Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 22:21:25 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1522) 1522 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4892 Bonus ------- None Cogmind --------- Core Integrity 791/850 Matter 265/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Fission Core Gatling Laser Heavy Machine Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Core Analyzer Insulated Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Minigun Katana > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Precision Shock Rifle [Rating: 39] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Precision Beam Rifle Ballistic Gun Minigun Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 1 2 Weapon 1 | . . . . 1 . Parts Attached 68 | 7 10 24 12 12 3 Power 7 | 1 2 2 2 . . Engine 4 | 1 1 2 . . . Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 18 | 2 4 7 3 2 . Treads . | . . . . . . Leg 18 | 2 4 7 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 8 3 5 3 Device 13 | 2 1 4 1 3 2 Storage . | . . . . . . Processor 4 | . . 1 1 1 1 Hackware . | . . . . . . Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 21 | 2 3 7 4 5 . Energy Gun 11 | 1 1 3 2 4 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 4 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 21 | . . 7 1 12 1 Power 2 | . . 1 . 1 . Propulsion 7 | . . 1 1 5 . Utility 7 | . . 3 . 3 1 Weapon 5 | . . 2 . 3 . Highest Loss Streak 7 | . . 4 1 7 1 To Critical Strikes . | . . . . . . Average Backups 4 | 1 4 4 4 4 3 Power . | . . . . . 1 Propulsion . | . . 2 . . . Utility 1 | . . . 1 1 . Weapon 2 | 1 1 1 3 1 1 Tool/Special . | . . . . . . Unused Backups 19 | . 2 4 3 6 4 Power 7 | . 1 1 . 3 2 Propulsion 1 | . . 1 . . . Utility 5 | . 1 . 1 3 . Weapon 6 | . . 2 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 95 99 90 37 Engine 3 | . 8 5 2 . . Core 5 | . 5 3 6 6 . Leg 26 | . 28 21 35 25 . Device 21 | . 28 24 17 19 18 Processor 8 | . . 10 9 9 19 Protection 6 | . . 6 9 6 . Energy Gun 9 | . 14 10 9 8 . Ballistic Gun 7 | . 12 11 6 4 . Slashing Weapon 2 | . . . 2 6 . Peak Build Rating 39 | 9 9 14 27 39 19 Average Rating 21 | 5 8 11 23 34 18 On Entrance 11 | . 9 9 14 26 9 Avg Prop Armor Cover (%) 7 | 21 . . 7 6 . Naked Turns . | . . . . . . Heaviest Build 30 | 7 9 20 22 30 3 Greatest Support 42 | 20 20 20 35 42 3 Greatest Overweight (x) 2 | 2 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 Average Carried 4 | 2 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 Class Distribution -------------------- 32% | Mutant 21% | Scavenger-Mutant 15% | Assassin 14% | Skirmisher 8% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1485 | 274 177 575 209 250 . Remotely . | . . . . . . Salvage Created 1995 | 53 366 782 294 500 . Parts 137 | 7 27 59 21 23 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | 1 1 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . 8 20 6 7 . Melee 2 | . . . 1 1 . Guns 39 | . 8 20 5 6 . Classes Destroyed 12 | 1 6 3 1 1 . Worker 1 | . . 1 . . . Builder 5 | . 1 1 2 1 . Tunneler 3 | 3 . . . . . Hauler 2 | . . . 2 . . Recycler 2 | . 1 . . 1 . Operator 2 | . 1 1 . . . Watcher 6 | . 1 4 . 1 . Swarmer 14 | . 3 7 4 . . Grunt 16 | . 5 9 . 2 . Duelist 2 | . . 1 . 1 . Sentry 6 | . . 3 2 1 . Programmer 3 | . . . . 3 . Best Kill Streak 5 | 3 3 4 5 2 . Combat Bots Only 4 | . 3 3 4 2 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 468 | . 54 152 77 174 11 Missed 153 | . 13 50 21 65 4 Hits 315 | . 41 102 56 109 7 Melee 10 | . . 3 . 7 . Projectile 305 | . 41 99 56 102 7 Critical Strikes 7 | . . 1 1 4 1 Damage Taken 3777 | . 433 1138 709 1362 135 Core 746 | . 56 270 61 300 59 Absorbed by Shields 237 | . . 129 . 108 . Ignored by Resistances 38 | . . . . 38 . Core Remaining (%) 70 | 100 77 32 88 57 . Volleys Fired 190 | 4 48 90 26 22 . Largest 2 | 2 2 2 2 2 . Hottest 122 | 60 100 88 88 122 . Shots Fired 367 | 8 95 172 51 41 . Gun 366 | 8 94 172 51 41 . Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 179 | 4 47 93 25 10 . Thermal 187 | 4 48 79 26 30 . Explosive . | . . . . . . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 13 | 3 6 8 10 13 . Robot Miss Streak 6 | 1 3 5 6 2 . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 249 | 5 56 106 41 41 . Core Hits 104 | 5 24 42 14 19 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 4 3 4 . Burn 9 | . . 4 2 3 . Destroy 1 | . 1 . . . . Sever 2 | . . . 1 1 . Melee Attacks 23 | . . . 13 10 . Impact . | . . . . . . Slashing 23 | . . . 13 10 . Piercing . | . . . . . . Sneak Attacks 5 | . . . 2 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4059 | 58 534 1569 901 997 . Guns 3261 | 58 534 1569 533 567 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 787 | . . . 368 419 . Ramming 11 | . . . . 11 . Kinetic 1477 | 24 197 913 215 128 . Thermal 1748 | 34 337 656 318 403 . Explosive . | . . . . . . Electromagnetic 36 | . . . . 36 . Impact . | . . . . . . Slashing 787 | . . . 368 419 . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 73 | . . . 36 37 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 73 | . . . 36 37 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 410 | 40 138 164 336 410 . Average Temperature 73 | 20 48 44 126 131 . Received Heat Transfer 1473 | . 204 522 270 396 81 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 2 2 3 5 . Heat Transferred 4647 | 75 775 1858 851 1088 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 84 100 100 100 Level 1 4 | . . 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 223 | 10 95 223 187 171 83 Initial 83 | . . 39 76 61 83 Average 55 | . 31 94 85 18 70 Influence Increases 1577 | 15 227 567 346 422 . Destroy 0b10 Robot/C 820 | . 160 400 120 140 . Destroy 0b10 Robot/NC 105 | 15 20 35 20 15 . Destroy Leader 196 | . 32 88 34 42 . Successful Hack 19 | . . 14 5 . . Disable Machine 30 | . 15 . 15 . . Destroy Structure 2 | . . . 2 . . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 390 | . . 30 150 210 . Influence Decreases 1534 | 15 133 478 393 387 128 Entered New Map 325 | . . 55 107 75 88 Time Decay 1060 | 15 133 353 276 253 30 Lost Part 149 | . . 70 10 59 10 Squads Dispatched 12 | . 2 1 2 6 1 Investigation 3 | . . . . 2 1 Extermination 2 | . . . . 2 . Reinforcement 5 | . 2 1 2 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 4 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 15 35 22 28 3 Peak Tracking Total 11 | . 5 8 7 11 3 Tactical Retreats 12 | . . 2 4 6 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 2 3 2 1 Terminals 4 | . . 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . . 1 1 Total Hacks 22 | . 1 7 6 5 3 Successful 11 | . 1 5 5 . . Failed 11 | . . 2 1 5 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 11 | . . 7 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . . 3 . . Garrison Access 6 | . . . . 3 3 Terminal Hacks 4 | . . 3 1 . . Terminal Index 1 | . . 1 . . . Zone Layout 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 1 2 1 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2890 | 1 418 659 695 1061 56 Sensors 1363 | . . 260 649 401 53 Terrain 183 | 1 172 . . . 10 Structural 2670 | . 244 657 695 1061 13 Seismic 473 | 1 418 54 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3163 | 73 418 824 695 1091 62 Spaces Moved 2084 | 47 167 416 478 877 99 Core 299 | 45 . . . 155 99 Treads . | . . . . . . Legs 1785 | 2 167 416 478 722 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 50 50 Average Speed 109 | 99 120 120 109 108 50 Slowest Speed 175 | 150 120 120 175 125 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 32 50 41 34 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2620 | 64 299 599 585 962 111 Wait 138 | 1 54 33 34 9 7 Move 2079 | 46 166 415 477 876 99 Hop . | . . . . . . Pick Up 48 | 6 6 13 7 14 2 Fast Attach 16 | 4 1 6 . 5 . Attach 18 | 3 . 5 2 5 3 Detach 3 | . 1 1 . 1 . Swap 48 | . 12 14 17 5 . Drop 55 | . 11 22 9 13 . Fire 190 | 4 48 90 26 22 . Melee 23 | . . . 13 10 . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Discovered new exit (range 4) 665 | -9/Materials | Identified exit to Mines 830 | -9/Materials | Core integrity fell below 50% 899 | -9/Materials | Lost 4 parts (1n1u2w) 965 | -9/Materials | Discovered exit to Mines (range 13) 1144 | -9/Materials | Build established: Scavenger-Mutant 1280 | -9/Materials | Discovered new exit (range 17) 1315 | -9/Materials | Identified exit to Materials 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Propulsion x2 1954 | -8/Materials | Build established: Skirmisher 2003 | -8/Materials | Discovered new exit (range 9) 2010 | -8/Materials | Identified exit to Factory 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -7/Factory | Build established: Assassin 2444 | -7/Factory | Lost 4 parts (1n2u1w) 2720 | -7/Factory | Build established: Mutant 2910 | -7/Factory | Garrison activated, responded to threat 2982 | -7/Factory | Discovered new exit (range 14) 3027 | -7/Factory | Identified exit to Storage 3053 | -7/Factory | Lost 7 parts (1p3n1u2w) 3097 | -7/Factory | Discovered new exit (range 11) 3101 | -7/Factory | Identified exit to Factory 3102 | -7/Factory | Entered another Factory area 3102 | -6/Factory | Evolved 2 slots: Utility x2 3157 | -6/Factory | Discovered new exit (range 16) 3164 | -6/Factory | Identified exit to Lower Caves 3164 | -6/Factory | Self-destructed Last Messages --------------- 03051_ System corrupted: Matter fused (-10). 03070_ C>5LB&XW K<,NO6QG3C 2WW<%#ZIIBKUASGSZM> 03094_ Dropped Imp. Terrain Scan Processor. 03094_ Acquired Adv. Terrain Scan Processor. 03097_ EXIT=FOUND 03097_ W-25 Informer sends out distress signal. 03101_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 03119_ Acquired Hvy. Machine Gun. 03133_ Acquired Lgt. Fission Core. 03149_ Connecting with Garrison Access... 03149_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 03149_ ALERT: All DSF locations entering lockdown mode. 03157_ EXIT=FOUND 03158_ Imp. Terrain Scanner destroyed. 03158_ Critical hit (Burn: +37). 03164_ EXIT=IDENTIFIED: LOWER CAVES Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????H??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????#########???????????????????? | | ???????????## ?????# #???????????????????? | | ???????????# ##### #???????????????????? | | ???????????# #???????????????????? | | ???????????# " k > #???????????????????? | | ???????????# @ #???? #?????????????? | | ?????????????????##### #??? +?????????????? | | ?????????????????????# #?? #?????????????? | | ?????????????????????### ###? #?????????????? | | ???????????????????????# #??? #?????????????? | | ???????????????????????# #?? #?????????????? | | ???????????????????????# #?? #?????????????? | | ???????????????????????# #?? #?????????????? | | ???????????????????????# ### ##????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????+ """ #????????????? | | ???????????????????????# """ #????????????? | | ?????????????#####????## #????????????? | | ????????????? ??# """ ##+####+###??? | | ??????????????"" "" # """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexShadeFilter Manual? 0 Play Time 01:00:30 Cumulative 281.3 hours Start 2026.02.19 @ 21:17:10 End 2026.02.19 @ 22:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 529 Rogue 529 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce5b5e3c-c01d-4b9f-96cd-0f342e0bd70f