Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 23:30:24 Player: Crud Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3243) 3243 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1207) 1207 TOTAL SCORE: 6865 Bonus ------- High Alert Combat Kills 1207 Cogmind --------- Core Integrity 0/550 Matter 60/300 Energy 64/100 System Corruption 10% Temperature Danger (440) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine High-capacity Matter Pod (0) Advanced Targeting Computer Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Deuterium Engine Light Treads High-capacity Matter Pod Machine Analyzer Hardened Light Armor Plating Hardened Medium Armor Plating EM Pulse Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 57 | . 3 21 15 18 Power 6 | . 2 1 2 1 Engine 6 | . 2 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . . 4 4 3 Treads 11 | . . 4 4 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . . 6 7 6 Device 2 | . . 1 1 . Storage 2 | . . 2 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 13 | . . 3 6 4 Artifact . | . . . . . Weapon 21 | . 1 10 2 8 Energy Gun 7 | . 1 3 . 3 Energy Cannon . | . . . . . Ballistic Gun 5 | . . 3 . 2 Ballistic Cannon . | . . . . . Launcher 9 | . . 4 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 32 | . 1 1 10 20 Power 3 | . . . 1 2 Propulsion 8 | . . . 2 6 Utility 10 | . . . 5 5 Weapon 11 | . 1 1 2 7 Highest Loss Streak 16 | . 1 1 7 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 84 91 89 95 Engine 10 | . 14 11 8 8 Treads 19 | . . 20 24 26 Leg 4 | . 28 1 . . Device 3 | . . 6 8 . Storage 12 | . 14 15 9 9 Processor 2 | . . . . 8 Protection 16 | . . 13 21 25 Energy Gun 8 | . 27 10 . . Ballistic Gun 7 | . . 7 9 8 Launcher 5 | . . 4 8 8 Naked Turns . | . . . . . Heaviest Build 58 | 13 13 39 58 57 Greatest Support 69 | 20 20 43 69 69 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 Average Capacity 13 | . 8 14 15 15 Most Carried 15 | . 8 15 15 15 Average Carried 12 | . 7 12 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 6 8 14 14 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2120 | 184 126 485 618 707 Remotely 407 | . . 255 152 . Salvage Created 2686 | . 161 431 944 1150 Parts 172 | . 10 38 59 65 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 82 | . 4 19 33 26 Guns 20 | . 4 4 6 6 AOE 62 | . . 15 27 20 Classes Destroyed 13 | . 2 5 3 3 Worker 7 | . . 1 3 3 Builder 7 | . 1 2 2 2 Tunneler 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 5 | . . 1 3 1 Operator 2 | . . . 1 1 Watcher 2 | . . . 1 1 Swarmer 22 | . . 10 12 . Grunt 40 | . 4 6 17 13 Brawler 2 | . . . . 2 Duelist 1 | . . 1 . . Sentry 16 | . . 2 4 10 Hunter 1 | . . . . 1 Best Kill Streak 15 | . 2 4 15 6 Combat Bots Only 11 | . 2 4 11 5 Max Kills in Single Turn 4 | . 1 4 4 3 Gunslinging . | . . . . . Exploded 4 | . . 3 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5160 | . 286 624 1437 2813 Core 647 | . 43 40 218 346 Absorbed by Shields . | . . . . . Redirected to Shielding 131 | . . 20 86 25 Regen/Repaired (Parts) 130 | . . . . 130 Core Remaining (%) 90 | 100 82 90 . . Volleys Fired 162 | . 21 30 54 57 Largest 2 | . 2 2 2 2 Hottest 80 | . 80 80 56 80 Shots Fired 311 | . 41 59 103 108 Gun 196 | . 41 38 54 63 Cannon . | . . . . . Launcher 115 | . . 21 49 45 Special . | . . . . . Kinetic 127 | . . 20 54 53 Thermal 52 | . 34 18 . . Explosive 115 | . . 21 49 45 Electromagnetic 17 | . 7 . . 10 Robot Hit Streak 16 | . 8 10 9 16 Robot Miss Streak 4 | . 3 3 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 196 | . 31 37 57 71 Core Hits 207 | . 8 29 88 82 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9142 | . 354 1553 3593 3642 Guns 2043 | . 354 315 660 714 Cannons . | . . . . . Explosions 7097 | . . 1238 2933 2926 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 1451 | . . 160 660 631 Thermal 546 | . 299 155 56 36 Explosive 7005 | . . 1238 2877 2890 Electromagnetic 138 | . 55 . . 83 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . 1 10 Average Corruption 1 | . 1 . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 1 . 3 12 Message Errors 5 | . . . 2 3 Matter Fused 3 | . 1 . . 2 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 117 | . . 27 48 42 Projectiles . | . . . . . Explosions 117 | . . 27 48 42 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 433 | . . 94 78 261 Shots 12 | . . 3 2 7 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 433 | . 244 48 192 433 Average Temperature 72 | . 103 20 48 89 Received Heat Transfer 2133 | . 156 96 693 1188 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1075 | . 675 350 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 1460 | . 221 715 1421 1460 Initial 514 | . . 8 301 514 Average 522 | . 134 221 818 891 Maximum Alert Level 4 | . 1 3 4 4 Low Security (%) 34 | . 91 56 . . Level 1 7 | . 8 10 18 . Level 2 25 | . . 30 26 32 Level 3 17 | . . 1 32 36 Level 4 13 | . . . 22 30 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 4 2 8 7 Investigation 8 | . 2 2 2 2 Extermination . | . . . . . Reinforcement 7 | . 2 . 4 1 Assault 6 | . . . 2 4 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . 1 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 17 26 40 45 Peak Tracking Total 12 | . 5 4 7 12 Tactical Retreats 5 | . 2 2 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 21 | . . 5 5 11 Max in Single Turn 3 | . . 2 3 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 15 | . 3 6 2 4 Terminals 9 | . 2 3 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 1 1 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 54 | . 13 25 5 11 Successful 37 | . 11 18 1 7 Failed 16 | . 1 7 4 4 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 28 | . 10 13 2 3 Terminals 30 | . 8 13 2 7 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 13 | . 5 5 3 . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 3 . 2 Robot Analysis 4 | . 2 2 . . Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 7 | . 3 3 1 . Process 2 | . 1 1 . . Retrieve Matter 4 | . 2 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 7 | . . 7 . . Insert Component 3 | . . 3 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 5 . 1 Terminals 7 | . 2 4 . 1 Track 1 | . . 1 . . Assimilate 1 | . 1 . . . Botnet 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Monitor 1 | . 1 . . . Recyclers 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 6 2 4 Full Trace Events 10 | . 2 4 2 2 Feedback Events 3 | . 1 . 1 1 Corruption 3 | . 1 . 1 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter 293 | . 85 208 . . Retrieved Matter 325 | . 85 240 . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 4 | . 2 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2683 | . 406 976 416 885 Spaces Moved 1192 | 1 211 509 144 327 Core . | . . . . . Treads 930 | . . 459 144 327 Legs 262 | 1 211 50 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 160 160 Average Speed 151 | 120 120 156 161 160 Slowest Speed 320 | 120 120 240 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 35 | 2 31 45 26 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 55 | . . 4 14 37 Terrain Destroyed 732 | . . 131 290 311 Melee . | . . . . . Projectile . | . . . . . AOE 732 | . . 131 290 311 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1746 | . 324 627 222 573 Wait 285 | . 85 38 2 160 Move 1187 | . 210 508 143 326 Hop . | . . . . . Pick Up 32 | . 3 16 6 7 Fast Attach 12 | . . 6 5 1 Attach 24 | . 1 2 7 14 Detach 3 | . . 1 1 1 Swap 21 | . 2 13 3 3 Drop 17 | . 2 13 1 1 Fire 162 | . 21 30 54 57 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Central database locked down 141 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x2 1361 | -9/Materials | Discovered new exit (range 11) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -8/Materials | Lost 7 parts (1p2n3u1w) 1621 | -8/Materials | Destroyed 11 combat bots 1747 | -8/Materials | Destroyed 11 combat bots 1775 | -8/Materials | Discovered new exit (range 16) 1783 | -8/Materials | First assault squad dispatched 1799 | -8/Materials | Entered Storage 1839 | -8/Storage | Repaired Rocket Launcher 1878 | -8/Storage | Repaired Hrd. Medium Armor Plating 1918 | -8/Storage | Identified exit to Recycling 2320 | -8/Storage | Core integrity fell below 50% 2370 | -8/Storage | Discovered new exit (range 11) 2599 | -8/Storage | First assault squad dispatched 2642 | -8/Storage | Crushed by falling debris 2667 | -8/Storage | Core integrity fell below 20% 2671 | -8/Storage | System corruption reached 10% 2684 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02666_ K-01 Serf collects debris. 02668_ The unstable cave ceiling collapses. 02668_ Slammed into G-50 Soldier. 02670_ U-05 Engineer lays Concrete. 02670_ Deuterium Engine destroyed. 02670_ System corrupted by crushing effect (+5). 02671_ IZVXFXLI |TXLRHRFEDUKHPN2W 02671_ U-05 Engineer builds a Wall. 02672_ K-01 Serf collects debris. 02674_ Hrd. Medium Armor Plating destroyed. 02675_ U-05 Engineer lays Concrete. 02675_ System corrupted: Imp. Assault Rifle jammed. 02677_ U-05 Engineer builds a Wall. 02679_ Overheating: Energy bleed (-17). 02679_ Hrd. Light Armor Plating destroyed. 02679_ Critical hit (Burn: +37). 02680_ EM Pulse Gun destroyed. 02681_ U-05 Engineer builds a Wall. 02683_ Imp. Assault Rifle destroyed. 02683_ Lgt. Treads destroyed. 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Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed HeatNetworkReplicator Manual? 0 Play Time 00:41:29 Cumulative 28.8 hours Start 2022.11.06 @ 22:47:50 End 2022.11.06 @ 23:30:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e716fdcf-7960-4d99-89d2-9483fcc4ccf4