Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 18:32:04 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (4312) 4312 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1583) 1583 TOTAL SCORE: 10480 Bonus ------- High Alert Combat Kills 858 Follower Combat Kills 25 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Gravmag Array Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Transmission Jammer Reflective Plating > --- WEAPON ----------- AWS/Autocannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Medium Storage Unit Weight Redist. System Core Shielding Improved Grenade Launcher Katana [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon AWS/Autocannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Slots Evolved 8 | . . . . . 4 . . 2 . 2 Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 2 . . 1 . 2 Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 71 | . 3 . . 3 16 2 1 3 26 17 Power 12 | . 1 . . . 2 1 . . 6 2 Engine 5 | . 1 . . . 2 1 . . . 1 Core 7 | . . . . . . . . . 6 1 Reactor . | . . . . . . . . . . . Propulsion 17 | . 1 . . . 4 1 . . 5 6 Treads 5 | . . . . . 2 1 . . 2 . Leg 6 | . . . . . . . . . 3 3 Wheel . | . . . . . . . . . . . Hover 3 | . 1 . . . . . . . . 2 Flight 3 | . . . . . 2 . . . . 1 Utility 19 | . 1 . . . 5 . 1 2 7 3 Device 9 | . . . . . 3 . . 1 4 1 Storage 5 | . . . . . 2 . . 1 1 1 Processor 1 | . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 23 | . . . . 3 5 . . 1 8 6 Energy Gun 2 | . . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . . . . . 2 . . . 4 4 Ballistic Cannon 3 | . . . . . 3 . . . . . Launcher 5 | . . . . 1 . . . 1 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 . . Parts Lost 43 | . . . . 3 . 1 2 . 17 20 Power 11 | . . . . . . 1 1 . 5 4 Propulsion 8 | . . . . 1 . . 1 . 3 3 Utility 10 | . . . . . . . . . 5 5 Weapon 14 | . . . . 2 . . . . 4 8 Highest Loss Streak 20 | . . . . 3 . 1 1 . 11 20 Average Slot Usage (%) 74 | . 87 85 85 81 78 80 76 69 61 73 Engine 9 | . 14 14 14 14 15 17 15 7 1 . Core 3 | . . . . . . . . . 9 11 Treads 6 | . . . . . 11 18 16 7 2 . Leg 2 | . 5 . . . . . . . 5 7 Hover 2 | . 11 14 14 10 . . . . . 3 Device 10 | . . . . . 17 18 11 15 9 14 Storage 7 | . 14 14 14 14 9 9 9 7 2 1 Processor 8 | . 13 14 14 14 9 9 9 7 7 5 Protection 2 | . . . . . . . 6 7 2 3 Energy Gun 2 | . 14 14 14 15 . . . . . . Ballistic Gun 7 | . 14 14 14 10 3 . . . 10 20 Ballistic Cannon 4 | . . . . . 6 9 9 7 1 . Launcher 1 | . . . . 1 . . . 7 1 . Slashing Weapon 1 | . . . . . . . . . 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 12 12 10 10 12 77 83 84 94 97 46 Greatest Support 50 | 20 20 6 6 6 48 50 50 22 40 44 Greatest Overweight (x) 5 | . 1 1 1 3 1 1 3 4 5 3 Average Overweight (x) 1 | . . 1 1 1 . 1 1 3 1 1 Largest Inventory Capacity 14 | . 6 6 6 6 8 8 8 10 14 4 Average Capacity 6 | . 6 6 6 6 7 8 8 8 5 4 Most Carried 8 | . 6 6 6 6 6 8 8 8 8 4 Average Carried 5 | . 5 6 5 5 3 5 8 6 3 3 Final Capacity 10 | 6 6 6 6 6 8 8 8 10 4 4 Final Carried 8 | 6 6 6 6 6 3 8 8 8 4 2 Class Distribution -------------------- 43% | Skirmisher 26% | Mutant 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Garrison Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Matter Collected 1196 | 200 . 40 . 26 147 116 10 45 496 116 Remotely . | . . . . . . . . . . . Salvage Created 3021 | . 93 86 . 48 432 926 276 292 721 147 Parts 168 | . 6 3 . . 32 43 21 9 43 11 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Combat Hostiles Destroyed 86 | . 2 2 . 1 7 29 11 6 25 3 Melee 5 | . . . . . . . . . 3 2 Guns 13 | . 2 . . 1 3 . . . 6 1 Cannons 57 | . . . . . 4 29 11 3 10 . AOE 11 | . . 2 . . . . . 3 6 . Classes Destroyed 11 | . 1 . . . 6 2 1 . . 1 Worker 2 | . . . . . . 1 . 1 . . Builder 2 | . . . . . 1 . . 1 . . Hauler 1 | . . . . . 1 . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 4 | . . . . . 2 2 . . . . Swarmer 13 | . . . . . . . 3 . 10 . Saboteur 1 | . . . . . . . . . . 1 Grunt 48 | . 2 2 . 1 4 19 3 5 12 . Duelist 3 | . . . . . . 1 2 . . . Sentry 15 | . . . . . 1 8 3 1 2 . Hunter 6 | . . . . . 2 1 . . 1 2 Best Kill Streak 9 | . 1 2 . 1 5 6 5 6 9 3 Combat Bots Only 9 | . 1 2 . 1 3 6 5 5 9 3 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . . . 2 1 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Damage Taken 6600 | . 33 145 . 162 137 521 379 120 2310 2793 Core 1693 | . . 34 . 25 31 71 43 16 622 851 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . 76 . . 73 . 8 . Volleys Fired 108 | . 6 4 . 16 11 . . 5 52 14 Largest 3 | . 2 2 . 2 2 . . 1 3 3 Hottest 69 | . 60 60 . 65 46 . . 36 69 69 Shots Fired 331 | . 12 8 . 17 37 92 27 19 95 24 Gun 146 | . 12 8 . 17 22 . . . 63 24 Cannon 164 | . . . . . 15 92 27 14 16 . Launcher 21 | . . . . . . . . 5 16 . Special . | . . . . . . . . . . . Kinetic 284 | . 6 4 . 1 37 92 27 14 79 24 Thermal 9 | . . . . 9 . . . . . . Explosive 14 | . . . . . . . . . 14 . Electromagnetic 24 | . 6 4 . 7 . . . 5 2 . Robot Hit Streak 14 | . 4 4 . 6 6 14 12 9 14 8 Robot Miss Streak 5 | . 3 1 . 2 2 3 1 1 5 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Autonomous 165 | . . . . . 15 92 27 14 17 . Shots Hit Robots 245 | . 6 6 . 13 24 74 24 13 64 21 Core Hits 144 | . 4 5 . 3 17 32 11 10 46 16 Critical Hits 7 | . . . . . 2 2 2 . 1 . Critical Kills 3 | . . . . . 1 . 2 . . . Critical Parts Destroyed 4 | . . . . . 1 2 . . 1 . Melee Attacks 19 | . . . . . . . . . 13 6 Thermal 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . 13 5 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13499 | . 68 178 . 200 1000 5836 1958 1280 2578 401 Guns 1376 | . 68 73 . 200 212 . . . 526 297 Cannons 10563 | . . . . . 788 5836 1958 914 1067 . Explosions 1298 | . . 105 . . . . . 366 827 . Melee 240 | . . . . . . . . . 158 82 Ramming 22 | . . . . . . . . . . 22 Kinetic 11635 | . 19 18 . . 1000 5836 1958 914 1593 297 Thermal 274 | . . 105 . 109 . . . . 60 . Explosive 722 | . . . . . . . . . 722 . Electromagnetic 606 | . 49 55 . 91 . . . 366 45 . Impact . | . . . . . . . . . . . Slashing 240 | . . . . . . . . . 158 82 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . 2 2 1 3 . Message Errors 5 | . . . . . . 1 1 1 2 . Energy Discharges 2 | . . . . . . . 1 . 1 . Data Loss (minor) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1613 | . . . . . 6 1102 187 223 95 . Projectiles 1602 | . . . . . 6 1102 187 223 84 . Explosions 11 | . . . . . . . . . 11 . Melee . | . . . . . . . . . . . Knockbacks 40 | . . . . . . 27 7 6 . . Impact . | . . . . . . . . . . . Kinetic 35 | . . . . . . 24 6 5 . . Secondary 5 | . . . . . . 3 1 1 . . Self-Inflicted Damage 85 | . . 44 . . . . . 14 19 8 Shots 3 | . . 1 . . . . . 1 1 . Rammed 11 | . . . . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . . 12 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 252 | . 71 103 . 252 . . . . 12 38 Average Temperature 70 | . 35 51 . 125 . . . . 5 15 Received Heat Transfer 1644 | . 18 60 . 96 54 261 126 48 360 621 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 359 | . . . . 259 . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Peak Influence 1249 | . 90 84 . 30 304 646 812 639 1249 680 Initial 655 | . . 34 . . 11 128 419 426 450 655 Average 547 | . 35 81 . 2 170 426 676 579 945 636 Maximum Alert Level 4 | . . . . . 1 2 3 2 4 2 Low Security (%) 22 | . 100 100 . 100 60 11 . . . . Level 1 8 | . . . . . 39 24 . . . 4 Level 2 43 | . . . . . . 64 68 100 22 95 Level 3 18 | . . . . . . . 31 . 55 . Level 4 5 | . . . . . . . . . 21 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 1 4 . 1 . 5 Investigation 3 | . . . . . 1 1 . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 7 | . 2 . . . . 2 . 1 . 2 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Distress Signals 2 | . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 5 2 . 2 8 39 13 9 20 13 Peak Tracking Total 11 | . 1 2 . 2 3 5 5 5 8 11 Tactical Retreats 11 | . 1 . . . . 3 2 3 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Traps Triggered 4 | . . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Machines Disabled 5 | . . . . . . 2 . 1 2 . Max in Single Turn 1 | . . . . . . 1 . 1 1 . Garrison Relay 2 | . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Machines Accessed 13 | . . . . . 4 3 . 1 . 5 Terminals 7 | . . . . . 4 2 . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 Total Hacks 32 | . . . . . 12 7 . 2 . 11 Successful 15 | . . . . . 9 4 . 1 . 1 Failed 17 | . . . . . 3 3 . 1 . 10 Catastrophic 3 | . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . 1 . 5 2 . . . 1 Terminals 19 | . . . . . 12 5 . . . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . . 4 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . 2 . 3 Terminal Hacks 12 | . . . . . 9 3 . . . . Record 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Emergency Access Points 3 | . . . . . 3 . . . . . Alert Level 3 | . . . . . 1 2 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 12 | . . . . . 4 3 . . . 5 Full Trace Events 3 | . . . . . 1 1 . . . 1 Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . . 9 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . . Total Damage 157 | . . . . 157 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Turns Passed 4142 | . 156 185 274 216 393 714 443 298 1044 419 Spaces Moved 2280 | 1 105 129 227 131 299 315 238 131 481 223 Core 143 | . . . . 7 . . . . 133 3 Treads 914 | . . . . . 128 315 238 131 102 . Legs 411 | 1 23 . . . . . . . 246 141 Wheels . | . . . . . . . . . . . Hover 630 | . 82 129 227 124 . . . . . 68 Flight 182 | . . . . . 171 . . . . 11 Fastest Speed 34 | 120 120 120 120 120 34 165 165 205 50 40 Average Speed 147 | 120 120 120 120 124 99 169 172 211 166 141 Slowest Speed 300 | 120 120 120 120 200 172 172 205 225 300 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 2 27 37 44 32 32 60 38 5 70 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 67 | . . 7 . . 4 19 4 3 30 . Melee . | . . . . . . . . . . . Projectile 33 | . . . . . 4 19 4 3 3 . AOE 34 | . . 7 . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac Total 2919 | . 127 152 230 167 384 496 270 146 642 305 Wait 310 | . . 18 . 16 27 174 30 5 40 . Move 2270 | . 104 128 226 130 298 314 237 131 479 223 Hop . | . . . . . . . . . . . Pick Up 75 | . 7 1 1 2 16 6 . 2 20 20 Fast Attach . | . . . . . . . . . . . Attach 57 | . 2 . . 2 14 1 . 2 22 14 Detach 3 | . . . . . 3 . . . . . Swap 14 | . 1 . . 1 2 1 1 1 4 3 Drop 42 | . 7 1 3 . 13 . . . 5 13 Fire 108 | . 6 4 . 16 11 . . 5 52 14 Melee 19 | . . . . . . . . . 13 6 Ram 4 | . . . . . . . . . . 4 Kick 8 | . . . . . . . . . . 8 Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . . 2 . 7 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 17) 157 | -10/Materials | Entered Mines 287 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 323 | -10/Mines | Build established: Mutant 337 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 337 | -10/Mines | Discovered new exit (range 5) 342 | -10/Mines | Entered Exiles 374 | -10/Exiles | Met 8R-AWN 394 | -10/Exiles | Met EX-HEX 437 | -10/Exiles | Met EX-BIN 456 | -10/Exiles | Aligned with FarCom system 458 | -10/Exiles | Given EX-Vault access code 486 | -10/Exiles | Opened EX-Vault 494 | -10/Exiles | Found Prototype Ballistic Cannon 523 | -10/Exiles | Warned to stay clear of 0b10 Research branches 602 | -10/Exiles | Discovered new exit (range 14) 616 | -10/Exiles | Left Exiles lab with AWS/Autocannon 616 | -10/Exiles | Entered Mines 617 | -9/Mines | Assembled infested the area 733 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 757 | -9/Mines | Discovered new exit (range 4) 832 | -9/Mines | Entered Materials 832 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 833 | -8/Materials | Identified exit to Factory 834 | -8/Materials | Identified AWS/Autocannon 836 | -8/Materials | Lost 3 parts (1n2w) 1194 | -8/Materials | Discovered new exit (range 12) 1225 | -8/Materials | Entered Storage 1253 | -8/Storage | Build established: Skirmisher 1608 | -8/Storage | Garrison activated, responded to threat 1923 | -8/Storage | Identified exit to Garrison 1939 | -8/Storage | Entered Garrison 2022 | -8/Garrison | Triggered checkpoint 2244 | -8/Garrison | Triggered checkpoint 2244 | -8/Garrison | Triggered checkpoint 2351 | -8/Garrison | Discovered exit to Factory (range 16) 2382 | -8/Garrison | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2680 | -7/Factory | Identified exit to Garrison 2680 | -7/Factory | Entered Garrison 2732 | -7/Garrison | Triggered checkpoint 2784 | -7/Garrison | Garrison Relay disabled 2926 | -7/Garrison | Triggered checkpoint 2974 | -7/Garrison | Triggered checkpoint 2981 | -7/Garrison | Destroyed 9 combat bots 3018 | -7/Garrison | Lost 11 parts (1p3n4u3w) 3055 | -7/Garrison | Discovered new exit (range 13) 3069 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3099 | -7/Garrison | Core integrity fell below 50% 3159 | -7/Garrison | Lost 4 parts (2p1u1w) 3386 | -7/Garrison | Triggered checkpoint 3416 | -7/Garrison | Core integrity fell below 20% 3466 | -7/Garrison | Build established: Scavenger-Mutant 3546 | -7/Garrison | Triggered checkpoint 3583 | -7/Garrison | Garrison Relay disabled 3711 | -7/Garrison | Discovered new exit (range 10) 3724 | -7/Garrison | Entered Factory 3724 | -6/Factory | Evolved 2 slots: Utility x2 3852 | -6/Factory | Build established: Scavenger-Skirmisher 4074 | -6/Factory | First assault squad dispatched 4101 | -6/Factory | Core integrity fell below 50% 4135 | -6/Factory | Core integrity fell below 20% 4143 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04119_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 04119_ Cesium-ion Thruster destroyed. 04120_ Lgt. Nuclear Core lost to overload. 04120_ G-50 Soldier Lgt. Angular Momentum Engine blown off. 04120_ G-50 Soldier Hvy. Laser blown off. 04120_ G-50 Soldier Carbon-fiber Leg blown off. 04125_ Acquired Lgt. Angular Momentum Engine. 04128_ Segregator destroyed. 04129_ Hvy. Assault Rifle destroyed. 04131_ Lgt. Angular Momentum Engine destroyed. 04132_ Acquired Carbon-fiber Leg. 04133_ U-05 Engineer builds a Door. 04134_ Slammed into G-50 Soldier. 04136_ Destabilizing: System corrupted (+1). 04138_ Kicked G-50 Soldier out of the way. 04139_ Slammed into G-50 Soldier. 04140_ Weapon Cycler destroyed. 04140_ System corrupted by crushing effect (+3). 04140_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???# #??[ """ + #???????? | | ???# #?? """ # #???????? | | ???# #??? ??# ##??????? | | ???########???#####????# #??????? | | ????????????????########+## #??????# | | ????????????????# # ##+##### | | ????????????????# + | | ????????????????# # | | ????????????????# # ##### | | ????????????????# """ """ #+##+##### | | ????????????????# """ """ # | | ????????????????# """ """ # = """ | | ????????????????# # ""R" | | ????????????????########### "" " | | ??????????#######?????????# | | ??????????# #?????????# | | ??????????#"" !#?????????# | | ??????????#"" #?????????# | | ??????????#G #?????############## | | ??????????#"" !#?????# ! | | ??????????#""g[ #?????# | | ??????????# b #?????# """""" | | ??????????#g""" #???????"""""" | | ??????????#g"""g#???????"""""" == | | ??????????# """ #?????# """""" = | | ??????????#@[=! #?????# = | | ??????????#g %!#################### | | ?????????####+### #??????????? | | ?????????# ![! ############ | | ?????????# %= " % | | ??????" " "T | | ??? " " # *%= | | ??" " " ?# = ##+######### | | ?? ??##### ## # ???????? | | ? ]]???????#+#### ### ??????## | | ? ]?????????????# ^ #?# ?????# | | ?? ?????g?????????+ + ?????# | | ??????????????????# ### ????# | | ??????????????????+ #?# "" "????# | | ??????????????????#####?# ""S""???# | | ????????????????????????# """" ???# | | ????????????????????????# ??# | | ????????????????????????? ##?###??# | | ?????????????????????????#????????# | | ??????????????????????????????????## | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ImprovedShockNanovents Manual? 0 Play Time 00:43:52 Cumulative 31.5 hours Start 2021.10.01 @ 22:55:45 End 2021.10.03 @ 18:32:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28ca5b8b-074a-4f7f-a1ef-317a953bce50