Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 18:32:04

Player: User

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (97)      485
Value Destroyed (4312)     4312
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1583)               1583
              TOTAL SCORE: 10480

 Bonus
-------
High Alert Combat Kills    858
Follower Combat Kills      25
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     161/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
    Carbon-fiber Leg
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Gravmag Array

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Transmission Jammer
           Reflective Plating
>          --- WEAPON -----------
           AWS/Autocannon
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
    Medium Storage Unit
           Weight Redist. System
           Core Shielding
  Improved Grenade Launcher
           Katana
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   1   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             71   | .   3   .   .   3   16  2   1   3   26  17  
  Power                    12   | .   1   .   .   .   2   1   .   .   6   2   
    Engine                 5    | .   1   .   .   .   2   1   .   .   .   1   
    Core                   7    | .   .   .   .   .   .   .   .   .   6   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   1   .   .   .   4   1   .   .   5   6   
    Treads                 5    | .   .   .   .   .   2   1   .   .   2   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   1   .   .   .   .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   .   2   .   .   .   .   1   
  Utility                  19   | .   1   .   .   .   5   .   1   2   7   3   
    Device                 9    | .   .   .   .   .   3   .   .   1   4   1   
    Storage                5    | .   .   .   .   .   2   .   .   1   1   1   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   .   .   .   3   5   .   .   1   8   6   
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   .   2   .   .   .   4   4   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   .   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   1   .   .   
Parts Lost                 43   | .   .   .   .   3   .   1   2   .   17  20  
  Power                    11   | .   .   .   .   .   .   1   1   .   5   4   
  Propulsion               8    | .   .   .   .   1   .   .   1   .   3   3   
  Utility                  10   | .   .   .   .   .   .   .   .   .   5   5   
  Weapon                   14   | .   .   .   .   2   .   .   .   .   4   8   
  Highest Loss Streak      20   | .   .   .   .   3   .   1   1   .   11  20  
Average Slot Usage (%)     74   | .   87  85  85  81  78  80  76  69  61  73  
  Engine                   9    | .   14  14  14  14  15  17  15  7   1   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   9   11  
  Treads                   6    | .   .   .   .   .   11  18  16  7   2   .   
  Leg                      2    | .   5   .   .   .   .   .   .   .   5   7   
  Hover                    2    | .   11  14  14  10  .   .   .   .   .   3   
  Device                   10   | .   .   .   .   .   17  18  11  15  9   14  
  Storage                  7    | .   14  14  14  14  9   9   9   7   2   1   
  Processor                8    | .   13  14  14  14  9   9   9   7   7   5   
  Protection               2    | .   .   .   .   .   .   .   6   7   2   3   
  Energy Gun               2    | .   14  14  14  15  .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  14  10  3   .   .   .   10  20  
  Ballistic Cannon         4    | .   .   .   .   .   6   9   9   7   1   .   
  Launcher                 1    | .   .   .   .   1   .   .   .   7   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 12  12  10  10  12  77  83  84  94  97  46  
  Greatest Support         50   | 20  20  6   6   6   48  50  50  22  40  44  
  Greatest Overweight (x)  5    | .   1   1   1   3   1   1   3   4   5   3   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   3   1   1   
Largest Inventory Capacity 14   | .   6   6   6   6   8   8   8   10  14  4   
  Average Capacity         6    | .   6   6   6   6   7   8   8   8   5   4   
  Most Carried             8    | .   6   6   6   6   6   8   8   8   8   4   
  Average Carried          5    | .   5   6   5   5   3   5   8   6   3   3   
  Final Capacity           10   | 6   6   6   6   6   8   8   8   10  4   4   
  Final Carried            8    | 6   6   6   6   6   3   8   8   8   4   2   

 Class Distribution 
--------------------
 43% | Skirmisher
 26% | Mutant
 16% | Scavenger-Skirmisher
 12% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -8/Garrison
           Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Matter Collected           1196 | 200 .   40  .   26  147 116 10  45  496 116 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3021 | .   93  86  .   48  432 926 276 292 721 147 
  Parts                    168  | .   6   3   .   .   32  43  21  9   43  11  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Combat Hostiles Destroyed  86   | .   2   2   .   1   7   29  11  6   25  3   
  Melee                    5    | .   .   .   .   .   .   .   .   .   3   2   
  Guns                     13   | .   2   .   .   1   3   .   .   .   6   1   
  Cannons                  57   | .   .   .   .   .   4   29  11  3   10  .   
  AOE                      11   | .   .   2   .   .   .   .   .   3   6   .   
Classes Destroyed          11   | .   1   .   .   .   6   2   1   .   .   1   
  Worker                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Swarmer                  13   | .   .   .   .   .   .   .   3   .   10  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    48   | .   2   2   .   1   4   19  3   5   12  .   
  Duelist                  3    | .   .   .   .   .   .   1   2   .   .   .   
  Sentry                   15   | .   .   .   .   .   1   8   3   1   2   .   
  Hunter                   6    | .   .   .   .   .   2   1   .   .   1   2   
Best Kill Streak           9    | .   1   2   .   1   5   6   5   6   9   3   
  Combat Bots Only         9    | .   1   2   .   1   3   6   5   5   9   3   
Max Kills in Single Turn   2    | .   1   2   .   1   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  
Damage Taken               6600  | .    33   145  .    162  137  521  379  120  2310 2793 
  Core                     1693  | .    .    34   .    25   31   71   43   16   622  851  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    76   .    .    73   .    8    .    
Volleys Fired              108   | .    6    4    .    16   11   .    .    5    52   14   
  Largest                  3     | .    2    2    .    2    2    .    .    1    3    3    
  Hottest                  69    | .    60   60   .    65   46   .    .    36   69   69   
Shots Fired                331   | .    12   8    .    17   37   92   27   19   95   24   
  Gun                      146   | .    12   8    .    17   22   .    .    .    63   24   
  Cannon                   164   | .    .    .    .    .    15   92   27   14   16   .    
  Launcher                 21    | .    .    .    .    .    .    .    .    5    16   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  284   | .    6    4    .    1    37   92   27   14   79   24   
  Thermal                  9     | .    .    .    .    9    .    .    .    .    .    .    
  Explosive                14    | .    .    .    .    .    .    .    .    .    14   .    
  Electromagnetic          24    | .    6    4    .    7    .    .    .    5    2    .    
  Robot Hit Streak         14    | .    4    4    .    6    6    14   12   9    14   8    
  Robot Miss Streak        5     | .    3    1    .    2    2    3    1    1    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    
  Autonomous               165   | .    .    .    .    .    15   92   27   14   17   .    
Shots Hit Robots           245   | .    6    6    .    13   24   74   24   13   64   21   
  Core Hits                144   | .    4    5    .    3    17   32   11   10   46   16   
  Critical Hits            7     | .    .    .    .    .    2    2    2    .    1    .    
  Critical Kills           3     | .    .    .    .    .    1    .    2    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    2    .    .    1    .    
Melee Attacks              19    | .    .    .    .    .    .    .    .    .    13   6    
  Thermal                  1     | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    13   5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13499 | .    68   178  .    200  1000 5836 1958 1280 2578 401  
  Guns                     1376  | .    68   73   .    200  212  .    .    .    526  297  
  Cannons                  10563 | .    .    .    .    .    788  5836 1958 914  1067 .    
  Explosions               1298  | .    .    105  .    .    .    .    .    366  827  .    
  Melee                    240   | .    .    .    .    .    .    .    .    .    158  82   
  Ramming                  22    | .    .    .    .    .    .    .    .    .    .    22   
  Kinetic                  11635 | .    19   18   .    .    1000 5836 1958 914  1593 297  
  Thermal                  274   | .    .    105  .    109  .    .    .    .    60   .    
  Explosive                722   | .    .    .    .    .    .    .    .    .    722  .    
  Electromagnetic          606   | .    49   55   .    91   .    .    .    366  45   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 240   | .    .    .    .    .    .    .    .    .    158  82   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    1    1    1    1    4    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    .    .    2    2    1    3    .    
    Message Errors         5     | .    .    .    .    .    .    1    1    1    2    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1613  | .    .    .    .    .    6    1102 187  223  95   .    
  Projectiles              1602  | .    .    .    .    .    6    1102 187  223  84   .    
  Explosions               11    | .    .    .    .    .    .    .    .    .    11   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 40    | .    .    .    .    .    .    27   7    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    24   6    5    .    .    
  Secondary                5     | .    .    .    .    .    .    3    1    1    .    .    
Self-Inflicted Damage      85    | .    .    44   .    .    .    .    .    14   19   8    
  Shots                    3     | .    .    1    .    .    .    .    .    1    1    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             12    | .    .    .    .    .    .    .    .    .    .    12   
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252   | .    71   103  .    252  .    .    .    .    12   38   
  Average Temperature      70    | .    35   51   .    125  .    .    .    .    5    15   
  Received Heat Transfer   1644  | .    18   60   .    96   54   261  126  48   360  621  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         359   | .    .    .    .    259  .    .    .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  
Peak Influence             1249 | .    90   84   .    30   304  646  812  639  1249 680  
  Initial                  655  | .    .    34   .    .    11   128  419  426  450  655  
  Average                  547  | .    35   81   .    2    170  426  676  579  945  636  
Maximum Alert Level        4    | .    .    .    .    .    1    2    3    2    4    2    
  Low Security (%)         22   | .    100  100  .    100  60   11   .    .    .    .    
  Level 1                  8    | .    .    .    .    .    39   24   .    .    .    4    
  Level 2                  43   | .    .    .    .    .    .    64   68   100  22   95   
  Level 3                  18   | .    .    .    .    .    .    .    31   .    55   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    2    .    .    .    1    4    .    1    .    5    
  Investigation            3    | .    .    .    .    .    1    1    .    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    2    .    .    .    .    2    .    1    .    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Distress Signals           2    | .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   5   2   .   2   8   39  13  9   20  13  
  Peak Tracking Total      11   | .   1   2   .   2   3   5   5   5   8   11  
  Tactical Retreats        11   | .   1   .   .   .   .   3   2   3   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Machines Disabled          5    | .   .   .   .   .   .   2   .   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Machines Accessed          13   | .   .   .   .   .   4   3   .   1   .   5   
  Terminals                7    | .   .   .   .   .   4   2   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   
Total Hacks                32   | .   .   .   .   .   12  7   .   2   .   11  
  Successful               15   | .   .   .   .   .   9   4   .   1   .   1   
  Failed                   17   | .   .   .   .   .   3   3   .   1   .   10  
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   .   5   2   .   .   .   1   
  Terminals                19   | .   .   .   .   .   12  5   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   2   .   3   
Terminal Hacks             12   | .   .   .   .   .   9   3   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   3   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   4   3   .   .   .   5   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   9   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   9   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   .   .   .   .   
  Total Damage             157  | .   .   .   .   157 .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  
Turns Passed               4142 | .    156  185  274  216  393  714  443  298  1044 419  
Spaces Moved               2280 | 1    105  129  227  131  299  315  238  131  481  223  
  Core                     143  | .    .    .    .    7    .    .    .    .    133  3    
  Treads                   914  | .    .    .    .    .    128  315  238  131  102  .    
  Legs                     411  | 1    23   .    .    .    .    .    .    .    246  141  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    630  | .    82   129  227  124  .    .    .    .    .    68   
  Flight                   182  | .    .    .    .    .    171  .    .    .    .    11   
  Fastest Speed            34   | 120  120  120  120  120  34   165  165  205  50   40   
  Average Speed            147  | 120  120  120  120  124  99   169  172  211  166  141  
  Slowest Speed            300  | 120  120  120  120  200  172  172  205  225  300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    27   37   44   32   32   60   38   5    70   10   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    7    .    .    4    19   4    3    30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    4    19   4    3    3    .    
  AOE                      34   | .    .    7    .    .    .    .    .    .    27   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Gar Fac 
Total                      2919 | .   127 152 230 167 384 496 270 146 642 305 
  Wait                     310  | .   .   18  .   16  27  174 30  5   40  .   
  Move                     2270 | .   104 128 226 130 298 314 237 131 479 223 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | .   7   1   1   2   16  6   .   2   20  20  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   57   | .   2   .   .   2   14  1   .   2   22  14  
  Detach                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Swap                     14   | .   1   .   .   1   2   1   1   1   4   3   
  Drop                     42   | .   7   1   3   .   13  .   .   .   5   13  
  Fire                     108  | .   6   4   .   16  11  .   .   5   52  14  
  Melee                    19   | .   .   .   .   .   .   .   .   .   13  6   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   4   
  Kick                     8    | .   .   .   .   .   .   .   .   .   .   8   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   2   .   7   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 17)
  157 | -10/Materials | Entered Mines
  287 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  323 | -10/Mines     | Build established: Mutant
  337 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  337 | -10/Mines     | Discovered new exit (range 5)
  342 | -10/Mines     | Entered Exiles
  374 | -10/Exiles    | Met 8R-AWN
  394 | -10/Exiles    | Met EX-HEX
  437 | -10/Exiles    | Met EX-BIN
  456 | -10/Exiles    | Aligned with FarCom system
  458 | -10/Exiles    | Given EX-Vault access code
  486 | -10/Exiles    | Opened EX-Vault
  494 | -10/Exiles    | Found Prototype Ballistic Cannon
  523 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  602 | -10/Exiles    | Discovered new exit (range 14)
  616 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
  616 | -10/Exiles    | Entered Mines
  617 | -9/Mines      | Assembled infested the area
  733 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  757 | -9/Mines      | Discovered new exit (range 4)
  832 | -9/Mines      | Entered Materials
  832 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  833 | -8/Materials  | Identified exit to Factory
  834 | -8/Materials  | Identified AWS/Autocannon
  836 | -8/Materials  | Lost 3 parts (1n2w)
 1194 | -8/Materials  | Discovered new exit (range 12)
 1225 | -8/Materials  | Entered Storage
 1253 | -8/Storage    | Build established: Skirmisher
 1608 | -8/Storage    | Garrison activated, responded to threat
 1923 | -8/Storage    | Identified exit to Garrison
 1939 | -8/Storage    | Entered Garrison
 2022 | -8/Garrison   | Triggered checkpoint
 2244 | -8/Garrison   | Triggered checkpoint
 2244 | -8/Garrison   | Triggered checkpoint
 2351 | -8/Garrison   | Discovered exit to Factory (range 16)
 2382 | -8/Garrison   | Entered Factory
 2382 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2680 | -7/Factory    | Identified exit to Garrison
 2680 | -7/Factory    | Entered Garrison
 2732 | -7/Garrison   | Triggered checkpoint
 2784 | -7/Garrison   | Garrison Relay disabled
 2926 | -7/Garrison   | Triggered checkpoint
 2974 | -7/Garrison   | Triggered checkpoint
 2981 | -7/Garrison   | Destroyed 9 combat bots
 3018 | -7/Garrison   | Lost 11 parts (1p3n4u3w)
 3055 | -7/Garrison   | Discovered new exit (range 13)
 3069 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3099 | -7/Garrison   | Core integrity fell below 50%
 3159 | -7/Garrison   | Lost 4 parts (2p1u1w)
 3386 | -7/Garrison   | Triggered checkpoint
 3416 | -7/Garrison   | Core integrity fell below 20%
 3466 | -7/Garrison   | Build established: Scavenger-Mutant
 3546 | -7/Garrison   | Triggered checkpoint
 3583 | -7/Garrison   | Garrison Relay disabled
 3711 | -7/Garrison   | Discovered new exit (range 10)
 3724 | -7/Garrison   | Entered Factory
 3724 | -6/Factory    | Evolved 2 slots: Utility x2
 3852 | -6/Factory    | Build established: Scavenger-Skirmisher
 4074 | -6/Factory    | First assault squad dispatched
 4101 | -6/Factory    | Core integrity fell below 50%
 4135 | -6/Factory    | Core integrity fell below 20%
 4143 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04119_ ALERT: Suspicious activity at Garrison Access F004.
  Dispatching Investigation squad.
04119_ Cesium-ion Thruster destroyed.
04120_ Lgt. Nuclear Core lost to overload.
04120_ G-50 Soldier Lgt. Angular Momentum Engine blown off.
04120_ G-50 Soldier Hvy. Laser blown off.
04120_ G-50 Soldier Carbon-fiber Leg blown off.
04125_ Acquired Lgt. Angular Momentum Engine.
04128_ Segregator destroyed.
04129_ Hvy. Assault Rifle destroyed.
04131_ Lgt. Angular Momentum Engine destroyed.
04132_ Acquired Carbon-fiber Leg.
04133_ U-05 Engineer builds a Door.
04134_ Slammed into G-50 Soldier. <x3>
04136_ Destabilizing: System corrupted (+1).
04138_ Kicked G-50 Soldier out of the way.
04139_ Slammed into G-50 Soldier.
04140_ Weapon Cycler destroyed.
04140_ System corrupted by crushing effect (+3).
04140_ Slammed into G-50 Soldier. <x3>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          23
Energy Capacity            315
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Weapon Cycling             15
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ImprovedShockNanovents
  Manual?         0
Play Time         00:43:52
  Cumulative      31.5 hours
  Start           2021.10.01 @ 22:55:45
  End             2021.10.03 @ 18:32:04
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          36
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28ca5b8b-074a-4f7f-a1ef-317a953bce50