . . . . Total Damage 1063 | . . . . . . . . . . 276 . . . . . . 338 . . . 449 . . . . Kills 6 | . . . . . . . . . . 1 . . . . . . 3 . . . 2 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 4 . . 4 1 1 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Turns Passed 13420 | 60 949 1141 1076 1863 43 443 122 84 28 135 996 81 901 402 262 533 420 839 244 89 1135 578 233 524 239 Spaces Moved 13881 | 36 544 678 601 849 78 954 358 246 81 323 635 110 1126 314 403 834 366 991 192 122 1483 941 419 839 358 Core 15 | 9 . . . 1 . . . . . . 1 4 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2506 | 27 544 678 601 655 . . . . . . 1 . . . . . . . . . . . . . . Wheels 51 | . . . . . . . . . . . . . 51 . . . . . . . . . . . . Hover 11309 | . . . . 193 78 954 358 246 81 323 633 106 1075 314 403 834 366 991 192 122 1483 941 419 839 358 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 94 34 34 34 34 34 34 40 40 40 58 58 58 58 53 58 54 48 45 48 48 45 Average Speed 67 | 118 120 120 120 139 34 34 34 34 34 36 112 40 52 58 58 58 58 60 58 56 50 48 48 51 45 Slowest Speed 900 | 200 120 120 122 900 34 34 34 34 34 98 230 50 100 58 58 58 58 106 58 58 55 104 48 52 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 89 62 65 23 66 19 46 46 69 55 17 97 26 48 64 90 70 28 6 79 34 20 38 23 11 Regions Visited 25 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Known Exits Taken 10 | . . . . . . . . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . 2 . . . . . 1 2 3 2 . . . . . . . . Spaces Dug 124 | . . . . 11 . . . . . 10 8 . 1 . . . . 26 7 . 29 10 5 9 8 Terrain Destroyed 290 | . 60 . 26 17 . 14 . . . 28 50 . 1 . . . . 26 7 . 29 10 5 9 8 Melee 95 | . . . . . . . . . . . . . 1 . . . . 26 7 . 29 10 5 9 8 Projectile 11 | . . . . 1 . . . . . 1 9 . . . . . . . . . . . . . . AOE 184 | . 60 . 26 16 . 14 . . . 27 41 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Total 17016 | 49 761 908 866 1354 98 1042 357 245 80 330 858 147 1388 489 428 882 564 1163 311 141 1777 1045 436 887 410 Wait 1922 | . 146 138 153 343 . 37 . . . . 152 28 133 138 2 37 188 77 97 . 170 40 4 11 28 Move 13858 | 35 543 677 600 849 77 953 357 245 80 322 635 109 1125 313 402 833 365 990 192 121 1482 940 418 838 357 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | 7 12 8 16 16 2 10 . . . . 6 2 15 2 4 3 1 10 5 . 14 8 2 1 . Fast Attach 147 | 6 2 5 7 18 2 4 . . . . 9 1 22 3 7 2 . 5 4 9 16 11 1 8 5 Attach 74 | . 5 3 6 18 1 2 . . . 2 5 2 4 2 1 . . 13 1 . . 4 1 1 3 Detach 6 | . . . 2 . . . . . . 1 . 1 1 . . . . . . . . . 1 . . Swap 95 | . 1 10 14 5 2 3 . . . . 6 . 8 8 2 1 1 8 3 . 15 7 . 1 . Drop 200 | . 7 15 19 5 14 11 . . . . 8 4 24 3 9 5 1 5 1 8 25 20 2 8 6 Fire 303 | 1 45 45 49 98 . 21 . . . 5 35 . . 4 . . . . . . . . . . . Melee 218 | . . . . . . . . . . . . . 22 16 1 1 8 55 8 . 55 15 7 19 11 Ram 24 | . . . . . . 1 . . . . 2 . 21 . . . . . . . . . . . . Kick 9 | . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Ext) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 430 | -10/Materials | Repaired Broken Aluminum Leg 457 | -10/Materials | Repaired Aluminum Leg 544 | -10/Materials | Discovered new exit (range 11) 629 | -10/Materials | Discovered new exit (range 6) 782 | -10/Materials | Lost 3 parts (1p1n1w) 880 | -10/Materials | Discovered new exit (range 16) 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1184 | -9/Materials | Discovered new exit (range 8) 1268 | -9/Materials | Repaired Aluminum Leg 1618 | -9/Materials | Discovered new exit (range 16) 1655 | -9/Materials | Repaired Hvy. Assault Rifle 1956 | -9/Materials | Build established: Scavenger-Tank 2151 | -9/Materials | Entered another Materials area 2151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2460 | -8/Materials | Lost 3 parts (1p1n1u) 2623 | -8/Materials | Discovered new exit (range 5) 2824 | -8/Materials | Build established: Tank 2880 | -8/Materials | Discovered new exit (range 4) 3081 | -8/Materials | Repaired Minigun 3121 | -8/Materials | Repaired Lgt. Deuterium Engine 3188 | -8/Materials | Discovered new exit (range 10) 3227 | -8/Materials | Entered Factory 3227 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3254 | -7/Factory | Lost 3 parts (1p1n1w) 3609 | -7/Factory | Lost 3 parts (2u1w) 3684 | -7/Factory | Build established: Mutant 3787 | -7/Factory | Discovered new exit (range 15) 4034 | -7/Factory | Build established: Tank 4245 | -7/Factory | Cargo convoy interrupted 4276 | -7/Factory | System corruption reached 10% 4284 | -7/Factory | Core integrity fell below 50% 4341 | -7/Factory | Lost 15 parts (1p5n4u5w) 5077 | -7/Factory | Garrison activated, responded to threat 5090 | -7/Factory | Sucked down chute 5090 | -7/Factory | Entered Waste 5105 | -7/Waste | Spotted C-40 Crusher 5108 | -7/Waste | Spotted C-40 Crusher 5108 | -7/Waste | Spotted C-40 Crusher 5110 | -7/Waste | Found Prototype Processor 5110 | -7/Waste | Identified Exp. Terrain Scan Processor 5112 | -7/Waste | Spotted C-40 Crusher 5115 | -7/Waste | Spotted C-40 Crusher 5116 | -7/Waste | Spotted C-40 Crusher 5128 | -7/Waste | Discovered new exit (range 15) 5133 | -7/Waste | Entered Factory 5368 | -7/Factory | Core integrity fell below 20% 5482 | -7/Factory | Discovered new exit (range 9) 5533 | -7/Factory | Discovered new exit (range 13) 5576 | -7/Factory | Entered Lower Caves 5577 | -7/Lower Caves | Encountered a Warlord checkpoint 5680 | -7/Lower Caves | Discovered new exit (range 13) 5698 | -7/Lower Caves | Entered another Lower Caves area 5762 | -7/Lower Caves | Discovered new exit (range 10) 5782 | -7/Lower Caves | Entered Data Miner 5782 | -7/Data Miner | Discovered new exit (range 6) 5789 | -7/Data Miner | Met Data Miner 5796 | -7/Data Miner | Learned location of Section 7 (-3) 5796 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5802 | -7/Data Miner | Received God Mode back door access code from Data Miner 5810 | -7/Data Miner | Entered Proximity Caves 5828 | -6/Proximity Caves | Escorted by Enhanced Grunt 5850 | -6/Proximity Caves | Spotted B-75 Beast 5865 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5942 | -6/Proximity Caves | Discovered new exit (range 9) 5945 | -6/Proximity Caves | Entered Factory 5945 | -6/Factory | Evolved 2 slots: Utility x2 6123 | -6/Factory | Lost 4 parts (2n1u1w) 6458 | -6/Factory | Build established: Scavenger-Gunner 6728 | -6/Factory | Garrison activated, responded to threat 6904 | -6/Factory | Lost 7 parts (1p1n2u3w) 6941 | -6/Factory | Sucked down chute 6941 | -6/Factory | Entered Waste 6956 | -6/Waste | EMP discharged 6989 | -6/Waste | Spotted C-40 Crusher 6989 | -6/Waste | Spotted C-40 Crusher 6999 | -6/Waste | Spotted C-40 Crusher 7003 | -6/Waste | Spotted C-40 Crusher 7004 | -6/Waste | Spotted C-40 Crusher 7015 | -6/Waste | Discovered new exit (range 13) 7015 | -6/Waste | Spotted C-40 Crusher 7022 | -6/Waste | Entered Factory 7055 | -6/Factory | Spotted B-75 Beast 7071 | -6/Factory | Discovered new exit (range 15) 7102 | -6/Factory | Build established: Mutant 7123 | -6/Factory | System corruption reached 10% 7545 | -6/Factory | Build established: Gladiator 7650 | -6/Factory | Core integrity fell below 50% 7725 | -6/Factory | Identified exit to Lower Caves 7860 | -6/Factory | Identified exit to Factory 7922 | -6/Factory | Cargo convoy interrupted 7923 | -6/Factory | Entered Lower Caves 7952 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7965 | -6/Lower Caves | Found Prototype Special Weapon 7965 | -6/Lower Caves | Identified Molecular Deconstructor 8110 | -6/Lower Caves | Learned location of 1 exit from Factory 8231 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 8302 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 8324 | -6/Lower Caves | Discovered new exit (range 2) 8325 | -6/Lower Caves | Identified exit to Lower Caves 8325 | -6/Lower Caves | Entered another Lower Caves area 8546 | -6/Lower Caves | Discovered new exit (range 5) 8549 | -6/Lower Caves | Identified exit to Zion 8587 | -6/Lower Caves | Entered Zion 8612 | -6/Zion | System corruption cleaned by Quarantine Array 8637 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8665 | -6/Zion | Learned location of Warlord (-4) 8725 | -6/Zion | Learned Factory emergency access door positions 8788 | -6/Zion | Imprinted 8790 | -6/Zion | Declared Zion's savior 8997 | -6/Zion | Build established: Derelict-Scout 9078 | -6/Zion | Discovered new exit (range 15) 9101 | -6/Zion | Identified exit to Proximity Caves 9120 | -6/Zion | Entered Proximity Caves 9120 | -5/Proximity Caves | Accompanied by 4 allies 9335 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9338 | -5/Proximity Caves | Spotted B-75 Beast 9527 | -5/Proximity Caves | Discovered exit to Factory (range 6) 9540 | -5/Proximity Caves | Entered Factory 9540 | -5/Factory | Accompanied by 1 ally 9540 | -5/Factory | Evolved 2 slots: Utility x2 9541 | -5/Factory | Identified exit to Factory 9634 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9768 | -5/Factory | Retrieved Zion intel report: Main Access 9872 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 10082 | -5/Factory | Retrieved Zion intel report: Active Terminals 10113 | -5/Factory | Cargo convoy interrupted 10235 | -5/Factory | System corruption reached 10% 10290 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10291 | -5/Factory | Zion Melee Resupply teleported in 10299 | -5/Factory | Lost 9 parts (1p4n3u1w) 10379 | -5/Factory | Entered another Factory area 10379 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10451 | -4/Factory | Repaired Gyrokinetic Inverter 10508 | -4/Factory | Repaired Lance 10623 | -4/Factory | Sucked down chute 10623 | -4/Factory | Entered Waste 10623 | -4/Waste | The area was eerily silent 10702 | -4/Waste | Discovered new exit (range 13) 10711 | -4/Waste | Identified exit to Factory 10712 | -4/Waste | Entered Factory 10740 | -4/Factory | Build established: Scout 10744 | -4/Factory | Discovered new exit (range 8) 10750 | -4/Factory | Identified exit to Extension 11029 | -4/Factory | Zion Hacker squad teleported in 11081 | -4/Factory | Repaired Med. Storage Unit 11453 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11497 | -4/Factory | Build established: Scavenger-Scout 11614 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11751 | -4/Factory | Spotted B-86 Titan 11765 | -4/Factory | Retrieved Zion intel report: Emergency Access 11803 | -4/Factory | Retrieved Zion intel report: Main Access 11803 | -4/Factory | Identified exit to Research 11847 | -4/Factory | Entered Research 11847 | -3/Research | Evolved 2 slots: Utility x2 11869 | -3/Research | Build established: Scout 12059 | -3/Research | Spotted B-86 Titan 12078 | -3/Research | Retrieved Zion intel report: Branch Access 12078 | -3/Research | Identified exit to Armory 12078 | -3/Research | Identified exit to Quarantine 12261 | -3/Research | Build established: Ninja 12360 | -3/Research | Found Enh. Force Lance 12425 | -3/Research | Entered Quarantine 12461 | -3/Quarantine | Found Alien Artifact 12461 | -3/Quarantine | Identified Terrabomb 12461 | -3/Quarantine | Used Terrabomb 12461 | -3/Quarantine | Spotted Alpha 7 12469 | -3/Quarantine | Found Terrabomb 12512 | -3/Quarantine | Discovered new exit (range 14) 12518 | -3/Quarantine | Identified exit to Research 12602 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12658 | -3/Quarantine | Entered Research 12658 | -2/Research | Evolved 2 slots: Utility x2 12665 | -2/Research | Spotted B-90 Cyclops 12726 | -2/Research | Spotted B-90 Cyclops 12863 | -2/Research | Found Prototype Processor 12863 | -2/Research | Identified Spectral Analyzer 12866 | -2/Research | Found Spectral Analyzer 12915 | -2/Research | Retrieved Zion intel report: Emergency Access 12985 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13002 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13046 | -2/Research | Discovered new exit (range 8) 13051 | -2/Research | Identified exit to Access 13097 | -2/Research | Found Prototype Processor 13097 | -2/Research | Identified Exp. Core Analyzer 13113 | -2/Research | Discovered exit to Access (range 23) 13182 | -2/Research | Entered Access 13182 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 13206 | -1/Access | Found Prototype Processor 13206 | -1/Access | Identified Exp. Target Analyzer 13209 | -1/Access | Found Exp. Target Analyzer 13407 | -1/Access | Used Terrabomb 13418 | -1/Access | Discovered new exit (range 3) 13420 | -1/Access | Identified exit to Surface 13421 | *** | Escaped! Last Messages --------------- 13409_ Knocked back. 13409_ K-01 Serf destroyed. 13409_ W-44 Eye distress signal jammed. 13410_ Knocked back. 13410_ W-44 Eye distress signal jammed. 13411_ The unstable cave ceiling collapses. 13411_ W-44 Eye distress signal jammed. 13411_ Quantum Reactor severed. 13412_ Penetrated by Slug. 13412_ Antigrav Array destroyed. 13412_ Penetrated by Slug. 13412_ Slug penetrates Sealed Barrier. 13413_ The unstable cave ceiling collapses. 13413_ U-05 Engineer builds a Wall. 13414_ The unstable cave ceiling collapses. 13415_ Main Access Shell breached. 13418_ Antigrav Array destroyed. 13418_ EXIT=FOUND 13420_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##+??# ????????????????????????????????????? | | ??? ?# ????????????????????????????????????? | | ?? ?# ????????????????????????????????????? | | ## #######?????????????????????????????? | | ##????????????????????????????? | | ###?????????????????????????? | | " #????###??????????????????? | | """T"""" ???? "??????????????????? | | """ """" ???? "??????????????????? | | " """""" "??????????????????? | | " " " " "??????????????????? | | """ " " "" " "??????????????????? | | "" " " @"cc "??????????????????? | | " " " " "??????????????????? | | " """""" "??????????????????? | | " "??????????????????? | | " * """????????????????? | | " #????????????????? | | #????????????????? | | #????????????????? | | H # # #????????????????? | | * #????????????????? | | !%/ # ####?????????????? | | !==%= ###?????????????? | | % = ##?????????????? | | ##?????????????? | | ! = +#######?????????? | | #?????????? | | #?????????? | | #?????????? | | # #?????????? | | / % % + #?????????? | | # #?????????? | | #?????????? | | ]] #?????????? | | ]] #?????????? | | ]] #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 24 Melee Accuracy 27 Target Analysis 10 Core Analysis 8 Authchip Count 1 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Proton Missile Launcher | -7/Data Miner | Free Field Propulsion Array | -6/Factory | Scanalyzed Mak. Hover Unit | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Gyrokinetic Inverter | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Terrabomb Achievements -------------- Below Derelict Escape Freeware Oops The One Total Silence Watch This! Challenges ------------ None Game ------ Seed ConcussiveRocketUnit Manual? 0 Play Time 04:01:57 Cumulative 32.6 hours Start 2024.05.01 @ 20:36:02 End 2024.05.02 @ 00:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 34 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0a460bce-a8ae-4d7f-aad4-10d19788ea7d