Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.16 @ 22:54:34 Player: Beans Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (78) 390 Value Destroyed (3493) 3493 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 10123 Bonus ------- Follower Combat Kills 150 Met Data Miner 300 Friendly Fire -370 Cogmind --------- Core Integrity 0/1150 Matter 231/300 Energy 65/100 System Corruption 15% Temperature Cool (6) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Coolant Injector 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Railgun Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Experimental Biometal Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Enhanced Fission Core Carbon-fiber Leg Armored Wheel Armored Wheel Phase Shifter [Rating: 113] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Launcher Guided EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . . . 2 . . 2 . Power 3 | . . . 1 . 1 . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . Utility 5 | . . 1 1 . 1 . . . . 1 . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 132 | 7 2 15 16 4 8 19 6 . 3 10 10 . 27 5 Power 34 | 1 . 3 4 . 3 4 1 . 2 1 6 . 9 . Engine 12 | 1 . 3 4 . 1 2 . . 1 . . . . . Core 12 | . . . . . 2 2 1 . 1 1 . . 5 . Reactor 10 | . . . . . . . . . . . 6 . 4 . Propulsion 36 | 2 . 5 3 1 2 5 3 . . 1 1 . 10 3 Treads . | . . . . . . . . . . . . . . . Leg 28 | 2 . 5 3 1 2 5 3 . . 1 1 . 5 . Wheel 3 | . . . . . . . . . . . . . 2 1 Hover 5 | . . . . . . . . . . . . . 3 2 Flight . | . . . . . . . . . . . . . . . Utility 30 | 2 . 3 4 . 1 3 1 . . 4 3 . 7 2 Device 20 | 2 . 1 3 . 1 2 . . . 3 2 . 5 1 Storage 1 | . . 1 . . . . . . . . . . . . Processor 5 | . . 1 . . . 1 . . . 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . 1 . . . 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 2 2 4 5 3 2 7 1 . 1 4 . . 1 . Energy Gun 16 | 2 1 3 3 3 . 2 . . 1 1 . . . . Energy Cannon 11 | . . 1 1 . . 5 1 . . 3 . . . . Ballistic Gun 1 | . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 . . . . 1 1 . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . . . Parts Lost 45 | . . . 2 . . 5 . . 2 1 . . 25 10 Power 14 | . . . 1 . . 2 . . 1 . . . 10 . Propulsion 13 | . . . . . . 1 . . . 1 . . 6 5 Utility 11 | . . . 1 . . . . . . . . . 5 5 Weapon 7 | . . . . . . 2 . . 1 . . . 4 . Highest Loss Streak 13 | . . . 2 . . 4 . . 1 1 . . 13 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 100 94 98 98 98 95 95 100 99 93 99 100 94 46 Engine 6 | . 14 10 17 15 6 7 11 6 5 3 . . . . Core 6 | . . . . . 11 11 7 13 13 12 7 . 8 . Reactor 3 | . . . . . . . . . . . 8 17 10 . Leg 23 | . 28 30 27 30 26 25 26 26 26 22 28 29 17 . Hover 1 | . . . . . . . . . . . . . 3 16 Device 16 | . 28 22 22 23 25 21 17 13 13 11 11 11 13 6 Processor 13 | . . 8 9 7 6 11 13 13 13 17 17 17 18 18 Protection 2 | . . . 3 . . . 2 6 6 5 5 5 2 4 Energy Gun 7 | . 27 21 15 20 18 8 . . 2 1 . . . . Energy Cannon 9 | . . . 1 1 . 6 15 20 17 14 17 17 12 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 120 | 11 11 21 31 35 45 52 56 56 57 67 102 102 120 17 Greatest Support 118 | 20 20 30 30 40 55 75 75 75 75 83 83 83 118 37 Greatest Overweight (x) 2 | . . 1 1 . 1 . . . . 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 5 5 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 4 4 5 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 5 4 5 5 5 5 4 Class Distribution -------------------- 36% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Mutant 13% | Scavenger-Gunner 9% | Generator-Gunner 8% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Generator-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Matter Collected 1593 | 270 . 170 177 . 160 287 77 . 32 85 97 . 234 4 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4064 | 135 18 493 452 . 255 993 325 . . 255 . . 1138 . Parts 179 | 5 2 22 19 . 7 39 17 . . 13 . . 55 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 17 11 . 5 . . . . . Prevented 25 | . . . . . . 17 8 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Combat Hostiles Destroyed 67 | . 1 11 11 . 2 16 5 . . 3 . . 18 . Guns 27 | . 1 10 11 . 2 3 . . . . . . . . Cannons 23 | . . . . . . 5 4 . . 2 . . 12 . AOE 7 | . . . . . . 2 . . . 1 . . 4 . Classes Destroyed 14 | 3 1 2 2 . 1 2 . . . 2 . . 1 . Worker 2 | 2 . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . 1 . . 2 . Swarmer 10 | . 1 . 3 . . 1 . . . . . . 5 . Grunt 27 | . . 8 3 . 2 8 2 . . . . . 4 . Brawler 3 | . . . 1 . . 1 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 11 | . . 3 3 . . 2 . . . . . . 3 . Hunter 7 | . . . 1 . . 2 2 . . . . . 2 . Programmer 7 | . . . . . . . . . . 3 . . 4 . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . Thief 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 2 1 4 7 . 3 8 3 . . 2 . . 5 . Combat Bots Only 8 | . 1 4 7 . 1 8 3 . . 2 . . 5 . Max Kills in Single Turn 5 | 1 1 1 1 . 1 3 1 . . 2 . . 5 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . 1 . . 4 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Damage Taken 7932 | . 89 374 688 . 153 879 337 . 513 163 . . 3548 1188 Core 1649 | . 13 59 177 . 38 181 30 . . . . . 586 565 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 25 | . . 25 . . . . . . . . . . . . Core Remaining (%) 88 | 100 94 85 67 100 . . . . 70 . . 100 . . Volleys Fired 204 | 10 7 40 33 . 9 29 11 . 12 6 . . 47 . Largest 3 | 2 2 2 2 . 3 3 2 . 3 3 . . 3 . Hottest 270 | 100 100 126 126 . 165 254 179 . 247 270 . . 270 . Shots Fired 454 | 20 11 79 63 . 27 57 22 . 29 15 . . 131 . Gun 241 | 20 8 79 60 . 27 29 . . 2 1 . . 15 . Cannon 199 | . . . . . . 20 22 . 27 14 . . 116 . Launcher 8 | . . . . . . 8 . . . . . . . . Special 6 | . 3 . 3 . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . 15 . Thermal 342 | 20 11 79 63 . . 7 11 . 20 15 . . 116 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 97 | . . . . . 27 50 11 . 9 . . . . . Robot Hit Streak 18 | 7 1 10 17 . 18 12 6 . 4 5 . . 9 . Robot Miss Streak 4 | 2 4 3 2 . 4 1 2 . 3 2 . . 4 . Penetration Max 2 | . . . . . . . . . . . . . 2 . Secondary Targets 4 | . . . 3 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . Shots Hit Robots 274 | 14 1 52 43 . 18 37 13 . 16 8 . . 72 . Core Hits 134 | 4 1 21 20 . 6 25 8 . 3 4 . . 42 . Critical Kills 3 | . . . . . . 1 1 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 17 | 3 . 4 5 . 1 2 1 . . . . . 1 . Burn 12 | 3 . 4 5 . . . . . . . . . . . Meltdown 3 | . . . . . . 1 1 . . . . . 1 . Corrupt 2 | . . . . . 1 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7982 | 176 24 750 838 . 403 1393 400 . 412 463 . . 3095 28 Guns 2912 | 176 24 748 827 . 403 449 . . 21 28 . . 236 . Cannons 3794 | . . . . . . 341 400 . 391 275 . . 2387 . Explosions 1193 | . . . . . . 603 . . . 160 . . 430 . Melee . | . . . . . . . . . . . . . . . Ramming 83 | . . 2 11 . . . . . . . . . 42 28 Kinetic 236 | . . . . . . . . . . . . . 236 . Thermal 5525 | 176 24 748 827 . . 453 270 . 337 303 . . 2387 . Explosive 256 | . . . . . . . . . . 160 . . 96 . Electromagnetic 1882 | . . . . . 403 940 130 . 75 . . . 334 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 3 5 5 5 5 1 1 1 4 15 Average Corruption 3 | . . . . . 3 4 5 5 5 1 1 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 91 | . . . . . . 22 16 5 15 1 3 1 20 8 Message Errors 22 | . . . . . . 7 2 3 3 . 1 . 5 1 Matter Fused 17 | . . . . . . 4 4 . . . 1 . 4 4 Heat Flow Errors 10 | . . . . . . 2 3 . 2 . . . 2 1 Energy Discharges 15 | . . . . . . 4 1 1 3 1 . 1 3 1 Data Loss (minor) 8 | . . . . . . . 3 1 2 . 1 . 1 . Data Loss (major) 6 | . . . . . . 1 2 . 2 . . . . 1 Misfires 6 | . . . . . . 2 . . 1 . . . 3 . Alerts 4 | . . . . . . 1 1 . 1 . . . 1 . Weapon Failures 3 | . . . . . . 1 . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 177 | . . . . . . . . . 56 76 . . 45 . Projectiles 129 | . . . . . . . . . 56 28 . . 45 . Explosions 48 | . . . . . . . . . . 48 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . . . . . . 68 . . . 86 . . 179 13 Shots 6 | . . . . . . 1 . . . 1 . . 4 . Rammed 5 | . . . . . . . . . . . . . 2 3 Targets Rammed 10 | . . 1 3 . . . . . . . . . 3 3 Kicked 5 | . . 1 3 . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 717 | 156 117 333 571 . 215 333 264 . 573 466 . . 717 122 Average Temperature 157 | 60 38 84 262 . 111 94 119 . 248 169 . . 178 72 Received Heat Transfer 1462 | . 18 186 279 . 45 195 54 . . . . . 546 139 Effects 57 | . . 2 11 . 3 . 1 . 14 4 . . 22 . Shutdowns 23 | . . . 5 . . . . . 5 2 . . 11 . Energy Bleed 4 | . . 1 1 . . . 1 . . 1 . . . . Interference 11 | . . . . . 3 . . . 6 1 . . 1 . Matter Decay 2 | . . . 1 . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . 2 . Damage (minor) 7 | . . 1 3 . . . . . 3 . . . . . Damage (major) 6 | . . . . . . . . . . . . . 6 . Damage (core) 2 | . . . 1 . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 5 . . . . . . . . Combat Hostiles 5 | . . . . . . 5 . . . . . . . . Parts Fried 8 | . . . . . 1 5 . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | 1 . 1 . . . 1 1 . . . . . 2 . Combat Hostiles 5 | . . 1 . . . 1 1 . . . . . 2 . Parts Melted 23 | 3 . 4 7 . . . 3 . . . . . 6 . Heat Transferred 9451 | 740 74 2294 2183 . . 450 400 . 535 296 . . 2479 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Peak Influence 283 | 20 110 176 266 106 128 . . . . 115 40 28 283 59 Initial 91 | . 13 . 61 91 51 . . . . . 40 28 13 34 Average 79 | 6 64 66 139 99 69 . . . . 25 40 28 114 37 Maximum Alert Level 1 | . . . 1 . . . . . . . . . 1 . Low Security (%) 86 | 100 100 100 67 100 100 . . . . 100 100 100 69 100 Level 1 13 | . . . 32 . . . . . . . . . 30 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 2 1 1 1 . . . . 2 . 1 2 2 Investigation 5 | . 2 2 . 1 . . . . . . . . . . Extermination 6 | . . . . . . . . . . 2 . 1 2 1 Reinforcement 3 | . . . 1 . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Distress Signals 4 | . . 3 . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 133 | . 7 21 18 1 5 19 5 . 3 5 . . 28 21 Peak Tracking Total 14 | . 3 5 9 1 2 7 3 . 2 2 . 1 6 14 Tactical Retreats 8 | . 1 . 1 . 1 2 . . 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Traps Triggered 4 | . 2 1 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Machines Disabled 8 | . 1 . . . . 1 . . . 1 . . 5 . Max in Single Turn 2 | . 1 . . . . 1 . . . 1 . . 2 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Machines Accessed 28 | . 4 5 2 1 2 . 1 4 . 5 . . 4 . Terminals 18 | . 4 3 2 1 2 . . . . 4 . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . . Recycling Units 2 | . . 1 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 87 | . 15 14 8 2 3 . 1 30 . 8 . . 6 . Successful 53 | . 7 6 6 . . . 1 30 . . . . 3 . Failed 34 | . 8 8 2 2 3 . . . . 8 . . 3 . Catastrophic 5 | . 1 . . . 2 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 14 10 3 2 3 . . . . 6 . . 1 . Terminals 48 | . 15 10 8 2 3 . . . . 6 . . 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . 2 . . . . . . . 2 . . . . Recycling Units 3 | . . 2 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 43 | . 4 2 4 . . . 1 30 . . . . 2 . Record 12 | . . . . . . . . 11 . . . . 1 . Part Schematic 10 | . . . . . . . . 10 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Terminal Index 2 | . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 3 2 2 . . . . . . . . . . . Terminals 6 | . 3 1 2 . . . . . . . . . . . Botnet 6 | . 3 1 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 5 2 1 2 . . . . 5 . . 2 . Full Trace Events 4 | . 1 2 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Total Allies 1 | . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 4 6 . . . . Total Damage 355 | . . . . . . . . . 141 214 . . . . Kills 3 | . . . . . . . . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . . . . 10 . 7 30 4 Traps 33 | . . . . . . . . . . 6 . 4 21 2 Emergency Access 16 | . . . . . . . . . . 4 . 2 8 2 Exits 2 | . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Turns Passed 7553 | 136 457 648 677 202 158 852 606 116 512 562 346 356 1626 299 Spaces Moved 4643 | 80 320 296 290 156 94 590 467 97 344 423 256 188 701 341 Core 31 | 5 . . . . . . . . . . . . . 26 Treads . | . . . . . . . . . . . . . . . Legs 4284 | 75 320 296 290 156 94 590 467 97 344 423 256 188 688 . Wheels 3 | . . . . . . . . . . . . . 1 2 Hover 325 | . . . . . . . . . . . . . 12 313 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 120 120 190 66 40 Average Speed 130 | 115 120 122 120 120 121 120 120 120 120 120 129 190 180 84 Slowest Speed 194 | 120 120 190 190 120 190 120 120 120 120 190 190 190 194 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 53 34 31 6 3 65 52 74 53 13 94 5 22 27 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . . 1 9 . 1 . . . . . Spaces Dug 7 | . 2 . 2 . . . . . . . . . 3 . Terrain Destroyed 95 | . 2 . 2 . . 7 3 . 3 20 . . 58 . Melee . | . . . . . . . . . . . . . . . Projectile 54 | . 2 . 2 . . 3 3 . 3 3 . . 38 . AOE 41 | . . . . . . 4 . . . 17 . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Arm Total 5738 | 100 375 506 546 171 120 686 493 96 418 465 274 187 951 350 Wait 647 | . 46 135 195 7 . 35 . . 60 12 . . 157 . Move 4630 | 79 319 295 289 155 93 589 466 96 343 423 255 187 700 341 Hop . | . . . . . . . . . . . . . . . Pick Up 28 | 4 1 4 2 1 . 1 2 . . 5 . . 8 . Fast Attach 63 | 6 . 9 7 3 5 8 2 . . 5 1 . 13 4 Attach 23 | 1 . . 2 1 1 4 1 . 2 2 . . 8 1 Detach 17 | . . 1 1 2 4 4 2 . . 1 . . 1 1 Swap 46 | . 2 6 7 . 2 7 3 . 1 3 9 . 6 . Drop 70 | . . 15 7 2 6 9 6 . . 8 9 . 8 . Fire 204 | 10 7 40 33 . 9 29 11 . 12 6 . . 47 . Melee . | . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 2 3 Kick 5 | . . 1 3 . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 137 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 11) 267 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Repaired Ion Engine 1064 | -9/Materials | Build established: Scavenger-Mutant 1223 | -9/Materials | Discovered new exit (range 12) 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1611 | -8/Materials | Destroyed 7 combat bots 1863 | -8/Materials | Discovered new exit (range 16) 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2075 | -7/Factory | Discovered new exit (range 15) 2093 | -7/Factory | Discovered new exit (range 5) 2121 | -7/Factory | Entered another Factory area 2121 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2244 | -6/Factory | Build established: Scavenger-Gunner 2257 | -6/Factory | Found Prototype Launcher 2257 | -6/Factory | Identified Rocket Array 2266 | -6/Factory | Discovered new exit (range 12) 2279 | -6/Factory | Entered Lower Caves 2295 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2333 | -6/Lower Caves | Learned Factory interactive machine intel 2966 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3018 | -6/Lower Caves | Lost 4 parts (2p1n1w) 3027 | -6/Lower Caves | Destroyed 8 combat bots 3068 | -6/Lower Caves | Discovered new exit (range 15) 3110 | -6/Lower Caves | Learned location of Extension (-4) 3131 | -6/Lower Caves | Entered another Lower Caves area 3279 | -6/Lower Caves | Build established: Scavenger-Mutant 3722 | -6/Lower Caves | Discovered new exit (range 12) 3737 | -6/Lower Caves | Entered Data Miner 3737 | -6/Data Miner | Discovered new exit (range 6) 3760 | -6/Data Miner | Met Data Miner 3790 | -6/Data Miner | Learned location of Section 7 (-2) 3790 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3814 | -6/Data Miner | Received God Mode back door access code from Data Miner 3853 | -6/Data Miner | Entered Proximity Caves 4172 | -5/Proximity Caves | Escorted by Enhanced Grunt 4349 | -5/Proximity Caves | Discovered new exit (range 13) 4365 | -5/Proximity Caves | Entered Factory 4365 | -5/Factory | Accompanied by 1 ally 4365 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4366 | -5/Factory | Loaded intel: 52 interactive machine locations 4867 | -5/Factory | Build established: Scavenger-Skirmisher 4927 | -5/Factory | Sucked down chute 4927 | -5/Factory | Entered Waste 4927 | -5/Waste | The area was eerily silent 5173 | -5/Waste | Discovered new exit (range 14) 5273 | -5/Waste | Entered Factory 5443 | -5/Factory | Identified exit to Factory 5629 | -5/Factory | Entered another Factory area 5629 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5928 | -4/Factory | Build established: Generator-Skirmisher 6441 | -4/Factory | Lost 9 parts (3p3n2u1w) 6779 | -4/Factory | Build established: Generator-Gunner 7163 | -4/Factory | Identified exit to Armory 7253 | -4/Factory | Core integrity fell below 50% 7255 | -4/Factory | Entered Armory 7282 | -4/Armory | Lost 13 parts (4p3n3u3w) 7466 | -4/Armory | System corruption reached 10% 7545 | -4/Armory | Core integrity fell below 20% 7554 | -4/Armory | Spotted B-86 Titan 7554 | -4/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- A010. 07505_ ALERT: Rogue bot located, Programmers report to Armory Zone 1Z. 07510_ System corrupted: Energy discharge (-1). 07523_ Hvy. Armor Plating destroyed. 07532_ System corrupted: Matter fused (-7). 07533_ Imp. Linear Gravjet destroyed. 07539_ Critical hit (Burn: +50). 07539_ Arm. Wheel destroyed. 07540_ Cmb. Gravmag System destroyed. 07540_ Imp. Antigrav System destroyed. 07543_ Slug penetrates Wall. 07544_ Imp. Targeting Computer destroyed. 07544_ Power Amplifier destroyed. 07544_ Critical hit (Burn: +37). 07546_ Acquired 4 matter. 07547_ Knocked back. 07549_ Slammed into P-70 Sage. 07549_ Enh. Optical Array destroyed. 07549_ Knocked back. 07551_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????+ #??????? | | ?????????????????????????????????????# #??????? | | ???????????????????????????????????? # #??????? | | ???????????????????????????######## # #####??? | | ???????????????????????????# # ### | | ???????????##+### ????????# """ %# | | ?????????? ####### """ + %H | | ?????????? + """ # | | ?????????? @## # # | | ????????????? """ """" ## """ # #???? | | ???????????????"" "F " ## """ ########?????# | | ??????????????????? ## """ #????????????# | | ????????????????? ## #????????????# | | ????????????????" x ###########????????????# | | ??????????????? #??????????????????????# | | ??????????????? e???????????????????????# | | ???????????????BB##" F"###???????????????????????? | | ??????????????????#""""??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 77 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 8 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Leap Before You Look More Power To You Challenges ------------ None Game ------ Seed ThermoelectricSpacefoldLance Manual? 0 Play Time 02:20:05 Cumulative 78.9 hours Start 2023.10.16 @ 08:35:48 End 2023.10.16 @ 22:54:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ac2119f-4e7a-4f20-bb16-a7f9ede304ee