Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 01:59:56 Player: Cica Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (672) 672 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1937 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 45/300 Energy 88/125 System Corruption 0% Temperature Critical (548) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Sensor Array > --- WEAPON (2) ------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Wheel Heat Sink Small Laser Small Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Heat Sink Small Laser Small Laser Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 7 4 4 3 Power 3 | 2 . . 1 Engine 3 | 2 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 2 | 2 . . . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 . 1 Device 2 | . 2 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 . 3 1 Energy Gun 1 | . . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . 2 3 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 7 | 3 8 8 6 Power 1 | . 1 1 . Propulsion 3 | 1 3 3 3 Utility . | . . 1 1 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 7 | . 1 . 6 Power . | . . . . Propulsion 4 | . 1 . 3 Utility 1 | . . . 1 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 98 95 Engine 15 | . 14 14 21 Treads 21 | . 28 19 8 Leg 4 | . . 7 9 Device 10 | . 7 14 11 Storage 13 | . 14 14 11 Processor 2 | . 4 . . Protection 1 | . . . 10 Energy Gun 1 | . . 2 . Energy Cannon 3 | . . 5 11 Ballistic Gun 22 | . 28 19 10 Peak Build Rating 10 | 6 9 8 10 Average Rating 7 | 5 7 7 8 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) 7 | . . 7 5 Naked Turns . | . . . . Heaviest Build 26 | 14 20 20 26 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 6 10 10 7 Average Carried 7 | 3 8 8 6 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 6 9 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 638 | 270 214 154 . Remotely . | . . . . Salvage Created 982 | . 578 145 259 Parts 57 | . 32 12 13 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 21 | . 11 5 5 Guns 17 | . 11 5 1 Cannons 4 | . . . 4 Classes Destroyed 9 | . 7 . 2 Worker 1 | . 1 . . Builder 1 | . 1 . . Recycler 2 | . 1 . 1 Operator 1 | . 1 . . Watcher 3 | . 2 . 1 Swarmer 9 | . 3 3 3 Grunt 10 | . 8 2 . Brawler 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 7 | . 5 3 7 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 130 | . 32 38 60 Missed 32 | . 12 11 9 Hits 98 | . 20 27 51 Projectile 98 | . 20 27 51 Critical Strikes 1 | . 1 . . Damage Taken 1469 | . 271 334 864 Core 452 | . 22 28 402 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 . 80 . Volleys Fired 106 | . 48 22 36 Largest 2 | . 2 2 2 Hottest 128 | . 40 60 128 Shots Fired 196 | . 96 44 56 Gun 169 | . 96 44 29 Cannon 27 | . . . 27 Launcher . | . . . . Special . | . . . . Kinetic 159 | . 96 34 29 Thermal 27 | . . . 27 Explosive . | . . . . Electromagnetic 10 | . . 10 . Robot Hit Streak 6 | . 6 6 4 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 114 | . 62 26 26 Core Hits 44 | . 25 8 11 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1525 | . 750 391 384 Guns 1189 | . 750 342 97 Cannons 287 | . . . 287 Explosions 49 | . . 49 . Melee . | . . . . Ramming . | . . . . Kinetic 1122 | . 750 275 97 Thermal 336 | . . 49 287 Explosive . | . . . . Electromagnetic 67 | . . 67 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 797 | . 10 36 797 Average Temperature 373 | . 10 15 480 Received Heat Transfer 495 | . 171 165 159 Effects 47 | . . . 47 Shutdowns 8 | . . . 8 Energy Bleed 8 | . . . 8 Interference 5 | . . . 5 Matter Decay 5 | . . . 5 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 9 | . . . 9 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 642 | . . 50 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 144 | . 105 100 144 Initial 21 | . . 21 . Average 38 | . 55 25 40 Influence Increases 669 | . 319 151 199 Destroy 0b10 Robot/C 420 | . 220 100 100 Destroy 0b10 Robot/NC 40 | . 30 . 10 Destroy Leader 106 | . 54 20 32 Disable Machine 60 | . 15 30 15 Destroy Structure 28 | . . 1 27 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 555 | . 263 207 85 Entered New Map 35 | . . 35 . Time Decay 470 | . 263 152 55 Lost Part 50 | . . 20 30 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 16 5 8 Peak Tracking Total 6 | . 6 2 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . . 2 Successful 2 | . . . 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 955 | . 312 469 174 Optics 214 | . 214 . . Sensors 741 | . 98 469 174 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1375 | 113 603 469 190 Spaces Moved 597 | 59 263 235 40 Core 8 | 8 . . . Treads 589 | 51 263 235 40 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 163 | 145 160 160 240 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 40 45 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 35 | . . 1 34 Melee . | . . . . Projectile . | . . . . AOE 35 | . . 1 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 810 | 87 351 286 86 Wait 56 | 9 27 19 1 Move 594 | 58 262 234 40 Hop . | . . . . Pick Up 23 | 12 7 3 1 Fast Attach . | . . . . Attach 18 | 7 2 4 5 Detach 3 | 1 . . 2 Swap 3 | . 2 1 . Drop 7 | . 3 3 1 Fire 106 | . 48 22 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Entered Mines 774 | -10/Mines | Learned 2 Materials zone layouts 927 | -10/Mines | Learned location of Storage (-7) 1162 | -10/Mines | Discovered new exit (range 16) 1186 | -10/Mines | Entered Materials 1186 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1187 | -9/Materials | Identified exit to Materials 1359 | -9/Materials | Core integrity fell below 50% 1369 | -9/Materials | Core integrity fell below 20% 1376 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01359_ Overheating: Core damaged (-56). 01360_ Overheating: Energy bleed (-7). 01362_ Overheating: Energy bleed (-3). 01364_ Power failure, Lgt. Ion Engine shutdown. 01364_ Overheating: Lgt. Assault Rifle damaged (-29). 01364_ Overheating: Adv. Beam Cannon damaged (-66). 01364_ Overheating: Broken Ion Engine damaged (-1). 01366_ Lgt. Armor Plating destroyed. 01368_ Overheating: Energy bleed (-8). 01369_ Overheating: Core damaged (-72). 01370_ Overheating: Matter decay (-11). 01371_ Overheating: Core damaged (-48). 01373_ Overheating: Matter decay (-10). 01374_ Power failure, Lgt. Ion Engine shutdown. 01374_ Overheating: Matter decay (-6). 01376_ Overheating: Med. Storage Unit damaged (-31). 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