Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.22 @ 04:35:21 Player: Apothem Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3460) 3460 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 9176 Bonus ------- Follower Combat Kills 96 Met Data Miner 300 Cogmind --------- Core Integrity 891/1000 Matter 265/300 Energy 9/100 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY (6) ------ Power Amplifier Improved Cooling System Medium Storage Unit Enhanced Optical Array Improved Maneuvering Thrusters Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- VTOL Module Nuclear Pulse Array Advanced Weight Redist. System Advanced Sensor Array Heavy Plasma Cannon Flak Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Enhanced Optical Array Transmission Jammer Focal Shield > --- WEAPON ----------- Shock Rifle Flak Gun > --- INVENTORY -------- VTOL Module VTOL Module Xenon Bombardment Thruster Advanced Sensor Array Improved Maneuvering Thrusters Shock Rifle Shock Rifle Rocket Launcher [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Terrain Scan Processor Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . . 2 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 4 | . . 2 1 . . . . . . 1 Utility 4 | . . . . . 2 . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 160 | 7 10 4 22 21 13 9 1 4 54 15 Power 32 | 2 1 2 3 4 3 1 . 2 12 2 Engine 23 | 2 1 . 2 1 3 1 . 2 9 2 Core 8 | . . 2 1 3 . . . . 2 . Reactor 1 | . . . . . . . . . 1 . Propulsion 47 | 2 3 2 6 7 3 . . 1 17 6 Treads 1 | . . . . 1 . . . . . . Leg 10 | . . . 3 3 . . . . 4 . Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 33 | . 3 2 3 3 3 . . 1 12 6 Utility 27 | 1 3 . 1 4 3 2 . . 11 2 Device 19 | . 2 . 1 3 2 1 . . 9 1 Storage 4 | 1 1 . . 1 . . . . . 1 Processor 4 | . . . . . 1 1 . . 2 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 54 | 2 3 . 12 6 4 6 1 1 14 5 Energy Gun 23 | 1 . . 4 2 1 3 . 1 9 2 Energy Cannon 8 | . . . . 3 1 1 . . 2 1 Ballistic Gun 22 | 1 3 . 8 1 2 2 . . 3 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . . . . . Parts Lost 62 | . 1 . 5 11 6 1 . . 30 8 Power 17 | . . . 1 2 2 . . . 9 3 Propulsion 19 | . 1 . 2 5 1 1 . . 7 2 Utility 7 | . . . . 1 . . . . 5 1 Weapon 19 | . . . 2 3 3 . . . 9 2 Highest Loss Streak 6 | . 1 . 5 3 3 1 . . 6 5 Average Slot Usage (%) 88 | . 93 88 72 91 93 92 92 98 84 92 Engine 8 | . 14 . 5 3 5 15 15 15 8 7 Core 4 | . . 11 4 14 6 . . . 1 5 Leg 8 | . . . 9 22 3 . . . 9 . Wheel 1 | . 12 . . . . . . . . . Flight 20 | . 15 44 21 12 30 33 30 36 11 34 Device 12 | . 8 11 9 8 15 7 7 7 17 22 Storage 7 | . 14 11 9 9 7 7 7 7 6 5 Processor 8 | . . . . . 7 14 15 15 14 5 Energy Gun 7 | . 7 . 6 10 7 6 7 15 5 4 Energy Cannon 1 | . . . . 4 . . . . . . Ballistic Gun 4 | . 20 11 7 1 4 4 6 . 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 12 15 15 18 27 38 31 29 28 42 46 Greatest Support 55 | 32 32 16 35 55 28 28 23 28 55 44 Greatest Overweight (x) 8 | . 3 . 2 4 5 1 1 1 8 1 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 4 5 7 7 6 7 8 8 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 6 8 8 8 8 8 Class Distribution -------------------- 55% | Scavenger-Mutant 22% | Mutant 15% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Mutant | -6/Factory Generator-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Matter Collected 2315 | 200 193 14 223 447 165 104 . 73 720 176 Remotely . | . . . . . . . . . . . Salvage Created 4332 | . 204 . 223 1092 421 50 . 140 1946 256 Parts 210 | . 26 . 11 47 26 4 . 1 87 8 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 4 | . 2 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 4 . 4 . . Prevented 3 | . . . . . . 2 . 1 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 74 | . 6 . 5 18 8 1 . 2 31 3 Guns 55 | . 6 . 5 10 8 1 . 1 21 3 Cannons 12 | . . . . 7 . . . . 5 . AOE 2 | . . . . . . . . 1 1 . Classes Destroyed 11 | . 3 . 1 3 2 . . 1 1 . Worker 1 | . . . . 1 . . . . . . Builder 2 | . 2 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 3 | . . . . . 1 . . . 2 . Watcher 2 | . . . . . . . . . 1 1 Swarmer 14 | . 3 . . . 4 . . . 7 . Grunt 34 | . 3 . 3 9 . . . . 17 2 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . . Sentry 17 | . . . 2 8 2 . . 1 3 1 Programmer 7 | . . . . . 2 1 . . 4 . Best Kill Streak 6 | . 3 . 5 6 5 1 . 1 5 2 Combat Bots Only 6 | . 3 . 5 6 5 1 . 1 4 2 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Damage Taken 6161 | . 173 57 531 1133 819 46 . 73 2728 601 Core 1079 | . 4 33 174 139 143 12 . . 465 109 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 98 91 . 43 . . . 77 45 . Volleys Fired 316 | . 28 9 17 60 38 3 1 9 132 19 Largest 2 | . 2 1 2 2 2 2 1 1 2 2 Hottest 132 | . 60 20 90 124 110 75 33 50 132 78 Shots Fired 503 | . 55 9 29 111 60 5 1 9 200 24 Gun 420 | . 55 9 29 58 56 5 . 9 175 24 Cannon 82 | . . . . 53 4 . . . 25 . Launcher 1 | . . . . . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 204 | . 39 9 17 24 25 2 . . 78 10 Thermal 163 | . 16 . 7 51 21 . . . 68 . Explosive 1 | . . . . . . . 1 . . . Electromagnetic 135 | . . . 5 36 14 3 . 9 54 14 Robot Hit Streak 60 | . 12 11 13 60 33 37 . 8 43 34 Robot Miss Streak 5 | . 2 3 2 3 2 . . 1 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . 2 . 1 . . . 3 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 1 Shots Hit Robots 393 | . 38 4 25 89 50 4 . 8 154 21 Core Hits 199 | . 14 . 22 44 18 2 . 5 72 22 Critical Hits 4 | . . . . 2 . . . . 2 . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7903 | . 419 40 375 1877 922 52 . 170 3494 554 Guns 5797 | . 419 40 375 861 814 52 . 119 2563 554 Cannons 1675 | . . . . 907 108 . . . 660 . Explosions 428 | . . . . 106 . . . 51 271 . Melee . | . . . . . . . . . . . Ramming 3 | . . . . 3 . . . . . . Kinetic 2769 | . 290 40 200 314 402 45 . . 1149 329 Thermal 2681 | . 129 . 121 857 296 . . 51 1227 . Explosive . | . . . . . . . . . . . Electromagnetic 2450 | . . . 54 703 224 7 . 119 1118 225 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 3 3 1 1 1 1 4 2 Average Corruption 1 | . . . 3 3 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 49 | . . . 7 28 1 1 . 3 9 . Message Errors 11 | . . . 1 7 . . . 1 2 . Matter Fused 11 | . . . 1 9 . . . . 1 . Heat Flow Errors 5 | . . . 2 3 . . . . . . Energy Discharges 5 | . . . 1 2 . . . 1 1 . Data Loss (minor) 8 | . . . 1 2 . 1 . 1 3 . Targeting Errors 7 | . . . 1 4 . . . . 2 . Weapon Failures 2 | . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 40 | . . . . 22 . . . . 18 . Projectiles 14 | . . . . 14 . . . . . . Explosions 26 | . . . . 8 . . . . 18 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . 27 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 431 | . 43 . 431 323 274 145 . 1 381 11 Average Temperature 76 | . 29 . 130 80 94 66 . 1 55 7 Received Heat Transfer 2469 | . 96 27 315 612 237 . . . 1053 129 Effects 3 | . . . 1 . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . 4 . Combat Hostiles 5 | . . . . 1 . . . . 4 . Parts Fried 9 | . . . . 4 1 . . 1 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . 1 7 2 . . . 2 . Heat Transferred 4942 | . 300 . 150 1534 555 . . 50 2353 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . 1 3 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Peak Influence 354 | . 170 60 156 354 268 . . . 210 294 Initial 68 | . . . 16 55 68 . . . . 57 Average 113 | . 92 19 85 235 148 . . . 57 128 Maximum Alert Level 1 | . . . . 1 1 . . . 1 1 Low Security (%) 81 | 100 100 100 100 42 64 . . . 99 75 Level 1 18 | . . . . 57 35 . . . . 24 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 . . . 9 2 Investigation 1 | . . . . . . . . . 1 . Extermination 4 | . . . . . 1 . . . 3 . Reinforcement 4 | . . . . . . . . . 2 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Distress Signals 4 | . . 2 1 1 . . . . . . Communications Jammed 32 | . . . . 10 . . . . 21 1 Distress Signals 30 | . . . . 10 . . . . 19 1 Times Spotted 136 | . 10 9 13 21 12 2 . 6 43 20 Peak Tracking Total 8 | . 4 8 6 7 4 1 . 3 6 8 Tactical Retreats 9 | . . . 2 2 . . . 1 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Traps Triggered 3 | . . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Machines Accessed 22 | . 2 2 . 5 . 1 4 . 6 2 Terminals 9 | . 2 1 . 5 . . . . 1 . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . 1 . . . . . . 3 1 Garrison Access . | . . . . . . . . . . . Total Hacks 80 | . 3 7 . 12 . 1 29 . 23 5 Successful 67 | . 1 6 . 7 . 1 29 . 20 3 Failed 13 | . 2 1 . 5 . . . . 3 2 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . 3 3 . 12 . . . . 1 . Fabricators 5 | . . . . . . . . . 2 3 Repair Stations 4 | . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . Scanalyzers 22 | . . 4 . . . . . . 16 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 40 | . 1 2 . 7 . 1 29 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 7 | . . . . . . . 7 . . . Robot Schematic 8 | . . . . . . . 8 . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 4 | . . 1 . 3 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 1 Load Schematic 2 | . . . . . . . . . 1 1 Build 1 | . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . 2 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 20 | . . 4 . . . . . . 14 2 Insert Component 10 | . . 2 . . . . . . 7 1 Analyze 10 | . . 2 . . . . . . 7 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 2 . 4 . . . . 4 2 Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 2 . . . . 7 . 6 1 Parts Built . | . . . . . . . . . . . Matter 219 | . . . . . . . . . 219 . Time 116 | . . . . . . . . . 116 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 92 | . . . . . . . . . 92 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 10 | . . 2 . . . . . . 7 1 Part Schematics Acquired 9 | . . 2 . . . . . . 6 1 Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 1 . Highest-Rated Group 94 | . . . . . . . . 94 94 . Highest-Rated Ally 94 | . . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . Total Damage 269 | . . . . . . . . 269 . . Kills 4 | . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Turns Passed 5314 | 54 417 173 238 1002 450 319 158 401 1852 250 Spaces Moved 4411 | 48 281 296 201 540 163 523 157 647 1046 509 Core 26 | 17 . . . . 2 . . . 7 . Treads 204 | . . . . 174 30 . . . . . Legs 892 | . . . 49 357 . . . . 486 . Wheels 168 | 31 137 . . . . . . . . . Hover 224 | . . . . . . . . . 224 . Flight 2897 | . 144 296 152 9 131 523 157 647 329 509 Fastest Speed 24 | 50 37 31 31 119 25 25 99 25 25 24 Average Speed 75 | 82 109 31 60 141 80 53 99 32 105 24 Slowest Speed 620 | 100 285 31 197 335 300 99 99 99 620 105 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . 7 1 . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 41 31 21 64 3 79 73 83 27 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 33 | . . . . 3 . . 13 1 16 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 33 | . . . . 3 . . 13 1 16 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Total 5900 | 60 339 363 296 661 432 561 158 825 1603 602 Wait 879 | . 5 55 32 29 208 17 . 162 316 55 Move 4374 | 47 280 282 198 539 162 522 156 646 1045 497 Hop 12 | . . 6 1 . . . . . . 5 Pick Up 80 | 6 7 4 10 5 7 3 . 1 32 5 Fast Attach 44 | 2 5 . 3 11 1 1 . 2 14 5 Attach 75 | 4 1 3 17 3 11 4 . . 26 6 Detach 28 | . 1 2 10 . 2 4 . . 7 2 Swap 41 | 1 4 1 2 7 1 4 1 2 14 4 Drop 50 | . 8 1 6 6 2 3 . 3 17 4 Fire 316 | . 28 9 17 60 38 3 1 9 132 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 441 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x2 639 | -9/Materials | Discovered new exit (range 15) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 797 | -8/Materials | Lost 5 parts (1p2n2w) 842 | -8/Materials | Discovered new exit (range 11) 883 | -8/Materials | Entered Storage 1024 | -8/Storage | Lost 3 parts (1n1u1w) 1106 | -8/Storage | Build established: Scavenger-Mutant 1330 | -8/Storage | Core integrity fell below 50% 1377 | -8/Storage | Lost 3 parts (1p2n) 1409 | -8/Storage | Identified exit to Recycling 1576 | -8/Storage | Discovered new exit (range 15) 1885 | -8/Storage | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Utility x2 1964 | -7/Factory | Build established: Mutant 2059 | -7/Factory | Discovered new exit (range 17) 2095 | -7/Factory | Lost 3 parts (1p2w) 2335 | -7/Factory | Entered Lower Caves 2420 | -7/Lower Caves | Learned Factory emergency access door positions 2421 | -7/Lower Caves | Encountered a Warlord checkpoint 2525 | -7/Lower Caves | Discovered new exit (range 15) 2537 | -7/Lower Caves | Identified exit to Lower Caves 2645 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2653 | -7/Lower Caves | Identified exit to Data Miner 2654 | -7/Lower Caves | Entered Data Miner 2654 | -7/Data Miner | Discovered new exit (range 6) 2673 | -7/Data Miner | Met Data Miner 2700 | -7/Data Miner | Learned location of Section 7 (-2) 2700 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2717 | -7/Data Miner | Received God Mode back door access code from Data Miner 2746 | -7/Data Miner | Build established: Scavenger-Mutant 2811 | -7/Data Miner | Identified exit to Proximity Caves 2812 | -7/Data Miner | Entered Proximity Caves 2874 | -6/Proximity Caves | Escorted by Enhanced Grunt 2986 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3167 | -6/Proximity Caves | Discovered new exit (range 15) 3177 | -6/Proximity Caves | Identified exit to Factory 3186 | -6/Proximity Caves | Build established: Scavenger-Sprinter 3213 | -6/Proximity Caves | Entered Factory 3213 | -6/Factory | Accompanied by 1 ally 3213 | -6/Factory | Evolved 2 slots: Utility x2 3294 | -6/Factory | Discovered new exit (range 20) 3369 | -6/Factory | Garrison activated, responded to threat 3400 | -6/Factory | Lost 4 parts (1p1n1u1w) 3670 | -6/Factory | Identified exit to Lower Caves 3679 | -6/Factory | Build established: Scavenger-Mutant 3897 | -6/Factory | Lost 4 parts (1p1n1u1w) 4228 | -6/Factory | Discovered exit to Lower Caves (range 12) 4337 | -6/Factory | Incoming investigation squad redirected 4434 | -6/Factory | Lost 3 parts (2p1n) 4528 | -6/Factory | Repaired Imp. VTOL Module 4562 | -6/Factory | Repaired VTOL Module 4779 | -6/Factory | Lost 6 parts (1p2n1u2w) 4796 | -6/Factory | Spotted B-75 Beast 5001 | -6/Factory | Core integrity fell below 50% 5007 | -6/Factory | Discovered new exit (range 7) 5065 | -6/Factory | Entered another Factory area 5065 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5066 | -5/Factory | Identified exit to Upper Caves 5226 | -5/Factory | Lost 3 parts (1n1u1w) 5315 | -5/Factory | Self-destructed Last Messages --------------- Initiate build sequence. 05288_ Triggered Blade Trap. 05288_ Massive razor-sharp blades shoot up from within the floor. 05288_ Shock Rifle severed. 05288_ Xenon Bombardment Thruster severed. 05288_ Acquired Shock Rifle. 05291_ Acquired Xenon Bombardment Thruster. 05293_ Triggered Blade Trap. 05293_ Massive razor-sharp blades shoot up from within the floor. 05293_ Lgt. Angular Momentum Engine severed. 05293_ Xenon Bombardment Thruster severed. 05293_ Acquired Lgt. Angular Momentum Engine. 05295_ Imp. Deuterium Engine destroyed. 05295_ Acquired Xenon Bombardment Thruster. 05297_ Lgt. Angular Momentum Engine destroyed. 05300_ Dropped Med. Storage Unit. 05307_ Terminal disabled. 05310_ Shock Rifle destroyed. 05310_ Lgt. Fission Core destroyed. 05313_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????##########??????????????????????? | | ?????? "?????????# !###########????????????? | | ?????? "?????????# """" # #????????????? | | ?????? ?????????# """" =# " """ #????????????? | | ?????? "?????????# """" # """ #????????????? | | ?????? ""????????# """" @/p """ #????????????? | | ?????? "?????????# """" l# #???????????## | | ?????? "?????????# """" #?? #??????????? | | ?????? ?????????# """"p #???? #?????????? | | ?????? ?????????# g g #??????g #??????????""" | | ######+##############/#############+#########? """ | | ^ #? """ | | # """ | | # """ | | + """ | | # | | #### #####+######+########## # """ | | ???# #?????????????????????# #? """ | | ???# #?????????????????????# #? """ | | #### #????????????????###### #??""" | | #????????????????+ #??""" | | #### #????????????????###### #???"" | | ???# #?????????????????????# #??? | | ???# #?????????????????????# ###### #???? | | ???# #?????????????????????# #????# ###### | | ???# #?????????????????????# #????# | | ???# #?????????????????????# #????# | | ???# #??????????############ #????# | | ???#^^ #??????????# ## #????# | | ???# #??????????# " ## #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Power Amplification 20 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 75 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Imp. VTOL Module | -6/Factory | Scanalyzed Mak. Power Source | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Hvy. Laser | -6/Factory | Scanalyzed Imp. Maneuvering Thrusters | -6/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed GravitonGrenadeWarhead Manual? 0 Play Time 01:01:04 Cumulative 137.0 hours Start 2021.10.22 @ 03:34:05 End 2021.10.22 @ 04:35:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 0 Adventurer 90 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 61 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3387ee1-bdf3-4e63-80ec-e4c191c61960