Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 00:14:33 Player: jat Result: Destroyed by 9B-WIQ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1262) 1262 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 3882 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 240/240 System Corruption 1% Temperature Cool (12) Movement Walking (113) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Cooling System Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Small Matter Pod (50) Large Matter Pod (150) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Medium Laser Heavy Assault Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Drone Bay > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Small Matter Pod Large Matter Pod Improved EM Shotgun Medium Laser Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | 4 9 16 7 6 3 Power 8 | . 1 4 . 2 1 Engine 6 | . 1 3 . 2 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 14 | 2 3 7 1 . 1 Treads . | . . . . . . Leg 14 | 2 3 7 1 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 3 4 3 2 . Device 6 | . 1 2 1 2 . Storage 1 | . 1 . . . . Processor 5 | . 1 2 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 1 3 2 1 Energy Gun 5 | . 2 . 3 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . 1 5 1 4 . Power 3 | . . 2 . 1 . Propulsion 5 | . . 2 1 2 . Utility 2 | . 1 . . 1 . Weapon 1 | . . 1 . . . Highest Loss Streak 4 | . 1 2 1 4 . To Critical Strikes 1 | . . . . 1 . Average Backups 6 | 1 3 4 6 8 9 Power . | . . 1 1 . 1 Propulsion . | . . . 1 . . Utility 2 | . . 1 2 2 3 Weapon 3 | . 1 1 2 4 5 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 86 94 92 87 75 Engine 8 | . 14 9 11 10 1 Core 2 | . . . . . 9 Leg 28 | . 28 31 28 23 31 Device 10 | . 4 11 11 9 11 Storage 10 | . 6 11 11 11 11 Processor 9 | . 3 9 8 11 11 Energy Gun 12 | . 22 13 13 20 . Ballistic Gun 3 | . 5 7 7 . . Peak Build Rating 21 | 4 7 14 21 18 21 Average Rating 12 | 2 6 11 14 16 14 On Entrance 9 | . 4 7 14 18 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 2 20 23 30 25 25 Greatest Support 37 | 20 20 30 30 30 37 Greatest Overweight (x) 5 | . . 1 5 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 4 6 9 10 10 10 Average Carried 6 | 1 3 4 6 8 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 1 6 6 7 9 10 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1074 | 38 129 597 96 184 30 Remotely . | . . . . . . Salvage Created 1629 | . 205 753 346 325 . Parts 95 | . 13 40 26 16 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 38 | . 5 16 10 7 . Guns 31 | . 4 15 8 4 . AOE 4 | . . . 2 2 . Classes Destroyed 8 | . 2 4 1 1 . Worker 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 11 | . . 4 6 1 . Grunt 17 | . 5 8 4 . . Sentry 9 | . . 4 . 5 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 2 5 7 4 . Combat Bots Only 7 | . 2 5 7 4 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 240 | . 36 114 35 54 1 Missed 71 | . 10 36 10 15 . Hits 169 | . 26 78 25 39 1 Projectile 169 | . 26 78 25 39 1 Critical Strikes 6 | . 1 1 . 4 . Damage Taken 2169 | . 361 902 334 548 24 Core 484 | . 72 178 32 178 24 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 112 | . . 51 61 . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 109 | . 26 51 22 10 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 100 100 90 90 . Shots Fired 216 | . 52 100 44 20 . Gun 216 | . 52 100 44 20 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . . 45 15 . . Thermal 122 | . 52 55 15 . . Explosive . | . . . . . . Electromagnetic 34 | . . . 14 20 . Robot Hit Streak 12 | . 9 12 10 7 . Robot Miss Streak 3 | . 3 3 3 3 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 154 | . 32 69 29 24 . Core Hits 74 | . 11 32 15 16 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 9 | . 2 4 1 2 . Burn 7 | . 2 4 1 . . Smash 2 | . . . . 2 . Melee Attacks 5 | . . . . 5 . Impact 5 | . . . . 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 2246 | . 437 823 515 471 . Guns 1827 | . 437 823 424 143 . Cannons . | . . . . . . Explosions 244 | . . . 91 153 . Melee 175 | . . . . 175 . Ramming . | . . . . . . Kinetic 488 | . . 285 203 . . Thermal 1331 | . 437 538 203 153 . Explosive . | . . . . . . Electromagnetic 252 | . . . 109 143 . Impact 175 | . . . . 175 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 88 | . . . . 88 . Projectiles . | . . . . . . Explosions 22 | . . . . 22 . Melee 66 | . . . . 66 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . 40 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | . 357 35 12 104 . Average Temperature 85 | . 121 10 8 28 . Received Heat Transfer 849 | . 219 351 132 135 12 Effects 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 3 . Impact Corruptions 3 | . . . . 3 . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 5 | . 2 2 1 . . Heat Transferred 3987 | . 1443 1887 507 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 96 100 100 . Level 1 . | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . 51 211 175 79 . Initial 85 | . . 13 85 61 . Average 55 | . 17 93 76 28 . Influence Increases 1045 | . 139 431 308 167 . Destroy 0b10 Robot/C 760 | . 100 320 200 140 . Destroy 0b10 Robot/NC 30 | . 5 15 10 . . Destroy Leader 138 | . 32 72 34 . . Successful Hack 71 | . . 24 29 18 . Destroy Structure 16 | . 2 . 5 9 . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 1045 | . 108 259 352 297 29 Entered New Map 263 | . . 18 118 98 29 Time Decay 594 | . 98 191 146 159 . Lost Part 110 | . 10 50 10 40 . Purge Threat 78 | . . . 78 . . Squads Dispatched 4 | . 1 1 2 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 7 20 15 7 1 Peak Tracking Total 8 | . 3 6 8 4 . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 6 | . 1 . 5 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 20 | . 2 2 9 4 3 Terminals 10 | . 1 . 7 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 50 | . 3 5 15 15 12 Successful 38 | . . 4 11 11 12 Failed 12 | . 3 1 4 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 19 | . 2 . 11 6 . Fabricators . | . . . . . . Repair Stations 6 | . 1 2 3 . . Recycling Units 5 | . . . 1 4 . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . . . 8 9 12 Record 16 | . . . . 5 11 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . Open Door 3 | . . . 2 . 1 Repair Station Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 3 | . . . 1 2 . Process 1 | . . . . 1 . Report Inventory 2 | . . . 1 1 . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 4 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 2 | . . 1 1 . . Time 26 | . . 13 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . 2 . . EXPLORE 2 | . . . 2 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 2 | . . . 2 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 240 | . . 175 60 5 . Optics 235 | . . 175 60 . . Seismic 5 | . . . . 5 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . 2 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 2191 | 33 282 412 422 434 608 Spaces Moved 1342 | 26 151 194 215 221 535 Core 10 | 9 . . 1 . . Treads . | . . . . . . Legs 1332 | 17 151 194 214 221 535 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 Average Speed 122 | 95 120 107 130 159 112 Slowest Speed 300 | 120 120 175 300 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 28 24 36 35 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 5 10 . Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . . . 5 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 1665 | 34 199 303 311 273 545 Wait 70 | . . 16 32 22 . Move 1337 | 25 150 193 214 220 535 Hop . | . . . . . . Pick Up 50 | 5 11 16 13 4 1 Fast Attach 5 | . . . 2 1 2 Attach 31 | 4 4 9 10 4 . Detach 4 | . . . . 2 2 Swap 26 | . 5 10 4 6 1 Drop 19 | . 3 8 4 . 4 Fire 109 | . 26 51 22 10 . Melee 4 | . . . . 4 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . 10 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -9/Scraptown History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 269 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 390 | -9/Materials | Repaired Med. Laser+ 606 | -9/Materials | Build established: Scavenger-Mutant 628 | -9/Materials | Discovered new exit (range 18) 649 | -9/Materials | Discovered new exit (range 7) 728 | -9/Materials | Entered Storage 781 | -9/Storage | Repaired Med. Laser+ 840 | -9/Storage | Core integrity fell below 50% 1132 | -9/Storage | Destroyed 7 combat bots 1146 | -9/Storage | Used back door to open Recycling access 1146 | -9/Storage | Discovered new exit (range 5) 1150 | -9/Storage | Entered Recycling 1231 | -9/Recycling | Core integrity fell below 20% 1241 | -9/Recycling | Lost 4 parts (1p2n1u) 1537 | -9/Recycling | Scanned before Scraplab entrance 1563 | -9/Recycling | Entered Scraplab 1581 | -9/Recycling | Discovered new exit (range 3) 1584 | -9/Recycling | Entered Scraptown 1743 | -9/Scraptown | Visited UFD Registry 1757 | -9/Scraptown | Registered with UFD as "Metabomber" 1784 | -9/Scraptown | Visited Curators Association 1800 | -9/Scraptown | Build established: Mutant 1816 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1820 | -9/Scraptown | Found DCF Scrap (28 items) 1872 | -9/Scraptown | Visited Science Testing Area 1892 | -9/Scraptown | Visited Research Penetration Think Tank 1915 | -9/Scraptown | Visited Scrap Suit Storage 1961 | -9/Scraptown | Visited Sword Containment 1981 | -9/Scraptown | Found Prototype Slashing Weapon 1981 | -9/Scraptown | Identified Companion Sword 2026 | -9/Scraptown | Visited Cartography Club 2121 | -9/Scraptown | Met Optimus 2121 | -9/Scraptown | Accepted into 0bPrime 2192 | -9/Scraptown | Civil war broke out across Scraptown 2192 | -9/Scraptown | Destroyed by 9B-WIQ(j) with Overtuned Pulse Rifle Last Messages --------------- possibility. Looking forward to working with you, Metabomber! 9B-WIQ(j): Have you seen the sword? The sword saw me... saw right through me. 02192_ ANNOUNCEMENT: The Council has discovered that 0bPrime has been recruiting others in a plan that puts all of Scraptown in danger. 02192_ ANNOUNCEMENT: Evidence is being transmitted to you now... 02192_ ANNOUNCEMENT: This news will hit some of you hard, but given the circumstances we have no choice but to apprehend Optimus and allies. 02192_ 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! 02192_ ANNOUNCEMENT: Sever that connection! 02192_ 0BP_ANNOUNCE: We are one. To vict-- 02192_ ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. 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""????# #@3#?????????????????????? | | ??? "#???# # #" ????" #???????????? | | ??"? ""#???# #j # "??""" #???????????? | | ??" "#???##### ##### # "#? #???????????? | | ???" ""?????#### X#### # "##" "????????????? | | ???? #????# ## # """ ?????????????? | | ????? ?????# ## # ???????????????? | | ?????? ??????# ## #""""?????????????????? | | ??????# #??????#### ##### ## #??????????????????? | | ####### ########### ##### ## ##?????????????????? | | """"""" """"""""""" """"" "" "#############?????? | | "## #"""""#""#?????? | | "## ! ! !#?????? | | "## #?????? | | "## #?????? | | X" #?????? | | """"""""""""""""""""""""" "## ##"#?????? | | """"""""""""""""""""""""" "## ! !!#????????? | | ##### ################"" "## #"""""#????????? | | ##????????#"" "##########????????? | | X"#????????#"" "## " """"#????????? | | "" "" ##????????#"" "## ""#????????? | | "" "" X"#??????###"" "## "#????????? | | " " ######### #"" "## ""#????????? | | "" ""#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 27% | -9/Materials Med. Laser | 12% | -9/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall Challenges ------------ None Game ------ Seed HypertargetingWaveMonowheel Manual? 0 Play Time 00:28:44 Cumulative 20.8 hours Start 2026.08.28 @ 23:47:34 End 2026.08.29 @ 00:14:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 22 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b82dc0a4-26a3-4c2c-91bd-b84204e8352a