Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 18:28:40 Player: OR-2NL Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (14) 70 Value Destroyed (428) 428 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 8424 Bonus ------- Pacifist 834 High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- Biometal Heavy Treads Centrium Leg Gyrokinetic Inverter > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Antimatter Reactor Stasis Canceller Nova Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Enhanced Optical Array Seismic Analyzer Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- (None) > --- INVENTORY -------- Stasis Canceller Layered Light Armor Plating Nova Cannon Heavy Rocket Launcher [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Advanced Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Spear Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 9 | . . 1 1 1 1 . . . . 1 2 2 Utility 8 | . . 1 1 1 1 1 2 . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 68 | . 1 1 1 9 9 4 3 . 10 5 10 15 Power 6 | . . . . . 1 1 . . 1 . . 3 Engine 1 | . . . . . . 1 . . . . . . Core 1 | . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . 1 . . 3 Propulsion 27 | . . 1 1 5 2 . 1 . 2 2 5 8 Treads 9 | . . 1 1 . . . . . . 2 4 1 Leg 1 | . . . . . . . . . . . . 1 Wheel 4 | . . . . 4 . . . . . . . . Hover 3 | . . . . . 1 . . . 1 . . 1 Flight 10 | . . . . 1 1 . 1 . 1 . 1 5 Utility 29 | . 1 . . 2 6 2 1 . 7 3 5 2 Device 7 | . . . . . . 1 1 . 1 2 1 1 Storage . | . . . . . . . . . . . . . Processor 11 | . 1 . . 2 3 . . . . 1 4 . Hackware 2 | . . . . . 1 . . . 1 . . . Protection 9 | . . . . . 2 1 . . 5 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 6 | . . . . 2 . 1 1 . . . . 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 1 . . 1 . 2 1 Parts Lost 48 | . . . 2 4 . . 8 . 12 1 4 17 Power 4 | . . . . . . . 2 . 1 . . 1 Propulsion 22 | . . . 1 4 . . 2 . 3 1 2 9 Utility 18 | . . . . . . . 3 . 7 . 2 6 Weapon 4 | . . . 1 . . . 1 . 1 . . 1 Highest Loss Streak 16 | . . . 2 2 . . 8 . 11 1 3 16 Average Slot Usage (%) 49 | . 53 55 48 42 63 76 61 42 51 30 47 41 Core 1 | . . . . . 3 5 4 . . . . . Treads 4 | . . 11 18 5 . . . . . 8 12 5 Leg 1 | . 28 22 14 1 . . . . . . . . Wheel 4 | . . . . 13 7 . . . . . . . Hover 1 | . . . . . 4 5 3 . 2 . . 3 Flight 4 | . . . . . 10 11 10 10 12 1 . 2 Device 1 | . . . . . . 5 3 . 2 1 3 . Processor 20 | . 3 11 9 13 22 23 21 21 19 17 30 28 Protection 1 | . . . . . 1 11 7 5 6 . . . Piercing Weapon 3 | . . . . 6 6 5 6 5 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 26 | 4 4 1 1 2 10 23 23 4 26 8 2 17 Greatest Support 252 | 20 3 3 3 3 13 25 25 20 35 10 3 252 Greatest Overweight (x) 5 | 1 1 . . . . . . . 3 2 . 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 3 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 4 4 3 2 3 3 3 4 4 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 666 | 200 . . . 30 106 . . . 54 37 . 239 Remotely . | . . . . . . . . . . . . . Salvage Created 261 | . . . . 110 . . . . . 18 . 133 Parts 25 | . . . . 5 . . . . . 1 . 19 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 10 | . . . . 5 . . . . . . . 5 AOE 10 | . . . . 5 . . . . . . . 5 Classes Destroyed 3 | . . . . 3 . . . . . . . . Tunneler 4 | . . . . 1 . . . . . 2 . 1 Swarmer 9 | . . . . 4 . . . . . . . 5 Grunt 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | . . . . 6 . . . . . 1 . 6 Combat Bots Only 5 | . . . . 5 . . . . . . . 5 Max Kills in Single Turn 3 | . . . . 3 . . . . . 1 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 10485 | . 48 172 183 603 244 37 922 . 1727 821 1543 4185 Core 2951 | . . 29 46 174 151 18 348 . 367 96 114 1608 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 100 92 91 75 82 98 . . 37 92 92 . Volleys Fired 8 | . . 2 . 3 . . . . . . . 3 Largest 1 | . . 1 . 1 . . . . . . . 1 Hottest 113 | . . 20 . 39 . . . . . . . 113 Shots Fired 8 | . . 2 . 3 . . . . . . . 3 Gun 2 | . . 2 . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . 1 Launcher 5 | . . . . 3 . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . 1 Explosive 5 | . . . . 3 . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 2 | . . 1 . . . . . . . . . 2 Robot Miss Streak 1 | . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 5 | . . 1 . 1 . 1 . . . . . 2 Core Hits 25 | . . . . 13 . . . . . 2 3 7 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 4 | . . . . 1 1 1 1 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . 1 1 1 1 . . . . . Sneak Attacks 2 | . . . . 1 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1248 | . . 16 . 555 . 101 . . 3 6 6 561 Guns 16 | . . 16 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1024 | . . . . 463 . . . . . . . 561 Melee 192 | . . . . 91 . 101 . . . . . . Ramming 16 | . . . . 1 . . . . 3 6 6 . Kinetic 16 | . . 16 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 1024 | . . . . 463 . . . . . . . 561 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 192 | . . . . 91 . 101 . . . . . . Highest Corruption 11 | . . . 2 3 . . 1 11 11 . . 3 Average Corruption 4 | . . . 2 2 . . 1 6 11 . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 14 | . . . . 6 . . . 1 6 . . 1 Message Errors 3 | . . . . 2 . . . . 1 . . . Matter Fused 3 | . . . . 1 . . . . 2 . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . . Energy Discharges 3 | . . . . 2 . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 188 | . . . . 50 . 71 67 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 117 | . . . . 50 . . 67 . . . . . Melee 71 | . . . . . . 71 . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . 13 . . 112 . 1 . . 41 Shots 3 | . . . . 1 . . 1 . . . . 1 Rammed 14 | . . . . 2 . . . . 1 3 8 . Targets Rammed 16 | . . . . 2 . . . . 1 5 8 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 . . Highest Temperature 108 | . . . . 108 . . . . . . . 18 Average Temperature 42 | . . . . 57 . . . . . . . 13 Received Heat Transfer 1092 | . 27 42 63 255 72 18 120 . 186 165 108 36 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 918 | . 9 108 59 264 341 265 436 182 377 360 402 918 Initial 240 | . . 3 45 24 115 166 129 152 127 186 202 240 Average 264 | . 5 39 49 167 231 200 312 162 234 225 287 544 Maximum Alert Level 3 | . . . . 1 1 1 2 . 1 1 2 3 Low Security (%) 41 | 100 100 100 100 62 45 63 22 100 43 50 . . Level 1 47 | . . . . 37 54 36 53 . 56 50 98 46 Level 2 3 | . . . . . . . 23 . . . 1 12 Level 3 7 | . . . . . . . . . . . . 41 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . 7 1 1 1 . 3 1 1 6 Investigation 9 | . . . . 2 1 . 1 . 2 1 . 2 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 11 | . 1 1 . 5 . 1 . . 1 . 1 1 Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 6 | . . 1 . . . . . . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 219 | . 3 6 10 25 12 9 26 6 32 13 22 55 Peak Tracking Total 22 | . 3 5 9 7 8 11 11 6 19 9 12 22 Tactical Retreats 36 | . . 2 1 5 4 . 4 . 4 2 4 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 10 | . . 1 1 . 2 . 2 . . 1 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 3 | . . . . . . . 2 . . . . 1 Max in Single Turn 2 | . . . . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 12 | . . . . 3 . . . . 9 . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 14 | . 1 . 1 3 1 2 1 . 2 1 . 2 Terminals 12 | . 1 . 1 2 1 2 1 . 1 1 . 2 Fabricators 2 | . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 32 | . 1 . 6 5 3 4 4 . 4 2 . 3 Successful 9 | . 1 . 3 2 . 1 . . 1 1 . . Failed 23 | . . . 3 3 3 3 4 . 3 1 . 3 Catastrophic 6 | . . . . 2 . . 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 1 . 3 5 . 2 4 . 4 2 . 3 Terminals 30 | . 1 . 6 4 3 4 4 . 3 2 . 3 Fabricators 2 | . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . 1 . 3 . . . . . . 1 . . Level Access Points 3 | . 1 . 1 . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 . 1 . . 1 . . . Terminals 2 | . . . . 1 . 1 . . . . . . Botnet 2 | . . . . 1 . 1 . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . Overload 2 | . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 2 1 2 1 . 1 1 . 2 Full Trace Events 6 | . . . . 1 1 . 1 . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 4 | . . . . . . . . 1 . . . 3 Largest Group 2 | . . . . . . . . 1 . . . 2 Highest-Rated Group 92 | . . . . . . . . 46 . . . 92 Highest-Rated Ally 46 | . . . . . . . . 46 . . . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . 4 Total Damage 69 | . . . . . . . . . . . . 69 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 2055 | 4 44 56 48 451 306 102 134 30 146 172 206 356 Spaces Moved 4174 | 2 69 103 90 845 687 268 363 75 367 312 352 641 Core 2530 | 1 69 103 90 845 232 . . . 1 275 352 562 Treads 4 | . . . . . . . . . . . . 4 Legs 1 | 1 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 11 Flight 1628 | . . . . . 455 268 363 75 366 37 . 64 Fastest Speed 30 | 100 50 50 50 50 34 34 34 40 32 40 50 30 Average Speed 44 | 110 60 50 50 50 39 34 34 40 35 49 50 50 Slowest Speed 300 | 120 100 50 50 50 50 34 40 40 200 150 50 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . 6 1 . 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 1 20 19 15 40 37 18 22 92 16 16 16 28 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 3 | 1 . . . . . . . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 14 | . . . . 13 1 . . . . . . . Terrain Destroyed 91 | . . . . 40 1 . 32 . . . . 18 Melee 1 | . . . . . 1 . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 90 | . . . . 40 . . 32 . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 4301 | 5 70 105 92 864 719 270 366 74 379 325 372 660 Wait . | . . . . . . . . . . . . . Move 4143 | 1 68 102 89 844 686 256 361 74 365 311 351 635 Hop 10 | . . . . . . 5 1 . 1 . . 3 Pick Up 17 | 1 . . 2 2 4 3 . . 3 1 1 . Fast Attach 51 | . 1 . . 6 6 1 3 . 7 5 10 12 Attach 16 | . . 1 1 3 2 3 . . 3 . . 3 Detach 6 | . . . . 1 1 1 . . . . . 3 Swap 1 | . . . . . 1 . . . . . . . Drop 15 | 3 1 . . . 5 . . . . 3 2 1 Fire 8 | . . 2 . 3 . . . . . . . 3 Melee 4 | . . . . 1 1 1 1 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 15 | . . . . 2 . . . . . 5 8 . Escape Stasis 13 | . . . . . 13 . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Identified exit to Materials 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 103 | -9/Materials | Discovered new exit (range 5) 105 | -9/Materials | Identified exit to Materials 105 | -9/Materials | Entered another Materials area 105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 121 | -8/Materials | Identified exit to Factory 153 | -8/Materials | Entered Factory 153 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 313 | -7/Factory | Build established: Mutant 599 | -7/Factory | Discovered new exit (range 9) 603 | -7/Factory | Identified exit to Factory 604 | -7/Factory | Entered another Factory area 604 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 796 | -6/Factory | Spotted B-75 Beast 802 | -6/Factory | Discovered new exit (range 19) 808 | -6/Factory | Identified exit to Lower Caves 904 | -6/Factory | Discovered new exit (range 14) 907 | -6/Factory | Identified exit to Factory 910 | -6/Factory | Entered another Factory area 910 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 958 | -5/Factory | Discovered new exit (range 13) 962 | -5/Factory | Identified exit to Upper Caves 1006 | -5/Factory | Discovered new exit (range 14) 1011 | -5/Factory | Identified exit to Factory 1012 | -5/Factory | Entered another Factory area 1012 | -4/Factory | Evolved 2 slots: Utility x2 1079 | -4/Factory | Discovered new exit (range 16) 1084 | -4/Factory | Identified exit to Upper Caves 1103 | -4/Factory | Discovered new exit (range 13) 1112 | -4/Factory | Identified exit to Extension 1143 | -4/Factory | Spotted B-86 Titan 1146 | -4/Factory | Sucked down chute 1146 | -4/Factory | Entered Waste 1147 | -4/Waste | Met a frightened Derelict 1152 | -4/Waste | Lost 8 parts (2p2n3u1w) 1160 | -4/Waste | Spotted C-40 Crusher 1161 | -4/Waste | EMP discharged 1161 | -4/Waste | System corruption reached 10% 1162 | -4/Waste | Spotted C-40 Crusher 1162 | -4/Waste | Spotted C-40 Crusher 1164 | -4/Waste | Spotted C-40 Crusher 1166 | -4/Waste | Spotted C-40 Crusher 1166 | -4/Waste | Spotted C-40 Crusher 1168 | -4/Waste | Discovered new exit (range 22) 1176 | -4/Waste | Identified exit to Factory 1176 | -4/Waste | Entered Factory 1229 | -4/Factory | Spotted B-86 Titan 1248 | -4/Factory | Discovered exit to Upper Caves (range 7) 1285 | -4/Factory | Core integrity fell below 50% 1304 | -4/Factory | Discovered new exit (range 21) 1322 | -4/Factory | Entered Research 1322 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -3/Research | Identified exit to Research 1351 | -3/Research | Lost 11 parts (1p3n6u1w) 1452 | -3/Research | Spotted B-86 Titan 1494 | -3/Research | Entered another Research area 1494 | -2/Research | Evolved 2 slots: Propulsion x2 1592 | -2/Research | Spotted B-90 Cyclops 1666 | -2/Research | Lost 3 parts (2n1u) 1696 | -2/Research | Discovered new exit (range 9) 1700 | -2/Research | Entered Access 1700 | -1/Access | Evolved 2 slots: Propulsion x2 1757 | -1/Access | Spotted B-99 Colossus 1853 | -1/Access | Allied Derelicts emerged from ambush trap array 1872 | -1/Access | Spotted B-99 Colossus 1889 | -1/Access | Core integrity fell below 50% 1933 | -1/Access | Core integrity fell below 20% 1985 | -1/Access | First assault squad dispatched 1991 | -1/Access | Lost 16 parts (1p9n5u1w) 2056 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Investigation squad. 01950_ ALERT: Rogue bot located, Programmers report to Access Zone 6U. 01960_ Adv. Terrain Scan Processor destroyed. 01976_ Penetrated by Slug. 01985_ ALERT: Significant disruption in Zone 6B, assault forces dispatched. 02001_ Acquired Biometal Heavy Treads. 02014_ System corrupted: Component data lost. 02019_ Connecting with Terminal... 02024_ Acquired Centrium Leg. 02030_ Triggered Alarm Trap. 02030_ An alarm sounds. 02030_ ALERT: Alarm triggered, dispatching investigation squad. 02036_ W-44 Eye sends out distress signal. 02049_ K-01 Serf cleans the Repair Station. 02052_ Wave Collapse Detector explodes. 02052_ T-07 Excavator destroyed. 02055_ K-01 Serf cleans the Repair Station. 02056_ Wave Collapse Detector explodes. 02056_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | #???###########????????# #?????????????????? | | #???# =!!#????????# #?????????????????? | | #???# = !!!#????????# #?????????????????? | | #???# !! #????????# #?????????????????? | | #???# #????????# #?????????????????? | | #???# ! #????????# #?????????????????? | | #???#! #????????# #?????????????????? | | #???# #????????# #?????????????????? | | #???# #?????#### ###???????????????? | | ###########+######### #???????????????? | | #???????????????? | | #???????????????? | | s p #???????????????? | | pp #???????????????? | | #???????????????? | | ### ###### #???????????????? | | #?# #????# u ^ #???????????????? | | #?#+#????#### ^ #???????????????? | | ????????????# k | #???????????????? | | ????????????# "" #???????????????? | | ????????????#""" #???????????????? | | ????????????#"R g #???????????????? | | ????????????#""" #???????????????? | | ????????????#""" #???????????????? | | ????????????# #???????????????? | | ????????????# @ #???????????????? | | ????????????# C ! #???????????????? | | ????????????# ####################???????????????? | | ????????????# #??????????????????????????????????? | | #########?### ###???#######??????????????????????? | | #?# ##### #??????????????????????? | | ! #?# #??????????????????????? | | #?# #??????????????????????? | | / #?# | = #??????????????????????? | | ### = #####%= #??????????????????????? | | # %#####?### ###??????????????????????? | | ! #???# #####/######?????????????? | | ##???# +??????????? | | ]#????# ###########???????????? | | ##/#### =%! #????# # #???????????? | | ?# #?# #????# + #???????????? | | ?# #?## #????#### # #???????????? | | ## #??# #???????# # #???????????? | | #??# #???????# #?#########??#+???????? | | ## #??# #??????##/###########??# ???????? | | ?# #??### ####??????# #??# ???????? | | ?# #??? ????????# #### ####???? | | ?# #?? = ???????# # #???? | | ##+### ! ??????#""""" # #???? | | ## #?????#""""" # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 1260 Additional Mass Support 12 EM Shielding 4 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 7 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionBattleTearclaws Manual? 0 Play Time 00:50:32 Cumulative 457.3 hours Start 2021.10.09 @ 17:40:23 End 2021.10.09 @ 18:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 55 Adventurer 4 Explorer 33 Win Type - Total 35 Types 15/6/4/2/2/3/2/0/1 Lore% 93 Gallery% 91 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68078220-56d3-4e10-a6a8-5d1e144cf5b1