Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 00:31:52

Player: surprisinglarge

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (414)      414
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 2516

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/550
Matter                     204/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Targeting Computer
>          --- WEAPON -----------
           Blade Saw
           Blade Saw
>          --- INVENTORY --------
               (None)
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             21   | 6   1   2   2   2   8   
  Power                    5    | 1   .   1   1   1   1   
    Engine                 4    | 1   .   .   1   1   1   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   1   .   2   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    3    | 2   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 1   1   .   .   .   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   1   .   1   4   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 16   | .   .   2   .   .   14  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   .   1   .   .   6   
  Highest Loss Streak      6    | .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            2    | 1   1   4   2   2   .   
  Power                    .    | .   .   1   .   .   .   
  Propulsion               .    | .   .   1   .   .   .   
  Utility                  .    | .   .   1   1   1   .   
  Weapon                   .    | .   .   1   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             1    | .   .   .   1   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  91  85  98  52  
  Engine                   8    | .   14  1   11  14  6   
  Core                     4    | .   .   11  2   .   .   
  Leg                      25   | .   28  28  28  28  8   
  Device                   11   | .   7   14  14  14  2   
  Storage                  13   | .   14  14  14  14  6   
  Processor                1    | .   .   .   .   .   8   
  Energy Gun               9    | .   .   9   14  14  6   
  Ballistic Gun            7    | .   28  10  .   .   .   
  Ballistic Cannon         3    | .   .   .   .   12  3   
Peak Build Rating          15   | 6   7   10  9   10  15  
  Average Rating           8    | 3   6   8   7   9   9   
  On Entrance              6    | .   6   7   9   7   10  
Naked Turns                2    | .   .   .   .   .   2   
Heaviest Build             24   | 12  13  16  14  20  24  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   6   
  Most Carried             5    | 5   4   5   5   3   5   
  Average Carried          2    | 1   1   4   2   2   .   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            4    | .   4   4   2   2   .   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           511  | 159 89  164 .   40  59  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            393  | .   .   170 .   .   223 
  Parts                    25   | .   .   11  .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  14   | .   .   7   .   .   7   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     10   | .   .   7   .   .   3   
  Cannons                  3    | .   .   .   .   .   3   
Classes Destroyed          4    | .   .   2   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Swarmer                  9    | .   .   5   .   .   4   
  Grunt                    3    | .   .   2   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   .   3   .   .   7   
  Combat Bots Only         6    | .   .   3   .   .   6   
Max Kills in Single Turn   2    | .   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        231  | .    3    60   .    .    168  
  Missed                   55   | .    2    14   .    .    39   
  Hits                     176  | .    1    46   .    .    129  
    Projectile             176  | .    1    46   .    .    129  
  Critical Strikes         6    | .    .    1    .    .    5    
Damage Taken               2383 | .    12   520  .    .    1851 
  Core                     692  | .    .    127  .    .    565  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    49   .    
Volleys Fired              45   | .    2    25   .    1    17   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  157  | .    40   76   .    89   157  
Shots Fired                94   | .    4    48   .    2    40   
  Gun                      67   | .    4    48   .    1    14   
  Cannon                   25   | .    .    .    .    1    24   
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  56   | .    4    41   .    1    10   
  Thermal                  36   | .    .    7    .    1    28   
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    1    8    .    .    9    
  Robot Miss Streak        5    | .    3    3    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           56   | .    1    32   .    .    23   
  Core Hits                31   | .    1    11   .    1    18   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    
    Burn                   3    | .    .    .    .    .    3    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1132 | .    11   435  .    17   669  
  Guns                     530  | .    10   420  .    .    100  
  Cannons                  247  | .    .    .    .    .    247  
  Explosions               255  | .    .    .    .    .    255  
  Melee                    64   | .    .    .    .    .    64   
  Ramming                  36   | .    1    15   .    17   3    
  Kinetic                  460  | .    10   347  .    .    103  
  Thermal                  317  | .    .    73   .    .    244  
  Explosive                255  | .    .    .    .    .    255  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 64   | .    .    .    .    .    64   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    4    
Targets Rammed             10   | .    1    2    .    2    5    
  Kicked                   5    | .    1    2    .    2    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        674  | .    .    10   .    .    674  
  Average Temperature      264  | .    .    10   .    .    268  
  Received Heat Transfer   1128 | .    6    195  .    .    927  
  Effects                  23   | .    .    .    .    .    23   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         11   | .    .    .    .    .    11   
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    2    
  Heat Transferred         925  | .    .    185  .    .    740  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 .   100 65  
  Level 1                  4    | .   .   .   .   .   34  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             256  | .   .   83  .   .   256 
  Initial                  .    | .   .   .   .   .   .   
  Average                  33   | .   .   38  .   .   148 
Influence Increases        552  | .   .   213 .   .   339 
  Destroy 0b10 Robot/C     300  | .   .   160 .   .   140 
  Destroy 0b10 Robot/NC    5    | .   .   .   .   .   5   
  Destroy Leader           60   | .   .   30  .   .   30  
  Allied During Kill       8    | .   .   8   .   .   .   
  Anti-Garrison Action     150  | .   .   .   .   .   150 
  Destroy Structure        14   | .   .   .   .   .   14  
  Lose Combat Pursuer      15   | .   .   15  .   .   .   
Influence Decreases        423  | .   .   213 .   .   210 
  Time Decay               263  | .   .   193 .   .   70  
  Lost Part                160  | .   .   20  .   .   140 
Squads Dispatched          8    | .   4   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   4   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   6   10  .   .   17  
  Peak Tracking Total      8    | .   3   3   .   .   8   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   
  Highest-Rated Group      42   | .   .   42  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   
  Total Damage             22   | .   .   22  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Active Infowar (turns)     .    | .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1462 | 37  225 473 191 370 166 
Spaces Moved               1010 | 32  146 328 155 300 49  
  Core                     38   | 18  .   .   .   .   20  
  Treads                   13   | .   .   .   .   .   13  
  Legs                     959  | 14  146 328 155 300 16  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            120  | 80  120 120 120 120 156 
  Slowest Speed            350  | 120 120 120 120 120 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   31  65  33  90  8   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   .   .   14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      13   | .   .   .   .   .   13  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1151 | 42  191 359 160 307 92  
  Wait                     37   | .   37  .   .   .   .   
  Move                     1005 | 31  145 327 154 299 49  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 5   5   2   1   2   6   
  Fast Attach              1    | 1   .   .   .   .   .   
  Attach                   16   | 5   1   1   .   1   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   .   1   2   1   1   
  Drop                     6    | .   .   1   3   1   1   
  Fire                     45   | .   2   25  .   1   17  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     5    | .   1   2   .   2   .   
  Crush                    4    | .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 13)
  263 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  372 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  468 | -10/Mines     | Core integrity fell below 50%
  637 | -10/Mines     | Discovered new exit (range 8)
  729 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  730 | -10/Mines     | Discovered new exit (range 5)
  736 | -10/Mines     | Entered Exiles
  736 | -10/Exiles    | Accompanied by 1 ally
  766 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  766 | -10/Exiles    | Discovered new exit (range 14)
  790 | -10/Exiles    | Met 8R-AWN
  814 | -10/Exiles    | Met EX-HEX
  852 | -10/Exiles    | Met EX-BIN
  927 | -10/Exiles    | Entered Mines
  942 | -9/Mines      | Found DCF Scrap (12 items)
 1019 | -9/Mines      | Discovered new exit (range 10)
 1227 | -9/Mines      | Found a hidden stash of uninstalled traps
 1282 | -9/Mines      | Discovered new exit (range 10)
 1297 | -9/Mines      | Entered Materials
 1297 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1383 | -8/Materials  | Lost 3 parts (1n1u1w)
 1408 | -8/Materials  | Core integrity fell below 50%
 1438 | -8/Materials  | Lost 5 parts (1n1u3w)
 1454 | -8/Materials  | Core integrity fell below 20%
 1463 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Blade Saw destroyed.
Broken Targeting Computer destroyed.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Slammed into G-47 Trooper.
K-01 Serf collects debris.
Critical hit (Burn: +37).
Slammed into G-47 Trooper.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
B-36 Bruiser unfolds itself.
Crushed G-47 Trooper.
G-47 Trooper destroyed.
Acquired 4 matter.
K-01 Serf collects debris.
Arm. Treads destroyed. <x2>
K-01 Serf collects debris.
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????       "????????????????? |
| ?????????????????????????#      ##???????????????? |
| ??????????######?????????        ????????????????? |
| ??????????#    +?????????     %  ????????????????? |
| ??????###?#    #?????????#      #????????????????? |
| ??????#! ##    #?????????       #????????????????? |
| ??????!        ###+#######      #????????????????? |
| ???????            ^            #????????????????? |
| ????????         ^              ?????????????????? |
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| ??????????       g           =!#?????????????????? |
| ??????????#     %       ^    =%#?????????????????? |
| ??????????#       g  m      k*!#?????????????????? |
| ??????????#    """gb!          #?????????????????? |
| ??????????+    """         %   #?????????????????? |
| ??????????#    ""       ! !!   #?????????????????? |
| ??????????#    ""       =%  "  #?????????????????? |
| ??????????#    ""        !"G"  #?????????????????? |
| ??????????#          *   @g"  %######+#    ??????? |
| ??????????#              g ==               ?????? |
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| ??????????#####?????????????????  #??????????????? |
| ????????????????????????????????""#??????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellCoilNanoactuators
  Manual?         0
Play Time         00:14:37
  Cumulative      6.9 hours
  Start           2025.05.06 @ 12:44:59
  End             2025.05.08 @ 00:31:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           14
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a75a5e52-b00a-4be8-a7dc-d870ac9d6005