Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 10:16:32 Player: Mercey Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (2626) 2626 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4676 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 196/300 Energy 46/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Cargo Storage Unit Improved Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Treads VSS Leg VSS Leg VSS Leg Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Shield Generator Shock Rifle Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Grenade Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 88 | 6 12 36 34 Power 13 | 1 2 9 1 Engine 13 | 1 2 9 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 6 9 Treads 8 | 2 1 . 5 Leg 12 | . 2 6 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 31 | 1 7 11 12 Device 8 | . 1 2 5 Storage 8 | 1 6 . 1 Processor 6 | . . 2 4 Hackware 1 | . . . 1 Protection 8 | . . 7 1 Artifact . | . . . . Weapon 24 | 2 . 10 12 Energy Gun 3 | 2 . 1 . Energy Cannon 5 | . . 1 4 Ballistic Gun 10 | . . 5 5 Ballistic Cannon 4 | . . 2 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 37 | . 2 17 18 Power 6 | . 1 4 1 Propulsion 6 | . 1 3 2 Utility 15 | . . 6 9 Weapon 10 | . . 4 6 Highest Loss Streak 10 | . 1 5 10 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 97 | . 95 98 97 Engine 10 | . 13 10 8 Treads 4 | . 10 . 4 Leg 17 | . 17 21 12 Device 8 | . 10 12 2 Storage 11 | . 14 11 9 Processor 14 | . . 11 30 Hackware 2 | . . . 8 Protection 4 | . . 8 2 Energy Gun 9 | . 28 4 . Energy Cannon 1 | . . . 4 Ballistic Gun 8 | . . 11 11 Ballistic Cannon 2 | . . 5 . Peak Build Rating 36 | 6 11 22 36 Average Rating 18 | 4 8 17 29 On Entrance 9 | . 6 11 19 Naked Turns . | . . . . Heaviest Build 103 | 12 50 61 103 Greatest Support 43 | 40 40 34 43 Greatest Overweight (x) 32 | . 2 2 32 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 25 | 8 25 20 25 Average Capacity 19 | 7 16 20 21 Most Carried 22 | 2 19 20 22 Average Carried 16 | 1 10 18 19 Final Capacity 25 | 8 20 20 25 Final Carried 20 | 2 19 20 19 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1799 | 163 202 909 525 Remotely . | . . . . Salvage Created 2997 | . 579 1293 1125 Parts 173 | . 34 85 54 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 71 | . 14 35 22 Guns 46 | . 11 25 10 Cannons 16 | . . 8 8 AOE 3 | . . 1 2 Classes Destroyed 10 | . 4 2 4 Builder 2 | . . . 2 Tunneler 2 | . 1 1 . Recycler 1 | . . . 1 Operator 3 | . . 1 2 Watcher 7 | . 3 2 2 Swarmer 17 | . 3 11 3 Grunt 41 | . 11 17 13 Brawler 2 | . . . 2 Sentry 9 | . . 7 2 Hunter 2 | . . . 2 Best Kill Streak 6 | . 3 6 5 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 508 | . 77 258 173 Missed 138 | . 25 70 43 Damage Taken 5127 | . 619 2307 2201 Core 890 | . 91 237 562 Absorbed by Shields 117 | . . . 117 Redirected to Shielding 52 | . . 46 6 Regen/Repaired (Parts) 70 | . 70 . . Core Remaining (%) 67 | 100 63 40 . Volleys Fired 263 | . 55 136 72 Largest 2 | . 2 2 2 Hottest 138 | . 100 100 138 Shots Fired 512 | . 109 266 137 Gun 372 | . 109 187 76 Cannon 135 | . . 79 56 Launcher 5 | . . . 5 Special . | . . . . Kinetic 280 | . . 183 97 Thermal 165 | . 109 56 . Explosive 5 | . . . 5 Electromagnetic 62 | . . 27 35 Robot Hit Streak 20 | . 17 20 19 Robot Miss Streak 10 | . 3 10 6 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 336 | . 76 160 100 Core Hits 147 | . 30 58 59 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 14 | . 8 5 1 Burn 9 | . 8 1 . Destroy 1 | . . 1 . Blast 3 | . . 2 1 Corrupt 1 | . . 1 . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6014 | . 1012 2551 2451 Guns 3353 | . 972 1591 790 Cannons 2098 | . . 908 1190 Explosions 494 | . . 27 467 Melee . | . . . . Ramming 69 | . 40 25 4 Kinetic 2737 | . . 1638 1099 Thermal 1454 | . 972 482 . Explosive 467 | . . . 467 Electromagnetic 1287 | . . 406 881 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 7 13 Message Errors 2 | . . . 2 Matter Fused 4 | . . 3 1 Heat Flow Errors 4 | . . 1 3 Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . 2 1 Data Loss (major) 2 | . . . 2 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 6 | . . . 6 Explosions 1 | . . . 1 Melee . | . . . . Knockbacks 11 | . . 4 7 Impact . | . . . . Kinetic 11 | . . 4 7 Secondary . | . . . . Self-Inflicted Damage 39 | . . . 39 Shots 2 | . . . 2 Rammed 5 | . 5 . . Targets Rammed 14 | . 10 3 1 Kicked 9 | . 5 3 1 Crushed . | . . . . Highest Temperature 364 | . 305 364 322 Average Temperature 114 | . 126 123 88 Received Heat Transfer 1818 | . 258 1011 549 Effects 10 | . 4 6 . Energy Bleed 2 | . 2 . . Interference 3 | . 2 1 . Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Fried 12 | . . 2 10 Impact Corruptions . | . . . . Robots Melted 3 | . 3 . . Combat Hostiles 3 | . 3 . . Parts Melted 15 | . 13 2 . Heat Transferred 4828 | . 3478 1350 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 351 | . 184 351 244 Initial 131 | . . . 131 Average 106 | . 65 147 96 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 88 | 100 99 73 96 Level 1 11 | . . 26 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 4 7 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 10 | . 1 2 7 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 116 | . 25 56 35 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 5 4 7 Terminals 10 | . 2 4 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 34 | . 15 8 11 Successful 16 | . 5 5 6 Failed 18 | . 10 3 5 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 19 | . 7 8 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 7 | . 6 . 1 Scanalyzers 2 | . . . 2 Garrison Access 4 | . . . 4 Terminal Hacks 9 | . 2 5 2 Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Branch Access Points 3 | . 1 1 1 Emergency Access Points 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 4 2 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 . 10 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5900 | 67 1634 2241 1958 Spaces Moved 1986 | 37 637 814 498 Core 3 | 2 . . 1 Treads 372 | 35 241 . 96 Legs 1611 | . 396 814 401 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 195 190 Average Speed 226 | 154 209 211 280 Slowest Speed 1650 | 160 260 260 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 96 74 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile 1 | . . . 1 AOE 24 | . . . 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2861 | 44 814 1078 925 Wait 396 | . 73 35 288 Move 1983 | 36 636 813 498 Hop . | . . . . Pick Up 74 | 2 21 34 17 Fast Attach 14 | 6 4 1 3 Attach 32 | . 2 19 11 Detach . | . . . . Swap 42 | . 6 16 20 Drop 42 | . 7 20 15 Fire 263 | . 55 136 72 Melee 1 | . . 1 . Ram . | . . . . Kick 9 | . 5 3 1 Crush 5 | . 5 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Identified exit to Mines 413 | -10/Materials | Repaired Lgt. Treads 658 | -10/Materials | Discovered new exit (range 3) 965 | -10/Materials | Build established: Scavenger-Mutant 1066 | -10/Materials | Discovered new exit (range 15) 1238 | -10/Materials | Discovered new exit (range 15) 1702 | -10/Materials | Entered another Materials area 1702 | -9/Materials | Evolved 2 slots: Utility x2 1704 | -9/Materials | Discovered new exit (range 15) 2308 | -9/Materials | Identified exit to Mines 2308 | -9/Materials | Identified exit to Storage 2477 | -9/Materials | Discovered new exit (range 16) 2509 | -9/Materials | Identified exit to Materials 3094 | -9/Materials | Discovered exit to Materials (range 16) 3345 | -9/Materials | Build established: Mutant 3442 | -9/Materials | Lost 5 parts (2n2u1w) 3519 | -9/Materials | Core integrity fell below 50% 3943 | -9/Materials | Entered another Materials area 3943 | -8/Materials | Evolved 2 slots: Utility x2 5881 | -8/Materials | Core integrity fell below 50% 5896 | -8/Materials | Core integrity fell below 20% 5901 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Slug penetrates Wall. G-47 Trooper destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. Deuterium Engine destroyed. Destroyed Deuterium Engine. Imp. Sensor Array destroyed. Penetrated by Slug. Shield Generator destroyed. Slug penetrates Wall. R-06 Scavenger collects Wheel. M-13 Machinist repairs H-61 Shepherd. System corrupted: Component data lost. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. R-06 Scavenger collects Particle Gun. M-13 Machinist repairs X-62 Marksman. Penetrated by Slug. 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Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessEnhancedAutobeam Manual? 0 Play Time 00:55:05 Cumulative 18.1 hours Start 2024.10.19 @ 20:58:26 End 2024.10.20 @ 10:16:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b88fdbf-7b56-4e37-b4eb-6e7ea2d7e9b0