Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.22 @ 21:54:45 Player: Azraer Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (242) 1210 Value Destroyed (10977) 10977 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1823) 1823 TOTAL SCORE: 19050 Bonus ------- High Alert Combat Kills 1704 Follower Combat Kills 119 Cogmind --------- Core Integrity 0/1150 Matter 186/700 Energy 355/540 System Corruption 7% Temperature Critical (551) Movement Treading (330) Ox2 Location -4/Armory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY (8) ------ Large Storage Unit Advanced Matter Compressor Advanced Targeting Computer Target Analyzer Point Defense System > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (15) --- Advanced Sensor Array Improved Signal Interpreter Recalibrator Advanced Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Matter Compressor Weapon Cycler Improved Force Booster Improved Transmission Jammer Layered Light Armor Plating Point Defense System > --- WEAPON ----------- Tesla Rifle Heavy Neutron Cannon Heavy Neutron Cannon Impact Mace > --- INVENTORY -------- Advanced Sensor Array Improved Signal Interpreter Target Analyzer Recoil Stabilizer Recalibrator Antimatter Cannon Tri-rail Accelerator Advanced Datajack [Rating: 117] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Hover Unit Improved Airjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Grenade Launcher Impact Weapon Impact Mace Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . . 2 1 2 . . 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 179 | 6 8 2 9 36 28 18 31 36 5 Power 37 | 1 1 . 1 7 5 4 8 10 . Engine 13 | 1 . . 1 2 1 3 4 1 . Core 15 | . 1 . . 5 4 1 4 . . Reactor 9 | . . . . . . . . 9 . Propulsion 28 | 2 . 1 1 8 3 5 5 3 . Treads 27 | 2 . 1 1 8 2 5 5 3 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 71 | 1 2 1 5 15 12 6 14 13 2 Device 28 | . 1 . 1 2 5 2 9 7 1 Storage 4 | 1 . . 1 1 . . . 1 . Processor 6 | . . . 1 1 . 1 . 2 1 Hackware . | . . . . . . . . . . Protection 33 | . 1 1 2 11 7 3 5 3 . Artifact . | . . . . . . . . . . Weapon 43 | 2 5 . 2 6 8 3 4 10 3 Energy Gun 9 | 2 1 . . 1 1 . . 3 1 Energy Cannon 4 | . . . . . . . . 3 1 Ballistic Gun 16 | . 1 . . 3 7 3 2 . . Ballistic Cannon 11 | . 2 . 2 2 . . 2 2 1 Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 12 | . . . . 2 3 1 1 5 . Parts Lost 19 | . . . . . 2 2 2 8 5 Power 4 | . . . . . 1 . 1 1 1 Propulsion 2 | . . . . . 1 . . 1 . Utility 10 | . . . . . . 1 1 5 3 Weapon 3 | . . . . . . 1 . 1 1 Highest Loss Streak 4 | . . . . . 1 1 1 2 4 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 95 | . 95 100 99 98 99 90 95 89 86 Engine 6 | . 12 . 7 8 1 7 14 . 5 Core 6 | . 1 14 3 8 13 5 2 2 . Reactor 2 | . . . . . . . . 10 9 Treads 19 | . 28 28 22 17 14 17 21 19 15 Device 14 | . 9 14 3 6 16 20 16 17 11 Storage 6 | . 5 . 7 9 7 6 5 7 10 Processor 6 | . . . 11 9 7 5 5 6 7 Protection 14 | . 8 14 22 20 21 13 11 8 4 Ballistic Gun 7 | . . . . 9 15 13 12 . . Ballistic Cannon 6 | . 11 28 22 7 . . 1 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 12 15 15 28 56 63 69 100 122 122 Greatest Support 129 | 40 40 40 40 40 40 70 112 129 129 Greatest Overweight (x) 17 | . . . . 1 17 3 1 1 2 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 5 8 15 15 15 15 15 15 Average Capacity 13 | 7 6 5 6 14 15 15 15 15 15 Most Carried 15 | 2 5 5 8 15 15 15 15 14 9 Average Carried 10 | . 3 4 5 11 13 14 14 10 7 Final Capacity 15 | 8 5 5 8 15 15 15 15 15 15 Final Carried 15 | . 4 5 8 14 15 13 14 9 4 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Mutant 19% | Generator-Tank 10% | Scavenger-Tank 5% | Generator-Gunner 4% | Generator-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Generator-Tank | -5/Factory Generator-Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Matter Collected 6962 | 105 164 219 360 1168 674 502 1349 2392 29 Remotely . | . . . . . . . . . . Salvage Created 9004 | . 313 133 424 1554 1002 689 1886 2956 47 Parts 427 | . 26 4 31 90 51 34 79 110 2 Haulers Intercepted 3 | . . . . . 1 . 1 1 . Recyclers Shooed 4 | . . . . . 1 1 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 187 | . 10 3 14 35 18 11 34 59 3 Guns 71 | . 4 . . 22 18 11 14 2 . Cannons 110 | . 2 3 14 13 . . 20 55 3 AOE 6 | . 4 . . . . . . 2 . Classes Destroyed 17 | . 5 2 1 2 2 . 1 3 1 Worker 9 | . 2 . . . . . 4 3 . Builder 10 | . 2 . . 1 1 . 1 5 . Tunneler 3 | . . 1 . . . . 1 1 . Hauler 3 | . . . . . 1 . 1 1 . Recycler 7 | . . . 2 1 . 1 1 2 . Operator 2 | . . . . . . . . 2 . Watcher 22 | . 2 . 1 5 1 . 3 10 . Swarmer 26 | . 3 . 7 6 . 3 7 . . Grunt 78 | . 7 2 5 17 8 6 12 21 . Brawler 3 | . . . . 1 . . 1 1 . Duelist 2 | . . . . . . . . 2 . Sentry 24 | . . 1 2 8 2 . 6 5 . Specialist 1 | . . . . . . . . . 1 Hunter 22 | . . . . 3 4 2 2 10 1 Programmer 28 | . . . . . 4 . 5 19 . Heavy 1 | . . . . . . . . 1 . Behemoth 2 | . . . . . . . 1 . 1 Best Kill Streak 8 | . 6 3 4 6 3 3 7 8 1 Combat Bots Only 6 | . 4 2 3 5 3 3 6 6 1 Max Kills in Single Turn 3 | . 3 2 2 2 2 1 2 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . 2 . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Damage Taken 10754 | . 223 126 260 1163 1108 521 1266 3787 2300 Core 1620 | . 39 24 13 86 45 42 29 268 1074 Absorbed by Shields 1966 | . . . . . . . 701 1265 . Redirected to Shielding 85 | . . . . . 85 . . . . Regen/Repaired (Parts) 879 | . 49 . . 182 190 189 230 39 . Core Remaining (%) 91 | 100 . 74 96 84 93 95 97 . . Volleys Fired 531 | . 32 9 31 95 62 29 88 166 19 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 285 | . 80 70 88 94 56 60 88 285 260 Shots Fired 1035 | . 51 18 52 183 122 53 200 318 38 Gun 481 | . 28 . . 95 122 53 146 37 . Cannon 551 | . 20 18 52 88 . . 54 281 38 Launcher 3 | . 3 . . . . . . . . Special . | . . . . . . . . . . Kinetic 871 | . 20 18 52 182 122 53 200 215 9 Thermal 139 | . 28 . . . . . . 82 29 Explosive 3 | . 3 . . . . . . . . Electromagnetic 22 | . . . . 1 . . . 21 . Robot Hit Streak 63 | . 16 8 12 45 63 34 62 41 21 Robot Miss Streak 4 | . 2 1 3 2 1 2 4 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . 2 1 1 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . . Shots Hit Robots 839 | . 39 14 37 149 109 45 157 259 30 Core Hits 469 | . 21 6 20 64 43 26 101 180 8 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 1 . . Critical Strikes 25 | . . . 1 3 1 1 3 15 1 Burn 1 | . . . . . . . . 1 . Destroy 4 | . . . . 1 1 1 1 . . Blast 20 | . . . 1 2 . . 2 14 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28974 | . 955 260 702 3007 2250 931 5740 13891 1238 Guns 7901 | . 258 . . 1602 2250 931 2299 561 . Cannons 19752 | . 223 260 702 1401 . . 3169 12759 1238 Explosions 1292 | . 474 . . . . . 250 568 . Melee . | . . . . . . . . . . Ramming 29 | . . . . 4 . . 22 3 . Kinetic 23750 | . 223 260 702 2992 2250 931 5468 10593 331 Thermal 4290 | . 258 . . . . . . 3125 907 Explosive 724 | . 474 . . . . . 250 . . Electromagnetic 181 | . . . . 11 . . . 170 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 3 . 3 7 7 Average Corruption 3 | . . . . . 2 . 2 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . 6 . Effects 106 | . . . . . 24 . 35 39 8 Message Errors 28 | . . . . . 8 . 8 8 4 Matter Fused 25 | . . . . . 3 . 9 12 1 Heat Flow Errors 9 | . . . . . 1 . 5 3 . Energy Discharges 15 | . . . . . 5 . 5 4 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . 3 . 4 1 1 Data Loss (major) 4 | . . . . . 1 . . 3 . Misfires 6 | . . . . . . . 1 5 . Alerts 1 | . . . . . 1 . . . . Weapon Failures 8 | . . . . . 2 . 2 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 413 | . . . 9 41 . . 62 301 . Projectiles 347 | . . . 9 41 . . 22 275 . Explosions 66 | . . . . . . . 40 26 . Melee . | . . . . . . . . . . Knockbacks 116 | . 5 4 4 10 . . 12 79 2 Impact 1 | . . . . . . . . 1 . Kinetic 104 | . 4 3 4 8 . . 11 72 2 Secondary 11 | . 1 1 . 2 . . 1 6 . Self-Inflicted Damage 138 | . 32 . . . . . 57 49 . Shots 4 | . 2 . . . . . 1 1 . Rammed 2 | . . . . . . . 2 . . Targets Rammed 4 | . . . . 1 . . 2 1 . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 1 . . . 1 . Highest Temperature 1000 | . 102 36 204 298 164 36 213 573 1000 Average Temperature 105 | . 47 20 65 61 21 10 45 120 419 Received Heat Transfer 2353 | . 102 87 63 738 324 208 240 591 . Effects 65 | . . . . 1 . . . 21 43 Shutdowns 24 | . . . . . . . . 8 16 Energy Bleed 8 | . . . . 1 . . . 5 2 Interference 8 | . . . . . . . . 4 4 Matter Decay 5 | . . . . . . . . 2 3 Short Circuit 7 | . . . . . . . . . 7 Damage (minor) 6 | . . . . . . . . 2 4 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1443 | . 575 . . . . . . 868 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Peak Influence 1128 | . 423 135 505 376 203 188 436 1128 546 Initial 468 | . . 80 18 139 91 33 57 183 468 Average 299 | . 203 69 335 255 62 86 128 770 518 Maximum Alert Level 4 | . 2 . 2 1 1 . 2 4 2 Low Security (%) 52 | 100 30 100 16 29 99 100 73 7 . Level 1 23 | . 68 . 56 70 . . 24 3 . Level 2 10 | . 1 . 26 . . . 1 29 100 Level 3 13 | . . . . . . . . 57 . Level 4 . | . . . . . . . . 3 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 46 | . 2 . 1 7 9 1 9 16 1 Investigation 14 | . 2 . 1 2 4 1 2 2 . Extermination 14 | . . . . . 4 . 3 7 . Reinforcement 10 | . . . . 3 1 . 1 4 1 Assault . | . . . . . . . . . . Garrison 8 | . . . . 2 . . 3 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Distress Signals 9 | . 1 . 1 1 . . 1 5 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 245 | . 14 4 23 48 23 14 39 75 5 Peak Tracking Total 6 | . 5 2 4 6 5 3 4 5 3 Tactical Retreats 8 | . . . 1 1 1 3 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Traps Triggered 6 | . 2 . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Disabled 31 | . 4 1 . 1 . . 5 19 1 Max in Single Turn 6 | . 2 . . 1 . . 1 6 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Accessed 22 | . 2 . 2 3 6 1 6 2 . Terminals 5 | . 1 . 1 1 1 . 1 . . Fabricators 2 | . . . . . 1 . 1 . . Repair Stations 9 | . 1 . . 1 3 1 2 1 . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 5 | . . . 1 1 1 . 2 . . Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 4 . 7 13 15 6 17 7 . Successful 48 | . 3 . 7 12 6 6 8 6 . Failed 21 | . 1 . . 1 9 . 9 1 . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 2 . 1 3 3 . 1 . . Fabricators 5 | . . . . . 3 . 2 . . Repair Stations 30 | . 2 . . 6 5 6 8 3 . Recycling Units 4 | . . . . . . . . 4 . Scanalyzers 20 | . . . 6 4 4 . 6 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 2 . . 1 . . Record 3 | . 1 . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 22 | . 2 . . 6 2 6 4 2 . Scan Component 11 | . 1 . . 3 1 3 2 1 . Repair 11 | . 1 . . 3 1 3 2 1 . Recycling Unit Hacks 4 | . . . . . . . . 4 . Process 2 | . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . 2 . Scanalyzer 15 | . . . 6 4 2 . 3 . . Insert Component 8 | . . . 3 2 1 . 2 . . Analyze 7 | . . . 3 2 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . 2 5 1 6 2 . Full Trace Events 11 | . . . . 2 4 1 2 2 . Feedback Events 2 | . . . . . 2 . . . . Corruption 2 | . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 2 1 . 1 . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Part Build Rating 4 | . . . . . 4 . . . . Parts Repaired 11 | . 1 . . 3 1 3 2 1 . Time 291 | . 38 . . 90 22 78 41 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter 122 | . . . . . . . . 122 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 2 1 . 1 . . Part Schematics Acquired 7 | . . . 3 2 1 . 1 . . Parts Damaged 2 | . . . 1 . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 43 | . . 43 43 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . 5 20 . . . . . . Total Damage 400 | . . 82 318 . . . . . . Kills 9 | . . 1 8 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Turns Passed 13249 | 54 593 793 590 2221 2237 712 2770 3057 222 Spaces Moved 5430 | 33 280 473 289 756 806 317 1234 1171 71 Core 10 | 9 . . . . 1 . . . . Treads 5420 | 24 280 473 289 756 805 317 1234 1171 71 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 160 166 166 Average Speed 200 | 130 160 160 160 228 244 173 187 211 192 Slowest Speed 900 | 160 160 160 160 240 900 400 240 250 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 54 87 30 74 21 9 34 34 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 256 | . 40 . . 12 . . 33 164 7 Melee . | . . . . . . . . . . Projectile 115 | . . . . 12 . . 11 85 7 AOE 141 | . 40 . . . . . 22 79 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Total 6969 | 44 373 493 368 1065 979 435 1553 1531 128 Wait 562 | . 40 5 17 110 45 58 155 105 27 Move 5421 | 32 279 472 288 755 805 316 1233 1170 71 Hop . | . . . . . . . . . . Pick Up 143 | 6 9 2 13 39 17 4 23 29 1 Fast Attach 26 | . 2 . 1 . 9 9 5 . . Attach 54 | 6 1 . 4 8 6 3 6 15 5 Detach 2 | . . . . 1 . 1 . . . Swap 100 | . 5 2 4 28 13 7 20 21 . Drop 126 | . 5 3 10 28 22 8 21 24 5 Fire 531 | . 32 9 31 95 62 29 88 166 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . 1 . . 2 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Repaired Lgt. Nuclear Core 648 | -10/Materials | Entered Mines 666 | -10/Mines | Found a hidden stash of uninstalled traps 748 | -10/Mines | Discovered new exit (range 6) 978 | -10/Mines | Identified exit to Materials 1070 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1441 | -10/Mines | Entered Materials 1441 | -9/Materials | Accompanied by 2 allies 1441 | -9/Materials | Evolved 2 slots: Utility x2 1446 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1803 | -9/Materials | Build established: Scavenger-Mutant 1859 | -9/Materials | Discovered new exit (range 14) 2031 | -9/Materials | Entered another Materials area 2031 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3691 | -8/Materials | Discovered new exit (range 6) 3767 | -8/Materials | Repaired Lgt. Treads 3789 | -8/Materials | Build established: Mutant 3795 | -8/Materials | Repaired Lgt. Treads 4142 | -8/Materials | Garrison activated, responded to threat 4173 | -8/Materials | Repaired Imp. Light Armor Plating 4252 | -8/Materials | Entered Factory 4252 | -7/Factory | Evolved 2 slots: Utility x2 5372 | -7/Factory | Build established: Scavenger-Mutant 5442 | -7/Factory | Fabricated Prc. Assault Rifle (x1) 5974 | -7/Factory | Repaired Imp. Medium Armor Plating 6324 | -7/Factory | Discovered new exit (range 6) 6489 | -7/Factory | Entered another Factory area 6489 | -6/Factory | Evolved 2 slots: Propulsion x2 6509 | -6/Factory | Repaired Lgt. Treads 6535 | -6/Factory | Repaired Lgt. Treads 6570 | -6/Factory | Repaired Lgt. Treads 7178 | -6/Factory | Discovered new exit (range 4) 7201 | -6/Factory | Entered another Factory area 7201 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7581 | -5/Factory | Build established: Generator-Tank 7666 | -5/Factory | Repaired Hrd. Medium Armor Plating 8421 | -5/Factory | Build established: Scavenger-Tank 8703 | -5/Factory | Repaired Weapon Cycler 8743 | -5/Factory | Build established: Generator-Tank 9236 | -5/Factory | Spotted B-75 Beast 9273 | -5/Factory | Destroyed B-75 Beast 9407 | -5/Factory | Garrison activated, responded to threat 9856 | -5/Factory | Build established: Scavenger-Tank 9858 | -5/Factory | Discovered new exit (range 16) 9971 | -5/Factory | Entered another Factory area 9971 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10208 | -4/Factory | Garrison activated, responded to threat 11080 | -4/Factory | Build established: Generator-Tank 11547 | -4/Factory | Repaired Weapon Cycler 12547 | -4/Factory | Build established: Generator-Gunner 12937 | -4/Factory | Discovered new exit (range 8) 13028 | -4/Factory | Entered Armory 13111 | -4/Armory | Spotted B-86 Titan 13133 | -4/Armory | Destroyed B-86 Titan 13136 | -4/Armory | Core integrity fell below 50% 13237 | -4/Armory | Core integrity fell below 20% 13251 | -4/Armory | Core destroyed Last Messages --------------- 13240_ Slug penetrates Wall. 13241_ H-77 Assassin destroyed. 13242_ Overheating: Adv. Matter Compressor damaged (-58). 13243_ Overheating: System interference. 13243_ Tri-rail Accelerator temporarily disabled. 13243_ Dropped Broken Antimatter Cannon. 13243_ Penetrated by Slug. 13243_ Tri-rail Accelerator destroyed. 13243_ Acquired Hvy. Neutron Cannon. 13246_ Overheating: Core damaged (-161). 13246_ Penetrated by Slug. 13246_ Slug penetrates Wall. 13247_ Overheating: Broken Lgt. Antimatter Reactor damaged (-7). 13248_ Power failure, Angular Momentum Engine shutdown. 13248_ Overheating: System interference. 13248_ Hvy. Neutron Cannon temporarily disabled. 13248_ Penetrated by Slug. 13249_ Dropped Hvy. Neutron Cannon. 13249_ Broken Lgt. Antimatter Reactor destroyed. 13251_ Overheating: Core damaged (-207). 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" # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 54 Energy Capacity 1395 Matter Stores 636 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 8 Kinecelleration 30 Force Boost 30 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Oops Respectable Loadout Challenges ------------ None Game ------ Seed DisruptorThiefTreads Manual? 0 Play Time 02:25:56 Cumulative 14.4 hours Start 2023.02.22 @ 11:47:56 End 2023.02.22 @ 21:54:45 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81bee0f4-acc1-4d4d-b989-084757849647