Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 11:39:30

Player: RAT

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1580)     1580
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4857

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/850
Matter                     53/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Improved Salvage Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
    Cooled Ion Engine
  Improved Heat Sink
  Improved Cooling System
  Advanced Visual Processing Unit

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Improved Sensor Array
      Improved Salvage Targeting Computer
>              --- WEAPON -----------
               Ion Cannon
  High-powered Shotgun
      Improved Light Cannon
>              --- INVENTORY --------
        Cooled Ion Engine
         Light Nuclear Core
      Improved Deuterium Engine
         Micro Nuclear Core
       Armored Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Terrain Scanner
               Gauss Rifle
[Rating: 42]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Salvage Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             52   | 8   4   10  14  10  6   
  Power                    11   | 1   .   3   3   1   3   
    Engine                 9    | 1   .   3   3   .   2   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   2   1   6   4   1   
    Treads                 12   | 2   2   1   5   2   .   
    Leg                    3    | .   .   .   1   2   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 3   1   2   3   2   .   
    Device                 6    | 2   .   1   2   1   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   4   2   3   2   
    Energy Gun             4    | 2   .   2   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          3    | .   .   .   .   3   .   
    Ballistic Cannon       5    | .   1   2   1   .   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 30   | .   .   4   4   8   14  
  Power                    8    | .   .   1   1   1   5   
  Propulsion               9    | .   .   .   2   3   4   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   10   | .   .   2   1   3   4   
  Highest Loss Streak      7    | .   .   2   1   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 96  84  92  60  
  Engine                   13   | .   14  21  17  12  4   
  Core                     2    | .   .   .   .   2   8   
  Treads                   19   | .   28  21  22  22  3   
  Leg                      3    | .   .   .   .   4   9   
  Device                   13   | .   16  20  15  12  4   
  Storage                  8    | .   12  11  9   7   6   
  Processor                3    | .   .   .   .   7   6   
  Energy Gun               6    | .   16  10  9   3   .   
  Energy Cannon            3    | .   .   .   6   4   .   
  Ballistic Gun            1    | .   .   .   .   3   4   
  Ballistic Cannon         6    | .   12  10  3   7   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  17  31  45  45  44  
  Greatest Support         86   | 40  46  46  69  86  30  
  Greatest Overweight (x)  13   | 1   .   1   13  1   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   7   9   10  10  10  
  Most Carried             10   | 8   5   8   10  9   7   
  Average Carried          6    | 3   4   3   7   7   5   
  Final Capacity           10   | 5   8   10  10  10  10  
  Final Carried            10   | 4   5   5   10  8   4   

 Class Distribution 
--------------------
 60% | Mutant
 18% | Skirmisher
 11% | Scavenger-Skirmisher
 10% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           952  | 280 147 138 234 125 28  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1580 | 106 321 275 489 351 38  
  Parts                    95   | 6   17  23  26  18  5   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  41   | .   8   10  13  9   1   
  Guns                     21   | .   4   7   5   4   1   
  Cannons                  20   | .   4   3   8   5   .   
Classes Destroyed          10   | 2   1   3   3   1   .   
  Worker                   2    | .   .   .   1   1   .   
  Tunneler                 2    | 1   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  9    | .   .   3   4   2   .   
  Grunt                    24   | .   8   4   7   5   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   2   1   1   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           6    | 2   2   3   3   6   1   
  Combat Bots Only         6    | .   2   3   3   6   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        588  | .    45   62   90   147  244  
  Missed                   206  | .    20   21   25   41   99   
Damage Taken               4998 | .    277  515  855  1328 2023 
  Core                     1238 | .    31   98   93   165  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    11   .    .    
Core Remaining (%)         84   | 100  87   75   83   76   .    
Volleys Fired              140  | 7    27   21   46   31   8    
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  164  | 80   79   104  125  164  109  
Shots Fired                283  | 14   53   42   82   75   17   
  Gun                      134  | 14   27   21   37   30   5    
  Cannon                   142  | .    26   21   45   45   5    
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  134  | .    26   21   20   57   10   
  Thermal                  105  | 7    .    18   62   18   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          44   | 7    27   3    .    .    7    
  Robot Hit Streak         9    | 4    6    5    9    5    5    
  Robot Miss Streak        12   | 1    5    9    12   7    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           182  | 10   30   27   58   42   15   
  Core Hits                127  | 3    12   32   47   24   9    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    3    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  3    | .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3296 | 132  549  495  953  891  276  
  Guns                     1438 | 132  255  240  369  351  91   
  Cannons                  1777 | .    294  255  584  527  117  
  Explosions               68   | .    .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   .    
  Kinetic                  1584 | .    294  255  212  615  208  
  Thermal                  1289 | 56   .    229  741  263  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          410  | 76   255  11   .    .    68   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    2    .    .    3    4    
  Average Corruption       2    | .    2    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    4    .    .    10   2    
    Message Errors         4    | .    1    .    .    3    .    
    Matter Fused           6    | .    2    .    .    3    1    
    Heat Flow Errors       3    | .    1    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    2    48   .    
  Projectiles              50   | .    .    .    2    48   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    5    4    1    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    5    4    1    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    .    .    67   
  Shots                    6    | .    .    .    .    .    6    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        294  | 108  270  120  177  294  149  
  Average Temperature      67   | 51   68   36   64   89   70   
  Received Heat Transfer   1755 | .    156  138  342  477  642  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         1872 | 125  .    295  1042 410  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             443  | 10  172 311 443 147 45  
  Initial                  131  | .   6   20  131 84  14  
  Average                  109  | 3   75  153 223 59  15  
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         76   | 100 100 59  32  100 100 
  Level 1                  23   | .   .   40  65  .   .   
  Level 2                  .    | .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   2   2   4   5   6   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            9    | .   2   2   3   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 7    | .   .   .   1   3   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   2   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   12  15  19  11  7   
  Peak Tracking Total      5    | .   4   4   4   5   4   
  Tactical Retreats        4    | .   .   .   2   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   1   3   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          2    | .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3690 | 125  415  363  1082 1079 626  
Spaces Moved               1866 | 64   149  159  573  597  324  
  Core                     78   | 27   .    .    4    .    47   
  Treads                   1338 | 37   149  159  569  424  .    
  Legs                     412  | .    .    .    .    173  239  
  Wheels                   38   | .    .    .    .    .    38   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  120  95   
  Average Speed            162  | 131  160  163  156  161  180  
  Slowest Speed            700  | 160  160  240  700  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    31   20   58   21   9    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    1    1    3    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    1    1    3    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2263 | 91  274 221 678 646 353 
  Wait                     133  | .   82  20  18  .   13  
  Move                     1861 | 63  148 158 572 596 324 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  59   | 12  7   10  20  8   2   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   42   | 7   1   8   10  10  6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | 1   3   2   4   .   .   
  Drop                     17   | 1   6   2   8   .   .   
  Fire                     140  | 7   27  21  46  31  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 4)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  837 | -9/Materials  | Discovered new exit (range 16)
  904 | -9/Materials  | Entered another Materials area
  904 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1927 | -8/Materials  | Garrison activated, responded to threat
 1970 | -8/Materials  | Discovered new exit (range 3)
 1986 | -8/Materials  | Entered Factory
 1986 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2255 | -7/Factory    | Build established: Skirmisher
 2661 | -7/Factory    | Garrison activated, responded to threat
 2722 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 2859 | -7/Factory    | Discovered new exit (range 15)
 3013 | -7/Factory    | Build established: Scavenger-Mutant
 3065 | -7/Factory    | Entered another Factory area
 3065 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3353 | -6/Factory    | Build established: Scavenger-Skirmisher
 3410 | -6/Factory    | Garrison activated, responded to threat
 3504 | -6/Factory    | Lost 5 parts (3p1n1w)
 3584 | -6/Factory    | Core integrity fell below 50%
 3611 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 3677 | -6/Factory    | Core integrity fell below 20%
 3691 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03546_ Carbon-fiber Leg destroyed.
03552_ Imp. Deuterium Engine destroyed.
03554_ T-07 Excavator destroyed.
03565_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 8V.
03574_ Acquired Lgt. Ion Engine.
03577_ Mni. Assault Cannon destroyed.
03577_ Acquired Wheel.
03580_ Imp. Terrain Scanner destroyed.
03580_ Acquired 6 matter.
03604_ K-01 Serf cleans the Subcomponent
  Replicator.
03622_ Wheel destroyed.
03630_ Lgt. Ion Engine destroyed.
03651_ System corrupted: IFF burst signal
  emitted.
03659_ Matter Pump disabled.
03683_ Nuclear Reactor explodes. <x2>
03684_ The unstable cave ceiling collapses.
03686_ Nuclear Reactor explodes. <x2>

 Map 
-----
+----------------------------------------------------+
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|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          35
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaNullSegregator
  Manual?         0
Play Time         00:31:55
  Cumulative      14.0 hours
  Start           2024.06.29 @ 14:36:30
  End             2024.06.30 @ 11:39:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71df27e7-23e4-400e-8b70-fa38fbf182e4