Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 19:11:48 Player: Vena Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (194) 970 Value Destroyed (6383) 6383 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1890) 1890 TOTAL SCORE: 13543 Bonus ------- High Alert Combat Kills 813 Follower Combat Kills 377 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 63/100 System Corruption 6% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Improved Core Shielding Makeshift Light Armor Plating > --- WEAPON (4) ------- Scythe > --- INVENTORY (15) --- Advanced Weight Redist. System Force Field Hacking Suite Relay Coupler [NC] (43) Relay Coupler [Grunt] (45) Relay Coupler [Sentry] (25) Relay Coupler [Hunter] (14) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Ion Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Advanced Weight Redist. System Phase Shifter Improved Core Shielding Force Field Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Shock Rifle Ion Cannon Remote Datajack Scythe [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Slots Evolved 8 | . . 2 . 2 . 2 2 . . . . Power 1 | . . 1 . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . . . . . 2 2 . . . . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 172 | 11 9 27 5 21 36 16 7 18 6 9 7 Power 32 | 2 2 5 2 1 10 . . 4 3 1 2 Engine 26 | 2 2 5 2 1 7 . . 3 2 . 2 Core 5 | . . . . . 3 . . . 1 1 . Reactor 1 | . . . . . . . . 1 . . . Propulsion 53 | 5 3 9 2 11 12 7 . 2 . . 2 Treads 12 | . . 2 . 1 9 . . . . . . Leg 11 | 1 1 . 2 5 . . . . . . 2 Wheel 27 | 4 2 4 . 5 3 7 . 2 . . . Hover . | . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . Utility 40 | 1 2 5 . 2 4 5 5 8 1 6 1 Device 22 | 1 1 3 . 1 . 3 3 6 . 4 . Storage 4 | . 1 1 . . 2 . . . . . . Processor 4 | . . 1 . 1 . . 2 . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 9 | . . . . . 2 2 . 2 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 47 | 3 2 8 1 7 10 4 2 4 2 2 2 Energy Gun 14 | 1 1 2 1 1 2 . 1 2 1 2 . Energy Cannon 5 | . 1 . . . . 2 . 2 . . . Ballistic Gun 17 | 2 . 5 . 3 5 . . . 1 . 1 Ballistic Cannon 4 | . . . . . 1 2 1 . . . . Launcher 4 | . . . . 2 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 1 . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . Parts Lost 57 | 1 3 9 3 5 6 1 . 8 1 5 15 Power 14 | . . 2 1 2 2 . . 1 1 1 4 Propulsion 13 | 1 1 3 . 1 2 1 . 1 . . 3 Utility 10 | . 1 1 . . . . . 3 . 2 3 Weapon 20 | . 1 3 2 2 2 . . 3 . 2 5 Highest Loss Streak 15 | 1 1 3 2 2 6 1 . 3 1 4 15 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 10 | 2 4 4 3 7 10 14 14 14 15 14 11 Power . | . . . . . . 1 1 1 1 . . Propulsion . | 1 2 . . 1 1 . . . . . . Utility 6 | . 1 3 3 4 5 6 6 7 10 10 9 Weapon 2 | . . . . 1 2 5 5 3 2 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . . 2 . . 5 2 . 6 1 1 6 Power 3 | . . . . . 1 1 . 1 . . . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 14 | . . . . . 2 1 . 4 . 1 6 Weapon 2 | . . . . . 1 . . . 1 . . Tool/Special 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 78 88 88 88 97 98 99 97 89 92 68 Engine 11 | . 14 17 20 13 11 14 13 9 8 3 3 Core 2 | . . . . . 5 . . . . 9 2 Treads 5 | . . 2 . 1 19 . . . . . . Leg 3 | . 5 . 18 12 5 . . . . . 2 Wheel 11 | . 21 13 2 10 2 22 19 17 11 13 3 Device 9 | . 12 15 11 4 . 14 19 13 6 14 9 Storage 6 | . . 3 11 9 9 7 6 6 6 6 6 Processor 6 | . . 2 . 4 7 . 6 13 13 13 13 Protection 3 | . . . . . 1 7 6 5 6 4 5 Energy Gun 6 | . 10 8 8 7 9 . 3 3 6 7 6 Energy Cannon 3 | . 2 7 . . . 11 9 6 . 1 3 Ballistic Gun 8 | . 11 13 3 4 12 11 6 3 . 6 8 Ballistic Cannon 2 | . . . . . . . 2 8 11 4 . Launcher 1 | . . . . 5 3 . . . . . . Impact Weapon 1 | . . 2 11 9 . . . . . . . Slashing Weapon 4 | . . . . 4 8 5 2 3 5 4 2 Peak Build Rating 59 | 6 8 16 12 24 30 38 50 59 59 59 57 Average Rating 31 | 4 6 12 9 18 25 34 46 52 53 57 39 On Entrance 28 | . 6 8 12 9 19 24 38 48 59 56 57 Avg Prop Armor Cover (%) 8 | 16 9 5 . 8 8 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 8 10 30 23 34 108 64 67 75 69 65 67 Greatest Support 60 | 20 20 20 20 30 60 38 36 40 40 40 40 Greatest Overweight (x) 22 | . . 6 2 8 2 2 2 2 4 1 22 Average Overweight (x) . | . . 1 . . . 1 1 1 1 1 2 Largest Inventory Capacity 25 | 5 25 10 10 10 25 15 15 15 15 15 15 Average Capacity 11 | 5 5 6 10 10 11 15 15 15 15 15 15 Most Carried 15 | 5 5 5 4 10 15 15 15 15 15 15 13 Average Carried 10 | 2 4 4 3 7 9 14 14 14 14 14 11 Final Capacity 15 | 5 5 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 5 3 4 10 15 15 14 15 15 13 8 Class Distribution -------------------- 23% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Scavenger-Skirmisher 8% | Bothacker-Gunner 7% | Bothacker-Tank 7% | Skirmisher 5% | Commander-Gunner 5% | Scavenger-Gladiator 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Bothacker-Tank | -6/Lower Caves Bothacker-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Matter Collected 4752 | 374 232 535 103 382 979 521 184 762 115 433 132 Remotely . | . . . . . . . . . . . . Salvage Created 7550 | 98 312 758 135 1061 1973 598 285 1338 145 358 489 Parts 411 | 11 25 53 9 70 110 34 8 43 8 23 17 Haulers Intercepted 8 | . . 2 . . 6 . . . . . . Recyclers Shooed 5 | . . 2 . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 30 14 Prevented 9 | . . . . . . . . . . 8 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Combat Hostiles Destroyed 132 | 1 9 17 5 12 30 10 3 24 3 10 8 Melee 15 | . . . . 4 10 . . . . . 1 Guns 67 | 1 8 15 5 3 12 4 1 11 . 4 3 Cannons 36 | . 1 2 . . 2 6 2 11 3 6 3 AOE 11 | . . . . 5 6 . . . . . . Classes Destroyed 16 | 3 2 4 . 1 1 2 . 1 . . 2 Worker 20 | 1 2 2 . 4 8 3 . . . . . Builder 12 | . . 2 . 7 3 . . . . . . Tunneler 4 | 2 1 . . 1 . . . . . . . Hauler 8 | . . 2 . . 6 . . . . . . Recycler 8 | . . 2 . 2 2 1 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 3 | . . . . . 3 . . . . . . Watcher 6 | . 1 . . . 1 2 . . 2 . . Swarmer 35 | . 6 13 3 . 4 3 . . . 6 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 71 | 1 3 1 2 10 19 5 2 17 3 4 4 Brawler 5 | . . . . 1 2 1 . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 11 | . . 3 . 1 5 . 1 . . . 1 Hunter 3 | . . . . . . . . 3 . . . Programmer 5 | . . . . . . 1 . 4 . . . Best Kill Streak 11 | 2 6 11 3 7 10 3 2 5 4 3 6 Combat Bots Only 11 | 1 5 11 3 3 4 3 2 5 3 3 6 Max Kills in Single Turn 3 | 1 2 1 1 3 3 2 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . 1 1 . . . . . . Melee 1 | . . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Hostile Shots Fired 1034 | 17 69 194 42 57 157 45 27 166 18 112 130 Missed 269 | 3 21 45 14 15 26 10 14 36 8 36 41 Hits 765 | 14 48 149 28 42 131 35 13 130 10 76 89 Melee 2 | . . . . . . . . . . . 2 Projectile 763 | 14 48 149 28 42 131 35 13 130 10 76 87 Critical Strikes 27 | . . 2 1 1 5 3 . 7 . 4 4 Damage Taken 11233 | 150 456 1565 310 713 1847 564 258 2187 190 1232 1761 Core 1753 | 43 60 318 64 111 210 85 77 210 19 95 461 Absorbed by Shields 109 | . . . . . . . . . . 109 . Redirected to Shielding 16 | . . . . . . . . . . . 16 Regen/Repaired (Parts) 436 | . . . . . 32 87 . . 317 . . Core Remaining (%) 54 | 82 58 . 4 . 41 87 . . . . . Volleys Fired 384 | 18 33 71 15 28 76 31 10 51 9 21 21 Largest 4 | 2 2 3 2 3 4 4 4 4 3 4 4 Hottest 232 | 60 100 145 43 115 178 170 205 232 146 192 212 Shots Fired 999 | 36 65 153 19 62 174 95 35 194 27 72 67 Gun 694 | 36 62 116 19 53 150 61 16 74 9 45 53 Cannon 283 | . 3 37 . . 12 34 19 120 18 27 13 Launcher 21 | . . . . 9 12 . . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 550 | 22 44 81 11 21 105 77 16 87 18 39 29 Thermal 345 | . 14 67 8 17 32 18 19 107 9 21 33 Explosive 12 | . . . . . 12 . . . . . . Electromagnetic 91 | 14 7 5 . 24 25 . . . . 12 4 Robot Hit Streak 17 | 6 6 8 6 5 15 12 12 17 5 4 17 Robot Miss Streak 6 | 4 2 6 1 2 5 6 2 6 3 3 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 10 | . . 6 . . 3 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . 1 Shots Hit Robots 697 | 18 37 90 15 50 131 61 27 159 22 33 54 Core Hits 370 | 5 19 33 7 31 72 40 8 99 20 15 21 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 8 | . . . . . 2 . . 1 . 1 4 Critical Strikes 26 | . . . . 1 7 . 1 5 1 3 8 Burn 2 | . . . . . . . . 2 . . . Meltdown 2 | . . . . . . . . 1 . . 1 Destroy 8 | . . . . . 2 . . 1 . 1 4 Blast 4 | . . . . . . . 1 . 1 2 . Corrupt 3 | . . . . 1 1 . . . . . 1 Sever 7 | . . . . . 4 . . 1 . . 2 Melee Attacks 127 | . . 3 . 19 42 7 4 41 3 . 8 Impact 6 | . . 3 . 3 . . . . . . . Slashing 121 | . . . . 16 42 7 4 41 3 . 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 20 | . . . . 5 11 4 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . Damage Inflicted 16617 | 241 458 1504 187 1717 4130 1133 637 4095 475 920 1120 Guns 6609 | 241 386 1078 187 476 1455 370 176 1021 96 501 622 Cannons 4723 | . 35 387 . . 197 511 461 2086 348 419 279 Explosions 1483 | . 37 . . 564 882 . . . . . . Melee 3802 | . . 39 . 677 1596 252 . 988 31 . 219 Ramming . | . . . . . . . . . . . . Kinetic 6220 | 144 293 779 121 201 1214 618 239 1400 348 530 333 Thermal 4472 | . 116 630 66 231 213 263 398 1707 96 244 508 Explosive 882 | . . . . . 882 . . . . . . Electromagnetic 1241 | 97 49 56 . 608 225 . . . . 146 60 Impact 39 | . . 39 . . . . . . . . . Slashing 3763 | . . . . 677 1596 252 . 988 31 . 219 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 6 6 . . 3 . 4 4 4 6 Average Corruption 4 | . . 5 6 . . 2 . 3 4 4 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . . 18 8 . . 9 . 1 8 21 4 Message Errors 11 | . . 2 . . . . . . 4 4 1 Matter Fused 17 | . . 4 5 . . 4 . . . 4 . Heat Flow Errors 11 | . . 3 2 . . 1 . . 1 4 . Energy Discharges 15 | . . 3 1 . . 4 . . 2 5 . Parts Rejected 3 | . . 1 . . . . . . 1 . 1 Data Loss (minor) 3 | . . 1 . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . 1 . . . . . . . 2 . Alerts 3 | . . 2 . . . . . . . 1 . Weapon Failures 2 | . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 330 | . 11 12 . 94 153 40 . 10 10 . . Projectiles 29 | . . 12 . . . 2 . 5 10 . . Explosions 67 | . 11 . . 21 35 . . . . . . Melee 234 | . . . . 73 118 38 . 5 . . . Knockbacks 37 | . . . . . . 2 1 25 6 3 . Impact . | . . . . . . . . . . . . Kinetic 35 | . . . . . . 1 1 25 6 2 . Secondary 2 | . . . . . . 1 . . . 1 . Self-Inflicted Damage 157 | . 25 . . 75 57 . . . . . . Shots 10 | . 1 . . 7 2 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 722 | 64 84 509 205 405 722 405 345 509 237 565 58 Average Temperature 128 | 32 25 141 59 124 171 122 114 144 67 143 24 Received Heat Transfer 3699 | 84 108 276 156 351 639 216 60 634 90 386 699 Effects 51 | . . 10 . 1 27 1 2 8 . 2 . Shutdowns 14 | . . 3 . . 7 . . 3 . 1 . Energy Bleed 8 | . . 2 . . 5 . . 1 . . . Interference 8 | . . 5 . . 1 . 2 . . . . Matter Decay 3 | . . . . . 2 1 . . . . . Short Circuit 3 | . . . . . 2 . . 1 . . . Damage (minor) 3 | . . . . 1 1 . . . . 1 . Damage (major) 12 | . . . . . 9 . . 3 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . 1 . 2 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . . 2 . . 1 Parts Melted 13 | . . 1 . . 1 . 1 8 . . 2 Heat Transferred 8050 | . 174 1332 150 325 407 370 657 3118 185 444 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . 6 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Maximum Alert Level 3 | . . 1 . 1 3 2 1 3 2 . . Low Security (%) 39 | 100 100 87 100 73 13 . 88 12 . . . Level 1 13 | . . 12 . 26 8 . 11 27 48 . . Level 2 24 | . . . . . 12 100 . 40 51 . . Level 3 22 | . . . . . 65 . . 20 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1099 | 20 138 247 155 259 1099 558 212 822 433 . . Initial 497 | . 3 45 90 44 102 497 212 98 431 . . Average 393 | 2 73 72 118 110 701 495 156 478 396 . . Influence Increases 5172 | 35 263 565 165 497 1798 316 98 804 126 305 200 Destroy 0b10 Robot/C 2860 | 20 180 340 100 240 820 200 60 480 60 200 160 Destroy 0b10 Robot/NC 340 | 15 20 40 . 75 130 35 5 10 10 . . Destroy Leader 550 | . 42 74 20 40 226 44 10 40 14 30 10 Allied During Kill 342 | . . . . . 342 . . . . . . Successful Hack 97 | . . 5 . . 33 2 3 14 40 . . Disable Machine 240 | . 15 30 15 45 120 15 . . . . . Anti-Garrison Action 150 | . . . . . . . . 150 . . . Destroy Structure 248 | . 6 1 . 22 112 5 5 95 2 . . Partial Spotted 15 | . . . . 15 . . . . . . . Lose Combat Pursuer 330 | . . 75 30 60 15 15 15 15 . 75 30 Influence Decreases 5118 | 30 160 442 281 370 947 976 391 122 591 569 239 Entered New Map 1819 | . 2 63 141 71 140 596 221 42 391 133 19 Time Decay 2574 | 25 128 289 110 249 607 350 170 . 190 386 70 Lost Part 565 | 5 30 90 30 50 60 10 . 80 10 50 150 Lost Ally 160 | . . . . . 140 20 . . . . . Squads Dispatched 16 | . 2 1 . 2 6 1 2 . 1 . 1 Investigation 3 | . 1 . . . 2 . . . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 9 | . 1 1 . 2 3 . 1 . 1 . . Assault 2 | . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Distress Signals 16 | . 1 7 . . 6 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 205 | 1 15 36 7 18 46 14 3 24 7 19 15 Peak Tracking Total 12 | 1 6 12 3 5 5 4 3 5 2 9 8 Tactical Retreats 14 | . . 3 1 2 1 1 1 1 . 2 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Traps Triggered 10 | . . 1 . . 3 3 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Machines Disabled 19 | . 1 2 1 3 8 1 . 3 . . . Max in Single Turn 1 | . 1 1 1 1 1 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . Garrison Relay 3 | . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Machines Accessed 24 | . 2 2 . . 7 5 2 1 4 1 . Terminals 14 | . 2 2 . . 5 2 1 1 1 . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 4 | . . . . . 1 1 . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 53 | . 4 5 . . 14 9 3 2 15 1 . Successful 32 | . 3 3 . . 7 4 2 1 11 1 . Failed 21 | . 1 2 . . 7 5 1 1 4 . . Catastrophic 4 | . . 1 . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . 2 . . 1 1 2 . 1 . . Terminals 28 | . 4 5 . . 10 4 2 2 1 . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 17 | . . . . . 3 2 . . 12 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . Garrison Access 2 | . . . . . 1 . 1 . . . . Terminal Hacks 12 | . 3 3 . . 4 . . 1 . 1 . Record 3 | . 3 . . . . . . . . . . Open Door 4 | . . . . . 3 . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 3 | . . 2 . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 2 | . . . . . . 2 . . . . . Repair Station Hacks 14 | . . . . . 2 2 . . 10 . . Scan Component 7 | . . . . . 1 1 . . 5 . . Repair 7 | . . . . . 1 1 . . 5 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals 1 | . . . . . . . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 1 . . 5 3 1 1 2 . . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . Parts Repaired 7 | . . . . . 1 1 . . 5 . . Time 287 | . . . . . 19 60 . . 208 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 11 | . . . . . . . . 11 . . . Machine Destruction 11 | . . . . . . . . 11 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . Total Orders 2 | . . . . . . 2 . . . . . ROAM 2 | . . . . . . 2 . . . . . Ally Attacks 126 | . . . . . 126 . . . . . . Total Damage 1507 | . . . . . 1507 . . . . . . Kills 17 | . . . . . 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Active Infowar (turns) 1931 | 82 272 508 237 315 . . 355 162 . . . Sensors 517 | . . . . . . . 355 162 . . . Terrain 376 | . 126 250 . . . . . . . . . Structural 865 | . . 313 237 315 . . . . . . . Seismic 228 | 82 146 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Turns Passed 7443 | 236 305 761 237 583 1962 783 355 756 393 918 154 Spaces Moved 4259 | 183 191 401 151 286 969 486 241 364 186 779 22 Core 45 | 23 . 18 . 2 . . . . . . 2 Treads 653 | . . 18 . 5 630 . . . . . . Legs 471 | 2 19 . 149 150 141 . . . . . 10 Wheels 3071 | 158 172 346 2 129 198 486 241 364 186 779 10 Hover . | . . . . . . . . . . . . Flight 19 | . . 19 . . . . . . . . . Fastest Speed 50 | 50 80 80 95 80 90 98 105 105 105 105 105 Average Speed 117 | 76 83 115 129 123 151 103 105 107 109 105 235 Slowest Speed 1150 | 120 120 350 260 450 320 120 120 120 150 105 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 6 33 34 45 20 93 16 8 37 6 80 3 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 3 | . . . . . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . . . . . . 4 . Spaces Dug 11 | . . . . 1 2 3 4 . 1 . . Terrain Destroyed 179 | . 6 . . 18 138 5 5 . 1 5 1 Melee 10 | . . . . 1 2 2 4 . 1 . . Projectile 10 | . . . . . . 3 1 . . 5 1 AOE 159 | . 6 . . 17 136 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Total 5761 | 241 275 556 173 442 1270 697 311 553 349 828 66 Wait 541 | 9 25 19 1 67 73 129 38 37 130 9 4 Move 4249 | 182 190 400 150 285 968 485 241 363 185 778 22 Hop . | . . . . . . . . . . . . Pick Up 94 | 12 7 11 . 8 28 7 2 13 2 4 . Fast Attach 65 | . 4 15 4 8 7 7 3 2 9 2 4 Attach 54 | 9 4 9 . 5 6 2 2 7 . 4 6 Detach 8 | 2 1 2 . 1 . . . . 1 . 1 Swap 125 | 7 4 9 1 13 34 17 8 23 3 6 . Drop 117 | 2 7 17 2 11 36 12 3 16 7 4 . Fire 384 | 18 33 71 15 28 76 31 10 51 9 21 21 Melee 124 | . . 3 . 16 42 7 4 41 3 . 8 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 237 | -11/Scrapyard | Entered Materials 444 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Discovered new exit (range 11) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 926 | -9/Materials | Build established: Scavenger-Skirmisher 1187 | -9/Materials | Core integrity fell below 50% 1212 | -9/Materials | Lost 3 parts (1p2n) 1249 | -9/Materials | Destroyed 11 combat bots 1291 | -9/Materials | Discovered new exit (range 7) 1291 | -9/Materials | Discovered new exit (range 11) 1303 | -9/Materials | Entered Mines 1306 | -9/Mines | Core integrity fell below 20% 1530 | -9/Mines | Discovered new exit (range 9) 1531 | -9/Mines | Build established: Scavenger-Mutant 1540 | -9/Mines | Entered Materials 1540 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1543 | -8/Materials | Discovered new exit (range 12) 2123 | -8/Materials | Entered Storage 2172 | -8/Storage | Build established: Scavenger-Gladiator 2284 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2580 | -8/Storage | Build established: Commander-Gunner 2752 | -8/Storage | Repaired Imp. Grenade Launcher 2865 | -8/Storage | Discovered new exit (range 16) 2878 | -8/Storage | Lost 5 allies 3048 | -8/Storage | Build established: Scavenger-Gunner 3323 | -8/Storage | First assault squad dispatched 3774 | -8/Storage | Core integrity fell below 50% 3827 | -8/Storage | Lost 6 parts (2p2n2w) 4048 | -8/Storage | Build established: Scavenger-Tank 4085 | -8/Storage | Entered Factory 4085 | -7/Factory | Evolved 2 slots: Utility x2 4314 | -7/Factory | Discovered new exit (range 16) 4769 | -7/Factory | Repaired Enh. Autogun 4790 | -7/Factory | Build established: Tank 4868 | -7/Factory | Entered another Factory area 4868 | -6/Factory | Evolved 2 slots: Utility x2 5199 | -6/Factory | Build established: Skirmisher 5223 | -6/Factory | Identified exit to Garrison 5223 | -6/Factory | Entered Garrison 5241 | -6/Garrison | Installed Relay Interface Framework 5263 | -6/Garrison | Triggered checkpoint 5319 | -6/Garrison | Garrison Relay disabled 5340 | -6/Garrison | Spotted Executioner 5459 | -6/Garrison | Triggered checkpoint 5506 | -6/Garrison | Triggered checkpoint 5584 | -6/Garrison | Discovered new exit (range 10) 5621 | -6/Garrison | Triggered checkpoint 5673 | -6/Garrison | Lost 3 parts (1n2w) 5739 | -6/Garrison | Garrison Relay disabled 5797 | -6/Garrison | Triggered checkpoint 5839 | -6/Garrison | Build established: Scavenger-Gunner 5842 | -6/Garrison | Garrison Relay disabled 5891 | -6/Garrison | Identified exit to Factory 5979 | -6/Garrison | Entered Factory 6035 | -6/Factory | Repaired Scythe 6183 | -6/Factory | Repaired Scythe 6183 | -6/Factory | Repaired Arm. Huge Wheel 6227 | -6/Factory | Repaired Adv. Assault Cannon 6273 | -6/Factory | Repaired Arm. Huge Wheel 6369 | -6/Factory | Discovered new exit (range 3) 6371 | -6/Factory | Identified exit to Lower Caves 6372 | -6/Factory | Entered Lower Caves 6435 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6445 | -6/Lower Caves | Encountered a Warlord checkpoint 6492 | -6/Lower Caves | Learned Factory interactive machine intel 6761 | -6/Lower Caves | Build established: Bothacker-Tank 7081 | -6/Lower Caves | Lost 4 parts (1p1u2w) 7271 | -6/Lower Caves | Discovered new exit (range 10) 7289 | -6/Lower Caves | Identified exit to Lower Caves 7290 | -6/Lower Caves | Entered another Lower Caves area 7299 | -6/Lower Caves | Build established: Bothacker-Gunner 7314 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7317 | -6/Lower Caves | Core integrity fell below 50% 7427 | -6/Lower Caves | Core integrity fell below 20% 7444 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07402_ Slug penetrates G-67 Veteran. 07402_ G-67 Veteran destroyed. 07402_ Switching to secondary target: G-50 Soldier. 07406_ Field Laser fries itself beyond repair. 07406_ Gauss Rifle destroyed. 07407_ Critical hit (Burn: +37). 07407_ Acquired 50 matter. 07411_ Carbon-fiber Leg destroyed. 07411_ Acquired Flexi-carbon Leg. 07413_ Mak. Light Armor Plating destroyed. 07414_ Lgt. Antimatter Reactor fries itself beyond repair. 07415_ Plasma Rifle fries itself beyond repair. 07417_ Acquired 5 matter. 07417_ Hvy. Laser destroyed. 07420_ G-50 Soldier Lgt. Angular Momentum Engine severed. 07425_ Acquired Lgt. Angular Momentum Engine. 07435_ Lgt. Angular Momentum Engine destroyed. 07436_ System corrupted: Flexi-carbon Leg rejected. 07438_ G-50 Soldier destroyed. 07443_ G-50 Soldier Lgt. Angular Momentum Engine severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????###?????????????? | | ????????????????????????????? #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ????????????????##??? ###++### #?????????????? | | ????????????????# ?? / +%#?????????????? | | ????????????????? ??# #%#?????????????? | | ??????????????????? ?#""""""# #?????????????? | | ????????????????????# #######; #?????????????? | | ????????????????????# gg % #?????????????? | | ?????????????????# ## = @ ##?????????????? | | ?????????????????# =% %##??????????????? | | ?????????????????# ###???????????????? | | ?????????????????## ##?????????????????? | | ??????????????????### % #??????????????????? | | ????????????????????## ##??????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????##### ????????????????????? | | ???????????????????????# ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????#?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Grenade Launcher | 57% | -8/Storage Enh. Autogun | 45% | -7/Factory Scythe | 34% | -6/Factory Adv. Assault Cannon | 31% | -6/Factory Arm. Huge Wheel | 30% | -6/Factory Studied --------- Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Join The Dark Side More Dakka Please Oh No You Don't! Please Form A Line Throw Away The Key Challenges ------------ None Game ------ Seed HackingQuantumSlamshotty Manual? 0 Play Time 03:26:30 Cumulative 29.2 hours Start 2026.04.06 @ 04:40:56 End 2026.04.07 @ 19:11:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38ecf9dd-fab6-4465-b9d6-89e14e7769a7