Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 00:34:00

Player: annull

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (292)      292
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2372

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     214/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (23)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (5) ------
   Medium Storage Unit
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (10) ---
          Ion Engine
    Light Treads
  Armored Treads
          Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Recoil Stabilizer
  Hardened Medium Armor Plating
           Decoy Drone Bay
>          --- WEAPON -----------
           Field Laser
           Ion Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
   Armored Treads
           Targeting Computer
           Mining Laser
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             19   | 6   .   1   2   1   9   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   2   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   1   2   .   4   
    Device                 4    | .   .   1   1   .   2   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   .   1   2   
    Energy Gun             3    | 2   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  93  100 100 82  
  Engine                   12   | .   14  14  14  14  7   
  Treads                   1    | .   .   .   .   .   6   
  Wheel                    23   | .   28  28  28  28  9   
  Device                   10   | .   .   7   14  14  12  
  Storage                  12   | .   14  14  14  14  9   
  Protection               1    | .   .   .   .   .   8   
  Energy Gun               23   | .   28  28  28  21  8   
  Energy Cannon            1    | .   .   .   .   .   7   
  Ballistic Cannon         2    | .   .   .   .   7   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 13  13  14  23  22  53  
  Greatest Support         42   | 20  20  20  20  20  42  
  Greatest Overweight (x)  5    | .   .   .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   10  10  
  Most Carried             10   | 7   7   8   8   8   10  
  Average Carried          6    | 4   5   7   7   7   6   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            7    | 5   7   7   7   7   4   

 Class Distribution 
--------------------
 83% | Mutant
  8% | Tank
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           391  | 233 .   37  .   30  91  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            351  | .   .   111 .   .   240 
  Parts                    24   | .   .   11  .   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   .   6   .   .   5   
  Guns                     10   | .   .   6   .   .   4   
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          4    | .   .   2   .   .   2   
  Worker                   1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    3    | .   .   .   .   .   3   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   .   4   .   .   2   
  Combat Bots Only         3    | .   .   3   .   .   2   
Max Kills in Single Turn   2    | .   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        139  | .    .    28   .    .    111  
  Missed                   29   | .    .    6    .    .    23   
Damage Taken               1857 | .    .    172  .    .    1685 
  Core                     611  | .    .    50   .    .    561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    80   .    
Volleys Fired              28   | .    .    11   .    .    17   
  Largest                  3    | .    .    2    .    .    3    
  Hottest                  162  | .    .    90   .    .    162  
Shots Fired                70   | .    .    22   .    .    48   
  Gun                      39   | .    .    22   .    .    17   
  Cannon                   31   | .    .    .    .    .    31   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    15   
  Thermal                  55   | .    .    22   .    .    33   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         6    | .    .    6    .    .    5    
  Robot Miss Streak        5    | .    .    5    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           33   | .    .    11   .    .    22   
  Core Hits                17   | .    .    7    .    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           570  | .    .    161  .    .    409  
  Guns                     326  | .    .    161  .    .    165  
  Cannons                  244  | .    .    .    .    .    244  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  127  | .    .    .    .    .    127  
  Thermal                  443  | .    .    161  .    .    282  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        680  | .    .    180  .    .    680  
  Average Temperature      275  | .    .    85   .    .    340  
  Received Heat Transfer   864  | .    .    .    .    .    864  
  Effects                  31   | .    .    .    .    .    31   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           9    | .    .    .    .    .    9    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          7    | .    .    .    .    .    7    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1088 | .    .    422  .    .    666  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             94   | .   .   94  .   .   87  
  Initial                  .    | .   .   .   .   .   .   
  Average                  44   | .   .   66  .   .   28  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   .   6   .   .   14  
  Peak Tracking Total      5    | .   .   3   .   .   5   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   1   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   .   1   .   .   4   
  Successful               1    | .   .   1   .   .   .   
  Failed                   4    | .   .   .   .   .   4   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      42   | .   .   42  42  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             14   | .   .   .   .   .   14  
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1251 | 47  51  532 279 80  262 
Spaces Moved               1181 | 41  62  559 323 90  106 
  Core                     10   | 10  .   .   .   .   .   
  Treads                   12   | .   .   .   .   .   12  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1159 | 31  62  559 323 90  94  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  95  
  Average Speed            83   | 72  80  80  80  86  115 
  Slowest Speed            240  | 80  80  80  95  95  240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   19  95  77  20  28  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   3   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1390 | 57  63  623 344 92  211 
  Wait                     126  | .   .   45  16  .   65  
  Move                     1176 | 40  61  558 322 89  106 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 11  2   4   2   1   8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 6   .   1   2   1   9   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     13   | .   .   4   2   1   6   
  Fire                     28   | .   .   11  .   .   17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 10)
   99 | -10/Materials | Entered Mines
  164 | -10/Mines     | Found the Drone Emporium
  168 | -10/Mines     | Found Prototype Device
  185 | -10/Mines     | Discovered new exit (range 7)
  302 | -10/Mines     | Build established: Mutant
  453 | -10/Mines     | Discovered new exit (range 6)
  554 | -10/Mines     | Learned 2 Materials zone layouts
  595 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  596 | -10/Mines     | Discovered new exit (range 5)
  631 | -10/Mines     | Entered Exiles
  631 | -10/Exiles    | Accompanied by 2 allies
  645 | -10/Exiles    | Discovered new exit (range 15)
  661 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  688 | -10/Exiles    | Met 8R-AWN
  701 | -10/Exiles    | Met EX-HEX
  732 | -10/Exiles    | Met EX-DEC
  757 | -10/Exiles    | Visited The Gauntlet
  901 | -10/Exiles    | Discovered new exit (range 14)
  910 | -10/Exiles    | Entered Mines
  979 | -9/Mines      | Discovered new exit (range 11)
  981 | -9/Mines      | Assembled infested the area
  986 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  990 | -9/Mines      | Entered Materials
  990 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  990 | -8/Materials  | Identified Decoy Drone Bay
 1139 | -8/Materials  | Discovered new exit (range 55)
 1193 | -8/Materials  | Lost 10 allies
 1200 | -8/Materials  | Core integrity fell below 50%
 1243 | -8/Materials  | Core integrity fell below 20%
 1252 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01208_ Overheating: Matter decay (-28).
01210_ K-01 Serf cleans the Terminal.
01211_ K-01 Serf destroyed.
01215_ Imp. Ion Engine broken.
01215_ Overheating: Short circuit.
01219_ R-06 Scavenger collects Ion Engine.
01221_ Critical hit (Burn: +37).
01224_ R-06 Scavenger destroyed.
01227_ Broken Lgt. Treads destroyed.
01231_ Broken Imp. Ion Engine destroyed.
01238_ Imp. Light Cannon destroyed.
01238_ Critical hit (Burn: +37).
01239_ Ion Cannon destroyed.
01243_ Field Laser destroyed.
01244_ K-01 Serf collects debris.
01246_ Hrd. Medium Armor Plating destroyed.
01247_ Broken Adv. Treads destroyed.
01249_ K-01 Serf collects debris.
01249_ Broken Targeting Computer destroyed.
01251_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ###                        #  "??????????????????? |
|                            / ""??????????????????? |
| ###                        #?????????????????????? |
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| ????????????????#   #??###+####??????????????????? |
| ????????????????#   #??#      #??????????????????? |
| ????????????????#   #??# T    #??????????????????? |
| ??#######???????#   #??#      #??????############? |
| ??#!![[!!???????#   #??#      #??????#   #      #? |
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| ###      ########   #######+##########   +  !!! #? |
|                                          #  !!  #? |
|                                          #  !!  #? |
|                                          ########? |
|        #############+#####################???????? |
|        "############  r  =#??????????????????????? |
|        T##         # """g #??????????????????????? |
|  """"  "##         #gg""  #??????????????????????? |
|  """"  ###      k =#% %%g #??????????????????????? |
|  """"    #         g %%%% #??????????????????????? |
|          + """ """ #%=*%  #??????????????????????? |
|          # """ """ # *%%%=#??????????????????????? |
|   ###+## # """ """ #!==""@#??????????????????????? |
|   #????# #         # ![""[#??????????????????????? |
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|   #????# #?????????#!m=""[#??????????????????????? |
|   #????# #?????????# [ ""%#??????????????????????? |
|   #????# #?????????#%     #??????????????????????? |
|   #????# #?????????## #####??????????????????????? |
|   #????? ???????????###??????????????????????????? |
|   #????? ????????????????????????????????????????? |
|   #????? ????????????????????????????????????????? |
|   #????? ????????????????????????????????????????? |
|   #????? ????????????????????????????????????????? |
|   #?????#????????????????????????????????????????? |
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|    #?????????????????????????????????????????????? |
| "  #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
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|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              ShadeDamperUnit
  Manual?         0
Play Time         00:26:16
  Cumulative      10.4 hours
  Start           2024.06.16 @ 02:00:40
  End             2024.06.18 @ 00:34:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          38x25
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 481bd483-56af-4e96-ae0c-bff355bb2dc7