Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 00:21:45 Player: TheSkyeDoctor Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (2056) 2056 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 9796 Bonus ------- Follower Combat Kills 190 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Battery Compact Matter Pod Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Cannon Power Maul > --- INVENTORY -------- Nuclear Core Light Nuclear Core Angular Momentum Engine Armored Treads Improved Actuator Array Phase Shifter Core Shielding Core Shielding Makeshift Hacking Suite High-powered Tractor Beam Heavy Ion Cannon Heavy Plasma Cannon Coil Gun Advanced Assault Cannon Mace [Rating: 58] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Gun Heavy Riot Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . 1 . Utility 8 | . . 2 . . . . 2 . . . 2 . . . 2 Weapon 2 | . . . . . . 1 . . . . . . . 1 . Parts Attached 79 | 7 . 6 3 2 2 11 8 2 . 15 3 2 4 5 9 Power 9 | 1 . . 1 . 1 2 1 . . 2 . . . 1 . Engine 5 | 1 . . 1 . 1 1 . . . 1 . . . . . Core 3 | . . . . . . 1 1 . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 18 | 2 . 1 1 . 1 2 3 . . 2 . 1 1 . 4 Treads 6 | 1 . . 1 . . . . . . 2 . 1 1 . . Leg . | . . . . . . . . . . . . . . . . Wheel 12 | 1 . 1 . . 1 2 3 . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 29 | 2 . 3 1 2 . 2 4 . . 6 2 . 3 2 2 Device 12 | 1 . 2 . . . 2 2 . . 1 1 . 1 1 1 Storage 5 | 1 . . . 2 . . . . . 1 1 . . . . Processor 3 | . . . 1 . . . 2 . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . 1 1 Protection 7 | . . 1 . . . . . . . 4 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 . 2 . . . 5 . 2 . 5 1 1 . 2 3 Energy Gun 3 | . . . . . . . . 1 . 1 . 1 . . . Energy Cannon 5 | . . . . . . . . 1 . 1 . . . . 3 Ballistic Gun 7 | 2 . 2 . . . 1 . . . 1 . . . 1 . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . 1 . Launcher 1 | . . . . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . 1 . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 68 | . . 1 2 . 2 9 2 2 . 14 . 1 9 1 25 Power 7 | . . . . . 1 1 . . . 1 . . 1 . 3 Propulsion 17 | . . . 1 . 1 3 1 . . 3 . . 2 . 6 Utility 24 | . . 1 1 . . 2 1 . . 5 . . 5 . 9 Weapon 20 | . . . . . . 3 . 2 . 5 . 1 1 1 7 Highest Loss Streak 14 | . . 1 2 . 2 5 2 2 . 8 . 1 9 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 8 | 3 4 4 6 6 9 9 11 11 11 8 7 11 13 9 5 Power 1 | . 1 1 1 1 . 1 1 2 2 2 3 3 3 2 . Propulsion . | 1 2 2 2 1 . . . . . . . . . . 1 Utility 4 | . . . 2 3 5 7 8 8 8 5 2 5 4 3 1 Weapon 1 | . 1 1 1 1 1 . . . . . 1 3 5 3 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 1 | . . . 1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 76 99 100 99 83 86 97 100 73 92 93 88 82 51 Engine 4 | . 14 11 11 11 10 8 . . . 4 . . . . . Core 1 | . . . . . . . 7 7 7 1 . . . 5 2 Reactor 1 | . . . . . . . . . . . 6 6 4 . . Treads 7 | . 14 11 10 11 11 4 . . . 1 13 13 18 11 4 Wheel 6 | . 14 11 11 11 11 7 9 23 23 5 . . . . 2 Device 16 | . 14 7 22 22 22 23 27 23 23 9 12 13 9 7 6 Storage 11 | . 14 11 11 11 11 9 7 7 7 11 20 20 14 5 3 Processor 10 | . . . 2 11 11 2 9 15 15 15 13 13 13 11 6 Protection 4 | . . 3 8 . . . . . . 6 6 6 7 11 5 Energy Gun 2 | . . . . . . . . 1 7 3 6 6 4 . . Energy Cannon 3 | . . . . . . . . 3 7 5 6 6 6 3 3 Ballistic Gun 7 | . 28 22 22 22 22 11 7 3 . 1 . . . 4 2 Ballistic Cannon 1 | . . . . . . 5 7 3 . . . . . 4 1 Impact Weapon 3 | . . . . . . 3 7 7 7 3 6 6 6 5 2 Peak Build Rating 58 | 7 7 13 19 20 20 25 39 41 40 44 53 58 58 49 57 Average Rating 32 | 5 7 8 14 18 17 19 32 38 40 34 49 53 48 47 30 On Entrance 28 | . 7 7 13 18 19 16 25 39 40 40 44 53 58 34 45 Avg Prop Armor Cover (%) 8 | 12 12 10 7 5 10 10 . . . . . . . . 10 Naked Turns 124 | . . . . . . . . . . . . . . . 124 Heaviest Build 68 | 13 13 20 23 38 38 40 45 49 48 64 61 61 61 53 68 Greatest Support 66 | 20 16 16 20 20 16 20 36 36 36 46 46 66 66 40 48 Greatest Overweight (x) 16 | . . 1 1 3 3 12 14 1 1 16 1 1 1 1 2 Average Overweight (x) 1 | . . . . 1 1 2 3 1 1 3 1 . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 9 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 4 5 8 8 10 13 12 12 11 15 12 15 15 13 13 Average Carried 8 | 3 4 4 6 6 9 9 10 11 11 8 7 11 13 9 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 4 5 6 7 9 12 12 11 11 8 12 15 11 13 2 Class Distribution -------------------- 65% | Mutant 16% | Scavenger-Mutant 8% | Scavenger-Assassin 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Assassin | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Matter Collected 1762 | 255 . 154 202 . 110 449 38 222 . 137 . 50 . 145 . Remotely 434 | . . . . . . 396 38 . . . . . . . . Salvage Created 2041 | 67 . 154 246 . 163 552 30 194 . 144 . 228 . 186 77 Parts 110 | 9 . 8 13 . 5 42 2 5 . 8 . 10 . 5 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 4 . 18 . 5 . . . Prevented 3 | . . . . . . . . 1 . 1 . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 48 | . . 3 6 . 3 15 1 4 . 5 . 6 . 4 1 Melee 2 | . . . . . . 2 . . . . . . . . . Guns 29 | . . 3 6 . 3 9 . 1 . 3 . 2 . 2 . Cannons 12 | . . . . . . 2 1 3 . 2 . 1 . 2 1 AOE 5 | . . . . . . 2 . . . . . 3 . . . Classes Destroyed 13 | 1 . 2 1 . . 7 1 . . . . 1 . . . Worker 1 | . . . . . . 1 . . . . . . . . . Builder 3 | . . . . . . 3 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 15 | . . . . . . 6 . . . 4 . 4 . 1 . Grunt 22 | . . 2 5 . 3 7 . 2 . . . . . 2 1 Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 4 | . . 1 . . . 1 . 1 . . . 1 . . . Hunter 4 | . . . . . . 1 . 1 . 1 . . . 1 . Programmer 1 | . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 3 . 2 3 . 3 8 1 1 . 2 . 4 . 3 1 Combat Bots Only 6 | . . 2 3 . 3 6 1 1 . 2 . 4 . 3 1 Max Kills in Single Turn 3 | 1 . 1 2 . 1 2 1 1 . 1 . 3 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . . . 3 . . . Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Hostile Shots Fired 628 | . 8 15 27 . 13 82 10 47 . 118 . 56 58 30 164 Missed 167 | . 2 3 3 . 3 19 1 23 . 31 . 19 10 7 46 Hits 461 | . 6 12 24 . 10 63 9 24 . 87 . 37 48 23 118 Melee 21 | . . . 4 . . . . . . 17 . . . . . Projectile 440 | . 6 12 20 . 10 63 9 24 . 70 . 37 48 23 118 AOE 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . 1 . . . . 5 . 1 2 1 11 Actively Blocked 3 | . . . . . . . . . . . . . . 1 2 Damage Taken 8584 | . 118 149 372 . 184 917 140 314 . 1885 . 331 915 425 2834 Core 2136 | . . 25 50 . 19 149 . 24 . 508 . 34 102 48 1177 Absorbed by Shields 16 | . . . . . . . . . . . . . . . 16 Redirected to Shielding 104 | . . . . . . . . . . . . . 17 12 75 Ignored by Resistances 37 | . . . . . . . . . . 37 . . . . . Core Remaining (%) 78 | 100 100 . . . 76 72 . . . 24 . . 84 95 . Volleys Fired 179 | 11 . 12 18 . 10 52 9 17 . 20 . 10 4 10 6 Largest 4 | 2 . 2 2 . 2 2 2 2 . 2 . 2 2 3 4 Hottest 266 | 40 . 46 46 . 46 61 61 93 . 128 . 160 160 155 266 Shots Fired 343 | 22 . 24 36 . 20 95 18 29 . 30 . 17 8 23 21 Gun 221 | 22 . 24 36 . 20 56 9 12 . 15 . 7 4 10 6 Cannon 113 | . . . . . . 33 9 17 . 12 . 10 4 13 15 Launcher 6 | . . . . . . 6 . . . . . . . . . Special 3 | . . . . . . . . . . 3 . . . . . Kinetic 266 | 22 . 24 36 . 20 89 18 23 . 3 . . . 20 11 Thermal 63 | . . . . . . . . 6 . 24 . 15 8 3 7 Explosive 6 | . . . . . . 6 . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . 2 . . 3 Robot Hit Streak 17 | 7 . 6 11 . 12 7 4 6 . 17 . 11 3 7 6 Robot Miss Streak 6 | 3 . 2 3 . 2 6 4 2 . 1 . 3 3 1 2 Penetration Max 1 | . . . . . . 1 . 1 . . . . . 1 . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 236 | 13 . 18 23 . 16 53 10 22 . 34 . 12 4 18 13 Core Hits 110 | 4 . 6 9 . 8 38 3 9 . 9 . 10 1 9 4 Critical Kills 1 | . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . 2 . 1 . . . . . Critical Strikes 9 | . . . . . . 3 . 3 . 1 . 1 . 1 . Burn 1 | . . . . . . . . . . . . 1 . . . Destroy 3 | . . . . . . 2 . 1 . . . . . . . Blast 3 | . . . . . . 1 . 1 . . . . . 1 . Smash 2 | . . . . . . . . 1 . 1 . . . . . Melee Attacks 55 | . . . . . . 14 5 3 . 9 8 . . 1 15 Impact 45 | . . . . . . 4 5 3 . 9 8 . . 1 15 Slashing 10 | . . . . . . 10 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5300 | 190 . 255 354 . 231 1345 207 473 . 827 . 458 116 446 398 Guns 2416 | 190 . 255 354 . 231 580 84 135 . 204 . 131 23 158 71 Cannons 1843 | . . . . . . 306 123 257 . 321 . 184 93 288 271 Explosions 541 | . . . . . . 398 . . . . . 143 . . . Melee 444 | . . . . . . 61 . 81 . 302 . . . . . Ramming 56 | . . . . . . . . . . . . . . . 56 Kinetic 2935 | 190 . 255 354 . 231 886 207 284 . 18 . . . 354 156 Thermal 1430 | . . . . . . . . 108 . 507 . 438 116 92 169 Explosive 398 | . . . . . . 398 . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . 20 . . 17 Impact 383 | . . . . . . . . 81 . 302 . . . . . Slashing 61 | . . . . . . 61 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 3 1 . . . . . . 17 Average Corruption 6 | . . . . . . 2 2 1 . . . . . . 11 Corruption Purged 3 | . . . . . . . 2 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . 4 1 . . . . . . 4 Message Errors 4 | . . . . . . . 1 . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . Energy Discharges 4 | . . . . . . . 2 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 102 | . . . . . . 11 . 30 . 56 . . . 5 . Projectiles 15 | . . . . . . . . . . 10 . . . 5 . Explosions . | . . . . . . . . . . . . . . . . Melee 87 | . . . . . . 11 . 30 . 46 . . . . . Knockbacks 12 | . . . . . . 4 . . . 1 . . . 3 4 Impact 2 | . . . . . . . . . . 1 . . . . 1 Kinetic 10 | . . . . . . 4 . . . . . . . 3 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . . . . . . . 55 Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 413 | . . 27 . . 7 . 188 42 . 225 . 179 413 192 246 Average Temperature 87 | . . 8 . . 7 . 107 12 . 58 . 58 205 114 90 Received Heat Transfer 2239 | . 48 84 132 . 108 297 . 96 . 261 . 142 463 90 518 Effects 2 | . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 . 2 . . . Heat Transferred 2041 | . . . . . . . . 148 . 814 . 572 161 111 235 Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . Low Security (%) 99 | 100 100 100 100 . 100 97 100 . . . 100 . . 100 100 Level 1 . | . . . . . . 2 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 224 | 10 15 30 90 . 40 224 30 . . . 1 . . 75 111 Initial 28 | . . 1 . . . . 28 . . . . . . . 12 Average 29 | . 1 9 21 . 7 98 4 . . . . . . 13 26 Influence Increases 1925 | 15 15 75 170 . 70 462 36 105 . 410 4 127 . 111 325 Destroy 0b10 Robot/C 1060 | . . 60 120 . 60 300 20 80 . 220 . 100 . 80 20 Destroy 0b10 Robot/NC 50 | 15 . . . . . 35 . . . . . . . . . Destroy Leader 182 | . . 10 20 . 10 62 10 10 . 40 . 10 . 10 . Allied During Kill 77 | . . . . . . . . . . 60 . 17 . . . Successful Hack 5 | . . 5 . . . . . . . . . . . . . Disable Machine 105 | . . . 30 . . 30 . . . . . . . 15 30 Destroy Structure 71 | . . . . . . 35 6 . . . 4 . . 6 20 Lose Combat Pursuer 375 | . 15 . . . . . . 15 . 90 . . . . 255 Influence Decreases 1846 | 15 10 80 156 14 70 400 98 105 . 410 4 127 . 84 273 Entered New Map 67 | . . 4 . 14 . . 34 . . . . . . . 15 Time Decay 1414 | 15 10 66 156 . 50 310 64 105 . 317 4 97 . 74 146 Lost Part 345 | . . 10 . . 20 90 . . . 93 . 10 . 10 112 Lost Ally 20 | . . . . . . . . . . . . 20 . . . Squads Dispatched 14 | . 1 . . . . 3 2 . . 1 2 . . 2 3 Investigation 2 | . . . . . . 1 1 . . . . . . . . Extermination 4 | . . . . . . . 1 . . . 2 . . . 1 Reinforcement 7 | . 1 . . . . 2 . . . . . . . 2 2 Assault 1 | . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Distress Signals 5 | . 1 . . . . 3 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 109 | . 7 7 6 . 3 23 4 5 . 18 1 6 5 6 18 Peak Tracking Total 9 | . 4 4 3 . 3 6 1 3 . 7 1 4 4 4 9 Tactical Retreats 15 | . 1 . . . . . . 1 . 3 . . . . 10 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Traps Triggered 5 | . . . . . . 2 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Machines Disabled 7 | . . . 2 . . 2 . . . . . . . 1 2 Max in Single Turn 1 | . . . 1 . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Machines Accessed 11 | . . 1 . 1 . 2 1 . 4 . 1 . . 1 . Terminals 6 | . . 1 . . . 2 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 42 | . . 1 . 1 . 6 1 . 29 . 1 . . 3 . Successful 35 | . . 1 . 1 . 1 1 . 29 . 1 . . 1 . Failed 7 | . . . . . . 5 . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . 1 . 1 . 6 1 . . . 1 . . 3 . Terminals 12 | . . 1 . . . 6 1 . . . 1 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . . . 1 . . . . 29 . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . . . 1 1 . . . 1 . . 1 . Terminals 5 | . . 1 . . . 1 1 . . . 1 . . 1 . Botnet 5 | . . 1 . . . 1 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 2 | . . . . . . 2 . . . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Total Allies 4 | . . . . . . . . . . 4 . . . . . Largest Group 4 | . . . . . . . . . . 4 1 1 . . . Highest-Rated Group 208 | . . . . . . . . . . 208 96 96 . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . 33 1 1 . . . Total Damage 974 | . . . . . . . . . . 876 48 50 . . . Kills 6 | . . . . . . . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . 3 . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Active Infowar (turns) 7384 | 42 162 79 701 690 264 975 580 608 89 286 755 1256 67 584 246 Terrain 2908 | . . . . . . . . . . . 755 1256 67 584 246 Structural 1975 | . . 16 701 690 264 304 . . . . . . . . . Seismic 2968 | 42 162 63 . . . 671 580 608 89 286 . . . 270 197 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 2 . 1 . 3 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Turns Passed 9110 | 135 162 162 701 690 264 1010 580 608 89 1524 756 1256 67 584 522 Spaces Moved 4574 | 88 163 116 498 304 153 475 330 508 85 609 303 515 31 213 183 Core 138 | 6 . . . . . 11 5 . . 83 . . . . 33 Treads 1540 | 4 . . 55 260 . 7 . . . 77 303 515 31 213 75 Legs . | . . . . . . . . . . . . . . . . Wheels 2896 | 78 163 116 443 44 153 457 325 508 85 449 . . . . 75 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 105 135 115 125 105 105 105 105 240 163 163 250 50 Average Speed 170 | 99 100 102 118 224 121 139 136 105 105 227 240 237 168 250 158 Slowest Speed 850 | 160 100 115 240 240 135 650 750 105 105 850 240 240 250 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . 12 Cave-ins Triggered 5 | . . . . . . . . . . . . . . . 5 Exploration Rate (%) 37 | 5 37 13 98 70 38 45 8 59 69 70 9 62 7 5 9 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 2 . . . . 1 . 2 . 2 . . . Spaces Dug 31 | . . . . . . 9 5 . . . 4 . . 1 12 Terrain Destroyed 71 | . . . . . . 37 5 1 . 1 4 7 1 2 13 Melee 31 | . . . . . . 9 5 . . . 4 . . 1 12 Projectile 10 | . . . . . . 3 . 1 . 1 . 2 1 1 1 AOE 30 | . . . . . . 25 . . . . . 5 . . . Terrain Rammed 9 | . . . . . . . . . . . . . . . 9 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Fac Fac Total 5467 | 110 162 135 581 310 212 703 429 547 84 692 318 530 38 242 374 Wait 508 | . . . 52 . 44 140 74 18 . 31 . . . 9 140 Move 4558 | 87 162 115 497 303 152 474 329 507 84 608 302 514 30 212 182 Hop . | . . . . . . . . . . . . . . . . Pick Up 51 | 5 . . 7 3 4 10 3 . . 5 5 4 . 5 . Fast Attach 27 | 6 . 3 . . . 2 3 1 . 9 . 1 . 2 . Attach 48 | 1 . . 2 . 2 8 3 1 . 9 2 1 4 3 12 Detach 2 | . . . . . . 1 . . . . . . . . 1 Swap 11 | . . 3 1 2 . 1 2 . . 1 1 . . . . Drop 10 | . . 2 4 2 . 1 1 . . . . . . . . Fire 179 | 11 . 12 18 . 10 52 9 17 . 20 . 10 4 10 6 Melee 55 | . . . . . . 14 5 3 . 9 8 . . 1 15 Ram 10 | . . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 415 | -9/Materials | Discovered new exit (range 15) 460 | -9/Materials | Entered Mines 633 | -9/Mines | Discovered new exit (range 10) 637 | -9/Mines | Met a Derelict bent on vengeance 735 | -9/Mines | Discovered new exit (range 5) 904 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1147 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1147 | -9/Mines | Discovered new exit (range 6) 1161 | -9/Mines | Entered Exiles 1219 | -9/Exiles | Met 8R-AWN 1260 | -9/Exiles | Met EX-HEX 1337 | -9/Exiles | Met EX-BIN 1365 | -9/Exiles | Aligned with FarCom system 1368 | -9/Exiles | Given EX-Vault access code 1423 | -9/Exiles | Opened EX-Vault 1442 | -9/Exiles | Found Field Lobotomy Kit 1489 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1672 | -9/Exiles | Met EX-DEC 1833 | -9/Exiles | Discovered new exit (range 14) 1851 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1851 | -9/Exiles | Entered Mines 2110 | -8/Mines | Discovered new exit (range 3) 2115 | -8/Mines | Entered Materials 2115 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2462 | -8/Materials | Lost 5 parts (1n2u2w) 3087 | -8/Materials | Discovered new exit (range 13) 3125 | -8/Materials | Entered Factory 3125 | -7/Factory | Evolved 2 slots: Utility x2 3639 | -7/Factory | Discovered new exit (range 15) 3705 | -7/Factory | Entered Lower Caves 3939 | -7/Lower Caves | Identified exit to Lower Caves 4081 | -7/Lower Caves | Learned Factory terminal intel 4090 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4307 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4313 | -7/Lower Caves | Entered Data Miner 4313 | -7/Data Miner | Discovered new exit (range 6) 4333 | -7/Data Miner | Met Data Miner 4367 | -7/Data Miner | Learned location of Section 7 (-2) 4367 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4380 | -7/Data Miner | Received God Mode back door access code from Data Miner 4402 | -7/Data Miner | Entered Proximity Caves 4725 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 4875 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4947 | -6/Proximity Caves | Assimilated B-48 Gladiator with FLK Orb 4949 | -6/Proximity Caves | Core integrity fell below 50% 4950 | -6/Proximity Caves | Assimilated G-67 Veteran with FLK Orb 4958 | -6/Proximity Caves | Assimilated Y-64 Sentinel with FLK Orb 4960 | -6/Proximity Caves | Escorted by Enhanced Grunt 4989 | -6/Proximity Caves | Lost 8 parts (1n3u4w) 5708 | -6/Proximity Caves | Spotted B-75 Beast 5726 | -6/Proximity Caves | Allies destroyed B-75 Beast 5746 | -6/Proximity Caves | Lost 3 allies 5788 | -6/Proximity Caves | Learned Factory terminal intel 5903 | -6/Proximity Caves | Discovered new exit (range 5) 5926 | -6/Proximity Caves | Entered Factory 5926 | -6/Factory | Accompanied by 1 ally 5926 | -6/Factory | Evolved 2 slots: Utility x2 5927 | -6/Factory | Loaded intel: 28 terminal locations 6233 | -6/Factory | Build established: Scavenger-Assassin 6657 | -6/Factory | Discovered new exit (range 4) 6682 | -6/Factory | Entered Lower Caves 6682 | -6/Lower Caves | Accompanied by 1 ally 6692 | -6/Lower Caves | Learned 8 Factory zone layouts 6975 | -6/Lower Caves | Build established: Scavenger-Mutant 7065 | -6/Lower Caves | Encountered a Warlord checkpoint 7280 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7743 | -6/Lower Caves | Learned location of 1 exit from Factory 7828 | -6/Lower Caves | Learned Factory emergency access door positions 7835 | -6/Lower Caves | Discovered new exit (range 10) 7896 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7938 | -6/Lower Caves | Entered another Lower Caves area 7984 | -6/Lower Caves | Discovered new exit (range 15) 8005 | -6/Lower Caves | Entered Factory 8005 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8006 | -5/Factory | Identified exit to Factory 8007 | -5/Factory | Identified exit to Upper Caves 8009 | -5/Factory | Loaded intel: 26 terminal locations 8017 | -5/Factory | Lost 9 parts (1p2n5u1w) 8318 | -5/Factory | Build established: Assassin 8589 | -5/Factory | Entered another Factory area 8589 | -4/Factory | Evolved 2 slots: Utility x2 8880 | -4/Factory | Lost 14 parts (3p3n3u5w) 8920 | -4/Factory | Lost 5 parts (2n2u1w) 8963 | -4/Factory | Crushed by falling debris 8988 | -4/Factory | Crushed by falling debris 8988 | -4/Factory | Core integrity fell below 50% 9019 | -4/Factory | Lost 6 parts (1n4u1w) 9036 | -4/Factory | Crushed by falling debris 9040 | -4/Factory | System corruption reached 10% 9042 | -4/Factory | Core integrity fell below 20% 9061 | -4/Factory | Crushed by falling debris 9112 | -4/Factory | Crushed by falling debris 9112 | -4/Factory | Smashed by cave-in Last Messages --------------- 09040_ Slammed into Wall. 09040_ Destabilizing: Core damaged (-57). 09041_ Slammed into Wall. 09041_ Destabilizing: Core damaged (-23). 09041_ Destabilizing: Core damaged (-46). 09042_ Slammed into Wall. 09042_ Destabilizing: Core damaged (-57). 09043_ Slammed into Wall. 09043_ Destabilizing: System corrupted (+2). 09044_ Slammed into Wall. 09044_ Destabilizing: Core damaged (-46). 09044_ Destabilizing: System corrupted (+2). 09045_ Slammed into Wall. 09045_ Destabilizing: System corrupted (+2). 09047_ 3&IRQSGW<2:C4DWPLSUIS:HYFNBF9DS 09061_ The unstable cave ceiling collapses. 09061_ Crushed by falling debris. 09094_ #AWTWNFI5X/KY8S8VFQMWX86O> 0IPKG5>TGY0Z< 09112_ The unstable cave ceiling collapses. 09112_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ##+##????????????????? | | ????????????????????????? ??????????????? | | ????????????????????????# ????? ?????? | | ???????????????????????## %= ???? //?????? | | ???????????????????????+ = ???? /??????? | | ???????????????????????# ""??? /??????? | | ???????????????????????# ""?? ???????? | | ???????????????????????# """" ???????? | | ???????????????????????# """" ????????? | | ???????????????????????# !! """" ????????? | | ???????????????????????+ !!?"""" ?????????? | | ???????????????????????# !??"""" ?????????? | | ???????????????????????# ???? ??????????? | | ???????????????????????# ? ???? ??????????? | | ???????????????????????#######+######/###????????? | | ???????????????????????# ### #####+#### | | ???????????????????????##@## " " " " " # | | ???????????????????????## ## " " " " " # | | ???????????????????????##### " " " " " # | | ???????????????????????????# " " " " " # | | ???????????????????????????# " " " " " " | | ???????????????????????????# " " " " " # | | ???????????????????????????# " " " " " # | | ???????????????????????????# " " " " " # | | ???????????????????????????# " " " " " ########## | | ???????????????????????????# #????????# | | ???????????????????????????# ] #????????# | | ???????????????????????????#####?########????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ????????????????????????????????????????# | | ????????????????????????????????????????# " | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingWaveBank Manual? 0 Play Time 01:15:59 Cumulative 42.1 hours Start 2026.02.25 @ 03:27:14 End 2026.02.26 @ 00:21:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c94eddf-e582-4710-b896-f315537f47f9